Index
| --> | Data.TicTacToe.Board, Data.TicTacToe |
| -?-> | Data.TicTacToe.Board, Data.TicTacToe |
| alternate | Data.TicTacToe.Player, Data.TicTacToe |
| Board | Data.TicTacToe.Board, Data.TicTacToe |
| BoardLike | Data.TicTacToe.Board, Data.TicTacToe |
| boardTests | Test.Data.TicTacToe.Board |
| C | Data.TicTacToe.Position, Data.TicTacToe |
| draw | Data.TicTacToe.GameResult, Data.TicTacToe |
| E | Data.TicTacToe.Position, Data.TicTacToe |
| empty | Data.TicTacToe.Board, Data.TicTacToe |
| EmptyBoard | Data.TicTacToe.Board, Data.TicTacToe |
| FinishedBoard | Data.TicTacToe.Board, Data.TicTacToe |
| foldMoveResult | Data.TicTacToe.Board, Data.TicTacToe |
| foldTakenBack | Data.TicTacToe.Board, Data.TicTacToe |
| GameResult | Data.TicTacToe.GameResult, Data.TicTacToe |
| gameResult | Data.TicTacToe.GameResult, Data.TicTacToe |
| gameResultTests | Test.Data.TicTacToe.GameResult |
| getResult | Data.TicTacToe.Board, Data.TicTacToe |
| isDraw | Data.TicTacToe.GameResult, Data.TicTacToe |
| isEmpty | Data.TicTacToe.Board, Data.TicTacToe |
| isNotOccupied | Data.TicTacToe.Board, Data.TicTacToe |
| isOccupied | Data.TicTacToe.Board, Data.TicTacToe |
| isPlayer1 | Data.TicTacToe.Player, Data.TicTacToe |
| isPlayer1Wins | Data.TicTacToe.GameResult, Data.TicTacToe |
| isPlayer2 | Data.TicTacToe.Player, Data.TicTacToe |
| isPlayer2Wins | Data.TicTacToe.GameResult, Data.TicTacToe |
| isProperSubboardOf | Data.TicTacToe.Board, Data.TicTacToe |
| isSubboardOf | Data.TicTacToe.Board, Data.TicTacToe |
| keepPlaying | Data.TicTacToe.Board, Data.TicTacToe |
| keepPlayingOr | Data.TicTacToe.Board, Data.TicTacToe |
| main | |
| 1 (Function) | Test.Data.TicTacToe.Player |
| 2 (Function) | Test.Data.TicTacToe.GameResult |
| 3 (Function) | Test.Data.TicTacToe.Position |
| 4 (Function) | Test.Data.TicTacToe.Board |
| 5 (Function) | Test.Data.TicTacToe |
| Move | Data.TicTacToe.Board, Data.TicTacToe |
| MoveResult | Data.TicTacToe.Board, Data.TicTacToe |
| moves | Data.TicTacToe.Board, Data.TicTacToe |
| N | Data.TicTacToe.Position, Data.TicTacToe |
| NE | Data.TicTacToe.Position, Data.TicTacToe |
| NW | Data.TicTacToe.Position, Data.TicTacToe |
| occupiedPositions | Data.TicTacToe.Board, Data.TicTacToe |
| Player | Data.TicTacToe.Player, Data.TicTacToe |
| player | Data.TicTacToe.Player, Data.TicTacToe |
| player1 | Data.TicTacToe.Player, Data.TicTacToe |
| player1Wins | Data.TicTacToe.GameResult, Data.TicTacToe |
| player2 | Data.TicTacToe.Player, Data.TicTacToe |
| player2Wins | Data.TicTacToe.GameResult, Data.TicTacToe |
| playerAt | Data.TicTacToe.Board, Data.TicTacToe |
| playerAtOr | Data.TicTacToe.Board, Data.TicTacToe |
| playerGameResult | Data.TicTacToe.GameResult, Data.TicTacToe |
| playerTests | Test.Data.TicTacToe.Player |
| Position | Data.TicTacToe.Position, Data.TicTacToe |
| positionTests | Test.Data.TicTacToe.Position |
| printBoard | Data.TicTacToe.Board, Data.TicTacToe |
| printEachPosition | Data.TicTacToe.Board, Data.TicTacToe |
| S | Data.TicTacToe.Position, Data.TicTacToe |
| SE | Data.TicTacToe.Position, Data.TicTacToe |
| SW | Data.TicTacToe.Position, Data.TicTacToe |
| TakeBack | Data.TicTacToe.Board, Data.TicTacToe |
| takeBack | Data.TicTacToe.Board, Data.TicTacToe |
| TakenBack | Data.TicTacToe.Board, Data.TicTacToe |
| takenBackBoard | Data.TicTacToe.Board, Data.TicTacToe |
| tictactoe | Data.TicTacToe.Interact, Data.TicTacToe |
| tictactoeTests | Test.Data.TicTacToe |
| toSymbol | Data.TicTacToe.Player, Data.TicTacToe |
| W | Data.TicTacToe.Position, Data.TicTacToe |
| whoseNotTurn | Data.TicTacToe.Board, Data.TicTacToe |
| whoseTurn | Data.TicTacToe.Board, Data.TicTacToe |
| win | Data.TicTacToe.GameResult, Data.TicTacToe |