LambdaHack-0.8.3.0: A game engine library for tactical squad ASCII roguelike dungeon crawlers

Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Common.Color

Contents

Description

Colours and text attributes.

Synopsis

Colours

data Color Source #

Colours supported by the major frontends.

Instances
Bounded Color Source # 
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Defined in Game.LambdaHack.Common.Color

Enum Color Source # 
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Eq Color Source # 
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Methods

(==) :: Color -> Color -> Bool #

(/=) :: Color -> Color -> Bool #

Ord Color Source # 
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Defined in Game.LambdaHack.Common.Color

Methods

compare :: Color -> Color -> Ordering #

(<) :: Color -> Color -> Bool #

(<=) :: Color -> Color -> Bool #

(>) :: Color -> Color -> Bool #

(>=) :: Color -> Color -> Bool #

max :: Color -> Color -> Color #

min :: Color -> Color -> Color #

Show Color Source # 
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Defined in Game.LambdaHack.Common.Color

Methods

showsPrec :: Int -> Color -> ShowS #

show :: Color -> String #

showList :: [Color] -> ShowS #

Generic Color Source # 
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Defined in Game.LambdaHack.Common.Color

Associated Types

type Rep Color :: * -> * #

Methods

from :: Color -> Rep Color x #

to :: Rep Color x -> Color #

Binary Color Source # 
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Methods

put :: Color -> Put #

get :: Get Color #

putList :: [Color] -> Put #

NFData Color Source # 
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Methods

rnf :: Color -> () #

Hashable Color Source # 
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Methods

hashWithSalt :: Int -> Color -> Int #

hash :: Color -> Int #

type Rep Color Source # 
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Defined in Game.LambdaHack.Common.Color

type Rep Color = D1 (MetaData "Color" "Game.LambdaHack.Common.Color" "LambdaHack-0.8.3.0-5WMRdylEY9jFLqYScFUab7" False) ((((C1 (MetaCons "Black" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "Red" PrefixI False) (U1 :: * -> *)) :+: (C1 (MetaCons "Green" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "Brown" PrefixI False) (U1 :: * -> *))) :+: ((C1 (MetaCons "Blue" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "Magenta" PrefixI False) (U1 :: * -> *)) :+: (C1 (MetaCons "Cyan" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "White" PrefixI False) (U1 :: * -> *)))) :+: (((C1 (MetaCons "BrBlack" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "BrRed" PrefixI False) (U1 :: * -> *)) :+: (C1 (MetaCons "BrGreen" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "BrYellow" PrefixI False) (U1 :: * -> *))) :+: ((C1 (MetaCons "BrBlue" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "BrMagenta" PrefixI False) (U1 :: * -> *)) :+: (C1 (MetaCons "BrCyan" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "BrWhite" PrefixI False) (U1 :: * -> *)))))

defFG :: Color Source #

The default colours, to optimize attribute setting.

isBright :: Color -> Bool Source #

A helper for the terminal frontends that display bright via bold.

darkCol :: [Color] Source #

Colour sets.

brightCol :: [Color] Source #

Colour sets.

stdCol :: [Color] Source #

Colour sets.

colorToRGB :: Color -> Text Source #

Translationg to heavily modified Linux console color RGB values.

Warning: SDL frontend sadly duplicates this code.

Complete text attributes

data Highlight Source #

Additional map cell highlight, e.g., a colorful square around the cell or a colorful background.

Instances
Bounded Highlight Source # 
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Defined in Game.LambdaHack.Common.Color

Enum Highlight Source # 
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Eq Highlight Source # 
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Ord Highlight Source # 
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Show Highlight Source # 
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Generic Highlight Source # 
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Associated Types

type Rep Highlight :: * -> * #

type Rep Highlight Source # 
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Defined in Game.LambdaHack.Common.Color

type Rep Highlight = D1 (MetaData "Highlight" "Game.LambdaHack.Common.Color" "LambdaHack-0.8.3.0-5WMRdylEY9jFLqYScFUab7" False) ((C1 (MetaCons "HighlightNone" PrefixI False) (U1 :: * -> *) :+: (C1 (MetaCons "HighlightRed" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "HighlightBlue" PrefixI False) (U1 :: * -> *))) :+: ((C1 (MetaCons "HighlightYellow" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "HighlightGrey" PrefixI False) (U1 :: * -> *)) :+: (C1 (MetaCons "HighlightWhite" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "HighlightMagenta" PrefixI False) (U1 :: * -> *))))

data Attr Source #

Text attributes: foreground color and highlight.

Constructors

Attr 

Fields

Instances
Enum Attr Source # 
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Defined in Game.LambdaHack.Common.Color

Methods

succ :: Attr -> Attr #

pred :: Attr -> Attr #

toEnum :: Int -> Attr #

fromEnum :: Attr -> Int #

enumFrom :: Attr -> [Attr] #

enumFromThen :: Attr -> Attr -> [Attr] #

enumFromTo :: Attr -> Attr -> [Attr] #

enumFromThenTo :: Attr -> Attr -> Attr -> [Attr] #

Eq Attr Source # 
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Defined in Game.LambdaHack.Common.Color

Methods

(==) :: Attr -> Attr -> Bool #

(/=) :: Attr -> Attr -> Bool #

Ord Attr Source # 
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Defined in Game.LambdaHack.Common.Color

Methods

compare :: Attr -> Attr -> Ordering #

(<) :: Attr -> Attr -> Bool #

(<=) :: Attr -> Attr -> Bool #

(>) :: Attr -> Attr -> Bool #

(>=) :: Attr -> Attr -> Bool #

max :: Attr -> Attr -> Attr #

min :: Attr -> Attr -> Attr #

Show Attr Source # 
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Defined in Game.LambdaHack.Common.Color

Methods

showsPrec :: Int -> Attr -> ShowS #

show :: Attr -> String #

showList :: [Attr] -> ShowS #

defAttr :: Attr Source #

The default attribute, to optimize attribute setting.

Characters with attributes

data AttrChar Source #

Character to display, with its attribute.

Constructors

AttrChar 

Fields

newtype AttrCharW32 Source #

Optimized representation of AttrChar.

Constructors

AttrCharW32 

Fields

Instances
Enum AttrCharW32 Source # 
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Defined in Game.LambdaHack.Common.Color

Eq AttrCharW32 Source # 
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Ord AttrCharW32 Source # 
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Show AttrCharW32 Source # 
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Binary AttrCharW32 Source # 
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UnboxRepClass AttrCharW32 Source # 
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Defined in Game.LambdaHack.Common.Color

Associated Types

type UnboxRep AttrCharW32 :: * Source #

type UnboxRep AttrCharW32 Source # 
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Defined in Game.LambdaHack.Common.Color