OpenGLRaw-3.2.1.0: A raw binding for the OpenGL graphics system

Copyright(c) Sven Panne 2016
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.NV.TextureShader

Contents

Description

 

Synopsis

Extension Support

glGetNVTextureShader :: MonadIO m => m Bool Source #

Is the NV_texture_shader extension supported?

gl_NV_texture_shader :: Bool Source #

Is the NV_texture_shader extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetNVTextureShader in those cases instead.

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