Build #6 for OpenVG-0.7.0
| Package | OpenVG-0.7.0 |
|---|
| Install | DependencyFailed OpenVGRaw-0.4.0 |
|---|---|
| Docs | NotTried |
| Tests | NotTried |
| Time submitted | 2015-11-12 00:16:06.387047 UTC |
|---|---|
| Compiler | ghc-7.10.2 |
| OS | linux |
| Arch | x86_64 |
| Dependencies | base-4.8.1.0, OpenVGRaw-0.4.0, OpenGLRaw-1.5.0.1, OpenGL-2.10.0.1, GLUT-2.6.0.1 |
| Flags | none |
Code Coverage
No Code Coverage was submitted for this report.
Build log
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Resolving dependencies...
Configuring OpenGLRaw-1.5.0.1...
Building OpenGLRaw-1.5.0.1...
Preprocessing library OpenGLRaw-1.5.0.1...
[ 1 of 223] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[ 2 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Extensions ( src/Graphics/Rendering/OpenGL/Raw/Extensions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Extensions.o )
[ 3 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o )
[ 4 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[ 5 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o )
[ 6 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o )
[ 7 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o )
[ 8 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o )
[ 9 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o )
[ 10 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o )
[ 11 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 12 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[ 13 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
[ 14 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o )
[ 15 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o )
[ 16 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 17 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o )
[ 18 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o )
[ 19 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.o )
[ 20 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o )
[ 21 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 22 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.o )
[ 23 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o )
[ 24 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o )
[ 25 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o )
[ 26 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o )
[ 27 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o )
[ 28 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o )
[ 29 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.o )
[ 30 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o )
[ 31 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o )
[ 32 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o )
[ 33 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o )
[ 34 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o )
[ 35 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o )
[ 36 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[ 37 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 38 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o )
[ 39 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 40 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Functions ( src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Functions.o )
[ 41 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o )
[ 42 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o )
[ 43 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.o )
[ 44 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o )
[ 45 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.o )
[ 46 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o )
[ 47 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o )
[ 48 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o )
[ 49 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o )
[ 50 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o )
[ 51 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[ 52 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o )
[ 53 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o )
[ 54 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o )
[ 55 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o )
[ 56 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o )
[ 57 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o )
[ 58 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o )
[ 59 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o )
[ 60 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o )
[ 61 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o )
[ 62 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o )
[ 63 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o )
[ 64 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o )
[ 65 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o )
[ 66 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o )
[ 67 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.o )
[ 68 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o )
[ 69 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.o )
[ 70 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o )
[ 71 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o )
[ 72 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o )
[ 73 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o )
[ 74 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o )
[ 75 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o )
[ 76 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o )
[ 77 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o )
[ 78 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.o )
[ 79 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o )
[ 80 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o )
[ 81 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o )
[ 82 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o )
[ 83 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o )
[ 84 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o )
[ 85 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o )
[ 86 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o )
[ 87 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o )
[ 88 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o )
[ 89 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o )
[ 90 of 223] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o )
[ 91 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o )
[ 92 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o )
[ 93 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o )
[ 94 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o )
[ 95 of 223] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o )
[ 96 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o )
[ 97 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o )
[ 98 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o )
[ 99 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o )
[100 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o )
[101 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o )
[102 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o )
[103 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o )
[104 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )
[105 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o )
[106 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o )
[107 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o )
[108 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[109 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o )
[110 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o )
[111 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o )
[112 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o )
[113 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o )
[114 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
[115 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o )
[116 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o )
[117 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o )
[118 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o )
[119 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[120 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[121 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
[122 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o )
[123 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )
[124 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[125 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o )
[126 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[127 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[128 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[129 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[130 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o )
[131 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o )
[132 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o )
[133 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
[134 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o )
[135 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o )
[136 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o )
[137 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o )
[138 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o )
[139 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o )
[140 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o )
[141 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o )
[142 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o )
[143 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o )
[144 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o )
[145 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o )
[146 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o )
[147 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o )
[148 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o )
[149 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o )
[150 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o )
[151 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o )
[152 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o )
[153 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o )
[154 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o )
[155 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o )
[156 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.o )
[157 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.o )
[158 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.o )
[159 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.o )
[160 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o )
[161 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o )
[162 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o )
[163 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o )
[164 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o )
[165 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o )
[166 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o )
[167 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o )
[168 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o )
[169 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o )
[170 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o )
[171 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.o )
[172 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.o )
[173 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o )
[174 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o )
[175 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[176 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o )
[177 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o )
[178 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
[179 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.o )
[180 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.o )
[181 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.o )
[182 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o )
[183 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.o )
[184 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o )
[185 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o )
[186 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o )
[187 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[188 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o )
[189 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
[190 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
[191 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[192 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o )
[193 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[194 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
[195 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
[196 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[197 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[198 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o )
[199 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o )
[200 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
[201 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o )
[202 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o )
[203 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o )
[204 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[205 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o )
[206 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.o )
[207 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o )
[208 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o )
[209 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o )
[210 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o )
[211 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o )
[212 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o )
[213 of 223] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o )
[214 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o )
[215 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.o )
[216 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o )
[217 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.o )
[218 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o )
[219 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o )
[220 of 223] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o )
[221 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o )
[222 of 223] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o )
[223 of 223] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-1.5.0.1...
Running Haddock for OpenGLRaw-1.5.0.1...
Running hscolour for OpenGLRaw-1.5.0.1...
Preprocessing library OpenGLRaw-1.5.0.1...
Preprocessing library OpenGLRaw-1.5.0.1...
Haddock coverage:
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.Extensions'
Missing documentation for:
Invoker (src/Graphics/Rendering/OpenGL/Raw/Extensions.hs:29)
getExtensionEntry (src/Graphics/Rendering/OpenGL/Raw/Extensions.hs:31)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker'
Missing documentation for:
glBeginScene (src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs:30)
glEndScene (src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs:31)
100% ( 23 / 23) in 'Graphics.Rendering.OpenGL.Raw.Types'
100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types'
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
Missing documentation for:
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:28)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:31)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:34)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:37)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:40)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:43)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced'
Missing documentation for:
glDrawArraysInstanced (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs:33)
glDrawElementsInstanced (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs:34)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject'
Missing documentation for:
glTexBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:37)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:39)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:42)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:45)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:48)
gl_TEXTURE_BUFFER_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs:51)
7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject'
Missing documentation for:
glGetUniformIndices (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:75)
glGetActiveUniformsiv (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:76)
glGetActiveUniformName (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:77)
glGetUniformBlockIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:78)
glGetActiveUniformBlockiv (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:79)
glGetActiveUniformBlockName (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:80)
glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
glGetIntegeri_v (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:83)
glUniformBlockBinding (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:84)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:86)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:89)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:92)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:95)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:98)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:101)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:104)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:107)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:110)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:113)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:116)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:119)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:122)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:125)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:128)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:131)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:134)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:137)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:140)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:143)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:146)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:149)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:152)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:155)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:158)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:161)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:164)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:167)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:170)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:173)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:176)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:179)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:182)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
Missing documentation for:
glCopyBufferSubData (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:35)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:37)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:40)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:43)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs:46)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs:23)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs:23)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
Missing documentation for:
glDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:35)
glDrawRangeElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:36)
glDrawElementsInstancedBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:37)
glMultiDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs:38)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
Missing documentation for:
glProvokingVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:36)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:38)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:41)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:44)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:47)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex'
Missing documentation for:
glProvokingVertex (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:36)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:38)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:41)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:44)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs:47)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs:23)
11% ( 3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample'
Missing documentation for:
glTexImage2DMultisample (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:57)
glTexImage3DMultisample (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:58)
glGetMultisamplefv (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:59)
glSampleMaski (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:60)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:63)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:66)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:69)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:72)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:75)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:78)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:81)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:84)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:87)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:90)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:93)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:96)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:99)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:102)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:105)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:108)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:111)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:114)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:117)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:120)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:123)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile'
Missing documentation for:
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:25)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:28)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs:31)
25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude'
Missing documentation for:
glNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:44)
glDeleteNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:45)
glCompileShaderInclude (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:46)
glIsNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:47)
glGetNamedString (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:48)
glGetNamedStringiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:49)
gl_SHADER_INCLUDE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:51)
gl_NAMED_STRING_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:54)
gl_NAMED_STRING_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs:57)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC'
Missing documentation for:
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:27)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:30)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:33)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs:36)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
Missing documentation for:
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs:23)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects'
Missing documentation for:
glGenSamplers (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:50)
glDeleteSamplers (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:51)
glIsSampler (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:52)
glBindSampler (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:53)
glSamplerParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:54)
glSamplerParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:55)
glSamplerParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:56)
glSamplerParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:57)
glSamplerParameterIiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:58)
glSamplerParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:59)
glGetSamplerParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:60)
glGetSamplerParameterIiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:61)
glGetSamplerParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:62)
glGetSamplerParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:63)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs:65)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI'
Missing documentation for:
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs:24)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:28)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:31)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:34)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:37)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:40)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:28)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:31)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:34)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:37)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs:40)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
Missing documentation for:
glDrawArraysIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:36)
glDrawElementsIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:37)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:39)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs:42)
14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5'
Missing documentation for:
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:29)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:32)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:35)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:38)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:41)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:44)
9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64'
Missing documentation for:
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:65)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:66)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:67)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:68)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:69)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:70)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:71)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:72)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:73)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:74)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:75)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:76)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:77)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:78)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:79)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:80)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:81)
glGetUniformdv (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:82)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:84)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:87)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:90)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:93)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:96)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:99)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:102)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:105)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:108)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:111)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:114)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:117)
14% ( 3 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine'
Missing documentation for:
glGetSubroutineUniformLocation (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:55)
glGetSubroutineIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:56)
glGetActiveSubroutineUniformiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:57)
glGetActiveSubroutineUniformName (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:58)
glGetActiveSubroutineName (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:59)
glUniformSubroutinesuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:60)
glGetUniformSubroutineuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:61)
glGetProgramStageiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:62)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:64)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:67)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:70)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:73)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:76)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:79)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:82)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:85)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs:88)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:137)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:140)
31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2'
Missing documentation for:
glBindTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:48)
glDeleteTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:49)
glGenTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:50)
glIsTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:51)
glPauseTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:52)
glResumeTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:53)
glDrawTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:54)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:56)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:63)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:70)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:73)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2'
Missing documentation for:
glBindTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:48)
glDeleteTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:49)
glGenTransformFeedbacks (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:50)
glIsTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:51)
glPauseTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:52)
glResumeTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:53)
glDrawTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:54)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:56)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:63)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:70)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs:73)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3'
Missing documentation for:
glDrawTransformFeedbackStream (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:43)
glBeginQueryIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:44)
glEndQueryIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:45)
glGetQueryIndexediv (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:46)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs:48)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs:44)
12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
Missing documentation for:
glReleaseShaderCompiler (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:54)
glShaderBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:55)
glGetShaderPrecisionFormat (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:56)
glDepthRangef (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:57)
glClearDepthf (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:58)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:60)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:63)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:66)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:69)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:72)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:75)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:78)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:81)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:84)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:87)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:90)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:93)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:96)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:99)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:102)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs:105)
4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
Missing documentation for:
glUseProgramStages (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:102)
glActiveShaderProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:103)
glCreateShaderProgramv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:104)
glBindProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:105)
glDeleteProgramPipelines (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:106)
glGenProgramPipelines (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:107)
glIsProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:108)
glGetProgramPipelineiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:109)
glProgramUniform1i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:110)
glProgramUniform1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:111)
glProgramUniform1f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:112)
glProgramUniform1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:113)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:114)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:115)
glProgramUniform1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:116)
glProgramUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:117)
glProgramUniform2i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:118)
glProgramUniform2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:119)
glProgramUniform2f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:120)
glProgramUniform2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:121)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:122)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:123)
glProgramUniform2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:124)
glProgramUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:125)
glProgramUniform3i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:126)
glProgramUniform3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:127)
glProgramUniform3f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:128)
glProgramUniform3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:129)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:130)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:131)
glProgramUniform3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:132)
glProgramUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:133)
glProgramUniform4i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:134)
glProgramUniform4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:135)
glProgramUniform4f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:136)
glProgramUniform4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:137)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:138)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:139)
glProgramUniform4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:140)
glProgramUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:141)
glProgramUniformMatrix2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:142)
glProgramUniformMatrix3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:143)
glProgramUniformMatrix4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:144)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:145)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:146)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:147)
glProgramUniformMatrix2x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:148)
glProgramUniformMatrix3x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:149)
glProgramUniformMatrix2x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:150)
glProgramUniformMatrix4x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:151)
glProgramUniformMatrix3x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:152)
glProgramUniformMatrix4x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:153)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:154)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:155)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:156)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:157)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:158)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:159)
glValidateProgramPipeline (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:160)
glGetProgramPipelineInfoLog (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:161)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:163)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:166)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:169)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:172)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:175)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:178)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:181)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:184)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:187)
9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters'
Missing documentation for:
glGetActiveAtomicCounterBufferiv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:62)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:64)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:67)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:70)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:73)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:76)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:79)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:82)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:85)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:88)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:91)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:94)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:97)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:100)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:103)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:106)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:109)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:112)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:115)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:118)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:121)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:124)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:127)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:130)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:133)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:136)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:139)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:142)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:145)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs:148)
13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
Missing documentation for:
glDispatchCompute (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:51)
glDispatchComputeIndirect (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:52)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:54)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:57)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:60)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:63)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:66)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:69)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:72)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:75)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:78)
gl_MAX_COMPUTE_LOCAL_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:81)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:84)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:87)
gl_COMPUTE_LOCAL_WORK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:90)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:93)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:96)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:99)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:102)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs:105)
13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
Missing documentation for:
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:35)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:38)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:41)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:44)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:47)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:50)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:53)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:56)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:59)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:62)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:65)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:68)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs:71)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject'
Missing documentation for:
glShaderStorageBlockBinding (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:50)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:52)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:55)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:58)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:61)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:64)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:67)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:70)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:73)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:76)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:79)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:82)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:85)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:88)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:91)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:94)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:97)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs:100)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject'
Missing documentation for:
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs:24)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs:27)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs:30)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs:33)
0% ( 1 /285) in 'Graphics.Rendering.OpenGL.Raw.Core31.Functions'
Missing documentation for:
glActiveTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:315)
glAttachShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:316)
glBeginConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:317)
glBeginQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:318)
glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
glBindAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:320)
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0% ( 1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:20)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:23)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:26)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:29)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:32)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:35)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:38)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:41)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:44)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:47)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:50)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:53)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:56)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:59)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:62)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:65)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:68)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:71)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:74)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:77)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:80)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:83)
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:86)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:89)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:92)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:95)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:98)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:101)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:104)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:107)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:110)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:113)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:116)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:119)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:122)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:125)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:128)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:134)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:137)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:140)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:143)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:146)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:149)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:152)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:155)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:158)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:170)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:173)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:176)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:179)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:182)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:185)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:188)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:191)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:194)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:197)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:200)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:251)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:254)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:257)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:260)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:263)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:266)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:293)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:296)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:308)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:311)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:314)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:317)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:320)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:323)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:326)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:338)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:344)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:347)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356)
gl_DEPTH_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:359)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:362)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:365)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:383)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:386)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:395)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:398)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:401)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:404)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:410)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:470)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:473)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:476)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:479)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:482)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:494)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:497)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:500)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:503)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:506)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:521)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:524)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:530)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:533)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:539)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:542)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:635)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:638)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:641)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:644)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:647)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:659)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:662)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:665)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:668)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:674)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:680)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:722)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:728)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:731)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:734)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:737)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:740)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:743)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:746)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:749)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:752)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:755)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:758)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:761)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:764)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:767)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:770)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:773)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:776)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:779)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:782)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:785)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:788)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:791)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:794)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:824)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:863)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:890)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:896)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:908)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:911)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:914)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:917)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:920)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:923)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:926)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:929)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:932)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:935)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:938)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:944)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:956)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:959)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:968)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:971)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:974)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:977)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:980)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:986)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:989)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:995)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:998)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1001)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1016)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1019)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1028)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1031)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1034)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1037)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1040)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1043)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1046)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1049)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1052)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1055)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1061)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1064)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1106)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1121)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1133)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1145)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1151)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1169)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1172)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1211)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1214)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1235)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1256)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1259)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1277)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1280)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1283)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1292)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1307)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1310)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1313)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1319)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1331)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1334)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1337)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1346)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1349)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1358)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1361)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1364)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1367)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1370)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1373)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1376)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1382)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1385)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1448)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1451)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1457)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1460)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1463)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1469)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1472)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1475)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1478)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1481)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1484)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1490)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1499)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1502)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1505)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1517)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1523)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1526)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1529)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1532)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1535)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1538)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1541)
gl_STENCIL_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1544)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1547)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1550)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1553)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1556)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1559)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1574)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1577)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1580)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1583)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1586)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1589)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1592)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1604)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1727)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1730)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1736)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1742)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1754)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1757)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1811)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1814)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1820)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1823)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1826)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1829)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1832)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1847)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1853)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1856)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1886)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1889)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1892)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1895)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1901)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1904)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1910)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1913)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1916)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1919)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1922)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1928)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1931)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1949)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1988)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1991)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1997)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2003)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2006)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2009)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2012)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2015)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2018)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2024)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2054)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2057)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2060)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063)
1% ( 11 /977) in 'Graphics.Rendering.OpenGL.Raw.Core31'
Missing documentation for:
glActiveTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:315)
glAttachShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:316)
glBeginConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:317)
glBeginQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:318)
glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
glBindAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:320)
glBindBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:321)
glBindFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:322)
glBindFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:323)
glBindRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:324)
glBindTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:325)
glBindVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:326)
glBlendColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:327)
glBlendEquation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:328)
glBlendEquationSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:329)
glBlendFunc (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:330)
glBlendFuncSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:331)
glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332)
glBufferData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:333)
glBufferSubData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:334)
glCheckFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:335)
glClampColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:336)
glClear (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:337)
glClearBufferfi (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:338)
glClearBufferfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:339)
glClearBufferiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:340)
glClearBufferuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:341)
glClearColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:342)
glClearDepth (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:343)
glClearStencil (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:344)
glColorMask (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:345)
glColorMaski (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:346)
glCompileShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:347)
glCompressedTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:348)
glCompressedTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:349)
glCompressedTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:350)
glCompressedTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:351)
glCompressedTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:352)
glCompressedTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:353)
glCopyTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:354)
glCopyTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:355)
glCopyTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:356)
glCopyTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:357)
glCopyTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:358)
glCreateProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:359)
glCreateShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:360)
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gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:134)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:137)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:140)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:143)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:146)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:149)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:152)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:155)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:158)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:170)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:173)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:176)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:179)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:182)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:185)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:188)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:191)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:194)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:197)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:200)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:251)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:254)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:257)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:260)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:263)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:266)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:293)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:296)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:308)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:311)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:314)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:317)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:320)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:323)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:326)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:338)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:344)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:347)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356)
gl_DEPTH_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:359)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:362)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:365)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:383)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:386)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:395)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:398)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:401)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:404)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:410)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:413)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:470)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:473)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:476)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:479)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:482)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:494)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:497)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:500)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:503)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:506)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:521)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:524)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:530)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:533)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:539)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:542)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:635)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:638)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:641)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:644)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:647)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:659)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:662)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:665)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:668)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:674)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:680)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:722)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:728)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:731)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:734)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:737)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:740)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:743)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:746)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:749)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:752)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:755)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:758)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:761)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:764)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:767)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:770)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:773)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:776)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:779)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:782)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:785)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:788)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:791)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:794)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:824)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:863)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:890)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:896)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:908)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:911)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:914)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:917)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:920)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:923)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:926)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:929)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:932)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:935)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:938)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:944)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:956)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:959)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:968)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:971)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:974)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:977)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:980)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:986)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:989)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:995)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:998)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1001)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1016)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1019)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1028)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1031)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1034)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1037)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1040)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1043)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1046)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1049)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1052)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1055)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1061)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1064)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1106)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1121)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1133)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1145)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1151)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1169)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1172)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1211)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1214)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1235)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1256)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1259)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1277)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1280)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1283)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1292)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1307)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1310)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1313)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1319)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1331)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1334)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1337)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1346)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1349)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1358)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1361)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1364)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1367)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1370)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1373)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1376)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1382)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1385)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1448)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1451)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1457)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1460)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1463)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1469)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1472)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1475)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1478)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1481)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1484)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1490)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1499)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1502)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1505)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1517)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1523)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1526)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1529)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1532)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1535)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1538)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1541)
gl_STENCIL_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1544)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1547)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1550)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1553)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1556)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1559)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1574)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1577)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1580)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1583)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1586)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1589)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1592)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1604)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1727)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1730)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1736)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1742)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1754)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1757)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1811)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1814)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1820)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1823)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1826)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1829)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1832)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1847)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1853)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1856)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1886)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1889)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1892)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1895)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1901)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1904)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1910)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1913)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1916)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1919)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1922)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1928)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1931)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1949)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1988)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1991)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1997)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2003)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2006)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2009)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2012)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2015)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2018)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2024)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2054)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2057)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2060)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063)
0% ( 1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:21)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:24)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:27)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:30)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:33)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:36)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:39)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:42)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:45)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:48)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:51)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:54)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:57)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:60)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:63)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:72)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:75)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:90)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:93)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:102)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:105)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:108)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:111)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:114)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:117)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:120)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:123)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:126)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:129)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:132)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:135)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:138)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:141)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:144)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:147)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:150)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:153)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:156)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:159)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:162)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:165)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:177)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:180)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:183)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:186)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:189)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:192)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:195)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:198)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:201)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:204)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:207)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213)
gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:231)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:234)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:237)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:240)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:243)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:246)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:249)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:255)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:261)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:282)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:300)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:303)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:327)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:330)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:339)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:363)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:366)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:369)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:372)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:378)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:381)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:384)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:387)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:390)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:393)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:396)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:399)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:402)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:408)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:411)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:414)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:417)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:420)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:426)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:429)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:438)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:441)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447)
gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:459)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:462)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:465)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:468)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:471)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:474)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:480)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:483)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:486)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:489)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:492)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:498)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:501)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:504)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:528)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:531)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:534)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:537)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:540)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:543)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:546)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:549)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:552)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:555)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:558)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:561)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:567)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:570)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:573)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:576)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:579)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:582)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618)
gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:633)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:636)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:639)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:642)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:645)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:648)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:651)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:672)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:675)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:678)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:681)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:684)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:687)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:690)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:693)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:696)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:699)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:702)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:708)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:711)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:714)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:717)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:720)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:723)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:726)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:729)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:732)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:735)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:738)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:741)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:744)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:747)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:750)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:753)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:786)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:789)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:792)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:795)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:798)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:801)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:804)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:807)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:810)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:813)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:816)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:819)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:822)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:825)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:828)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:831)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:834)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:837)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:840)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:843)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:846)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:849)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:852)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:855)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:858)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:861)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:864)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:867)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:870)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:873)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:882)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:885)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:888)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:891)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:894)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:897)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:900)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:906)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:921)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:924)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:927)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:933)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:939)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:942)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:945)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951)
gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:969)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:972)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:993)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:996)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:999)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1002)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1005)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1008)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1011)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1014)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1017)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1020)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1023)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1026)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1029)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1032)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1035)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1038)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1041)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1044)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1047)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1050)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1053)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1056)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1059)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1062)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1065)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1077)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1080)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1086)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1089)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1092)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1095)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1098)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1101)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1104)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1110)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1113)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1116)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1119)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1122)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1125)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1128)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1131)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1134)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1143)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1149)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1161)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1170)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1173)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1176)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1179)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1182)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1185)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1188)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1191)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1194)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1197)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1200)
gl_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1203)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1206)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1209)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1212)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1215)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1221)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1224)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1227)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1230)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1233)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1236)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
gl_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1242)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1245)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1251)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1257)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1260)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1263)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1266)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1269)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1272)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1275)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1278)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1281)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1284)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1287)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1290)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1293)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1296)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1299)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1302)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1323)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1326)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1329)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1332)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1335)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1338)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1341)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1344)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1347)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1350)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1353)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1356)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1359)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1362)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1365)
gl_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1368)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1371)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1374)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1377)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1380)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1383)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1386)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1389)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1392)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1395)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1398)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1401)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1404)
gl_TEXTURE_COORD_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1407)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1410)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1413)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1416)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1419)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1422)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1425)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1428)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1431)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1434)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1437)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1440)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1443)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1446)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1449)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1452)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1455)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1458)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1461)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1467)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1470)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1473)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1476)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1479)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1482)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1485)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1488)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1491)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1494)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1497)
gl_VERTEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1500)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1503)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1506)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1509)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1512)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1518)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1521)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1524)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1527)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended'
Missing documentation for:
glBindFragDataLocationIndexed (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:43)
glGetFragDataIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:44)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:46)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1344)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:49)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:52)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs:55)
0% ( 1 /383) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions'
Missing documentation for:
glAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:413)
glAlphaFunc (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:414)
glAreTexturesResident (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:415)
glArrayElement (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:416)
glBegin (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:417)
glBitmap (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:418)
glCallList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:419)
glCallLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:420)
glClearAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:421)
glClearIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:422)
glClientActiveTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:423)
glClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:424)
glColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:425)
glColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:426)
glColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:427)
glColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:428)
glColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:429)
glColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:430)
glColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:431)
glColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:432)
glColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:433)
glColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:434)
glColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:435)
glColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:436)
glColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:437)
glColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:438)
glColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:439)
glColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:440)
glColor4b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:441)
glColor4bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:442)
glColor4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:443)
glColor4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:444)
glColor4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:445)
glColor4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:446)
glColor4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:447)
glColor4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:448)
glColor4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:449)
glColor4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:450)
glColor4ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:451)
glColor4ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:452)
glColor4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:453)
glColor4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:454)
glColor4us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:455)
glColor4usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:456)
glColorMaterial (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:457)
glColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:458)
glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
glColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:460)
glColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:461)
glColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:462)
glConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:463)
glConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:464)
glConvolutionParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:465)
glConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:466)
glConvolutionParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:467)
glConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:468)
glCopyColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:469)
glCopyColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:470)
glCopyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:471)
glCopyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:472)
glCopyPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:473)
glDeleteLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:474)
glDisableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:475)
glDrawPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:476)
glEdgeFlag (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:477)
glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478)
glEdgeFlagv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:479)
glEnableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:480)
glEnd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:481)
glEndList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:482)
glEvalCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:483)
glEvalCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:484)
glEvalCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:485)
glEvalCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:486)
glEvalCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:487)
glEvalCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:488)
glEvalCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:489)
glEvalCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:490)
glEvalMesh1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:491)
glEvalMesh2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:492)
glEvalPoint1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:493)
glEvalPoint2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:494)
glFeedbackBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:495)
glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496)
glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497)
glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498)
glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499)
glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500)
glFogf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:501)
glFogfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:502)
glFogi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:503)
glFogiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:504)
glFrustum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:505)
glGenLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:506)
glGetClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:507)
glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508)
glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509)
glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510)
glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511)
glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512)
glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513)
glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514)
glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515)
glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516)
glGetLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:517)
glGetLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:518)
glGetMapdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:519)
glGetMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:520)
glGetMapiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:521)
glGetMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:522)
glGetMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:523)
glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524)
glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525)
glGetMinmaxParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:526)
glGetPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:527)
glGetPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:528)
glGetPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:529)
glGetPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:530)
glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531)
glGetTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:532)
glGetTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:533)
glGetTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:534)
glGetTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:535)
glGetTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:536)
glHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:537)
glIndexMask (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:538)
glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539)
glIndexd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:540)
glIndexdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:541)
glIndexf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:542)
glIndexfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:543)
glIndexi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:544)
glIndexiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:545)
glIndexs (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:546)
glIndexsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:547)
glIndexub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:548)
glIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:549)
glInitNames (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:550)
glInterleavedArrays (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:551)
glIsList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:552)
glLightModelf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:553)
glLightModelfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:554)
glLightModeli (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:555)
glLightModeliv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:556)
glLightf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:557)
glLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:558)
glLighti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:559)
glLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:560)
glLineStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:561)
glListBase (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:562)
glLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:563)
glLoadMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:564)
glLoadMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:565)
glLoadName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:566)
glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567)
glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568)
glMap1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:569)
glMap1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:570)
glMap2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:571)
glMap2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:572)
glMapGrid1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:573)
glMapGrid1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:574)
glMapGrid2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:575)
glMapGrid2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:576)
glMaterialf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:577)
glMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:578)
glMateriali (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:579)
glMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:580)
glMatrixMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:581)
glMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:582)
glMultMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:583)
glMultMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:584)
glMultTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:585)
glMultTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:586)
glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587)
glMultiTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:588)
glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589)
glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590)
glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591)
glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592)
glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593)
glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594)
glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595)
glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596)
glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597)
glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598)
glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599)
glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600)
glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601)
glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602)
glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603)
glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604)
glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605)
glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606)
glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607)
glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608)
glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609)
glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610)
glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611)
glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612)
glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613)
glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614)
glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615)
glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616)
glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617)
glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618)
glNewList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:619)
glNormal3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:620)
glNormal3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:621)
glNormal3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:622)
glNormal3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:623)
glNormal3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:624)
glNormal3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:625)
glNormal3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:626)
glNormal3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:627)
glNormal3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:628)
glNormal3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:629)
glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630)
glOrtho (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:631)
glPassThrough (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:632)
glPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:633)
glPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:634)
glPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:635)
glPixelTransferf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:636)
glPixelTransferi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:637)
glPixelZoom (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:638)
glPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:639)
glPopAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:640)
glPopClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:641)
glPopMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:642)
glPopName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:643)
glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644)
glPushAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:645)
glPushClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:646)
glPushMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:647)
glPushName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:648)
glRasterPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:649)
glRasterPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:650)
glRasterPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:651)
glRasterPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:652)
glRasterPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:653)
glRasterPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:654)
glRasterPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:655)
glRasterPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:656)
glRasterPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:657)
glRasterPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:658)
glRasterPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:659)
glRasterPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:660)
glRasterPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:661)
glRasterPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:662)
glRasterPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:663)
glRasterPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:664)
glRasterPos4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:665)
glRasterPos4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:666)
glRasterPos4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:667)
glRasterPos4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:668)
glRasterPos4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:669)
glRasterPos4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:670)
glRasterPos4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:671)
glRasterPos4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:672)
glRectd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:673)
glRectdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:674)
glRectf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:675)
glRectfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:676)
glRecti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:677)
glRectiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:678)
glRects (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:679)
glRectsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:680)
glRenderMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:681)
glResetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:682)
glResetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:683)
glRotated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:684)
glRotatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:685)
glSamplePass (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:686)
glScaled (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:687)
glScalef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:688)
glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689)
glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690)
glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691)
glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692)
glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693)
glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694)
glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695)
glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696)
glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697)
glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698)
glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699)
glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700)
glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701)
glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702)
glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703)
glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704)
glSecondaryColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:705)
glSelectBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:706)
glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707)
glShadeModel (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:708)
glTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:709)
glTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:710)
glTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:711)
glTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:712)
glTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:713)
glTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:714)
glTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:715)
glTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:716)
glTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:717)
glTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:718)
glTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:719)
glTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:720)
glTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:721)
glTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:722)
glTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:723)
glTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:724)
glTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:725)
glTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:726)
glTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:727)
glTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:728)
glTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:729)
glTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:730)
glTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:731)
glTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:732)
glTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:733)
glTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:734)
glTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:735)
glTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:736)
glTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:737)
glTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:738)
glTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:739)
glTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:740)
glTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:741)
glTexEnvf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:742)
glTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:743)
glTexEnvi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:744)
glTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:745)
glTexGend (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:746)
glTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:747)
glTexGenf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:748)
glTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:749)
glTexGeni (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:750)
glTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:751)
glTranslated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:752)
glTranslatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:753)
glVertex2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:754)
glVertex2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:755)
glVertex2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:756)
glVertex2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:757)
glVertex2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:758)
glVertex2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:759)
glVertex2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:760)
glVertex2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:761)
glVertex3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:762)
glVertex3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:763)
glVertex3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:764)
glVertex3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:765)
glVertex3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:766)
glVertex3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:767)
glVertex3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:768)
glVertex3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:769)
glVertex4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:770)
glVertex4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:771)
glVertex4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:772)
glVertex4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:773)
glVertex4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:774)
glVertex4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:775)
glVertex4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:776)
glVertex4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:777)
glVertexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:778)
glWindowPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:779)
glWindowPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:780)
glWindowPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:781)
glWindowPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:782)
glWindowPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:783)
glWindowPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:784)
glWindowPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:785)
glWindowPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:786)
glWindowPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:787)
glWindowPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:788)
glWindowPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:789)
glWindowPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:790)
glWindowPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:791)
glWindowPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:792)
glWindowPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:793)
glWindowPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:794)
0% ( 3 /888) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility'
Missing documentation for:
glAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:413)
glAlphaFunc (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:414)
glAreTexturesResident (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:415)
glArrayElement (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:416)
glBegin (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:417)
glBitmap (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:418)
glCallList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:419)
glCallLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:420)
glClearAccum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:421)
glClearIndex (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:422)
glClientActiveTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:423)
glClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:424)
glColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:425)
glColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:426)
glColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:427)
glColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:428)
glColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:429)
glColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:430)
glColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:431)
glColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:432)
glColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:433)
glColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:434)
glColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:435)
glColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:436)
glColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:437)
glColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:438)
glColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:439)
glColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:440)
glColor4b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:441)
glColor4bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:442)
glColor4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:443)
glColor4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:444)
glColor4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:445)
glColor4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:446)
glColor4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:447)
glColor4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:448)
glColor4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:449)
glColor4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:450)
glColor4ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:451)
glColor4ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:452)
glColor4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:453)
glColor4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:454)
glColor4us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:455)
glColor4usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:456)
glColorMaterial (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:457)
glColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:458)
glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
glColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:460)
glColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:461)
glColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:462)
glConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:463)
glConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:464)
glConvolutionParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:465)
glConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:466)
glConvolutionParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:467)
glConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:468)
glCopyColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:469)
glCopyColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:470)
glCopyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:471)
glCopyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:472)
glCopyPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:473)
glDeleteLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:474)
glDisableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:475)
glDrawPixels (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:476)
glEdgeFlag (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:477)
glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478)
glEdgeFlagv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:479)
glEnableClientState (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:480)
glEnd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:481)
glEndList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:482)
glEvalCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:483)
glEvalCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:484)
glEvalCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:485)
glEvalCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:486)
glEvalCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:487)
glEvalCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:488)
glEvalCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:489)
glEvalCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:490)
glEvalMesh1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:491)
glEvalMesh2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:492)
glEvalPoint1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:493)
glEvalPoint2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:494)
glFeedbackBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:495)
glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496)
glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497)
glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498)
glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499)
glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500)
glFogf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:501)
glFogfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:502)
glFogi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:503)
glFogiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:504)
glFrustum (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:505)
glGenLists (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:506)
glGetClipPlane (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:507)
glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508)
glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509)
glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510)
glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511)
glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512)
glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513)
glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514)
glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515)
glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516)
glGetLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:517)
glGetLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:518)
glGetMapdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:519)
glGetMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:520)
glGetMapiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:521)
glGetMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:522)
glGetMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:523)
glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524)
glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525)
glGetMinmaxParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:526)
glGetPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:527)
glGetPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:528)
glGetPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:529)
glGetPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:530)
glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531)
glGetTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:532)
glGetTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:533)
glGetTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:534)
glGetTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:535)
glGetTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:536)
glHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:537)
glIndexMask (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:538)
glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539)
glIndexd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:540)
glIndexdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:541)
glIndexf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:542)
glIndexfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:543)
glIndexi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:544)
glIndexiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:545)
glIndexs (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:546)
glIndexsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:547)
glIndexub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:548)
glIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:549)
glInitNames (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:550)
glInterleavedArrays (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:551)
glIsList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:552)
glLightModelf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:553)
glLightModelfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:554)
glLightModeli (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:555)
glLightModeliv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:556)
glLightf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:557)
glLightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:558)
glLighti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:559)
glLightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:560)
glLineStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:561)
glListBase (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:562)
glLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:563)
glLoadMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:564)
glLoadMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:565)
glLoadName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:566)
glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567)
glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568)
glMap1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:569)
glMap1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:570)
glMap2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:571)
glMap2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:572)
glMapGrid1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:573)
glMapGrid1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:574)
glMapGrid2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:575)
glMapGrid2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:576)
glMaterialf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:577)
glMaterialfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:578)
glMateriali (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:579)
glMaterialiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:580)
glMatrixMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:581)
glMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:582)
glMultMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:583)
glMultMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:584)
glMultTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:585)
glMultTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:586)
glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587)
glMultiTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:588)
glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589)
glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590)
glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591)
glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592)
glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593)
glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594)
glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595)
glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596)
glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597)
glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598)
glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599)
glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600)
glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601)
glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602)
glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603)
glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604)
glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605)
glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606)
glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607)
glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608)
glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609)
glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610)
glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611)
glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612)
glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613)
glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614)
glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615)
glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616)
glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617)
glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618)
glNewList (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:619)
glNormal3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:620)
glNormal3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:621)
glNormal3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:622)
glNormal3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:623)
glNormal3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:624)
glNormal3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:625)
glNormal3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:626)
glNormal3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:627)
glNormal3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:628)
glNormal3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:629)
glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630)
glOrtho (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:631)
glPassThrough (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:632)
glPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:633)
glPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:634)
glPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:635)
glPixelTransferf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:636)
glPixelTransferi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:637)
glPixelZoom (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:638)
glPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:639)
glPopAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:640)
glPopClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:641)
glPopMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:642)
glPopName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:643)
glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644)
glPushAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:645)
glPushClientAttrib (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:646)
glPushMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:647)
glPushName (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:648)
glRasterPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:649)
glRasterPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:650)
glRasterPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:651)
glRasterPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:652)
glRasterPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:653)
glRasterPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:654)
glRasterPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:655)
glRasterPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:656)
glRasterPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:657)
glRasterPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:658)
glRasterPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:659)
glRasterPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:660)
glRasterPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:661)
glRasterPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:662)
glRasterPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:663)
glRasterPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:664)
glRasterPos4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:665)
glRasterPos4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:666)
glRasterPos4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:667)
glRasterPos4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:668)
glRasterPos4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:669)
glRasterPos4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:670)
glRasterPos4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:671)
glRasterPos4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:672)
glRectd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:673)
glRectdv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:674)
glRectf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:675)
glRectfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:676)
glRecti (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:677)
glRectiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:678)
glRects (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:679)
glRectsv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:680)
glRenderMode (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:681)
glResetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:682)
glResetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:683)
glRotated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:684)
glRotatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:685)
glSamplePass (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:686)
glScaled (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:687)
glScalef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:688)
glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689)
glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690)
glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691)
glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692)
glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693)
glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694)
glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695)
glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696)
glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697)
glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698)
glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699)
glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700)
glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701)
glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702)
glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703)
glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704)
glSecondaryColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:705)
glSelectBuffer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:706)
glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707)
glShadeModel (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:708)
glTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:709)
glTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:710)
glTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:711)
glTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:712)
glTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:713)
glTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:714)
glTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:715)
glTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:716)
glTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:717)
glTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:718)
glTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:719)
glTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:720)
glTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:721)
glTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:722)
glTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:723)
glTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:724)
glTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:725)
glTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:726)
glTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:727)
glTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:728)
glTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:729)
glTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:730)
glTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:731)
glTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:732)
glTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:733)
glTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:734)
glTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:735)
glTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:736)
glTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:737)
glTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:738)
glTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:739)
glTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:740)
glTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:741)
glTexEnvf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:742)
glTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:743)
glTexEnvi (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:744)
glTexEnviv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:745)
glTexGend (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:746)
glTexGendv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:747)
glTexGenf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:748)
glTexGenfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:749)
glTexGeni (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:750)
glTexGeniv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:751)
glTranslated (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:752)
glTranslatef (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:753)
glVertex2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:754)
glVertex2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:755)
glVertex2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:756)
glVertex2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:757)
glVertex2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:758)
glVertex2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:759)
glVertex2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:760)
glVertex2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:761)
glVertex3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:762)
glVertex3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:763)
glVertex3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:764)
glVertex3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:765)
glVertex3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:766)
glVertex3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:767)
glVertex3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:768)
glVertex3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:769)
glVertex4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:770)
glVertex4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:771)
glVertex4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:772)
glVertex4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:773)
glVertex4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:774)
glVertex4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:775)
glVertex4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:776)
glVertex4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:777)
glVertexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:778)
glWindowPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:779)
glWindowPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:780)
glWindowPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:781)
glWindowPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:782)
glWindowPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:783)
glWindowPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:784)
glWindowPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:785)
glWindowPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:786)
glWindowPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:787)
glWindowPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:788)
glWindowPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:789)
glWindowPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:790)
glWindowPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:791)
glWindowPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:792)
glWindowPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:793)
glWindowPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:794)
gl_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:21)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:24)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:27)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:30)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:33)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:36)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:39)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:42)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:45)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:48)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:51)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:54)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:57)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:60)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:63)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:72)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:75)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:90)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:93)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:102)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:105)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:108)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:111)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:114)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:117)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:120)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:123)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:126)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:129)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:132)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:135)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:138)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:141)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:144)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:147)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:150)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:153)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:156)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:159)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:162)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:165)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:177)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:180)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:183)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:186)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:189)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:192)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:195)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:198)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:201)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:204)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:207)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213)
gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:231)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:234)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:237)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:240)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:243)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:246)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:249)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:255)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:261)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:282)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:300)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:303)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:327)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:330)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:339)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:363)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:366)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:369)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:372)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:378)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:381)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:384)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:387)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:390)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:393)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:396)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:399)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:402)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:408)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:411)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:414)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:417)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:420)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:426)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:429)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:438)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:441)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447)
gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:459)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:462)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:465)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:468)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:471)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:474)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:480)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:483)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:486)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:489)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:492)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:498)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:501)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:504)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:528)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:531)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:534)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:537)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:540)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:543)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:546)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:549)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:552)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:555)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:558)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:561)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:567)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:570)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:573)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:576)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:579)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:582)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618)
gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:633)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:636)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:639)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:642)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:645)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:648)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:651)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:672)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:675)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:678)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:681)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:684)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:687)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:690)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:693)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:696)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:699)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:702)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:708)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:711)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:714)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:717)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:720)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:723)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:726)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:729)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:732)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:735)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:738)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:741)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:744)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:747)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:750)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:753)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:786)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:789)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:792)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:795)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:798)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:801)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:804)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:807)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:810)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:813)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:816)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:819)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:822)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:825)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:828)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:831)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:834)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:837)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:840)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:843)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:846)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:849)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:852)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:855)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:858)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:861)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:864)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:867)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:870)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:873)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:882)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:885)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:888)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:891)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:894)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:897)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:900)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:906)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:921)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:924)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:927)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:933)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:939)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:942)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:945)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951)
gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:969)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:972)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:993)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:996)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:999)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1002)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1005)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1008)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1011)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1014)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1017)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1020)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1023)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1026)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1029)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1032)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1035)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1038)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1041)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1044)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1047)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1050)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1053)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1056)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1059)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1062)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1065)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1077)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1080)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1086)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1089)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1092)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1095)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1098)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1101)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1104)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1110)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1113)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1116)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1119)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1122)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1125)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1128)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1131)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1134)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1143)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1149)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1161)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1170)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1173)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1176)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1179)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1182)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1185)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1188)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1191)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1194)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1197)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1200)
gl_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1203)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1206)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1209)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1212)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1215)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1221)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1224)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1227)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1230)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1233)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1236)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
gl_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1242)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1245)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1251)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1257)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1260)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1263)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1266)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1269)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1272)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1275)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1278)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1281)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1284)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1287)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1290)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1293)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1296)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1299)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1302)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1323)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1326)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1329)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1332)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1335)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1338)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1341)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1344)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1347)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1350)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1353)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1356)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1359)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1362)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1365)
gl_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1368)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1371)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1374)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1377)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1380)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1383)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1386)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1389)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1392)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1395)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1398)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1401)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1404)
gl_TEXTURE_COORD_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1407)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1410)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1413)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1416)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1419)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1422)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1425)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1428)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1431)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1434)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1437)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1440)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1443)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1446)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1449)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1452)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1455)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1458)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1461)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1467)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1470)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1473)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1476)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1479)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1482)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1485)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1488)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1491)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1494)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1497)
gl_VERTEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1500)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1503)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1506)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1509)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1512)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1518)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1521)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1524)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1527)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix'
Missing documentation for:
glLoadTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:568)
glLoadTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:567)
glMultTransposeMatrixf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:586)
glMultTransposeMatrixd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:585)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1479)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1482)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1485)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1476)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd'
Missing documentation for:
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos'
Missing documentation for:
glWindowPos2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:779)
glWindowPos2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:781)
glWindowPos2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:783)
glWindowPos2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:785)
glWindowPos2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:780)
glWindowPos2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:782)
glWindowPos2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:784)
glWindowPos2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:786)
glWindowPos3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:787)
glWindowPos3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:789)
glWindowPos3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:791)
glWindowPos3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:793)
glWindowPos3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:788)
glWindowPos3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:790)
glWindowPos3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:792)
glWindowPos3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:794)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
Missing documentation for:
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram'
Missing documentation for:
glHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:537)
glResetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:682)
glGetHistogram (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:514)
glGetHistogramParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:516)
glGetHistogramParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:515)
glMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:582)
glResetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:683)
glGetMinmax (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:524)
glGetMinmaxParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:526)
glGetMinmaxParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:525)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:585)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1182)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:609)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:594)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:603)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:597)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:591)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:588)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:600)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:606)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:912)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:915)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:918)
8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution'
Missing documentation for:
glConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:463)
glConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:464)
glCopyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:471)
glCopyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:472)
glGetConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:511)
glSeparableFilter2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:707)
glGetSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:531)
glConvolutionParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:467)
glConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:468)
glConvolutionParameterf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:465)
glConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:466)
glGetConvolutionParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:513)
glGetConvolutionParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:512)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:333)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:336)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1275)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:342)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:348)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:345)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1206)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:351)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:357)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:354)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:879)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:876)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1161)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1155)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1146)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1140)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1158)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1152)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1143)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1137)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
Missing documentation for:
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1230)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable'
Missing documentation for:
glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
glCopyColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:469)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
Missing documentation for:
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:705)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1287)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1278)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor'
Missing documentation for:
glSecondaryColor3b (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:689)
glSecondaryColor3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:697)
glSecondaryColor3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:695)
glSecondaryColor3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:693)
glSecondaryColor3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:691)
glSecondaryColor3ub (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:699)
glSecondaryColor3us (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:703)
glSecondaryColor3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:701)
glSecondaryColor3bv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:690)
glSecondaryColor3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:698)
glSecondaryColor3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:696)
glSecondaryColor3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:694)
glSecondaryColor3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:692)
glSecondaryColor3ubv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:700)
glSecondaryColor3usv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:704)
glSecondaryColor3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:702)
glSecondaryColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:705)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:405)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1257)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1263)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1260)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1254)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1248)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord'
Missing documentation for:
glFogCoordf (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:499)
glFogCoordd (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:497)
glFogCoordfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:500)
glFogCoorddv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:498)
glFogCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:496)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:525)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:375)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:522)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:519)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:516)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:510)
9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
Missing documentation for:
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd'
Missing documentation for:
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:432)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:435)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
Missing documentation for:
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
3% ( 3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject'
Missing documentation for:
glIsRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:457)
glBindRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:324)
glDeleteRenderbuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:366)
glGenRenderbuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:400)
glRenderbufferStorage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:480)
glRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:481)
glGetRenderbufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:426)
glIsFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:454)
glBindFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:323)
glDeleteFramebuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:363)
glGenFramebuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:398)
glCheckFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:335)
glFramebufferTexture1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:392)
glFramebufferTexture2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:393)
glFramebufferTexture3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:394)
glFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:395)
glFramebufferRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:391)
glGetFramebufferAttachmentParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:418)
glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332)
glGenerateMipmap (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:403)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:560)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1175)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1562)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1568)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1571)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1565)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1208)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1193)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1196)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1199)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1190)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1184)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1178)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1187)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1205)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:584)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:581)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:599)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:593)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:569)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:572)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:587)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:578)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:566)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:563)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:575)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:590)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1496)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:608)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:612)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:203)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:206)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:227)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:230)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:233)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:236)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:239)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:242)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:245)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:248)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:209)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:212)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:215)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:218)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:221)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:224)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:356)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1520)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:392)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:605)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:611)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:617)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:614)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:623)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:632)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:629)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:602)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1181)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:827)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:851)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:725)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
Missing documentation for:
glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60)
glFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:61)
glFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:395)
glFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:62)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:91)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100)
gl_MAX_GEOMETRY_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:103)
gl_MAX_VERTEX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:106)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:109)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:112)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:115)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:875)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary'
Missing documentation for:
glGetProgramBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:40)
glProgramBinary (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:41)
glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:43)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:46)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:49)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs:52)
12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4'
Missing documentation for:
glProgramParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:60)
glFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:61)
glFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:62)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:91)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79)
gl_MAX_GEOMETRY_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:103)
gl_MAX_VERTEX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:106)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:109)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:112)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:115)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76)
7% ( 3 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev'
Missing documentation for:
glVertexAttribP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:77)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:78)
glVertexAttribP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:79)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:80)
glVertexAttribP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:81)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:82)
glVertexAttribP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:83)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:84)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:85)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:86)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:87)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:88)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:89)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:90)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:91)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:92)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:93)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:94)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:95)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:96)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:97)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:98)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:99)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:100)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:101)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:102)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:103)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:104)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:105)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:106)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:107)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:108)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:109)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:110)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:111)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:112)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:113)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:114)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1940)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs:116)
7% ( 3 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
Missing documentation for:
glPatchParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:74)
glPatchParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:75)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:77)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:80)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:83)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:86)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:89)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:92)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:95)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:98)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:101)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1883)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:104)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1197)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:491)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:107)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:110)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:161)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:335)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:113)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:116)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:119)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:122)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:125)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:128)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:131)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:134)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:137)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:140)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:143)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:146)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:149)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:152)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:155)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:158)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:161)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:164)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:167)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs:170)
12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit'
Missing documentation for:
glVertexAttribL1d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:60)
glVertexAttribL2d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:61)
glVertexAttribL3d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:62)
glVertexAttribL4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:63)
glVertexAttribL1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:64)
glVertexAttribL2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:65)
glVertexAttribL3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:66)
glVertexAttribL4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:67)
glVertexAttribLPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:68)
glGetVertexAttribLdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs:69)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1289)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:84)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:87)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:90)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:93)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:96)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:99)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:102)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:105)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:108)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:111)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:114)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs:117)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil'
Missing documentation for:
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:350)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1844)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent'
Missing documentation for:
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1316)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1943)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1841)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial'
Missing documentation for:
glIndexMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:35)
gl_INDEX_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:37)
gl_INDEX_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:40)
gl_INDEX_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs:43)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal'
Missing documentation for:
glTextureNormal (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:34)
gl_PERTURB (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:36)
gl_TEXTURE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs:39)
8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame'
Missing documentation for:
glTangent3b (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:68)
glTangent3d (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:69)
glTangent3f (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:70)
glTangent3i (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:71)
glTangent3s (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:72)
glTangent3bv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:73)
glTangent3dv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:74)
glTangent3fv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:75)
glTangent3iv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:76)
glTangent3sv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:77)
glBinormal3b (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:78)
glBinormal3d (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:79)
glBinormal3f (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:80)
glBinormal3i (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:81)
glBinormal3s (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:82)
glBinormal3bv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:83)
glBinormal3dv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:84)
glBinormal3fv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:85)
glBinormal3iv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:86)
glBinormal3sv (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:87)
glTangentPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:88)
glBinormalPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:89)
gl_TANGENT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:91)
gl_BINORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:94)
gl_CURRENT_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:97)
gl_CURRENT_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:100)
gl_TANGENT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:103)
gl_TANGENT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:106)
gl_BINORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:109)
gl_BINORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:112)
gl_TANGENT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:115)
gl_BINORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:118)
gl_MAP1_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:121)
gl_MAP2_TANGENT (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:124)
gl_MAP1_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:127)
gl_MAP2_BINORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs:130)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide'
Missing documentation for:
glActiveStencilFace (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:34)
gl_STENCIL_TEST_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:36)
gl_ACTIVE_STENCIL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs:39)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest'
Missing documentation for:
glDepthBounds (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:34)
gl_DEPTH_BOUNDS_TEST (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:36)
gl_DEPTH_BOUNDS (src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs:39)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag'
Missing documentation for:
glStencilClearTag (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:35)
gl_STENCIL_TAG_BITS (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:37)
gl_STENCIL_CLEAR_TAG_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs:40)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters'
Missing documentation for:
glProgramEnvParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs:34)
glProgramLocalParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs:35)
42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
Missing documentation for:
glUniformBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:41)
glGetUniformBufferSize (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:42)
glGetUniformOffset (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:43)
gl_MAX_VERTEX_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:45)
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:48)
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:51)
gl_MAX_BINDABLE_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs:54)
9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger'
Missing documentation for:
glClearColorIi (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:62)
glClearColorIui (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:63)
gl_ALPHA32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:65)
gl_INTENSITY32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:68)
gl_LUMINANCE32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:71)
gl_LUMINANCE_ALPHA32UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:74)
gl_ALPHA16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:77)
gl_INTENSITY16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:80)
gl_LUMINANCE16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:83)
gl_LUMINANCE_ALPHA16UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:86)
gl_ALPHA8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:89)
gl_INTENSITY8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:92)
gl_LUMINANCE8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:95)
gl_LUMINANCE_ALPHA8UI (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:98)
gl_ALPHA32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:101)
gl_INTENSITY32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:104)
gl_LUMINANCE32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:107)
gl_LUMINANCE_ALPHA32I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:110)
gl_ALPHA16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:113)
gl_INTENSITY16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:116)
gl_LUMINANCE16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:119)
gl_LUMINANCE_ALPHA16I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:122)
gl_ALPHA8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:125)
gl_INTENSITY8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:128)
gl_LUMINANCE8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:131)
gl_LUMINANCE_ALPHA8I (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:134)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:96)
gl_LUMINANCE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:137)
gl_LUMINANCE_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs:140)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange'
Missing documentation for:
glVertexArrayRange (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:40)
glFlushVertexArrayRange (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:41)
gl_VERTEX_ARRAY_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:43)
gl_VERTEX_ARRAY_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:46)
gl_VERTEX_ARRAY_RANGE_VALID (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:49)
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:52)
gl_VERTEX_ARRAY_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs:55)
6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners'
Missing documentation for:
glCombinerParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:99)
glCombinerParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:100)
glCombinerParameterf (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:101)
glCombinerParameteri (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:102)
glCombinerInput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:103)
glCombinerOutput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:104)
glFinalCombinerInput (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:105)
glGetCombinerInputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:106)
glGetCombinerInputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:107)
glGetCombinerOutputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:108)
glGetCombinerOutputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:109)
glGetFinalCombinerInputParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:110)
glGetFinalCombinerInputParameteriv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:111)
gl_REGISTER_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:113)
gl_COMBINER0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:116)
gl_COMBINER1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:119)
gl_COMBINER2 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:122)
gl_COMBINER3 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:125)
gl_COMBINER4 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:128)
gl_COMBINER5 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:131)
gl_COMBINER6 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:134)
gl_COMBINER7 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:137)
gl_VARIABLE_A (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:140)
gl_VARIABLE_B (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:143)
gl_VARIABLE_C (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:146)
gl_VARIABLE_D (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:149)
gl_VARIABLE_E (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:152)
gl_VARIABLE_F (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:155)
gl_VARIABLE_G (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:158)
gl_CONSTANT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:161)
gl_CONSTANT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:164)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:495)
gl_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:172)
gl_SPARE0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:175)
gl_SPARE1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:178)
gl_UNSIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:181)
gl_UNSIGNED_INVERT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:184)
gl_EXPAND_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:187)
gl_EXPAND_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:190)
gl_HALF_BIAS_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:193)
gl_HALF_BIAS_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:196)
gl_SIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:199)
gl_SIGNED_NEGATE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:202)
gl_E_TIMES_F (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:205)
gl_SPARE0_PLUS_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:208)
gl_SCALE_BY_TWO (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:211)
gl_SCALE_BY_FOUR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:214)
gl_SCALE_BY_ONE_HALF (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:217)
gl_BIAS_BY_NEGATIVE_ONE_HALF (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:220)
gl_DISCARD (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:223)
gl_COMBINER_INPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:226)
gl_COMBINER_MAPPING (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:229)
gl_COMBINER_COMPONENT_USAGE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:232)
gl_COMBINER_AB_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:235)
gl_COMBINER_CD_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:238)
gl_COMBINER_MUX_SUM (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:241)
gl_COMBINER_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:244)
gl_COMBINER_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:247)
gl_COMBINER_AB_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:250)
gl_COMBINER_CD_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:253)
gl_COMBINER_SUM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:256)
gl_NUM_GENERAL_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:259)
gl_COLOR_SUM_CLAMP (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:262)
gl_MAX_GENERAL_COMBINERS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:265)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
Missing documentation for:
glGenFences (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:42)
glDeleteFences (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:43)
glSetFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:44)
glTestFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:45)
glFinishFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:46)
glIsFence (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:47)
glGetFenceiv (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:48)
gl_ALL_COMPLETED (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:50)
gl_FENCE_STATUS (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:53)
gl_FENCE_CONDITION (src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs:56)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2'
Missing documentation for:
glCombinerStageParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:47)
glGetCombinerStageParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:48)
gl_PER_STAGE_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs:50)
gl_CONSTANT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:161)
gl_CONSTANT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:164)
gl_COMBINER0 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:116)
gl_COMBINER1 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:119)
gl_COMBINER2 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:122)
gl_COMBINER3 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:125)
gl_COMBINER4 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:128)
gl_COMBINER5 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:131)
gl_COMBINER6 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:134)
gl_COMBINER7 (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:137)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery'
Missing documentation for:
glGenOcclusionQueries (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:46)
glDeleteOcclusionQueries (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:47)
glIsOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:48)
glBeginOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:49)
glEndOcclusionQuery (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:50)
glGetOcclusionQueryiv (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:51)
glGetOcclusionQueryuiv (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:52)
gl_OCCLUSION_TEST (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:54)
gl_OCCLUSION_TEST_RESULT (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:57)
gl_PIXEL_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:60)
gl_CURRENT_OCCLUSION_QUERY_ID (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:63)
gl_PIXEL_COUNT (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:66)
gl_PIXEL_COUNT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs:69)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart'
Missing documentation for:
glPrimitiveRestart (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:38)
glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:39)
gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:41)
gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs:44)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage'
Missing documentation for:
glRenderbufferStorageMultisampleCoverage (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:37)
gl_RENDERBUFFER_COVERAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:39)
gl_RENDERBUFFER_COLOR_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:42)
gl_MAX_MULTISAMPLE_COVERAGE_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:45)
gl_MULTISAMPLE_COVERAGE_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs:48)
2% ( 3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering'
Missing documentation for:
glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:211)
glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:212)
glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:213)
glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:214)
glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:215)
glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:216)
glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:217)
glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:218)
glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:219)
glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:220)
glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:221)
glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:222)
glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:223)
glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:224)
glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:225)
glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:226)
glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:227)
glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:228)
glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:229)
glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:230)
glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:231)
glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:232)
glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:233)
glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:234)
glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:235)
glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:236)
glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:237)
glPathTexGenNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:238)
glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:239)
glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:240)
glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:241)
glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:242)
glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:243)
glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:244)
glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:245)
glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:246)
glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:247)
glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:248)
glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:249)
glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:250)
glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:251)
glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:252)
glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:253)
glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:254)
glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:255)
glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:256)
glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:257)
glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:258)
glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:259)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:264)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:267)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:270)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:273)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:276)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:279)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:282)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:285)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:288)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:291)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:294)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:297)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:300)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:303)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:306)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:309)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:312)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:315)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:318)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:321)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:324)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:327)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:330)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:333)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:336)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:339)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:342)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:345)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:348)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:351)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:354)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:357)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:360)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:363)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:367)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:370)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:375)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:378)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:381)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:386)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:389)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:395)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:398)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:401)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:404)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:407)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:410)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:413)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:416)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:419)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:422)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:425)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:428)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:431)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:434)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:437)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:442)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:445)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:450)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:453)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:458)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:463)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:466)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:472)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:475)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:478)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:481)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:484)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:487)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:490)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:493)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:500)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:503)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:507)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:512)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:515)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:518)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:521)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:524)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:527)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:535)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:538)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:541)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:544)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:547)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:550)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:556)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:559)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:563)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:566)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:571)
gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:574)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:577)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:580)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:583)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:586)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:589)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:592)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:597)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:600)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:603)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:606)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:609)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:612)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:615)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:618)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:621)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:624)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:627)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:630)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:633)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:636)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:639)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:642)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:645)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:648)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:651)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:654)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:657)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:660)
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:664)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:667)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:670)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:675)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:678)
gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:681)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs:684)
24% ( 7 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync'
Missing documentation for:
glFenceSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:58)
glIsSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:59)
glDeleteSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:60)
glClientWaitSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:61)
glWaitSync (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:62)
glGetInteger64v (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:63)
glGetSynciv (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:64)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:66)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:69)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:72)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:75)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:78)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:81)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:84)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:87)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:90)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:93)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:96)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:99)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:102)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:105)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs:108)
94% ( 15 / 16) in 'Graphics.Rendering.OpenGL.Raw.Core32'
Missing documentation for:
glGetInteger64i_v (src/Graphics/Rendering/OpenGL/Raw/Core32.hs:57)
27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange'
Missing documentation for:
glMapBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:465)
glFlushMappedBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:390)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:806)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:812)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:803)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:800)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:797)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:809)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange'
Missing documentation for:
glBufferParameteri (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:39)
glFlushMappedBufferRange (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:390)
gl__BUFFER_SERIALIZED_MODIFY (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:41)
gl_BUFFER_FLUSHING_UNMAP (src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs:44)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
Missing documentation for:
glBindVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:326)
glDeleteVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:369)
glGenVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:402)
glIsVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:460)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject'
Missing documentation for:
glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs:40)
glDeleteVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:369)
glGenVertexArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:402)
glIsVertexArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:460)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2021)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE'
4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture'
Missing documentation for:
glActiveTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:315)
glClientActiveTexture (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:423)
glMultiTexCoord1d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:587)
glMultiTexCoord1dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:588)
glMultiTexCoord1f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:589)
glMultiTexCoord1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:590)
glMultiTexCoord1i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:591)
glMultiTexCoord1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:592)
glMultiTexCoord1s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:593)
glMultiTexCoord1sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:594)
glMultiTexCoord2d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:595)
glMultiTexCoord2dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:596)
glMultiTexCoord2f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:597)
glMultiTexCoord2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:598)
glMultiTexCoord2i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:599)
glMultiTexCoord2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:600)
glMultiTexCoord2s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:601)
glMultiTexCoord2sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:602)
glMultiTexCoord3d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:603)
glMultiTexCoord3dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:604)
glMultiTexCoord3f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:605)
glMultiTexCoord3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:606)
glMultiTexCoord3i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:607)
glMultiTexCoord3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:608)
glMultiTexCoord3s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:609)
glMultiTexCoord3sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:610)
glMultiTexCoord4d (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:611)
glMultiTexCoord4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:612)
glMultiTexCoord4f (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:613)
glMultiTexCoord4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:614)
glMultiTexCoord4i (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:615)
glMultiTexCoord4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:616)
glMultiTexCoord4s (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:617)
glMultiTexCoord4sv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:618)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:26)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:174)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:909)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample'
Missing documentation for:
glSampleCoverage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:482)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1430)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1439)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1445)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1442)
14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
Missing documentation for:
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:966)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1218)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1745)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1787)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1778)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1790)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1781)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1793)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1784)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:833)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression'
Missing documentation for:
glCompressedTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:350)
glCompressedTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:349)
glCompressedTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:348)
glCompressedTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:353)
glCompressedTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:352)
glCompressedTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:351)
glGetCompressedTexImage (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:413)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:306)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:312)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:315)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:309)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:278)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:281)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1772)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1769)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1766)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:941)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:299)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
Missing documentation for:
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:167)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters'
Missing documentation for:
glPointParameterf (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:470)
glPointParameterfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:471)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1068)
5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend'
Missing documentation for:
glWeightbv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:84)
glWeightsv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:85)
glWeightiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:86)
glWeightfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:87)
glWeightdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:88)
glWeightubv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:89)
glWeightusv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:90)
glWeightuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:91)
glWeightPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:92)
glVertexBlend (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:93)
gl_MAX_VERTEX_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:95)
gl_ACTIVE_VERTEX_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:98)
gl_WEIGHT_SUM_UNITY (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:101)
gl_VERTEX_BLEND (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:104)
gl_MODELVIEW0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107)
gl_MODELVIEW1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110)
gl_MODELVIEW2 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:113)
gl_MODELVIEW3 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:116)
gl_MODELVIEW4 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:119)
gl_MODELVIEW5 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:122)
gl_MODELVIEW6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:125)
gl_MODELVIEW7 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:128)
gl_MODELVIEW8 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:131)
gl_MODELVIEW9 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:134)
gl_MODELVIEW10 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:137)
gl_MODELVIEW11 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:140)
gl_MODELVIEW12 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:143)
gl_MODELVIEW13 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:146)
gl_MODELVIEW14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:149)
gl_MODELVIEW15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:152)
gl_MODELVIEW16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:155)
gl_MODELVIEW17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:158)
gl_MODELVIEW18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:161)
gl_MODELVIEW19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:164)
gl_MODELVIEW20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:167)
gl_MODELVIEW21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:170)
gl_MODELVIEW22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:173)
gl_MODELVIEW23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:176)
gl_MODELVIEW24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:179)
gl_MODELVIEW25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:182)
gl_MODELVIEW26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:185)
gl_MODELVIEW27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:188)
gl_MODELVIEW28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:191)
gl_MODELVIEW29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:194)
gl_MODELVIEW30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:197)
gl_MODELVIEW31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:200)
gl_CURRENT_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:203)
gl_WEIGHT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:206)
gl_WEIGHT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:209)
gl_WEIGHT_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:212)
gl_WEIGHT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:215)
gl_WEIGHT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:218)
16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
Missing documentation for:
glVertexWeightf (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:49)
glVertexWeightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:50)
glVertexWeightPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:51)
gl_VERTEX_WEIGHTING (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:53)
gl_MODELVIEW0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:107)
gl_MODELVIEW1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs:110)
gl_MODELVIEW0_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:56)
gl_MODELVIEW1_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:59)
gl_CURRENT_VERTEX_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:62)
gl_VERTEX_WEIGHT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:65)
gl_VERTEX_WEIGHT_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:68)
gl_VERTEX_WEIGHT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:71)
gl_VERTEX_WEIGHT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:74)
gl_MODELVIEW0_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:77)
gl_MODELVIEW1_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:80)
gl_VERTEX_WEIGHT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs:83)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette'
Missing documentation for:
glCurrentPaletteMatrix (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:47)
glMatrixIndexubv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:48)
glMatrixIndexusv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:49)
glMatrixIndexuiv (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:50)
glMatrixIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:51)
gl_MATRIX_PALETTE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:53)
gl_MAX_MATRIX_PALETTE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:56)
gl_MAX_PALETTE_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:59)
gl_CURRENT_PALETTE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:62)
gl_MATRIX_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:65)
gl_CURRENT_MATRIX_INDEX (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:68)
gl_MATRIX_INDEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:71)
gl_MATRIX_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:74)
gl_MATRIX_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:77)
gl_MATRIX_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs:80)
6% ( 2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
Missing documentation for:
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:288)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:294)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:291)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1308)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1314)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1320)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1305)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1311)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1317)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:978)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:984)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:990)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:975)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:981)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:987)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1239)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:99)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:930)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:66)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:69)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:669)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1365)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1607)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:324)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1164)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1493)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:965)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1487)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:962)
6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar'
Missing documentation for:
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1610)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1613)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1616)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1619)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1622)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1625)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1628)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1631)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1634)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1637)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1640)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1643)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1646)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1649)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1652)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1655)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1658)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1661)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1664)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1667)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1670)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1673)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1676)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1679)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1682)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1685)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1688)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1691)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1694)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1697)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1700)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1703)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
Missing documentation for:
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:902)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
Missing documentation for:
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:368)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:371)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:374)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:377)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1799)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:423)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
Missing documentation for:
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1763)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1760)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:297)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
Missing documentation for:
gl_TEXTURE_COMPARE_FAIL_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs:23)
2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
Missing documentation for:
glVertexAttrib1s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:544)
glVertexAttrib1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:542)
glVertexAttrib1d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:540)
glVertexAttrib2s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:550)
glVertexAttrib2f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:548)
glVertexAttrib2d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:546)
glVertexAttrib3s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:556)
glVertexAttrib3f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:554)
glVertexAttrib3d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:552)
glVertexAttrib4s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:571)
glVertexAttrib4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:568)
glVertexAttrib4d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:566)
glVertexAttrib4Nub (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:561)
glVertexAttrib1sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:545)
glVertexAttrib1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:543)
glVertexAttrib1dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:541)
glVertexAttrib2sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:551)
glVertexAttrib2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:549)
glVertexAttrib2dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:547)
glVertexAttrib3sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:557)
glVertexAttrib3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:555)
glVertexAttrib3dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:553)
glVertexAttrib4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:565)
glVertexAttrib4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:572)
glVertexAttrib4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:570)
glVertexAttrib4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:573)
glVertexAttrib4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:575)
glVertexAttrib4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:574)
glVertexAttrib4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:569)
glVertexAttrib4dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:567)
glVertexAttrib4Nbv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:558)
glVertexAttrib4Nsv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:560)
glVertexAttrib4Niv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:559)
glVertexAttrib4Nubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:562)
glVertexAttrib4Nusv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:564)
glVertexAttrib4Nuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563)
glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597)
glEnableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:383)
glDisableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:375)
glProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:174)
glBindProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:175)
glDeletePrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:176)
glGenPrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:177)
glProgramEnvParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:178)
glProgramEnvParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:179)
glProgramEnvParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:180)
glProgramEnvParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:181)
glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182)
glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183)
glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184)
glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185)
glGetProgramEnvParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:186)
glGetProgramEnvParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:187)
glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188)
glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189)
glGetProgramiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:422)
glGetProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:190)
glGetVertexAttribdv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:447)
glGetVertexAttribfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:448)
glGetVertexAttribiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:449)
glGetVertexAttribPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:446)
glIsProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:455)
gl_VERTEX_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:192)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:252)
gl_PROGRAM_FORMAT_ASCII (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:195)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198)
gl_PROGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:201)
gl_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:204)
gl_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:207)
gl_MAX_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:210)
gl_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:213)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:216)
gl_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:219)
gl_MAX_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:222)
gl_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:225)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:228)
gl_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:231)
gl_MAX_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:234)
gl_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:237)
gl_MAX_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:240)
gl_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:243)
gl_MAX_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:246)
gl_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:249)
gl_MAX_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:252)
gl_PROGRAM_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:255)
gl_MAX_PROGRAM_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:258)
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:261)
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:264)
gl_MAX_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:267)
gl_MAX_PROGRAM_ENV_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:270)
gl_PROGRAM_UNDER_NATIVE_LIMITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:273)
gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276)
gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279)
gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282)
gl_TRANSPOSE_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:285)
gl_CURRENT_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:288)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
gl_MAX_PROGRAM_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:291)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:294)
gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297)
gl_MATRIX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:300)
gl_MATRIX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:303)
gl_MATRIX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:306)
gl_MATRIX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:309)
gl_MATRIX4 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:312)
gl_MATRIX5 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:315)
gl_MATRIX6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:318)
gl_MATRIX7 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:321)
gl_MATRIX8 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:324)
gl_MATRIX9 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:327)
gl_MATRIX10 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:330)
gl_MATRIX11 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:333)
gl_MATRIX12 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:336)
gl_MATRIX13 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:339)
gl_MATRIX14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:342)
gl_MATRIX15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:345)
gl_MATRIX16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:348)
gl_MATRIX17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:351)
gl_MATRIX18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:354)
gl_MATRIX19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:357)
gl_MATRIX20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:360)
gl_MATRIX21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:363)
gl_MATRIX22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:366)
gl_MATRIX23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:369)
gl_MATRIX24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:372)
gl_MATRIX25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:375)
gl_MATRIX26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:378)
gl_MATRIX27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:381)
gl_MATRIX28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:384)
gl_MATRIX29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:387)
gl_MATRIX30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:390)
gl_MATRIX31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:393)
7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
Missing documentation for:
glBindProgramNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:180)
glDeleteProgramsNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:181)
glExecuteProgram (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:182)
glGenProgramsNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:183)
glAreProgramsResident (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:184)
glRequestResidentPrograms (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:185)
glGetProgramParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:186)
glGetProgramParameterdv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:187)
glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:188)
glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:189)
glGetTrackMatrixiv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:190)
glGetVertexAttribdvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:191)
glGetVertexAttribfvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:192)
glGetVertexAttribivNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:193)
glGetVertexAttribPointervNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:194)
glIsProgramNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:195)
glLoadProgram (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:196)
glProgramParameter4f (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:197)
glProgramParameter4d (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:198)
glProgramParameter4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:199)
glProgramParameter4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:200)
glProgramParameters4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:201)
glProgramParameters4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:202)
glTrackMatrix (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:203)
glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:204)
glVertexAttrib1sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:205)
glVertexAttrib1fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:206)
glVertexAttrib1dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:207)
glVertexAttrib2sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:208)
glVertexAttrib2fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:209)
glVertexAttrib2dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:210)
glVertexAttrib3sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:211)
glVertexAttrib3fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:212)
glVertexAttrib3dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:213)
glVertexAttrib4sNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:214)
glVertexAttrib4fNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:215)
glVertexAttrib4dNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:216)
glVertexAttrib4ub (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:217)
glVertexAttrib1svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:218)
glVertexAttrib1fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:219)
glVertexAttrib1dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:220)
glVertexAttrib2svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:221)
glVertexAttrib2fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:222)
glVertexAttrib2dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:223)
glVertexAttrib3svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:224)
glVertexAttrib3fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:225)
glVertexAttrib3dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:226)
glVertexAttrib4svNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:227)
glVertexAttrib4fvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:228)
glVertexAttrib4dvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:229)
glVertexAttrib4ubvNV (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:230)
glVertexAttribs1sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:231)
glVertexAttribs1fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:232)
glVertexAttribs1dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:233)
glVertexAttribs2sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:234)
glVertexAttribs2fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:235)
glVertexAttribs2dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:236)
glVertexAttribs3sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:237)
glVertexAttribs3fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:238)
glVertexAttribs3dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:239)
glVertexAttribs4sv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:240)
glVertexAttribs4fv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:241)
glVertexAttribs4dv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:242)
glVertexAttribs4ubv (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:243)
gl_VERTEX_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:192)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_VERTEX_STATE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:245)
gl_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:248)
gl_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:251)
gl_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:254)
gl_CURRENT_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:257)
gl_PROGRAM_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:260)
gl_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:263)
gl_PROGRAM_TARGET (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:266)
gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198)
gl_PROGRAM_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:269)
gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276)
gl_TRACK_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:272)
gl_TRACK_MATRIX_TRANSFORM (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:275)
gl_MAX_TRACK_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:278)
gl_MAX_TRACK_MATRICES (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:281)
gl_CURRENT_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:288)
gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282)
gl_VERTEX_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:284)
gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279)
gl_MODELVIEW_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:287)
gl_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:322)
gl_INVERSE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:325)
gl_TRANSPOSE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:328)
gl_INVERSE_TRANSPOSE (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:331)
gl_VERTEX_ATTRIB_ARRAY0 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:334)
gl_VERTEX_ATTRIB_ARRAY1 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:337)
gl_VERTEX_ATTRIB_ARRAY2 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:340)
gl_VERTEX_ATTRIB_ARRAY3 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:343)
gl_VERTEX_ATTRIB_ARRAY4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:346)
gl_VERTEX_ATTRIB_ARRAY5 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:349)
gl_VERTEX_ATTRIB_ARRAY6 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:352)
gl_VERTEX_ATTRIB_ARRAY7 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:355)
gl_VERTEX_ATTRIB_ARRAY8 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:358)
gl_VERTEX_ATTRIB_ARRAY9 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:361)
gl_VERTEX_ATTRIB_ARRAY10 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:364)
gl_VERTEX_ATTRIB_ARRAY11 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:367)
gl_VERTEX_ATTRIB_ARRAY12 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:370)
gl_VERTEX_ATTRIB_ARRAY13 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:373)
gl_VERTEX_ATTRIB_ARRAY14 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:376)
gl_VERTEX_ATTRIB_ARRAY15 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:379)
gl_MAP1_VERTEX_ATTRIB0_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:382)
gl_MAP1_VERTEX_ATTRIB1_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:385)
gl_MAP1_VERTEX_ATTRIB2_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:388)
gl_MAP1_VERTEX_ATTRIB3_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:391)
gl_MAP1_VERTEX_ATTRIB4_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:394)
gl_MAP1_VERTEX_ATTRIB5_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:397)
gl_MAP1_VERTEX_ATTRIB6_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:400)
gl_MAP1_VERTEX_ATTRIB7_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:403)
gl_MAP1_VERTEX_ATTRIB8_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:406)
gl_MAP1_VERTEX_ATTRIB9_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:409)
gl_MAP1_VERTEX_ATTRIB10_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:412)
gl_MAP1_VERTEX_ATTRIB11_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:415)
gl_MAP1_VERTEX_ATTRIB12_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:418)
gl_MAP1_VERTEX_ATTRIB13_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:421)
gl_MAP1_VERTEX_ATTRIB14_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:424)
gl_MAP1_VERTEX_ATTRIB15_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:427)
gl_MAP2_VERTEX_ATTRIB0_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:430)
gl_MAP2_VERTEX_ATTRIB1_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:433)
gl_MAP2_VERTEX_ATTRIB2_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:436)
gl_MAP2_VERTEX_ATTRIB3_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:439)
gl_MAP2_VERTEX_ATTRIB4_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:442)
gl_MAP2_VERTEX_ATTRIB5_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:445)
gl_MAP2_VERTEX_ATTRIB6_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:448)
gl_MAP2_VERTEX_ATTRIB7_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:451)
gl_MAP2_VERTEX_ATTRIB8_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:454)
gl_MAP2_VERTEX_ATTRIB9_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:457)
gl_MAP2_VERTEX_ATTRIB10_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:460)
gl_MAP2_VERTEX_ATTRIB11_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:463)
gl_MAP2_VERTEX_ATTRIB12_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:466)
gl_MAP2_VERTEX_ATTRIB13_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:469)
gl_MAP2_VERTEX_ATTRIB14_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:472)
gl_MAP2_VERTEX_ATTRIB15_4 (src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs:475)
3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
Missing documentation for:
glProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:174)
glBindProgram (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:175)
glDeletePrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:176)
glGenPrograms (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:177)
glProgramEnvParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:178)
glProgramEnvParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:179)
glProgramEnvParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:180)
glProgramEnvParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:181)
glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182)
glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183)
glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184)
glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185)
glGetProgramEnvParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:186)
glGetProgramEnvParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:187)
glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188)
glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189)
glGetProgramiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:422)
glGetProgramString (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:190)
glIsProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:455)
gl_FRAGMENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:122)
gl_PROGRAM_FORMAT_ASCII (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:195)
gl_PROGRAM_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:198)
gl_PROGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:201)
gl_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:204)
gl_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:207)
gl_MAX_PROGRAM_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:210)
gl_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:213)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:216)
gl_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:219)
gl_MAX_PROGRAM_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:222)
gl_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:225)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:228)
gl_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:231)
gl_MAX_PROGRAM_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:234)
gl_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:237)
gl_MAX_PROGRAM_NATIVE_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:240)
gl_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:243)
gl_MAX_PROGRAM_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:246)
gl_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:249)
gl_MAX_PROGRAM_NATIVE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:252)
gl_MAX_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:267)
gl_MAX_PROGRAM_ENV_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:270)
gl_PROGRAM_UNDER_NATIVE_LIMITS (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:273)
gl_PROGRAM_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:125)
gl_PROGRAM_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:128)
gl_PROGRAM_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:131)
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:134)
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:137)
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:140)
gl_MAX_PROGRAM_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:143)
gl_MAX_PROGRAM_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:146)
gl_MAX_PROGRAM_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:149)
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:152)
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:155)
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs:158)
gl_PROGRAM_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:276)
gl_PROGRAM_ERROR_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:279)
gl_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:282)
gl_TRANSPOSE_CURRENT_MATRIX (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:285)
gl_CURRENT_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:288)
gl_MAX_PROGRAM_MATRICES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:291)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:294)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297)
gl_MATRIX0 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:300)
gl_MATRIX1 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:303)
gl_MATRIX2 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:306)
gl_MATRIX3 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:309)
gl_MATRIX4 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:312)
gl_MATRIX5 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:315)
gl_MATRIX6 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:318)
gl_MATRIX7 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:321)
gl_MATRIX8 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:324)
gl_MATRIX9 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:327)
gl_MATRIX10 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:330)
gl_MATRIX11 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:333)
gl_MATRIX12 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:336)
gl_MATRIX13 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:339)
gl_MATRIX14 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:342)
gl_MATRIX15 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:345)
gl_MATRIX16 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:348)
gl_MATRIX17 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:351)
gl_MATRIX18 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:354)
gl_MATRIX19 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:357)
gl_MATRIX20 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:360)
gl_MATRIX21 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:363)
gl_MATRIX22 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:366)
gl_MATRIX23 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:369)
gl_MATRIX24 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:372)
gl_MATRIX25 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:375)
gl_MATRIX26 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:378)
gl_MATRIX27 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:381)
gl_MATRIX28 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:384)
gl_MATRIX29 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:387)
gl_MATRIX30 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:390)
gl_MATRIX31 (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:393)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
Missing documentation for:
glProgramNamedParameter4f (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:51)
glProgramNamedParameter4d (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:52)
glProgramNamedParameter4fv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:53)
glProgramNamedParameter4dv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:54)
glGetProgramNamedParameterfv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:55)
glGetProgramNamedParameterdv (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:56)
glProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:182)
glProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:183)
glProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:184)
glProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:185)
glGetProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:188)
glGetProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:189)
gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:58)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_FRAGMENT_PROGRAM_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:61)
gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs:64)
gl_PROGRAM_ERROR_STRING (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs:297)
7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject'
Missing documentation for:
glBindBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:321)
glDeleteBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:362)
glGenBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:397)
glIsBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:451)
glBufferData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:333)
glBufferSubData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:334)
glGetBufferSubData (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:412)
glMapBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:464)
glUnmapBuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:537)
glGetBufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:410)
glGetBufferPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:411)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:53)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:485)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:56)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:488)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1497)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:951)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:213)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:618)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1404)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:447)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1251)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:513)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1521)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2024)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1598)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1601)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1595)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1511)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1514)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1508)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:479)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:482)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:476)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1160)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2057)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1163)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:152)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:155)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:134)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:140)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:149)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
Missing documentation for:
glGenQueries (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:399)
glDeleteQueries (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:365)
glIsQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:456)
glBeginQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:318)
glEndQuery (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:386)
glGetQueryiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:425)
glGetQueryObjectiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:423)
glGetQueryObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:424)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1427)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1091)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:329)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1097)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1100)
6% ( 5 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects'
Missing documentation for:
glDeleteObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:110)
glGetHandle (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:111)
glDetachObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:112)
glCreateShaderObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:113)
glShaderSource (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:484)
glCompileShader (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:347)
glCreateProgramObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:114)
glAttachObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:115)
glLinkProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:462)
glUseProgramObject (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:116)
glValidateProgram (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:539)
glUniform1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:504)
glUniform2f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:510)
glUniform3f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:516)
glUniform4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:522)
glUniform1i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:506)
glUniform2i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:512)
glUniform3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:518)
glUniform4i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:524)
glUniform1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:505)
glUniform2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:511)
glUniform3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:517)
glUniform4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:523)
glUniform1iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:507)
glUniform2iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:513)
glUniform3iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:519)
glUniform4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:525)
glUniformMatrix2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:528)
glUniformMatrix3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:531)
glUniformMatrix4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:534)
glGetObjectParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:117)
glGetObjectParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:118)
glGetInfoLog (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:119)
glGetAttachedObjects (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:120)
glGetUniformLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:440)
glGetActiveUniform (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:405)
glGetUniformfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:441)
glGetUniformiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:442)
glGetShaderSource (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:428)
gl_PROGRAM_OBJECT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:122)
gl_OBJECT_SUBTYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:129)
gl_OBJECT_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:132)
gl_OBJECT_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:135)
gl_OBJECT_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:138)
gl_OBJECT_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:141)
gl_OBJECT_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:144)
gl_OBJECT_ATTACHED_OBJECTS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:147)
gl_OBJECT_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:150)
gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:153)
gl_OBJECT_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:156)
gl_SHADER_OBJECT (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:159)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:683)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:713)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:716)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:719)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:122)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:125)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:128)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:131)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1388)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1400)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1412)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1418)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1397)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1409)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:40)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:43)
GLhandle (src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs:165)
4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
Missing documentation for:
glVertexAttrib1f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:542)
glVertexAttrib1s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:544)
glVertexAttrib1d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:540)
glVertexAttrib2f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:548)
glVertexAttrib2s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:550)
glVertexAttrib2d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:546)
glVertexAttrib3f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:554)
glVertexAttrib3s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:556)
glVertexAttrib3d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:552)
glVertexAttrib4f (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:568)
glVertexAttrib4s (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:571)
glVertexAttrib4d (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:566)
glVertexAttrib4Nub (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:561)
glVertexAttrib1fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:543)
glVertexAttrib1sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:545)
glVertexAttrib1dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:541)
glVertexAttrib2fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:549)
glVertexAttrib2sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:551)
glVertexAttrib2dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:547)
glVertexAttrib3fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:555)
glVertexAttrib3sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:557)
glVertexAttrib3dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:553)
glVertexAttrib4fv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:569)
glVertexAttrib4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:572)
glVertexAttrib4dv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:567)
glVertexAttrib4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:570)
glVertexAttrib4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:565)
glVertexAttrib4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:573)
glVertexAttrib4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:575)
glVertexAttrib4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:574)
glVertexAttrib4Nbv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:558)
glVertexAttrib4Nsv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:560)
glVertexAttrib4Niv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:559)
glVertexAttrib4Nubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:562)
glVertexAttrib4Nusv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:564)
glVertexAttrib4Nuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:563)
glVertexAttribPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:597)
glEnableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:383)
glDisableVertexAttribArray (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:375)
glBindAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:320)
glGetActiveAttrib (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:404)
glGetAttribLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:407)
glGetVertexAttribdv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:447)
glGetVertexAttribfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:448)
glGetVertexAttribiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:449)
glGetVertexAttribPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:446)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:887)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:878)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:881)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:830)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2048)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1515)
gl_OBJECT_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:96)
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs:99)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2027)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2039)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2042)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2045)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2033)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:332)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2036)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:512)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:545)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:548)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:551)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:518)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:527)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:536)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
Missing documentation for:
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:884)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
Missing documentation for:
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:554)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:845)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:903)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:857)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:557)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
Missing documentation for:
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1466)
14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
Missing documentation for:
glDrawBuffers (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:379)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:836)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:416)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:419)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:440)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:443)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:446)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:449)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:452)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:455)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:458)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:461)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:422)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:425)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:428)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:431)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:434)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:437)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
Missing documentation for:
gl_RGBA_FLOAT_MODE (src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs:28)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:171)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:168)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:164)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:509)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
Missing documentation for:
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
Missing documentation for:
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1838)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1808)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1751)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1724)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1458)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1452)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1802)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1985)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1343)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1286)
gl_ALPHA32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:43)
gl_INTENSITY32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:46)
gl_LUMINANCE32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:49)
gl_LUMINANCE_ALPHA32F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:52)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1328)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1274)
gl_ALPHA16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:55)
gl_INTENSITY16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:58)
gl_LUMINANCE16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:61)
gl_LUMINANCE_ALPHA16F (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs:64)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
Missing documentation for:
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1004)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1010)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1007)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1013)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
Missing documentation for:
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:626)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex'
Missing documentation for:
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays'
Missing documentation for:
glVertexAttribDivisor (src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs:33)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs:35)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:284)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:290)
7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
Missing documentation for:
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1136)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1109)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1247)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1223)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1112)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1124)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1226)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1238)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1139)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1142)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1115)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1118)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1127)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1130)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1250)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1253)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1229)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1232)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1241)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1244)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1166)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1220)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:269)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:275)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1379)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
Missing documentation for:
glBlendEquationi (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:34)
glBlendEquationSeparatei (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:35)
glBlendFunci (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:36)
glBlendFuncSeparatei (src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs:37)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
Missing documentation for:
glMinSampleShading (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:34)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:36)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs:39)
22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:29)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:32)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:35)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:38)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:41)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:44)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs:47)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
Missing documentation for:
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:25)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:28)
gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs:31)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery'
Missing documentation for:
glQueryCounter (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:38)
glGetQueryObjecti64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:39)
glGetQueryObjectui64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:40)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:42)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:45)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR'
Missing documentation for:
gl_ABGR (src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs:23)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor'
Missing documentation for:
glBlendColor (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:327)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:305)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:953)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:302)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:950)
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:86)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset'
Missing documentation for:
glPolygonOffset (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:476)
gl_POLYGON_OFFSET_BIAS (src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs:25)
4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
Missing documentation for:
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:84)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:87)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:78)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:81)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:771)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:780)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:756)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:765)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:774)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:777)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:783)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:762)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:759)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:768)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:654)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:663)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:666)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:657)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:660)
gl_RGB2 (src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs:66)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1295)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1298)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1304)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1262)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1268)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1271)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1340)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1352)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1301)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1355)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1265)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1322)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1325)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1835)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1805)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1748)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1721)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1455)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1449)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1217)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
gl_TEXTURE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs:69)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D'
Missing documentation for:
glTexImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:493)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:992)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:983)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1907)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1898)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1796)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1850)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:818)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture'
Missing documentation for:
glTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:500)
glTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:501)
glTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:502)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
Missing documentation for:
glCopyTexImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:354)
glCopyTexImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:355)
glCopyTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:356)
glCopyTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:357)
glCopyTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:358)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA'
Missing documentation for:
gl_CMYK (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:26)
gl_CMYKA (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:29)
gl_PACK_CMYK_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:32)
gl_UNPACK_CMYK_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs:35)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
Missing documentation for:
glGenTextures (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:401)
glDeleteTextures (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:368)
glBindTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:325)
glPrioritizeTextures (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:644)
glAreTexturesResident (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:415)
glIsTexture (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:459)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1464)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1467)
gl_TEXTURE_1D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:35)
gl_TEXTURE_2D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:38)
gl_TEXTURE_3D_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs:41)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
Missing documentation for:
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1925)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1994)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2000)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1946)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1934)
7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
Missing documentation for:
glDrawArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:377)
glVertexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:778)
glNormalPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:630)
glColorPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:458)
glIndexPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:539)
glTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:741)
glEdgeFlagPointer (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:478)
glGetPointerv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:420)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1494)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:948)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:210)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:615)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1401)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:444)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:407)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1506)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1512)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1509)
gl_VERTEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1500)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:963)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:960)
gl_NORMAL_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:954)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:222)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:228)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:225)
gl_COLOR_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:216)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:630)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:627)
gl_INDEX_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:621)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1413)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1419)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1416)
gl_TEXTURE_COORD_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1407)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:456)
gl_EDGE_FLAG_ARRAY_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:450)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1503)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:957)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:219)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:624)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1410)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:453)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax'
Missing documentation for:
glBlendEquation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:328)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:650)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:893)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:815)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:98)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
Missing documentation for:
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:656)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:653)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
Missing documentation for:
glPointParameterf (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:470)
glPointParameterfv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:471)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1074)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1071)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1022)
gl_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs:30)
10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture'
Missing documentation for:
glColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:460)
glColorSubTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:459)
glGetColorTable (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:508)
glGetColorTableParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:510)
glGetColorTableParameterfv (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs:509)
gl_COLOR_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:52)
gl_COLOR_INDEX2 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:55)
gl_COLOR_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:58)
gl_COLOR_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:61)
gl_COLOR_INDEX12 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:64)
gl_COLOR_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:67)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:267)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:285)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:279)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:270)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:264)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:258)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:276)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:273)
gl_TEXTURE_INDEX_SIZE (src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs:70)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1706)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1712)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1718)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1775)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1067)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1073)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1079)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1082)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
Missing documentation for:
gl_CLIP_VOLUME_CLIPPING_HINT (src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs:23)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc'
Missing documentation for:
glIndexFunc (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:35)
gl_INDEX_TEST (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:37)
gl_INDEX_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:40)
gl_INDEX_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs:43)
20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
Missing documentation for:
gl_IUI_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:30)
gl_IUI_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:33)
gl_IUI_N3F_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:36)
gl_IUI_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:39)
gl_T2F_IUI_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:42)
gl_T2F_IUI_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:45)
gl_T2F_IUI_N3F_V2F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:48)
gl_T2F_IUI_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs:51)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray'
Missing documentation for:
glLockArrays (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:36)
glUnlockArrays (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:37)
gl_ARRAY_ELEMENT_LOCK_FIRST (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:39)
gl_ARRAY_ELEMENT_LOCK_COUNT (src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs:42)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex'
Missing documentation for:
glCullParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:37)
glCullParameterdv (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:38)
gl_CULL_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:41)
gl_CULL_VERTEX_EYE_POSITION (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:44)
gl_CULL_VERTEX_OBJECT_POSITION (src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs:47)
7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting'
Missing documentation for:
glFragmentLightModeli (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:70)
glFragmentLightModelf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:71)
glFragmentLightModeliv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:72)
glFragmentLightModelfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:73)
glFragmentLighti (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:74)
glFragmentLightf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:75)
glFragmentLightiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:76)
glFragmentLightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:77)
glGetFragmentLightiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:78)
glGetFragmentLightfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:79)
glFragmentMaterialf (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:80)
glFragmentMateriali (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:81)
glFragmentMaterialfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:82)
glFragmentMaterialiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:83)
glFragmentColorMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:84)
glGetFragmentMaterialfv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:85)
glGetFragmentMaterialiv (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:86)
glLightEnvi (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:87)
gl_FRAGMENT_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:89)
gl_FRAGMENT_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:92)
gl_FRAGMENT_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:95)
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:98)
gl_MAX_FRAGMENT_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:101)
gl_MAX_ACTIVE_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:104)
gl_CURRENT_RASTER_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:107)
gl_LIGHT_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:110)
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:113)
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:116)
gl_FRAGMENT_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:119)
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:122)
gl_FRAGMENT_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:125)
gl_FRAGMENT_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:128)
gl_FRAGMENT_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:131)
gl_FRAGMENT_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:134)
gl_FRAGMENT_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:137)
gl_FRAGMENT_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:140)
gl_FRAGMENT_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:143)
gl_FRAGMENT_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs:146)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements'
Missing documentation for:
glDrawRangeElements (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:381)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:842)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:839)
19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture'
Missing documentation for:
glApplyTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:45)
glTextureLight (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:46)
glTextureMaterial (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:47)
gl_FRAGMENT_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:49)
gl_FRAGMENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:52)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:564)
gl_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:55)
gl_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:58)
gl_SHADOW_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:61)
gl_TEXTURE_APPLICATION_MODE (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:64)
gl_TEXTURE_LIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:67)
gl_TEXTURE_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:70)
gl_TEXTURE_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs:73)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA'
Missing documentation for:
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:71)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:74)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
Missing documentation for:
glPixelTransformParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:47)
glPixelTransformParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:48)
glPixelTransformParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:49)
glPixelTransformParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:50)
glGetPixelTransformParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:51)
glGetPixelTransformParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:52)
gl_PIXEL_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:54)
gl_PIXEL_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:57)
gl_PIXEL_CUBIC_WEIGHT (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:60)
gl_CUBIC (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:63)
gl_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:66)
gl_PIXEL_TRANSFORM_2D (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:69)
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:72)
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:75)
gl_PIXEL_TRANSFORM_2D_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs:78)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
Missing documentation for:
gl_SHARED_TEXTURE_PALETTE (src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs:23)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays'
Missing documentation for:
glMultiDrawArrays (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:466)
glMultiDrawElements (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:467)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate'
Missing documentation for:
glBlendFuncSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:331)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:95)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:113)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:92)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:110)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
Missing documentation for:
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:677)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:341)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
Missing documentation for:
gl_422 (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:26)
gl_422_REV (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:29)
gl_422_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:32)
gl_422_REV_AVERAGE (src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs:35)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias'
Missing documentation for:
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1431)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1817)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:860)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
Missing documentation for:
gl_TEXTURE_MAX_ANISOTROPY (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs:24)
gl_MAX_TEXTURE_MAX_ANISOTROPY (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs:27)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC'
Missing documentation for:
gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26)
gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29)
gl_COMPRESSED_RGBA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:32)
gl_COMPRESSED_RGBA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:35)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1'
Missing documentation for:
gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26)
gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC'
Missing documentation for:
gl_COMPRESSED_RGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:26)
gl_COMPRESSED_RGBA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:29)
gl_COMPRESSED_RGBA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:32)
gl_COMPRESSED_RGBA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs:35)
23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample'
Missing documentation for:
glSampleMask (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:52)
glSamplePattern (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:53)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:905)
gl_SAMPLE_ALPHA_TO_MASK (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:55)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1433)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:936)
gl_1PASS (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:62)
gl_2PASS_0 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:65)
gl_2PASS_1 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:68)
gl_4PASS_0 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:71)
gl_4PASS_1 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:74)
gl_4PASS_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:77)
gl_4PASS_3 (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:80)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1436)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1424)
gl_SAMPLE_MASK_INVERT (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:87)
gl_SAMPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs:90)
2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader'
Missing documentation for:
glBeginVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:185)
glEndVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:186)
glBindVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:187)
glGenVertexShaders (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:188)
glDeleteVertexShader (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:189)
glShaderOp1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:190)
glShaderOp2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:191)
glShaderOp3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:192)
glSwizzle (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:193)
glWriteMask (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:194)
glInsertComponent (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:195)
glExtractComponent (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:196)
glGenSymbols (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:197)
glSetInvariant (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:198)
glSetLocalConstant (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:199)
glVariantbv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:200)
glVariantsv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:201)
glVariantiv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:202)
glVariantfv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:203)
glVariantdv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:204)
glVariantubv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:205)
glVariantusv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:206)
glVariantuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:207)
glVariantPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:208)
glEnableVariantClientState (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:209)
glDisableVariantClientState (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:210)
glBindLightParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:211)
glBindMaterialParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:212)
glBindTexGenParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:213)
glBindTextureUnitParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:214)
glBindParameter (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:215)
glIsVariantEnabled (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:216)
glGetVariantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:217)
glGetVariantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:218)
glGetVariantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:219)
glGetVariantPointerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:220)
glGetInvariantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:221)
glGetInvariantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:222)
glGetInvariantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:223)
glGetLocalConstantBooleanv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:224)
glGetLocalConstantIntegerv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:225)
glGetLocalConstantFloatv (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:226)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2051)
gl_VARIANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:228)
gl_VARIANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:231)
gl_VARIANT_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:234)
gl_VARIANT_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:237)
gl_VARIANT_ARRAY (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:240)
gl_VARIANT_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:243)
gl_INVARIANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:246)
gl_INVARIANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:249)
gl_LOCAL_CONSTANT_VALUE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:252)
gl_LOCAL_CONSTANT_DATATYPE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:255)
gl_OP_INDEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:258)
gl_OP_NEGATE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:261)
gl_OP_DOT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:264)
gl_OP_DOT4 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:267)
gl_OP_MUL (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:270)
gl_OP_ADD (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:273)
gl_OP_MADD (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:276)
gl_OP_FRAC (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:279)
gl_OP_MAX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:282)
gl_OP_MIN (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:285)
gl_OP_SET_GE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:288)
gl_OP_SET_LT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:291)
gl_OP_CLAMP (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:294)
gl_OP_FLOOR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:297)
gl_OP_ROUND (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:300)
gl_OP_EXP_BASE_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:303)
gl_OP_LOG_BASE_2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:306)
gl_OP_POWER (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:309)
gl_OP_RECIP (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:312)
gl_OP_RECIP_SQRT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:315)
gl_OP_SUB (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:318)
gl_OP_CROSS_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:321)
gl_OP_MULTIPLY_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:324)
gl_OP_MOV (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:327)
gl_OUTPUT_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:330)
gl_OUTPUT_COLOR0 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:333)
gl_OUTPUT_COLOR1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:336)
gl_OUTPUT_TEXTURE_COORD0 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:339)
gl_OUTPUT_TEXTURE_COORD1 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:342)
gl_OUTPUT_TEXTURE_COORD2 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:345)
gl_OUTPUT_TEXTURE_COORD3 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:348)
gl_OUTPUT_TEXTURE_COORD4 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:351)
gl_OUTPUT_TEXTURE_COORD5 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:354)
gl_OUTPUT_TEXTURE_COORD6 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:357)
gl_OUTPUT_TEXTURE_COORD7 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:360)
gl_OUTPUT_TEXTURE_COORD8 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:363)
gl_OUTPUT_TEXTURE_COORD9 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:366)
gl_OUTPUT_TEXTURE_COORD10 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:369)
gl_OUTPUT_TEXTURE_COORD11 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:372)
gl_OUTPUT_TEXTURE_COORD12 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:375)
gl_OUTPUT_TEXTURE_COORD13 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:378)
gl_OUTPUT_TEXTURE_COORD14 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:381)
gl_OUTPUT_TEXTURE_COORD15 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:384)
gl_OUTPUT_TEXTURE_COORD16 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:387)
gl_OUTPUT_TEXTURE_COORD17 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:390)
gl_OUTPUT_TEXTURE_COORD18 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:393)
gl_OUTPUT_TEXTURE_COORD19 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:396)
gl_OUTPUT_TEXTURE_COORD20 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:399)
gl_OUTPUT_TEXTURE_COORD21 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:402)
gl_OUTPUT_TEXTURE_COORD22 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:405)
gl_OUTPUT_TEXTURE_COORD23 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:408)
gl_OUTPUT_TEXTURE_COORD24 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:411)
gl_OUTPUT_TEXTURE_COORD25 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:414)
gl_OUTPUT_TEXTURE_COORD26 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:417)
gl_OUTPUT_TEXTURE_COORD27 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:420)
gl_OUTPUT_TEXTURE_COORD28 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:423)
gl_OUTPUT_TEXTURE_COORD29 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:426)
gl_OUTPUT_TEXTURE_COORD30 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:429)
gl_OUTPUT_TEXTURE_COORD31 (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:432)
gl_OUTPUT_FOG (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:435)
gl_SCALAR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:438)
gl_VECTOR (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:441)
gl_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:444)
gl_VARIANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:447)
gl_INVARIANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:450)
gl_LOCAL_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:453)
gl_LOCAL (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:456)
gl_MAX_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:459)
gl_MAX_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:462)
gl_MAX_VERTEX_SHADER_INVARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:465)
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:468)
gl_MAX_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:471)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:474)
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:477)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:480)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:483)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:486)
gl_VERTEX_SHADER_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:489)
gl_VERTEX_SHADER_VARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:492)
gl_VERTEX_SHADER_INVARIANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:495)
gl_VERTEX_SHADER_LOCAL_CONSTANTS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:498)
gl_VERTEX_SHADER_LOCALS (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:501)
gl_VERTEX_SHADER_BINDING (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:504)
gl_VERTEX_SHADER_OPTIMIZED (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:507)
gl_X (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:510)
gl_Y (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:513)
gl_Z (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:516)
gl_W (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:519)
gl_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:522)
gl_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:525)
gl_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:528)
gl_NEGATIVE_W (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:531)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2063)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:947)
gl_NEGATIVE_ONE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:534)
gl_NORMALIZED_RANGE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:537)
gl_FULL_RANGE (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:540)
gl_CURRENT_VERTEX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:543)
gl_MVP_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs:546)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
Missing documentation for:
gl_MIRROR_CLAMP (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:25)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:28)
gl_MIRROR_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs:31)
50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate'
Missing documentation for:
glBlendEquationSeparate (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:329)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:104)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:101)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject'
Missing documentation for:
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs:25)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs:28)
17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
Missing documentation for:
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1299)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1296)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1290)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1293)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:318)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:321)
gl_COMPRESSED_SRGB_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:34)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:37)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:40)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs:43)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit'
Missing documentation for:
