Rad | HGamer3D.Data.Angle, HGamer3D.Data |
Radians | |
1 (Type/Class) | HGamer3D.Data.Angle, HGamer3D.Data |
2 (Data Constructor) | HGamer3D.Data.Angle, HGamer3D.Data |
Rectangle | |
1 (Type/Class) | HGamer3D.Data.Geometry2D, HGamer3D.Data |
2 (Data Constructor) | HGamer3D.Data.Geometry2D, HGamer3D.Data |
rectFromPoints | HGamer3D.Data.Geometry2D, HGamer3D.Data |
rectHeight | HGamer3D.Data.Geometry2D, HGamer3D.Data |
rectWidth | HGamer3D.Data.Geometry2D, HGamer3D.Data |
rectX | HGamer3D.Data.Geometry2D, HGamer3D.Data |
rectY | HGamer3D.Data.Geometry2D, HGamer3D.Data |
red | HGamer3D.Data.Colour, HGamer3D.Data |
reflect | HGamer3D.Data.Vector, HGamer3D.Data |
reflect' | HGamer3D.Data.Vector, HGamer3D.Data |
refract | HGamer3D.Data.Vector, HGamer3D.Data |
refract' | HGamer3D.Data.Vector, HGamer3D.Data |
refractOnly' | HGamer3D.Data.Vector, HGamer3D.Data |
RightModule | HGamer3D.Data.Vector, HGamer3D.Data |
rightOrthoU | HGamer3D.Data.Vector, HGamer3D.Data |
Ring | HGamer3D.Data.Vector, HGamer3D.Data |
rmul | HGamer3D.Data.Vector, HGamer3D.Data |
roll | HGamer3D.Data.Transform3D, HGamer3D.Data |
rotate2 | HGamer3D.Data.Vector, HGamer3D.Data |
rotate3 | HGamer3D.Data.Vector, HGamer3D.Data |
rotate3' | HGamer3D.Data.Vector, HGamer3D.Data |
rotateAfterProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
rotateBeforeProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
rotateCCW | HGamer3D.Data.Vector, HGamer3D.Data |
rotateCW | HGamer3D.Data.Vector, HGamer3D.Data |
rotateProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrix2 | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrix3 | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrix3' | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrixOrtho2 | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrixOrtho3 | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrixOrtho3' | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrixProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrixProj4' | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrixX | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrixY | HGamer3D.Data.Vector, HGamer3D.Data |
rotMatrixZ | HGamer3D.Data.Vector, HGamer3D.Data |
rotU | HGamer3D.Data.Vector, HGamer3D.Data |
rotU' | HGamer3D.Data.Vector, HGamer3D.Data |