getProcAddress | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
getProcAddressWithSuffixes | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
glAccum | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glActiveStencilFace | Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glActiveTexture | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glAlphaFunc | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glApplyTexture | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glAreTexturesResident | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glArrayElement | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glAttachShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBegin | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBeginConditionalRender | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBeginQuery | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBeginTransformFeedback | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBeginVertexShader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindAttribLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBindBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBindBufferBase | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBindBufferRange | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBindFragDataLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBindFramebuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBindLightParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindMaterialParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindMultiTexture | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindProgram | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBindRenderbuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBindTexGenParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindTexture | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBindTextureUnitParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindVertexArray | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBindVertexShader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3b | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3bv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3d | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3dv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3f | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3fv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3i | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3iv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3s | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3sv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormalPointer | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
GLbitfield | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBitmap | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBlendColor | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBlendEquation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBlendEquationSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBlendFunc | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBlendFuncSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBlitFramebuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLboolean | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBufferData | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glBufferSubData | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLbyte | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCallList | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCallLists | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
GLchar | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCheckFramebufferStatus | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCheckNamedFramebufferStatus | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClampColor | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLclampd | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLclampf | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glClear | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glClearAccum | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glClearBufferfi | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glClearBufferfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glClearBufferiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glClearBufferuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glClearColor | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glClearColorIi | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClearColorIui | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClearDepth | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glClearIndex | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glClearStencil | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glClientActiveTexture | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glClientAttribDefault | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClipPlane | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3b | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3bv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3ub | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3ubv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3ui | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3uiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3us | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor3usv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4b | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4bv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4ub | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4ubv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4ui | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4uiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4us | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColor4usv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorMask | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glColorMaski | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glColorMaterial | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorSubTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorTableParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorTableParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCompileShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCompressedTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCompressedTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCompressedTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glConvolutionFilter1D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionFilter2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameterf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameteri | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyBufferSubData | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCopyColorSubTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyColorTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyConvolutionFilter1D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyConvolutionFilter2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyMultiTexImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyMultiTexImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyMultiTexSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyMultiTexSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyMultiTexSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyPixels | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyTexImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCopyTexImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCopyTextureImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTextureImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCreateProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCreateShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCullFace | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glCullParameterdv | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCullParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCurrentPaletteMatrix | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDeleteBuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDeleteFramebuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDeleteLists | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDeleteProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDeletePrograms | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDeleteQueries | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDeleteRenderbuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDeleteShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDeleteTextures | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDeleteVertexArrays | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDeleteVertexShader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDepthBounds | Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDepthFunc | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDepthMask | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDepthRange | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDetachShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDisable | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDisableClientState | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDisableClientStateIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDisablei | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDisableIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDisableVariantClientState | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDisableVertexAttribArray | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLdouble | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDrawArrays | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDrawArraysInstanced | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDrawBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDrawBuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDrawElements | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDrawElementsInstanced | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glDrawPixels | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDrawRangeElements | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glEdgeFlag | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEdgeFlagPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEdgeFlagv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEnable | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glEnableClientState | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEnableClientStateIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEnablei | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glEnableIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEnableVariantClientState | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEnableVertexAttribArray | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glEnd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEndConditionalRender | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glEndList | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEndQuery | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glEndTransformFeedback | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glEndVertexShader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
GLenum | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalMesh1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalMesh2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalPoint1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEvalPoint2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glExtractComponent | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFeedbackBuffer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFinish | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLfloat | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glFlush | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glFlushMappedBufferRange | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glFogCoordd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFogCoorddv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFogCoordf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFogCoordfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFogCoordPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFogf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFogfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFogi | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFogiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFragmentColorMaterial | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentLightf | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentLightfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentLighti | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentLightiv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentLightModelf | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentLightModelfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentLightModeli | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentLightModeliv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentMaterialf | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentMaterialfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentMateriali | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFragmentMaterialiv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferDrawBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferDrawBuffers | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferReadBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferRenderbuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureFace | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureLayer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glFrontFace | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glFrustum | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGenBuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGenerateMipmap | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGenerateMultiTexMipmap | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenerateTextureMipmap | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenFramebuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGenLists | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGenPrograms | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGenQueries | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGenRenderbuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGenSymbols | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenTextures | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGenVertexArrays | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGenVertexShaders | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetActiveAttrib | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniform | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniformBlockiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniformBlockName | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniformName | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniformsiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetAttachedShaders | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetAttribLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetBooleanIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetBooleani_v | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetBooleanv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetBufferParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetBufferPointerv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetBufferSubData | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetClipPlane | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetColorTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetColorTableParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetColorTableParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetCompressedMultiTexImage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetCompressedTexImage | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetCompressedTextureImage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionFilter | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetDoubleIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetDoublev | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetError | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetFloatIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetFloatv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetFragDataLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetFragmentLightfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetFragmentLightiv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetFragmentMaterialfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetFragmentMaterialiv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetFramebufferAttachmentParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetFramebufferParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetHistogram | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetHistogramParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetHistogramParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetIntegerIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetIntegeri_v | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetIntegerv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetInvariantBooleanv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetInvariantFloatv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetInvariantIntegerv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetLightfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetLightiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetLocalConstantBooleanv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetLocalConstantFloatv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetLocalConstantIntegerv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMapdv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMapfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMapiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMaterialfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMaterialiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMinmax | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMinmaxParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMinmaxParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexEnvfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexEnviv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexGendv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexGenfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexGeniv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexImage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexLevelParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexLevelParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferPointerv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedFramebufferAttachmentParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramLocalParameterdv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramLocalParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramLocalParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramLocalParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramString | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedRenderbufferParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetPixelMapfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetPixelMapuiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetPixelMapusv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetPixelTransformParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetPixelTransformParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetPointerIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetPointerv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetPolygonStipple | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramEnvParameterdv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramEnvParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramInfoLog | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetProgramiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetProgramLocalParameterdv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramLocalParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramString | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetQueryiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjecti64v | Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectui64v | Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetRenderbufferParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetSeparableFilter | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetShaderInfoLog | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetShaderiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetShaderSource | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetString | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetStringi | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetTexEnvfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetTexEnviv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetTexGendv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetTexGenfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetTexGeniv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetTexImage | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetTexLevelParameterfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetTexLevelParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterIiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetTexParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetTextureImage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureLevelParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureLevelParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTransformFeedbackVarying | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetUniformBlockIndex | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetUniformBufferSize | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetUniformfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetUniformIndices | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetUniformiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetUniformLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetUniformOffset | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetUniformuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetVariantBooleanv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVariantFloatv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVariantIntegerv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVariantPointerv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribdv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribIiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribIuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribPointerv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLhalf | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glHint | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glHistogram | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexdv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexFunc | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIndexfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexi | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexMask | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexMaterial | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIndexPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexs | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexsv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexub | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIndexubv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glInitNames | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glInsertComponent | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
GLint | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLint64 | Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glInterleavedArrays | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
GLintptr | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsEnabled | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsEnabledi | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsEnabledIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIsFramebuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsList | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIsProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsQuery | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsRenderbuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsTexture | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glIsVariantEnabled | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIsVertexArray | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glLightEnvi | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glLightf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLightfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLighti | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLightiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLightModelf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLightModelfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLightModeli | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLightModeliv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLineStipple | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLineWidth | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glLinkProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glListBase | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLoadIdentity | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLoadMatrixd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLoadMatrixf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLoadName | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLoadTransposeMatrixd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLoadTransposeMatrixf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLockArrays | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glLogicOp | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glMap1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMap1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMap2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMap2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMapBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glMapBufferRange | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glMapGrid1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMapGrid1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMapGrid2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMapGrid2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMapNamedBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMaterialf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMaterialfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMateriali | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMaterialiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixFrustum | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixIndexPointer | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixIndexubv | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixIndexuiv | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixIndexusv | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadd | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadIdentity | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadTransposed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadTransposef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixMode | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixMultd | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixMultf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixMultTransposed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixMultTransposef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixOrtho | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixPop | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixPush | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixRotated | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixRotatef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixScaled | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixScalef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixTranslated | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixTranslatef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMinmax | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiDrawArrays | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElements | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glMultiTexBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordPointer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexEnvf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexEnvfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexEnvi | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexEnviv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGend | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGendv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGenf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGenfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGeni | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGeniv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameterf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameteri | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexRenderbuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultMatrixd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultMatrixf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultTransposeMatrixd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultTransposeMatrixf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNamedBufferData | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferRenderbuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTexture | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTexture1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTexture2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTexture3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTextureFace | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTextureLayer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameter4d | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameter4dv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameter4f | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameter4fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameterI4i | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameterI4iv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameterI4ui | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameterI4uiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameters4fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParametersI4iv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParametersI4uiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramString | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedRenderbufferStorage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedRenderbufferStorageMultisample | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedRenderbufferStorageMultisampleCoverage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNewList | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3b | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3bv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormal3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNormalPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glOrtho | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPassThrough | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPixelMapfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPixelMapuiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPixelMapusv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPixelStoref | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPixelStorei | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPixelTransferf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPixelTransferi | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPixelTransformParameterf | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPixelTransformParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPixelTransformParameteri | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPixelTransformParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPixelZoom | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPointParameterf | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPointParameterfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPointParameteri | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPointParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPointSize | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPolygonMode | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPolygonOffset | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPolygonStipple | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPopAttrib | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPopClientAttrib | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPopMatrix | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPopName | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPrimitiveRestartIndex | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glPrioritizeTextures | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameter4d | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameter4dv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameter4f | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameter4fv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameters4fv | Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameter4d | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameter4dv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameter4f | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameter4fv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameters4fv | Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramParameteri | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramString | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1f | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1i | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1iv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1ui | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1uiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2f | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2i | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2iv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2ui | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2uiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3f | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3i | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3iv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3ui | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3uiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4f | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4i | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4iv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4ui | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4uiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x3fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x4fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x2fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x4fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x2fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x3fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProvokingVertex | Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPushAttrib | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPushClientAttrib | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPushClientAttribDefault | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPushMatrix | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPushName | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRasterPos4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glReadBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glReadPixels | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glRectd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRectdv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRectf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRectfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRecti | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRectiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRects | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRectsv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRenderbufferStorage | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glRenderbufferStorageMultisample | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glRenderMode | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glResetHistogram | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glResetMinmax | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRotated | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glRotatef | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSampleCoverage | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glSampleMask | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSamplePass | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSamplePattern | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glScaled | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glScalef | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glScissor | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3b | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3bv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3ub | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3ubv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3ui | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3uiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3us | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3usv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSecondaryColorPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSelectBuffer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSeparableFilter2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSetInvariant | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSetLocalConstant | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glShadeModel | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glShaderOp1 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glShaderOp2 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glShaderOp3 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glShaderSource | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLshort | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLsizei | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLsizeiptr | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glStencilClearTag | Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glStencilFunc | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glStencilFuncSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glStencilMask | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glStencilMaskSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glStencilOp | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glStencilOpSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glSwizzle | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3b | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3bv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3d | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3dv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3f | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3fv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3i | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3iv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3s | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3sv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangentPointer | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexCoord1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord1dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord1fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord1i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord1iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord1s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord1sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoord4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexCoordPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexEnvf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexEnvfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexEnvi | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexEnviv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexGend | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexGendv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexGenf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexGenfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexGeni | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexGeniv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexParameterf | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexParameterfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexParameteri | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexParameterIiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTextureBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureLight | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureMaterial | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureNormal | Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameterf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameteri | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureRenderbuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTransformFeedbackVaryings | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glTranslated | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTranslatef | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