glBlitFramebuffer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:332)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1154)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:464)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:467)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1157)
43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample'
Missing documentation for:
glRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:481)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1202)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:620)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:854)
7% ( 3 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4'
Missing documentation for:
glGetUniformuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:443)
glBindFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:322)
glGetFragDataLocation (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:417)
glUniform1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:508)
glUniform2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:514)
glUniform3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:520)
glUniform4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:526)
glUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:509)
glUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:515)
glUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:521)
glUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:527)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1391)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1403)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1415)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1394)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1406)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1421)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:689)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:695)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:704)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:710)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:701)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:692)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:698)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:707)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1952)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1958)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1967)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1973)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1964)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1955)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1961)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1970)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
Missing documentation for:
gl_RGBA_SIGNED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs:24)
18% ( 2 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray'
Missing documentation for:
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1709)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1070)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1715)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1076)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1733)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1739)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:821)
gl_COMPARE_REF_DEPTH_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs:32)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC'
Missing documentation for:
gl_COMPRESSED_LUMINANCE_LATC1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:27)
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:30)
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:33)
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs:36)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:272)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:287)
gl_COMPRESSED_RED_GREEN_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs:26)
gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs:29)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB_CAPABLE (src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs:24)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
Missing documentation for:
gl_MAX_SHININESS (src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs:25)
gl_MAX_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs:28)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
Missing documentation for:
gl_FOG_DISTANCE_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:28)
gl_EYE_RADIAL (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:31)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:477)
gl_EYE_PLANE_ABSOLUTE (src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs:34)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
Missing documentation for:
gl_EMBOSS_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:26)
gl_EMBOSS_LIGHT (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:29)
gl_EMBOSS_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs:32)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
Missing documentation for:
gl_COMBINE4 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:28)
gl_SOURCE3_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:31)
gl_SOURCE3_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:34)
gl_OPERAND3_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:37)
gl_OPERAND3_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs:40)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
Missing documentation for:
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:389)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1937)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
Missing documentation for:
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:28)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:31)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:34)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs:37)
3% ( 2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
Missing documentation for:
gl_TEXTURE_SHADER (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:99)
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:102)
gl_SHADER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:105)
gl_OFFSET_TEXTURE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:108)
gl_OFFSET_TEXTURE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:111)
gl_OFFSET_TEXTURE_2D_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:114)
gl_OFFSET_TEXTURE_2D_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:117)
gl_PREVIOUS_TEXTURE_INPUT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:120)
gl_CULL_MODES (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:123)
gl_OFFSET_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:126)
gl_OFFSET_TEXTURE_2D_MATRIX (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:129)
gl_CONST_EYE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:132)
gl_SHADER_CONSISTENT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:135)
gl_PASS_THROUGH (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:138)
gl_CULL_FRAGMENT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:141)
gl_OFFSET_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:144)
gl_OFFSET_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:147)
gl_OFFSET_TEXTURE_RECTANGLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:150)
gl_DEPENDENT_AR_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:153)
gl_DEPENDENT_GB_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:156)
gl_DOT_PRODUCT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:159)
gl_DOT_PRODUCT_DEPTH_REPLACE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:162)
gl_DOT_PRODUCT_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:165)
gl_DOT_PRODUCT_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:168)
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:171)
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:174)
gl_DOT_PRODUCT_REFLECT_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:177)
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:180)
gl_UNSIGNED_IDENTITY (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:181)
gl_EXPAND_NORMAL (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:187)
gl_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:183)
gl_DSDT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:186)
gl_DSDT_MAG (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:189)
gl_DSDT_MAG_VIB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:192)
gl_UNSIGNED_INT_S8_S8_8_8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:195)
gl_UNSIGNED_INT_8_8_S8_S8_REV (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:198)
gl_SIGNED_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:201)
gl_SIGNED_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:204)
gl_SIGNED_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:207)
gl_SIGNED_RGB8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:210)
gl_SIGNED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:213)
gl_SIGNED_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:216)
gl_SIGNED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:219)
gl_SIGNED_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:222)
gl_SIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:225)
gl_SIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:228)
gl_SIGNED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:231)
gl_SIGNED_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:234)
gl_SIGNED_RGB_UNSIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:237)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:240)
gl_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:243)
gl_SIGNED_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:246)
gl_SIGNED_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:249)
gl_DSDT8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:252)
gl_DSDT8_MAG8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:255)
gl_DSDT_MAG_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:258)
gl_DSDT8_MAG8_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:261)
gl_HI_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:264)
gl_LO_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:267)
gl_DS_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:270)
gl_DT_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:273)
gl_MAGNITUDE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:276)
gl_VIBRANCE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:279)
gl_HI_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:282)
gl_LO_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:285)
gl_DS_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:288)
gl_DT_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:291)
gl_MAGNITUDE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:294)
gl_VIBRANCE_BIAS (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:297)
gl_TEXTURE_BORDER_VALUES (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:300)
gl_TEXTURE_HI_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:303)
gl_TEXTURE_LO_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:306)
gl_TEXTURE_DS_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:309)
gl_TEXTURE_DT_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:312)
gl_TEXTURE_MAG_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:315)
7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
Missing documentation for:
gl_DOT_PRODUCT_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs:52)
gl_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:183)
gl_DSDT (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:186)
gl_DSDT_MAG (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:189)
gl_DSDT_MAG_VIB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:192)
gl_UNSIGNED_INT_S8_S8_8_8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:195)
gl_UNSIGNED_INT_8_8_S8_S8_REV (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:198)
gl_SIGNED_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:201)
gl_SIGNED_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:204)
gl_SIGNED_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:207)
gl_SIGNED_RGB8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:210)
gl_SIGNED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:213)
gl_SIGNED_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:216)
gl_SIGNED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:219)
gl_SIGNED_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:222)
gl_SIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:225)
gl_SIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:228)
gl_SIGNED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:231)
gl_SIGNED_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:234)
gl_SIGNED_RGB_UNSIGNED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:237)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:240)
gl_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:243)
gl_SIGNED_HILO (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:246)
gl_SIGNED_HILO16 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:249)
gl_DSDT8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:252)
gl_DSDT8_MAG8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:255)
gl_DSDT_MAG_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:258)
gl_DSDT8_MAG8_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs:261)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
Missing documentation for:
gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH (src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs:24)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
Missing documentation for:
gl_DEPTH_STENCIL_TO_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs:25)
gl_DEPTH_STENCIL_TO_BGRA (src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs:28)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
Missing documentation for:
gl_MULTISAMPLE_FILTER_HINT (src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs:24)
40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
Missing documentation for:
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1083)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:360)
gl_POINT_SPRITE_R_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs:27)
11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
Missing documentation for:
gl_OFFSET_PROJECTIVE_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:39)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:42)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:45)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:48)
gl_OFFSET_HILO_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:51)
gl_OFFSET_HILO_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:54)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:57)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:60)
gl_DEPENDENT_HILO_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:63)
gl_DEPENDENT_RGB_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:66)
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:69)
gl_DOT_PRODUCT_PASS_THROUGH (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:72)
gl_DOT_PRODUCT_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:75)
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:78)
gl_HILO8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:81)
gl_SIGNED_HILO8 (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:84)
gl_FORCE_BLUE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs:87)
12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
Missing documentation for:
gl_FLOAT_R (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:37)
gl_FLOAT_RG (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:40)
gl_FLOAT_RGB (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:43)
gl_FLOAT_RGBA (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:46)
gl_FLOAT_R16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:49)
gl_FLOAT_R32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:52)
gl_FLOAT_RG16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:55)
gl_FLOAT_RG32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:58)
gl_FLOAT_RGB16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:61)
gl_FLOAT_RGB32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:64)
gl_FLOAT_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:67)
gl_FLOAT_RGBA32 (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:70)
gl_TEXTURE_FLOAT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:73)
gl_FLOAT_CLEAR_COLOR_VALUE (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:76)
gl_FLOAT_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs:79)
10% ( 5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
Missing documentation for:
glVertex2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:82)
glVertex2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:83)
glVertex3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:84)
glVertex3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:85)
glVertex4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:86)
glVertex4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:87)
glNormal3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:88)
glNormal3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:89)
glColor3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:90)
glColor3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:91)
glColor4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:92)
glColor4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:93)
glTexCoord1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:94)
glTexCoord1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:95)
glTexCoord2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:96)
glTexCoord2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:97)
glTexCoord3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:98)
glTexCoord3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:99)
glTexCoord4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:100)
glTexCoord4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:101)
glMultiTexCoord1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:102)
glMultiTexCoord1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:103)
glMultiTexCoord2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:104)
glMultiTexCoord2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:105)
glMultiTexCoord3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:106)
glMultiTexCoord3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:107)
glMultiTexCoord4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:108)
glMultiTexCoord4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:109)
glFogCoordh (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:110)
glFogCoordhv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:111)
glSecondaryColor3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:112)
glSecondaryColor3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:113)
glVertexWeighth (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:114)
glVertexWeighthv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:115)
glVertexAttrib1h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:116)
glVertexAttrib1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:117)
glVertexAttrib2h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:118)
glVertexAttrib2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:119)
glVertexAttrib3h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:120)
glVertexAttrib3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:121)
glVertexAttrib4h (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:122)
glVertexAttrib4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:123)
glVertexAttribs1hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:124)
glVertexAttribs2hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:125)
glVertexAttribs3hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:126)
glVertexAttribs4hv (src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs:127)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:671)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange'
Missing documentation for:
gl_WRITE_PIXEL_DATA_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:28)
gl_READ_PIXEL_DATA_RANGE (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:31)
gl_WRITE_PIXEL_DATA_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:34)
gl_READ_PIXEL_DATA_RANGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:37)
gl_WRITE_PIXEL_DATA_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:40)
gl_READ_PIXEL_DATA_RANGE_POINTER (src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs:43)
67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
Missing documentation for:
gl_TEXTURE_UNSIGNED_REMAP_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs:23)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
Missing documentation for:
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:27)
gl_MAX_PROGRAM_CALL_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:30)
gl_MAX_PROGRAM_IF_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:33)
gl_MAX_PROGRAM_LOOP_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:36)
gl_MAX_PROGRAM_LOOP_COUNT (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:39)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
Missing documentation for:
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:27)
gl_MAX_PROGRAM_CALL_DEPTH (src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs:30)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4'
Missing documentation for:
glProgramLocalParameterI4i (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:57)
glProgramLocalParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:58)
glProgramLocalParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:59)
glProgramLocalParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:60)
glProgramLocalParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:61)
glProgramLocalParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:62)
glProgramEnvParameterI4i (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:63)
glProgramEnvParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:64)
glProgramEnvParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:65)
glProgramEnvParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:66)
glProgramEnvParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:67)
glProgramEnvParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:68)
glGetProgramLocalParameterIiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:69)
glGetProgramLocalParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:70)
glGetProgramEnvParameterIiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:71)
glGetProgramEnvParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:72)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:899)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:848)
gl_PROGRAM_ATTRIB_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:74)
gl_PROGRAM_RESULT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:77)
gl_MAX_PROGRAM_ATTRIB_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:80)
gl_MAX_PROGRAM_RESULT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:83)
gl_MAX_PROGRAM_GENERIC_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:86)
gl_MAX_PROGRAM_GENERIC_RESULTS (src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs:89)
15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
Missing documentation for:
glProgramVertexLimit (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:49)
gl_GEOMETRY_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:51)
gl_MAX_PROGRAM_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:54)
gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs:57)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:94)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:97)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:100)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:79)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:64)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:67)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:70)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:73)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:85)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:88)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:82)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:596)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs:76)
11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4'
Missing documentation for:
glVertexAttribI1i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:576)
glVertexAttribI2i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:580)
glVertexAttribI3i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:584)
glVertexAttribI4i (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:589)
glVertexAttribI1ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:578)
glVertexAttribI2ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:582)
glVertexAttribI3ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:586)
glVertexAttribI4ui (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:593)
glVertexAttribI1iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:577)
glVertexAttribI2iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:581)
glVertexAttribI3iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:585)
glVertexAttribI4iv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:590)
glVertexAttribI1uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:579)
glVertexAttribI2uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:583)
glVertexAttribI3uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:587)
glVertexAttribI4uiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:594)
glVertexAttribI4bv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:588)
glVertexAttribI4sv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:591)
glVertexAttribI4ubv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:592)
glVertexAttribI4usv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:595)
glVertexAttribIPointer (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:596)
glGetVertexAttribIiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:444)
glGetVertexAttribIuiv (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:445)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:2030)
30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
Missing documentation for:
glDepthRanged (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:39)
glClearDepthd (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:40)
glDepthBoundsd (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:41)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:380)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:353)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:515)
gl_DEPTH_BUFFER_FLOAT_MODE (src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs:43)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
Missing documentation for:
glBeginConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:317)
glEndConditionalRender (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:385)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1103)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1094)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1088)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1085)
20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo'
Missing documentation for:
glPresentFrameKeyed (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:44)
glPresentFrameDualFill (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:45)
glGetVideoiv (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:46)
glGetVideouiv (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:47)
glGetVideoi64v (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:48)
glGetVideoui64v (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:49)
gl_FRAME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:51)
gl_FIELDS (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:54)
gl_CURRENT_TIME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:57)
gl_NUM_FILL_STREAMS (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:60)
gl_PRESENT_TIME (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:63)
gl_PRESENT_DURATION (src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs:66)
21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
Missing documentation for:
glFramebufferParameteri (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:45)
glGetFramebufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:46)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:48)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:51)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:54)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:57)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:60)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:63)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:66)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:69)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:72)
100% ( 86 / 86) in 'Graphics.Rendering.OpenGL.Raw.ARB'
2% ( 3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess'
Missing documentation for:
glClientAttribDefault (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:229)
glPushClientAttribDefault (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:230)
glMatrixLoadf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:231)
glMatrixLoadd (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:232)
glMatrixMultf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:233)
glMatrixMultd (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:234)
glMatrixLoadIdentity (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:235)
glMatrixRotatef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:236)
glMatrixRotated (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:237)
glMatrixScalef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:238)
glMatrixScaled (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:239)
glMatrixTranslatef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:240)
glMatrixTranslated (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:241)
glMatrixOrtho (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:242)
glMatrixFrustum (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:243)
glMatrixPush (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:244)
glMatrixPop (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:245)
glTextureParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:246)
glTextureParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:247)
glTextureParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:248)
glTextureParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:249)
glTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:250)
glTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:251)
glTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:252)
glTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:253)
glCopyTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:254)
glCopyTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:255)
glCopyTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:256)
glCopyTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:257)
glGetTextureImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:258)
glGetTextureParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:259)
glGetTextureParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:260)
glGetTextureLevelParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:261)
glGetTextureLevelParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:262)
glTextureImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:263)
glTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:264)
glCopyTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:265)
glBindMultiTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:266)
glMultiTexCoordPointer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:267)
glMultiTexEnvf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:268)
glMultiTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:269)
glMultiTexEnvi (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:270)
glMultiTexEnviv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:271)
glMultiTexGend (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:272)
glMultiTexGendv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:273)
glMultiTexGenf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:274)
glMultiTexGenfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:275)
glMultiTexGeni (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:276)
glMultiTexGeniv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:277)
glGetMultiTexEnvfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:278)
glGetMultiTexEnviv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:279)
glGetMultiTexGendv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:280)
glGetMultiTexGenfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:281)
glGetMultiTexGeniv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:282)
glMultiTexParameteri (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:283)
glMultiTexParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:284)
glMultiTexParameterf (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:285)
glMultiTexParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:286)
glMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:287)
glMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:288)
glMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:289)
glMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:290)
glCopyMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:291)
glCopyMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:292)
glCopyMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:293)
glCopyMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:294)
glGetMultiTexImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:295)
glGetMultiTexParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:296)
glGetMultiTexParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:297)
glGetMultiTexLevelParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:298)
glGetMultiTexLevelParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:299)
glMultiTexImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:300)
glMultiTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:301)
glCopyMultiTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:302)
glEnableClientStateIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:303)
glDisableClientStateIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:304)
glGetFloatIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:305)
glGetDoubleIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:306)
glGetPointerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:307)
glEnableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308)
glDisableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309)
glIsEnabledIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
glNamedProgramString (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:313)
glNamedProgramLocalParameter4d (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:314)
glNamedProgramLocalParameter4dv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:315)
glNamedProgramLocalParameter4f (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:316)
glNamedProgramLocalParameter4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:317)
glGetNamedProgramLocalParameterdv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:318)
glGetNamedProgramLocalParameterfv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:319)
glGetNamedProgramiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:320)
glGetNamedProgramString (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:321)
glCompressedTextureImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:322)
glCompressedTextureImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:323)
glCompressedTextureImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:324)
glCompressedTextureSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:325)
glCompressedTextureSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:326)
glCompressedTextureSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:327)
glGetCompressedTextureImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:328)
glCompressedMultiTexImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:329)
glCompressedMultiTexImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:330)
glCompressedMultiTexImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:331)
glCompressedMultiTexSubImage3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:332)
glCompressedMultiTexSubImage2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:333)
glCompressedMultiTexSubImage1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:334)
glGetCompressedMultiTexImage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:335)
glMatrixLoadTransposef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:336)
glMatrixLoadTransposed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:337)
glMatrixMultTransposef (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:338)
glMatrixMultTransposed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:339)
glNamedBufferData (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:340)
glNamedBufferSubData (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:341)
glMapNamedBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:342)
glUnmapNamedBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:343)
glGetNamedBufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:344)
glGetNamedBufferPointerv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:345)
glGetNamedBufferSubData (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:346)
glProgramUniform1f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:112)
glProgramUniform2f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:120)
glProgramUniform3f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:128)
glProgramUniform4f (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:136)
glProgramUniform1i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:110)
glProgramUniform2i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:118)
glProgramUniform3i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:126)
glProgramUniform4i (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:134)
glProgramUniform1fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:113)
glProgramUniform2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:121)
glProgramUniform3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:129)
glProgramUniform4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:137)
glProgramUniform1iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:111)
glProgramUniform2iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:119)
glProgramUniform3iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:127)
glProgramUniform4iv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:135)
glProgramUniformMatrix2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:142)
glProgramUniformMatrix3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:143)
glProgramUniformMatrix4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:144)
glProgramUniformMatrix2x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:148)
glProgramUniformMatrix3x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:149)
glProgramUniformMatrix2x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:150)
glProgramUniformMatrix4x2fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:151)
glProgramUniformMatrix3x4fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:152)
glProgramUniformMatrix4x3fv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:153)
glTextureBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:347)
glMultiTexBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:348)
glTextureParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:349)
glTextureParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:350)
glGetTextureParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:351)
glGetTextureParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:352)
glMultiTexParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:353)
glMultiTexParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:354)
glGetMultiTexParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:355)
glGetMultiTexParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:356)
glProgramUniform1ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:116)
glProgramUniform2ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:124)
glProgramUniform3ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:132)
glProgramUniform4ui (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:140)
glProgramUniform1uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:117)
glProgramUniform2uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:125)
glProgramUniform3uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:133)
glProgramUniform4uiv (src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs:141)
glNamedProgramLocalParameters4fv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:357)
glNamedProgramLocalParameterI4i (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:358)
glNamedProgramLocalParameterI4iv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:359)
glNamedProgramLocalParametersI4iv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:360)
glNamedProgramLocalParameterI4ui (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:361)
glNamedProgramLocalParameterI4uiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:362)
glNamedProgramLocalParametersI4uiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:363)
glGetNamedProgramLocalParameterIiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:364)
glGetNamedProgramLocalParameterIuiv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:365)
glNamedRenderbufferStorage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:366)
glGetNamedRenderbufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:367)
glNamedRenderbufferStorageMultisample (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:368)
glNamedRenderbufferStorageMultisampleCoverage (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:369)
glCheckNamedFramebufferStatus (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:370)
glNamedFramebufferTexture1D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:371)
glNamedFramebufferTexture2D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:372)
glNamedFramebufferTexture3D (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:373)
glNamedFramebufferRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:374)
glGetNamedFramebufferAttachmentParameteriv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:375)
glGenerateTextureMipmap (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:376)
glGenerateMultiTexMipmap (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:377)
glFramebufferDrawBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:378)
glFramebufferDrawBuffers (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:379)
glFramebufferReadBuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:380)
glGetFramebufferParameteriv (src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs:46)
glNamedFramebufferTexture (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:381)
glNamedFramebufferTextureLayer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:382)
glNamedFramebufferTextureFace (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:383)
glTextureRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:384)
glMultiTexRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:385)
gl_PROGRAM_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:387)
gl_TRANSPOSE_PROGRAM_MATRIX (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:390)
gl_PROGRAM_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:393)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2'
Missing documentation for:
glColorMaskIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs:29)
glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
glEnableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:308)
glDisableIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:309)
glIsEnabledIndexed (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:310)
20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject'
Missing documentation for:
glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46)
glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
glProgramBufferParametersfv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:47)
glProgramBufferParametersIiv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:48)
glProgramBufferParametersIuiv (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:49)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:51)
gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:54)
gl_VERTEX_PROGRAM_PARAMETER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:57)
gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:60)
gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:63)
12% ( 3 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback'
Missing documentation for:
glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
glEndTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:387)
glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46)
glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
glTransformFeedbackVaryings (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:503)
glGetTransformFeedbackVarying (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:439)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1880)
6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback'
Missing documentation for:
glBindBufferRange (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:81)
glBindBufferOffset (src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs:46)
glBindBufferBase (src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs:82)
glTransformFeedbackAttribs (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:83)
glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:84)
glBeginTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:319)
glEndTransformFeedback (src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs:387)
glGetVaryingLocation (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:85)
glGetActiveVarying (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:86)
glActiveVarying (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:87)
glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:88)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1859)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1871)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1868)
gl_TRANSFORM_FEEDBACK_RECORD (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:90)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1862)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:686)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1454)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1058)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1874)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1148)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:866)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:869)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:872)
gl_TRANSFORM_FEEDBACK_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:93)
gl_ACTIVE_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:96)
gl_ACTIVE_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:99)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1877)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1865)
gl_BACK_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:102)
gl_BACK_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:105)
gl_TEXTURE_COORD (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:108)
gl_CLIP_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:111)
gl_VERTEX_ID (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:114)
gl_PRIMITIVE_ID (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:117)
gl_GENERIC_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:120)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1025)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:507)
gl_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs:172)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1167)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs:1107)
gl_LAYER (src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs:123)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1976)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1979)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs:1982)
17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
Missing documentation for:
glGetBooleanIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:312)
glGetIntegerIndexedv (src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs:311)
glGetMultisamplefv (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:59)
glSampleMaskIndexed (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:47)
glTexRenderbuffer (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:48)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:63)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:66)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:69)
gl_TEXTURE_BINDING_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:50)
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:53)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs:84)
gl_TEXTURE_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:56)
gl_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:59)
gl_INT_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:62)
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs:65)
100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV'
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
Missing documentation for:
glGetQueryObjecti64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:39)
glGetQueryObjectui64v (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:40)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs:42)
100% ( 79 / 79) in 'Graphics.Rendering.OpenGL.Raw.EXT'
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html,
dist/doc/html/OpenGLRaw/OpenGLRaw.txt
Creating package registration file:
/tmp/pkgConf-OpenGLRaw-1.5.0278722862233665123.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGLRaw-1.5.0.1-37r9BovveiNEHZoJdfHpC6
Registering OpenGLRaw-1.5.0.1...
Installed OpenGLRaw-1.5.0.1
Configuring text-1.2.1.3...
Building text-1.2.1.3...
Preprocessing library text-1.2.1.3...
[ 1 of 44] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o )
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 2 of 44] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 3 of 44] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o )
[ 4 of 44] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o )
[ 5 of 44] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o )
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
[ 6 of 44] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 7 of 44] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 44] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o )
[ 9 of 44] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o )
[10 of 44] Compiling Data.Text.Array ( Data/Text/Array.hs, dist/build/Data/Text/Array.o )
[11 of 44] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[12 of 44] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o )
[13 of 44] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o )
[14 of 44] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o )
[15 of 44] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o )
[16 of 44] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o )
[17 of 44] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o )
[18 of 44] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o )
[19 of 44] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o )
[20 of 44] Compiling Data.Text.Show ( Data/Text/Show.hs, dist/build/Data/Text/Show.o )
[21 of 44] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o )
[22 of 44] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[23 of 44] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o )
[24 of 44] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o )
[25 of 44] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o )
[26 of 44] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o )
[27 of 44] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o )
[28 of 44] Compiling Data.Text ( Data/Text.hs, dist/build/Data/Text.o )
[29 of 44] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o )
[30 of 44] Compiling Data.Text.IO ( Data/Text/IO.hs, dist/build/Data/Text/IO.o )
[31 of 44] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o )
[32 of 44] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o )
[33 of 44] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o )
[34 of 44] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o )
[35 of 44] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o )
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[36 of 44] Compiling Data.Text.Lazy ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o )
[37 of 44] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o )
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[38 of 44] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o )
[39 of 44] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o )
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[40 of 44] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o )
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
[41 of 44] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o )
[42 of 44] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o )
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[43 of 44] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o )
[44 of 44] Compiling Data.Text.Read ( Data/Text/Read.hs, dist/build/Data/Text/Read.o )
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
In-place registering text-1.2.1.3...
Running Haddock for text-1.2.1.3...
Running hscolour for text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Haddock coverage:
14% ( 1 / 7) in 'Data.Text.Internal.Read'
Missing documentation for:
IReader (Data/Text/Internal/Read.hs:26)
IParser (Data/Text/Internal/Read.hs:28)
T (Data/Text/Internal/Read.hs:48)
digitToInt (Data/Text/Internal/Read.hs:61)
hexDigitToInt (Data/Text/Internal/Read.hs:55)
perhaps (Data/Text/Internal/Read.hs:50)
50% ( 1 / 2) in 'Data.Text.Internal.Encoding.Utf32'
Missing documentation for:
validate (Data/Text/Internal/Encoding/Utf32.hs:24)
50% ( 1 / 2) in 'Data.Text.Internal.Builder.RealFloat.Functions'
Missing documentation for:
roundTo (Data/Text/Internal/Builder/RealFloat/Functions.hs:17)
0% ( 0 / 2) in 'Data.Text.Internal.Builder.Int.Digits'
Missing documentation for:
Module header
digits (Data/Text/Internal/Builder/Int/Digits.hs:21)
100% ( 12 / 12) in 'Data.Text.Encoding.Error'
100% ( 2 / 2) in 'Data.Text.Internal.Unsafe.Shift'
25% ( 1 / 4) in 'Data.Text.Internal.Encoding.Utf16'
Missing documentation for:
chr2 (Data/Text/Internal/Encoding/Utf16.hs:29)
validate1 (Data/Text/Internal/Encoding/Utf16.hs:38)
validate2 (Data/Text/Internal/Encoding/Utf16.hs:42)
100% ( 2 / 2) in 'Data.Text.Internal.Functions'
100% ( 3 / 3) in 'Data.Text.Internal.Unsafe'
100% ( 16 / 16) in 'Data.Text.Array'
33% ( 2 / 6) in 'Data.Text.Internal.Unsafe.Char'
Missing documentation for:
ord (Data/Text/Internal/Unsafe/Char.hs:39)
unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43)
unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47)
unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51)
95% ( 19 / 20) in 'Data.Text.Internal'
Missing documentation for:
textP (Data/Text/Internal.hs:97)
38% ( 5 / 13) in 'Data.Text.Internal.Fusion.Size'
Missing documentation for:
Size (Data/Text/Internal/Fusion/Size.hs:40)
exactly (Data/Text/Internal/Fusion/Size.hs:44)
exactSize (Data/Text/Internal/Fusion/Size.hs:49)
maxSize (Data/Text/Internal/Fusion/Size.hs:57)
betweenSize (Data/Text/Internal/Fusion/Size.hs:65)
unknownSize (Data/Text/Internal/Fusion/Size.hs:74)
compareSize (Data/Text/Internal/Fusion/Size.hs:143)
isEmpty (Data/Text/Internal/Fusion/Size.hs:151)
88% ( 7 / 8) in 'Data.Text.Internal.Fusion.Types'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
0% ( 0 / 5) in 'Data.Text.Internal.Fusion.CaseMapping'
Missing documentation for:
Module header
upperMapping (Data/Text/Internal/Fusion/CaseMapping.hs:13)
lowerMapping (Data/Text/Internal/Fusion/CaseMapping.hs:220)
titleMapping (Data/Text/Internal/Fusion/CaseMapping.hs:225)
foldMapping (Data/Text/Internal/Fusion/CaseMapping.hs:324)
89% ( 63 / 71) in 'Data.Text.Internal.Fusion.Common'
Missing documentation for:
singleton (Data/Text/Internal/Fusion/Common.hs:119)
streamList (Data/Text/Internal/Fusion/Common.hs:125)
unstreamList (Data/Text/Internal/Fusion/Common.hs:131)
intercalate (Data/Text/Internal/Fusion/Common.hs:577)
justifyLeftI (Data/Text/Internal/Fusion/Common.hs:479)
scanl (Data/Text/Internal/Fusion/Common.hs:656)
replicateCharI (Data/Text/Internal/Fusion/Common.hs:671)
replicateI (Data/Text/Internal/Fusion/Common.hs:682)
93% ( 13 / 14) in 'Data.Text.Unsafe'
Missing documentation for:
Iter (Data/Text/Unsafe.hs:62)
33% ( 1 / 3) in 'Data.Text.Internal.Private'
Missing documentation for:
runText (Data/Text/Internal/Private.hs:33)
span_ (Data/Text/Internal/Private.hs:23)
91% ( 20 / 22) in 'Data.Text.Internal.Fusion'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
length (Data/Text/Internal/Fusion.hs:127)
100% ( 4 / 4) in 'Data.Text.Show'
33% ( 2 / 6) in 'Data.Text.Internal.Encoding.Fusion.Common'
Missing documentation for:
restreamUtf16LE (Data/Text/Internal/Encoding/Fusion/Common.hs:63)
restreamUtf16BE (Data/Text/Internal/Encoding/Fusion/Common.hs:39)
restreamUtf32LE (Data/Text/Internal/Encoding/Fusion/Common.hs:106)
restreamUtf32BE (Data/Text/Internal/Encoding/Fusion/Common.hs:87)
17% ( 2 / 12) in 'Data.Text.Internal.Encoding.Utf8'
Missing documentation for:
ord2 (Data/Text/Internal/Encoding/Utf8.hs:58)
ord3 (Data/Text/Internal/Encoding/Utf8.hs:69)
ord4 (Data/Text/Internal/Encoding/Utf8.hs:81)
chr2 (Data/Text/Internal/Encoding/Utf8.hs:94)
chr3 (Data/Text/Internal/Encoding/Utf8.hs:103)
chr4 (Data/Text/Internal/Encoding/Utf8.hs:114)
validate1 (Data/Text/Internal/Encoding/Utf8.hs:128)
validate2 (Data/Text/Internal/Encoding/Utf8.hs:132)
validate3 (Data/Text/Internal/Encoding/Utf8.hs:136)
validate4 (Data/Text/Internal/Encoding/Utf8.hs:153)
91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion'
Missing documentation for:
streamASCII (Data/Text/Internal/Encoding/Fusion.hs:57)
100% ( 33 / 33) in 'Data.Text.Encoding'
100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Search'
100% ( 18 / 18) in 'Data.Text.Foreign'
100% (126 /126) in 'Data.Text'
100% ( 3 / 3) in 'Data.Text.Internal.IO'
100% ( 20 / 20) in 'Data.Text.IO'
93% ( 14 / 15) in 'Data.Text.Internal.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
100% ( 8 / 8) in 'Data.Text.Internal.Lazy.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Lazy.Search'
100% ( 2 / 2) in 'Data.Text.Lazy.Internal'
89% ( 24 / 27) in 'Data.Text.Lazy.Encoding'
Missing documentation for:
encodeUtf8 (Data/Text/Lazy/Encoding.hs:148)
encodeUtf8Builder (Data/Text/Lazy/Encoding.hs:162)
encodeUtf8BuilderEscaped (Data/Text/Lazy/Encoding.hs:167)
99% (127 /128) in 'Data.Text.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
94% ( 16 / 17) in 'Data.Text.Internal.Builder'
Missing documentation for:
append' (Data/Text/Internal/Builder.hs:288)
100% ( 12 / 12) in 'Data.Text.Lazy.Builder'
100% ( 3 / 3) in 'Data.Text.Internal.Builder.Functions'
0% ( 0 / 3) in 'Data.Text.Lazy.Builder.Int'
Missing documentation for:
Module header
decimal (Data/Text/Lazy/Builder/Int.hs:52)
hexadecimal (Data/Text/Lazy/Builder/Int.hs:162)
100% ( 19 / 19) in 'Data.Text.Lazy.IO'
100% ( 7 / 7) in 'Data.Text.Lazy.Read'
75% ( 3 / 4) in 'Data.Text.Lazy.Builder.RealFloat'
Missing documentation for:
formatRealFloat (Data/Text/Lazy/Builder/RealFloat.hs:46)
100% ( 7 / 7) in 'Data.Text.Read'
Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for:
findIndicesI
Warning: Data.Text.Unsafe: could not find link destinations for:
bracket
Warning: Data.Text: could not find link destinations for:
replicateChar countChar
Warning: Data.Text.Internal.IO: could not find link destinations for:
Handle__
Warning: Data.Text.Lazy: could not find link destinations for:
replicateChar dropWords splitAtWord countChar
Warning: Data.Text.Internal.Builder: could not find link destinations for:
empty append
Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for:
floatToDigits
Documentation created: dist/doc/html/text/index.html,
dist/doc/html/text/text.txt
Creating package registration file:
/tmp/pkgConf-text-1.2.110326843671478326644.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/text-1.2.1.3-1l1AN4I48k37RaQ6fm6CEh
Registering text-1.2.1.3...
Installed text-1.2.1.3
Configuring GLURaw-1.4.0.2...
Building GLURaw-1.4.0.2...
Preprocessing library GLURaw-1.4.0.2...
[1 of 7] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o )
[2 of 7] Compiling Graphics.Rendering.GLU.Raw.APIEntry ( src/Graphics/Rendering/GLU/Raw/APIEntry.hs, dist/build/Graphics/Rendering/GLU/Raw/APIEntry.o )
[3 of 7] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o )
[4 of 7] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o )
[5 of 7] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o )
[6 of 7] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o )
[7 of 7] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o )
In-place registering GLURaw-1.4.0.2...
Running Haddock for GLURaw-1.4.0.2...
Running hscolour for GLURaw-1.4.0.2...
Preprocessing library GLURaw-1.4.0.2...
Preprocessing library GLURaw-1.4.0.2...
Haddock coverage:
25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.TypesInternal'
Missing documentation for:
GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18)
GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20)
GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22)
80% ( 4 / 5) in 'Graphics.Rendering.GLU.Raw.APIEntry'
Missing documentation for:
Invoker (src/Graphics/Rendering/GLU/Raw/APIEntry.hs:35)
13% ( 8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks'
Missing documentation for:
TessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:58)
makeTessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:60)
TessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:63)
makeTessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:65)
TessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:68)
makeTessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:70)
TessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:73)
makeTessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:75)
TessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:78)
makeTessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:80)
TessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:83)
makeTessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:85)
TessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:88)
makeTessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:90)
TessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:93)
makeTessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:95)
TessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:98)
makeTessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:100)
TessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:103)
makeTessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:105)
TessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:108)
makeTessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:110)
TessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:113)
makeTessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:115)
QuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:120)
makeQuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:122)
NURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:127)
makeNURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:129)
NURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:132)
makeNURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:134)
NURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:137)
makeNURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:139)
NURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:142)
makeNURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:144)
NURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:147)
makeNURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:149)
NURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:152)
makeNURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:154)
NURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:157)
makeNURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:159)
NURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:162)
makeNURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:164)
NURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:167)
makeNURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:169)
NURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:172)
makeNURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:174)
NURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:177)
makeNURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:179)
NURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:182)
makeNURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:184)
NURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:187)
makeNURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:189)
25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.Types'
Missing documentation for:
GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18)
GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20)
GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22)
1% ( 1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens'
Missing documentation for:
glu_FALSE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:22)
glu_TRUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:25)
glu_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:29)
glu_EXTENSIONS (src/Graphics/Rendering/GLU/Raw/Tokens.hs:32)
glu_INVALID_ENUM (src/Graphics/Rendering/GLU/Raw/Tokens.hs:36)
glu_INVALID_VALUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:39)
glu_OUT_OF_MEMORY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:42)
glu_INCOMPATIBLE_GL_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:45)
glu_INVALID_OPERATION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:48)
glu_OUTLINE_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:53)
glu_OUTLINE_PATCH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:56)
glu_NURBS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:60)
glu_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:63)
glu_NURBS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:66)
glu_NURBS_BEGIN_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:69)
glu_NURBS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:72)
glu_NURBS_VERTEX_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:75)
glu_NURBS_NORMAL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:78)
glu_NURBS_NORMAL_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:81)
glu_NURBS_COLOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:84)
glu_NURBS_COLOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:87)
glu_NURBS_TEXTURE_COORD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:90)
glu_NURBS_TEX_COORD_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:93)
glu_NURBS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:96)
glu_NURBS_END_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:99)
glu_NURBS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:102)
glu_NURBS_BEGIN_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:105)
glu_NURBS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:108)
glu_NURBS_VERTEX_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:111)
glu_NURBS_NORMAL_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:114)
glu_NURBS_NORMAL_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:117)
glu_NURBS_COLOR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:120)
glu_NURBS_COLOR_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:123)
glu_NURBS_TEXTURE_COORD_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:126)
glu_NURBS_TEX_COORD_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:129)
glu_NURBS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:132)
glu_NURBS_END_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:135)
glu_NURBS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:139)
glu_NURBS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:142)
glu_NURBS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:145)
glu_NURBS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:148)
glu_NURBS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:151)
glu_NURBS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:154)
glu_NURBS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:157)
glu_NURBS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:160)
glu_NURBS_ERROR9 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:163)
glu_NURBS_ERROR10 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:166)
glu_NURBS_ERROR11 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:169)
glu_NURBS_ERROR12 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:172)
glu_NURBS_ERROR13 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:175)
glu_NURBS_ERROR14 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:178)
glu_NURBS_ERROR15 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:181)
glu_NURBS_ERROR16 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:184)
glu_NURBS_ERROR17 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:187)
glu_NURBS_ERROR18 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:190)
glu_NURBS_ERROR19 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:193)
glu_NURBS_ERROR20 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:196)
glu_NURBS_ERROR21 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:199)
glu_NURBS_ERROR22 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:202)
glu_NURBS_ERROR23 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:205)
glu_NURBS_ERROR24 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:208)
glu_NURBS_ERROR25 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:211)
glu_NURBS_ERROR26 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:214)
glu_NURBS_ERROR27 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:217)
glu_NURBS_ERROR28 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:220)
glu_NURBS_ERROR29 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:223)
glu_NURBS_ERROR30 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:226)
glu_NURBS_ERROR31 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:229)
glu_NURBS_ERROR32 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:232)
glu_NURBS_ERROR33 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:235)
glu_NURBS_ERROR34 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:238)
glu_NURBS_ERROR35 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:241)
glu_NURBS_ERROR36 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:244)
glu_NURBS_ERROR37 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:247)
glu_AUTO_LOAD_MATRIX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:251)
glu_CULLING (src/Graphics/Rendering/GLU/Raw/Tokens.hs:254)
glu_SAMPLING_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:257)
glu_DISPLAY_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:260)
glu_PARAMETRIC_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:263)
glu_SAMPLING_METHOD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:266)
glu_U_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:269)
glu_V_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:272)
glu_NURBS_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:275)
glu_NURBS_MODE_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:278)
glu_NURBS_TESSELLATOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:281)
glu_NURBS_TESSELLATOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:284)
glu_NURBS_RENDERER (src/Graphics/Rendering/GLU/Raw/Tokens.hs:287)
glu_NURBS_RENDERER_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:290)
glu_OBJECT_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:294)
glu_OBJECT_PARAMETRIC_ERROR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:297)
glu_OBJECT_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:300)
glu_OBJECT_PATH_LENGTH_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:303)
glu_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:306)
glu_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:309)
glu_DOMAIN_DISTANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:312)
glu_MAP1_TRIM_2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:316)
glu_MAP1_TRIM_3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:319)
glu_POINT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:323)
glu_LINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:326)
glu_FILL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:329)
glu_SILHOUETTE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:332)
glu_SMOOTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:339)
glu_FLAT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:342)
glu_NONE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:345)
glu_OUTSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:349)
glu_INSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:352)
glu_TESS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:356)
glu_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:359)
glu_TESS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:362)
glu_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:365)
glu_TESS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:368)
glu_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:371)
glu_TESS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:374)
glu_TESS_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:377)
glu_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:380)
glu_TESS_COMBINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:383)
glu_TESS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:386)
glu_TESS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:389)
glu_TESS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:392)
glu_TESS_ERROR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:395)
glu_TESS_EDGE_FLAG_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:398)
glu_TESS_COMBINE_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:401)
glu_CW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:405)
glu_CCW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:408)
glu_INTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:411)
glu_EXTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:414)
glu_UNKNOWN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:417)
glu_TESS_WINDING_RULE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:421)
glu_TESS_BOUNDARY_ONLY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:424)
glu_TESS_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:427)
glu_TESS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:431)
glu_TESS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:434)
glu_TESS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:437)
glu_TESS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:440)
glu_TESS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:443)
glu_TESS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:446)
glu_TESS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:449)
glu_TESS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:452)
glu_TESS_MISSING_BEGIN_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:455)
glu_TESS_MISSING_BEGIN_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:458)
glu_TESS_MISSING_END_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:461)
glu_TESS_MISSING_END_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:464)
glu_TESS_COORD_TOO_LARGE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:467)
glu_TESS_NEED_COMBINE_CALLBACK (src/Graphics/Rendering/GLU/Raw/Tokens.hs:470)
glu_TESS_WINDING_ODD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:474)
glu_TESS_WINDING_NONZERO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:477)
glu_TESS_WINDING_POSITIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:480)
glu_TESS_WINDING_NEGATIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:483)
glu_TESS_WINDING_ABS_GEQ_TWO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:486)
2% ( 1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions'
Missing documentation for:
gluBeginCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:88)
gluBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:89)
gluBeginSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:90)
gluBeginTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:91)
gluBuild1DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:92)
gluBuild1DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:93)
gluBuild2DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:94)
gluBuild2DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:95)
gluBuild3DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:96)
gluBuild3DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:97)
gluCheckExtension (src/Graphics/Rendering/GLU/Raw/Functions.hs:98)
gluCylinder (src/Graphics/Rendering/GLU/Raw/Functions.hs:99)
gluDeleteNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:100)
gluDeleteQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:101)
gluDeleteTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:102)
gluDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:103)
gluEndCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:104)
gluEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:105)
gluEndSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:106)
gluEndTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:107)
gluErrorString (src/Graphics/Rendering/GLU/Raw/Functions.hs:108)
gluGetNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:109)
gluGetString (src/Graphics/Rendering/GLU/Raw/Functions.hs:110)
gluGetTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:111)
gluLoadSamplingMatrices (src/Graphics/Rendering/GLU/Raw/Functions.hs:112)
gluLookAt (src/Graphics/Rendering/GLU/Raw/Functions.hs:113)
gluNewNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:114)
gluNewQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:115)
gluNewTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:116)
gluNextContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:117)
gluNurbsCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:118)
gluNurbsCallbackData (src/Graphics/Rendering/GLU/Raw/Functions.hs:119)
gluNurbsCallbackDataEXT (src/Graphics/Rendering/GLU/Raw/Functions.hs:120)
gluNurbsCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:121)
gluNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:122)
gluNurbsSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:123)
gluOrtho2D (src/Graphics/Rendering/GLU/Raw/Functions.hs:124)
gluPartialDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:125)
gluPerspective (src/Graphics/Rendering/GLU/Raw/Functions.hs:126)
gluPickMatrix (src/Graphics/Rendering/GLU/Raw/Functions.hs:127)
gluProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:128)
gluPwlCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:129)
gluQuadricCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:130)
gluQuadricDrawStyle (src/Graphics/Rendering/GLU/Raw/Functions.hs:131)
gluQuadricNormals (src/Graphics/Rendering/GLU/Raw/Functions.hs:132)
gluQuadricOrientation (src/Graphics/Rendering/GLU/Raw/Functions.hs:133)
gluQuadricTexture (src/Graphics/Rendering/GLU/Raw/Functions.hs:134)
gluScaleImage (src/Graphics/Rendering/GLU/Raw/Functions.hs:135)
gluSphere (src/Graphics/Rendering/GLU/Raw/Functions.hs:136)
gluTessBeginContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:137)
gluTessBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:138)
gluTessCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:139)
gluTessEndContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:140)
gluTessEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:141)
gluTessNormal (src/Graphics/Rendering/GLU/Raw/Functions.hs:142)
gluTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:143)
gluTessVertex (src/Graphics/Rendering/GLU/Raw/Functions.hs:144)
gluUnProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:145)
gluUnProject4 (src/Graphics/Rendering/GLU/Raw/Functions.hs:146)
100% ( 5 / 5) in 'Graphics.Rendering.GLU.Raw'
Documentation created: dist/doc/html/GLURaw/index.html,
dist/doc/html/GLURaw/GLURaw.txt
Creating package registration file:
/tmp/pkgConf-GLURaw-1.4.01158671754896172326.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLURaw-1.4.0.2-E0eAb0oz5d24aG768f0uLY
Registering GLURaw-1.4.0.2...
