Copyright | (c) 2015 Martin Grabmueller |
---|---|
License | BSD3 |
Maintainer | martin@grabmueller.de |
Stability | provisional |
Portability | portable |
Safe Haskell | Safe |
Language | Haskell2010 |
The function exportJS
exports a WAD file into several JavaScript
files, where each file defines an object:
- One file for each level, called
level-E1M1.js
,level-MAP03.js
etc. Each file defines an object for the level, called e.g.level_E1M1
. Example:
var level_E1M1 = { things: [ ... ], ... vertices: [ {x:1088,y:-3680}, ... ], ... };
- One file
levels.js
, which includes all levels and defines an object calledlevels
. Example:
var levels = {"MAP01": level_MAP01, ..., "MAP32": level_MAP32};
- One file for textures, called
textures.js
, defining an objecttextures
. Example:
var textures = { "AASHITTY": {name:"AASHITTY",width:64,height:64,patches:[ {xoffset:0,yoffset:0,pname:0,stepdir:1,colormap:0} ]}, ... };
- One file for flats (floors and ceilings), called
flats.js
, defining an objectflats
. Example:
var flats = { "BLOOD1":{name:"BLOOD1",data:[46,46,45,...]}, ... };
- One file for sprites, called
sprites.js
, defining an objectsprites
. No example, I think you get the idea! - One file for patches, called
patches.js
, defining an objectpatches
. - One file for pnames, called
pnames.js
, defining a listpnames
. - One file for palettes, called
palettes.js
, defining a list of listspalettes
. - One file for colormaps, called
colormap.js
, defining a listcolormap
.
To see how this data can be used, have a look at the HTML5 view included in the distribution in directory "visualize".