module Client.UI.Content.Input
( standardKeysAndMouse
#ifdef EXPOSE_INTERNAL
, applyTs
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import Game.LambdaHack.Client.UI.Content.Input
import Game.LambdaHack.Client.UI.HumanCmd
import Game.LambdaHack.Definition.Defs
standardKeysAndMouse :: InputContentRaw
standardKeysAndMouse :: InputContentRaw
standardKeysAndMouse = [(KM, CmdTriple)] -> InputContentRaw
InputContentRaw ([(KM, CmdTriple)] -> InputContentRaw)
-> [(KM, CmdTriple)] -> InputContentRaw
forall a b. (a -> b) -> a -> b
$ ((String, CmdTriple) -> (KM, CmdTriple))
-> [(String, CmdTriple)] -> [(KM, CmdTriple)]
forall a b. (a -> b) -> [a] -> [b]
map (String, CmdTriple) -> (KM, CmdTriple)
evalKeyDef ([(String, CmdTriple)] -> [(KM, CmdTriple)])
-> [(String, CmdTriple)] -> [(KM, CmdTriple)]
forall a b. (a -> b) -> a -> b
$
[ ("s", ([CmdCategory
CmdMainMenu], "setup and start new game>", HumanCmd
ChallengeMenu))
, ("x", ([CmdCategory
CmdMainMenu], "save and exit to desktop", HumanCmd
GameExit))
, ("v", ([CmdCategory
CmdMainMenu], "tweak convenience settings>", HumanCmd
SettingsMenu))
, ("t", ([CmdCategory
CmdMainMenu], "toggle autoplay", HumanCmd
AutomateToggle))
, ("?", ([CmdCategory
CmdMainMenu], "see command help", HumanCmd
Help))
, ("F12", ([CmdCategory
CmdMainMenu], "switch to dashboard", HumanCmd
Dashboard))
, ("Escape", ([CmdCategory
CmdMainMenu], "back to playing", HumanCmd
AutomateBack))
, ("I", ( [CmdCategory
CmdMinimal, CmdCategory
CmdItem, CmdCategory
CmdDashboard]
, "manage the shared inventory stash"
, ItemDialogMode -> HumanCmd
ChooseItemMenu (CStore -> ItemDialogMode
MStore CStore
CStash) ))
, ("O", ( [CmdCategory
CmdItem, CmdCategory
CmdDashboard]
, "manage the equipment outfit of the pointman"
, ItemDialogMode -> HumanCmd
ChooseItemMenu (CStore -> ItemDialogMode
MStore CStore
CEqp) ))
, ("g", CmdCategory -> CmdTriple -> CmdTriple
addCmdCategory CmdCategory
CmdMinimal (CmdTriple -> CmdTriple) -> CmdTriple -> CmdTriple
forall a b. (a -> b) -> a -> b
$ Text -> CmdTriple
grabItems "grab item(s)")
, ("Escape", ( [CmdCategory
CmdMinimal, CmdCategory
CmdAim]
, "clear messages/open main menu/finish aiming"
, AimModeCmd -> HumanCmd
ByAimMode $WAimModeCmd :: HumanCmd -> HumanCmd -> AimModeCmd
AimModeCmd
{ exploration :: HumanCmd
exploration = HumanCmd -> HumanCmd
ExecuteIfClear HumanCmd
MainMenuAutoOff
, aiming :: HumanCmd
aiming = HumanCmd
Cancel } ))
, ("C-Escape", ([], "", HumanCmd
MainMenuAutoOn))
, ("Return", ( [CmdCategory
CmdMinimal, CmdCategory
CmdAim]
, "open dashboard/accept target"
, AimModeCmd -> HumanCmd
ByAimMode $WAimModeCmd :: HumanCmd -> HumanCmd -> AimModeCmd
AimModeCmd { exploration :: HumanCmd
exploration = HumanCmd
Dashboard
, aiming :: HumanCmd
aiming = HumanCmd
Accept } ))
, ("space", ( [CmdCategory
CmdMinimal, CmdCategory
CmdAim]
, "clear messages/show history/cycle detail level"
, AimModeCmd -> HumanCmd
ByAimMode $WAimModeCmd :: HumanCmd -> HumanCmd -> AimModeCmd
AimModeCmd { exploration :: HumanCmd
exploration = HumanCmd -> HumanCmd
ExecuteIfClear HumanCmd
LastHistory
