OpenGL-3.0.2.0: A binding for the OpenGL graphics system

Copyright(c) Sven Panne 2002-2016
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.Texturing.Environments

Description

This module corresponds to section 3.8.13 (Texture Environments and Texture Functions) of the OpenGL 2.1 specs.

Documentation

data ArgNum Source #

Constructors

Arg0 
Arg1 
Arg2 
Arg3 

data Arg Source #

Constructors

Arg BlendingFactor Src 

Instances

Eq Arg Source # 

Methods

(==) :: Arg -> Arg -> Bool #

(/=) :: Arg -> Arg -> Bool #

Ord Arg Source # 

Methods

compare :: Arg -> Arg -> Ordering #

(<) :: Arg -> Arg -> Bool #

(<=) :: Arg -> Arg -> Bool #

(>) :: Arg -> Arg -> Bool #

(>=) :: Arg -> Arg -> Bool #

max :: Arg -> Arg -> Arg #

min :: Arg -> Arg -> Arg #

Show Arg Source # 

Methods

showsPrec :: Int -> Arg -> ShowS #

show :: Arg -> String #

showList :: [Arg] -> ShowS #

data Src Source #

Instances

Eq Src Source # 

Methods

(==) :: Src -> Src -> Bool #

(/=) :: Src -> Src -> Bool #

Ord Src Source # 

Methods

compare :: Src -> Src -> Ordering #

(<) :: Src -> Src -> Bool #

(<=) :: Src -> Src -> Bool #

(>) :: Src -> Src -> Bool #

(>=) :: Src -> Src -> Bool #

max :: Src -> Src -> Src #

min :: Src -> Src -> Src #

Show Src Source # 

Methods

showsPrec :: Int -> Src -> ShowS #

show :: Src -> String #

showList :: [Src] -> ShowS #