module Content.ItemKindActor
( actors
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import Game.LambdaHack.Content.ItemKind
import Game.LambdaHack.Definition.Ability
import Game.LambdaHack.Definition.Color
import Game.LambdaHack.Definition.Defs
import Game.LambdaHack.Definition.Flavour
actors :: [ItemKind]
actors =
[warrior, warrior2, warrior3, warrior4, warrior5, scout, ranger, escapist, ambusher, soldier, civilian, civilian2, civilian3, civilian4, civilian5, eye, fastEye, nose, elbow, torsor, goldenJackal, griffonVulture, skunk, armadillo, gilaMonster, rattlesnake, hyena, komodoDragon, alligator, rhinoceros, beeSwarm, hornetSwarm, thornbush]
++ [geyserBoiling, geyserArsenic, geyserSulfur]
warrior, warrior2, warrior3, warrior4, warrior5, scout, ranger, escapist, ambusher, soldier, civilian, civilian2, civilian3, civilian4, civilian5, eye, fastEye, nose, elbow, torsor, goldenJackal, griffonVulture, skunk, armadillo, gilaMonster, rattlesnake, hyena, komodoDragon, alligator, rhinoceros, beeSwarm, hornetSwarm, thornbush :: ItemKind
geyserBoiling, geyserArsenic, geyserSulfur :: ItemKind
warrior = ItemKind
{ isymbol = '@'
, iname = "warrior"
, ifreq = [("hero", 100), ("mobile", 1)]
, iflavour = zipPlain [BrWhite]
, icount = 1
, irarity = [(1, 5)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 80
, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 20
, AddSkill SkNocto 2
, AddSkill SkWait 1
, AddSkill SkProject 2
, AddSkill SkApply 2
, AddSkill SkOdor 1
, SetFlag Durable ]
, ieffects = []
, idesc = ""
, ikit = [ ("fist", COrgan), ("foot", COrgan)
, ("eye 6", COrgan), ("ear 3", COrgan)
, ("sapient brain", COrgan) ]
}
warrior2 = warrior
{ iname = "adventurer"
}
warrior3 = warrior
{ iname = "blacksmith"
}
warrior4 = warrior
{ iname = "forester"
}
warrior5 = warrior
{ iname = "scientist"
}
scout = warrior
{ iname = "scout"
, ifreq = [("scout hero", 100), ("mobile", 1)]
, ikit = ikit warrior
++ [ ("add sight", CEqp)
, ("armor ranged", CEqp)
, ("add nocto 1", CInv) ]
}
ranger = warrior
{ iname = "ranger"
, ifreq = [("ranger hero", 100), ("mobile", 1)]
, ikit = ikit warrior
++ [ ("armor ranged", CEqp)
, ("weak arrow", CInv) ]
}
escapist = warrior
{ iname = "escapist"
, ifreq = [("escapist hero", 100), ("mobile", 1)]
, ikit = ikit warrior
++ [ ("add sight", CEqp)
, ("armor ranged", CEqp)
, ("weak arrow", CInv)
, ("light source", CInv)
, ("wooden torch", CInv)
, ("blanket", CInv) ]
}
ambusher = warrior
{ iname = "ambusher"
, ifreq = [("ambusher hero", 100), ("mobile", 1)]
, ikit = ikit warrior
++ [ ("ring of opportunity sniper", CEqp)
, ("any arrow", CSha)
, ("weak arrow", CInv)
, ("explosive", CSha)
, ("light source", CEqp)
, ("wooden torch", CInv) ]
}
soldier = warrior
{ iname = "soldier"
, ifreq = [("soldier hero", 100), ("mobile", 1)]
, ikit = ikit warrior
++ [ ("starting weapon", CEqp)
, ("explosive", CSha) ]
}
civilian = warrior
{ iname = "clerk"
, ifreq = [("civilian", 100), ("mobile", 1)]
, iflavour = zipPlain [BrBlack]
}
civilian2 = civilian
{ iname = "hairdresser"
}
civilian3 = civilian
{ iname = "lawyer"
}
civilian4 = civilian
{ iname = "peddler"
}
civilian5 = civilian
{ iname = "tax collector"
}
eye = ItemKind
{ isymbol = 'e'
, iname = "reducible eye"
, ifreq = [ ("monster", 100), ("mobile", 1)
, ("mobile monster", 100), ("scout monster", 10) ]
, iflavour = zipFancy [BrRed]
, icount = 1
, irarity = [(3, 0), (4, 10), (10, 8)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 16, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkAggression 1
, AddSkill SkProject 2
, AddSkill SkApply 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Under your stare, it reduces to the bits that define its essence. Under introspection, the bits slow down and solidify into an arbitrary form again. It must be huge inside, for holographic principle to manifest so overtly."
