HGamer3D-0.8.0: Toolset for the Haskell Game Programmer
HGamer3D.Input.InputEventHandler
Description
Module providing settings for all input events (Mouse, Keyboard, Joystick)
data InputEventType Source #
Constructors
Instances
Methods
(==) :: InputEventType -> InputEventType -> Bool #
(/=) :: InputEventType -> InputEventType -> Bool #
showsPrec :: Int -> InputEventType -> ShowS #
show :: InputEventType -> String #
showList :: [InputEventType] -> ShowS #
toObj :: InputEventType -> Object #
fromObj :: Object -> InputEventType #
data InputEventHandler Source #
toObj :: InputEventHandler -> Object #
fromObj :: Object -> InputEventHandler #
ctInputEventHandler :: ComponentType InputEventHandler Source #
data ExitRequestedEvent Source #
(==) :: ExitRequestedEvent -> ExitRequestedEvent -> Bool #
(/=) :: ExitRequestedEvent -> ExitRequestedEvent -> Bool #
showsPrec :: Int -> ExitRequestedEvent -> ShowS #
show :: ExitRequestedEvent -> String #
showList :: [ExitRequestedEvent] -> ShowS #
toObj :: ExitRequestedEvent -> Object #
fromObj :: Object -> ExitRequestedEvent #
ctExitRequestedEvent :: ComponentType ExitRequestedEvent Source #