| Safe Haskell | None |
|---|
Game.LambdaHack.Common.Feature
Description
Terrain tile features.
Documentation
All possible terrain tile features, some of them parameterized or dependent on outside coefficients, e.g., on the tile secrecy value.
Constructors
| Cause !(Effect Int) | causes the effect when triggered |
| OpenTo !Text | goes from an open to a closed tile when altered |
| CloseTo !Text | goes from a closed to an open tile when altered |
| ChangeTo !Text | alters tile, but does not change walkability |
| HideAs !Text | when hidden, looks as a tile of the group |
| RevealAs !Text | if secret, can be revealed to belong to the group |
| Walkable | actors can walk through |
| Clear | actors can see through |
| Lit | is lit with an ambient shine |
| Suspect | may not be what it seems (clients only) |
| Aura !(Effect Int) | sustains the effect continuously, TODO |
| Impenetrable | can never be excavated nor seen through |
| CanItem | items can be generated there |
| CanActor | actors and stairs can be generated there |
| Exit | is a (not hidden) door, stair, etc. |
| Path | used for visible paths throughout the level |