HGamer3D-0.8.0: Toolset for the Haskell Game Programmer
HGamer3D.Graphics3D.Graphics3DConfig
Description
Module providing the InitGraphics3D type
data EngineConfig Source #
Constructors
Fields
Instances
Methods
toObj :: EngineConfig -> Object #
fromObj :: Object -> EngineConfig #
data LogLevel Source #
(==) :: LogLevel -> LogLevel -> Bool #
(/=) :: LogLevel -> LogLevel -> Bool #
readsPrec :: Int -> ReadS LogLevel #
readList :: ReadS [LogLevel] #
readPrec :: ReadPrec LogLevel #
readListPrec :: ReadPrec [LogLevel] #
showsPrec :: Int -> LogLevel -> ShowS #
show :: LogLevel -> String #
showList :: [LogLevel] -> ShowS #
toObj :: LogLevel -> Object #
fromObj :: Object -> LogLevel #
data Logging Source #
toObj :: Logging -> Object #
fromObj :: Object -> Logging #
ctLogging :: ComponentType Logging Source #
data GraphicsQuality Source #
toObj :: GraphicsQuality -> Object #
fromObj :: Object -> GraphicsQuality #
ctGraphicsQuality :: ComponentType GraphicsQuality Source #
data Graphics3DConfig Source #
toObj :: Graphics3DConfig -> Object #
fromObj :: Object -> Graphics3DConfig #
ctGraphics3DConfig :: ComponentType Graphics3DConfig Source #
standardGraphics3DConfig :: Graphics3DConfig Source #