- let AI put excess items in shared stash and use them out of shared stash
- let UI multiple items pickup routine put items that don't fit into equipment into shared stash, if possible, not into inventory pack
- re-enable the ability to hear close, invisible foes
- add a few more AI and autonomous henchmen tactics (CTRL-T)
- keep difficulty setting over session restart
- change some game start keybindings
- replace the Duel game mode with the Raid game mode
- various bugfixes, minor improvements and balancing
- the game is now officially fun to play, with a seal of the Galactic Council
- introduce unique boss monsters and unique artifact items
- add robots that heal the player, in particular as a mid-game reset for HP
- move spaceship airlock to level 10 and beef up spaceship crew
- let AI gang up, attempt stealth and react to player aggressiveness
- spawn actors fast, close to the enemy and in large numbers
- spawn actors less and less often on a given level, but with growing depth
- prefer weapons with effects, if recharged
- make the bracing melee bonus additive, not multiplicative
- let explosions buffet actors around
- make braced actors immune to translocation effects
- make actor domination yet less common and deadly
- use mouse for movement, actor selection, aiming
- don't run straight with selected actors, but go-to cross-hair with them
- speed up default frame rate, slow down projectiles visually
- rework item manipulation UI
- you can pick up many items at once and it costs only one turn
- allow actors to apply and project from the shared stash
- reverse messages shown in player diary
- display actor organs and stats
- split highscore tables wrt game modes
- move score calculation formula to content
- don't keep the default/example config file commented out; was misleading
- update vs the naughtily changed v0.5.0.0 of LambdaHack content API
- update vs the unexpectedly thawed v0.5.0.0 of LambdaHack content API
- unexpectedly add items with timeouts and temporary effects
- start campaign on level 3 and don't spawn aliens until level 4
- rebalance campaign (probably still too hard)
- tweak skills of some factions and actors
- rename tablets to chips to make their vanishing easier to understand
- make colorful characters bold (if it resizes your fonts, turn off via colorIsBold = False in config file or --noColorIsBold on commandline)
- start the game with a screensaver safari mode
- improve keyboard handling on Windows
- add i386 Linux and Windows compilation targets to Makefile
- balance game content a bit (campaign still unbalanced)
- fix a bug where doors can't be closed
- assign AI tactics to players, in particular use follow-the-leader in safari
- specify monster spawn rate per-cave
- generally update content to the new v0.5.0.0 of LambdaHack content API
- add tons of new (unbalanced) items, actors and descriptions
- add a simple cabal test in addition to make-test and travis-test
- add items of Wonder and of Marvel
- add game mechanics, items and places to enable stealthy tactics
- add lots of shrapnel (explosions) and organs (body parts)
- expose a bit of the plot via new game modes and their order
- make walls lit by default to simplify exploration
- improve and simplify dungeon generation
- simplify running and permit multi-actor runs
- let items explode and generate shrapnel projectiles
- add game difficulty setting (initial HP scaling right now)
- allow recording, playing back and looping commands
- implement pathfinding via per-actor BFS over the whole level
- extend setting targets for actors in UI tremendously
- implement autoexplore, go-to-target, etc., as macros
- let AI use pathfinding, switch leaders, pick levels to swarm to
- force level/leader changes on spawners (even when played by humans)
- extend and redesign UI bottom status lines
- screensaver game modes (AI vs AI)
- improved AI (can now climbs stairs, etc.)
- multiple, multi-floor staircases
- multiple savefiles
- configurable framerate and combat animations
- experimental multiplayer modes
- a lot of gameplay changes induced by the engine overhaul and in particular the client-server rewrite
- this is a minor release, primarily intended to fix the broken compilation on Hackage
- changes since 0.4.6 are mostly unrelated to gameplay:
- strictly typed config files split into UI and rules
- a switch from Text to String throughout the codebase
- use of the external library miniutter for English sentence generation
- the Main Menu
- improved and configurable mode of squad combat
- missiles flying for three turns (by an old kosmikus' idea)
- visual feedback for targeting
- animations of combat and individual monster moves
- the Allure of the Stars game depends on the LambdaHack engine library