Reactive.Banana.Implementation
Contents
- data PushIO
- interpret :: (Event PushIO a -> Event PushIO b) -> [a] -> IO [[b]]
- interpretAsHandler :: (Event PushIO a -> Event PushIO b) -> AddHandler a -> AddHandler b
- data NetworkDescription a
- compile :: NetworkDescription () -> IO EventNetwork
- type AddHandler a = (a -> IO ()) -> IO (IO ())
- fromAddHandler :: AddHandler a -> NetworkDescription (Event PushIO a)
- fromPoll :: IO a -> NetworkDescription (Behavior PushIO a)
- reactimate :: Event PushIO (IO ()) -> NetworkDescription ()
- liftIO :: MonadIO m => forall a. IO a -> m a
- liftIOLater :: IO () -> NetworkDescription ()
- data EventNetwork
- actuate :: EventNetwork -> IO ()
- pause :: EventNetwork -> IO ()
- newAddHandler :: IO (AddHandler a, a -> IO ())
- module Data.Dynamic
Synopsis
Build event networks using existing event-based frameworks and run them.
Simple use
interpret :: (Event PushIO a -> Event PushIO b) -> [a] -> IO [[b]]Source
Simple way to run an event graph. Very useful for testing.
interpretAsHandler :: (Event PushIO a -> Event PushIO b) -> AddHandler a -> AddHandler bSource
Simple way to write a single event handler with functional reactive programming.
Building event networks with input/output
After having read all about Events and Behaviors,
you want to hook them up to an existing event-based framework,
like wxHaskell or Gtk2Hs.
How do you do that?
This Reactive.Banana.Implementation module allows you to obtain input events from external sources and it allows you perform output in reaction to events.
In constrast, the functions from Reactive.Banana.Model allow you to express the output events in terms of the input events. This expression is called an event graph.
An event network is an event graph together with inputs and outputs.
To build an event network,
describe the inputs, outputs and event graph in the NetworkDescription monad
and use the compile function to obtain an event network from that.
To activate an event network, use the actuate function.
The network will register its input event handlers and start producing output.
A typical setup looks like this:
main = do
-- initialize your GUI framework
window <- newWindow
...
-- build the event network
network <- compile $ do
-- input: obtain Event from functions that register event handlers
emouse <- fromAddHandler $ registerMouseEvent window
ekeyboard <- fromAddHandler $ registerKeyEvent window
-- input: obtain Behavior from mutable data by polling
btext <- fromPoll $ getTextValue editBox
bdie <- fromPoll $ randomRIO (1,6)
-- express event graph
let
behavior1 = accumB ...
...
event15 = union event13 event14
-- output: animate some event occurences
reactimate $ fmap print event15
reactimate $ fmap drawCircle eventCircle
-- register handlers and start producing outputs
actuate network
In short, you use fromAddHandler to obtain input events.
The library uses this to register event handlers
with your event-based framework.
To animate output events, use the reactimate function.
data NetworkDescription a Source
Monad for describing event networks.
The NetworkDescription monad is an instance of MonadIO,
so IO is allowed inside.
Note: It is forbidden to smuggle values of types Event or Behavior
outside the NetworkDescription monad. This shouldn't be possible by default,
but you might get clever and use IORef to circumvent this.
Don't do that, it won't work and also has a 99,98% chance of
destroying the earth by summoning time-traveling zygohistomorphisms.
compile :: NetworkDescription () -> IO EventNetworkSource
Compile a NetworkDescription into an EventNetwork
that you can actuate, pause and so on.
type AddHandler a = (a -> IO ()) -> IO (IO ())Source
A value of type AddHandler a is just a facility for registering
callback functions, also known as event handlers.
The type is a bit mysterious, it works like this:
do unregisterMyHandler <- addHandler myHandler
The argument is an event handler that will be registered. The return value is an action that unregisters this very event handler again.
fromAddHandler :: AddHandler a -> NetworkDescription (Event PushIO a)Source
Input,
obtain an Event from an AddHandler.
When the event network is actuated, this will register a callback function such that an event will occur whenever the callback function is called.
fromPoll :: IO a -> NetworkDescription (Behavior PushIO a)Source
Input,
obtain a Behavior by polling mutable data, like mutable variables or GUI widgets.
Ideally, the argument IO action just polls a mutable variable, it should not perform expensive computations. Neither should its side effects affect the event network significantly.
Internally, the event network will take a snapshot of each mutable
datum before processing an input event, so that the obtained behavior
is well-defined. This snapshot is guaranteed to happen before
any reactimate is performed. The network may omit taking a snapshot altogether
if the behavior is not needed.
reactimate :: Event PushIO (IO ()) -> NetworkDescription ()Source
Output.
Execute the IO action whenever the event occurs.
Note: If two events occur very close to each other,
there is no guarantee that the reactimates for one
event will have finished before the ones for the next event start executing.
This does not affect the values of events and behaviors,
it only means that the reactimate for different events may interleave.
Fortuantely, this is a very rare occurrence, and only happens if
- you call an event handler from inside
reactimate, - or you use concurrency.
In these cases, the reactimates follow the control flow
of your event-based framework.
liftIOLater :: IO () -> NetworkDescription ()Source
Lift an IO action into the NetworkDescription monad,
but defer its execution until compilation time.
This can be useful for recursive definitions using MonadFix.
Running event networks
data EventNetwork Source
Data type that represents a compiled event network. It may be paused or already running.
Instances
actuate :: EventNetwork -> IO ()Source
Actuate an event network. The inputs will register their event handlers, so that the networks starts to produce outputs in response to input events.
pause :: EventNetwork -> IO ()Source
Pause an event network. Immediately stop producing output and unregister all event handlers for inputs. Hence, the network stops responding to input events, but it's state will be preserved.
You can resume the network with actuate.
Note: You can stop a network even while it is processing events,
i.e. you can use pause as an argument to reactimate.
The network will not stop immediately though, only after
the current event has been processed completely.
Utilities
This section collects a few convenience functions for unusual use cases. For instance:
- The event-based framework you want to hook into is poorly designed
- You have to write your own event loop and roll a little event framework
newAddHandler :: IO (AddHandler a, a -> IO ())Source
Build a facility to register and unregister event handlers.
module Data.Dynamic