, aiming :: HumanCmd
aiming = HumanCmd
DetailCycle } ))
, ("Tab", Direction -> [CmdCategory] -> CmdTriple
memberCycle Direction
Forward [CmdCategory
CmdMinimal, CmdCategory
CmdMove])
, ("BackTab", Direction -> [CmdCategory] -> CmdTriple
memberCycle Direction
Backward [CmdCategory
CmdMove])
, ("A-Tab", Direction -> [CmdCategory] -> CmdTriple
memberCycleLevel Direction
Forward [])
, ("A-BackTab", Direction -> [CmdCategory] -> CmdTriple
memberCycleLevel Direction
Backward [])
, ("C-Tab", Direction -> [CmdCategory] -> CmdTriple
memberCycleLevel Direction
Forward [CmdCategory
CmdMove])
, ("C-BackTab", Direction -> [CmdCategory] -> CmdTriple
memberCycleLevel Direction
Backward [CmdCategory
CmdMove])
, ("*", ( [CmdCategory
CmdMinimal, CmdCategory
CmdAim]
, "cycle crosshair among enemies"
, HumanCmd
AimEnemy ))
, ("/", ([CmdCategory
CmdMinimal, CmdCategory
CmdAim], "cycle crosshair among items", HumanCmd
AimItem))
, ("m", ([CmdCategory
CmdMove], "modify door by closing it", HumanCmd
CloseDir))
, ("M", ([CmdCategory
CmdMinimal, CmdCategory
CmdMove], "modify any admissible terrain", HumanCmd
AlterDir))
, ("%", ([CmdCategory
CmdMinimal, CmdCategory
CmdMeta], "yell or yawn and stop sleeping", HumanCmd
Yell))
, ("comma", Text -> CmdTriple
grabItems "")
, ("r", Text -> CmdTriple
dropItems "remove item(s)")
, ("f", CmdCategory -> CmdTriple -> CmdTriple
addCmdCategory CmdCategory
CmdItemMenu (CmdTriple -> CmdTriple) -> CmdTriple -> CmdTriple
forall a b. (a -> b) -> a -> b
$ [TriggerItem] -> CmdTriple
projectA [TriggerItem]
flingTs)
, ("C-f", CmdCategory -> CmdTriple -> CmdTriple
addCmdCategory CmdCategory
CmdItemMenu
(CmdTriple -> CmdTriple) -> CmdTriple -> CmdTriple
forall a b. (a -> b) -> a -> b
$ Text -> CmdTriple -> CmdTriple
replaceDesc "auto-fling and keep choice"
(CmdTriple -> CmdTriple) -> CmdTriple -> CmdTriple
forall a b. (a -> b) -> a -> b
$ [TriggerItem] -> CmdTriple
projectI [TriggerItem]
flingTs)
, ("t", CmdCategory -> CmdTriple -> CmdTriple
addCmdCategory CmdCategory
CmdItemMenu (CmdTriple -> CmdTriple) -> CmdTriple -> CmdTriple
forall a b. (a -> b) -> a -> b
$ [TriggerItem] -> CmdTriple
applyI [TriggerItem]
applyTs)
, ("C-t", CmdCategory -> CmdTriple -> CmdTriple
addCmdCategory CmdCategory
CmdItemMenu
(CmdTriple -> CmdTriple) -> CmdTriple -> CmdTriple
forall a b. (a -> b) -> a -> b
$ Text -> CmdTriple -> CmdTriple
replaceDesc "trigger item and keep choice" (CmdTriple -> CmdTriple) -> CmdTriple -> CmdTriple
forall a b. (a -> b) -> a -> b
$ [TriggerItem] -> CmdTriple
applyIK [TriggerItem]
applyTs)
, ("i", Text -> CmdTriple -> CmdTriple
replaceDesc "stash item into shared inventory"
(CmdTriple -> CmdTriple) -> CmdTriple -> CmdTriple
forall a b. (a -> b) -> a -> b
$ [CStore] -> CStore -> Part -> Bool -> CmdTriple
moveItemTriple [CStore
CGround, CStore
CEqp] CStore
CStash "item" Bool
False)
, ("o", Text -> CmdTriple -> CmdTriple
replaceDesc "equip item into outfit of the pointman"
(CmdTriple -> CmdTriple) -> CmdTriple -> CmdTriple
forall a b. (a -> b) -> a -> b
$ [CStore] -> CStore -> Part -> Bool -> CmdTriple
