LambdaHack-0.9.3.1: A game engine library for tactical squad ASCII roguelike dungeon crawlers

Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Definition.Flavour

Contents

Description

The appearance of in-game items, as communicated to the player.

Synopsis

The Flavour type

data Flavour Source #

The type of item flavours.

Constructors

Flavour FancyName Color 
Instances
Enum Flavour Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

Eq Flavour Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

Methods

(==) :: Flavour -> Flavour -> Bool #

(/=) :: Flavour -> Flavour -> Bool #

Ord Flavour Source # 
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Defined in Game.LambdaHack.Definition.Flavour

Show Flavour Source # 
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Defined in Game.LambdaHack.Definition.Flavour

Generic Flavour Source # 
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Defined in Game.LambdaHack.Definition.Flavour

Associated Types

type Rep Flavour :: Type -> Type #

Methods

from :: Flavour -> Rep Flavour x #

to :: Rep Flavour x -> Flavour #

Binary Flavour Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

Methods

put :: Flavour -> Put #

get :: Get Flavour #

putList :: [Flavour] -> Put #

Hashable Flavour Source # 
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Defined in Game.LambdaHack.Definition.Flavour

Methods

hashWithSalt :: Int -> Flavour -> Int #

hash :: Flavour -> Int #

type Rep Flavour Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

type Rep Flavour = D1 (MetaData "Flavour" "Game.LambdaHack.Definition.Flavour" "LambdaHack-0.9.3.1-inplace" False) (C1 (MetaCons "Flavour" PrefixI True) (S1 (MetaSel (Just "fancyName") NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 FancyName) :*: S1 (MetaSel (Just "baseColor") NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 Color)))

Constructors

zipPlain :: [Color] -> [Flavour] Source #

Turn a colour set into a flavour set.

zipFancy :: [Color] -> [Flavour] Source #

Turn a colour set into a flavour set.

zipLiquid :: [Color] -> [Flavour] Source #

Turn a colour set into a flavour set.

zipGlassPlain :: [Color] -> [Flavour] Source #

Turn a colour set into a flavour set.

zipGlassFancy :: [Color] -> [Flavour] Source #

Turn a colour set into a flavour set.

Accessors

flavourToColor :: Flavour -> Color Source #

Get the underlying base colour of a flavour.

flavourToName :: Flavour -> Text Source #

Construct the full name of a flavour.

Assorted

colorToPlainName :: Color -> Text Source #

Human-readable names for item colors. The plain set.

colorToFancyName :: Color -> Text Source #

Human-readable names for item colors. The fancy set.

colorToTeamName :: Color -> Text Source #

Simple names for team colors (bright colours preferred).

Internal operations

data FancyName Source #

Instances
Bounded FancyName Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

Enum FancyName Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

Eq FancyName Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

Ord FancyName Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

Show FancyName Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

Generic FancyName Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

Associated Types

type Rep FancyName :: Type -> Type #

type Rep FancyName Source # 
Instance details

Defined in Game.LambdaHack.Definition.Flavour

type Rep FancyName = D1 (MetaData "FancyName" "Game.LambdaHack.Definition.Flavour" "LambdaHack-0.9.3.1-inplace" False) ((C1 (MetaCons "Plain" PrefixI False) (U1 :: Type -> Type) :+: C1 (MetaCons "Fancy" PrefixI False) (U1 :: Type -> Type)) :+: (C1 (MetaCons "Liquid" PrefixI False) (U1 :: Type -> Type) :+: (C1 (MetaCons "GlassPlain" PrefixI False) (U1 :: Type -> Type) :+: C1 (MetaCons "GlassFancy" PrefixI False) (U1 :: Type -> Type))))

colorToLiquidName :: Color -> Text Source #

Human-readable names for item colors. The liquid set.

colorToGlassPlainName :: Color -> Text Source #

Human-readable names for item colors. The plain glass set.

colorToGlassFancyName :: Color -> Text Source #

Human-readable names for item colors. The fancy glass set.