Build #4 for accelerate-examples-0.15.1.0
| Package | accelerate-examples-0.15.1.0 |
|---|
| Install | DependencyFailed cuda-0.7.0.0 |
|---|---|
| Docs | NotTried |
| Tests | NotTried |
| Time submitted | 2015-12-09 01:39:51.218425 UTC |
|---|---|
| Compiler | ghc-7.10.2 |
| OS | linux |
| Arch | x86_64 |
| Dependencies | vector-algorithms-0.7.0.1, vector-0.11.0.0, test-framework-quickcheck2-0.3.0.3, test-framework-hunit-0.3.0.2, test-framework-0.8.1.1, repa-io-3.4.0.2, repa-3.4.0.2, random-1.1, primitive-0.6.1.0, normaldistribution-1.1.0.3, mwc-random-0.13.3.2, gloss-rendering-1.9.3.1, gloss-raster-accelerate-1.9.0.0, gloss-accelerate-1.9.0.0, gloss-1.9.4.1, filepath-1.4.0.0, fclabels-2.0.2.3, ekg-0.4.0.8, directory-1.2.2.0, criterion-1.1.0.0, containers-0.5.6.2, cereal-0.5.1.0, bytestring-lexing-0.5.0.2, bytestring-0.10.6.0, bmp-1.2.5.2, binary-0.7.5.0, base-4.8.1.0, attoparsec-0.13.0.1, array-0.5.1.0, ansi-wl-pprint-0.6.7.3, accelerate-io-0.15.1.0, accelerate-fft-0.15.1.0, accelerate-cuda-0.15.1.0, accelerate-0.15.1.0, QuickCheck-2.8.1, HUnit-1.3.0.0 |
| Flags | smvm smoothlife ray pagerank nofib nbody mandelbrot -llvm-gpu -llvm-cpu kmeans hashcat gui fluid fft ekg cuda crystal -codespeed -cilk canny |
Code Coverage
No Code Coverage was submitted for this report.
Build log
[view raw]
Resolving dependencies...
Configuring HUnit-1.3.0.0...
Building HUnit-1.3.0.0...
Preprocessing library HUnit-1.3.0.0...
[1 of 5] Compiling Test.HUnit.Terminal ( Test/HUnit/Terminal.hs, dist/build/Test/HUnit/Terminal.o )
[2 of 5] Compiling Test.HUnit.Lang ( Test/HUnit/Lang.hs, dist/build/Test/HUnit/Lang.o )
[3 of 5] Compiling Test.HUnit.Base ( Test/HUnit/Base.hs, dist/build/Test/HUnit/Base.o )
[4 of 5] Compiling Test.HUnit.Text ( Test/HUnit/Text.hs, dist/build/Test/HUnit/Text.o )
[5 of 5] Compiling Test.HUnit ( Test/HUnit.hs, dist/build/Test/HUnit.o )
In-place registering HUnit-1.3.0.0...
Running Haddock for HUnit-1.3.0.0...
Running hscolour for HUnit-1.3.0.0...
Preprocessing library HUnit-1.3.0.0...
Preprocessing library HUnit-1.3.0.0...
Haddock coverage:
100% ( 2 / 2) in 'Test.HUnit.Terminal'
56% ( 5 / 9) in 'Test.HUnit.Lang'
Missing documentation for:
Module header
Location (Test/HUnit/Lang.hs:38)
Result (Test/HUnit/Lang.hs:74)
HUnitFailure (Test/HUnit/Lang.hs:44)
97% ( 33 / 34) in 'Test.HUnit.Base'
Missing documentation for:
Location (Test/HUnit/Lang.hs:38)
100% ( 8 / 8) in 'Test.HUnit.Text'
100% ( 3 / 3) in 'Test.HUnit'
Documentation created: dist/doc/html/HUnit/index.html,
dist/doc/html/HUnit/HUnit.txt
Creating package registration file:
/tmp/pkgConf-HUnit-1.3.0278722862233665123.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/HUnit-1.3.0.0-DDLSMCRs3jyLBDbJPCH01j
Registering HUnit-1.3.0.0...
Installed HUnit-1.3.0.0
Configuring ObjectName-1.1.0.0...
Building ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
[1 of 1] Compiling Data.ObjectName ( src/Data/ObjectName.hs, dist/build/Data/ObjectName.o )
In-place registering ObjectName-1.1.0.0...
Running Haddock for ObjectName-1.1.0.0...
Running hscolour for ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Haddock coverage:
100% ( 3 / 3) in 'Data.ObjectName'
Documentation created: dist/doc/html/ObjectName/index.html,
dist/doc/html/ObjectName/ObjectName.txt
Creating package registration file:
/tmp/pkgConf-ObjectName-1.1.03524062191600028624.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ObjectName-1.1.0.0-Ej1Cgp8vUjN6m1ytQ9jTTT
Registering ObjectName-1.1.0.0...
Installed ObjectName-1.1.0.0
Configuring abstract-par-0.3.3...
Building abstract-par-0.3.3...
Preprocessing library abstract-par-0.3.3...
[1 of 2] Compiling Control.Monad.Par.Unsafe ( Control/Monad/Par/Unsafe.hs, dist/build/Control/Monad/Par/Unsafe.o )
[2 of 2] Compiling Control.Monad.Par.Class ( Control/Monad/Par/Class.hs, dist/build/Control/Monad/Par/Class.o )
Control/Monad/Par/Class.hs:122:1: Warning: Tab character
Control/Monad/Par/Class.hs:123:1: Warning: Tab character
In-place registering abstract-par-0.3.3...
Running Haddock for abstract-par-0.3.3...
Running hscolour for abstract-par-0.3.3...
Preprocessing library abstract-par-0.3.3...
Preprocessing library abstract-par-0.3.3...
Control/Monad/Par/Class.hs:122:1: Warning: Tab character
Control/Monad/Par/Class.hs:123:1: Warning: Tab character
Haddock coverage:
100% ( 2 / 2) in 'Control.Monad.Par.Unsafe'
100% ( 6 / 6) in 'Control.Monad.Par.Class'
Documentation created: dist/doc/html/abstract-par/index.html,
dist/doc/html/abstract-par/abstract-par.txt
Creating package registration file:
/tmp/pkgConf-abstract-par-0.319399644432112255763.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/abstract-par-0.3.3-0mXTTcYXqAJ3jpj7PU0gDI
Registering abstract-par-0.3.3...
Installed abstract-par-0.3.3
Configuring ansi-terminal-0.6.2.3...
Building ansi-terminal-0.6.2.3...
Preprocessing library ansi-terminal-0.6.2.3...
[1 of 3] Compiling System.Console.ANSI.Common ( System/Console/ANSI/Common.hs, dist/build/System/Console/ANSI/Common.o )
[2 of 3] Compiling System.Console.ANSI.Unix ( System/Console/ANSI/Unix.hs, dist/build/System/Console/ANSI/Unix.o )
[3 of 3] Compiling System.Console.ANSI ( System/Console/ANSI.hs, dist/build/System/Console/ANSI.o )
In-place registering ansi-terminal-0.6.2.3...
Running Haddock for ansi-terminal-0.6.2.3...
Running hscolour for ansi-terminal-0.6.2.3...
Preprocessing library ansi-terminal-0.6.2.3...
Preprocessing library ansi-terminal-0.6.2.3...
Haddock coverage:
88% ( 7 / 8) in 'System.Console.ANSI.Common'
Missing documentation for:
Module header
38% ( 30 / 79) in 'System.Console.ANSI.Unix'
Missing documentation for:
Module header
cursorUp (includes/Common-Include.hs:9)
cursorDown (includes/Common-Include.hs:9)
cursorForward (includes/Common-Include.hs:9)
cursorBackward (includes/Common-Include.hs:9)
hCursorUp (includes/Common-Include.hs:6)
hCursorDown (includes/Common-Include.hs:6)
hCursorForward (includes/Common-Include.hs:6)
hCursorBackward (includes/Common-Include.hs:6)
cursorUpCode (includes/Common-Include.hs:11)
cursorDownCode (includes/Common-Include.hs:11)
cursorForwardCode (includes/Common-Include.hs:11)
cursorBackwardCode (includes/Common-Include.hs:11)
cursorUpLine (includes/Common-Include.hs:23)
cursorDownLine (includes/Common-Include.hs:23)
hCursorUpLine (includes/Common-Include.hs:20)
hCursorDownLine (includes/Common-Include.hs:20)
cursorUpLineCode (includes/Common-Include.hs:25)
cursorDownLineCode (includes/Common-Include.hs:25)
setCursorColumn (includes/Common-Include.hs:35)
hSetCursorColumn (includes/Common-Include.hs:32)
setCursorColumnCode (includes/Common-Include.hs:37)
setCursorPosition (includes/Common-Include.hs:47)
hSetCursorPosition (includes/Common-Include.hs:43)
setCursorPositionCode (includes/Common-Include.hs:50)
clearFromCursorToScreenEnd (includes/Common-Include.hs:59)
clearFromCursorToScreenBeginning (includes/Common-Include.hs:59)
clearScreen (includes/Common-Include.hs:59)
hClearFromCursorToScreenEnd (includes/Common-Include.hs:57)
hClearFromCursorToScreenBeginning (includes/Common-Include.hs:57)
hClearScreen (includes/Common-Include.hs:57)
clearFromCursorToScreenEndCode (includes/Common-Include.hs:60)
clearFromCursorToScreenBeginningCode (includes/Common-Include.hs:60)
clearScreenCode (includes/Common-Include.hs:60)
clearFromCursorToLineEnd (includes/Common-Include.hs:69)
clearFromCursorToLineBeginning (includes/Common-Include.hs:69)
clearLine (includes/Common-Include.hs:69)
hClearFromCursorToLineEnd (includes/Common-Include.hs:67)
hClearFromCursorToLineBeginning (includes/Common-Include.hs:67)
hClearLine (includes/Common-Include.hs:67)
clearFromCursorToLineEndCode (includes/Common-Include.hs:70)
clearFromCursorToLineBeginningCode (includes/Common-Include.hs:70)
clearLineCode (includes/Common-Include.hs:70)
hideCursor (includes/Common-Include.hs:114)
showCursor (includes/Common-Include.hs:114)
hHideCursor (includes/Common-Include.hs:112)
hShowCursor (includes/Common-Include.hs:112)
hideCursorCode (includes/Common-Include.hs:115)
showCursorCode (includes/Common-Include.hs:115)
39% ( 31 / 79) in 'System.Console.ANSI'
Missing documentation for:
cursorUp (includes/Common-Include.hs:9)
cursorDown (includes/Common-Include.hs:9)
cursorForward (includes/Common-Include.hs:9)
cursorBackward (includes/Common-Include.hs:9)
hCursorUp (includes/Common-Include.hs:6)
hCursorDown (includes/Common-Include.hs:6)
hCursorForward (includes/Common-Include.hs:6)
hCursorBackward (includes/Common-Include.hs:6)
cursorUpCode (includes/Common-Include.hs:11)
cursorDownCode (includes/Common-Include.hs:11)
cursorForwardCode (includes/Common-Include.hs:11)
cursorBackwardCode (includes/Common-Include.hs:11)
cursorUpLine (includes/Common-Include.hs:23)
cursorDownLine (includes/Common-Include.hs:23)
hCursorUpLine (includes/Common-Include.hs:20)
hCursorDownLine (includes/Common-Include.hs:20)
cursorUpLineCode (includes/Common-Include.hs:25)
cursorDownLineCode (includes/Common-Include.hs:25)
setCursorColumn (includes/Common-Include.hs:35)
hSetCursorColumn (includes/Common-Include.hs:32)
setCursorColumnCode (includes/Common-Include.hs:37)
setCursorPosition (includes/Common-Include.hs:47)
hSetCursorPosition (includes/Common-Include.hs:43)
setCursorPositionCode (includes/Common-Include.hs:50)
clearFromCursorToScreenEnd (includes/Common-Include.hs:59)
clearFromCursorToScreenBeginning (includes/Common-Include.hs:59)
clearScreen (includes/Common-Include.hs:59)
hClearFromCursorToScreenEnd (includes/Common-Include.hs:57)
hClearFromCursorToScreenBeginning (includes/Common-Include.hs:57)
hClearScreen (includes/Common-Include.hs:57)
clearFromCursorToScreenEndCode (includes/Common-Include.hs:60)
clearFromCursorToScreenBeginningCode (includes/Common-Include.hs:60)
clearScreenCode (includes/Common-Include.hs:60)
clearFromCursorToLineEnd (includes/Common-Include.hs:69)
clearFromCursorToLineBeginning (includes/Common-Include.hs:69)
clearLine (includes/Common-Include.hs:69)
hClearFromCursorToLineEnd (includes/Common-Include.hs:67)
hClearFromCursorToLineBeginning (includes/Common-Include.hs:67)
hClearLine (includes/Common-Include.hs:67)
clearFromCursorToLineEndCode (includes/Common-Include.hs:70)
clearFromCursorToLineBeginningCode (includes/Common-Include.hs:70)
clearLineCode (includes/Common-Include.hs:70)
hideCursor (includes/Common-Include.hs:114)
showCursor (includes/Common-Include.hs:114)
hHideCursor (includes/Common-Include.hs:112)
hShowCursor (includes/Common-Include.hs:112)
hideCursorCode (includes/Common-Include.hs:115)
showCursorCode (includes/Common-Include.hs:115)
Documentation created: dist/doc/html/ansi-terminal/index.html,
dist/doc/html/ansi-terminal/ansi-terminal.txt
Creating package registration file:
/tmp/pkgConf-ansi-terminal-0.6.21665947468619290071.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ansi-terminal-0.6.2.3-KW0LUY2zB7JCYzE4ZYrwBg
Registering ansi-terminal-0.6.2.3...
Installed ansi-terminal-0.6.2.3
Configuring bmp-1.2.5.2...
Building bmp-1.2.5.2...
Preprocessing library bmp-1.2.5.2...