moveItemTriple [CStore
CGround, CStore
CStash] CStore
CEqp "item" Bool
False)
, ("G", ( [CmdCategory
CmdItem, CmdCategory
CmdDashboard]
, "manage items on the ground"
, ItemDialogMode -> HumanCmd
ChooseItemMenu (CStore -> ItemDialogMode
MStore CStore
CGround) ))
, ("T", ( [CmdCategory
CmdItem, CmdCategory
CmdDashboard]
, "manage our total team belongings"
, ItemDialogMode -> HumanCmd
ChooseItemMenu ItemDialogMode
MOwned ))
, ("@", ( [CmdCategory
CmdMeta, CmdCategory
CmdDashboard]
, "describe organs of the pointman"
, ItemDialogMode -> HumanCmd
ChooseItemMenu ItemDialogMode
MOrgans ))
, ("#", ( [CmdCategory
CmdMeta, CmdCategory
CmdDashboard]
, "show skill summary of the pointman"
, ItemDialogMode -> HumanCmd
ChooseItemMenu ItemDialogMode
MSkills ))
, ("~", ( [CmdCategory
CmdMeta]
, "display relevant lore"
, ItemDialogMode -> HumanCmd
ChooseItemMenu (SLore -> ItemDialogMode
MLore SLore
SItem) ))
, ("safeD0", ([CmdCategory
CmdInternal, CmdCategory
CmdDashboard], "", HumanCmd
Cancel))
]
[(String, CmdTriple)]
-> [(String, CmdTriple)] -> [(String, CmdTriple)]
forall a. [a] -> [a] -> [a]
++
((Int, SLore) -> (String, CmdTriple))
-> [(Int, SLore)] -> [(String, CmdTriple)]
forall a b. (a -> b) -> [a] -> [b]
map (\(k :: Int
k, slore :: SLore
slore) -> ("safeD" String -> String -> String
forall a. [a] -> [a] -> [a]
++ Int -> String
forall a. Show a => a -> String
show (Int
k :: Int)
, ( [CmdCategory
CmdInternal, CmdCategory
CmdDashboard]
, "display" Text -> Text -> Text
<+> SLore -> Text
ppSLore SLore
slore Text -> Text -> Text
<+> "lore"
Text -> Text -> Text
<+> if SLore
slore SLore -> SLore -> Bool
forall a. Eq a => a -> a -> Bool
== SLore
SEmbed
then "(including crafting recipes)"
else ""
, ItemDialogMode -> HumanCmd
ChooseItemMenu (SLore -> ItemDialogMode
MLore SLore
slore) )))
([Int] -> [SLore] -> [(Int, SLore)]
forall a b. [a] -> [b] -> [(a, b)]
zip [1..] [SLore
forall a. Bounded a => a
minBound..SLore
forall a. Bounded a => a
maxBound])
[(String, CmdTriple)]
-> [(String, CmdTriple)] -> [(String, CmdTriple)]
forall a. [a] -> [a] -> [a]
++
[ ("safeD97", ( [CmdCategory
CmdInternal, CmdCategory
CmdDashboard]
, "display place lore"
, ItemDialogMode -> HumanCmd
ChooseItemMenu ItemDialogMode
MPlaces) )
, ("safeD98", ( [CmdCategory
CmdInternal, CmdCategory
CmdDashboard]
, "display adventure lore"
, ItemDialogMode -> HumanCmd
ChooseItemMenu ItemDialogMode
MModes) )
, ("safeD99", ([CmdCategory
CmdInternal, CmdCategory
CmdDashboard], "", HumanCmd
Cancel))
, ("=", ( [CmdCategory
CmdMove], "select (or deselect) party member", HumanCmd
SelectActor) )
, ("_", ([CmdCategory
CmdMove], "deselect (or select) all on the level", HumanCmd
SelectNone))
, ("semicolon", ( [CmdCategory
CmdMove]
, "go to crosshair for 25 steps"
, [String] -> HumanCmd
Macro ["C-semicolon", "C-quotedbl", "C-v"] ))
, ("colon", ( [CmdCategory
CmdMove]
, "run to crosshair collectively for 25 steps"
, [String] -> HumanCmd
Macro ["C-colon", "C-quotedbl", "C-v"] ))
, ("[", ( [CmdCategory
CmdMove]
, "explore nearest unknown spot"
, HumanCmd
autoexploreCmd ))
, ("]", ( [CmdCategory