, ikit = [ ("lash", COrgan), ("pupil", COrgan)
, ("sapient brain", COrgan) ]
}
fastEye = ItemKind
{ isymbol = 'j'
, iname = "injective jaw"
, ifreq = [ ("monster", 100), ("mobile", 1)
, ("mobile monster", 100), ("scout monster", 60) ]
, iflavour = zipFancy [BrBlue]
, icount = 1
, irarity = [(3, 0), (4, 6), (10, 12)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 5, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 30, AddSkill SkNocto 2
, AddSkill SkAggression 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Hungers but never eats. Bites but never swallows. Burrows its own image through, but never carries anything back."
, ikit = [ ("tooth", COrgan), ("lip", COrgan)
, ("speed gland 10", COrgan)
, ("vision 6", COrgan), ("ear 3", COrgan)
, ("sapient brain", COrgan) ]
}
nose = ItemKind
{ isymbol = 'n'
, iname = "point-free nose"
, ifreq = [("monster", 100), ("mobile", 1), ("mobile monster", 100)]
, iflavour = zipFancy [BrGreen]
, icount = 1
, irarity = [(3, 0), (4, 5), (10, 7)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 30, AddSkill SkMaxCalm 30
, AddSkill SkSpeed 18, AddSkill SkNocto 2
, AddSkill SkAggression 1
, AddSkill SkProject (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "No mouth, yet it devours everything around, constantly sniffing itself inward; pure movement structure, no constant point to focus one's maddened gaze on."
, ikit = [ ("nose tip", COrgan), ("lip", COrgan)
, ("nostril", COrgan)
, ("sapient brain", COrgan) ]
}
elbow = ItemKind
{ isymbol = 'e'
, iname = "commutative elbow"
, ifreq = [ ("monster", 100), ("mobile", 1)
, ("mobile monster", 100), ("scout monster", 30) ]
, iflavour = zipFancy [BrMagenta]
, icount = 1
, irarity = [(3, 0), (4, 1), (10, 12)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 8, AddSkill SkMaxCalm 80
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkProject 2
, AddSkill SkApply 1
, AddSkill SkMelee (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "An arm strung like a bow. A few edges, but none keen enough. A few points, but none piercing. Deadly objects zip out of the void."
, ikit = [ ("speed gland 5", COrgan), ("bark", COrgan)
, ("vision 12", COrgan), ("ear 8", COrgan)
, ("sapient brain", COrgan)
, ("any arrow", CSha), ("any arrow", CInv)
, ("weak arrow", CInv), ("weak arrow", CInv) ]
}
torsor = ItemKind
{ isymbol = 'T'
, iname = "Forgetful Torsor"
, ifreq = [("monster", 100), ("mobile", 1)]
, iflavour = zipFancy [BrCyan]
, icount = 1
, irarity = [(9, 0), (10, 1000)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ SetFlag Unique
, AddSkill SkMaxHP 300, AddSkill SkMaxCalm 100
, AddSkill SkSpeed 15, AddSkill SkNocto 2
, AddSkill SkAggression 3
, AddSkill SkProject 2
, AddSkill SkApply 1
, AddSkill SkAlter (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "A principal homogeneous manifold, that acts freely and with enormous force, but whose stabilizers are trivial, making it rather helpless without a support group."
, ikit = [ ("right torsion", COrgan), ("left torsion", COrgan)
, ("pupil", COrgan), ("tentacle", COrgan)
, ("ear 8", COrgan)
, ("sapient brain", COrgan)
, ("gem", CInv), ("gem", CInv), ("gem", CInv), ("gem", CInv) ]
}
goldenJackal = ItemKind
{ isymbol = 'j'
, iname = "golden jackal"
, ifreq = [ ("animal", 100), ("mobile", 1), ("mobile animal", 100)
, ("scavenger", 50) ]
, iflavour = zipPlain [BrYellow]
, icount = 1
, irarity = [(1, 4), (10, 2)]
, iverbHit = "thud"
, iweight = 13000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 15, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 24, AddSkill SkNocto 2
, SetFlag Durable ]
, ieffects = []
, idesc = "An opportunistic predator, feeding on carrion and the weak."
, ikit = [ ("small jaw", COrgan)
, ("eye 6", COrgan), ("nostril", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan) ]
}
griffonVulture = ItemKind
{ isymbol = 'v'
, iname = "griffon vulture"
, ifreq = [ ("animal", 100), ("mobile", 1), ("mobile animal", 100)
, ("scavenger", 30) ]
, iflavour = zipPlain [BrYellow]
, icount = 1
, irarity = [(1, 3), (10, 3)]
, iverbHit = "thud"
, iweight = 13000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 15, AddSkill SkMaxCalm 80
, AddSkill SkSpeed 22, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, AddSkill SkFlying 10
, SetFlag Durable ]
, ieffects = []
, idesc = "It soars high above, searching for vulnerable prey."
