Safe Haskell | None |
---|---|
Language | Haskell98 |
- type Svg = Markup
- type Path = State AttributeValue ()
- mkPath :: Path -> AttributeValue
- m :: Show a => a -> a -> Path
- mr :: Show a => a -> a -> Path
- z :: Path
- l :: Show a => a -> a -> Path
- lr :: Show a => a -> a -> Path
- h :: Show a => a -> Path
- hr :: Show a => a -> Path
- v :: Show a => a -> Path
- vr :: Show a => a -> Path
- c :: Show a => a -> a -> a -> a -> a -> a -> Path
- cr :: Show a => a -> a -> a -> a -> a -> a -> Path
- s :: Show a => a -> a -> a -> a -> Path
- sr :: Show a => a -> a -> a -> a -> Path
- q :: Show a => a -> a -> a -> a -> Path
- qr :: Show a => a -> a -> a -> a -> Path
- t :: Show a => a -> a -> Path
- tr :: Show a => a -> a -> Path
- aa :: Show a => a -> a -> a -> Bool -> Bool -> a -> a -> Path
- ar :: Show a => a -> a -> a -> Bool -> Bool -> a -> a -> Path
- translate :: Show a => a -> a -> AttributeValue
- rotate :: Show a => a -> AttributeValue
- rotateAround :: Show a => a -> a -> a -> AttributeValue
- scale :: Show a => a -> a -> AttributeValue
- skewX :: Show a => a -> AttributeValue
- skewY :: Show a => a -> AttributeValue
- matrix :: Show a => a -> a -> a -> a -> a -> a -> AttributeValue
Documentation
type Path = State AttributeValue () Source #
Type to accumulate an SVG path.
SVG Path combinators
mkPath :: Path -> AttributeValue Source #
Construct SVG path values using path instruction combinators.
See simple example below of how you can use mkPath
to
specify a path using the path instruction combinators
that are included as part of the same module.
More information available at: http://www.w3.org/TR/SVG/paths.html
import Text.Blaze.Svg11 ((!), mkPath, l, m) import qualified Text.Blaze.Svg11 as S import qualified Text.Blaze.Svg11.Attributes as A svgDoc :: S.Svg svgDoc = S.docTypeSvg ! A.version "1.1" ! A.width "150" ! A.height "100" $ do S.path ! A.d makeSimplePath makeSimplePath :: S.AttributeValue makeSimplePath = mkPath do l 2 3 m 4 5
"moveto" commands
"closepath" command
"lineto" commands
The cubic Bézier curve commands
The quadratic Bézier curve commands
Elliptical arc
:: Show a | |
=> a | Radius in the x-direction |
-> a | Radius in the y-direction |
-> a | The rotation of the arc's x-axis compared to the normal x-axis |
-> Bool | Draw the smaller or bigger arc satisfying the start point |
-> Bool | To mirror or not |
-> a | The x-coordinate of the end point |
-> a | The y-coordinate of the end point |
-> Path |
Elliptical Arc (absolute). This function is an alias for a
defined in
this module. It is defined so that it can be exported instead of the a
function due to naming conflicts with a
.
:: Show a | |
=> a | Radius in the x-direction |
-> a | Radius in the y-direction |
-> a | The rotation of the arc's x-axis compared to the normal x-axis |
-> Bool | True to draw the larger of the two arcs satisfying constraints. |
-> Bool | To mirror or not |
-> a | The x-coordinate of the end point |
-> a | The y-coordinate of the end point |
-> Path |
Elliptical Arc (relative)
SVG Transform combinators
translate :: Show a => a -> a -> AttributeValue Source #
Specifies a translation by x
and y
rotate :: Show a => a -> AttributeValue Source #
Specifies a rotation by rotate-angle
degrees
rotateAround :: Show a => a -> a -> a -> AttributeValue Source #
Specifies a rotation by rotate-angle
degrees about the given time rx,ry
scale :: Show a => a -> a -> AttributeValue Source #
Specifies a scale operation by x
and y
skewX :: Show a => a -> AttributeValue Source #
Skew tansformation along x-axis
skewY :: Show a => a -> AttributeValue Source #
Skew tansformation along y-axis
matrix :: Show a => a -> a -> a -> a -> a -> a -> AttributeValue Source #
Specifies a transform in the form of a transformation matrix