[ 1 of 12] Compiling Codec.BMP.CIEXYZ ( Codec/BMP/CIEXYZ.hs, dist/build/Codec/BMP/CIEXYZ.o )
Codec/BMP/CIEXYZ.hs:3:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:14:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:15:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:20:7: Warning: Tab character
Codec/BMP/CIEXYZ.hs:20:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:21:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:21:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:22:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:22:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:23:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:23:15: Warning: Tab character
Codec/BMP/CIEXYZ.hs:24:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:26:7: Warning: Tab character
Codec/BMP/CIEXYZ.hs:27:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:28:1: Warning: Tab character
[ 2 of 12] Compiling Codec.BMP.Compression ( Codec/BMP/Compression.hs, dist/build/Codec/BMP/Compression.o )
[ 3 of 12] Compiling Codec.BMP.Error ( Codec/BMP/Error.hs, dist/build/Codec/BMP/Error.o )
Codec/BMP/Error.hs:3:1: Warning: Tab character
Codec/BMP/Error.hs:17:1: Warning: Tab character
Codec/BMP/Error.hs:20:1: Warning: Tab character
Codec/BMP/Error.hs:23:1: Warning: Tab character
Codec/BMP/Error.hs:28:1: Warning: Tab character
Codec/BMP/Error.hs:32:1: Warning: Tab character
Codec/BMP/Error.hs:37:1: Warning: Tab character
Codec/BMP/Error.hs:41:1: Warning: Tab character
Codec/BMP/Error.hs:45:1: Warning: Tab character
Codec/BMP/Error.hs:49:1: Warning: Tab character
Codec/BMP/Error.hs:60:1: Warning: Tab character
[ 4 of 12] Compiling Codec.BMP.BitmapInfoV3 ( Codec/BMP/BitmapInfoV3.hs, dist/build/Codec/BMP/BitmapInfoV3.o )
Codec/BMP/BitmapInfoV3.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:6:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:12:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:20:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:22:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:22:19: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:24:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:25:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:26:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:28:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:29:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:34:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:35:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:35:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:37:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:38:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:38:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:40:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:41:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:41:26: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:46:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:47:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:49:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:49:24: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:52:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:55:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:55:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:58:25: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:61:30: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:62:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:73:7: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:73:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:74:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:74:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:79:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:86:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:86:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:87:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:87:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:88:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:88:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:89:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:89:16: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:90:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:90:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:91:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:91:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:92:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:92:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:93:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:93:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:94:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:95:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:95:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:96:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:96:27: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:97:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:97:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:98:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:98:29: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:100:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:100:29: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:101:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:101:31: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:102:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:102:34: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:103:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:103:32: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:104:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:104:36: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:105:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:105:36: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:106:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:106:33: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:107:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:107:38: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:110:7: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:110:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:111:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:111:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:112:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:112:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:113:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:113:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:114:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:114:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:115:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:115:12: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:116:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:116:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:117:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:117:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:118:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:118:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:119:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:119:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:120:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:120:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:121:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:122:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:128:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:129:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:129:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:130:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:132:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:134:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:134:16: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:161:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:162:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:163:1: Warning: Tab character
[ 5 of 12] Compiling Codec.BMP.FileHeader ( Codec/BMP/FileHeader.hs, dist/build/Codec/BMP/FileHeader.o )
Codec/BMP/FileHeader.hs:3:1: Warning: Tab character
Codec/BMP/FileHeader.hs:3:21: Warning: Tab character
Codec/BMP/FileHeader.hs:4:1: Warning: Tab character
Codec/BMP/FileHeader.hs:5:1: Warning: Tab character
Codec/BMP/FileHeader.hs:6:1: Warning: Tab character
Codec/BMP/FileHeader.hs:11:23: Warning: Tab character
Codec/BMP/FileHeader.hs:17:1: Warning: Tab character
Codec/BMP/FileHeader.hs:17:21: Warning: Tab character
Codec/BMP/FileHeader.hs:18:1: Warning: Tab character
Codec/BMP/FileHeader.hs:19:1: Warning: Tab character
Codec/BMP/FileHeader.hs:19:25: Warning: Tab character
Codec/BMP/FileHeader.hs:20:1: Warning: Tab character
Codec/BMP/FileHeader.hs:21:1: Warning: Tab character
Codec/BMP/FileHeader.hs:22:1: Warning: Tab character
Codec/BMP/FileHeader.hs:22:29: Warning: Tab character
Codec/BMP/FileHeader.hs:24:1: Warning: Tab character
Codec/BMP/FileHeader.hs:25:1: Warning: Tab character
Codec/BMP/FileHeader.hs:25:30: Warning: Tab character
Codec/BMP/FileHeader.hs:27:1: Warning: Tab character
Codec/BMP/FileHeader.hs:28:1: Warning: Tab character
Codec/BMP/FileHeader.hs:28:30: Warning: Tab character
Codec/BMP/FileHeader.hs:30:1: Warning: Tab character
Codec/BMP/FileHeader.hs:31:1: Warning: Tab character
Codec/BMP/FileHeader.hs:31:27: Warning: Tab character
Codec/BMP/FileHeader.hs:32:1: Warning: Tab character
Codec/BMP/FileHeader.hs:33:1: Warning: Tab character
Codec/BMP/FileHeader.hs:48:7: Warning: Tab character
Codec/BMP/FileHeader.hs:48:10: Warning: Tab character
Codec/BMP/FileHeader.hs:49:1: Warning: Tab character
Codec/BMP/FileHeader.hs:49:13: Warning: Tab character
Codec/BMP/FileHeader.hs:50:1: Warning: Tab character
Codec/BMP/FileHeader.hs:50:13: Warning: Tab character
Codec/BMP/FileHeader.hs:51:1: Warning: Tab character
Codec/BMP/FileHeader.hs:51:13: Warning: Tab character
Codec/BMP/FileHeader.hs:52:1: Warning: Tab character
Codec/BMP/FileHeader.hs:52:15: Warning: Tab character
Codec/BMP/FileHeader.hs:53:1: Warning: Tab character
Codec/BMP/FileHeader.hs:54:1: Warning: Tab character
Codec/BMP/FileHeader.hs:54:15: Warning: Tab character
Codec/BMP/FileHeader.hs:55:1: Warning: Tab character
Codec/BMP/FileHeader.hs:55:33: Warning: Tab character
Codec/BMP/FileHeader.hs:56:1: Warning: Tab character
Codec/BMP/FileHeader.hs:56:37: Warning: Tab character
Codec/BMP/FileHeader.hs:57:1: Warning: Tab character
Codec/BMP/FileHeader.hs:57:38: Warning: Tab character
Codec/BMP/FileHeader.hs:58:1: Warning: Tab character
Codec/BMP/FileHeader.hs:59:1: Warning: Tab character
Codec/BMP/FileHeader.hs:59:35: Warning: Tab character
Codec/BMP/FileHeader.hs:62:7: Warning: Tab character
Codec/BMP/FileHeader.hs:62:20: Warning: Tab character
Codec/BMP/FileHeader.hs:63:1: Warning: Tab character
Codec/BMP/FileHeader.hs:63:20: Warning: Tab character
Codec/BMP/FileHeader.hs:64:1: Warning: Tab character
Codec/BMP/FileHeader.hs:64:20: Warning: Tab character
Codec/BMP/FileHeader.hs:65:1: Warning: Tab character
Codec/BMP/FileHeader.hs:65:20: Warning: Tab character
Codec/BMP/FileHeader.hs:66:1: Warning: Tab character
Codec/BMP/FileHeader.hs:66:20: Warning: Tab character
Codec/BMP/FileHeader.hs:67:1: Warning: Tab character
Codec/BMP/FileHeader.hs:70:45: Warning: Tab character
Codec/BMP/FileHeader.hs:72:1: Warning: Tab character
Codec/BMP/FileHeader.hs:73:1: Warning: Tab character
Codec/BMP/FileHeader.hs:73:15: Warning: Tab character
Codec/BMP/FileHeader.hs:83:1: Warning: Tab character
Codec/BMP/FileHeader.hs:84:1: Warning: Tab character
Codec/BMP/FileHeader.hs:84:16: Warning: Tab character
Codec/BMP/FileHeader.hs:86:1: Warning: Tab character
Codec/BMP/FileHeader.hs:87:1: Warning: Tab character
Codec/BMP/FileHeader.hs:87:16: Warning: Tab character
Codec/BMP/FileHeader.hs:89:1: Warning: Tab character
Codec/BMP/FileHeader.hs:91:1: Warning: Tab character
Codec/BMP/FileHeader.hs:91:15: Warning: Tab character
Codec/BMP/FileHeader.hs:92:1: Warning: Tab character
Codec/BMP/FileHeader.hs:94:1: Warning: Tab character
Codec/BMP/FileHeader.hs:95:1: Warning: Tab character
[ 6 of 12] Compiling Codec.BMP.BitmapInfoV4 ( Codec/BMP/BitmapInfoV4.hs, dist/build/Codec/BMP/BitmapInfoV4.o )
Codec/BMP/BitmapInfoV4.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:6:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:13:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:21:21: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:23:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:24:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:25:22: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:26:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:26:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:27:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:28:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:30:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:31:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:31:29: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:33:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:36:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:36:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:38:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:39:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:40:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:40:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:41:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:41:25: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:42:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:42:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:54:7: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:54:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:55:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:55:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:56:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:56:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:57:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:58:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:59:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:60:13: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:61:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:62:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:62:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:63:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:64:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:65:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:65:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:66:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:66:29: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:67:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:67:30: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:68:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:68:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:69:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:69:31: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:70:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:70:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:71:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:71:37: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:72:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:72:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:73:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:73:31: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:74:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:74:33: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:75:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:75:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:76:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:7: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:12: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:37: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:38: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:39: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:45: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:12: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:41: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:39: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:41: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:90:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:97:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:99:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:100:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:100:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:127:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:132:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:133:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:134:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:135:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:136:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:137:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:138:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:139:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:140:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:146:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:147:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:148:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:149:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:150:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:151:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:151:14: Warning: Tab character
[ 7 of 12] Compiling Codec.BMP.BitmapInfoV5 ( Codec/BMP/BitmapInfoV5.hs, dist/build/Codec/BMP/BitmapInfoV5.o )
Codec/BMP/BitmapInfoV5.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:11:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:17:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:18:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:18:21: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:21:21: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:23:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:25:26: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:28:26: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:29:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:30:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:31:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:31:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:32:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:33:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:42:7: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:42:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:43:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:44:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:45:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:45:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:46:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:46:12: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:47:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:48:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:48:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:49:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:49:29: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:50:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:50:29: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:51:34: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:52:34: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:53:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:53:31: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:7: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:12: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:37: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:37: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:42: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:42: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:39: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:68:1: Warning: Tab character
