Changelog for GLUtil-0.10.4
0.10.4
- Fix profiled builds with GHC >= 8.8 (@maoe)
- Fix floating point RGBA texture support
0.10.1
Bump OpenGLRaw
upper bound
0.10.0
Use Cabal 2.0's build-tool-depends
field
0.9.2
- Don't use
hpp
for preprocessing on Windows
0.9.1
- Bump hpp dependency to address a change in the way GHC 8 invokes the pre-processor.
0.9.0
- OpenGL 3 dependency bump
0.8.8
- Update to
hpp-0.3.0
0.8.7
- Use
hpp
as a preprocessor rather thancpphs
0.8.2
- Do not print shader info log if it contains only \NUL
0.8.1
-
Added
orthoMatrix
toCamera3D
-
Added
loadShaderFamily
to load all vertex, geometry, and fragment shaders based on a root file name.
0.8
- Generalized
setUniform
to work with any instance ofAsUniform
. Specifically, this enables the use of types from thelinear
package.