CmdMove]
, "autoexplore 25 times"
, HumanCmd
autoexplore25Cmd ))
, ("R", ([CmdCategory
CmdMove], "rest (wait 25 times)", [String] -> HumanCmd
Macro ["KP_Begin", "C-v"]))
, ("C-R", ( [CmdCategory
CmdMove], "heed (lurk 0.1 turns 100 times)"
, [String] -> HumanCmd
Macro ["C-KP_Begin", "A-v"] ))
, ("+", ([CmdCategory
CmdAim], "swerve the aiming line", Direction -> HumanCmd
EpsIncr Direction
Forward))
, ("-", ([CmdCategory
CmdAim], "unswerve the aiming line", Direction -> HumanCmd
EpsIncr Direction
Backward))
, ("\\", ([CmdCategory
CmdAim], "cycle aiming modes", HumanCmd
AimFloor))
, ("C-?", ( [CmdCategory
CmdAim]
, "set crosshair to nearest unknown spot"
, HumanCmd
XhairUnknown ))
, ("C-/", ( [CmdCategory
CmdAim]
, "set crosshair to nearest item"
, HumanCmd
XhairItem ))
, ("C-{", ( [CmdCategory
CmdAim]
, "aim at nearest upstairs"
, Bool -> HumanCmd
XhairStair Bool
True ))
, ("C-}", ( [CmdCategory
CmdAim]
, "aim at nearest downstairs"
, Bool -> HumanCmd
XhairStair Bool
False ))
, ("<", ([CmdCategory
CmdAim], "move aiming one level up" , Int -> HumanCmd
AimAscend 1))
, ("C-<", ([], "move aiming 10 levels up", Int -> HumanCmd
AimAscend 10))
, (">", ([CmdCategory
CmdAim], "move aiming one level down", Int -> HumanCmd
AimAscend (-1)))
, ("C->", ([], "move aiming 10 levels down", Int -> HumanCmd
AimAscend (-10)))
, ("BackSpace" , ( [CmdCategory
CmdAim]
, "clear chosen item and crosshair"
, HumanCmd -> HumanCmd -> HumanCmd
ComposeUnlessError HumanCmd
ClearTargetIfItemClear HumanCmd
ItemClear))
, ("C-g", ([CmdCategory
CmdMeta], "start new game", HumanCmd
GameRestart))
, ("C-x", ([CmdCategory
CmdMeta], "save and exit to desktop", HumanCmd
GameExit))
, ("C-q", ([CmdCategory
CmdMeta], "quit game and start autoplay", HumanCmd
GameQuit))
, ("C-c", ([CmdCategory
CmdMeta], "exit to desktop without saving", HumanCmd
GameDrop))
, ("?", ([CmdCategory
CmdMeta], "display help", HumanCmd
Hint))
, ("F1", ([CmdCategory
CmdMeta, CmdCategory
CmdDashboard], "display help immediately", HumanCmd
Help))
, ("F12", ([CmdCategory
CmdMeta], "open dashboard", HumanCmd
Dashboard))
, ("v", Int -> [CmdCategory] -> CmdTriple
repeatLastTriple 1 [CmdCategory
CmdMeta])
, ("C-v", Int -> [CmdCategory] -> CmdTriple
repeatLastTriple 25 [])
, ("A-v", Int -> [CmdCategory] -> CmdTriple
repeatLastTriple 100 [])
, ("V", Int -> [CmdCategory] -> CmdTriple
repeatTriple 1 [CmdCategory
CmdMeta])
, ("C-V", Int -> [CmdCategory] -> CmdTriple
repeatTriple 25 [])
, ("A-V", Int -> [CmdCategory] -> CmdTriple
repeatTriple 100 [])
, ("'", ([CmdCategory
CmdMeta], "start recording commands", HumanCmd
Record))
, ("C-S", ([CmdCategory
CmdMeta], "save game backup", HumanCmd
GameSave))
, ("C-P", ([CmdCategory
CmdMeta], "print screen", HumanCmd
PrintScreen))
, ("safeD101", ([CmdCategory
CmdInternal, CmdCategory
CmdDashboard], "display history", HumanCmd
AllHistory))
, ( "LeftButtonRelease"
, HumanCmd -> Text -> CmdTriple
mouseLMB HumanCmd
goToCmd
"go to pointer for 25 steps/fling at enemy" )
, ( "S-LeftButtonRelease"
, HumanCmd -> Text -> CmdTriple
mouseLMB HumanCmd