[ 8 of 12] Compiling Codec.BMP.BitmapInfo ( Codec/BMP/BitmapInfo.hs, dist/build/Codec/BMP/BitmapInfo.o )
Codec/BMP/BitmapInfo.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:3:21: Warning: Tab character
Codec/BMP/BitmapInfo.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:18:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:39:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:42:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:42:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:43:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:44:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:45:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:51:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:52:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:53:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:53:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:56:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:60:1: Warning: Tab character
[ 9 of 12] Compiling Codec.BMP.Base ( Codec/BMP/Base.hs, dist/build/Codec/BMP/Base.o )
Codec/BMP/Base.hs:3:1: Warning: Tab character
Codec/BMP/Base.hs:3:14: Warning: Tab character
Codec/BMP/Base.hs:15:1: Warning: Tab character
Codec/BMP/Base.hs:16:1: Warning: Tab character
Codec/BMP/Base.hs:16:24: Warning: Tab character
Codec/BMP/Base.hs:17:1: Warning: Tab character
Codec/BMP/Base.hs:17:24: Warning: Tab character
Codec/BMP/Base.hs:18:1: Warning: Tab character
Codec/BMP/Base.hs:18:26: Warning: Tab character
Codec/BMP/Base.hs:19:1: Warning: Tab character
[10 of 12] Compiling Codec.BMP.Unpack ( Codec/BMP/Unpack.hs, dist/build/Codec/BMP/Unpack.o )
Codec/BMP/Unpack.hs:3:1: Warning: Tab character
Codec/BMP/Unpack.hs:4:6: Warning: Tab character
Codec/BMP/Unpack.hs:13:23: Warning: Tab character
Codec/BMP/Unpack.hs:14:30: Warning: Tab character
Codec/BMP/Unpack.hs:15:15: Warning: Tab character
Codec/BMP/Unpack.hs:21:7: Warning: Tab character
Codec/BMP/Unpack.hs:21:13: Warning: Tab character
Codec/BMP/Unpack.hs:22:1: Warning: Tab character
Codec/BMP/Unpack.hs:22:14: Warning: Tab character
Codec/BMP/Unpack.hs:23:1: Warning: Tab character
Codec/BMP/Unpack.hs:23:15: Warning: Tab character
Codec/BMP/Unpack.hs:25:1: Warning: Tab character
Codec/BMP/Unpack.hs:25:17: Warning: Tab character
Codec/BMP/Unpack.hs:26:6: Warning: Tab character
Codec/BMP/Unpack.hs:27:1: Warning: Tab character
Codec/BMP/Unpack.hs:27:12: Warning: Tab character
Codec/BMP/Unpack.hs:28:1: Warning: Tab character
Codec/BMP/Unpack.hs:28:12: Warning: Tab character
Codec/BMP/Unpack.hs:29:1: Warning: Tab character
Codec/BMP/Unpack.hs:29:11: Warning: Tab character
Codec/BMP/Unpack.hs:37:1: Warning: Tab character
Codec/BMP/Unpack.hs:37:16: Warning: Tab character
Codec/BMP/Unpack.hs:38:1: Warning: Tab character
Codec/BMP/Unpack.hs:38:15: Warning: Tab character
Codec/BMP/Unpack.hs:40:1: Warning: Tab character
Codec/BMP/Unpack.hs:40:23: Warning: Tab character
Codec/BMP/Unpack.hs:41:1: Warning: Tab character
Codec/BMP/Unpack.hs:42:1: Warning: Tab character
Codec/BMP/Unpack.hs:44:7: Warning: Tab character
Codec/BMP/Unpack.hs:46:24: Warning: Tab character
Codec/BMP/Unpack.hs:47:1: Warning: Tab character
Codec/BMP/Unpack.hs:47:17: Warning: Tab character
Codec/BMP/Unpack.hs:50:6: Warning: Tab character
Codec/BMP/Unpack.hs:51:1: Warning: Tab character
Codec/BMP/Unpack.hs:52:2: Warning: Tab character
Codec/BMP/Unpack.hs:53:8: Warning: Tab character
Codec/BMP/Unpack.hs:53:10: Warning: Tab character
Codec/BMP/Unpack.hs:54:4: Warning: Tab character
Codec/BMP/Unpack.hs:54:12: Warning: Tab character
Codec/BMP/Unpack.hs:55:13: Warning: Tab character
Codec/BMP/Unpack.hs:55:22: Warning: Tab character
Codec/BMP/Unpack.hs:59:1: Warning: Tab character
Codec/BMP/Unpack.hs:61:1: Warning: Tab character
Codec/BMP/Unpack.hs:66:7: Warning: Tab character
Codec/BMP/Unpack.hs:84:1: Warning: Tab character
Codec/BMP/Unpack.hs:85:1: Warning: Tab character
Codec/BMP/Unpack.hs:86:1: Warning: Tab character
Codec/BMP/Unpack.hs:87:1: Warning: Tab character
Codec/BMP/Unpack.hs:88:1: Warning: Tab character
Codec/BMP/Unpack.hs:89:1: Warning: Tab character
Codec/BMP/Unpack.hs:90:1: Warning: Tab character
Codec/BMP/Unpack.hs:91:1: Warning: Tab character
Codec/BMP/Unpack.hs:91:14: Warning: Tab character
Codec/BMP/Unpack.hs:91:31: Warning: Tab character
Codec/BMP/Unpack.hs:92:1: Warning: Tab character
Codec/BMP/Unpack.hs:92:31: Warning: Tab character
Codec/BMP/Unpack.hs:93:1: Warning: Tab character
Codec/BMP/Unpack.hs:93:31: Warning: Tab character
Codec/BMP/Unpack.hs:95:1: Warning: Tab character
Codec/BMP/Unpack.hs:96:1: Warning: Tab character
Codec/BMP/Unpack.hs:97:1: Warning: Tab character
Codec/BMP/Unpack.hs:98:1: Warning: Tab character
Codec/BMP/Unpack.hs:99:1: Warning: Tab character
Codec/BMP/Unpack.hs:100:1: Warning: Tab character
Codec/BMP/Unpack.hs:108:1: Warning: Tab character
Codec/BMP/Unpack.hs:108:16: Warning: Tab character
Codec/BMP/Unpack.hs:109:1: Warning: Tab character
Codec/BMP/Unpack.hs:109:15: Warning: Tab character
Codec/BMP/Unpack.hs:111:1: Warning: Tab character
Codec/BMP/Unpack.hs:111:23: Warning: Tab character
Codec/BMP/Unpack.hs:112:1: Warning: Tab character
Codec/BMP/Unpack.hs:113:1: Warning: Tab character
Codec/BMP/Unpack.hs:117:1: Warning: Tab character
Codec/BMP/Unpack.hs:118:2: Warning: Tab character
Codec/BMP/Unpack.hs:119:8: Warning: Tab character
Codec/BMP/Unpack.hs:119:10: Warning: Tab character
Codec/BMP/Unpack.hs:120:4: Warning: Tab character
Codec/BMP/Unpack.hs:120:12: Warning: Tab character
Codec/BMP/Unpack.hs:121:13: Warning: Tab character
Codec/BMP/Unpack.hs:121:22: Warning: Tab character
Codec/BMP/Unpack.hs:124:1: Warning: Tab character
Codec/BMP/Unpack.hs:126:1: Warning: Tab character
Codec/BMP/Unpack.hs:131:7: Warning: Tab character
Codec/BMP/Unpack.hs:132:1: Warning: Tab character
Codec/BMP/Unpack.hs:142:1: Warning: Tab character
Codec/BMP/Unpack.hs:153:1: Warning: Tab character
Codec/BMP/Unpack.hs:154:1: Warning: Tab character
Codec/BMP/Unpack.hs:155:1: Warning: Tab character
Codec/BMP/Unpack.hs:156:1: Warning: Tab character
Codec/BMP/Unpack.hs:156:14: Warning: Tab character
Codec/BMP/Unpack.hs:156:32: Warning: Tab character
Codec/BMP/Unpack.hs:157:1: Warning: Tab character
Codec/BMP/Unpack.hs:157:32: Warning: Tab character
Codec/BMP/Unpack.hs:158:1: Warning: Tab character
Codec/BMP/Unpack.hs:158:32: Warning: Tab character
Codec/BMP/Unpack.hs:159:1: Warning: Tab character
Codec/BMP/Unpack.hs:161:1: Warning: Tab character
Codec/BMP/Unpack.hs:162:1: Warning: Tab character
Codec/BMP/Unpack.hs:163:1: Warning: Tab character
Codec/BMP/Unpack.hs:164:1: Warning: Tab character
Codec/BMP/Unpack.hs:165:1: Warning: Tab character
Codec/BMP/Unpack.hs:166:1: Warning: Tab character
[11 of 12] Compiling Codec.BMP.Pack ( Codec/BMP/Pack.hs, dist/build/Codec/BMP/Pack.o )
Codec/BMP/Pack.hs:17:23: Warning: Tab character
Codec/BMP/Pack.hs:18:30: Warning: Tab character
Codec/BMP/Pack.hs:19:15: Warning: Tab character
Codec/BMP/Pack.hs:100:1: Warning: Tab character
Codec/BMP/Pack.hs:101:16: Warning: Tab character
Codec/BMP/Pack.hs:102:1: Warning: Tab character
Codec/BMP/Pack.hs:102:16: Warning: Tab character
Codec/BMP/Pack.hs:103:1: Warning: Tab character
Codec/BMP/Pack.hs:103:22: Warning: Tab character
Codec/BMP/Pack.hs:105:1: Warning: Tab character
Codec/BMP/Pack.hs:106:1: Warning: Tab character
Codec/BMP/Pack.hs:109:1: Warning: Tab character
Codec/BMP/Pack.hs:110:1: Warning: Tab character
Codec/BMP/Pack.hs:110:33: Warning: Tab character
Codec/BMP/Pack.hs:112:1: Warning: Tab character
Codec/BMP/Pack.hs:112:37: Warning: Tab character
Codec/BMP/Pack.hs:114:1: Warning: Tab character
Codec/BMP/Pack.hs:114:64: Warning: Tab character
Codec/BMP/Pack.hs:117:1: Warning: Tab character
Codec/BMP/Pack.hs:117:38: Warning: Tab character
Codec/BMP/Pack.hs:118:1: Warning: Tab character
Codec/BMP/Pack.hs:118:38: Warning: Tab character
Codec/BMP/Pack.hs:119:1: Warning: Tab character
Codec/BMP/Pack.hs:119:35: Warning: Tab character
Codec/BMP/Pack.hs:122:1: Warning: Tab character
Codec/BMP/Pack.hs:123:1: Warning: Tab character
Codec/BMP/Pack.hs:124:1: Warning: Tab character
Codec/BMP/Pack.hs:124:27: Warning: Tab character
Codec/BMP/Pack.hs:125:1: Warning: Tab character
Codec/BMP/Pack.hs:125:28: Warning: Tab character
Codec/BMP/Pack.hs:126:1: Warning: Tab character
Codec/BMP/Pack.hs:126:29: Warning: Tab character
Codec/BMP/Pack.hs:128:1: Warning: Tab character
Codec/BMP/Pack.hs:128:29: Warning: Tab character
Codec/BMP/Pack.hs:129:1: Warning: Tab character
Codec/BMP/Pack.hs:129:31: Warning: Tab character
Codec/BMP/Pack.hs:130:1: Warning: Tab character
Codec/BMP/Pack.hs:130:34: Warning: Tab character
Codec/BMP/Pack.hs:131:1: Warning: Tab character
Codec/BMP/Pack.hs:131:32: Warning: Tab character
Codec/BMP/Pack.hs:133:1: Warning: Tab character
Codec/BMP/Pack.hs:134:1: Warning: Tab character
Codec/BMP/Pack.hs:135:1: Warning: Tab character
Codec/BMP/Pack.hs:136:1: Warning: Tab character
Codec/BMP/Pack.hs:136:36: Warning: Tab character
Codec/BMP/Pack.hs:137:1: Warning: Tab character
Codec/BMP/Pack.hs:137:36: Warning: Tab character
Codec/BMP/Pack.hs:139:1: Warning: Tab character
Codec/BMP/Pack.hs:139:33: Warning: Tab character
Codec/BMP/Pack.hs:140:1: Warning: Tab character
Codec/BMP/Pack.hs:140:38: Warning: Tab character
Codec/BMP/Pack.hs:141:1: Warning: Tab character
Codec/BMP/Pack.hs:144:1: Warning: Tab character
Codec/BMP/Pack.hs:144:13: Warning: Tab character
Codec/BMP/Pack.hs:144:28: Warning: Tab character
Codec/BMP/Pack.hs:145:1: Warning: Tab character
Codec/BMP/Pack.hs:146:1: Warning: Tab character
Codec/BMP/Pack.hs:148:1: Warning: Tab character
Codec/BMP/Pack.hs:149:6: Warning: Tab character
Codec/BMP/Pack.hs:150:1: Warning: Tab character
Codec/BMP/Pack.hs:151:1: Warning: Tab character
Codec/BMP/Pack.hs:151:32: Warning: Tab character
Codec/BMP/Pack.hs:152:1: Warning: Tab character
Codec/BMP/Pack.hs:152:32: Warning: Tab character
Codec/BMP/Pack.hs:153:1: Warning: Tab character
Codec/BMP/Pack.hs:153:34: Warning: Tab character
Codec/BMP/Pack.hs:154:1: Warning: Tab character
Codec/BMP/Pack.hs:155:1: Warning: Tab character
Codec/BMP/Pack.hs:162:1: Warning: Tab character
Codec/BMP/Pack.hs:162:15: Warning: Tab character
Codec/BMP/Pack.hs:163:1: Warning: Tab character
Codec/BMP/Pack.hs:163:15: Warning: Tab character
Codec/BMP/Pack.hs:164:1: Warning: Tab character
Codec/BMP/Pack.hs:165:1: Warning: Tab character
Codec/BMP/Pack.hs:166:1: Warning: Tab character
Codec/BMP/Pack.hs:172:7: Warning: Tab character
Codec/BMP/Pack.hs:172:19: Warning: Tab character
Codec/BMP/Pack.hs:173:1: Warning: Tab character
Codec/BMP/Pack.hs:174:1: Warning: Tab character
Codec/BMP/Pack.hs:174:18: Warning: Tab character
Codec/BMP/Pack.hs:175:1: Warning: Tab character
Codec/BMP/Pack.hs:175:18: Warning: Tab character
Codec/BMP/Pack.hs:176:1: Warning: Tab character
Codec/BMP/Pack.hs:177:1: Warning: Tab character
Codec/BMP/Pack.hs:177:17: Warning: Tab character
Codec/BMP/Pack.hs:178:6: Warning: Tab character
Codec/BMP/Pack.hs:179:1: Warning: Tab character
Codec/BMP/Pack.hs:179:33: Warning: Tab character
Codec/BMP/Pack.hs:180:1: Warning: Tab character
Codec/BMP/Pack.hs:180:37: Warning: Tab character
Codec/BMP/Pack.hs:181:1: Warning: Tab character
Codec/BMP/Pack.hs:181:15: Warning: Tab character
Codec/BMP/Pack.hs:183:1: Warning: Tab character
Codec/BMP/Pack.hs:183:19: Warning: Tab character
Codec/BMP/Pack.hs:184:1: Warning: Tab character
Codec/BMP/Pack.hs:185:1: Warning: Tab character
Codec/BMP/Pack.hs:186:1: Warning: Tab character
Codec/BMP/Pack.hs:190:1: Warning: Tab character
Codec/BMP/Pack.hs:192:1: Warning: Tab character
Codec/BMP/Pack.hs:193:1: Warning: Tab character
Codec/BMP/Pack.hs:194:1: Warning: Tab character
Codec/BMP/Pack.hs:194:14: Warning: Tab character
Codec/BMP/Pack.hs:195:1: Warning: Tab character
Codec/BMP/Pack.hs:196:1: Warning: Tab character
Codec/BMP/Pack.hs:197:1: Warning: Tab character
Codec/BMP/Pack.hs:198:1: Warning: Tab character
Codec/BMP/Pack.hs:199:1: Warning: Tab character
Codec/BMP/Pack.hs:200:1: Warning: Tab character
Codec/BMP/Pack.hs:201:1: Warning: Tab character
Codec/BMP/Pack.hs:202:1: Warning: Tab character
Codec/BMP/Pack.hs:203:1: Warning: Tab character
Codec/BMP/Pack.hs:204:1: Warning: Tab character
Codec/BMP/Pack.hs:204:20: Warning: Tab character
Codec/BMP/Pack.hs:205:22: Warning: Tab character
Codec/BMP/Pack.hs:206:1: Warning: Tab character
Codec/BMP/Pack.hs:206:21: Warning: Tab character
Codec/BMP/Pack.hs:207:1: Warning: Tab character
Codec/BMP/Pack.hs:208:1: Warning: Tab character
Codec/BMP/Pack.hs:209:1: Warning: Tab character
Codec/BMP/Pack.hs:210:1: Warning: Tab character
Codec/BMP/Pack.hs:211:1: Warning: Tab character
Codec/BMP/Pack.hs:212:1: Warning: Tab character
Codec/BMP/Pack.hs:218:1: Warning: Tab character
Codec/BMP/Pack.hs:218:15: Warning: Tab character
Codec/BMP/Pack.hs:219:1: Warning: Tab character
Codec/BMP/Pack.hs:219:15: Warning: Tab character
Codec/BMP/Pack.hs:220:1: Warning: Tab character
Codec/BMP/Pack.hs:221:1: Warning: Tab character
Codec/BMP/Pack.hs:228:17: Warning: Tab character
Codec/BMP/Pack.hs:229:6: Warning: Tab character
Codec/BMP/Pack.hs:230:1: Warning: Tab character
Codec/BMP/Pack.hs:230:33: Warning: Tab character
Codec/BMP/Pack.hs:231:1: Warning: Tab character
Codec/BMP/Pack.hs:231:37: Warning: Tab character
Codec/BMP/Pack.hs:232:1: Warning: Tab character
Codec/BMP/Pack.hs:232:15: Warning: Tab character
Codec/BMP/Pack.hs:234:1: Warning: Tab character
Codec/BMP/Pack.hs:234:19: Warning: Tab character
Codec/BMP/Pack.hs:235:1: Warning: Tab character
Codec/BMP/Pack.hs:235:23: Warning: Tab character
Codec/BMP/Pack.hs:236:1: Warning: Tab character
Codec/BMP/Pack.hs:240:1: Warning: Tab character
Codec/BMP/Pack.hs:242:1: Warning: Tab character
Codec/BMP/Pack.hs:243:1: Warning: Tab character
Codec/BMP/Pack.hs:244:1: Warning: Tab character
Codec/BMP/Pack.hs:245:1: Warning: Tab character
Codec/BMP/Pack.hs:246:1: Warning: Tab character
Codec/BMP/Pack.hs:247:1: Warning: Tab character
Codec/BMP/Pack.hs:248:1: Warning: Tab character
Codec/BMP/Pack.hs:249:1: Warning: Tab character
Codec/BMP/Pack.hs:250:1: Warning: Tab character
Codec/BMP/Pack.hs:251:1: Warning: Tab character
Codec/BMP/Pack.hs:252:1: Warning: Tab character
Codec/BMP/Pack.hs:252:20: Warning: Tab character
Codec/BMP/Pack.hs:253:22: Warning: Tab character
Codec/BMP/Pack.hs:254:1: Warning: Tab character
Codec/BMP/Pack.hs:254:21: Warning: Tab character
Codec/BMP/Pack.hs:255:1: Warning: Tab character
Codec/BMP/Pack.hs:255:22: Warning: Tab character
Codec/BMP/Pack.hs:256:1: Warning: Tab character
Codec/BMP/Pack.hs:257:1: Warning: Tab character
Codec/BMP/Pack.hs:258:1: Warning: Tab character
Codec/BMP/Pack.hs:259:1: Warning: Tab character
Codec/BMP/Pack.hs:260:1: Warning: Tab character
Codec/BMP/Pack.hs:261:1: Warning: Tab character
Codec/BMP/Pack.hs:262:1: Warning: Tab character
[12 of 12] Compiling Codec.BMP ( Codec/BMP.hs, dist/build/Codec/BMP.o )
Codec/BMP.hs:40:1: Warning: Tab character
Codec/BMP.hs:41:14: Warning: Tab character
Codec/BMP.hs:42:1: Warning: Tab character
Codec/BMP.hs:42:23: Warning: Tab character
Codec/BMP.hs:43:1: Warning: Tab character
Codec/BMP.hs:44:1: Warning: Tab character
Codec/BMP.hs:44:23: Warning: Tab character
Codec/BMP.hs:45:1: Warning: Tab character
Codec/BMP.hs:46:1: Warning: Tab character
Codec/BMP.hs:47:1: Warning: Tab character
Codec/BMP.hs:48:1: Warning: Tab character
Codec/BMP.hs:49:1: Warning: Tab character
Codec/BMP.hs:52:1: Warning: Tab character
Codec/BMP.hs:55:1: Warning: Tab character
Codec/BMP.hs:58:1: Warning: Tab character
Codec/BMP.hs:61:1: Warning: Tab character
Codec/BMP.hs:62:1: Warning: Tab character
Codec/BMP.hs:74:23: Warning: Tab character
Codec/BMP.hs:75:28: Warning: Tab character
Codec/BMP.hs:85:6: Warning: Tab character
Codec/BMP.hs:85:10: Warning: Tab character
Codec/BMP.hs:86:1: Warning: Tab character
Codec/BMP.hs:87:1: Warning: Tab character
Codec/BMP.hs:91:6: Warning: Tab character
Codec/BMP.hs:92:1: Warning: Tab character
Codec/BMP.hs:92:12: Warning: Tab character
Codec/BMP.hs:100:1: Warning: Tab character
Codec/BMP.hs:101:1: Warning: Tab character
Codec/BMP.hs:104:1: Warning: Tab character
Codec/BMP.hs:104:14: Warning: Tab character
Codec/BMP.hs:105:1: Warning: Tab character
Codec/BMP.hs:105:14: Warning: Tab character
Codec/BMP.hs:106:1: Warning: Tab character
Codec/BMP.hs:111:1: Warning: Tab character
Codec/BMP.hs:113:7: Warning: Tab character
Codec/BMP.hs:114:1: Warning: Tab character
Codec/BMP.hs:115:1: Warning: Tab character
Codec/BMP.hs:115:19: Warning: Tab character
Codec/BMP.hs:116:1: Warning: Tab character
Codec/BMP.hs:117:1: Warning: Tab character
Codec/BMP.hs:118:1: Warning: Tab character
Codec/BMP.hs:119:1: Warning: Tab character
Codec/BMP.hs:129:1: Warning: Tab character
Codec/BMP.hs:129:15: Warning: Tab character
Codec/BMP.hs:130:1: Warning: Tab character
Codec/BMP.hs:130:15: Warning: Tab character
Codec/BMP.hs:134:1: Warning: Tab character
Codec/BMP.hs:135:1: Warning: Tab character
Codec/BMP.hs:135:19: Warning: Tab character
Codec/BMP.hs:136:1: Warning: Tab character
Codec/BMP.hs:137:1: Warning: Tab character
Codec/BMP.hs:137:26: Warning: Tab character
Codec/BMP.hs:138:1: Warning: Tab character
Codec/BMP.hs:145:1: Warning: Tab character
Codec/BMP.hs:146:1: Warning: Tab character
Codec/BMP.hs:146:19: Warning: Tab character
Codec/BMP.hs:147:1: Warning: Tab character
Codec/BMP.hs:148:1: Warning: Tab character
Codec/BMP.hs:148:26: Warning: Tab character
Codec/BMP.hs:149:1: Warning: Tab character
Codec/BMP.hs:149:25: Warning: Tab character
Codec/BMP.hs:155:1: Warning: Tab character
Codec/BMP.hs:156:1: Warning: Tab character
Codec/BMP.hs:157:1: Warning: Tab character
Codec/BMP.hs:157:19: Warning: Tab character
Codec/BMP.hs:158:1: Warning: Tab character
Codec/BMP.hs:159:1: Warning: Tab character
Codec/BMP.hs:159:26: Warning: Tab character
Codec/BMP.hs:160:1: Warning: Tab character
Codec/BMP.hs:160:25: Warning: Tab character
Codec/BMP.hs:166:1: Warning: Tab character
Codec/BMP.hs:167:1: Warning: Tab character
Codec/BMP.hs:168:2: Warning: Tab character
Codec/BMP.hs:175:1: Warning: Tab character
Codec/BMP.hs:176:1: Warning: Tab character
Codec/BMP.hs:177:1: Warning: Tab character
Codec/BMP.hs:177:33: Warning: Tab character
Codec/BMP.hs:178:1: Warning: Tab character
Codec/BMP.hs:178:32: Warning: Tab character
Codec/BMP.hs:179:1: Warning: Tab character
Codec/BMP.hs:179:34: Warning: Tab character
Codec/BMP.hs:186:6: Warning: Tab character
Codec/BMP.hs:186:10: Warning: Tab character
Codec/BMP.hs:187:1: Warning: Tab character
Codec/BMP.hs:188:1: Warning: Tab character
Codec/BMP.hs:189:1: Warning: Tab character
Codec/BMP.hs:209:18: Warning: Tab character
Codec/BMP.hs:210:7: Warning: Tab character
Codec/BMP.hs:210:13: Warning: Tab character
Codec/BMP.hs:211:6: Warning: Tab character
Codec/BMP.hs:212:1: Warning: Tab character
In-place registering bmp-1.2.5.2...
Running Haddock for bmp-1.2.5.2...
Running hscolour for bmp-1.2.5.2...
Preprocessing library bmp-1.2.5.2...
Preprocessing library bmp-1.2.5.2...
