Render.Unlit.Sprite.Pipeline
type Pipeline = Pipeline '[Scene] () InstanceAttrs Source #
type Config = Configure Pipeline Source #
config :: Maybe Float -> Bool -> Tagged Scene DsLayoutBindings -> Config Source #
allocate :: (HasVulkan env, HasRenderPass renderpass) => SampleCountFlagBits -> Maybe Float -> Bool -> Tagged Scene DsLayoutBindings -> renderpass -> ResourceT (RIO env) Pipeline Source #
stageCode :: StageCode Source #
stageSpirv :: StageSpirv Source #