GLubyte | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLuint | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLuint64 | Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniform1f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform1fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform1i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform1iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform1ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform1uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform2f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform2i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform2iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform2ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform2uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform3f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform3i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform3iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform3ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform3uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform4f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform4i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform4iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform4ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniform4uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformBlockBinding | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformBuffer | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2x3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2x4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3x2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3x4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4x2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4x3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUnlockArrays | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUnmapBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glUnmapNamedBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUseProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
GLushort | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glValidateProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVariantbv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantdv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantfv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantiv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantPointer | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantsv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantubv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantuiv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantusv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertex2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertex4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1d | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1dv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1s | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2d | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2dv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2s | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3d | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3dv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3s | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4bv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4d | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4dv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nbv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Niv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nsv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nub | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nubv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nusv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4s | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4ubv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4usv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribDivisor | Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4bv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4ubv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4usv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribIPointer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexAttribPointer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glVertexBlend | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexWeightf | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexWeightfv | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexWeightPointer | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glViewport | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
glWeightbv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightdv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightfv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightPointer | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightsv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightubv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightuiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightusv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWriteMask | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_1PASS | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_2PASS_0 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_2PASS_1 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_2_BYTES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_3D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_3D_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_3D_COLOR_TEXTURE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_3_BYTES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_422 | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_422_AVERAGE | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_422_REV | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_422_REV_AVERAGE | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4D_COLOR_TEXTURE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_0 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_1 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_2 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_3 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4_BYTES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ABGR | Graphics.Rendering.OpenGL.Raw.EXT.Abgr, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_ALPHA_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_BLUE_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_GREEN_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_RED_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_ATTRIBUTES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_STENCIL_FACE | Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_TEXTURE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_UNIFORM_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_VERTEX_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ADD | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ADD_SIGNED | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALIASED_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ALIASED_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALL_ATTRIB_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA12 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA16 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA16I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA16UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA32I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA32UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA8I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA8UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_INTEGER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_TEST | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_TEST_FUNC | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_TEST_REF | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALWAYS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_AMBIENT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_AMBIENT_AND_DIFFUSE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_AND | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_AND_INVERTED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_AND_REVERSE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_ELEMENT_LOCK_COUNT | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_ELEMENT_LOCK_FIRST | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ATTACHED_SHADERS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ATTENUATION | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_AUTO_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_AUX0 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_AUX1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_AUX2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_AUX3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_AUX_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_AVERAGE | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BACK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BACK_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BACK_RIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BGR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BGRA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BGRA_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BGR_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BINORMAL_ARRAY | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BINORMAL_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BINORMAL_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BINORMAL_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BITMAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BITMAP_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BLEND | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_DST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_DST_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_EQUATION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_EQUATION_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_EQUATION_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_SRC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_SRC_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BOOL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_VEC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_VEC3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_VEC4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_ACCESS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_MAPPED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_MAP_POINTER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_USAGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_BYTE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_C3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_C4F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_C4UB_V2F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_C4UB_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CCW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_FRAGMENT_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_READ_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_TO_BORDER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_TO_EDGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_VERTEX_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLEAR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_ACTIVE_TEXTURE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_ALL_ATTRIB_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_PIXEL_STORE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_VERTEX_ARRAY_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE0 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE0 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE5 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_VOLUME_CLIPPING_HINT | Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CMYK | Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CMYKA | Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COEFF | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT0 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT10 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT11 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT13 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT14 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT15 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT6 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT7 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT9 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX1 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX12 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX16 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX2 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX4 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX8 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEXES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATERIAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_SUM | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_INTENSITY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_RED_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPARE_REF_TO_TEXTURE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPARE_R_TO_TEXTURE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPILE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPILE_AND_EXECUTE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPILE_STATUS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_INTENSITY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE_LATC1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RED_RGTC1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RG | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_S3TC_DXT1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_S3TC_DXT3 