HGamer3D-0.9.0: Toolset for the Haskell Game Programmer
HGamer3D.Graphics3D.Camera
Description
Module providing the Camera type
data Camera Source #
Constructors
Instances
Methods
(==) :: Camera -> Camera -> Bool #
(/=) :: Camera -> Camera -> Bool #
readsPrec :: Int -> ReadS Camera #
readList :: ReadS [Camera] #
readPrec :: ReadPrec Camera #
readListPrec :: ReadPrec [Camera] #
showsPrec :: Int -> Camera -> ShowS #
show :: Camera -> String #
showList :: [Camera] -> ShowS #
encode :: Camera -> Encoding #
decode :: Decoder s Camera #
encodeList :: [Camera] -> Encoding #
decodeList :: Decoder s [Camera] #
ctCamera :: ComponentType Camera Source #
data Frustum Source #
Fields
(==) :: Frustum -> Frustum -> Bool #
(/=) :: Frustum -> Frustum -> Bool #
readsPrec :: Int -> ReadS Frustum #
readList :: ReadS [Frustum] #
readPrec :: ReadPrec Frustum #
readListPrec :: ReadPrec [Frustum] #
showsPrec :: Int -> Frustum -> ShowS #
show :: Frustum -> String #
showList :: [Frustum] -> ShowS #
encode :: Frustum -> Encoding #
decode :: Decoder s Frustum #
encodeList :: [Frustum] -> Encoding #
decodeList :: Decoder s [Frustum] #
ctFrustum :: ComponentType Frustum Source #