runToAllCmd
"run to pointer collectively for 25 steps/fling at enemy" )
, ("RightButtonRelease", CmdTriple
mouseRMB)
, ("C-LeftButtonRelease", Text -> CmdTriple -> CmdTriple
replaceDesc "" CmdTriple
mouseRMB)
, ( "S-RightButtonRelease"
, ([CmdCategory
CmdMouse], "modify terrain at pointer", HumanCmd
AlterWithPointer) )
, ("MiddleButtonRelease", CmdTriple
mouseMMB)
, ("C-RightButtonRelease", Text -> CmdTriple -> CmdTriple
replaceDesc "" CmdTriple
mouseMMB)
, ( "C-S-LeftButtonRelease", let (_, _, cmd :: HumanCmd
cmd) = CmdTriple
mouseMMB
in ([], "", HumanCmd
cmd) )
, ("A-MiddleButtonRelease", CmdTriple
mouseMMBMute)
, ("WheelNorth", ([CmdCategory
CmdMouse], "swerve the aiming line", [String] -> HumanCmd
Macro ["+"]))
, ("WheelSouth", ([CmdCategory
CmdMouse], "unswerve the aiming line", [String] -> HumanCmd
Macro ["-"]))
, ("C-semicolon", ( []
, "move one step towards the crosshair"
, HumanCmd
MoveOnceToXhair ))
, ("C-colon", ( []
, "run collectively one step towards the crosshair"
, HumanCmd
RunOnceToXhair ))
, ("C-quotedbl", ( []
, "continue towards the crosshair"
, HumanCmd
ContinueToXhair ))
, ("C-comma", ([], "run once ahead", HumanCmd
RunOnceAhead))
, ("safe1", ( [CmdCategory
CmdInternal]
, "go to pointer for 25 steps"
, HumanCmd
goToCmd ))
, ("safe2", ( [CmdCategory
CmdInternal]
, "run to pointer collectively"
, HumanCmd
runToAllCmd ))
, ("safe3", ( [CmdCategory
CmdInternal]
, "pick new pointman on screen"
, HumanCmd
PickLeaderWithPointer ))
, ("safe4", ( [CmdCategory
CmdInternal]
, "select party member on screen"
, HumanCmd
SelectWithPointer ))
, ("safe5", ( [CmdCategory
CmdInternal]
, "set crosshair to enemy"
, HumanCmd
AimPointerEnemy ))
, ("safe6", ( [CmdCategory
CmdInternal]
, "fling at enemy under pointer"
, HumanCmd
aimFlingCmd ))
, ("safe7", ( [CmdCategory
CmdInternal, CmdCategory
CmdDashboard]
, "open main menu"
, HumanCmd
MainMenuAutoOff ))
, ("safe8", ( [CmdCategory
CmdInternal]
, "clear msgs and open main menu"
, HumanCmd -> HumanCmd
ExecuteIfClear HumanCmd
MainMenuAutoOff ))
, ("safe9", ( [CmdCategory
CmdInternal]
, "cancel aiming"
, HumanCmd
Cancel ))
, ("safe10", ( [CmdCategory
CmdInternal]
, "accept target"
, HumanCmd
Accept ))
, ("safe11", ( [CmdCategory
CmdInternal]
, "show history"
, HumanCmd
LastHistory ))
, ("safe12", ( [CmdCategory
CmdInternal]
, "wait a turn, bracing for impact"
, HumanCmd
Wait ))
, ("safe13", ( [CmdCategory
CmdInternal]
, "lurk 0.1 of a turn"
, HumanCmd
Wait10 ))
, ("safe14", ( [CmdCategory
CmdInternal]
, "snap crosshair to enemy"
, HumanCmd
XhairPointerEnemy ))
]
[(String, CmdTriple)]
-> [(String, CmdTriple)] -> [(String, CmdTriple)]
forall a. [a] -> [a] -> [a]
++ (Int -> (String, CmdTriple)) -> [Int] -> [(String, CmdTriple)]
forall a b. (a -> b) -> [a] -> [b]
map Int -> (String, CmdTriple)
defaultHeroSelect [0..9]
applyTs :: [TriggerItem]
applyTs :: [TriggerItem]
applyTs = [$WTriggerItem :: Part -> Part -> String -> TriggerItem
TriggerItem { tiverb :: Part
tiverb = "trigger"
, tiobject :: Part
tiobject = "consumable item"
, tisymbols :: String
tisymbols = "!,?-" }]