Safe Haskell | None |
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Server and client game state types and operations.
- data StateServer = StateServer {}
- emptyStateServer :: StateServer
- data DebugModeSer = DebugModeSer {
- sknowMap :: !Bool
- sknowEvents :: !Bool
- sniffIn :: !Bool
- sniffOut :: !Bool
- sallClear :: !Bool
- sgameMode :: !Text
- sstopAfter :: !(Maybe Int)
- sfovMode :: !(Maybe FovMode)
- snewGameSer :: !Bool
- sdumpConfig :: !Bool
- ssavePrefixSer :: !(Maybe String)
- sdbgMsgSer :: !Bool
- sdebugCli :: !DebugModeCli
- defDebugModeSer :: DebugModeSer
Documentation
data StateServer Source
Global, server state.
StateServer | |
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emptyStateServer :: StateServerSource
Initial, empty game server state.
data DebugModeSer Source
Debug commands. See debugArgs
for the descriptions.
DebugModeSer | |
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