Portability | portable |
---|---|
Stability | stable |
Maintainer | sven.panne@aedion.de |
Graphics.Rendering.OGL.GL.VertexSpec
Contents
Description
This module corresponds to section 2.7 (Vertex Specification) of the OpenGL 2.1 specs.
- class Vertex a where
- vertex :: a -> PrimitiveGL ()
- vertexv :: Ptr a -> PrimitiveGL ()
- class VertexComponent a
- data Vertex2 a = Vertex2 !a !a
- data Vertex3 a = Vertex3 !a !a !a
- data Vertex4 a = Vertex4 !a !a !a !a
- currentTextureCoords :: StateVar (TexCoord4 GLfloat)
- class TexCoord a where
- texCoord :: MonadGL m => a -> m ()
- texCoordv :: MonadGL m => Ptr a -> m ()
- multiTexCoord :: MonadGL m => TextureUnit -> a -> m ()
- multiTexCoordv :: MonadGL m => TextureUnit -> Ptr a -> m ()
- class TexCoordComponent a
- newtype TexCoord1 a = TexCoord1 a
- data TexCoord2 a = TexCoord2 !a !a
- data TexCoord3 a = TexCoord3 !a !a !a
- data TexCoord4 a = TexCoord4 !a !a !a !a
- currentNormal :: StateVar (Normal3 GLfloat)
- class Normal a where
- class NormalComponent a
- data Normal3 a = Normal3 !a !a !a
- currentFogCoord :: StateVar (FogCoord1 GLfloat)
- class FogCoord a where
- class FogCoordComponent a
- newtype FogCoord1 a = FogCoord1 a
- rgbaMode :: GettableStateVar Bool
- currentColor :: StateVar (Color4 GLfloat)
- class Color a where
- currentSecondaryColor :: StateVar (Color3 GLfloat)
- class SecondaryColor a where
- secondaryColor :: MonadGL m => a -> m ()
- secondaryColorv :: MonadGL m => Ptr a -> m ()
- class ColorComponent a
- data Color3 a = Color3 !a !a !a
- data Color4 a = Color4 !a !a !a !a
- currentIndex :: StateVar (Index1 GLint)
- class Index a where
- class IndexComponent a
- newtype Index1 a = Index1 a
- newtype AttribLocation = AttribLocation GLuint
- class VertexAttrib a
- class VertexAttribComponent a where
- vertexAttrib1 :: AttribLocation -> a -> PrimitiveGL ()
- vertexAttrib2 :: AttribLocation -> a -> a -> PrimitiveGL ()
- vertexAttrib3 :: AttribLocation -> a -> a -> a -> PrimitiveGL ()
- vertexAttrib4 :: AttribLocation -> a -> a -> a -> a -> PrimitiveGL ()
- vertexAttrib1v :: AttribLocation -> Ptr a -> PrimitiveGL ()
- vertexAttrib2v :: AttribLocation -> Ptr a -> PrimitiveGL ()
- vertexAttrib3v :: AttribLocation -> Ptr a -> PrimitiveGL ()
- vertexAttrib4v :: AttribLocation -> Ptr a -> PrimitiveGL ()
- newtype TextureUnit = TextureUnit GLuint
- maxTextureUnit :: GettableStateVar TextureUnit
Vertex Coordinates
Specify the (x, y, z, w) coordinates of a four-dimensional vertex.
This must only be done during
Graphics.Rendering.OGL.GL.BeginEnd.renderPrimitive
, otherwise the
behaviour is unspecified. The current values of the auxiliary vertex
attributes are associated with the vertex.
Note that there is no such thing as a "current vertex" which could be retrieved.
Instances
VertexComponent a => Vertex (Vertex4 a) | |
VertexComponent a => Vertex (Vertex3 a) | |
VertexComponent a => Vertex (Vertex2 a) |
class VertexComponent a Source
The class of all types which can be used as a vertex coordinate.
A vertex with z=0 and w=1.
