Changelog for Allure-0.4.12

v0.4.12 * make walls lit by default to simplify exploration * improve and simplify dungeon generation * simplify running and permit multi-actor runs * let items explode and generate shrapnel projectiles * add game difficulty setting (initial HP scaling right now) * allow recording, playing back and looping commands * implement pathfinding via per-actor BFS over the whole level * extend setting targets for actors in UI tremendously * implement autoexplore, go-to-target, etc., as macros * let AI use pathfinding, switch leaders, pick levels to swarm to * force level/leader changes on spawners (even when played by humans) * extend and redesign UI bottom status lines v0.4.10 * screensaver game modes (AI vs AI) * improved AI (can now climbs stairs, etc.) * multiple, multi-floor staircases * multiple savefiles * configurable framerate and combat animations v0.4.8 * experimental multiplayer modes * a lot of gameplay changes induced by the engine overhaul and in particular the client-server rewrite v0.4.6.5 * this is a minor release, primarily intended to fix the broken compilation on Hackage * changes since 0.4.6 are mostly unrelated to gameplay: - strictly typed config files split into UI and rules - a switch from Text to String throughout the codebase - use of the external library miniutter for English sentence generation v0.4.6 * the Main Menu * improved and configurable mode of squad combat v0.4.4 * missiles flying for three turns (by an old kosmikus' idea) * visual feedback for targeting * animations of combat and individual monster moves v0.4.3 * the Allure of the Stars game depends on the LambdaHack engine library