Safe Haskell | None |
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Display game data on the screen using one of the available frontends (determined at compile time with cabal flags).
- data ColorMode
- draw :: ColorMode -> COps -> Perception -> LevelId -> Maybe ActorId -> StateClient -> State -> Overlay -> SingleFrame
Documentation
Color mode for the display.
draw :: ColorMode -> COps -> Perception -> LevelId -> Maybe ActorId -> StateClient -> State -> Overlay -> SingleFrameSource
Draw the whole screen: level map, status area and, at most, a single page overlay of text divided into lines.