Constructors
Vertex2 !a !a |
Instances
TrimmingPoint Vertex2 | |
Eq a => Eq (Vertex2 a) | |
Ord a => Ord (Vertex2 a) | |
Show a => Show (Vertex2 a) | |
Storable a => Storable (Vertex2 a) | |
VertexAttribComponent a => VertexAttrib (Vertex2 a) | |
VertexComponent a => Vertex (Vertex2 a) | |
WindowPosComponent a => WindowPos (Vertex2 a) | |
RasterPosComponent a => RasterPos (Vertex2 a) | |
UniformComponent a => Uniform (Vertex2 a) |
A vertex with w=1.
Constructors
Vertex3 !a !a !a |
Instances
ControlPoint Vertex3 | |
TrimmingPoint Vertex3 | |
Eq a => Eq (Vertex3 a) | |
Ord a => Ord (Vertex3 a) | |
Show a => Show (Vertex3 a) | |
Storable a => Storable (Vertex3 a) | |
VertexAttribComponent a => VertexAttrib (Vertex3 a) | |
VertexComponent a => Vertex (Vertex3 a) | |
WindowPosComponent a => WindowPos (Vertex3 a) | |
RasterPosComponent a => RasterPos (Vertex3 a) | |
UniformComponent a => Uniform (Vertex3 a) |
A fully-fledged four-dimensional vertex.
Constructors
Vertex4 !a !a !a !a |
Instances
ControlPoint Vertex4 | |
Eq a => Eq (Vertex4 a) | |
Ord a => Ord (Vertex4 a) | |
Show a => Show (Vertex4 a) | |
Storable a => Storable (Vertex4 a) | |
VertexAttribComponent a => VertexAttrib (Vertex4 a) | |
VertexComponent a => Vertex (Vertex4 a) | |
RasterPosComponent a => RasterPos (Vertex4 a) | |
UniformComponent a => Uniform (Vertex4 a) |
Auxiliary Vertex Attributes
Apart from its coordinates in four-dimensional space, every vertex has associated auxiliary attributes: Its texture coordinates, a normal, a fog coordinate, and a color plus a secondary color. For every attribute, the OpenGL state contains its current value, which can be changed at any time.
Every attribute has a "natural" format via which it can be manipulated
directly as part of the OpenGL state, e.g. the current texture coordinates
are internally handled as
. Different formats are
converted to this format, e.g. the s, r, and t coordinates of a
TexCoord4
GLfloat
are converted to floating point values and a q
coordinate of 1.0 is implicitly assumed.
TexCoord3
GLint
Consequently, the vast majority of classes, functions, and data types in this module are for convenience only and offer no additional functionality.
Texture Coordinates
currentTextureCoords :: StateVar (TexCoord4 GLfloat)Source
The current texture coordinates (s, t, r, q) for the current
texture unit (see Graphics.Rendering.OGL.GL.CoordTrans.activeTexture
).
The initial value is (0,0,0,1) for all texture units.
Change the current texture coordinates of the current or given texture unit.
Methods
texCoord :: MonadGL m => a -> m ()Source
texCoordv :: MonadGL m => Ptr a -> m ()Source
multiTexCoord :: MonadGL m => TextureUnit -> a -> m ()Source
multiTexCoordv :: MonadGL m => TextureUnit -> Ptr a -> m ()Source
Instances
TexCoordComponent a => TexCoord (TexCoord4 a) | |
TexCoordComponent a => TexCoord (TexCoord3 a) | |
TexCoordComponent a => TexCoord (TexCoord2 a) | |
TexCoordComponent a => TexCoord (TexCoord1 a) |
class TexCoordComponent a Source
The class of all types which can be used as a texture coordinate.
Texture coordinates with t=0, r=0, and q=1.
Constructors
TexCoord1 a |
Instances
ControlPoint TexCoord1 | |
Eq a => Eq (TexCoord1 a) | |
Ord a => Ord (TexCoord1 a) | |
Show a => Show (TexCoord1 a) | |
Storable a => Storable (TexCoord1 a) | |
VertexAttribComponent a => VertexAttrib (TexCoord1 a) | |
TexCoordComponent a => TexCoord (TexCoord1 a) | |
UniformComponent a => Uniform (TexCoord1 a) |
Texture coordinates with r=0 and q=1.
