OpenGLRaw-2.6.1.1: A raw binding for the OpenGL graphics system

Copyright(c) Sven Panne 2015
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect

Contents

Description

 

Synopsis

Extension Support

gl_NV_bindless_multi_draw_indirect :: Bool Source

Is the NV_bindless_multi_draw_indirect extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetNVBindlessMultiDrawIndirect in those cases instead.

Functions

glMultiDrawArraysIndirectBindlessNV Source

Arguments

:: MonadIO m 
=> GLenum

mode.

-> Ptr a

indirect.

-> GLsizei

drawCount.

-> GLsizei

stride.

-> GLint

vertexBufferCount.

-> m () 

glMultiDrawElementsIndirectBindlessNV Source

Arguments

:: MonadIO m 
=> GLenum

mode.

-> GLenum

type.

-> Ptr a

indirect.

-> GLsizei

drawCount.

-> GLsizei

stride.

-> GLint

vertexBufferCount.

-> m ()