Installed GLURaw-1.4.0.2
Configuring OpenVGRaw-0.4.0...
Building OpenVGRaw-0.4.0...
Preprocessing library OpenVGRaw-0.4.0...
BasicTypes.hsc:23:23: fatal error: vg/openvg.h: No such file or directory
compilation terminated.
compiling dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.c failed (exit code 1)
command was: /usr/bin/gcc -c dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.c -o dist/build/Graphics/Rendering/OpenVG/Raw/VG/BasicTypes_hsc_make.o -fno-stack-protector -D__GLASGOW_HASKELL__=710 -Dlinux_BUILD_OS=1 -Dx86_64_BUILD_ARCH=1 -Dlinux_HOST_OS=1 -Dx86_64_HOST_ARCH=1 -Idist/build/autogen -include dist/build/autogen/cabal_macros.h -I/opt/ghc/7.10.2/lib/ghc-7.10.2/base_GDytRqRVSUX7zckgKqJjgw/include -I/opt/ghc/7.10.2/lib/ghc-7.10.2/integ_2aU3IZNMF9a7mQ0OzsZ0dS/include -I/opt/ghc/7.10.2/lib/ghc-7.10.2/include -I/opt/ghc/7.10.2/lib/ghc-7.10.2/include/
Failed to install OpenVGRaw-0.4.0
Configuring OpenGL-2.10.0.1...
Building OpenGL-2.10.0.1...
Preprocessing library OpenGL-2.10.0.1...
[ 1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o )
src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:25:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 2 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o )
[ 3 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o )
[ 4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o )
[ 5 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o )
[ 6 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o )
[ 7 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o )
[ 8 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o )
[ 9 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o )
[ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o )
src/Graphics/Rendering/OpenGL/GL/IOState.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o )
[ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o )
[ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o )
[ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o )
[ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o )
[ 16 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o )
[ 17 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o )
[ 18 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o )
[ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o )
[ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o )
[ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o )
[ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o )
[ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o )
[ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o )
[ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o )
[ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src/Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o )
[ 27 of 117] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs, dist/build/Graphics/Rendering/OpenGL/GL/EdgeFlag.o )
[ 28 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils ( src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils.o )
[ 29 of 117] Compiling Graphics.Rendering.OpenGL.GL.Domain ( src/Graphics/Rendering/OpenGL/GL/Domain.hs, dist/build/Graphics/Rendering/OpenGL/GL/Domain.o )
[ 30 of 117] Compiling Graphics.Rendering.OpenGL.GL.SavingState ( src/Graphics/Rendering/OpenGL/GL/SavingState.hs, dist/build/Graphics/Rendering/OpenGL/GL/SavingState.o )
[ 31 of 117] Compiling Graphics.Rendering.OpenGL.GL.Tensor ( src/Graphics/Rendering/OpenGL/GL/Tensor.hs, dist/build/Graphics/Rendering/OpenGL/GL/Tensor.o )
src/Graphics/Rendering/OpenGL/GL/Tensor.hs:22:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Graphics/Rendering/OpenGL/GL/Tensor.hs:24:1: Warning:
The import of ‘Foldable’ from module ‘Data.Foldable’ is redundant
[ 32 of 117] Compiling Graphics.Rendering.OpenGL.GL.StateVar ( src/Graphics/Rendering/OpenGL/GL/StateVar.hs, dist/build/Graphics/Rendering/OpenGL/GL/StateVar.o )
src/Graphics/Rendering/OpenGL/GL/StateVar.hs:60:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 33 of 117] Compiling Graphics.Rendering.OpenGL.GL.StringQueries ( src/Graphics/Rendering/OpenGL/GL/StringQueries.hs, dist/build/Graphics/Rendering/OpenGL/GL/StringQueries.o )
[ 34 of 117] Compiling Graphics.Rendering.OpenGL.GL.Capability ( src/Graphics/Rendering/OpenGL/GL/Capability.hs, dist/build/Graphics/Rendering/OpenGL/GL/Capability.o )
[ 35 of 117] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( src/Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o )
[ 36 of 117] Compiling Graphics.Rendering.OpenGL.GL.RenderMode ( src/Graphics/Rendering/OpenGL/GL/RenderMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/RenderMode.o )
[ 37 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.o )
[ 38 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o )
[ 39 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o )
[ 40 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( src/Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o )
[ 41 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( src/Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o )
[ 42 of 117] Compiling Graphics.Rendering.OpenGL.GL.Hints ( src/Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o )
[ 43 of 117] Compiling Graphics.Rendering.OpenGL.GL.Selection ( src/Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o )
[ 44 of 117] Compiling Graphics.Rendering.OpenGL.GL.ColorSum ( src/Graphics/Rendering/OpenGL/GL/ColorSum.hs, dist/build/Graphics/Rendering/OpenGL/GL/ColorSum.o )
[ 45 of 117] Compiling Graphics.Rendering.OpenGL.GL.LineSegments ( src/Graphics/Rendering/OpenGL/GL/LineSegments.hs, dist/build/Graphics/Rendering/OpenGL/GL/LineSegments.o )
[ 46 of 117] Compiling Graphics.Rendering.OpenGL.GL.Points ( src/Graphics/Rendering/OpenGL/GL/Points.hs, dist/build/Graphics/Rendering/OpenGL/GL/Points.o )
[ 47 of 117] Compiling Graphics.Rendering.OpenGL.GL.Antialiasing ( src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Antialiasing.o )
[ 48 of 117] Compiling Graphics.Rendering.OpenGL.GL.CoordTrans ( src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs, dist/build/Graphics/Rendering/OpenGL/GL/CoordTrans.o )
[ 49 of 117] Compiling Graphics.Rendering.OpenGL.GL.Clipping ( src/Graphics/Rendering/OpenGL/GL/Clipping.hs, dist/build/Graphics/Rendering/OpenGL/GL/Clipping.o )
[ 50 of 117] Compiling Graphics.Rendering.OpenGL.GL.Bitmaps ( src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs, dist/build/Graphics/Rendering/OpenGL/GL/Bitmaps.o )
[ 51 of 117] Compiling Graphics.Rendering.OpenGL.GL.ReadCopyPixels ( src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o )
[ 52 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o )
[ 53 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( src/Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o )
[ 54 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o )
[ 55 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o )
[ 56 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( src/Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o )
[ 57 of 117] Compiling Graphics.Rendering.OpenGL.GL.Colors ( src/Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o )
[ 58 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o )
[ 59 of 117] Compiling Graphics.Rendering.OpenGL.GL.Fog ( src/Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o )
[ 60 of 117] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o )
[ 61 of 117] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( src/Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o )
[ 62 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( src/Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o )
[ 63 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o )
[ 64 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( src/Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o )
[ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o )
[ 66 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o )
[ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o )
[ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o )
[ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o )
[ 70 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o )
[ 71 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o )
[ 72 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o )
[ 73 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o )
[ 74 of 117] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( src/Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o )
[ 75 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o )
[ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o )
[ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o )
[ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o )
[ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o )
[ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o )
[ 81 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( src/Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o )
[ 82 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o )
[ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o )
[ 84 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o )
[ 85 of 117] Compiling Graphics.Rendering.OpenGL.GL.ObjectName ( src/Graphics/Rendering/OpenGL/GL/ObjectName.hs, dist/build/Graphics/Rendering/OpenGL/GL/ObjectName.o )
[ 86 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o )
[ 87 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o )
[ 88 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o )
[ 89 of 117] Compiling Graphics.Rendering.OpenGL.GL.DisplayLists ( src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs, dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o )
[ 90 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( src/Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o )
[ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o )
[ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o )
[ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o )
[ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o )
[ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o )
[ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o )
[ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o )
[ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o )
[ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( src/Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o )
[100 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o )
[101 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o )
[102 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o )
[103 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o )
[104 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o )
[105 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o )
[106 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o )
[107 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o )
[108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o )
[109 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o )
[110 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o )
[111 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o )
[112 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o )
[113 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( src/Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o )
[114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o )
[115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o )
[116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o )
[117 of 117] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o )
In-place registering OpenGL-2.10.0.1...
Running Haddock for OpenGL-2.10.0.1...
Running hscolour for OpenGL-2.10.0.1...
Preprocessing library OpenGL-2.10.0.1...
Preprocessing library OpenGL-2.10.0.1...
src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:25:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Graphics/Rendering/OpenGL/GL/IOState.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Haddock coverage:
80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes'
Missing documentation for:
Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:162)
Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:223)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter'
Missing documentation for:
TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26)
MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31)
marshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:43)
unmarshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:55)
MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33)
marshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:52)
unmarshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:66)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PointParameter'
Missing documentation for:
PointParameter (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:25)
pointParameterf (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:40)
pointParameterfv (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:43)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat'
Missing documentation for:
PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24)
marshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:59)
unmarshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:95)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction'
Missing documentation for:
ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25)
marshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:36)
unmarshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:47)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor'
Missing documentation for:
BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24)
marshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:42)
unmarshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:60)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat'
Missing documentation for:
PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25)
marshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:138)
marshalPixelInternalFormat' (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:252)
unmarshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:255)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget'
Missing documentation for:
FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24)
marshalFramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:30)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.GL.BufferMode'
Missing documentation for:
marshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:69)
unmarshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:88)
unmarshalBufferModeSafe (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:92)
maxColorAttachments (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:112)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.IOState'
Missing documentation for:
IOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:28)
getIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:42)
peekIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:48)
evalIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:58)
nTimes (src/Graphics/Rendering/OpenGL/GL/IOState.hs:61)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode'
Missing documentation for:
PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24)
marshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:30)
unmarshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:36)
14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.DataType'
Missing documentation for:
DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26)
marshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:60)
unmarshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:96)
DataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:133)
marshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:141)
unmarshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:150)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelData'
Missing documentation for:
PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27)
withPixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:30)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit'
Missing documentation for:
marshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:46)
unmarshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:49)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Face'
Missing documentation for:
Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24)
marshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:30)
unmarshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:36)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal'
Missing documentation for:
getErrors (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:143)
recordErrorCode (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:148)
recordInvalidEnum (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:154)
recordInvalidValue (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:157)
recordOutOfMemory (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:160)
8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke'
Missing documentation for:
poke1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:32)
poke2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:37)
poke3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:43)
poke4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:50)
peek1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:60)
peek2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:66)
peek3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:70)
peek4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:74)
peek1M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:80)
peek2M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:86)
peek3M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:93)
peek4M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:101)
11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment'
Missing documentation for:
FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35)
marshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:42)
unmarshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:51)
unmarshalFramebufferObjectAttachmentSafe (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:63)
fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72)
fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76)
FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82)
getFBAParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:99)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget'
Missing documentation for:
RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
marshalRenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:29)
getRBParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:35)
Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
8% ( 2 / 26) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName'
Missing documentation for:
GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:44)
GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:83)
GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:99)
GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:121)
GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:148)
GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:161)
GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:185)
GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:198)
GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:222)
GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:235)
GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:257)
GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:279)
PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:296)
PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:826)
IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:957)
PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:990)
PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1011)
PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1044)
PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1059)
PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1094)
PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1151)
GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:288)
PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1166)
clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1141)
9% ( 1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib'
Missing documentation for:
AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35)
getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58)
getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63)
getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66)
getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69)
getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74)
getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79)
GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86)
getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.GLboolean'
Missing documentation for:
marshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:24)
unmarshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:29)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset'
Missing documentation for:
Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25)
marshalReset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:30)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink'
Missing documentation for:
Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25)
marshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:30)
unmarshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:33)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode'
Missing documentation for:
marshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs:71)
unmarshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs:84)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.GL.Exception'
Missing documentation for:
unsafeBracket_ (src/Graphics/Rendering/OpenGL/GL/Exception.hs:42)
finallyRet (src/Graphics/Rendering/OpenGL/GL/Exception.hs:50)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag'
Missing documentation for:
marshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:31)
unmarshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:34)
5% ( 2 / 40) in 'Graphics.Rendering.OpenGL.GL.QueryUtils'
Missing documentation for:
GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:44)
GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:83)
GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:99)
GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:121)
GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:148)
GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:161)
GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:185)
GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:198)
GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:222)
GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:235)
GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:257)
GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:279)
PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:296)
PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:826)
IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:957)
PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:990)
PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1011)
PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1044)
PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1059)
PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1094)
PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1151)
GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:288)
PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1166)
clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1141)
AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35)
getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58)
getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63)
getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66)
getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69)
getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74)
getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79)
GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86)
getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95)
lightIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:35)
modelviewIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:47)
modelviewEnumToIndex (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:54)
maybeNullPtr (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:63)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Domain'
Missing documentation for:
Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.SavingState'
Missing documentation for:
ServerAttributeGroup (src/
src/Graphics/Rendering/OpenGL/GL/Tensor.hs:22:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Graphics/Rendering/OpenGL/GL/Tensor.hs:24:1: Warning:
The import of ‘Foldable’ from module ‘Data.Foldable’ is redundant
src/Graphics/Rendering/OpenGL/GL/StateVar.hs:60:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Graphics/Rendering/OpenGL/GL/SavingState.hs:26)
preservingAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:78)
ClientAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:86)
preservingClientAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:100)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Tensor'
100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.GL.StateVar'
22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.StringQueries'
Missing documentation for:
vendor (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:31)
renderer (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:34)
glVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:37)
glExtensions (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:40)
shadingLanguageVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:43)
ContextProfile' (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:48)
contextProfile (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:58)
11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.Capability'
Missing documentation for:
Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32)
marshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:39)
unmarshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:42)
EnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:47)
makeCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:244)
makeStateVarMaybe (src/Graphics/Rendering/OpenGL/GL/Capability.hs:264)
IndexedEnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:285)
makeIndexedCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:292)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.GL.ByteString'
Missing documentation for:
stringQuery (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:33)
createAndTrimByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:45)
withByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:50)
withGLstring (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:55)
packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:58)
unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:61)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.RenderMode'
Missing documentation for:
RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27)
withRenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:48)
renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage'
Missing documentation for:
PixelStoreDirection (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:28)
swapBytes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:74)
lsbFirst (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:78)
rowLength (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:82)
skipRows (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:86)
skipPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:90)
rowAlignment (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:94)
imageHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:98)
skipImages (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:102)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax'
Missing documentation for:
minmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:41)
getMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:59)
resetMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:66)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits'
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GLU.Initialization'
Missing documentation for:
gluVersion (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:28)
gluExtensions (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:31)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.GLU.Errors'
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Hints'
Missing documentation for:
HintTarget (src/Graphics/Rendering/OpenGL/GL/Hints.hs:25)
HintMode (src/Graphics/Rendering/OpenGL/GL/Hints.hs:63)
hint (src/Graphics/Rendering/OpenGL/GL/Hints.hs:84)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection'
Missing documentation for:
HitRecord (src/Graphics/Rendering/OpenGL/GL/Selection.hs:32)
getHitRecords (src/Graphics/Rendering/OpenGL/GL/Selection.hs:37)
Name (src/Graphics/Rendering/OpenGL/GL/Selection.hs:75)
withName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:78)
loadName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:81)
maxNameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:84)
nameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:87)
RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27)
renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ColorSum'
Missing documentation for:
colorSum (src/Graphics/Rendering/OpenGL/GL/ColorSum.hs:24)
100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments'
94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points'
Missing documentation for:
vertexProgramPointSize (src/Graphics/Rendering/OpenGL/GL/Points.hs:133)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing'
Missing documentation for:
sampleBuffers (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:27)
samples (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:30)
multisample (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:33)
subpixelBits (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:36)
48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans'
Missing documentation for:
MatrixOrder (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:178)
MatrixComponent (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:183)
Matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:215)
matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:253)
multMatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:275)
GLmatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:284)
loadIdentity (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:297)
ortho (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:302)
frustum (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:305)
depthClamp (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:310)
activeTexture (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:315)
stackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:344)
maxStackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:352)
Plane (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:377)
TextureCoordName (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:388)
TextureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:444)
textureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:462)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Clipping'
Missing documentation for:
ClipPlaneName (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:33)
clipPlane (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:38)
maxClipPlanes (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:56)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps'
Missing documentation for:
bitmap (src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs:26)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels'
Missing documentation for:
readPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:38)
readBuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:44)
PixelCopyType (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:52)
copyPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:66)
blitFramebuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:88)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization'
Missing documentation for:
PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27)
PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24)
drawPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:30)
pixelZoom (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:35)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GLU.Matrix'
Missing documentation for:
ortho2D (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:34)
perspective (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:38)
lookAt (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:41)
pickMatrix (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:47)
project (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:55)
unProject (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:65)
unProject4 (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:75)
77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec'
Missing documentation for:
Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:162)
currentColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:440)
currentSecondaryColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:448)
Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:223)
currentIndex (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:582)
IntegerHandling (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:627)
AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
currentVertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:635)
currentVertexAttribI (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:641)
currentVertexAttribIu (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:647)
VertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:827)
18% ( 6 / 33) in 'Graphics.Rendering.OpenGL.GL.VertexArrays'
Missing documentation for:
NumComponents (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:54)
DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26)
Stride (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:56)
VertexArrayDescriptor (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:58)
Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32)
ClientArrayType (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:67)
arrayPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:106)
InterleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:258)
interleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:294)
clientState (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:299)
clientActiveTexture (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:313)
ArrayIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:320)
NumArrayIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:322)
NumIndexBlocks (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:324)
arrayElement (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:328)
drawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:331)
multiDrawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:334)
drawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:339)
multiDrawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:342)
drawRangeElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:348)
maxElementsVertices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:355)
maxElementsIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:358)
lockArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:363)
primitiveRestartIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:379)
primitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:390)
vertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:447)
vertexAttribArray (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:473)
8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos'
Missing documentation for:
currentRasterPosition (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:37)
RasterPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:43)
RasterPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:90)
WindowPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:108)
WindowPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:145)
currentRasterDistance (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:159)
currentRasterColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:163)
currentRasterSecondaryColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:167)
currentRasterIndex (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:171)
currentRasterTexCoords (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:175)
currentRasterPositionValid (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:179)
rasterPositionUnclipped (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:186)
14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors'
Missing documentation for:
lighting (src/Graphics/Rendering/OpenGL/GL/Colors.hs:64)
Light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:69)
light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:77)
maxLights (src/Graphics/Rendering/OpenGL/GL/Colors.hs:80)
FrontFaceDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:85)
frontFace (src/Graphics/Rendering/OpenGL/GL/Colors.hs:103)
Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24)
materialAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:132)
materialDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:136)
materialAmbientAndDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:140)
materialSpecular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:144)
materialEmission (src/Graphics/Rendering/OpenGL/GL/Colors.hs:148)
materialShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:170)
maxShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:180)
materialColorIndexes (src/Graphics/Rendering/OpenGL/GL/Colors.hs:188)
ambient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:237)
diffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:243)
specular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:246)
position (src/Graphics/Rendering/OpenGL/GL/Colors.hs:269)
spotDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:280)
spotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:292)
maxSpotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:295)
spotCutoff (src/Graphics/Rendering/OpenGL/GL/Colors.hs:300)
attenuation (src/Graphics/Rendering/OpenGL/GL/Colors.hs:305)
lightModelAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:343)
lightModelLocalViewer (src/Graphics/Rendering/OpenGL/GL/Colors.hs:352)
lightModelTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:365)
vertexProgramTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:368)
LightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:373)
lightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:391)
ColorMaterialParameter (src/Graphics/Rendering/OpenGL/GL/Colors.hs:400)
colorMaterial (src/Graphics/Rendering/OpenGL/GL/Colors.hs:427)
ShadingModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:440)
shadeModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:458)
ClampTarget (src/Graphics/Rendering/OpenGL/GL/Colors.hs:466)
ClampMode (src/Graphics/Rendering/OpenGL/GL/Colors.hs:486)
clampColor (src/Graphics/Rendering/OpenGL/GL/Colors.hs:507)
7% ( 1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics'
Missing documentation for:
QuadricNormal (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:50)
QuadricTexture (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:71)
QuadricOrientation (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:59)
QuadricDrawStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:34)
QuadricStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:82)
Radius (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:91)
Height (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:92)
Angle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:93)
Slices (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:94)
Stacks (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:95)
Loops (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:96)
QuadricPrimitive (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:100)
renderQuadric (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:109)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog'
Missing documentation for:
fog (src/Graphics/Rendering/OpenGL/GL/Fog.hs:33)
FogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:83)
fogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:91)
fogColor (src/Graphics/Rendering/OpenGL/GL/Fog.hs:130)
fogIndex (src/Graphics/Rendering/OpenGL/GL/Fog.hs:138)
FogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:146)
fogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:165)
FogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:173)
fogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:199)
80% ( 28 / 35) in 'Graphics.Rendering.OpenGL.GL.Framebuffer'
Missing documentation for:
rgbaBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:68)
stencilBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:76)
depthBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:79)
accumBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:82)
rgbaSignedComponents (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:90)
DrawBufferIndex (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:124)
stencilMaskSeparate (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:257)
30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment'
Missing documentation for:
rasterizerDiscard (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:66)
discardingRasterizer (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:69)
scissor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:76)
sampleAlphaToCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:86)
sampleAlphaToOne (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:89)
sampleCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:92)
depthBounds (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:102)
ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25)
alphaFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:111)
stencilTest (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:121)
stencilFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:126)
stencilFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:135)
StencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:142)
stencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:178)
stencilOpSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:188)
activeStencilFace (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:198)
depthFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:207)
blend (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:216)
BlendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:226)
blendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:256)
blendEquationSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:262)
BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24)
blendFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:273)
blendFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:288)
blendColor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:296)
dither (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:304)
LogicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:309)
logicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:369)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Feedback'
Missing documentation for:
FeedbackToken (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:33)
VertexInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:44)
ColorInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:52)
FeedbackType (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:80)
getFeedbackTokens (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:98)
PassThroughValue (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:192)
passThrough (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:195)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint'
Missing documentation for:
ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31)
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators'
Missing documentation for:
Order (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:66)
maxOrder (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:68)
Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29)
MapDescriptor (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:73)
ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31)
Map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:125)
GLmap1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:167)
map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:182)
Map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:215)
GLmap2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:267)
map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:282)
mapGrid1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:332)
mapGrid2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:340)
evalMesh1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:350)
evalMesh2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:353)
evalPoint1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:358)
evalPoint2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:361)
autoNormal (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:366)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer'
Missing documentation for:
PixelTransferStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:97)
mapColor (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:173)
mapStencil (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:176)
indexShift (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:179)
indexOffset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:182)
depthScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:185)
depthBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:188)
rgbaScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:191)
rgbaBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:194)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap'
Missing documentation for:
PixelMapTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:35)
