Metadata revisions for FunGEn-1.1

Package maintainers and Hackage trustees are allowed to edit certain bits of package metadata after a release, without uploading a new tarball. Note that the tarball itself is never changed, just the metadata that is stored separately. For more information about metadata revisions, please refer to the Hackage Metadata Revisions FAQ.

No. Time User SHA256
-r4 (FunGEn-1.1-r4) 2020-10-18T21:39:58Z SimonMichael 308e5353856d97ca4723ab1e35b0532b34b532b270f01ccf70aabd63d04f957a
  • Changed the library component's library dependency on 'base' from

    >=4.12 && <5
    to
    >=4.13 && <5

-r3 (FunGEn-1.1-r3) 2020-10-18T21:15:50Z SimonMichael 06f90c7324ee074f5b6b54200725cffeb0c45552bd2563a996c5d38a8bfdf878
  • Changed the library component's library dependency on 'base' from

    >=4.13 && <5
    to
    >=4.12 && <5

-r2 (FunGEn-1.1-r2) 2020-10-18T21:03:36Z SimonMichael 17c25586db7a4b55521d5a1eec1716515ac9662e9da995e2f0b6614901a10f38
  • Changed the library component's library dependency on 'base' from

    >=4 && <5
    to
    >=4.13 && <5

-r1 (FunGEn-1.1-r1) 2020-10-18T20:41:49Z SimonMichael 22db29134d4a46ce714bd1358bf5c7fb12607ecde75e3c566890f85fcfe9a8da
  • Changed synopsis from

    A lightweight, cross-platform, OpenGL/GLUT-based game engine.
    to
    A lightweight, cross-platform, OpenGL-based game engine.

  • Changed description from

    FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
    OpenGL/GLUT-based, non-FRP game engine/framework written in
    Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
    game engine, and with very few dependencies and two example games,
    it's one of the easiest ways to get started with Haskell game
    development.
    The FunGEn library provides:
    * Initialization, updating, removing, rendering and grouping
    routines for game objects
    * Definition of a game background (or map), including texture-based
    maps and tile maps
    * Reading and intepretation of the player's keyboard and mouse input
    * Collision detection
    * Time-based functions and pre-defined game actions
    * Loading and displaying of 24-bit bitmap files
    * Some debugging and game performance evaluation facilities
    This package receives only basic maintenance (see home page).
    to
    FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
    OpenGL-based, non-FRP game engine written in Haskell.
    Created by Andre Furtado in 2002, it's the oldest Haskell
    game engine, and with very few dependencies and two example games,
    it's one of the easiest ways to get started with Haskell game
    development.
    
    The FunGEn library provides:
    
    * Initialization, updating, removing, rendering and grouping
    routines for game objects
    
    * Definition of a game background (or map), including texture-based
    maps and tile maps
    
    * Reading and intepretation of the player's keyboard and mouse input
    
    * Collision detection
    
    * Time-based functions and pre-defined game actions
    
    * Loading and displaying of 24-bit bitmap files
    
    * Some debugging and game performance evaluation facilities
    
    This package receives only basic maintenance (see home page).

-r0 (FunGEn-1.1-r0) 2020-10-18T19:54:43Z SimonMichael 6e885f87c6cba5466a3a90422f2b39867d68bb8c4735685a98f5e9bb8d02f35b