LambdaHack-0.2.1: A roguelike game engine in early and very active development

Safe HaskellSafe-Infered

Game.LambdaHack.Content.PlaceKind

Description

The type of kinds of rooms, halls and passages.

Synopsis

Documentation

data PlaceKind Source

Parameters for the generation of small areas within a dungeon level.

Constructors

PlaceKind 

Fields

psymbol :: Char

a symbol

pname :: String

short description

pfreq :: Freqs

frequency within groups

pcover :: Cover

how to fill whole place based on the corner

pfence :: Fence

whether to fence the place with solid border

ptopLeft :: [String]

plan of the top-left corner of the place

Instances

data Cover Source

A method of filling the whole area by transforming a given corner.

Constructors

CAlternate

reflect every other corner, overlapping 1 row and column

CStretch

fill symmetrically 4 corners and stretch their borders

CReflect

tile separately and symmetrically quarters of the place

Instances

data Fence Source

The choice of a fence type for the place.

Constructors

FWall

put a solid wall fence around the place

FFloor

leave an empty floor space around the place

FNone

skip the fence and fill all with the place proper

Instances

pvalidate :: [PlaceKind] -> [PlaceKind]Source

Filter a list of kinds, passing through only the incorrect ones, if any.

Verify that the top-left corner map is rectangular and not empty.