Constructors
TexCoord2 !a !a |
Instances
ControlPoint TexCoord2 | |
Eq a => Eq (TexCoord2 a) | |
Ord a => Ord (TexCoord2 a) | |
Show a => Show (TexCoord2 a) | |
Storable a => Storable (TexCoord2 a) | |
VertexAttribComponent a => VertexAttrib (TexCoord2 a) | |
TexCoordComponent a => TexCoord (TexCoord2 a) | |
UniformComponent a => Uniform (TexCoord2 a) |
Texture coordinates with q=1.
Constructors
TexCoord3 !a !a !a |
Instances
ControlPoint TexCoord3 | |
Eq a => Eq (TexCoord3 a) | |
Ord a => Ord (TexCoord3 a) | |
Show a => Show (TexCoord3 a) | |
Storable a => Storable (TexCoord3 a) | |
VertexAttribComponent a => VertexAttrib (TexCoord3 a) | |
TexCoordComponent a => TexCoord (TexCoord3 a) | |
UniformComponent a => Uniform (TexCoord3 a) |
Fully-fledged four-dimensional texture coordinates.
Constructors
TexCoord4 !a !a !a !a |
Instances
ControlPoint TexCoord4 | |
Eq a => Eq (TexCoord4 a) | |
Ord a => Ord (TexCoord4 a) | |
Show a => Show (TexCoord4 a) | |
Storable a => Storable (TexCoord4 a) | |
VertexAttribComponent a => VertexAttrib (TexCoord4 a) | |
TexCoordComponent a => TexCoord (TexCoord4 a) | |
UniformComponent a => Uniform (TexCoord4 a) |
Normal
currentNormal :: StateVar (Normal3 GLfloat)Source
The current normal (x, y, z). The initial value is the unit vector (0, 0, 1).
Change the current normal. Integral arguments are converted to floating-point with a linear mapping that maps the most positive representable integer value to 1.0, and the most negative representable integer value to -1.0.
Normals specified with normal
or normalv
need not have unit length.
If Graphics.Rendering.OGL.GL.CoordTrans.normalize
is enabled, then
normals of any length specified with normal
or normalv
are normalized
after transformation. If
Graphics.Rendering.OGL.GL.CoordTrans.rescaleNormal
is enabled, normals
are scaled by a scaling factor derived from the modelview matrix.
Graphics.Rendering.OGL.GL.CoordTrans.rescaleNormal
requires that the
originally specified normals were of unit length, and that the modelview
matrix contains only uniform scales for proper results. Normalization is
initially disabled.
Instances
NormalComponent a => Normal (Normal3 a) |
class NormalComponent a Source
The class of all types which can be used as a component of a normal.
Constructors
Normal3 !a !a !a |
Instances
ControlPoint Normal3 | |
Eq a => Eq (Normal3 a) | |
Ord a => Ord (Normal3 a) | |
Show a => Show (Normal3 a) | |
Storable a => Storable (Normal3 a) | |
VertexAttribComponent a => VertexAttrib (Normal3 a) | |
NormalComponent a => Normal (Normal3 a) | |
UniformComponent a => Uniform (Normal3 a) |
Fog Coordinate
currentFogCoord :: StateVar (FogCoord1 GLfloat)Source
The current fog coordinate. The initial value is 0.
Change the current fog coordinate.
Instances
FogCoordComponent a => FogCoord (FogCoord1 a) |
class FogCoordComponent a Source
The class of all types which can be used as the fog coordinate.
Instances
A fog coordinate.
Constructors
FogCoord1 a |
Color and Secondary Color
Change the current color.
Instances
ColorComponent a => Color (Color4 a) | |
ColorComponent a => Color (Color3 a) |
class SecondaryColor a whereSource
Change the current secondary color.
