Copyright | (c) Sven Panne 2016 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBShaderStorageBufferObject :: MonadIO m => m Bool
- gl_ARB_shader_storage_buffer_object :: Bool
- pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
- pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
- pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
- pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
- pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
- pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
- pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
- pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
- pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
- pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
- pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
- pattern GL_SHADER_STORAGE_BUFFER :: GLenum
- pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum
- pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
- pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum
- pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum
- glShaderStorageBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
Extension Support
glGetARBShaderStorageBufferObject :: MonadIO m => m Bool Source #
Is the ARB_shader_storage_buffer_object extension supported?
gl_ARB_shader_storage_buffer_object :: Bool Source #
Is the ARB_shader_storage_buffer_object extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBShaderStorageBufferObject
in those cases instead.
Enums
pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum Source #
pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum Source #
pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum Source #
pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum Source #
pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum Source #
pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum Source #
pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum Source #
pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum Source #
pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum Source #
pattern GL_SHADER_STORAGE_BARRIER_BIT :: GLbitfield Source #
pattern GL_SHADER_STORAGE_BUFFER :: GLenum Source #
pattern GL_SHADER_STORAGE_BUFFER_BINDING :: GLenum Source #
pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum Source #
pattern GL_SHADER_STORAGE_BUFFER_SIZE :: GLenum Source #
pattern GL_SHADER_STORAGE_BUFFER_START :: GLenum Source #
Functions
glShaderStorageBlockBinding Source #
Manual page for OpenGL 4.x.