, ikit = [ ("screeching beak", COrgan)
, ("small claw", COrgan)
, ("eye 8", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan) ]
}
skunk = ItemKind
{ isymbol = 's'
, iname = "hog-nosed skunk"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [White]
, icount = 1
, irarity = [(1, 8), (5, 1)]
, iverbHit = "thud"
, iweight = 4000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 13, AddSkill SkMaxCalm 30
, AddSkill SkSpeed 22, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, AddSkill SkOdor 5
, SetFlag Durable ]
, ieffects = []
, idesc = "Its only defence is the terrible stench."
, ikit = [ ("scent gland", COrgan)
, ("small claw", COrgan), ("snout", COrgan)
, ("eye 3", COrgan), ("ear 6", COrgan)
, ("animal brain", COrgan) ]
}
armadillo = ItemKind
{ isymbol = 'a'
, iname = "giant armadillo"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(1, 7)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 13, AddSkill SkMaxCalm 30
, AddSkill SkSpeed 20, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, SetFlag Durable ]
, ieffects = []
, idesc = "When threatened, it rolls into a ball."
, ikit = [ ("hooked claw", COrgan), ("snout", COrgan)
, ("armored skin", COrgan), ("armored skin", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 6", COrgan)
, ("animal brain", COrgan) ]
}
gilaMonster = ItemKind
{ isymbol = 'g'
, iname = "Gila monster"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [Magenta]
, icount = 1
, irarity = [(2, 5), (10, 2)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 15, AddSkill SkMaxCalm 50
, AddSkill SkSpeed 18, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, SetFlag Durable ]
, ieffects = []
, idesc = "Numbing venom ensures that even the fastest prey has no escape."
, ikit = [ ("venom tooth", COrgan), ("small claw", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 6", COrgan)
, ("animal brain", COrgan) ]
}
rattlesnake = ItemKind
{ isymbol = 's'
, iname = "rattlesnake"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(5, 1), (10, 7)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 28, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 16, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, SetFlag Durable ]
, ieffects = []
, idesc = "Beware its rattle - it serves as a warning of an agonising death."
, ikit = [ ("venom fang", COrgan)
, ("rattle", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 6", COrgan)
, ("animal brain", COrgan) ]
}
hyena = ItemKind
{ isymbol = 'h'
, iname = "spotted hyena"
, ifreq = [ ("animal", 100), ("mobile", 1), ("mobile animal", 100)
, ("scavenger", 20) ]
, iflavour = zipPlain [BrYellow]
, icount = 1
, irarity = [(4, 1), (10, 5)]
, iverbHit = "thud"
, iweight = 60000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 23, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 32, AddSkill SkNocto 2
, SetFlag Durable ]
, ieffects = []
, idesc = "Skulking in the shadows, waiting for easy prey."
, ikit = [ ("jaw", COrgan)
, ("eye 6", COrgan), ("nostril", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan) ]
}
komodoDragon = ItemKind
{ isymbol = 'k'
, iname = "Komodo dragon"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [BrRed]
, icount = 1
, irarity = [(9, 0), (10, 11)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 40, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 17, AddSkill SkNocto 2
, AddSkill SkAggression 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Larger and more aggressive than any other lizard, but as easily recovering from wounds as its lesser cousins."
, ikit = [ ("large tail", COrgan), ("jaw", COrgan)
, ("hooked claw", COrgan)
, ("speed gland 5", COrgan), ("armored skin", COrgan)
, ("eye 3", COrgan), ("nostril", COrgan), ("ear 3", COrgan)
, ("animal brain", COrgan) ]
}
alligator = ItemKind
{ isymbol = 'a'
, iname = "alligator"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [Blue]
, icount = 1
, irarity = [(9, 0), (10, 12)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 55, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 18, AddSkill SkNocto 2
, AddSkill SkSwimming 100
, SetFlag Durable ]
, ieffects = []
, idesc = "An armored predator from the dawn of time. You better not get within its reach."
