Metadata revisions for FunGEn-1.1
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No. |
Time |
User |
SHA256 |
-r4 (FunGEn-1.1-r4) |
2020-10-18T21:39:58Z |
SimonMichael |
308e5353856d97ca4723ab1e35b0532b34b532b270f01ccf70aabd63d04f957a
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-r3 (FunGEn-1.1-r3) |
2020-10-18T21:15:50Z |
SimonMichael |
06f90c7324ee074f5b6b54200725cffeb0c45552bd2563a996c5d38a8bfdf878
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-r2 (FunGEn-1.1-r2) |
2020-10-18T21:03:36Z |
SimonMichael |
17c25586db7a4b55521d5a1eec1716515ac9662e9da995e2f0b6614901a10f38
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-r1 (FunGEn-1.1-r1) |
2020-10-18T20:41:49Z |
SimonMichael |
22db29134d4a46ce714bd1358bf5c7fb12607ecde75e3c566890f85fcfe9a8da
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Changed synopsis
from A lightweight, cross-platform, OpenGL/GLUT-based game engine.
to A lightweight, cross-platform, OpenGL-based game engine. Changed description
from FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
OpenGL/GLUT-based, non-FRP game engine/framework written in
Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
game engine, and with very few dependencies and two example games,
it's one of the easiest ways to get started with Haskell game
development.
The FunGEn library provides:
* Initialization, updating, removing, rendering and grouping
routines for game objects
* Definition of a game background (or map), including texture-based
maps and tile maps
* Reading and intepretation of the player's keyboard and mouse input
* Collision detection
* Time-based functions and pre-defined game actions
* Loading and displaying of 24-bit bitmap files
* Some debugging and game performance evaluation facilities
This package receives only basic maintenance (see home page).
to FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
OpenGL-based, non-FRP game engine written in Haskell.
Created by Andre Furtado in 2002, it's the oldest Haskell
game engine, and with very few dependencies and two example games,
it's one of the easiest ways to get started with Haskell game
development.
The FunGEn library provides:
* Initialization, updating, removing, rendering and grouping
routines for game objects
* Definition of a game background (or map), including texture-based
maps and tile maps
* Reading and intepretation of the player's keyboard and mouse input
* Collision detection
* Time-based functions and pre-defined game actions
* Loading and displaying of 24-bit bitmap files
* Some debugging and game performance evaluation facilities
This package receives only basic maintenance (see home page).
|
-r0 (FunGEn-1.1-r0) |
2020-10-18T19:54:43Z |
SimonMichael |
6e885f87c6cba5466a3a90422f2b39867d68bb8c4735685a98f5e9bb8d02f35b
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