| Safe Haskell | None |
|---|
Game.LambdaHack.Common.Feature
Description
Terrain tile features.
Documentation
All possible terrain tile features.
Constructors
| Cause !(Effect Int) | causes the effect when triggered |
| OpenTo !GroupName | goes from a closed to an open tile when altered |
| CloseTo !GroupName | goes from an open to a closed tile when altered |
| ChangeTo !GroupName | alters tile, but does not change walkability |
| HideAs !GroupName | when hidden, looks as a tile of the group |
| RevealAs !GroupName | if secret, can be revealed to belong to the group |
| Walkable | actors can walk through |
| Clear | actors can see through |
| Dark | is not lit with an ambient shine |
| Suspect | may not be what it seems (clients only) |
| Aura !(Effect Int) | sustains the effect continuously, TODO |
| Impenetrable | can never be excavated nor seen through |
| OftenItem | initial items often generated there |
| OftenActor | initial actors and stairs often generated there |
| NoItem | no items ever generated there |
| NoActor | no actors nor stairs ever generated there |
| Trail | used for visible trails throughout the level |