LambdaHack-0.5.0.0: A game engine library for roguelike dungeon crawlers

Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Common.HighScore

Contents

Description

High score table operations.

Synopsis

Documentation

type ScoreDict = EnumMap (Id ModeKind) ScoreTable Source

A dictionary from game mode IDs to scores tables.

data ScoreTable Source

The list of scores, in decreasing order.

empty :: ScoreDict Source

Empty score table

register Source

Arguments

:: ScoreTable

old table

-> Int

the total value of faction items

-> Time

game time spent

-> Status

reason of the game interruption

-> ClockTime

current date

-> Int

difficulty level

-> Text

name of the faction's gplayer

-> EnumMap (Id ItemKind) Int

allies lost

-> EnumMap (Id ItemKind) Int

foes killed

-> HiCondPoly 
-> (Bool, (ScoreTable, Int)) 

Register a new score in a score table.

showScore :: (Int, ScoreRecord) -> [Text] Source

Show a single high score, from the given ranking in the high score table.

highSlideshow Source

Arguments

:: ScoreTable

current score table

-> Int

position of the current score in the table

-> Text

the name of the game mode

-> Slideshow 

Generate a slideshow with the current and previous scores.

Internal operations

data ScoreRecord Source

A single score record. Records are ordered in the highscore table, from the best to the worst, in lexicographic ordering wrt the fields below.