| Safe Haskell | None |
|---|
Game.LambdaHack.Common.Feature
Description
Terrain tile features.
Documentation
All possible terrain tile features, some of them parameterized or dependent on outside coefficients, e.g., on the tile secrecy value.
Constructors
| Ascendable | triggered by ascending |
| Descendable | triggered by descending |
| Escapable | triggered by escaping |
| Openable | triggered by opening |
| Closable | triggered by closing |
| Cause !(Effect Int) | causes the effect when triggered |
| ChangeTo !Text | transitions to a tile of the group when triggered |
| Walkable | actors can walk through |
| Clear | actors can see through |
| Lit | is lit with an ambient shine |
| Suspect | may not be what it seems (clients only) |
| Aura !(Effect Int) | sustains the effect continuously, TODO |
| Impenetrable | can never be excavated nor seen through |
| CanItem | items can be generated there |
| CanActor | actors and stairs can be generated there |
| Exit | is a (not hidden) door, stair, etc. |
| Path | used for visible paths throughout the level |
| HiddenAs !Text | when hidden, looks as a tile of the group |