Codec/BMP/CIEXYZ.hs:3:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:14:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:15:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:20:7: Warning: Tab character
Codec/BMP/CIEXYZ.hs:20:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:21:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:21:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:22:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:22:10: Warning: Tab character
Codec/BMP/CIEXYZ.hs:23:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:23:15: Warning: Tab character
Codec/BMP/CIEXYZ.hs:24:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:26:7: Warning: Tab character
Codec/BMP/CIEXYZ.hs:27:1: Warning: Tab character
Codec/BMP/CIEXYZ.hs:28:1: Warning: Tab character
Codec/BMP/Error.hs:3:1: Warning: Tab character
Codec/BMP/Error.hs:17:1: Warning: Tab character
Codec/BMP/Error.hs:20:1: Warning: Tab character
Codec/BMP/Error.hs:23:1: Warning: Tab character
Codec/BMP/Error.hs:28:1: Warning: Tab character
Codec/BMP/Error.hs:32:1: Warning: Tab character
Codec/BMP/Error.hs:37:1: Warning: Tab character
Codec/BMP/Error.hs:41:1: Warning: Tab character
Codec/BMP/Error.hs:45:1: Warning: Tab character
Codec/BMP/Error.hs:49:1: Warning: Tab character
Codec/BMP/Error.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:6:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:12:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:20:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:22:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:22:19: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:24:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:25:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:26:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:28:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:29:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:34:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:35:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:35:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:37:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:38:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:38:23: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:40:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:41:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:41:26: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:49:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:49:24: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:52:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:55:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:55:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:58:25: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:61:30: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:62:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:73:7: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:73:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:74:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:74:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:79:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:86:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:86:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:87:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:87:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:88:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:88:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:89:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:89:16: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:90:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:90:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:91:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:91:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:92:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:92:14: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:93:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:93:13: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:94:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:95:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:95:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:96:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:96:27: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:97:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:97:28: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:98:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:98:29: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:100:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:100:29: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:101:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:101:31: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:102:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:102:34: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:103:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:103:32: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:104:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:104:36: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:105:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:105:36: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:106:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:106:33: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:107:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:107:38: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:110:7: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:110:21: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:111:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:111:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:112:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:112:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:113:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:113:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:114:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:114:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:115:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:115:12: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:116:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:116:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:117:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:117:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:118:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:118:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:119:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:119:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:120:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:120:20: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:121:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:122:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:128:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:129:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:129:15: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:130:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:132:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:134:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:134:16: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:161:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:162:1: Warning: Tab character
Codec/BMP/BitmapInfoV3.hs:163:1: Warning: Tab character
Codec/BMP/FileHeader.hs:3:1: Warning: Tab character
Codec/BMP/FileHeader.hs:3:21: Warning: Tab character
Codec/BMP/FileHeader.hs:4:1: Warning: Tab character
Codec/BMP/FileHeader.hs:5:1: Warning: Tab character
Codec/BMP/FileHeader.hs:6:1: Warning: Tab character
Codec/BMP/FileHeader.hs:11:23: Warning: Tab character
Codec/BMP/FileHeader.hs:17:1: Warning: Tab character
Codec/BMP/FileHeader.hs:17:21: Warning: Tab character
Codec/BMP/FileHeader.hs:18:1: Warning: Tab character
Codec/BMP/FileHeader.hs:19:1: Warning: Tab character
Codec/BMP/FileHeader.hs:19:25: Warning: Tab character
Codec/BMP/FileHeader.hs:20:1: Warning: Tab character
Codec/BMP/FileHeader.hs:21:1: Warning: Tab character
Codec/BMP/FileHeader.hs:22:1: Warning: Tab character
Codec/BMP/FileHeader.hs:22:29: Warning: Tab character
Codec/BMP/FileHeader.hs:24:1: Warning: Tab character
Codec/BMP/FileHeader.hs:25:1: Warning: Tab character
Codec/BMP/FileHeader.hs:25:30: Warning: Tab character
Codec/BMP/FileHeader.hs:27:1: Warning: Tab character
Codec/BMP/FileHeader.hs:28:1: Warning: Tab character
Codec/BMP/FileHeader.hs:28:30: Warning: Tab character
Codec/BMP/FileHeader.hs:30:1: Warning: Tab character
Codec/BMP/FileHeader.hs:31:1: Warning: Tab character
Codec/BMP/FileHeader.hs:31:27: Warning: Tab character
Codec/BMP/FileHeader.hs:32:1: Warning: Tab character
Codec/BMP/FileHeader.hs:33:1: Warning: Tab character
Codec/BMP/FileHeader.hs:48:7: Warning: Tab character
Codec/BMP/FileHeader.hs:48:10: Warning: Tab character
Codec/BMP/FileHeader.hs:49:1: Warning: Tab character
Codec/BMP/FileHeader.hs:49:13: Warning: Tab character
Codec/BMP/FileHeader.hs:50:1: Warning: Tab character
Codec/BMP/FileHeader.hs:50:13: Warning: Tab character
Codec/BMP/FileHeader.hs:51:1: Warning: Tab character
Codec/BMP/FileHeader.hs:51:13: Warning: Tab character
Codec/BMP/FileHeader.hs:52:1: Warning: Tab character
Codec/BMP/FileHeader.hs:52:15: Warning: Tab character
Codec/BMP/FileHeader.hs:53:1: Warning: Tab character
Codec/BMP/FileHeader.hs:54:1: Warning: Tab character
Codec/BMP/FileHeader.hs:54:15: Warning: Tab character
Codec/BMP/FileHeader.hs:55:1: Warning: Tab character
Codec/BMP/FileHeader.hs:55:33: Warning: Tab character
Codec/BMP/FileHeader.hs:56:1: Warning: Tab character
Codec/BMP/FileHeader.hs:56:37: Warning: Tab character
Codec/BMP/FileHeader.hs:57:1: Warning: Tab character
Codec/BMP/FileHeader.hs:57:38: Warning: Tab character
Codec/BMP/FileHeader.hs:58:1: Warning: Tab character
Codec/BMP/FileHeader.hs:59:1: Warning: Tab character
Codec/BMP/FileHeader.hs:59:35: Warning: Tab character
Codec/BMP/FileHeader.hs:62:7: Warning: Tab character
Codec/BMP/FileHeader.hs:62:20: Warning: Tab character
Codec/BMP/FileHeader.hs:63:1: Warning: Tab character
Codec/BMP/FileHeader.hs:63:20: Warning: Tab character
Codec/BMP/FileHeader.hs:64:1: Warning: Tab character
Codec/BMP/FileHeader.hs:64:20: Warning: Tab character
Codec/BMP/FileHeader.hs:65:1: Warning: Tab character
Codec/BMP/FileHeader.hs:65:20: Warning: Tab character
Codec/BMP/FileHeader.hs:66:1: Warning: Tab character
Codec/BMP/FileHeader.hs:66:20: Warning: Tab character
Codec/BMP/FileHeader.hs:67:1: Warning: Tab character
Codec/BMP/FileHeader.hs:70:45: Warning: Tab character
Codec/BMP/FileHeader.hs:72:1: Warning: Tab character
Codec/BMP/FileHeader.hs:73:1: Warning: Tab character
Codec/BMP/FileHeader.hs:73:15: Warning: Tab character
Codec/BMP/FileHeader.hs:83:1: Warning: Tab character
Codec/BMP/FileHeader.hs:84:1: Warning: Tab character
Codec/BMP/FileHeader.hs:84:16: Warning: Tab character
Codec/BMP/FileHeader.hs:86:1: Warning: Tab character
Codec/BMP/FileHeader.hs:87:1: Warning: Tab character
Codec/BMP/FileHeader.hs:87:16: Warning: Tab character
Codec/BMP/FileHeader.hs:89:1: Warning: Tab character
Codec/BMP/FileHeader.hs:91:1: Warning: Tab character
Codec/BMP/FileHeader.hs:91:15: Warning: Tab character
Codec/BMP/FileHeader.hs:92:1: Warning: Tab character
Codec/BMP/FileHeader.hs:94:1: Warning: Tab character
Codec/BMP/FileHeader.hs:95:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:6:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:13:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:21:21: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:23:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:25:22: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:26:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:26:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:27:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:28:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:30:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:31:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:31:29: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:33:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:36:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:36:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:38:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:40:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:40:23: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:41:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:41:25: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:42:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:42:24: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:54:7: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:54:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:55:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:55:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:56:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:56:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:57:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:58:14: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:59:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:60:13: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:61:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:62:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:62:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:63:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:64:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:65:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:65:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:66:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:66:29: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:67:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:67:30: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:68:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:68:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:69:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:69:31: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:70:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:70:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:71:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:71:37: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:72:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:72:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:73:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:73:31: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:74:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:74:33: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:75:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:75:32: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:76:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:7: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:12: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:79:37: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:80:38: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:81:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:82:39: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:83:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:84:45: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:12: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:85:41: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:86:39: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:87:41: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:20: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:88:40: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:90:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:97:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:99:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:100:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:100:15: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:127:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:132:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:133:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:134:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:135:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:136:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:137:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:138:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:139:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:140:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:146:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:147:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:148:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:149:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:150:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:151:1: Warning: Tab character
Codec/BMP/BitmapInfoV4.hs:151:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:3:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:5:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:11:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:17:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:18:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:18:21: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:21:21: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:23:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:25:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:25:26: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:27:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:28:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:28:26: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:29:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:30:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:31:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:31:23: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:32:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:33:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:42:7: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:42:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:43:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:44:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:45:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:45:14: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:46:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:46:12: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:47:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:48:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:48:15: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:49:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:49:29: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:50:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:50:29: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:51:34: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:52:34: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:53:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:53:31: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:7: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:12: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:57:37: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:58:37: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:59:42: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:60:42: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:20: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:61:39: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:63:1: Warning: Tab character
Codec/BMP/BitmapInfoV5.hs:68:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:3:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:3:21: Warning: Tab character