PixelMapComponent (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:81)
PixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:99)
GLpixelmap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:125)
maxPixelMapTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:76)
pixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:138)
6% ( 1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable'
Missing documentation for:
ColorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:40)
colorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:63)
Proxy (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:95)
ColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:68)
PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25)
colorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:118)
getColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:128)
copyColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:134)
colorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:140)
copyColorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:146)
colorTableScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:179)
colorTableBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:182)
colorTableFormat (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:209)
colorTableWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:225)
colorTableRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:232)
colorTableLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:241)
colorTableIntesitySize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:246)
27% ( 6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget'
Missing documentation for:
BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51)
ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55)
OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60)
TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63)
ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66)
QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69)
GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72)
TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77)
TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106)
TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146)
TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167)
TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190)
unmarshalTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:217)
TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229)
TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269)
TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application'
Missing documentation for:
texture (src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs:26)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping'
Missing documentation for:
scaleImage (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:30)
build1DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:44)
build2DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:56)
5% ( 1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution'
Missing documentation for:
ConvolutionTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:44)
convolution (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:64)
convolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:69)
getConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:78)
convolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:87)
getConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:96)
separableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:101)
getSeparableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:114)
copyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:125)
copyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:133)
convolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:167)
convolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:170)
maxConvolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:173)
maxConvolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:176)
ConvolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:215)
convolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:223)
convolutionFilterScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:257)
convolutionFilterBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:260)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram'
Missing documentation for:
Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25)
histogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:51)
Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25)
getHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:83)
resetHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:92)
histogramRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:120)
histogramLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:129)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles'
8% ( 1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons'
Missing documentation for:
polygonSmooth (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:37)
cullFace (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:42)
PolygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:52)
GLpolygonstipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:77)
polygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:90)
PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24)
polygonMode (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:108)
polygonOffset (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:124)
polygonOffsetPoint (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:132)
polygonOffsetLine (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:135)
polygonOffsetFill (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:138)
19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification'
Missing documentation for:
TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77)
TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106)
TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146)
TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167)
TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190)
TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229)
TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269)
TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290)
BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51)
ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55)
OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60)
TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63)
ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66)
QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69)
GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72)
Level (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:89)
Border (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:91)
TexturePosition1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:93)
TexturePosition2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:96)
TexturePosition3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:99)
TextureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:102)
TextureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:105)
TextureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:108)
texImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:113)
texImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:122)
texImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:129)
copyTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:145)
copyTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:153)
texSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:161)
texSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:168)
texSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:175)
getTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:138)
copyTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:182)
copyTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:188)
copyTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:194)
CompressedTextureFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:200)
compressedTextureFormats (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:203)
CompressedPixelData (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:211)
compressedTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:223)
compressedTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:233)
compressedTexImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:240)
compressedTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:253)
compressedTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:260)
compressedTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:268)
getCompressedTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:248)
SampleLocations (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:275)
texImage2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:293)
texImage3DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:310)
maxTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:324)
maxCubeMapTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:327)
maxRectangleTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:330)
max3DTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:333)
maxArrayTextureLayers (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:336)
maxSampleMaskWords (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:339)
maxColorTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:342)
maxDepthTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:345)
maxIntegerSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:348)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject'
Missing documentation for:
PixellikeObjectGetPName (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:30)
PixellikeObjectTarget (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:38)
7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries'
Missing documentation for:
TextureQuery (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:75)
textureInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:77)
textureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:82)
textureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:88)
textureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:95)
textureBorder (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:103)
textureRGBASizes (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:108)
textureSharedSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:117)
textureIntensitySize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:122)
textureLuminanceSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:127)
textureIndexSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:132)
textureDepthBits (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:137)
textureCompressedImageSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:142)
textureProxyOK (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:150)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter'
Missing documentation for:
TexParameter (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:32)
texParami (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:105)
texParamf (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:112)
texParamC4f (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:119)
getTexParameteri (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:131)
9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters'
Missing documentation for:
TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26)
MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31)
MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33)
textureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:42)
Repetition (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:50)
Clamping (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:55)
textureWrapMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:88)
textureBorderColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:104)
LOD (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:109)
textureObjectLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:111)
maxTextureLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:114)
textureLODRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:118)
textureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:126)
maxTextureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:129)
textureLevelRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:135)
depthTextureMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:154)
textureCompareMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:174)
textureCompareFailValue (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:184)
TextureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:189)
textureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:207)
7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments'
Missing documentation for:
TextureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:157)
textureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:191)
TextureCombineFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:197)
combineRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:234)
combineAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:237)
ArgNum (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:246)
Arg (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:283)
Src (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:288)
argRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:315)
argAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:318)
rgbScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:336)
alphaScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:339)
constantColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:347)
textureUnitLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:352)
3% ( 1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS'
Missing documentation for:
NURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:55)
withNURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:60)
NURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:75)
withNURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:77)
NURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:87)
withNURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:89)
NURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:99)
withNURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:101)
NURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:111)
withNURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:113)
NURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:123)
withNURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:125)
checkForNURBSError (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:144)
nurbsBeginEndCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:150)
nurbsCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:155)
nurbsBeginEndSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:165)
nurbsSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:170)
TrimmingPoint (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:177)
nurbsBeginEndTrim (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:186)
pwlCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:190)
trimmingCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:194)
NURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:200)
setNURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:210)
setNURBSCulling (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:215)
SamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:240)
setSamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:248)
loadSamplingMatrices (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:272)
DisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:297)
setDisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:309)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.GL.Rectangles'
89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.GL.BeginEnd'
Missing documentation for:
primitiveRestart (src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs:106)
77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation'
Missing documentation for:
TessWinding (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:61)
extractContours (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:219)
triangulate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:259)
Primitive (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:290)
SimplePolygon (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:293)
tessellate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:296)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.ObjectName'
29% ( 4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects'
Missing documentation for:
SyncObject (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:39)
syncGpuCommandsComplete (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:46)
WaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:52)
WaitFlag (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:56)
WaitResult (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:65)
clientWaitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:82)
waitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:87)
maxServerWaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:91)
SyncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:97)
syncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:108)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects'
Missing documentation for:
VertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:28)
bindVertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:43)
19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects'
Missing documentation for:
BufferObject (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:61)
BufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:81)
bindBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:194)
arrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:224)
vertexAttribArrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:231)
BufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:134)
bufferData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:239)
TransferDirection (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:255)
bufferSubData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:260)
BufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:173)
MappingFailure (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:295)
mapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:312)
unmapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:318)
bufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:321)
bufferMapped (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:325)
MapBufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:331)
Offset (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:340)
Length (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:341)
mapBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:359)
flushMappedBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:364)
BufferIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:369)
RangeStartIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:371)
RangeSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:372)
BufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:373)
IndexedBufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:375)
bindBufferBase (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:389)
bindBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:403)
indexedBufferStart (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:432)
indexedBufferSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:442)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists'
Missing documentation for:
DisplayList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:37)
ListMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:65)
defineList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:83)
defineNewList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:87)
listIndex (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:95)
listMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:104)
maxListNesting (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:107)
callList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:112)
callLists (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:115)
listBase (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:120)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.QueryObject'
Missing documentation for:
QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:27)
noQueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30)
42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects'
Missing documentation for:
QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:27)
QueryIndex (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:47)
maxVertexStreams (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:49)
QueryTarget (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:55)
beginQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:76)
endQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:81)
currentQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:104)
queryCounterBits (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:109)
queryResultAvailable (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:137)
QueryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:144)
queryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:141)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering'
Missing documentation for:
ConditionalRenderMode (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:27)
beginConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:43)
endConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:47)
withConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:50)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject'
Missing documentation for:
RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:27)
11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects'
Missing documentation for:
RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:27)
noRenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:34)
RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
RenderbufferSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:39)
Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
bindRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:44)
renderbufferStorage (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:69)
renderbufferStorageMultiSample (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:62)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject'
Missing documentation for:
TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:27)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments'
Missing documentation for:
FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35)
fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72)
fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76)
FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82)
framebufferRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:36)
framebufferTexture1D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:42)
framebufferTexture2D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:49)
framebufferTexture3D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:57)
framebufferTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:63)
9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries'
Missing documentation for:
AttachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:78)
attachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:92)
attachmentTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:113)
attachmentTextureLevel (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:118)
attachmentTextureTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:123)
attachmentRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:130)
attachmentBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:140)
attachmentGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:135)
attachmentAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:145)
attachmentDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:150)
attachmentStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:155)
renderbufferWidth (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:193)
renderbufferHeight (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:197)
renderbufferInternalFormat (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:201)
renderbufferSamples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:206)
renderbufferRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:210)
renderbufferBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:218)
renderbufferGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:214)
renderbufferAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:222)
renderbufferDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:226)
renderbufferStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:230)
22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects'
Missing documentation for:
TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:27)
textureBinding (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:36)
textureResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:48)
areTexturesResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:53)
TexturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:68)
texturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:70)
prioritizeTextures (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:73)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.GL.Texturing'
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject'
Missing documentation for:
FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:27)
14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects'
Missing documentation for:
FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:27)
defaultFramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:27)
FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24)
bindFramebuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:32)
FramebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:52)
framebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:77)
33% ( 4 / 12) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects'
Missing documentation for:
RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:27)
noRenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:34)
RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
RenderbufferSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:39)
Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
bindRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:44)
renderbufferStorage (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:69)
renderbufferStorageMultiSample (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:62)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program'
Missing documentation for:
Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:33)
GetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:42)
marshalGetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:72)
programVar1 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:103)
programVar3 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:106)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries'
Missing documentation for:
ProgramBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:31)
programBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:34)
ProgramBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:40)
programBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:43)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables'
Missing documentation for:
VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34)
unmarshalVariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:87)
activeVars (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:143)
69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback'
Missing documentation for:
beginTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:44)
endTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:47)
TransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:52)
marshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:57)
unmarshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:62)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs'
Missing documentation for:
attribLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:37)
VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34)
activeAttribs (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:55)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader'
Missing documentation for:
Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:26)
24% ( 4 / 17) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects'
Missing documentation for:
shaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:42)
ShaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:48)
Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:26)
createShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:78)
shaderSource (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:102)
compileShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:110)
releaseShaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:113)
shaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:118)
shaderDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:121)
compileStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:124)
shaderInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:127)
PrecisionType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:162)
shaderPrecisionFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:182)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries'
Missing documentation for:
ShaderBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:30)
shaderBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:33)
ShaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:39)
shaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:42)
26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects'
Missing documentation for:
Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:33)
createProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:55)
programDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:125)
attachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:60)
detachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:63)
attachedShaders (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:66)
linkProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:86)
linkStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:128)
validateProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:99)
validateStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:131)
programInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:102)
currentProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:89)
programSeparable (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:110)
programBinaryRetrievableHint (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:113)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform'
Missing documentation for:
UniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:49)
uniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:52)
activeUniforms (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:61)
Uniform (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:125)
UniformComponent (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:71)
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GL.Shaders'
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish'
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GLU'
100% ( 50 / 50) in 'Graphics.Rendering.OpenGL.GL'
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL'
Warning: Graphics.Rendering.OpenGL.GL.CoordTrans: could not find link destinations for:
getMatrix loadMatrix loadTransposeMatrix multMatrix_ multTransposeMatrix
Warning: Graphics.Rendering.OpenGL.GL.VertexSpec: could not find link destinations for:
vertex2 vertex3 vertex4 vertex2v vertex3v vertex4v texCoord1 texCoord2 texCoord3 texCoord4 texCoord1v texCoord2v texCoord3v texCoord4v multiTexCoord1 multiTexCoord2 multiTexCoord3 multiTexCoord4 multiTexCoord1v multiTexCoord2v multiTexCoord3v multiTexCoord4v normal3 normal3v fogCoord1 fogCoord1v color3 color4 color3v color4v secondaryColor3 secondaryColor3v index1 index1v
Warning: Graphics.Rendering.OpenGL.GL.RasterPos: could not find link destinations for:
rasterPos2 rasterPos3 rasterPos4 rasterPos2v rasterPos3v rasterPos4v windowPos2 windowPos3 windowPos2v windowPos3v
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: could not find link destinations for:
glMap1 glMap2 glGetMapv glMapGrid1 glMapGrid2 get2 get4 map1Target map2Target enableCap1 enableCap2 numComponents peekControlPoint pokeControlPoint
Warning: Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: could not find link destinations for:
getPixelMapv pixelMapv
Warning: Graphics.Rendering.OpenGL.GL.Texturing.Specification: could not find link destinations for:
marshalBindableTextureTarget marshalBindableTextureTargetPName1I marshalParameterizedTextureTarget marshalParameterizedTextureTargetProxy marshalParameterizedTextureTargetEnableCap marshalOneDimensionalTextureTarget marshalTwoDimensionalTextureTarget marshalThreeDimensionalTextureTarget marshalQueryableTextureTarget marshalGettableTextureTarget
Warning: Graphics.Rendering.OpenGL.GL.PixellikeObject: could not find link destinations for:
marshalPixellikeOT pixObjTarQueryFunc
Warning: Graphics.Rendering.OpenGL.GLU.NURBS: could not find link destinations for:
trimmingTarget
Warning: Graphics.Rendering.OpenGL.GL.QueryObjects: could not find link destinations for:
getQueryObjectv
Warning: Graphics.Rendering.OpenGL.GL.Shaders.Uniform: could not find link destinations for:
uniform1 uniform2 uniform3 uniform4 getUniform uniform1v uniform2v uniform3v uniform4v
Documentation created: dist/doc/html/OpenGL/index.html,
dist/doc/html/OpenGL/OpenGL.txt
Creating package registration file:
/tmp/pkgConf-OpenGL-2.10.01366405247302935500.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGL-2.10.0.1-LilXwFsz6f0IoEta94KhWm
Registering OpenGL-2.10.0.1...
Installed OpenGL-2.10.0.1
Configuring GLUT-2.6.0.1...
Building GLUT-2.6.0.1...
Preprocessing library GLUT-2.6.0.1...
[ 1 of 25] Compiling Graphics.UI.GLUT.Raw.Tokens ( src/Graphics/UI/GLUT/Raw/Tokens.hs, dist/build/Graphics/UI/GLUT/Raw/Tokens.o )
[ 2 of 25] Compiling Graphics.UI.GLUT.Raw.Fonts ( src/Graphics/UI/GLUT/Raw/Fonts.hs, dist/build/Graphics/UI/GLUT/Raw/Fonts.o )
[ 3 of 25] Compiling Graphics.UI.GLUT.Raw.Callbacks ( src/Graphics/UI/GLUT/Raw/Callbacks.hs, dist/build/Graphics/UI/GLUT/Raw/Callbacks.o )
[ 4 of 25] Compiling Graphics.UI.GLUT.Raw.APIEntry ( src/Graphics/UI/GLUT/Raw/APIEntry.hs, dist/build/Graphics/UI/GLUT/Raw/APIEntry.o )
[ 5 of 25] Compiling Graphics.UI.GLUT.Raw.Functions ( src/Graphics/UI/GLUT/Raw/Functions.hs, dist/build/Graphics/UI/GLUT/Raw/Functions.o )
[ 6 of 25] Compiling Graphics.UI.GLUT.Raw ( src/Graphics/UI/GLUT/Raw.hs, dist/build/Graphics/UI/GLUT/Raw.o )
[ 7 of 25] Compiling Graphics.UI.GLUT.Types ( src/Graphics/UI/GLUT/Types.hs, dist/build/Graphics/UI/GLUT/Types.o )
[ 8 of 25] Compiling Graphics.UI.GLUT.QueryUtils ( src/Graphics/UI/GLUT/QueryUtils.hs, dist/build/Graphics/UI/GLUT/QueryUtils.o )
[ 9 of 25] Compiling Graphics.UI.GLUT.GameMode ( src/Graphics/UI/GLUT/GameMode.hs, dist/build/Graphics/UI/GLUT/GameMode.o )
[10 of 25] Compiling Graphics.UI.GLUT.DeviceControl ( src/Graphics/UI/GLUT/DeviceControl.hs, dist/build/Graphics/UI/GLUT/DeviceControl.o )
[11 of 25] Compiling Graphics.UI.GLUT.Debugging ( src/Graphics/UI/GLUT/Debugging.hs, dist/build/Graphics/UI/GLUT/Debugging.o )
[12 of 25] Compiling Graphics.UI.GLUT.Objects ( src/Graphics/UI/GLUT/Objects.hs, dist/build/Graphics/UI/GLUT/Objects.o )
[13 of 25] Compiling Graphics.UI.GLUT.Fonts ( src/Graphics/UI/GLUT/Fonts.hs, dist/build/Graphics/UI/GLUT/Fonts.o )
[14 of 25] Compiling Graphics.UI.GLUT.Colormap ( src/Graphics/UI/GLUT/Colormap.hs, dist/build/Graphics/UI/GLUT/Colormap.o )
[15 of 25] Compiling Graphics.UI.GLUT.Overlay ( src/Graphics/UI/GLUT/Overlay.hs, dist/build/Graphics/UI/GLUT/Overlay.o )
[16 of 25] Compiling Graphics.UI.GLUT.Window ( src/Graphics/UI/GLUT/Window.hs, dist/build/Graphics/UI/GLUT/Window.o )
[17 of 25] Compiling Graphics.UI.GLUT.State ( src/Graphics/UI/GLUT/State.hs, dist/build/Graphics/UI/GLUT/State.o )
[18 of 25] Compiling Graphics.UI.GLUT.Callbacks.Registration ( src/Graphics/UI/GLUT/Callbacks/Registration.hs, dist/build/Graphics/UI/GLUT/Callbacks/Registration.o )
[19 of 25] Compiling Graphics.UI.GLUT.Menu ( src/Graphics/UI/GLUT/Menu.hs, dist/build/Graphics/UI/GLUT/Menu.o )
[20 of 25] Compiling Graphics.UI.GLUT.Callbacks.Window ( src/Graphics/UI/GLUT/Callbacks/Window.hs, dist/build/Graphics/UI/GLUT/Callbacks/Window.o )
[21 of 25] Compiling Graphics.UI.GLUT.Callbacks.Global ( src/Graphics/UI/GLUT/Callbacks/Global.hs, dist/build/Graphics/UI/GLUT/Callbacks/Global.o )
[22 of 25] Compiling Graphics.UI.GLUT.Callbacks ( src/Graphics/UI/GLUT/Callbacks.hs, dist/build/Graphics/UI/GLUT/Callbacks.o )
[23 of 25] Compiling Graphics.UI.GLUT.Begin ( src/Graphics/UI/GLUT/Begin.hs, dist/build/Graphics/UI/GLUT/Begin.o )
[24 of 25] Compiling Graphics.UI.GLUT.Initialization ( src/Graphics/UI/GLUT/Initialization.hs, dist/build/Graphics/UI/GLUT/Initialization.o )
[25 of 25] Compiling Graphics.UI.GLUT ( src/Graphics/UI/GLUT.hs, dist/build/Graphics/UI/GLUT.o )
In-place registering GLUT-2.6.0.1...
Running Haddock for GLUT-2.6.0.1...
Running hscolour for GLUT-2.6.0.1...
Preprocessing library GLUT-2.6.0.1...
Preprocessing library GLUT-2.6.0.1...
Haddock coverage:
0% ( 1 /209) in 'Graphics.UI.GLUT.Raw.Tokens'
Missing documentation for:
glut_ACCUM (src/Graphics/UI/GLUT/Raw/Tokens.hs:21)
glut_ACTION_CONTINUE_EXECUTION (src/Graphics/UI/GLUT/Raw/Tokens.hs:24)
glut_ACTION_EXIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:27)
glut_ACTION_GLUTMAINLOOP_RETURNS (src/Graphics/UI/GLUT/Raw/Tokens.hs:30)
glut_ACTION_ON_WINDOW_CLOSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:33)
glut_ACTIVE_ALT (src/Graphics/UI/GLUT/Raw/Tokens.hs:36)
glut_ACTIVE_CTRL (src/Graphics/UI/GLUT/Raw/Tokens.hs:39)
glut_ACTIVE_SHIFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:42)
glut_ALLOW_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:45)
glut_ALPHA (src/Graphics/UI/GLUT/Raw/Tokens.hs:48)
glut_APPSTATUS_PAUSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:51)
glut_APPSTATUS_RESUME (src/Graphics/UI/GLUT/Raw/Tokens.hs:54)
glut_AUX (src/Graphics/UI/GLUT/Raw/Tokens.hs:57)
glut_AUX1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:60)
glut_AUX2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:63)
glut_AUX3 (src/Graphics/UI/GLUT/Raw/Tokens.hs:66)
glut_AUX4 (src/Graphics/UI/GLUT/Raw/Tokens.hs:69)
glut_BLUE (src/Graphics/UI/GLUT/Raw/Tokens.hs:72)
glut_BORDERLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:75)
glut_CAPTIONLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:78)
glut_CORE_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:81)
glut_COMPATIBILITY_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:84)
glut_CREATE_NEW_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:87)
glut_CURSOR_BOTTOM_LEFT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:90)
glut_CURSOR_BOTTOM_RIGHT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:93)
glut_CURSOR_BOTTOM_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:96)
glut_CURSOR_CROSSHAIR (src/Graphics/UI/GLUT/Raw/Tokens.hs:99)
glut_CURSOR_CYCLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:102)
glut_CURSOR_DESTROY (src/Graphics/UI/GLUT/Raw/Tokens.hs:105)
glut_CURSOR_FULL_CROSSHAIR (src/Graphics/UI/GLUT/Raw/Tokens.hs:108)
glut_CURSOR_HELP (src/Graphics/UI/GLUT/Raw/Tokens.hs:111)
glut_CURSOR_INFO (src/Graphics/UI/GLUT/Raw/Tokens.hs:114)
glut_CURSOR_INHERIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:117)
glut_CURSOR_LEFT_ARROW (src/Graphics/UI/GLUT/Raw/Tokens.hs:120)
glut_CURSOR_LEFT_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:123)
glut_CURSOR_LEFT_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:126)
glut_CURSOR_NONE (src/Graphics/UI/GLUT/Raw/Tokens.hs:129)
glut_CURSOR_RIGHT_ARROW (src/Graphics/UI/GLUT/Raw/Tokens.hs:132)
glut_CURSOR_RIGHT_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:135)
glut_CURSOR_SPRAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:138)
glut_CURSOR_TEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:141)
glut_CURSOR_TOP_LEFT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:144)
glut_CURSOR_TOP_RIGHT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:147)
glut_CURSOR_TOP_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:150)
glut_CURSOR_UP_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:153)
glut_CURSOR_WAIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:156)
glut_DEBUG (src/Graphics/UI/GLUT/Raw/Tokens.hs:159)
glut_DEPTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:162)
glut_DEVICE_IGNORE_KEY_REPEAT (src/Graphics/UI/GLUT/Raw/Tokens.hs:165)
glut_DEVICE_KEY_REPEAT (src/Graphics/UI/GLUT/Raw/Tokens.hs:168)
glut_DIRECT_RENDERING (src/Graphics/UI/GLUT/Raw/Tokens.hs:171)
glut_DISPLAY_MODE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:174)
glut_DOUBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:177)
glut_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:180)
glut_ELAPSED_TIME (src/Graphics/UI/GLUT/Raw/Tokens.hs:183)
glut_ENTERED (src/Graphics/UI/GLUT/Raw/Tokens.hs:186)
glut_FORCE_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:189)
glut_FORCE_INDIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:192)
glut_FORWARD_COMPATIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:195)
glut_FULLY_COVERED (src/Graphics/UI/GLUT/Raw/Tokens.hs:198)
glut_FULLY_RETAINED (src/Graphics/UI/GLUT/Raw/Tokens.hs:201)
glut_FULL_SCREEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:204)
glut_GAME_MODE_ACTIVE (src/Graphics/UI/GLUT/Raw/Tokens.hs:207)
glut_GAME_MODE_DISPLAY_CHANGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:210)
glut_GAME_MODE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:213)
glut_GAME_MODE_PIXEL_DEPTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:216)
glut_GAME_MODE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:219)
glut_GAME_MODE_REFRESH_RATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:222)
glut_GAME_MODE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:225)
glut_GEOMETRY_VISUALIZE_NORMALS (src/Graphics/UI/GLUT/Raw/Tokens.hs:228)
glut_GREEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:231)
glut_HAS_DIAL_AND_BUTTON_BOX (src/Graphics/UI/GLUT/Raw/Tokens.hs:234)
glut_HAS_JOYSTICK (src/Graphics/UI/GLUT/Raw/Tokens.hs:237)
glut_HAS_KEYBOARD (src/Graphics/UI/GLUT/Raw/Tokens.hs:240)
glut_HAS_MOUSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:243)
glut_HAS_OVERLAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:246)
glut_HAS_SPACEBALL (src/Graphics/UI/GLUT/Raw/Tokens.hs:249)
glut_HAS_TABLET (src/Graphics/UI/GLUT/Raw/Tokens.hs:252)
glut_HIDDEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:255)
glut_INDEX (src/Graphics/UI/GLUT/Raw/Tokens.hs:258)
glut_INIT_DISPLAY_MODE (src/Graphics/UI/GLUT/Raw/Tokens.hs:261)
glut_INIT_FLAGS (src/Graphics/UI/GLUT/Raw/Tokens.hs:264)
glut_INIT_MAJOR_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:267)
glut_INIT_MINOR_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:270)
glut_INIT_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:273)
glut_INIT_STATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:276)
glut_INIT_WINDOW_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:279)
glut_INIT_WINDOW_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:282)
glut_INIT_WINDOW_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:285)
glut_INIT_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:288)
glut_JOYSTICK_AXES (src/Graphics/UI/GLUT/Raw/Tokens.hs:291)
glut_JOYSTICK_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:294)
glut_JOYSTICK_BUTTON_A (src/Graphics/UI/GLUT/Raw/Tokens.hs:297)
glut_JOYSTICK_BUTTON_B (src/Graphics/UI/GLUT/Raw/Tokens.hs:300)
glut_JOYSTICK_BUTTON_C (src/Graphics/UI/GLUT/Raw/Tokens.hs:303)
glut_JOYSTICK_BUTTON_D (src/Graphics/UI/GLUT/Raw/Tokens.hs:306)
glut_JOYSTICK_POLL_RATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:309)
glut_KEY_ALT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:312)
glut_KEY_ALT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:315)
glut_KEY_BEGIN (src/Graphics/UI/GLUT/Raw/Tokens.hs:318)
glut_KEY_CTRL_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:321)
glut_KEY_CTRL_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:324)
glut_KEY_DELETE (src/Graphics/UI/GLUT/Raw/Tokens.hs:327)
glut_KEY_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:330)
glut_KEY_END (src/Graphics/UI/GLUT/Raw/Tokens.hs:333)
glut_KEY_F1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:336)
glut_KEY_F10 (src/Graphics/UI/GLUT/Raw/Tokens.hs:339)
glut_KEY_F11 (src/Graphics/UI/GLUT/Raw/Tokens.hs:342)
glut_KEY_F12 (src/Graphics/UI/GLUT/Raw/Tokens.hs:345)
glut_KEY_F2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:348)
glut_KEY_F3 (src/Graphics/UI/GLUT/Raw/Tokens.hs:351)
glut_KEY_F4 (src/Graphics/UI/GLUT/Raw/Tokens.hs:354)
glut_KEY_F5 (src/Graphics/UI/GLUT/Raw/Tokens.hs:357)
glut_KEY_F6 (src/Graphics/UI/GLUT/Raw/Tokens.hs:360)
glut_KEY_F7 (src/Graphics/UI/GLUT/Raw/Tokens.hs:363)
glut_KEY_F8 (src/Graphics/UI/GLUT/Raw/Tokens.hs:366)
glut_KEY_F9 (src/Graphics/UI/GLUT/Raw/Tokens.hs:369)
glut_KEY_HOME (src/Graphics/UI/GLUT/Raw/Tokens.hs:372)
glut_KEY_INSERT (src/Graphics/UI/GLUT/Raw/Tokens.hs:375)
glut_KEY_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:378)
glut_KEY_NUM_LOCK (src/Graphics/UI/GLUT/Raw/Tokens.hs:381)
glut_KEY_PAGE_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:384)
glut_KEY_PAGE_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:387)
glut_KEY_REPEAT_DEFAULT (src/Graphics/UI/GLUT/Raw/Tokens.hs:390)
glut_KEY_REPEAT_OFF (src/Graphics/UI/GLUT/Raw/Tokens.hs:393)
glut_KEY_REPEAT_ON (src/Graphics/UI/GLUT/Raw/Tokens.hs:396)
glut_KEY_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:399)
glut_KEY_SHIFT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:402)
glut_KEY_SHIFT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:405)
glut_KEY_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:408)
