module Game.LambdaHack.Client.UI.ContentClientUI
( CCUI(..), emptyCCUI
) where
import Prelude ()
import qualified Data.EnumMap.Strict as EM
import qualified Data.Map.Strict as M
import Game.LambdaHack.Client.UI.Content.Input
import Game.LambdaHack.Client.UI.Content.Screen
data CCUI = CCUI
{ coinput :: InputContent
, coscreen :: ScreenContent
}
emptyCCUI :: CCUI
emptyCCUI = CCUI
{ coinput = InputContent M.empty [] M.empty
, coscreen = ScreenContent { rwidth = 0
, rheight = 0
, rmainMenuArt = ""
, rintroScreen = []
, rmoveKeysScreen = []
, rapplyVerbMap = EM.empty
}
}