Methods
secondaryColor :: MonadGL m => a -> m ()Source
secondaryColorv :: MonadGL m => Ptr a -> m ()Source
Instances
ColorComponent a => SecondaryColor (Color3 a) |
class ColorComponent a Source
The class of all types which can be used as a color component.
Constructors
Color3 !a !a !a |
Instances
Eq a => Eq (Color3 a) | |
Ord a => Ord (Color3 a) | |
Show a => Show (Color3 a) | |
Storable a => Storable (Color3 a) | |
VertexAttribComponent a => VertexAttrib (Color3 a) | |
ColorComponent a => SecondaryColor (Color3 a) | |
ColorComponent a => Color (Color3 a) | |
UniformComponent a => Uniform (Color3 a) |
A fully-fledged RGBA color.
Constructors
Color4 !a !a !a !a |
Instances
ControlPoint Color4 | |
Eq a => Eq (Color4 a) | |
Ord a => Ord (Color4 a) | |
Show a => Show (Color4 a) | |
Storable a => Storable (Color4 a) | |
VertexAttribComponent a => VertexAttrib (Color4 a) | |
ColorComponent a => Color (Color4 a) | |
UniformComponent a => Uniform (Color4 a) |
Change the current color index.
Instances
IndexComponent a => Index (Index1 a) |
class IndexComponent a Source
The class of all types which can be used as a color index.
A color index.
Constructors
Index1 a |
Instances
ControlPoint Index1 | |
Eq a => Eq (Index1 a) | |
Ord a => Ord (Index1 a) | |
Show a => Show (Index1 a) | |
Storable a => Storable (Index1 a) | |
VertexAttribComponent a => VertexAttrib (Index1 a) | |
IndexComponent a => Index (Index1 a) | |
UniformComponent a => Uniform (Index1 a) |
Generic Vertex Attributes
class VertexAttrib a Source
Instances
VertexAttribComponent a => VertexAttrib (Index1 a) | |
VertexAttribComponent a => VertexAttrib (Color4 a) | |
VertexAttribComponent a => VertexAttrib (Color3 a) | |
VertexAttribComponent a => VertexAttrib (FogCoord1 a) | |
VertexAttribComponent a => VertexAttrib (Normal3 a) | |
VertexAttribComponent a => VertexAttrib (TexCoord4 a) | |
VertexAttribComponent a => VertexAttrib (TexCoord3 a) | |
VertexAttribComponent a => VertexAttrib (TexCoord2 a) | |
VertexAttribComponent a => VertexAttrib (TexCoord1 a) | |
VertexAttribComponent a => VertexAttrib (Vertex4 a) | |
VertexAttribComponent a => VertexAttrib (Vertex3 a) | |
VertexAttribComponent a => VertexAttrib (Vertex2 a) |
class VertexAttribComponent a whereSource
The class of all types which can be used as a generic vertex attribute.
Methods
vertexAttrib1 :: AttribLocation -> a -> PrimitiveGL ()Source
vertexAttrib2 :: AttribLocation -> a -> a -> PrimitiveGL ()Source
vertexAttrib3 :: AttribLocation -> a -> a -> a -> PrimitiveGL ()Source
vertexAttrib4 :: AttribLocation -> a -> a -> a -> a -> PrimitiveGL ()Source
vertexAttrib1v :: AttribLocation -> Ptr a -> PrimitiveGL ()Source
vertexAttrib2v :: AttribLocation -> Ptr a -> PrimitiveGL ()Source
vertexAttrib3v :: AttribLocation -> Ptr a -> PrimitiveGL ()Source
vertexAttrib4v :: AttribLocation -> Ptr a -> PrimitiveGL ()Source
Texture Units
newtype TextureUnit Source
Identifies a texture unit via its number, which must be in the range of
(0 .. maxTextureUnit
).
Constructors
TextureUnit GLuint |
Instances
maxTextureUnit :: GettableStateVar TextureUnitSource
An implementation must support at least 2 texture units, but it may support up to 32 ones. This state variable can be used to query the actual implementation limit.