Changelog for LambdaHack-0.2.10.5
0.2.0
* the LambdaHack engine becomes a Haskell library
* the LambdaHack game depends on the engine library
0.2.1
* missiles flying for three turns (by an old kosmikus' idea)
* visual feedback for targeting
* animations of combat and individual monster moves
0.2.6
* the Main Menu
* improved and configurable mode of squad combat
0.2.6.5
* this is a minor release, primarily intended to fix the broken haddock documentation on Hackage
* changes since 0.2.6 are mostly unrelated to gameplay: strictly typed config files split into UI and rules; a switch from Text to String throughout the codebase; use of the external library miniutter for English sentence generation
0.2.8
* cooperative and competitive multiplayer (shared-screen only in this version)
* overhauled searching
* rewritten engine code to have a single server that sends restricted game state updates to many fat clients, while a thin frontend layer multiplexes visuals from a subset of the clients
0.2.10
* screensaver game modes (AI vs AI)
* improved AI (can now climbs stairs, etc.)
* multiple, multi-floor staircases
* multiple savefiles
* configurable framerate and combat animations