Codec/BMP/BitmapInfo.hs:4:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:18:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:19:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:20:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:21:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:39:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:42:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:42:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:43:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:43:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:44:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:44:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:45:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:51:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:51:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:52:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:52:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:53:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:53:20: Warning: Tab character
Codec/BMP/BitmapInfo.hs:54:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:56:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:57:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:58:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:59:1: Warning: Tab character
Codec/BMP/BitmapInfo.hs:60:1: Warning: Tab character
Codec/BMP/Base.hs:3:1: Warning: Tab character
Codec/BMP/Base.hs:3:14: Warning: Tab character
Codec/BMP/Base.hs:15:1: Warning: Tab character
Codec/BMP/Base.hs:16:1: Warning: Tab character
Codec/BMP/Base.hs:16:24: Warning: Tab character
Codec/BMP/Base.hs:17:1: Warning: Tab character
Codec/BMP/Base.hs:17:24: Warning: Tab character
Codec/BMP/Base.hs:18:1: Warning: Tab character
Codec/BMP/Base.hs:18:26: Warning: Tab character
Codec/BMP/Base.hs:19:1: Warning: Tab character
Codec/BMP/Unpack.hs:3:1: Warning: Tab character
Codec/BMP/Unpack.hs:4:6: Warning: Tab character
Codec/BMP/Unpack.hs:13:23: Warning: Tab character
Codec/BMP/Unpack.hs:14:30: Warning: Tab character
Codec/BMP/Unpack.hs:15:15: Warning: Tab character
Codec/BMP/Unpack.hs:21:7: Warning: Tab character
Codec/BMP/Unpack.hs:21:13: Warning: Tab character
Codec/BMP/Unpack.hs:22:1: Warning: Tab character
Codec/BMP/Unpack.hs:22:14: Warning: Tab character
Codec/BMP/Unpack.hs:23:1: Warning: Tab character
Codec/BMP/Unpack.hs:23:15: Warning: Tab character
Codec/BMP/Unpack.hs:25:1: Warning: Tab character
Codec/BMP/Unpack.hs:25:17: Warning: Tab character
Codec/BMP/Unpack.hs:26:6: Warning: Tab character
Codec/BMP/Unpack.hs:27:1: Warning: Tab character
Codec/BMP/Unpack.hs:27:12: Warning: Tab character
Codec/BMP/Unpack.hs:28:1: Warning: Tab character
Codec/BMP/Unpack.hs:28:12: Warning: Tab character
Codec/BMP/Unpack.hs:29:1: Warning: Tab character
Codec/BMP/Unpack.hs:29:11: Warning: Tab character
Codec/BMP/Unpack.hs:37:1: Warning: Tab character
Codec/BMP/Unpack.hs:37:16: Warning: Tab character
Codec/BMP/Unpack.hs:38:1: Warning: Tab character
Codec/BMP/Unpack.hs:38:15: Warning: Tab character
Codec/BMP/Unpack.hs:40:1: Warning: Tab character
Codec/BMP/Unpack.hs:40:23: Warning: Tab character
Codec/BMP/Unpack.hs:41:1: Warning: Tab character
Codec/BMP/Unpack.hs:42:1: Warning: Tab character
Codec/BMP/Unpack.hs:44:7: Warning: Tab character
Codec/BMP/Unpack.hs:46:24: Warning: Tab character
Codec/BMP/Unpack.hs:47:1: Warning: Tab character
Codec/BMP/Unpack.hs:47:17: Warning: Tab character
Codec/BMP/Unpack.hs:50:6: Warning: Tab character
Codec/BMP/Unpack.hs:51:1: Warning: Tab character
Codec/BMP/Unpack.hs:52:2: Warning: Tab character
Codec/BMP/Unpack.hs:53:8: Warning: Tab character
Codec/BMP/Unpack.hs:53:10: Warning: Tab character
Codec/BMP/Unpack.hs:54:4: Warning: Tab character
Codec/BMP/Unpack.hs:54:12: Warning: Tab character
Codec/BMP/Unpack.hs:55:13: Warning: Tab character
Codec/BMP/Unpack.hs:55:22: Warning: Tab character
Codec/BMP/Unpack.hs:59:1: Warning: Tab character
Codec/BMP/Unpack.hs:61:1: Warning: Tab character
Codec/BMP/Unpack.hs:66:7: Warning: Tab character
Codec/BMP/Unpack.hs:84:1: Warning: Tab character
Codec/BMP/Unpack.hs:85:1: Warning: Tab character
Codec/BMP/Unpack.hs:86:1: Warning: Tab character
Codec/BMP/Unpack.hs:87:1: Warning: Tab character
Codec/BMP/Unpack.hs:88:1: Warning: Tab character
Codec/BMP/Unpack.hs:89:1: Warning: Tab character
Codec/BMP/Unpack.hs:90:1: Warning: Tab character
Codec/BMP/Unpack.hs:91:1: Warning: Tab character
Codec/BMP/Unpack.hs:91:14: Warning: Tab character
Codec/BMP/Unpack.hs:91:31: Warning: Tab character
Codec/BMP/Unpack.hs:92:1: Warning: Tab character
Codec/BMP/Unpack.hs:92:31: Warning: Tab character
Codec/BMP/Unpack.hs:93:1: Warning: Tab character
Codec/BMP/Unpack.hs:93:31: Warning: Tab character
Codec/BMP/Unpack.hs:95:1: Warning: Tab character
Codec/BMP/Unpack.hs:96:1: Warning: Tab character
Codec/BMP/Unpack.hs:97:1: Warning: Tab character
Codec/BMP/Unpack.hs:98:1: Warning: Tab character
Codec/BMP/Unpack.hs:99:1: Warning: Tab character
Codec/BMP/Unpack.hs:100:1: Warning: Tab character
Codec/BMP/Unpack.hs:108:1: Warning: Tab character
Codec/BMP/Unpack.hs:108:16: Warning: Tab character
Codec/BMP/Unpack.hs:109:1: Warning: Tab character
Codec/BMP/Unpack.hs:109:15: Warning: Tab character
Codec/BMP/Unpack.hs:111:1: Warning: Tab character
Codec/BMP/Unpack.hs:111:23: Warning: Tab character
Codec/BMP/Unpack.hs:112:1: Warning: Tab character
Codec/BMP/Unpack.hs:113:1: Warning: Tab character
Codec/BMP/Unpack.hs:117:1: Warning: Tab character
Codec/BMP/Unpack.hs:118:2: Warning: Tab character
Codec/BMP/Unpack.hs:119:8: Warning: Tab character
Codec/BMP/Unpack.hs:119:10: Warning: Tab character
Codec/BMP/Unpack.hs:120:4: Warning: Tab character
Codec/BMP/Unpack.hs:120:12: Warning: Tab character
Codec/BMP/Unpack.hs:121:13: Warning: Tab character
Codec/BMP/Unpack.hs:121:22: Warning: Tab character
Codec/BMP/Unpack.hs:124:1: Warning: Tab character
Codec/BMP/Unpack.hs:126:1: Warning: Tab character
Codec/BMP/Unpack.hs:131:7: Warning: Tab character
Codec/BMP/Unpack.hs:132:1: Warning: Tab character
Codec/BMP/Unpack.hs:142:1: Warning: Tab character
Codec/BMP/Unpack.hs:153:1: Warning: Tab character
Codec/BMP/Unpack.hs:154:1: Warning: Tab character
Codec/BMP/Unpack.hs:155:1: Warning: Tab character
Codec/BMP/Unpack.hs:156:1: Warning: Tab character
Codec/BMP/Unpack.hs:156:14: Warning: Tab character
Codec/BMP/Unpack.hs:156:32: Warning: Tab character
Codec/BMP/Unpack.hs:157:1: Warning: Tab character
Codec/BMP/Unpack.hs:157:32: Warning: Tab character
Codec/BMP/Unpack.hs:158:1: Warning: Tab character
Codec/BMP/Unpack.hs:158:32: Warning: Tab character
Codec/BMP/Unpack.hs:159:1: Warning: Tab character
Codec/BMP/Unpack.hs:161:1: Warning: Tab character
Codec/BMP/Unpack.hs:162:1: Warning: Tab character
Codec/BMP/Unpack.hs:163:1: Warning: Tab character
Codec/BMP/Unpack.hs:164:1: Warning: Tab character
Codec/BMP/Unpack.hs:165:1: Warning: Tab character
Codec/BMP/Unpack.hs:166:1: Warning: Tab character
Codec/BMP/Pack.hs:17:23: Warning: Tab character
Codec/BMP/Pack.hs:18:30: Warning: Tab character
Codec/BMP/Pack.hs:19:15: Warning: Tab character
Codec/BMP/Pack.hs:100:1: Warning: Tab character
Codec/BMP/Pack.hs:101:16: Warning: Tab character
Codec/BMP/Pack.hs:102:1: Warning: Tab character
Codec/BMP/Pack.hs:102:16: Warning: Tab character
Codec/BMP/Pack.hs:103:1: Warning: Tab character
Codec/BMP/Pack.hs:103:22: Warning: Tab character
Codec/BMP/Pack.hs:105:1: Warning: Tab character
Codec/BMP/Pack.hs:106:1: Warning: Tab character
Codec/BMP/Pack.hs:109:1: Warning: Tab character
Codec/BMP/Pack.hs:110:1: Warning: Tab character
Codec/BMP/Pack.hs:110:33: Warning: Tab character
Codec/BMP/Pack.hs:112:1: Warning: Tab character
Codec/BMP/Pack.hs:112:37: Warning: Tab character
Codec/BMP/Pack.hs:114:1: Warning: Tab character
Codec/BMP/Pack.hs:114:64: Warning: Tab character
Codec/BMP/Pack.hs:117:1: Warning: Tab character
Codec/BMP/Pack.hs:117:38: Warning: Tab character
Codec/BMP/Pack.hs:118:1: Warning: Tab character
Codec/BMP/Pack.hs:118:38: Warning: Tab character
Codec/BMP/Pack.hs:119:1: Warning: Tab character
Codec/BMP/Pack.hs:119:35: Warning: Tab character
Codec/BMP/Pack.hs:122:1: Warning: Tab character
Codec/BMP/Pack.hs:123:1: Warning: Tab character
Codec/BMP/Pack.hs:124:1: Warning: Tab character
Codec/BMP/Pack.hs:124:27: Warning: Tab character
Codec/BMP/Pack.hs:125:1: Warning: Tab character
Codec/BMP/Pack.hs:125:28: Warning: Tab character
Codec/BMP/Pack.hs:126:1: Warning: Tab character
Codec/BMP/Pack.hs:126:29: Warning: Tab character
Codec/BMP/Pack.hs:128:1: Warning: Tab character
Codec/BMP/Pack.hs:128:29: Warning: Tab character
Codec/BMP/Pack.hs:129:1: Warning: Tab character
Codec/BMP/Pack.hs:129:31: Warning: Tab character
Codec/BMP/Pack.hs:130:1: Warning: Tab character
Codec/BMP/Pack.hs:130:34: Warning: Tab character
Codec/BMP/Pack.hs:131:1: Warning: Tab character
Codec/BMP/Pack.hs:131:32: Warning: Tab character
Codec/BMP/Pack.hs:133:1: Warning: Tab character
Codec/BMP/Pack.hs:134:1: Warning: Tab character
Codec/BMP/Pack.hs:135:1: Warning: Tab character
Codec/BMP/Pack.hs:136:1: Warning: Tab character
Codec/BMP/Pack.hs:136:36: Warning: Tab character
Codec/BMP/Pack.hs:137:1: Warning: Tab character
Codec/BMP/Pack.hs:137:36: Warning: Tab character
Codec/BMP/Pack.hs:139:1: Warning: Tab character
Codec/BMP/Pack.hs:139:33: Warning: Tab character
Codec/BMP/Pack.hs:140:1: Warning: Tab character
Codec/BMP/Pack.hs:140:38: Warning: Tab character
Codec/BMP/Pack.hs:141:1: Warning: Tab character
Codec/BMP/Pack.hs:144:1: Warning: Tab character
Codec/BMP/Pack.hs:144:13: Warning: Tab character
Codec/BMP/Pack.hs:144:28: Warning: Tab character
Codec/BMP/Pack.hs:145:1: Warning: Tab character
Codec/BMP/Pack.hs:146:1: Warning: Tab character
Codec/BMP/Pack.hs:148:1: Warning: Tab character
Codec/BMP/Pack.hs:149:6: Warning: Tab character
Codec/BMP/Pack.hs:150:1: Warning: Tab character
Codec/BMP/Pack.hs:151:1: Warning: Tab character
Codec/BMP/Pack.hs:151:32: Warning: Tab character
Codec/BMP/Pack.hs:152:1: Warning: Tab character
Codec/BMP/Pack.hs:152:32: Warning: Tab character
Codec/BMP/Pack.hs:153:1: Warning: Tab character
Codec/BMP/Pack.hs:153:34: Warning: Tab character
Codec/BMP/Pack.hs:154:1: Warning: Tab character
Codec/BMP/Pack.hs:155:1: Warning: Tab character
Codec/BMP/Pack.hs:162:1: Warning: Tab character
Codec/BMP/Pack.hs:162:15: Warning: Tab character
Codec/BMP/Pack.hs:163:1: Warning: Tab character
Codec/BMP/Pack.hs:163:15: Warning: Tab character
Codec/BMP/Pack.hs:164:1: Warning: Tab character
Codec/BMP/Pack.hs:165:1: Warning: Tab character
Codec/BMP/Pack.hs:166:1: Warning: Tab character
Codec/BMP/Pack.hs:172:7: Warning: Tab character
Codec/BMP/Pack.hs:172:19: Warning: Tab character
Codec/BMP/Pack.hs:173:1: Warning: Tab character
Codec/BMP/Pack.hs:174:1: Warning: Tab character
Codec/BMP/Pack.hs:174:18: Warning: Tab character
Codec/BMP/Pack.hs:175:1: Warning: Tab character
Codec/BMP/Pack.hs:175:18: Warning: Tab character
Codec/BMP/Pack.hs:176:1: Warning: Tab character
Codec/BMP/Pack.hs:177:1: Warning: Tab character
Codec/BMP/Pack.hs:177:17: Warning: Tab character
Codec/BMP/Pack.hs:178:6: Warning: Tab character
Codec/BMP/Pack.hs:179:1: Warning: Tab character
Codec/BMP/Pack.hs:179:33: Warning: Tab character
Codec/BMP/Pack.hs:180:1: Warning: Tab character
Codec/BMP/Pack.hs:180:37: Warning: Tab character
Codec/BMP/Pack.hs:181:1: Warning: Tab character
Codec/BMP/Pack.hs:181:15: Warning: Tab character
Codec/BMP/Pack.hs:183:1: Warning: Tab character
Codec/BMP/Pack.hs:183:19: Warning: Tab character
Codec/BMP/Pack.hs:184:1: Warning: Tab character
Codec/BMP/Pack.hs:185:1: Warning: Tab character
Codec/BMP/Pack.hs:186:1: Warning: Tab character
Codec/BMP/Pack.hs:190:1: Warning: Tab character
Codec/BMP/Pack.hs:192:1: Warning: Tab character
Codec/BMP/Pack.hs:193:1: Warning: Tab character
Codec/BMP/Pack.hs:194:1: Warning: Tab character
Codec/BMP/Pack.hs:194:14: Warning: Tab character
Codec/BMP/Pack.hs:195:1: Warning: Tab character
Codec/BMP/Pack.hs:196:1: Warning: Tab character
Codec/BMP/Pack.hs:197:1: Warning: Tab character
Codec/BMP/Pack.hs:198:1: Warning: Tab character
Codec/BMP/Pack.hs:199:1: Warning: Tab character
Codec/BMP/Pack.hs:200:1: Warning: Tab character
Codec/BMP/Pack.hs:201:1: Warning: Tab character
Codec/BMP/Pack.hs:202:1: Warning: Tab character
Codec/BMP/Pack.hs:203:1: Warning: Tab character
Codec/BMP/Pack.hs:204:1: Warning: Tab character
Codec/BMP/Pack.hs:204:20: Warning: Tab character
Codec/BMP/Pack.hs:205:22: Warning: Tab character
Codec/BMP/Pack.hs:206:1: Warning: Tab character
Codec/BMP/Pack.hs:206:21: Warning: Tab character
Codec/BMP/Pack.hs:207:1: Warning: Tab character
Codec/BMP/Pack.hs:208:1: Warning: Tab character
Codec/BMP/Pack.hs:209:1: Warning: Tab character
Codec/BMP/Pack.hs:210:1: Warning: Tab character
Codec/BMP/Pack.hs:211:1: Warning: Tab character
Codec/BMP/Pack.hs:212:1: Warning: Tab character
Codec/BMP/Pack.hs:218:1: Warning: Tab character
Codec/BMP/Pack.hs:218:15: Warning: Tab character
Codec/BMP/Pack.hs:219:1: Warning: Tab character
Codec/BMP/Pack.hs:219:15: Warning: Tab character
Codec/BMP/Pack.hs:220:1: Warning: Tab character
Codec/BMP/Pack.hs:221:1: Warning: Tab character
Codec/BMP/Pack.hs:228:17: Warning: Tab character
Codec/BMP/Pack.hs:229:6: Warning: Tab character
Codec/BMP/Pack.hs:230:1: Warning: Tab character
Codec/BMP/Pack.hs:230:33: Warning: Tab character
Codec/BMP/Pack.hs:231:1: Warning: Tab character
Codec/BMP/Pack.hs:231:37: Warning: Tab character
Codec/BMP/Pack.hs:232:1: Warning: Tab character
Codec/BMP/Pack.hs:232:15: Warning: Tab character
Codec/BMP/Pack.hs:234:1: Warning: Tab character
Codec/BMP/Pack.hs:234:19: Warning: Tab character
Codec/BMP/Pack.hs:235:1: Warning: Tab character
Codec/BMP/Pack.hs:235:23: Warning: Tab character
Codec/BMP/Pack.hs:236:1: Warning: Tab character
Codec/BMP/Pack.hs:240:1: Warning: Tab character
Codec/BMP/Pack.hs:242:1: Warning: Tab character
Codec/BMP/Pack.hs:243:1: Warning: Tab character
Codec/BMP/Pack.hs:244:1: Warning: Tab character
Codec/BMP/Pack.hs:245:1: Warning: Tab character
Codec/BMP/Pack.hs:246:1: Warning: Tab character
Codec/BMP/Pack.hs:247:1: Warning: Tab character
Codec/BMP/Pack.hs:248:1: Warning: Tab character
Codec/BMP/Pack.hs:249:1: Warning: Tab character
Codec/BMP/Pack.hs:250:1: Warning: Tab character
Codec/BMP/Pack.hs:251:1: Warning: Tab character
Codec/BMP/Pack.hs:252:1: Warning: Tab character
Codec/BMP/Pack.hs:252:20: Warning: Tab character
Codec/BMP/Pack.hs:253:22: Warning: Tab character
Codec/BMP/Pack.hs:254:1: Warning: Tab character
Codec/BMP/Pack.hs:254:21: Warning: Tab character
Codec/BMP/Pack.hs:255:1: Warning: Tab character
Codec/BMP/Pack.hs:255:22: Warning: Tab character
Codec/BMP/Pack.hs:256:1: Warning: Tab character
Codec/BMP/Pack.hs:257:1: Warning: Tab character
Codec/BMP/Pack.hs:258:1: Warning: Tab character
Codec/BMP/Pack.hs:259:1: Warning: Tab character
Codec/BMP/Pack.hs:260:1: Warning: Tab character
Codec/BMP/Pack.hs:261:1: Warning: Tab character
Codec/BMP/Pack.hs:262:1: Warning: Tab character
Codec/BMP.hs:40:1: Warning: Tab character
Codec/BMP.hs:41:14: Warning: Tab character
Codec/BMP.hs:42:1: Warning: Tab character
Codec/BMP.hs:42:23: Warning: Tab character
Codec/BMP.hs:43:1: Warning: Tab character
Codec/BMP.hs:44:1: Warning: Tab character
Codec/BMP.hs:44:23: Warning: Tab character
Codec/BMP.hs:45:1: Warning: Tab character
Codec/BMP.hs:46:1: Warning: Tab character
Codec/BMP.hs:47:1: Warning: Tab character
Codec/BMP.hs:48:1: Warning: Tab character
Codec/BMP.hs:49:1: Warning: Tab character
Codec/BMP.hs:52:1: Warning: Tab character
Codec/BMP.hs:55:1: Warning: Tab character
Codec/BMP.hs:58:1: Warning: Tab character
Codec/BMP.hs:61:1: Warning: Tab character
Codec/BMP.hs:62:1: Warning: Tab character
Codec/BMP.hs:74:23: Warning: Tab character
Codec/BMP.hs:75:28: Warning: Tab character
Codec/BMP.hs:85:6: Warning: Tab character
Codec/BMP.hs:85:10: Warning: Tab character
Codec/BMP.hs:86:1: Warning: Tab character
Codec/BMP.hs:87:1: Warning: Tab character
Codec/BMP.hs:91:6: Warning: Tab character
Codec/BMP.hs:92:1: Warning: Tab character
Codec/BMP.hs:92:12: Warning: Tab character
Codec/BMP.hs:100:1: Warning: Tab character
Codec/BMP.hs:101:1: Warning: Tab character
Codec/BMP.hs:104:1: Warning: Tab character
Codec/BMP.hs:104:14: Warning: Tab character
Codec/BMP.hs:105:1: Warning: Tab character
Codec/BMP.hs:105:14: Warning: Tab character
Codec/BMP.hs:106:1: Warning: Tab character
Codec/BMP.hs:111:1: Warning: Tab character
Codec/BMP.hs:113:7: Warning: Tab character
Codec/BMP.hs:114:1: Warning: Tab character
Codec/BMP.hs:115:1: Warning: Tab character
Codec/BMP.hs:115:19: Warning: Tab character
Codec/BMP.hs:116:1: Warning: Tab character
Codec/BMP.hs:117:1: Warning: Tab character
Codec/BMP.hs:118:1: Warning: Tab character
Codec/BMP.hs:119:1: Warning: Tab character
Codec/BMP.hs:129:1: Warning: Tab character
Codec/BMP.hs:129:15: Warning: Tab character
Codec/BMP.hs:130:1: Warning: Tab character
Codec/BMP.hs:130:15: Warning: Tab character
Codec/BMP.hs:134:1: Warning: Tab character
Codec/BMP.hs:135:1: Warning: Tab character
Codec/BMP.hs:135:19: Warning: Tab character
Codec/BMP.hs:136:1: Warning: Tab character
Codec/BMP.hs:137:1: Warning: Tab character
Codec/BMP.hs:137:26: Warning: Tab character
Codec/BMP.hs:138:1: Warning: Tab character
Codec/BMP.hs:145:1: Warning: Tab character
Codec/BMP.hs:146:1: Warning: Tab character
Codec/BMP.hs:146:19: Warning: Tab character
Codec/BMP.hs:147:1: Warning: Tab character
Codec/BMP.hs:148:1: Warning: Tab character
Codec/BMP.hs:148:26: Warning: Tab character
Codec/BMP.hs:149:1: Warning: Tab character
Codec/BMP.hs:149:25: Warning: Tab character
Codec/BMP.hs:155:1: Warning: Tab character
Codec/BMP.hs:156:1: Warning: Tab character
Codec/BMP.hs:157:1: Warning: Tab character
Codec/BMP.hs:157:19: Warning: Tab character
Codec/BMP.hs:158:1: Warning: Tab character
Codec/BMP.hs:159:1: Warning: Tab character
Codec/BMP.hs:159:26: Warning: Tab character
Codec/BMP.hs:160:1: Warning: Tab character
Codec/BMP.hs:160:25: Warning: Tab character
Codec/BMP.hs:166:1: Warning: Tab character
Codec/BMP.hs:167:1: Warning: Tab character
Codec/BMP.hs:168:2: Warning: Tab character
Codec/BMP.hs:175:1: Warning: Tab character
Codec/BMP.hs:176:1: Warning: Tab character
Codec/BMP.hs:177:1: Warning: Tab character
Codec/BMP.hs:177:33: Warning: Tab character
Codec/BMP.hs:178:1: Warning: Tab character
Codec/BMP.hs:178:32: Warning: Tab character
Codec/BMP.hs:179:1: Warning: Tab character
Codec/BMP.hs:179:34: Warning: Tab character
Codec/BMP.hs:186:6: Warning: Tab character
Codec/BMP.hs:186:10: Warning: Tab character
Codec/BMP.hs:187:1: Warning: Tab character
Codec/BMP.hs:188:1: Warning: Tab character
Codec/BMP.hs:189:1: Warning: Tab character
Codec/BMP.hs:209:18: Warning: Tab character
Codec/BMP.hs:210:7: Warning: Tab character
Codec/BMP.hs:210:13: Warning: Tab character
Codec/BMP.hs:211:6: Warning: Tab character
Codec/BMP.hs:212:1: Warning: Tab character
Haddock coverage:
50% ( 1 / 2) in 'Codec.BMP.CIEXYZ'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Codec.BMP.Compression'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Codec.BMP.Error'
Missing documentation for:
Module header
83% ( 5 / 6) in 'Codec.BMP.BitmapInfoV3'
Missing documentation for:
Module header
80% ( 4 / 5) in 'Codec.BMP.FileHeader'
Missing documentation for:
Module header
83% ( 5 / 6) in 'Codec.BMP.BitmapInfoV4'
Missing documentation for:
Module header
80% ( 4 / 5) in 'Codec.BMP.BitmapInfoV5'
Missing documentation for:
Module header
67% ( 2 / 3) in 'Codec.BMP.BitmapInfo'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Codec.BMP.Base'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Codec.BMP.Unpack'
Missing documentation for:
Module header
75% ( 3 / 4) in 'Codec.BMP.Pack'
Missing documentation for:
Module header
100% ( 25 / 25) in 'Codec.BMP'
Documentation created: dist/doc/html/bmp/index.html, dist/doc/html/bmp/bmp.txt
Creating package registration file:
/tmp/pkgConf-bmp-1.2.514146476251635905385.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/bmp-1.2.5.2-3glgeKBRcmxLNjYfdSEbIj
Registering bmp-1.2.5.2...
