FunGEn-0.1: FUNctional Game ENgineContentsIndex
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addNoInvisibility
addObjectsToGroup
addObjectsToManager
addObjectsToNewGroup
AwbfBitmap
Basic
bindTexture
BitmapFont
Char
Circle
clearGameScreen
clearScreen
ColorList3
colorMap
createGame
destroyGameObject
destroyObject
destroyObjects
disableGameFlags
disableMapDrawing
disableObjectsDrawing
disableObjectsMoving
display
drawAllObjects
drawGameMap
drawGameObject
drawGameObjects
drawMap
drawObject
dropGLsizei
enableGameFlags
enableMapDrawing
enableObjectsDrawing
enableObjectsMoving
FilePictureList
Filled
FillMode
findObject
findObjectFromId
findObjectManager
Fixed8By13
Fixed9By15
funBinding
funExit
funInit
Game
GameMap
GameObject
getCurrentMap
getGameAttribute
getGameFlags
getGameObjectAsleep
getGameObjectAttribute
getGameObjectId
getGameObjectManagerName
getGameObjectName
getGameObjectPosition
getGameObjectSize
getGameObjectSpeed
getGameState
getMapSize
getObjectAsleep
getObjectAttribute
getObjectGroupName
getObjectManagerCounter
getObjectManagerName
getObjectManagerObjects
getObjectManagers
getObjectName
getObjectPosition
getObjectsFromGroup
getObjectSize
getObjectSpeed
getTileBlocked
getTileFromIndex
getTileFromWindowPosition
getTileMapScroll
getTileMapSize
getTileMapTileMatrix
getTileMapTileSize
getTileMoveCost
getTilePictureIndex
getTileSpecialAttribute
Helvetica10
Helvetica12
Helvetica18
Idle
InputConfig
inv2color3
InvList
IOGame
isEmpty
isMultiMap
isTileMap
Key
KeyDown
KeyEnd
KeyEvent
KeyF1
KeyF10
KeyF11
KeyF12
KeyF2
KeyF3
KeyF4
KeyF5
KeyF6
KeyF7
KeyF8
KeyF9
KeyHome
KeyInsert
KeyLeft
KeyPageDown
KeyPageUp
KeyRight
KeyUp
LeftButton
liftIOtoIOGame
liftIOtoIOGame'
loadBitmap
loadBitmapList
make0
matrixSize
matrixToList
MiddleButton
MouseButton
1 (Data Constructor)
2 (Type/Class)
moveAllObjects
moveGameObjects
multiMap
object
objectBottomMapCollision
objectBottomMapFutureCollision
objectGroup
objectLeftMapCollision
objectLeftMapFutureCollision
objectListObjectCollision
objectListObjectFutureCollision
ObjectManager
ObjectPicture
objectRightMapCollision
objectRightMapFutureCollision
objectsCollision
objectsFutureCollision
objectTopMapCollision
objectTopMapFutureCollision
ord2
pathAndInv2color3List
Point2D
point2DtoVertex3
pointsObjectCollision
pointsObjectListCollision
Polyg
pow2
Press
Primitive
printOnPrompt
printOnScreen
printText
putGameText
racMod
randDouble
randFloat
randInt
randomDouble
randomFloat
randomInt
RefreshType
Release
replaceObject
reverseXSpeed
reverseYSpeed
RightButton
runIOGame
runIOGameM
searchGameObject
searchObjectManager
setCurrentMapIndex
setGameAttribute
setGameFlags
setGameState
setObjectAsleep
setObjectAttribute
setObjectCurrentPicture
setObjectManagers
setObjectPosition
setObjectSpeed
setRefresh
shiftLeft
showFPS
SpecialKey
1 (Type/Class)
2 (Data Constructor)
StillDown
Tex
texCoord2
texStuff
Text
textureMap
Tile
tileMap
TileMatrix
Timer
TimesRoman10
TimesRoman24
toBinary
toDecimal
toRad
Unfilled
unless
updateCurrentIndex
updateCurrentMap
updateObject
updateObjectAsleep
updateObjectAttribute
updateObjectPicture
updateObjectPosition
updateObjectSize
updateObjectSpeed
vertex3
wait
WheelDown
WheelUp
when
WindowConfig