OpenGLRaw-3.3.3.0: A raw binding for the OpenGL graphics system

Copyright(c) Sven Panne 2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.AMD.VertexShaderTessellator

Contents

Description

 
Synopsis

Extension Support

gl_AMD_vertex_shader_tessellator :: Bool Source #

Is the AMD_vertex_shader_tessellator extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetAMDVertexShaderTessellator in those cases instead.

Enums

Functions

glTessellationFactorAMD Source #

Arguments

:: MonadIO m 
=> GLfloat

factor.

-> m () 

glTessellationModeAMD Source #

Arguments

:: MonadIO m 
=> GLenum

mode.

-> m ()