Installed bmp-1.2.5.2
Configuring byteable-0.1.1...
Building byteable-0.1.1...
Preprocessing library byteable-0.1.1...
[1 of 1] Compiling Data.Byteable ( Data/Byteable.hs, dist/build/Data/Byteable.o )
Data/Byteable.hs:48:11: Warning:
Rule "constEqBytes/ByteString" may never fire
because ‘constEqBytes’ might inline first
Probable fix: add an INLINE[n] or NOINLINE[n] pragma on ‘constEqBytes’
In-place registering byteable-0.1.1...
Running Haddock for byteable-0.1.1...
Running hscolour for byteable-0.1.1...
Preprocessing library byteable-0.1.1...
Preprocessing library byteable-0.1.1...
Haddock coverage:
100% ( 3 / 3) in 'Data.Byteable'
Documentation created: dist/doc/html/byteable/index.html,
dist/doc/html/byteable/byteable.txt
Creating package registration file:
/tmp/pkgConf-byteable-0.115038852381219407971.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/byteable-0.1.1-F2pcQljAfpbDG2panTEyo8
Registering byteable-0.1.1...
Installed byteable-0.1.1
Configuring bytestring-builder-0.10.6.0.0...
Building bytestring-builder-0.10.6.0.0...
Preprocessing library bytestring-builder-0.10.6.0.0...
In-place registering bytestring-builder-0.10.6.0.0...
Running Haddock for bytestring-builder-0.10.6.0.0...
Running hscolour for bytestring-builder-0.10.6.0.0...
Preprocessing library bytestring-builder-0.10.6.0.0...
Preprocessing library bytestring-builder-0.10.6.0.0...
haddock: No input file(s).
Creating package registration file:
/tmp/pkgConf-bytestring-builder-0.10.6.017880144121106059479.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/bytestring-builder-0.10.6.0.0-27hCMbWMJcMCIYxIUoATXE
Registering bytestring-builder-0.10.6.0.0...
Installed bytestring-builder-0.10.6.0.0
Configuring bytestring-lexing-0.5.0.2...
Building bytestring-lexing-0.5.0.2...
Preprocessing library bytestring-lexing-0.5.0.2...
[1 of 3] Compiling Data.ByteString.Lex.Internal ( src/Data/ByteString/Lex/Internal.hs, dist/build/Data/ByteString/Lex/Internal.o )
[2 of 3] Compiling Data.ByteString.Lex.Integral ( src/Data/ByteString/Lex/Integral.hs, dist/build/Data/ByteString/Lex/Integral.o )
[3 of 3] Compiling Data.ByteString.Lex.Fractional ( src/Data/ByteString/Lex/Fractional.hs, dist/build/Data/ByteString/Lex/Fractional.o )
In-place registering bytestring-lexing-0.5.0.2...
Running Haddock for bytestring-lexing-0.5.0.2...
Running hscolour for bytestring-lexing-0.5.0.2...
Preprocessing library bytestring-lexing-0.5.0.2...
Preprocessing library bytestring-lexing-0.5.0.2...
Haddock coverage:
100% ( 5 / 5) in 'Data.ByteString.Lex.Internal'
100% ( 14 / 14) in 'Data.ByteString.Lex.Integral'
100% ( 15 / 15) in 'Data.ByteString.Lex.Fractional'
Warning: Data.ByteString.Lex.Fractional: could not find link destinations for:
scaleDF
Documentation created: dist/doc/html/bytestring-lexing/index.html,
dist/doc/html/bytestring-lexing/bytestring-lexing.txt
Creating package registration file:
/tmp/pkgConf-bytestring-lexing-0.5.013534368731983228458.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/bytestring-lexing-0.5.0.2-Hm8Fla8UZt23vysiKhLxNd
Registering bytestring-lexing-0.5.0.2...
Installed bytestring-lexing-0.5.0.2
Configuring bytestring-mmap-0.2.2...
Building bytestring-mmap-0.2.2...
Preprocessing library bytestring-mmap-0.2.2...
[1 of 3] Compiling System.IO.Posix.MMap.Internal ( System/IO/Posix/MMap/Internal.hs, dist/build/System/IO/Posix/MMap/Internal.o )
[2 of 3] Compiling System.IO.Posix.MMap.Lazy ( System/IO/Posix/MMap/Lazy.hs, dist/build/System/IO/Posix/MMap/Lazy.o )
[3 of 3] Compiling System.IO.Posix.MMap ( System/IO/Posix/MMap.hs, dist/build/System/IO/Posix/MMap.o )
In-place registering bytestring-mmap-0.2.2...
Running Haddock for bytestring-mmap-0.2.2...
Running hscolour for bytestring-mmap-0.2.2...
Preprocessing library bytestring-mmap-0.2.2...
Preprocessing library bytestring-mmap-0.2.2...
Haddock coverage:
67% ( 4 / 6) in 'System.IO.Posix.MMap.Internal'
Missing documentation for:
c_mmap (System/IO/Posix/MMap/Internal.hs:50)
c_munmap (System/IO/Posix/MMap/Internal.hs:53)
100% ( 2 / 2) in 'System.IO.Posix.MMap.Lazy'
Cannot find documentation for: $mmap_intro
Cannot find documentation for: $mmap_intro
Cannot find documentation for: $mmap_unmap
100% ( 3 / 3) in 'System.IO.Posix.MMap'
Documentation created: dist/doc/html/bytestring-mmap/index.html,
dist/doc/html/bytestring-mmap/bytestring-mmap.txt
Creating package registration file:
/tmp/pkgConf-bytestring-mmap-0.2358984857435889744.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/bytestring-mmap-0.2.2-22ehBy8IVzRElTy0mIpsr7
Registering bytestring-mmap-0.2.2...
Installed bytestring-mmap-0.2.2
Configuring cereal-0.5.1.0...
Building cereal-0.5.1.0...
Preprocessing library cereal-0.5.1.0...
[1 of 4] Compiling Data.Serialize.Put ( src/Data/Serialize/Put.hs, dist/build/Data/Serialize/Put.o )
[2 of 4] Compiling Data.Serialize.Get ( src/Data/Serialize/Get.hs, dist/build/Data/Serialize/Get.o )
[3 of 4] Compiling Data.Serialize.IEEE754 ( src/Data/Serialize/IEEE754.hs, dist/build/Data/Serialize/IEEE754.o )
[4 of 4] Compiling Data.Serialize ( src/Data/Serialize.hs, dist/build/Data/Serialize.o )
In-place registering cereal-0.5.1.0...
Running Haddock for cereal-0.5.1.0...
Running hscolour for cereal-0.5.1.0...
Preprocessing library cereal-0.5.1.0...
Preprocessing library cereal-0.5.1.0...
Haddock coverage:
68% ( 30 / 44) in 'Data.Serialize.Put'
Missing documentation for:
Putter (src/Data/Serialize/Put.hs:133)
putBuilder (src/Data/Serialize/Put.hs:171)
putShortByteString (src/Data/Serialize/Put.hs:220)
putTwoOf (src/Data/Serialize/Put.hs:300)
putListOf (src/Data/Serialize/Put.hs:304)
putIArrayOf (src/Data/Serialize/Put.hs:310)
putSeqOf (src/Data/Serialize/Put.hs:316)
putTreeOf (src/Data/Serialize/Put.hs:322)
putMapOf (src/Data/Serialize/Put.hs:329)
putIntMapOf (src/Data/Serialize/Put.hs:333)
putSetOf (src/Data/Serialize/Put.hs:337)
putIntSetOf (src/Data/Serialize/Put.hs:341)
putMaybeOf (src/Data/Serialize/Put.hs:345)
putEitherOf (src/Data/Serialize/Put.hs:350)
94% ( 60 / 64) in 'Data.Serialize.Get'
Missing documentation for:
label (src/Data/Serialize/Get.hs:265)
getLazyByteString (src/Data/Serialize/Get.hs:494)
getShortByteString (src/Data/Serialize/Get.hs:499)
getTwoOf (src/Data/Serialize/Get.hs:738)
100% ( 11 / 11) in 'Data.Serialize.IEEE754'
Cannot find documentation for: $example
100% ( 12 / 12) in 'Data.Serialize'
Warning: Data.Serialize.Put: could not find link destinations for:
PairS
Warning: Data.Serialize.Get: could not find link destinations for:
get
Documentation created: dist/doc/html/cereal/index.html,
dist/doc/html/cereal/cereal.txt
Creating package registration file:
/tmp/pkgConf-cereal-0.5.1952062949577721120.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/cereal-0.5.1.0-6cI3C1b2sKKJ3xnV2iC1xX
Registering cereal-0.5.1.0...
Installed cereal-0.5.1.0
[1 of 1] Compiling Main ( /tmp/cabal-tmp-28544/cuda-0.7.0.0/dist/setup/setup.hs, /tmp/cabal-tmp-28544/cuda-0.7.0.0/dist/setup/Main.o )
Linking /tmp/cabal-tmp-28544/cuda-0.7.0.0/dist/setup/setup ...
Configuring cuda-0.7.0.0...
setup: The program 'c2hs' version >=0.21 is required but the version found at
/home/builder/.cabal/bin/c2hs is version 0.20.1
Failed to install cuda-0.7.0.0
Configuring dlist-0.7.1.2...
Building dlist-0.7.1.2...
Preprocessing library dlist-0.7.1.2...
[1 of 1] Compiling Data.DList ( Data/DList.hs, dist/build/Data/DList.o )
In-place registering dlist-0.7.1.2...
Running Haddock for dlist-0.7.1.2...
Running hscolour for dlist-0.7.1.2...
Preprocessing library dlist-0.7.1.2...
Preprocessing library dlist-0.7.1.2...
Haddock coverage:
100% ( 20 / 20) in 'Data.DList'
Documentation created: dist/doc/html/dlist/index.html,
dist/doc/html/dlist/dlist.txt
Creating package registration file:
/tmp/pkgConf-dlist-0.7.1857490000454333378.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/dlist-0.7.1.2-7AixcwRWCwX32HiPCcE7zz
Registering dlist-0.7.1.2...
Installed dlist-0.7.1.2
Configuring erf-2.0.0.0...
Building erf-2.0.0.0...
Preprocessing library erf-2.0.0.0...
[1 of 1] Compiling Data.Number.Erf ( src/Data/Number/Erf.hs, dist/build/Data/Number/Erf.o )
In-place registering erf-2.0.0.0...
Running Haddock for erf-2.0.0.0...
Running hscolour for erf-2.0.0.0...
Preprocessing library erf-2.0.0.0...
Preprocessing library erf-2.0.0.0...
Haddock coverage:
67% ( 2 / 3) in 'Data.Number.Erf'
Missing documentation for:
Module header
Documentation created: dist/doc/html/erf/index.html, dist/doc/html/erf/erf.txt
Creating package registration file:
/tmp/pkgConf-erf-2.0.01030313563580508860.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/erf-2.0.0.0-Be5uVBtPUiRDcHpku4LRl7
Registering erf-2.0.0.0...
Installed erf-2.0.0.0
Configuring extensible-exceptions-0.1.1.4...
Building extensible-exceptions-0.1.1.4...
Preprocessing library extensible-exceptions-0.1.1.4...
[1 of 1] Compiling Control.Exception.Extensible ( Control/Exception/Extensible.hs, dist/build/Control/Exception/Extensible.o )
In-place registering extensible-exceptions-0.1.1.4...
Running Haddock for extensible-exceptions-0.1.1.4...
Running hscolour for extensible-exceptions-0.1.1.4...
Preprocessing library extensible-exceptions-0.1.1.4...
Preprocessing library extensible-exceptions-0.1.1.4...
Haddock coverage:
100% ( 2 / 2) in 'Control.Exception.Extensible'
Documentation created: dist/doc/html/extensible-exceptions/index.html,
dist/doc/html/extensible-exceptions/extensible-exceptions.txt
Creating package registration file:
/tmp/pkgConf-extensible-exceptions-0.1.11043388777413360099.4
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/extensible-exceptions-0.1.1.4-CmaSmA8CMpz45lfrjKH2bq
Registering extensible-exceptions-0.1.1.4...
Installed extensible-exceptions-0.1.1.4
Configuring hostname-1.0...
Building hostname-1.0...
Preprocessing library hostname-1.0...
[1 of 1] Compiling Network.HostName ( Network/HostName.hs, dist/build/Network/HostName.o )
In-place registering hostname-1.0...
Running Haddock for hostname-1.0...
Running hscolour for hostname-1.0...
Preprocessing library hostname-1.0...
Preprocessing library hostname-1.0...
Haddock coverage:
0% ( 0 / 3) in 'Network.HostName'
Missing documentation for:
Module header
HostName (Network/HostName.hs:48)
getHostName (Network/HostName.hs:40)
Documentation created: dist/doc/html/hostname/index.html,
dist/doc/html/hostname/hostname.txt
Creating package registration file:
/tmp/pkgConf-hostname-1829570037301373537.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/hostname-1.0-6gCWaeFqrrdGhpJ9RO9xHy
Registering hostname-1.0...
Installed hostname-1.0
Configuring ieee754-0.7.6...
Building ieee754-0.7.6...
Preprocessing library ieee754-0.7.6...
[1 of 2] Compiling Numeric.IEEE ( Numeric/IEEE.hs, dist/build/Numeric/IEEE.o )
[2 of 2] Compiling Data.AEq ( Data/AEq.hs, dist/build/Data/AEq.o )
In-place registering ieee754-0.7.6...
Running Haddock for ieee754-0.7.6...
Running hscolour for ieee754-0.7.6...
Preprocessing library ieee754-0.7.6...
Preprocessing library ieee754-0.7.6...
Haddock coverage:
100% ( 8 / 8) in 'Numeric.IEEE'
100% ( 2 / 2) in 'Data.AEq'
Documentation created: dist/doc/html/ieee754/index.html,
dist/doc/html/ieee754/ieee754.txt
Creating package registration file:
/tmp/pkgConf-ieee754-0.71872666833612353198.6
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ieee754-0.7.6-83kzroviKXw4npyWO9tKff
Registering ieee754-0.7.6...
Installed ieee754-0.7.6
Configuring monads-tf-0.1.0.2...
Building monads-tf-0.1.0.2...
Preprocessing library monads-tf-0.1.0.2...
