Safe Haskell | None |
---|---|
Language | Haskell2010 |
Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
Contents
Description
Display atomic update commands received by the client.
Synopsis
- watchRespUpdAtomicUI :: MonadClientUI m => UpdAtomic -> m ()
- assignItemRole :: MonadClientUI m => Container -> ItemId -> m ()
- data Threat
- createActorUI :: MonadClientUI m => Bool -> ActorId -> Actor -> m ()
- destroyActorUI :: MonadClientUI m => Bool -> ActorId -> Actor -> m ()
- spotItemBag :: forall m. MonadClientUI m => Bool -> Container -> ItemBag -> m ()
- recordItemLid :: MonadClientUI m => ItemId -> Container -> m ()
- moveActor :: MonadClientUI m => ActorId -> Point -> Point -> m ()
- displaceActorUI :: MonadClientUI m => ActorId -> ActorId -> m ()
- moveItemUI :: MonadClientUI m => ItemId -> Int -> ActorId -> CStore -> CStore -> m ()
- discover :: MonadClientUI m => Container -> ItemId -> m ()
- ppHearMsg :: MonadClientUI m => Maybe Int -> HearMsg -> m Text
- ppHearDistanceAdjective :: Maybe Int -> Text
- ppHearDistanceAdverb :: Maybe Int -> Text
Documentation
watchRespUpdAtomicUI :: MonadClientUI m => UpdAtomic -> m () Source #
Visualize atomic updates sent to the client. This is done in the global state after the command is executed and after the client state is modified by the command. Doesn't modify client state (except a few fields), but only client session (e.g., by displaying messages). This is enforced by types.
Internal operations
assignItemRole :: MonadClientUI m => Container -> ItemId -> m () Source #
createActorUI :: MonadClientUI m => Bool -> ActorId -> Actor -> m () Source #
destroyActorUI :: MonadClientUI m => Bool -> ActorId -> Actor -> m () Source #
spotItemBag :: forall m. MonadClientUI m => Bool -> Container -> ItemBag -> m () Source #
recordItemLid :: MonadClientUI m => ItemId -> Container -> m () Source #
displaceActorUI :: MonadClientUI m => ActorId -> ActorId -> m () Source #
moveItemUI :: MonadClientUI m => ItemId -> Int -> ActorId -> CStore -> CStore -> m () Source #