, ikit = [ ("huge tail", COrgan), ("large jaw", COrgan)
, ("small claw", COrgan)
, ("armored skin", COrgan)
, ("eye 6", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan) ]
}
rhinoceros = ItemKind
{ isymbol = 'R'
, iname = "Maddened Rhinoceros"
, ifreq = [("animal", 100), ("mobile", 1)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(2, 0), (3, 1000), (4, 0)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ SetFlag Unique
, AddSkill SkMaxHP 90, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 27, AddSkill SkNocto 2
, AddSkill SkAggression 2
, AddSkill SkAlter (-1)
, SetFlag Durable ]
, ieffects = []
, idesc = "The last of its kind. Blind with rage. Charges at deadly speed."
, ikit = [ ("rhino horn", COrgan), ("snout", COrgan)
, ("armored skin", COrgan)
, ("eye 3", COrgan), ("ear 8", COrgan)
, ("animal brain", COrgan) ]
}
beeSwarm = ItemKind
{ isymbol = 'b'
, iname = "bee swarm"
, ifreq = [("animal", 100), ("mobile", 1)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(1, 3), (10, 4)]
, iverbHit = "buzz"
, iweight = 1000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 8, AddSkill SkMaxCalm 60
, AddSkill SkSpeed 30, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, AddSkill SkWait (-2)
, AddSkill SkFlying 10
, SetFlag Durable ]
, ieffects = []
, idesc = "Every bee would die for the queen."
, ikit = [ ("bee sting", COrgan)
, ("vision 6", COrgan), ("ear 6", COrgan)
, ("insect mortality", COrgan), ("animal brain", COrgan) ]
}
hornetSwarm = ItemKind
{ isymbol = 'h'
, iname = "hornet swarm"
, ifreq = [("animal", 100), ("mobile", 1), ("mobile animal", 100)]
, iflavour = zipPlain [Magenta]
, icount = 1
, irarity = [(5, 1), (10, 4)]
, iverbHit = "buzz"
, iweight = 1000
, idamage = 0
, iaspects = [ AddSkill SkArmorMelee 80, AddSkill SkArmorRanged 40
, AddSkill SkMaxHP 8, AddSkill SkMaxCalm 70
, AddSkill SkSpeed 30, AddSkill SkNocto 2
, AddSkill SkAlter (-2)
, AddSkill SkWait (-2)
, AddSkill SkFlying 10
, SetFlag Durable ]
, ieffects = []
, idesc = "A vicious cloud of stings and hate."
, ikit = [ ("sting", COrgan)
, ("vision 6", COrgan), ("ear 6", COrgan)
, ("insect mortality", COrgan), ("animal brain", COrgan) ]
}
thornbush = ItemKind
{ isymbol = 't'
, iname = "thornbush"
, ifreq = [("animal", 20), ("immobile animal", 20)]
, iflavour = zipPlain [Brown]
, icount = 1
, irarity = [(1, 13)]
, iverbHit = "scrape"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 20, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 22, AddSkill SkNocto 2
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "Each branch bears long, curved thorns."
, ikit = [ ("thorn", COrgan)
, ("bark", COrgan) ]
}
geyserBoiling = ItemKind
{ isymbol = 'g'
, iname = "geyser"
, ifreq = [("animal", 8), ("immobile animal", 30)]
, iflavour = zipPlain [Blue]
, icount = 1
, irarity = [(1, 10), (10, 6)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 10, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 11, AddSkill SkNocto 2
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "A jet of acidic water, hot enough to melt flesh."
, ikit = [("boiling vent", COrgan), ("boiling fissure", COrgan)]
}
geyserArsenic = ItemKind
{ isymbol = 'g'
, iname = "arsenic geyser"
, ifreq = [("animal", 8), ("immobile animal", 40)]
, iflavour = zipPlain [Cyan]
, icount = 1
, irarity = [(1, 10), (10, 6)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 20, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 22, AddSkill SkNocto 2, AddSkill SkShine 3
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "The sharp scent betrays the poison within the spray."
, ikit = [("arsenic vent", COrgan), ("arsenic fissure", COrgan)]
}
geyserSulfur = ItemKind
{ isymbol = 'g'
, iname = "sulfur geyser"
, ifreq = [("animal", 8), ("immobile animal", 120)]
, iflavour = zipPlain [BrYellow]
, icount = 1
, irarity = [(1, 10), (10, 6)]
, iverbHit = "thud"
, iweight = 80000
, idamage = 0
, iaspects = [ AddSkill SkMaxHP 20, AddSkill SkMaxCalm 999
, AddSkill SkSpeed 22, AddSkill SkNocto 2, AddSkill SkShine 3
, AddSkill SkWait 1, AddSkill SkMelee 1
, SetFlag Durable ]
, ieffects = []
, idesc = "The pool boils and bubbles, stinking of rotten eggs. Despite the smell, these waters purify and strengthen."
, ikit = [("sulfur vent", COrgan), ("sulfur fissure", COrgan)]
}