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_S3TC_DXT5 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB_S3TC_DXT1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RG_RGTC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_RED_RGTC1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_RG_RGTC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SLUMINANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SLUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_S3TC_DXT1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_ATTENUATION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_BORDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_FLAGS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_1D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_BORDER_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_BORDER_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_FILTER_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_FILTER_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_HEIGHT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COORD_REPLACE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COPY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COPY_INVERTED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COPY_PIXEL_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COPY_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_COPY_WRITE_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CUBIC | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CULL_FACE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CULL_FACE_MODE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CULL_VERTEX | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CULL_VERTEX_EYE_POSITION | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CULL_VERTEX_OBJECT_POSITION | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_BINORMAL | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_FOG_COORD | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_FOG_COORDINATE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_MATRIX_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_PALETTE_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_PROGRAM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_QUERY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_DISTANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_NORMAL | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_POSITION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_POSITION_VALID | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_TANGENT | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_VERTEX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_VERTEX_ATTRIB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_VERTEX_WEIGHT | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_WEIGHT | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DECAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DECR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DECR_WRAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DELETE_STATUS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH24_STENCIL8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH32F_STENCIL8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BOUNDS | Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BOUNDS_TEST | Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT24 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT32 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_FUNC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_STENCIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_STENCIL_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_TEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_TEXTURE_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DIFFUSE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DITHER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DOMAIN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DONT_CARE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DOT3_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DOT3_RGBA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLEBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER0 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER10 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER11 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER13 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER14 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER15 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER6 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER7 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER9 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_PIXEL_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DST_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_COPY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_DRAW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_READ | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_EMISSION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ENABLE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EQUAL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_EQUIV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EXP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EXP2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EXTENSIONS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_EYE_LINEAR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EYE_PLANE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FALSE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FASTEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FEEDBACK | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FEEDBACK_BUFFER_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FEEDBACK_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FEEDBACK_BUFFER_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FILL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FIRST_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FIXED_ONLY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_32_UNSIGNED_INT_24_8_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT2x3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT2x4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT3x2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT3x4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT4x2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT4x3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_VEC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_VEC3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_VEC4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FOG | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_SOURCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_SRC | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_DENSITY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_END | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_HINT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_START | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_COLOR | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_COLOR_MATERIAL | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_COLOR_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT0 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT1 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT2 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT3 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT4 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT5 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT6 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT7 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHTING | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT_MODEL_AMBIENT | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_MATERIAL | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_NORMAL | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_PROGRAM | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SHADER_DERIVATIVE_HINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_LAYERED | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_COMPLETE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_DEFAULT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_FORMATS | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_SRGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_SRGB_CAPABLE | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_UNDEFINED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_UNSUPPORTED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRONT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRONT_AND_BACK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRONT_FACE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRONT_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FRONT_RIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FULL_RANGE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_ADD | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_REVERSE_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_GENERATE_MIPMAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GENERATE_MIPMAP_HINT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_INPUT_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_OUTPUT_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_VERTICES_OUT | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_GEQUAL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_GREATER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_GREEN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HALF_FLOAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_HINT_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_RED_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_SINK | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INCR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INCR_WRAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_MATERIAL | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_OFFSET | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_SHIFT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_TEST | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_TEST_FUNC | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_TEST_REF | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_WRITEMASK | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INFO_LOG_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY12 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY16 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY16I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY16UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY32I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY32UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY8I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY8UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTERLEAVED_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INTERPOLATE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_VEC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_VEC3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INT_VEC4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_ENUM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_FRAMEBUFFER_OPERATION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_INDEX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_OPERATION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_INVARIANT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INVARIANT_DATATYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INVARIANT_VALUE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INVERT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_IUI_N3F_V2F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IUI_N3F_V3F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IUI_V2F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IUI_V3F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_KEEP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LAST_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LEQUAL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LESS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT0 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT5 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT6 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT7 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHTING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHTING_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_ENV_MODE | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_AMBIENT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_COLOR_CONTROL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_LOCAL_VIEWER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_ATTENUATION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_MIPMAP_LINEAR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_MIPMAP_NEAREST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINES_ADJACENCY | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LINE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINE_LOOP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINE_RESET_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINE_SMOOTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINE_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STIPPLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STIPPLE_PATTERN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STIPPLE_REPEAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STRIP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STRIP_ADJACENCY | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LINE_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINE_WIDTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINE_WIDTH_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LINK_STATUS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LIST_BASE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIST_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIST_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LIST_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LOAD | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LOCAL | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LOCAL_CONSTANT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LOCAL_CONSTANT_DATATYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LOCAL_CONSTANT_VALUE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LOGIC_OP_MODE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LOWER_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE12 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE12_ALPHA12 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE12_ALPHA4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16_ALPHA16 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE32I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE32UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE4_ALPHA4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE6_ALPHA2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA16I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA16UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA32I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA32UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA8I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA8UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA_INTEGER | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_INTEGER | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAJOR_VERSION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_BINORMAL | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_COLOR_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_GRID_DOMAIN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_GRID_SEGMENTS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TANGENT | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TEXTURE_COORD_1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TEXTURE_COORD_2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TEXTURE_COORD_3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TEXTURE_COORD_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_BINORMAL | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_COLOR_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_GRID_DOMAIN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_GRID_SEGMENTS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TANGENT | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TEXTURE_COORD_1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TEXTURE_COORD_2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TEXTURE_COORD_3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TEXTURE_COORD_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP_FLUSH_EXPLICIT_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAP_INVALIDATE_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAP_INVALIDATE_RANGE_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAP_READ_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAP_STENCIL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAP_UNSYNCHRONIZED_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAP_WRITE_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX0 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX1 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX10 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX11 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX12 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX13 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX14 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX15 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX16 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX17 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX18 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX19 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX2 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX20 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX21 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX22 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX23 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX24 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX25 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX26 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX27 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX28 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX29 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX3 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX30 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX31 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX4 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX5 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX6 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX7 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX8 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX9 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_PALETTE | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_3D_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ACTIVE_LIGHTS | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ARRAY_TEXTURE_LAYERS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_BINDABLE_UNIFORM_SIZE | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CLIP_DISTANCES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CLIP_PLANES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COLOR_ATTACHMENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COLOR_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CONVOLUTION_HEIGHT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CONVOLUTION_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CUBE_MAP_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DRAW_BUFFERS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ELEMENTS_INDICES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ELEMENTS_VERTICES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_EVAL_ORDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_LIGHTS | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_OUTPUT_VERTICES | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_VARYING_COMPONENTS | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_LIGHTS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_LIST_NESTING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_MATRIX_PALETTE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_MODELVIEW_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_NAME_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PALETTE_MATRICES | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PIXEL_MAP_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_ADDRESS_REGISTERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_ALU_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_ATTRIBS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_ENV_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_LOCAL_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_MATRICES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_TEMPORARIES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEMPORARIES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEXEL_OFFSET | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEX_INDIRECTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEX_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROJECTION_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RECTANGLE_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RENDERBUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SAMPLES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_LOD_BIAS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_MAX_ANISOTROPY | Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_UNIFORM_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_UNIFORM_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VARYING_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VARYING_FLOATS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_BINDABLE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_INVARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_LOCALS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_VARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_VARYING_COMPONENTS | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VIEWPORT_DIMS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MIN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MINMAX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MINMAX_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MINMAX_SINK | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MINOR_VERSION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MIN_PROGRAM_TEXEL_OFFSET | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MIRRORED_REPEAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MIRROR_CLAMP | Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MIRROR_CLAMP_TO_BORDER | Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MIRROR_CLAMP_TO_EDGE | Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW0 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW0_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW0_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW1 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW10 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW11 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW12 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW13 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW14 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW15 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW16 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW17 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW18 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW19 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW1_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW1_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW2 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW20 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW21 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW22 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW23 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW24 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW25 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW26 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW27 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW28 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW29 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW3 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW30 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW31 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW4 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW5 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW6 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW7 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW8 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW9 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODULATE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MULT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MVP_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_N3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NAME_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NAND | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NEAREST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NEAREST_MIPMAP_LINEAR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NEAREST_MIPMAP_NEAREST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_ONE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_W | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_X | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_Y | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_Z | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEVER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NICEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NONE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NOOP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NORMALIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NORMALIZED_RANGE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_MAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NOTEQUAL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NO_ERROR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NUM_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_NUM_EXTENSIONS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_LINEAR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_PLANE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ONE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_CONSTANT_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_CONSTANT_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_DST_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_SRC_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND0_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND0_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND1_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND1_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND2_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND2_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OP_ADD | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_CLAMP | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_CROSS_PRODUCT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_DOT3 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_DOT4 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_EXP_BASE_2 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_FLOOR | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_FRAC | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_INDEX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_LOG_BASE_2 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MADD | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MAX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MIN | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MOV | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MUL | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MULTIPLY_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_NEGATE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_POWER | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_RECIP | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_RECIP_SQRT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_ROUND | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_SET_GE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_SET_LT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_SUB | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ORDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OR_INVERTED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_OR_REVERSE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_COLOR0 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_COLOR1 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_FOG | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD0 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD1 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD10 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD11 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD12 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD13 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD14 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD15 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD16 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD17 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD18 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD19 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD2 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD20 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD21 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD22 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD23 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD24 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD25 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD26 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD27 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD28 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD29 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD3 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD30 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD31 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD4 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD5 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD6 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD7 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD8 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD9 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_VERTEX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUT_OF_MEMORY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PACK_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PACK_CMYK_HINT | Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PACK_IMAGE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PACK_LSB_FIRST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PACK_ROW_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SKIP_IMAGES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SKIP_PIXELS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SKIP_ROWS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SWAP_BYTES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PASS_THROUGH_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PERSPECTIVE_CORRECTION_HINT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PERTURB | Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_CUBIC_WEIGHT | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAG_FILTER | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_A_TO_A | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_A_TO_A_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_B_TO_B | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_B_TO_B_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_G_TO_G | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_G_TO_G_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_A | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_A_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_B | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_B_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_G | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_G_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_I | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_I_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_R | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_R_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_R_TO_R | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_R_TO_R_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_S_TO_S | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_S_TO_S_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MIN_FILTER | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MODE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_PACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_PACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TRANSFORM_2D | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TRANSFORM_2D_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_UNPACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_UNPACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POINTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POINT_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_DISTANCE_ATTENUATION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_FADE_THRESHOLD_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MAX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MIN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SMOOTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SPRITE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SPRITE_COORD_ORIGIN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POINT_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_BIAS | Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_FACTOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_FILL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_LINE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_POINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_UNITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_SMOOTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_STIPPLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_STIPPLE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POSITION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_RED_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_RED_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_RED_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_RED_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PREVIOUS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PRIMARY_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVES_GENERATED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVE_RESTART | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVE_RESTART_INDEX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ADDRESS_REGISTERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ALU_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ATTRIBS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ERROR_POSITION | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ERROR_STRING | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_FORMAT_ASCII | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_TEMPORARIES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_STRING | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_TEMPORARIES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_TEX_INDIRECTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_TEX_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_UNDER_NATIVE_LIMITS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROJECTION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROJECTION_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROJECTION_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROVOKING_VERTEX | Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_HISTOGRAM | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_Q | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_QUADRATIC_ATTENUATION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_QUADS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_QUAD_STRIP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BY_REGION_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BY_REGION_WAIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_COUNTER_BITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_RESULT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_RESULT_AVAILABLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_WAIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_R11F_G11F_B10F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R16F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R16I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R16UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R16_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R32I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R32UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R3_G3_B2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R8I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R8UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_R8_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RASTERIZER_DISCARD | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_READ_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_READ_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_READ_ONLY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_READ_WRITE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_REDUCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RED_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RED_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RED_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RED_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RED_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_REFLECTION_MAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RENDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_HEIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_INTERNAL_FORMAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_SAMPLES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_WIDTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDERER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RENDER_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_REPEAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_REPLACE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_REPLICATE_BORDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RESCALE_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RETURN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RG | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG16F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG16I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG16UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG16_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG32I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG32UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG8I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG8UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG8_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB10 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB10_A2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB16F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB16I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB16UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB16_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB2 | Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB32I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB32UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB5_A1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB8I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB8UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB8_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB9_E5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA32I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA32UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_SIGNED_COMPONENTS | Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RGB_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RGB_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RG_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_RIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_S | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_RECT_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLES_PASSED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_COVERAGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_MASK | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_ONE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_BUFFERS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_COVERAGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_COVERAGE_INVERT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_COVERAGE_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_INVERT | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_VALUE | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_PATTERN | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SCALAR | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SCISSOR_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SCISSOR_BOX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SCISSOR_TEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SELECT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SELECTION_BUFFER_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SELECTION_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SEPARABLE_2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SEPARATE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SEPARATE_SPECULAR_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SET | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_SOURCE_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SHADE_MODEL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SHADING_LANGUAGE_VERSION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SHADOW_ATTENUATION | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SHARED_TEXTURE_PALETTE | Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SHININESS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SHORT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SINGLE_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_LINE_WIDTH_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_POINT_SIZE_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE0_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE0_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE1_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE1_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE2_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE2_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SPECULAR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SPHERE_MAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SPOT_CUTOFF | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SPOT_DIRECTION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SPOT_EXPONENT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SRC0_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SRC0_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SRC1_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SRC1_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SRC2_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SRC2_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SRC_ALPHA_SATURATE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SRC_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SRGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SRGB8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SRGB8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SRGB_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STACK_OVERFLOW | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_STACK_UNDERFLOW | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_COPY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_DRAW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_READ | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_FAIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_FUNC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_PASS_DEPTH_FAIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_PASS_DEPTH_PASS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_REF | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_VALUE_MASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_CLEAR_TAG_VALUE | Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_FAIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_FUNC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_PASS_DEPTH_FAIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_PASS_DEPTH_PASS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_REF | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_TAG_BITS | Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_TEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_TEST_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_VALUE_MASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STEREO | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_COPY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_DRAW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_READ | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SUBPIXEL_BITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_SUBTRACT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_T | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_T2F_C3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_T2F_C4F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_T2F_C4UB_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_T2F_IUI_N3F_V2F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_T2F_IUI_N3F_V3F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_T2F_IUI_V2F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_T2F_IUI_V3F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_T2F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_T2F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_T4F_C4F_N3F_V4F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_T4F_V4F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TABLE_TOO_LARGE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TANGENT_ARRAY | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TANGENT_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TANGENT_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TANGENT_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE0 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE10 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE11 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE13 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE14 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE15 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE17 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE18 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE19 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE20 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE21 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE22 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE23 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE24 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE25 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE26 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE27 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE28 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE29 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE30 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE31 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE6 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE7 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE9 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ALPHA_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_APPLICATION_MODE | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BASE_LEVEL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_RECTANGLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BLUE_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BORDER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BORDER_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_DATA_STORE_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_FORMAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_FAIL_VALUE | Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_FUNC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_MODE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSED_IMAGE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSION_HINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_X | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_X | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_Y | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_Z | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEPTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEPTH_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ENV | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ENV_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ENV_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_FILTER_CONTROL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_Q | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_R | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_S | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_T | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GREEN_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INDEX_SIZE | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INTENSITY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INTENSITY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INTERNAL_FORMAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LIGHT | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LOD_BIAS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LUMINANCE_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAG_FILTER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_ANISOTROPY | Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_LEVEL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_LOD | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MIN_FILTER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MIN_LOD | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_NORMAL | Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_PRIORITY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RED_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RESIDENT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SHARED_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_A | Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_B | Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_G | Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_R | Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_WIDTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_WRAP_R | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_WRAP_S | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_WRAP_T | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TIME_ELAPSED | Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_MODE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_VARYINGS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_COLOR_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_CURRENT_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_MODELVIEW_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_PROGRAM_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_PROJECTION_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_TEXTURE_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLES_ADJACENCY | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_FAN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_STRIP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_STRIP_ADJACENCY | Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_DATA_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_INDEX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_IS_ROW_MAJOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_MATRIX_STRIDE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_OFFSET | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_CMYK_HINT | Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_IMAGE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_LSB_FIRST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_ROW_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SKIP_IMAGES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SKIP_PIXELS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SKIP_ROWS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SWAP_BYTES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_BYTE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_BYTE_2_3_3_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_BYTE_3_3_2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_10F_11F_11F_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_10_10_10_2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_24_8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_2_10_10_10_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_5_9_9_9_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_8_8_8_8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_8_8_8_8_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_VEC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_VEC3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_VEC4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_1_5_5_5_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_4_4_4_4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_4_4_4_4_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_5_5_5_1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_5_6_5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_5_6_5_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_UPPER_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_V2F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VALIDATE_STATUS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_ARRAY | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_DATATYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_VALUE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VECTOR | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VENDOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERSION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_DIVISOR | Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_ENABLED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_BLEND | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_BINDING | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_INVARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_LOCALS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_LOCAL_CONSTANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_OPTIMIZED | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_VARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHTING | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VIEWPORT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_VIEWPORT_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_W | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_SUM_UNITY | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WRITE_ONLY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_X | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_XOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_Y | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_Z | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ZERO | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw |
gl_ZOOM_X | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ZOOM_Y | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |