Safe Haskell | None |
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Documentation
attachObject :: HG3DClass -> HG3DClass -> IO ()Source
detachObject2 :: HG3DClass -> HG3DClass -> IO ()Source
detachAllObjects :: HG3DClass -> IO ()Source
isInSceneGraph :: HG3DClass -> IO BoolSource
getCreator :: HG3DClass -> IO HG3DClassSource
removeAndDestroyChild :: HG3DClass -> String -> IO ()Source
removeAndDestroyChild2 :: HG3DClass -> Int -> IO ()Source
removeAndDestroyAllChildren :: HG3DClass -> IO ()Source
showBoundingBox :: HG3DClass -> Bool -> IO ()Source
hideBoundingBox :: HG3DClass -> Bool -> IO ()Source
createChildSceneNode :: HG3DClass -> Vec3 -> Quaternion -> IO HG3DClassSource
createChildSceneNode2 :: HG3DClass -> String -> Vec3 -> Quaternion -> IO HG3DClassSource
flipVisibility :: HG3DClass -> Bool -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
attachObject'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
numAttachedObjects'_ :: HG3DClassPtr -> Ptr CUShort -> IO ()Source
getAttachedObject'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
getAttachedObject2'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
detachObject'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
detachObject2'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
detachObject3'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
detachAllObjects'_ :: HG3DClassPtr -> IO ()Source
isInSceneGraph'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getCreator'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
removeAndDestroyChild'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
removeAndDestroyChild2'_ :: HG3DClassPtr -> CUShort -> IO ()Source
showBoundingBox'_ :: HG3DClassPtr -> CInt -> IO ()Source
hideBoundingBox'_ :: HG3DClassPtr -> CInt -> IO ()Source
getShowBoundingBox'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
createChildSceneNode'_ :: HG3DClassPtr -> Vec3Ptr -> QuaternionPtr -> HG3DClassPtr -> IO ()Source
createChildSceneNode2'_ :: HG3DClassPtr -> Ptr CChar -> Vec3Ptr -> QuaternionPtr -> HG3DClassPtr -> IO ()Source
setFixedYawAxis'_ :: HG3DClassPtr -> CInt -> Vec3Ptr -> IO ()Source
getAutoTrackTarget'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getAutoTrackOffset'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getAutoTrackLocalDirection'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getParentSceneNode'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
setVisible'_ :: HG3DClassPtr -> CInt -> CInt -> IO ()Source
flipVisibility'_ :: HG3DClassPtr -> CInt -> IO ()Source
setDebugDisplayEnabled'_ :: HG3DClassPtr -> CInt -> CInt -> IO ()Source