glut_LAYER_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:411)
glut_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:414)
glut_LEFT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:417)
glut_LUMINANCE (src/Graphics/UI/GLUT/Raw/Tokens.hs:420)
glut_MENU_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:423)
glut_MENU_NOT_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:426)
glut_MENU_NUM_ITEMS (src/Graphics/UI/GLUT/Raw/Tokens.hs:429)
glut_MIDDLE_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:432)
glut_MULTISAMPLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:435)
glut_NORMAL (src/Graphics/UI/GLUT/Raw/Tokens.hs:438)
glut_NORMAL_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:441)
glut_NOT_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:444)
glut_NUM_BUTTON_BOX_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:447)
glut_NUM_DIALS (src/Graphics/UI/GLUT/Raw/Tokens.hs:450)
glut_NUM_MOUSE_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:453)
glut_NUM_SPACEBALL_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:456)
glut_NUM_TABLET_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:459)
glut_OVERLAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:462)
glut_OVERLAY_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:465)
glut_OVERLAY_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:468)
glut_OWNS_JOYSTICK (src/Graphics/UI/GLUT/Raw/Tokens.hs:471)
glut_PARTIALLY_RETAINED (src/Graphics/UI/GLUT/Raw/Tokens.hs:474)
glut_RED (src/Graphics/UI/GLUT/Raw/Tokens.hs:477)
glut_RENDERING_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:480)
glut_RGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:483)
glut_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:486)
glut_RIGHT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:489)
glut_SCREEN_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:492)
glut_SCREEN_HEIGHT_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:495)
glut_SCREEN_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:498)
glut_SCREEN_WIDTH_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:501)
glut_SINGLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:504)
glut_SKIP_STALE_MOTION_EVENTS (src/Graphics/UI/GLUT/Raw/Tokens.hs:507)
glut_SRGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:510)
glut_STENCIL (src/Graphics/UI/GLUT/Raw/Tokens.hs:513)
glut_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:516)
glut_TRANSPARENT_INDEX (src/Graphics/UI/GLUT/Raw/Tokens.hs:519)
glut_TRY_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:522)
glut_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:525)
glut_USE_CURRENT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:528)
glut_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:531)
glut_VIDEO_RESIZE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:534)
glut_VIDEO_RESIZE_HEIGHT_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:537)
glut_VIDEO_RESIZE_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:540)
glut_VIDEO_RESIZE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:543)
glut_VIDEO_RESIZE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:546)
glut_VIDEO_RESIZE_WIDTH_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:549)
glut_VIDEO_RESIZE_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:552)
glut_VIDEO_RESIZE_X_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:555)
glut_VIDEO_RESIZE_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:558)
glut_VIDEO_RESIZE_Y_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:561)
glut_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:564)
glut_WINDOW_ACCUM_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:567)
glut_WINDOW_ACCUM_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:570)
glut_WINDOW_ACCUM_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:573)
glut_WINDOW_ACCUM_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:576)
glut_WINDOW_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:579)
glut_WINDOW_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:582)
glut_WINDOW_BORDER_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:585)
glut_WINDOW_BUFFER_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:588)
glut_WINDOW_COLORMAP_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:591)
glut_WINDOW_CURSOR (src/Graphics/UI/GLUT/Raw/Tokens.hs:594)
glut_WINDOW_DEPTH_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:597)
glut_WINDOW_DOUBLEBUFFER (src/Graphics/UI/GLUT/Raw/Tokens.hs:600)
glut_WINDOW_FORMAT_ID (src/Graphics/UI/GLUT/Raw/Tokens.hs:603)
glut_WINDOW_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:606)
glut_WINDOW_HEADER_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:609)
glut_WINDOW_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:612)
glut_WINDOW_NUM_CHILDREN (src/Graphics/UI/GLUT/Raw/Tokens.hs:615)
glut_WINDOW_NUM_SAMPLES (src/Graphics/UI/GLUT/Raw/Tokens.hs:618)
glut_WINDOW_PARENT (src/Graphics/UI/GLUT/Raw/Tokens.hs:621)
glut_WINDOW_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:624)
glut_WINDOW_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:627)
glut_WINDOW_STENCIL_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:630)
glut_WINDOW_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:633)
glut_WINDOW_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:636)
glut_WINDOW_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:639)
glut_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:642)
43% ( 3 / 7) in 'Graphics.UI.GLUT.Raw.Fonts'
Missing documentation for:
GLUTbitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:54)
marshalBitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:56)
GLUTstrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:84)
marshalStrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:86)
1% ( 1 / 75) in 'Graphics.UI.GLUT.Raw.Callbacks'
Missing documentation for:
AppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:59)
makeAppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:61)
ButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:64)
makeButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:66)
CloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:69)
makeCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:71)
DialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:74)
makeDialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:76)
DisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:79)
makeDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:81)
EntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:84)
makeEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:86)
IdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:89)
makeIdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:91)
InitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:94)
makeInitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:96)
JoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:99)
makeJoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:101)
KeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:104)
makeKeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:106)
KeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:109)
makeKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:111)
MenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:114)
makeMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:116)
MenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:119)
makeMenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:121)
MenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:124)
makeMenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:126)
MenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:129)
makeMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:131)
MotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:134)
makeMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:136)
MouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:139)
makeMouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:141)
MouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:144)
makeMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:146)
MultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:149)
makeMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:151)
MultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:154)
makeMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:156)
MultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:159)
makeMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:161)
MultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:164)
makeMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:166)
OverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:169)
makeOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:171)
PassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:174)
makePassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:176)
PositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:179)
makePositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:181)
ReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:184)
makeReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:186)
SpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:189)
makeSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:191)
SpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:194)
makeSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:196)
SpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:199)
makeSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:201)
SpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:204)
makeSpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:206)
SpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:209)
makeSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:211)
TabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:214)
makeTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:216)
TabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:219)
makeTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:221)
TimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:224)
makeTimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:226)
VisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:229)
makeVisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:231)
WMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:234)
makeWMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:236)
WindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:239)
makeWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:241)
67% ( 4 / 6) in 'Graphics.UI.GLUT.Raw.APIEntry'
Missing documentation for:
Invoker (src/Graphics/UI/GLUT/Raw/APIEntry.hs:34)
getAPIEntryInternal (src/Graphics/UI/GLUT/Raw/APIEntry.hs:46)
1% ( 1 /159) in 'Graphics.UI.GLUT.Raw.Functions'
Missing documentation for:
glutAddMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:186)
glutAddSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:187)
glutAppStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:188)
glutAttachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:189)
glutBitmapCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:190)
glutBitmapHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:191)
glutBitmapLength (src/Graphics/UI/GLUT/Raw/Functions.hs:192)
glutBitmapString (src/Graphics/UI/GLUT/Raw/Functions.hs:193)
glutBitmapWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:194)
glutButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:195)
glutChangeToMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:196)
glutChangeToSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:197)
glutCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:198)
glutCopyColormap (src/Graphics/UI/GLUT/Raw/Functions.hs:199)
glutCreateMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:200)
glutCreateSubWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:201)
glutCreateWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:202)
glutDestroyMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:203)
glutDestroyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:204)
glutDetachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:205)
glutDeviceGet (src/Graphics/UI/GLUT/Raw/Functions.hs:206)
glutDialsFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:207)
glutDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:208)
glutEnterGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:209)
glutEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:210)
glutEstablishOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:211)
glutExit (src/Graphics/UI/GLUT/Raw/Functions.hs:212)
glutExtensionSupported (src/Graphics/UI/GLUT/Raw/Functions.hs:213)
glutForceJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:214)
glutFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:215)
glutFullScreenToggle (src/Graphics/UI/GLUT/Raw/Functions.hs:216)
glutGameModeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:217)
glutGameModeString (src/Graphics/UI/GLUT/Raw/Functions.hs:218)
glutGet (src/Graphics/UI/GLUT/Raw/Functions.hs:219)
glutGetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:220)
glutGetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:221)
glutGetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:222)
glutGetModeValues (src/Graphics/UI/GLUT/Raw/Functions.hs:223)
glutGetModifiers (src/Graphics/UI/GLUT/Raw/Functions.hs:224)
glutGetProcAddress (src/Graphics/UI/GLUT/Raw/Functions.hs:225)
glutGetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:226)
glutGetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:227)
glutHideOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:228)
glutHideWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:229)
glutIconifyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:230)
glutIdleFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:231)
glutIgnoreKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:232)
glutInit (src/Graphics/UI/GLUT/Raw/Functions.hs:233)
glutInitContextFlags (src/Graphics/UI/GLUT/Raw/Functions.hs:234)
glutInitContextFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:235)
glutInitContextProfile (src/Graphics/UI/GLUT/Raw/Functions.hs:236)
glutInitContextVersion (src/Graphics/UI/GLUT/Raw/Functions.hs:237)
glutInitDisplayMode (src/Graphics/UI/GLUT/Raw/Functions.hs:238)
glutInitDisplayString (src/Graphics/UI/GLUT/Raw/Functions.hs:239)
glutInitWindowPosition (src/Graphics/UI/GLUT/Raw/Functions.hs:240)
glutInitWindowSize (src/Graphics/UI/GLUT/Raw/Functions.hs:241)
glutJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:242)
glutKeyboardFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:243)
glutKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:244)
glutLayerGet (src/Graphics/UI/GLUT/Raw/Functions.hs:245)
glutLeaveFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:246)
glutLeaveGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:247)
glutLeaveMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:248)
glutMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:249)
glutMainLoopEvent (src/Graphics/UI/GLUT/Raw/Functions.hs:250)
glutMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:251)
glutMenuStateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:252)
glutMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:253)
glutMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:254)
glutMouseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:255)
glutMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:256)
glutMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:257)
glutMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:258)
glutMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:259)
glutMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:260)
glutOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:261)
glutPassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:262)
glutPopWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:263)
glutPositionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:264)
glutPositionWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:265)
glutPostOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:266)
glutPostRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:267)
glutPostWindowOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:268)
glutPostWindowRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:269)
glutPushWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:270)
glutRemoveMenuItem (src/Graphics/UI/GLUT/Raw/Functions.hs:271)
glutRemoveOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:272)
glutReportErrors (src/Graphics/UI/GLUT/Raw/Functions.hs:273)
glutReshapeFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:274)
glutReshapeWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:275)
glutSetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:276)
glutSetCursor (src/Graphics/UI/GLUT/Raw/Functions.hs:277)
glutSetIconTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:278)
glutSetKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:279)
glutSetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:280)
glutSetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:281)
glutSetMenuFont (src/Graphics/UI/GLUT/Raw/Functions.hs:282)
glutSetOption (src/Graphics/UI/GLUT/Raw/Functions.hs:283)
glutSetVertexAttribCoord3 (src/Graphics/UI/GLUT/Raw/Functions.hs:284)
glutSetVertexAttribNormal (src/Graphics/UI/GLUT/Raw/Functions.hs:285)
glutSetVertexAttribTexCoord2 (src/Graphics/UI/GLUT/Raw/Functions.hs:286)
glutSetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:287)
glutSetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:288)
glutSetWindowTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:289)
glutSetupVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:290)
glutShowOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:291)
glutShowWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:292)
glutSolidCone (src/Graphics/UI/GLUT/Raw/Functions.hs:293)
glutSolidCube (src/Graphics/UI/GLUT/Raw/Functions.hs:294)
glutSolidCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:295)
glutSolidDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:296)
glutSolidIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:297)
glutSolidOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:298)
glutSolidRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:299)
glutSolidSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:300)
glutSolidSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:301)
glutSolidTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:302)
glutSolidTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:303)
glutSolidTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:304)
glutSolidTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:305)
glutSolidTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:306)
glutSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:307)
glutSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:308)
glutSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:309)
glutSpecialFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:310)
glutSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:311)
glutStopVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:312)
glutStrokeCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:313)
glutStrokeHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:314)
glutStrokeLength (src/Graphics/UI/GLUT/Raw/Functions.hs:315)
glutStrokeString (src/Graphics/UI/GLUT/Raw/Functions.hs:316)
glutStrokeWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:317)
glutSwapBuffers (src/Graphics/UI/GLUT/Raw/Functions.hs:318)
glutTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:319)
glutTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:320)
glutTimerFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:321)
glutUseLayer (src/Graphics/UI/GLUT/Raw/Functions.hs:322)
glutVideoPan (src/Graphics/UI/GLUT/Raw/Functions.hs:323)
glutVideoResize (src/Graphics/UI/GLUT/Raw/Functions.hs:324)
glutVideoResizeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:325)
glutVisibilityFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:326)
glutWMCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:327)
glutWarpPointer (src/Graphics/UI/GLUT/Raw/Functions.hs:328)
glutWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:329)
glutWireCone (src/Graphics/UI/GLUT/Raw/Functions.hs:330)
glutWireCube (src/Graphics/UI/GLUT/Raw/Functions.hs:331)
glutWireCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:332)
glutWireDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:333)
glutWireIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:334)
glutWireOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:335)
glutWireRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:336)
glutWireSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:337)
glutWireSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:338)
glutWireTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:339)
glutWireTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:340)
glutWireTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:341)
glutWireTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:342)
glutWireTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:343)
1% ( 6 /452) in 'Graphics.UI.GLUT.Raw'
Missing documentation for:
Invoker (src/Graphics/UI/GLUT/Raw/APIEntry.hs:34)
getAPIEntryInternal (src/Graphics/UI/GLUT/Raw/APIEntry.hs:46)
AppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:59)
makeAppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:61)
ButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:64)
makeButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:66)
CloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:69)
makeCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:71)
DialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:74)
makeDialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:76)
DisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:79)
makeDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:81)
EntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:84)
makeEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:86)
IdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:89)
makeIdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:91)
InitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:94)
makeInitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:96)
JoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:99)
makeJoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:101)
KeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:104)
makeKeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:106)
KeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:109)
makeKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:111)
MenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:114)
makeMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:116)
MenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:119)
makeMenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:121)
MenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:124)
makeMenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:126)
MenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:129)
makeMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:131)
MotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:134)
makeMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:136)
MouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:139)
makeMouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:141)
MouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:144)
makeMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:146)
MultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:149)
makeMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:151)
MultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:154)
makeMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:156)
MultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:159)
makeMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:161)
MultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:164)
makeMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:166)
OverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:169)
makeOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:171)
PassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:174)
makePassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:176)
PositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:179)
makePositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:181)
ReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:184)
makeReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:186)
SpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:189)
makeSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:191)
SpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:194)
makeSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:196)
SpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:199)
makeSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:201)
SpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:204)
makeSpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:206)
SpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:209)
makeSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:211)
TabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:214)
makeTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:216)
TabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:219)
makeTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:221)
TimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:224)
makeTimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:226)
VisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:229)
makeVisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:231)
WMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:234)
makeWMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:236)
WindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:239)
makeWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:241)
GLUTbitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:54)
marshalBitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:56)
GLUTstrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:84)
marshalStrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:86)
glutAddMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:186)
glutAddSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:187)
glutAppStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:188)
glutAttachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:189)
glutBitmapCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:190)
glutBitmapHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:191)
glutBitmapLength (src/Graphics/UI/GLUT/Raw/Functions.hs:192)
glutBitmapString (src/Graphics/UI/GLUT/Raw/Functions.hs:193)
glutBitmapWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:194)
glutButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:195)
glutChangeToMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:196)
glutChangeToSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:197)
glutCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:198)
glutCopyColormap (src/Graphics/UI/GLUT/Raw/Functions.hs:199)
glutCreateMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:200)
glutCreateSubWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:201)
glutCreateWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:202)
glutDestroyMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:203)
glutDestroyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:204)
glutDetachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:205)
glutDeviceGet (src/Graphics/UI/GLUT/Raw/Functions.hs:206)
glutDialsFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:207)
glutDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:208)
glutEnterGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:209)
glutEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:210)
glutEstablishOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:211)
glutExit (src/Graphics/UI/GLUT/Raw/Functions.hs:212)
glutExtensionSupported (src/Graphics/UI/GLUT/Raw/Functions.hs:213)
glutForceJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:214)
glutFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:215)
glutFullScreenToggle (src/Graphics/UI/GLUT/Raw/Functions.hs:216)
glutGameModeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:217)
glutGameModeString (src/Graphics/UI/GLUT/Raw/Functions.hs:218)
glutGet (src/Graphics/UI/GLUT/Raw/Functions.hs:219)
glutGetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:220)
glutGetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:221)
glutGetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:222)
glutGetModeValues (src/Graphics/UI/GLUT/Raw/Functions.hs:223)
glutGetModifiers (src/Graphics/UI/GLUT/Raw/Functions.hs:224)
glutGetProcAddress (src/Graphics/UI/GLUT/Raw/Functions.hs:225)
glutGetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:226)
glutGetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:227)
glutHideOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:228)
glutHideWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:229)
glutIconifyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:230)
glutIdleFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:231)
glutIgnoreKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:232)
glutInit (src/Graphics/UI/GLUT/Raw/Functions.hs:233)
glutInitContextFlags (src/Graphics/UI/GLUT/Raw/Functions.hs:234)
glutInitContextFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:235)
glutInitContextProfile (src/Graphics/UI/GLUT/Raw/Functions.hs:236)
glutInitContextVersion (src/Graphics/UI/GLUT/Raw/Functions.hs:237)
glutInitDisplayMode (src/Graphics/UI/GLUT/Raw/Functions.hs:238)
glutInitDisplayString (src/Graphics/UI/GLUT/Raw/Functions.hs:239)
glutInitWindowPosition (src/Graphics/UI/GLUT/Raw/Functions.hs:240)
glutInitWindowSize (src/Graphics/UI/GLUT/Raw/Functions.hs:241)
glutJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:242)
glutKeyboardFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:243)
glutKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:244)
glutLayerGet (src/Graphics/UI/GLUT/Raw/Functions.hs:245)
glutLeaveFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:246)
glutLeaveGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:247)
glutLeaveMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:248)
glutMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:249)
glutMainLoopEvent (src/Graphics/UI/GLUT/Raw/Functions.hs:250)
glutMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:251)
glutMenuStateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:252)
glutMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:253)
glutMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:254)
glutMouseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:255)
glutMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:256)
glutMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:257)
glutMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:258)
glutMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:259)
glutMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:260)
glutOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:261)
glutPassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:262)
glutPopWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:263)
glutPositionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:264)
glutPositionWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:265)
glutPostOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:266)
glutPostRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:267)
glutPostWindowOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:268)
glutPostWindowRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:269)
glutPushWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:270)
glutRemoveMenuItem (src/Graphics/UI/GLUT/Raw/Functions.hs:271)
glutRemoveOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:272)
glutReportErrors (src/Graphics/UI/GLUT/Raw/Functions.hs:273)
glutReshapeFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:274)
glutReshapeWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:275)
glutSetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:276)
glutSetCursor (src/Graphics/UI/GLUT/Raw/Functions.hs:277)
glutSetIconTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:278)
glutSetKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:279)
glutSetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:280)
glutSetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:281)
glutSetMenuFont (src/Graphics/UI/GLUT/Raw/Functions.hs:282)
glutSetOption (src/Graphics/UI/GLUT/Raw/Functions.hs:283)
glutSetVertexAttribCoord3 (src/Graphics/UI/GLUT/Raw/Functions.hs:284)
glutSetVertexAttribNormal (src/Graphics/UI/GLUT/Raw/Functions.hs:285)
glutSetVertexAttribTexCoord2 (src/Graphics/UI/GLUT/Raw/Functions.hs:286)
glutSetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:287)
glutSetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:288)
glutSetWindowTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:289)
glutSetupVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:290)
glutShowOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:291)
glutShowWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:292)
glutSolidCone (src/Graphics/UI/GLUT/Raw/Functions.hs:293)
glutSolidCube (src/Graphics/UI/GLUT/Raw/Functions.hs:294)
glutSolidCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:295)
glutSolidDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:296)
glutSolidIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:297)
glutSolidOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:298)
glutSolidRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:299)
glutSolidSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:300)
glutSolidSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:301)
glutSolidTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:302)
glutSolidTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:303)
glutSolidTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:304)
glutSolidTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:305)
glutSolidTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:306)
glutSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:307)
glutSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:308)
glutSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:309)
glutSpecialFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:310)
glutSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:311)
glutStopVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:312)
glutStrokeCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:313)
glutStrokeHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:314)
glutStrokeLength (src/Graphics/UI/GLUT/Raw/Functions.hs:315)
glutStrokeString (src/Graphics/UI/GLUT/Raw/Functions.hs:316)
glutStrokeWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:317)
glutSwapBuffers (src/Graphics/UI/GLUT/Raw/Functions.hs:318)
glutTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:319)
glutTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:320)
glutTimerFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:321)
glutUseLayer (src/Graphics/UI/GLUT/Raw/Functions.hs:322)
glutVideoPan (src/Graphics/UI/GLUT/Raw/Functions.hs:323)
glutVideoResize (src/Graphics/UI/GLUT/Raw/Functions.hs:324)
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glut_ACTION_ON_WINDOW_CLOSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:33)
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glut_CURSOR_BOTTOM_RIGHT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:93)
glut_CURSOR_BOTTOM_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:96)
glut_CURSOR_CROSSHAIR (src/Graphics/UI/GLUT/Raw/Tokens.hs:99)
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glut_FORWARD_COMPATIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:195)
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glut_GAME_MODE_ACTIVE (src/Graphics/UI/GLUT/Raw/Tokens.hs:207)
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glut_GAME_MODE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:213)
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glut_GAME_MODE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:219)
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glut_GAME_MODE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:225)
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glut_INIT_FLAGS (src/Graphics/UI/GLUT/Raw/Tokens.hs:264)
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glut_INIT_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:288)
glut_JOYSTICK_AXES (src/Graphics/UI/GLUT/Raw/Tokens.hs:291)
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glut_JOYSTICK_BUTTON_C (src/Graphics/UI/GLUT/Raw/Tokens.hs:303)
glut_JOYSTICK_BUTTON_D (src/Graphics/UI/GLUT/Raw/Tokens.hs:306)
glut_JOYSTICK_POLL_RATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:309)
glut_KEY_ALT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:312)
glut_KEY_ALT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:315)
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glut_KEY_DELETE (src/Graphics/UI/GLUT/Raw/Tokens.hs:327)
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glut_KEY_END (src/Graphics/UI/GLUT/Raw/Tokens.hs:333)
glut_KEY_F1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:336)
glut_KEY_F10 (src/Graphics/UI/GLUT/Raw/Tokens.hs:339)
glut_KEY_F11 (src/Graphics/UI/GLUT/Raw/Tokens.hs:342)
glut_KEY_F12 (src/Graphics/UI/GLUT/Raw/Tokens.hs:345)
glut_KEY_F2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:348)
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glut_KEY_F6 (src/Graphics/UI/GLUT/Raw/Tokens.hs:360)
glut_KEY_F7 (src/Graphics/UI/GLUT/Raw/Tokens.hs:363)
glut_KEY_F8 (src/Graphics/UI/GLUT/Raw/Tokens.hs:366)
glut_KEY_F9 (src/Graphics/UI/GLUT/Raw/Tokens.hs:369)
glut_KEY_HOME (src/Graphics/UI/GLUT/Raw/Tokens.hs:372)
glut_KEY_INSERT (src/Graphics/UI/GLUT/Raw/Tokens.hs:375)
glut_KEY_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:378)
glut_KEY_NUM_LOCK (src/Graphics/UI/GLUT/Raw/Tokens.hs:381)
glut_KEY_PAGE_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:384)
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glut_KEY_REPEAT_DEFAULT (src/Graphics/UI/GLUT/Raw/Tokens.hs:390)
glut_KEY_REPEAT_OFF (src/Graphics/UI/GLUT/Raw/Tokens.hs:393)
glut_KEY_REPEAT_ON (src/Graphics/UI/GLUT/Raw/Tokens.hs:396)
glut_KEY_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:399)
glut_KEY_SHIFT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:402)
glut_KEY_SHIFT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:405)
glut_KEY_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:408)
glut_LAYER_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:411)
glut_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:414)
glut_LEFT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:417)
glut_LUMINANCE (src/Graphics/UI/GLUT/Raw/Tokens.hs:420)
glut_MENU_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:423)
glut_MENU_NOT_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:426)
glut_MENU_NUM_ITEMS (src/Graphics/UI/GLUT/Raw/Tokens.hs:429)
glut_MIDDLE_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:432)
glut_MULTISAMPLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:435)
glut_NORMAL (src/Graphics/UI/GLUT/Raw/Tokens.hs:438)
glut_NORMAL_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:441)
glut_NOT_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:444)
glut_NUM_BUTTON_BOX_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:447)
glut_NUM_DIALS (src/Graphics/UI/GLUT/Raw/Tokens.hs:450)
glut_NUM_MOUSE_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:453)
glut_NUM_SPACEBALL_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:456)
glut_NUM_TABLET_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:459)
glut_OVERLAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:462)
glut_OVERLAY_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:465)
glut_OVERLAY_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:468)
glut_OWNS_JOYSTICK (src/Graphics/UI/GLUT/Raw/Tokens.hs:471)
glut_PARTIALLY_RETAINED (src/Graphics/UI/GLUT/Raw/Tokens.hs:474)
glut_RED (src/Graphics/UI/GLUT/Raw/Tokens.hs:477)
glut_RENDERING_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:480)
glut_RGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:483)
glut_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:486)
glut_RIGHT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:489)
glut_SCREEN_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:492)
glut_SCREEN_HEIGHT_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:495)
glut_SCREEN_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:498)
glut_SCREEN_WIDTH_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:501)
glut_SINGLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:504)
glut_SKIP_STALE_MOTION_EVENTS (src/Graphics/UI/GLUT/Raw/Tokens.hs:507)
glut_SRGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:510)
glut_STENCIL (src/Graphics/UI/GLUT/Raw/Tokens.hs:513)
glut_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:516)
glut_TRANSPARENT_INDEX (src/Graphics/UI/GLUT/Raw/Tokens.hs:519)
glut_TRY_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:522)
glut_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:525)
glut_USE_CURRENT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:528)
glut_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:531)
glut_VIDEO_RESIZE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:534)
glut_VIDEO_RESIZE_HEIGHT_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:537)
glut_VIDEO_RESIZE_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:540)
glut_VIDEO_RESIZE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:543)
glut_VIDEO_RESIZE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:546)
glut_VIDEO_RESIZE_WIDTH_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:549)
glut_VIDEO_RESIZE_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:552)
glut_VIDEO_RESIZE_X_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:555)
glut_VIDEO_RESIZE_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:558)
glut_VIDEO_RESIZE_Y_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:561)
glut_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:564)
glut_WINDOW_ACCUM_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:567)
glut_WINDOW_ACCUM_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:570)
glut_WINDOW_ACCUM_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:573)
glut_WINDOW_ACCUM_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:576)
glut_WINDOW_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:579)
glut_WINDOW_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:582)
glut_WINDOW_BORDER_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:585)
glut_WINDOW_BUFFER_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:588)
glut_WINDOW_COLORMAP_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:591)
glut_WINDOW_CURSOR (src/Graphics/UI/GLUT/Raw/Tokens.hs:594)
glut_WINDOW_DEPTH_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:597)
glut_WINDOW_DOUBLEBUFFER (src/Graphics/UI/GLUT/Raw/Tokens.hs:600)
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glut_WINDOW_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:606)
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57% ( 4 / 7) in 'Graphics.UI.GLUT.Types'
Missing documentation for:
relationToString (src/Graphics/UI/GLUT/Types.hs:60)
marshalMouseButton (src/Graphics/UI/GLUT/Types.hs:82)
unmarshalMouseButton (src/Graphics/UI/GLUT/Types.hs:91)
20% ( 1 / 5) in 'Graphics.UI.GLUT.QueryUtils'
Missing documentation for:
Getter (src/Graphics/UI/GLUT/QueryUtils.hs:27)
simpleGet (src/Graphics/UI/GLUT/QueryUtils.hs:32)
layerGet (src/Graphics/UI/GLUT/QueryUtils.hs:32)
deviceGet (src/Graphics/UI/GLUT/QueryUtils.hs:32)
91% ( 10 / 11) in 'Graphics.UI.GLUT.GameMode'
Missing documentation for:
GameModeInfo (src/Graphics/UI/GLUT/GameMode.hs:160)
100% ( 6 / 6) in 'Graphics.UI.GLUT.DeviceControl'
100% ( 2 / 2) in 'Graphics.UI.GLUT.Debugging'
73% ( 8 / 11) in 'Graphics.UI.GLUT.Objects'
Missing documentation for:
Sides (src/Graphics/UI/GLUT/Objects.hs:130)
Rings (src/Graphics/UI/GLUT/Objects.hs:131)
NumLevels (src/Graphics/UI/GLUT/Objects.hs:132)
75% ( 3 / 4) in 'Graphics.UI.GLUT.Fonts'
Missing documentation for:
Font (src/Graphics/UI/GLUT/Fonts.hs:34)
100% ( 5 / 5) in 'Graphics.UI.GLUT.Colormap'
100% ( 11 / 11) in 'Graphics.UI.GLUT.Overlay'
100% ( 37 / 37) in 'Graphics.UI.GLUT.Window'
100% ( 50 / 50) in 'Graphics.UI.GLUT.State'
20% ( 1 / 5) in 'Graphics.UI.GLUT.Callbacks.Registration'
Missing documentation for:
CallbackType (src/Graphics/UI/GLUT/Callbacks/Registration.hs:34)
registerForCleanup (src/Graphics/UI/GLUT/Callbacks/Registration.hs:139)
setCallback (src/Graphics/UI/GLUT/Callbacks/Registration.hs:149)
getCurrentWindow (src/Graphics/UI/GLUT/Callbacks/Registration.hs:68)
83% ( 5 / 6) in 'Graphics.UI.GLUT.Menu'
Missing documentation for:
MenuCallback (src/Graphics/UI/GLUT/Menu.hs:64)
97% ( 86 / 89) in 'Graphics.UI.GLUT.Callbacks.Window'
Missing documentation for:
WheelNumber (src/Graphics/UI/GLUT/Callbacks/Window.hs:598)
WheelDirection (src/Graphics/UI/GLUT/Callbacks/Window.hs:600)
MouseWheelCallback (src/Graphics/UI/GLUT/Callbacks/Window.hs:602)
67% ( 8 / 12) in 'Graphics.UI.GLUT.Callbacks.Global'
Missing documentation for:
MenuUsage (src/Graphics/UI/GLUT/Callbacks/Global.hs:34)
MenuStatusCallback (src/Graphics/UI/GLUT/Callbacks/Global.hs:45)
IdleCallback (src/Graphics/UI/GLUT/Callbacks/Global.hs:76)
TimerCallback (src/Graphics/UI/GLUT/Callbacks/Global.hs:99)
100% ( 3 / 3) in 'Graphics.UI.GLUT.Callbacks'
100% ( 8 / 8) in 'Graphics.UI.GLUT.Begin'
100% ( 29 / 29) in 'Graphics.UI.GLUT.Initialization'
100% ( 29 / 29) in 'Graphics.UI.GLUT'
Documentation created: dist/doc/html/GLUT/index.html,
dist/doc/html/GLUT/GLUT.txt
Creating package registration file:
/tmp/pkgConf-GLUT-2.6.018800745371821375974.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLUT-2.6.0.1-BE7Lxc8JFyY0xwLH9Gflve
Registering GLUT-2.6.0.1...
Installed GLUT-2.6.0.1
cabal: Error: some packages failed to install:
OpenVG-0.7.0 depends on OpenVGRaw-0.4.0 which failed to install.
OpenVGRaw-0.4.0 failed during the building phase. The exception was:
ExitFailure 1
Test log
No test log was submitted for this report.