[ 1 of 21] Compiling Control.Monad.Identity ( Control/Monad/Identity.hs, dist/build/Control/Monad/Identity.o )
[ 2 of 21] Compiling Control.Monad.Cont.Class ( Control/Monad/Cont/Class.hs, dist/build/Control/Monad/Cont/Class.o )
Control/Monad/Cont/Class.hs:57:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Cont/Class.hs:99:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Cont/Class.hs:99:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Cont/Class.hs:100:14: Warning:
In the use of ‘Error.liftCallCC’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[ 3 of 21] Compiling Control.Monad.Trans ( Control/Monad/Trans.hs, dist/build/Control/Monad/Trans.o )
[ 4 of 21] Compiling Control.Monad.Error.Class ( Control/Monad/Error/Class.hs, dist/build/Control/Monad/Error/Class.o )
Control/Monad/Error/Class.hs:39:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Error/Class.hs:40:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Error/Class.hs:55:1: Warning:
Module ‘Control.Monad.Instances’ is deprecated:
This module now contains no instances and will be removed in the future
Control/Monad/Error/Class.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:106:20: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:106:44: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:107:21: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:108:18: Warning:
In the use of ‘ErrorT.throwError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:109:18: Warning:
In the use of ‘ErrorT.catchError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[ 5 of 21] Compiling Control.Monad.Error ( Control/Monad/Error.hs, dist/build/Control/Monad/Error.o )
Control/Monad/Error.hs:53:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Error.hs:57:1: Warning:
Module ‘Control.Monad.Instances’ is deprecated:
This module now contains no instances and will be removed in the future
[ 6 of 21] Compiling Control.Monad.List ( Control/Monad/List.hs, dist/build/Control/Monad/List.o )
[ 7 of 21] Compiling Control.Monad.Reader.Class ( Control/Monad/Reader/Class.hs, dist/build/Control/Monad/Reader/Class.o )
Control/Monad/Reader/Class.hs:45:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Reader/Class.hs:77:1: Warning: Tab character
Control/Monad/Reader/Class.hs:78:17: Warning: Tab character
Control/Monad/Reader/Class.hs:83:24: Warning: Tab character
Control/Monad/Reader/Class.hs:120:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Reader/Class.hs:120:51: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Reader/Class.hs:121:19: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Reader/Class.hs:123:13: Warning:
In the use of ‘mapErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[ 8 of 21] Compiling Control.Monad.Reader ( Control/Monad/Reader.hs, dist/build/Control/Monad/Reader.o )
[ 9 of 21] Compiling Control.Monad.State.Class ( Control/Monad/State/Class.hs, dist/build/Control/Monad/State/Class.o )
Control/Monad/State/Class.hs:30:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/State/Class.hs:108:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/State/Class.hs:108:49: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/State/Class.hs:109:21: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[10 of 21] Compiling Control.Monad.Writer.Class ( Control/Monad/Writer/Class.hs, dist/build/Control/Monad/Writer/Class.o )
Control/Monad/Writer/Class.hs:28:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Writer/Class.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Writer/Class.hs:100:51: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Writer/Class.hs:101:22: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Writer/Class.hs:103:14: Warning:
In the use of ‘Error.liftListen’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Writer/Class.hs:104:14: Warning:
In the use of ‘Error.liftPass’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[11 of 21] Compiling Control.Monad.RWS.Class ( Control/Monad/RWS/Class.hs, dist/build/Control/Monad/RWS/Class.o )
Control/Monad/RWS/Class.hs:33:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/RWS/Class.hs:51:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/RWS/Class.hs:51:45: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[12 of 21] Compiling Control.Monad.RWS.Lazy ( Control/Monad/RWS/Lazy.hs, dist/build/Control/Monad/RWS/Lazy.o )
[13 of 21] Compiling Control.Monad.RWS ( Control/Monad/RWS.hs, dist/build/Control/Monad/RWS.o )
[14 of 21] Compiling Control.Monad.RWS.Strict ( Control/Monad/RWS/Strict.hs, dist/build/Control/Monad/RWS/Strict.o )
[15 of 21] Compiling Control.Monad.State.Lazy ( Control/Monad/State/Lazy.hs, dist/build/Control/Monad/State/Lazy.o )
[16 of 21] Compiling Control.Monad.State ( Control/Monad/State.hs, dist/build/Control/Monad/State.o )
[17 of 21] Compiling Control.Monad.State.Strict ( Control/Monad/State/Strict.hs, dist/build/Control/Monad/State/Strict.o )
[18 of 21] Compiling Control.Monad.Writer.Lazy ( Control/Monad/Writer/Lazy.hs, dist/build/Control/Monad/Writer/Lazy.o )
[19 of 21] Compiling Control.Monad.Writer ( Control/Monad/Writer.hs, dist/build/Control/Monad/Writer.o )
[20 of 21] Compiling Control.Monad.Writer.Strict ( Control/Monad/Writer/Strict.hs, dist/build/Control/Monad/Writer/Strict.o )
[21 of 21] Compiling Control.Monad.Cont ( Control/Monad/Cont.hs, dist/build/Control/Monad/Cont.o )
In-place registering monads-tf-0.1.0.2...
Running Haddock for monads-tf-0.1.0.2...
Running hscolour for monads-tf-0.1.0.2...
Preprocessing library monads-tf-0.1.0.2...
Preprocessing library monads-tf-0.1.0.2...
Control/Monad/Cont/Class.hs:57:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Cont/Class.hs:99:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Cont/Class.hs:99:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Cont/Class.hs:100:14: Warning:
In the use of ‘Error.liftCallCC’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:39:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Error/Class.hs:40:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Error/Class.hs:55:1: Warning:
Module ‘Control.Monad.Instances’ is deprecated:
This module now contains no instances and will be removed in the future
Control/Monad/Error/Class.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:106:20: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:106:44: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:107:21: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:108:18: Warning:
In the use of ‘ErrorT.throwError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error/Class.hs:109:18: Warning:
In the use of ‘ErrorT.catchError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Error.hs:53:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Error.hs:57:1: Warning:
Module ‘Control.Monad.Instances’ is deprecated:
This module now contains no instances and will be removed in the future
Control/Monad/Reader/Class.hs:77:1: Warning: Tab character
Control/Monad/Reader/Class.hs:78:17: Warning: Tab character
Control/Monad/Reader/Class.hs:83:24: Warning: Tab character
Control/Monad/Reader/Class.hs:45:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Reader/Class.hs:120:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Reader/Class.hs:120:51: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Reader/Class.hs:121:19: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Reader/Class.hs:123:13: Warning:
In the use of ‘mapErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/State/Class.hs:30:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/State/Class.hs:108:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/State/Class.hs:108:49: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/State/Class.hs:109:21: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Writer/Class.hs:28:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Writer/Class.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Writer/Class.hs:100:51: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Writer/Class.hs:101:22: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Writer/Class.hs:103:14: Warning:
In the use of ‘Error.liftListen’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Writer/Class.hs:104:14: Warning:
In the use of ‘Error.liftPass’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/RWS/Class.hs:33:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/RWS/Class.hs:51:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/RWS/Class.hs:51:45: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Haddock coverage:
100% ( 2 / 2) in 'Control.Monad.Identity'
50% ( 1 / 2) in 'Control.Monad.Cont.Class'
Missing documentation for:
MonadCont (Control/Monad/Cont/Class.hs:72)
100% ( 3 / 3) in 'Control.Monad.Trans'
100% ( 3 / 3) in 'Control.Monad.Error.Class'
100% ( 14 / 14) in 'Control.Monad.Error'
100% ( 5 / 5) in 'Control.Monad.List'
100% ( 3 / 3) in 'Control.Monad.Reader.Class'
100% ( 22 / 22) in 'Control.Monad.Reader'
100% ( 4 / 4) in 'Control.Monad.State.Class'
25% ( 1 / 4) in 'Control.Monad.Writer.Class'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:57)
listens (Control/Monad/Writer/Class.hs:63)
censor (Control/Monad/Writer/Class.hs:68)
80% ( 4 / 5) in 'Control.Monad.RWS.Class'
Missing documentation for:
MonadRWS (Control/Monad/RWS/Class.hs:41)
100% ( 20 / 20) in 'Control.Monad.RWS.Lazy'
100% ( 2 / 2) in 'Control.Monad.RWS'
100% ( 20 / 20) in 'Control.Monad.RWS.Strict'
100% ( 23 / 23) in 'Control.Monad.State.Lazy'
100% ( 2 / 2) in 'Control.Monad.State'
100% ( 23 / 23) in 'Control.Monad.State.Strict'
83% ( 15 / 18) in 'Control.Monad.Writer.Lazy'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:57)
listens (Control/Monad/Writer/Class.hs:63)
censor (Control/Monad/Writer/Class.hs:68)
100% ( 2 / 2) in 'Control.Monad.Writer'
83% ( 15 / 18) in 'Control.Monad.Writer.Strict'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:57)
listens (Control/Monad/Writer/Class.hs:63)
censor (Control/Monad/Writer/Class.hs:68)
95% ( 19 / 20) in 'Control.Monad.Cont'
Missing documentation for:
MonadCont (Control/Monad/Cont/Class.hs:72)
Documentation created: dist/doc/html/monads-tf/index.html,
dist/doc/html/monads-tf/monads-tf.txt
Creating package registration file:
/tmp/pkgConf-monads-tf-0.1.0296596980896925393.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/monads-tf-0.1.0.2-LmuZbLDJZI0DC3Hclx1jjn
Registering monads-tf-0.1.0.2...
Installed monads-tf-0.1.0.2
Configuring mtl-2.2.1...
Building mtl-2.2.1...
Preprocessing library mtl-2.2.1...
[ 1 of 22] Compiling Control.Monad.Writer.Class ( Control/Monad/Writer/Class.hs, dist/build/Control/Monad/Writer/Class.o )
[ 2 of 22] Compiling Control.Monad.State.Class ( Control/Monad/State/Class.hs, dist/build/Control/Monad/State/Class.o )
[ 3 of 22] Compiling Control.Monad.Reader.Class ( Control/Monad/Reader/Class.hs, dist/build/Control/Monad/Reader/Class.o )
[ 4 of 22] Compiling Control.Monad.RWS.Class ( Control/Monad/RWS/Class.hs, dist/build/Control/Monad/RWS/Class.o )
[ 5 of 22] Compiling Control.Monad.Identity ( Control/Monad/Identity.hs, dist/build/Control/Monad/Identity.o )
[ 6 of 22] Compiling Control.Monad.Error.Class ( Control/Monad/Error/Class.hs, dist/build/Control/Monad/Error/Class.o )
[ 7 of 22] Compiling Control.Monad.Cont.Class ( Control/Monad/Cont/Class.hs, dist/build/Control/Monad/Cont/Class.o )
[ 8 of 22] Compiling Control.Monad.Trans ( Control/Monad/Trans.hs, dist/build/Control/Monad/Trans.o )
[ 9 of 22] Compiling Control.Monad.Error ( Control/Monad/Error.hs, dist/build/Control/Monad/Error.o )
[10 of 22] Compiling Control.Monad.Except ( Control/Monad/Except.hs, dist/build/Control/Monad/Except.o )
[11 of 22] Compiling Control.Monad.List ( Control/Monad/List.hs, dist/build/Control/Monad/List.o )
[12 of 22] Compiling Control.Monad.RWS.Lazy ( Control/Monad/RWS/Lazy.hs, dist/build/Control/Monad/RWS/Lazy.o )
[13 of 22] Compiling Control.Monad.RWS ( Control/Monad/RWS.hs, dist/build/Control/Monad/RWS.o )
[14 of 22] Compiling Control.Monad.Reader ( Control/Monad/Reader.hs, dist/build/Control/Monad/Reader.o )
[15 of 22] Compiling Control.Monad.RWS.Strict ( Control/Monad/RWS/Strict.hs, dist/build/Control/Monad/RWS/Strict.o )
[16 of 22] Compiling Control.Monad.State.Lazy ( Control/Monad/State/Lazy.hs, dist/build/Control/Monad/State/Lazy.o )
[17 of 22] Compiling Control.Monad.State ( Control/Monad/State.hs, dist/build/Control/Monad/State.o )
[18 of 22] Compiling Control.Monad.State.Strict ( Control/Monad/State/Strict.hs, dist/build/Control/Monad/State/Strict.o )
[19 of 22] Compiling Control.Monad.Writer.Lazy ( Control/Monad/Writer/Lazy.hs, dist/build/Control/Monad/Writer/Lazy.o )
[20 of 22] Compiling Control.Monad.Writer ( Control/Monad/Writer.hs, dist/build/Control/Monad/Writer.o )
[21 of 22] Compiling Control.Monad.Writer.Strict ( Control/Monad/Writer/Strict.hs, dist/build/Control/Monad/Writer/Strict.o )
[22 of 22] Compiling Control.Monad.Cont ( Control/Monad/Cont.hs, dist/build/Control/Monad/Cont.o )
In-place registering mtl-2.2.1...
Running Haddock for mtl-2.2.1...
Running hscolour for mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Haddock coverage:
75% ( 3 / 4) in 'Control.Monad.Writer.Class'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:62)
100% ( 5 / 5) in 'Control.Monad.State.Class'
100% ( 3 / 3) in 'Control.Monad.Reader.Class'
80% ( 4 / 5) in 'Control.Monad.RWS.Class'
Missing documentation for:
MonadRWS (Control/Monad/RWS/Class.hs:44)
100% ( 4 / 4) in 'Control.Monad.Identity'
100% ( 3 / 3) in 'Control.Monad.Error.Class'
50% ( 1 / 2) in 'Control.Monad.Cont.Class'
Missing documentation for:
MonadCont (Control/Monad/Cont/Class.hs:73)
100% ( 3 / 3) in 'Control.Monad.Trans'
93% ( 14 / 15) in 'Control.Monad.Error'
Missing documentation for:
runErrorT
100% ( 19 / 19) in 'Control.Monad.Except'
100% ( 5 / 5) in 'Control.Monad.List'
95% ( 21 / 22) in 'Control.Monad.RWS.Lazy'
Missing documentation for:
runRWST
100% ( 2 / 2) in 'Control.Monad.RWS'
96% ( 22 / 23) in 'Control.Monad.Reader'
Missing documentation for:
runReaderT
95% ( 21 / 22) in 'Control.Monad.RWS.Strict'
Missing documentation for:
runRWST
96% ( 24 / 25) in 'Control.Monad.State.Lazy'
Missing documentation for:
runStateT
100% ( 2 / 2) in 'Control.Monad.State'
96% ( 24 / 25) in 'Control.Monad.State.Strict'
Missing documentation for:
runStateT
89% ( 17 / 19) in 'Control.Monad.Writer.Lazy'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:62)
runWriterT
100% ( 2 / 2) in 'Control.Monad.Writer'
94% ( 17 / 18) in 'Control.Monad.Writer.Strict'
Missing documentation for:
MonadWriter (Control/Monad/Writer/Class.hs:62)
91% ( 20 / 22) in 'Control.Monad.Cont'
Missing documentation for:
MonadCont (Control/Monad/Cont/Class.hs:73)
runContT
Documentation created: dist/doc/html/mtl/index.html, dist/doc/html/mtl/mtl.txt
Creating package registration file: /tmp/pkgConf-mtl-2.21025246431764892438.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/mtl-2.2.1-KMpng31YRYc5JfMWFZ3FCU
Registering mtl-2.2.1...
Installed mtl-2.2.1
Configuring network-2.6.2.1...
configure: WARNING: unrecognized options: --with-compiler, --with-gcc
checking build system type... x86_64-unknown-linux-gnu
checking host system type... x86_64-unknown-linux-gnu
checking for gcc... gcc
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking for an ANSI C-conforming const... yes
checking how to run the C preprocessor... gcc -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking fcntl.h usability... yes
checking fcntl.h presence... yes
checking for fcntl.h... yes
checking limits.h usability... yes
checking limits.h presence... yes
checking for limits.h... yes
checking for stdlib.h... (cached) yes
checking for sys/types.h... (cached) yes
checking for unistd.h... (cached) yes
checking winsock2.h usability... no
checking winsock2.h presence... no
checking for winsock2.h... no
checking ws2tcpip.h usability... no
checking ws2tcpip.h presence... no
checking for ws2tcpip.h... no
checking arpa/inet.h usability... yes
checking arpa/inet.h presence... yes
checking for arpa/inet.h... yes
checking netdb.h usability... yes
checking netdb.h presence... yes
checking for netdb.h... yes
checking netinet/in.h usability... yes
checking netinet/in.h presence... yes
checking for netinet/in.h... yes
checking netinet/tcp.h usability... yes
checking netinet/tcp.h presence... yes
checking for netinet/tcp.h... yes
checking sys/socket.h usability... yes
checking sys/socket.h presence... yes
checking for sys/socket.h... yes
checking sys/uio.h usability... yes
checking sys/uio.h presence... yes
checking for sys/uio.h... yes
checking sys/un.h usability... yes
checking sys/un.h presence... yes
checking for sys/un.h... yes
checking linux/can.h usability... yes
checking linux/can.h presence... yes
checking for linux/can.h... yes
checking linux/tcp.h usability... yes
checking linux/tcp.h presence... yes
checking for linux/tcp.h... yes
checking net/if.h usability... yes
checking net/if.h presence... yes
checking for net/if.h... yes
checking for readlink... yes
checking for symlink... yes
checking for if_nametoindex... yes
checking for struct msghdr.msg_control... yes
checking for struct msghdr.msg_accrights... no
checking for struct sockaddr.sa_len... no
checking for in_addr_t in netinet/in.h... yes
checking for SO_PEERCRED and struct ucred in sys/socket.h... yes
checking for getpeereid in unistd.h... checking for getpeereid... no
checking for _head_libws2_32_a in -lws2_32... no
checking for getaddrinfo... yes
checking for gai_strerror... yes
checking whether AI_ADDRCONFIG is declared... yes
checking whether AI_ALL is declared... yes
checking whether AI_NUMERICSERV is declared... yes
checking whether AI_V4MAPPED is declared... yes
checking whether IPV6_V6ONLY is declared... yes
checking whether IPPROTO_IP is declared... yes
checking whether IPPROTO_TCP is declared... yes
checking whether IPPROTO_IPV6 is declared... yes
checking for sendfile in sys/sendfile.h... yes
checking for sendfile in sys/socket.h... no
checking for gethostent... yes
checking for accept4... yes
configure: creating ./config.status
config.status: creating network.buildinfo
config.status: creating include/HsNetworkConfig.h
configure: WARNING: unrecognized options: --with-compiler, --with-gcc
Building network-2.6.2.1...
Preprocessing library network-2.6.2.1...
[ 1 of 11] Compiling Network.Socket.ByteString.IOVec ( dist/build/Network/Socket/ByteString/IOVec.hs, dist/build/Network/Socket/ByteString/IOVec.o )
[ 2 of 11] Compiling Network.Socket.Types ( dist/build/Network/Socket/Types.hs, dist/build/Network/Socket/Types.o )
Network/Socket/Types.hsc:826:28: Warning:
Pattern match(es) are overlapped
In a case alternative: _ -> ...
Network/Socket/Types.hsc:869:1: Warning:
Pattern match(es) are non-exhaustive
In an equation for ‘sizeOfSockAddrByFamily’:
Patterns not matched:
AF_UNSPEC
AF_IMPLINK
AF_PUP
AF_CHAOS
...
Network/Socket/Types.hsc:951:3: Warning:
Pattern match(es) are non-exhaustive
In a case alternative:
Patterns not matched: #x with #x `notElem` [1#, 2#, 10#, 29#]
Network/Socket/Types.hsc:1012:10: Warning:
Orphan instance: instance Storable HostAddress6
To avoid this
move the instance declaration to the module of the class or of the type, or
wrap the type with a newtype and declare the instance on the new type.
[ 3 of 11] Compiling Network.Socket.Internal ( dist/build/Network/Socket/Internal.hs, dist/build/Network/Socket/Internal.o )
Network/Socket/Internal.hsc:75:1: Warning:
The import of ‘Foreign.C.String’ is redundant
except perhaps to import instances from ‘Foreign.C.String’
To import instances alone, use: import Foreign.C.String()
Network/Socket/Internal.hsc:77:1: Warning:
The import of ‘Foreign.Ptr’ is redundant
except perhaps to import instances from ‘Foreign.Ptr’
To import instances alone, use: import Foreign.Ptr()
[ 4 of 11] Compiling Network.Socket ( dist/build/Network/Socket.hs, dist/build/Network/Socket.o )
Network/Socket.hsc:177:1: Warning:
The import of ‘delete’ from module ‘Data.List’ is redundant
Network/Socket.hsc:193:1: Warning:
The qualified import of ‘Control.Exception’ is redundant
except perhaps to import instances from ‘Control.Exception’
To import instances alone, use: import Control.Exception()
Network/Socket.hsc:212:1: Warning:
The import of ‘GHC.IO.FD’ is redundant
except perhaps to import instances from ‘GHC.IO.FD’
To import instances alone, use: import GHC.IO.FD()
Network/Socket.hsc:949:13: Warning:
Defaulting the following constraint(s) to type ‘Integer’
(Integral a0)
arising from a use of ‘fromIntegral’
at Network/Socket.hsc:949:13-24
(Num a0)
arising from the literal ‘12’ at Network/Socket.hsc:949:27-28
In the expression: (fromIntegral (12))
In an equation for ‘sz’: sz = (fromIntegral (12))
In the expression:
do { let fd = fdSocket sock;
let sz = (fromIntegral (12));
with sz $ \ ptr_cr -> alloca $ \ ptr_sz -> ... }
Network/Socket.hsc:1571:1: Warning:
Defined but not used: ‘c_accept’
Network/Socket.hsc:276:3: Warning:
Pattern match(es) are non-exhaustive
In an equation for ‘showsPrec’:
Patterns not matched: _ (SockAddrCan _)
Network/Socket.hsc:953:6: Warning:
A do-notation statement discarded a result of type ‘CInt’
Suppress this warning by saying
‘_ <- ($)
throwSocketErrorIfMinus1Retry "getPeerCred"
c_getsockopt fd (1) (17) ptr_cr ptr_sz’
or by using the flag -fno-warn-unused-do-bind
Network/Socket.hsc:989:3: Warning:
A do-notation statement discarded a result of type ‘CInt’
Suppress this warning by saying
‘_ <- ($)
throwSocketErrorWaitWrite sock "sendFd"
c_sendFd (fdSocket sock) outfd’
or by using the flag -fno-warn-unused-do-bind
[ 5 of 11] Compiling Network.Socket.ByteString.MsgHdr ( dist/build/Network/Socket/ByteString/MsgHdr.hs, dist/build/Network/Socket/ByteString/MsgHdr.o )
[ 6 of 11] Compiling Network.Socket.ByteString.Internal ( Network/Socket/ByteString/Internal.hs, dist/build/Network/Socket/ByteString/Internal.o )
[ 7 of 11] Compiling Network.Socket.ByteString ( dist/build/Network/Socket/ByteString.hs, dist/build/Network/Socket/ByteString.o )
Network/Socket/ByteString.hsc:54:1: Warning:
The import of ‘SockAddr, Socket’
from module ‘Network.Socket’ is redundant
[ 8 of 11] Compiling Network.Socket.ByteString.Lazy.Posix ( Network/Socket/ByteString/Lazy/Posix.hs, dist/build/Network/Socket/ByteString/Lazy/Posix.o )
[ 9 of 11] Compiling Network.Socket.ByteString.Lazy ( Network/Socket/ByteString/Lazy.hs, dist/build/Network/Socket/ByteString/Lazy.o )
[10 of 11] Compiling Network.BSD ( dist/build/Network/BSD.hs, dist/build/Network/BSD.o )
Network/BSD.hsc:166:43: Warning:
In the use of data constructor ‘PortNum’
(imported from Network.Socket, but defined in Network.Socket.Types):
Deprecated: "Do not use the PortNum constructor. Use the Num instance. PortNum will be removed in the next release."
Network/BSD.hsc:190:19: Warning:
In the use of data constructor ‘PortNum’
(imported from Network.Socket, but defined in Network.Socket.Types):
Deprecated: "Do not use the PortNum constructor. Use the Num instance. PortNum will be removed in the next release."
[11 of 11] Compiling Network ( Network.hs, dist/build/Network.o )
Network.hs:292:16: Warning:
Pattern match(es) are non-exhaustive
In a case alternative: Patterns not matched: SockAddrCan _
Network.hs:401:5: Warning:
Pattern match(es) are non-exhaustive
In a case alternative: Patterns not matched: SockAddrCan _
In-place registering network-2.6.2.1...
Running Haddock for network-2.6.2.1...
Running hscolour for network-2.6.2.1...
Preprocessing library network-2.6.2.1...
Preprocessing library network-2.6.2.1...
Network/Socket/Types.hsc:1012:10: Warning:
Orphan instance: instance Storable HostAddress6
To avoid this
move the instance declaration to the module of the class or of the type, or
wrap the type with a newtype and declare the instance on the new type.
Network/Socket/Internal.hsc:75:1: Warning:
The import of ‘Foreign.C.String’ is redundant
except perhaps to import instances from ‘Foreign.C.String’
To import instances alone, use: import Foreign.C.String()
Network/Socket/Internal.hsc:77:1: Warning:
The import of ‘Foreign.Ptr’ is redundant
except perhaps to import instances from ‘Foreign.Ptr’
To import instances alone, use: import Foreign.Ptr()
Network/Socket.hsc:177:1: Warning:
The import of ‘delete’ from module ‘Data.List’ is redundant
Network/Socket.hsc:193:1: Warning:
The qualified import of ‘Control.Exception’ is redundant
except perhaps to import instances from ‘Control.Exception’
To import instances alone, use: import Control.Exception()
Network/Socket.hsc:212:1: Warning:
The import of ‘GHC.IO.FD’ is redundant
except perhaps to import instances from ‘GHC.IO.FD’
To import instances alone, use: import GHC.IO.FD()
Network/Socket.hsc:949:13: Warning:
Defaulting the following constraint(s) to type ‘Integer’
(Integral a0)
arising from a use of ‘fromIntegral’
at Network/Socket.hsc:949:13-24
(Num a0)
arising from the literal ‘12’ at Network/Socket.hsc:949:27-28
In the expression: (fromIntegral (12))
In an equation for ‘sz’: sz = (fromIntegral (12))
In the expression:
do { let fd = fdSocket sock;
let sz = (fromIntegral (12));
with sz $ \ ptr_cr -> alloca $ \ ptr_sz -> ... }
Network/Socket.hsc:1571:1: Warning:
Defined but not used: ‘c_accept’
Network/Socket/ByteString.hsc:54:1: Warning:
The import of ‘SockAddr, Socket’
from module ‘Network.Socket’ is redundant
Network/BSD.hsc:166:43: Warning:
In the use of data constructor ‘PortNum’
(imported from Network.Socket, but defined in Network.Socket.Types):
Deprecated: "Do not use the PortNum constructor. Use the Num instance. PortNum will be removed in the next release."
Network/BSD.hsc:190:19: Warning:
In the use of data constructor ‘PortNum’
(imported from Network.Socket, but defined in Network.Socket.Types):
Deprecated: "Do not use the PortNum constructor. Use the Num instance. PortNum will be removed in the next release."
Haddock coverage:
50% ( 1 / 2) in 'Network.Socket.ByteString.IOVec'
Missing documentation for:
IOVec (Network/Socket/ByteString/IOVec.hsc:15)
68% ( 27 / 40) in 'Network.Socket.Types'
Missing documentation for:
Module header
sockFd (Network/Socket/Types.hsc:90)
sockFamily (Network/Socket/Types.hsc:93)
sockType (Network/Socket/Types.hsc:96)
sockProtocol (Network/Socket/Types.hsc:99)
sockStatus (Network/Socket/Types.hsc:102)
packSocketType (Network/Socket/Types.hsc:187)
unpackSocketType (Network/Socket/Types.hsc:202)
packFamily (Network/Socket/Types.hsc:306)
unpackFamily (Network/Socket/Types.hsc:522)
FlowInfo (Network/Socket/Types.hsc:801)
ScopeID (Network/Socket/Types.hsc:802)
ProtocolNumber (Network/Socket/Types.hsc:112)
94% ( 30 / 32) in 'Network.Socket.Internal'
Missing documentation for:
FlowInfo (Network/Socket/Types.hsc:801)
ScopeID (Network/Socket/Types.hsc:802)
71% ( 68 / 96) in 'Network.Socket'
Missing documentation for:
FlowInfo (Network/Socket/Types.hsc:801)
ScopeID (Network/Socket/Types.hsc:802)
ShutdownCmd (Network/Socket.hsc:1045)
ProtocolNumber (Network/Socket/Types.hsc:112)
ServiceName (Network/Socket.hsc:221)
AddrInfo (Network/Socket.hsc:1233)
NameInfoFlag (Network/Socket.hsc:1286)
getPeerName (Network/Socket.hsc:752)
getSocketName (Network/Socket.hsc:760)
socketPort (Network/Socket.hsc:729)
recvLen (Network/Socket.hsc:670)
inet_addr (Network/Socket.hsc:1128)
inet_ntoa (Network/Socket.hsc:1136)
isBound (Network/Socket.hsc:1095)
isListening (Network/Socket.hsc:1100)
isReadable (Network/Socket.hsc:1105)
isWritable (Network/Socket.hsc:1110)
sendFd (Network/Socket.hsc:987)
recvFd (Network/Socket.hsc:995)
aNY_PORT (Network/Socket.hsc:1009)
sOMAXCONN (Network/Socket.hsc:1026)
sOL_SOCKET (Network/Socket.hsc:1029)
sCM_RIGHTS (Network/Socket.hsc:1033)
fdSocket (Network/Socket.hsc:264)
mkSocket (Network/Socket.hsc:252)
packFamily (Network/Socket/Types.hsc:306)
unpackFamily (Network/Socket/Types.hsc:522)
packSocketType (Network/Socket/Types.hsc:187)
50% ( 1 / 2) in 'Network.Socket.ByteString.MsgHdr'
Missing documentation for:
MsgHdr (Network/Socket/ByteString/MsgHdr.hsc:22)
25% ( 1 / 4) in 'Network.Socket.ByteString.Internal'
Missing documentation for:
mkInvalidRecvArgError (Network/Socket/ByteString/Internal.hs:34)
c_writev (Network/Socket/ByteString/Internal.hs:40)
c_sendmsg (Network/Socket/ByteString/Internal.hs:43)
100% ( 15 / 15) in 'Network.Socket.ByteString'
25% ( 1 / 4) in 'Network.Socket.ByteString.Lazy.Posix'
Missing documentation for:
Module header
send (Network/Socket/ByteString/Lazy/Posix.hs:27)
sendAll (Network/Socket/ByteString/Lazy/Posix.hs:50)
71% ( 5 / 7) in 'Network.Socket.ByteString.Lazy'
Missing documentation for:
send (Network/Socket/ByteString/Lazy/Posix.hs:27)
sendAll (Network/Socket/ByteString/Lazy/Posix.hs:50)
44% ( 23 / 52) in 'Network.BSD'
Missing documentation for:
HostEntry (Network/BSD.hsc:329)
hostAddress (Network/BSD.hsc:366)
getHostEntries (Network/BSD.hsc:419)
setHostEntry (Network/BSD.hsc:409)
getHostEntry (Network/BSD.hsc:401)
endHostEntry (Network/BSD.hsc:414)
ServiceEntry (Network/BSD.hsc:139)
ServiceName (Network/Socket.hsc:221)
getServiceEntries (Network/BSD.hsc:224)
getServiceEntry (Network/BSD.hsc:206)
setServiceEntry (Network/BSD.hsc:214)
endServiceEntry (Network/BSD.hsc:219)
ProtocolName (Network/BSD.hsc:123)
ProtocolNumber (Network/Socket/Types.hsc:112)
ProtocolEntry (Network/BSD.hsc:242)
getProtocolByName (Network/BSD.hsc:275)
getProtocolByNumber (Network/BSD.hsc:286)
getProtocolNumber (Network/BSD.hsc:296)
getProtocolEntries (Network/BSD.hsc:320)
setProtocolEntry (Network/BSD.hsc:310)
getProtocolEntry (Network/BSD.hsc:302)
endProtocolEntry (Network/BSD.hsc:315)
NetworkName (Network/BSD.hsc:434)
NetworkAddr (Network/BSD.hsc:432)
NetworkEntry (Network/BSD.hsc:436)
getNetworkByName (Network/BSD.hsc:467)
getNetworkByAddr (Network/BSD.hsc:477)
getNetworkEntry (Network/BSD.hsc:486)
ifNameToIndex (Network/BSD.hsc:521)
89% ( 24 / 27) in 'Network'
Missing documentation for:
PortID (Network.hs:83)
sendTo (Network.hs:333)
recvFrom (Network.hs:342)
Warning: Network.Socket.ByteString: could not find link destinations for:
IOVec
Documentation created: dist/doc/html/network/index.html,
dist/doc/html/network/network.txt
Creating package registration file:
/tmp/pkgConf-network-2.6.2296528780612816071.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/network-2.6.2.1-F6mK9sCIw3M5SbZMt2lUQE
Registering network-2.6.2.1...
Installed network-2.6.2.1
Configuring old-locale-1.0.0.7...
Building old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
[1 of 1] Compiling System.Locale ( System/Locale.hs, dist/build/System/Locale.o )
In-place registering old-locale-1.0.0.7...
Running Haddock for old-locale-1.0.0.7...
Running hscolour for old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
Haddock coverage:
60% ( 3 / 5) in 'System.Locale'
Missing documentation for:
TimeLocale (System/Locale.hs:36)
defaultTimeLocale (System/Locale.hs:49)
Documentation created: dist/doc/html/old-locale/index.html,
dist/doc/html/old-locale/old-locale.txt
Creating package registration file:
/tmp/pkgConf-old-locale-1.0.01976714674517408978.7
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/old-locale-1.0.0.7-D6X1KPq5Sui5XjrHMwvFwK
Registering old-locale-1.0.0.7...
Installed old-locale-1.0.0.7
Configuring parallel-3.2.0.6...
Building parallel-3.2.0.6...
Preprocessing library parallel-3.2.0.6...
[1 of 3] Compiling Control.Parallel ( Control/Parallel.hs, dist/build/Control/Parallel.o )
[2 of 3] Compiling Control.Seq ( Control/Seq.hs, dist/build/Control/Seq.o )
[3 of 3] Compiling Control.Parallel.Strategies ( Control/Parallel/Strategies.hs, dist/build/Control/Parallel/Strategies.o )
In-place registering parallel-3.2.0.6...
Running Haddock for parallel-3.2.0.6...
Running hscolour for parallel-3.2.0.6...
Preprocessing library parallel-3.2.0.6...
Preprocessing library parallel-3.2.0.6...
Haddock coverage:
72% ( 21 / 29) in 'Control.Seq'
Missing documentation for:
seqTuple2 (Control/Seq.hs:164)
seqTuple3 (Control/Seq.hs:168)
seqTuple4 (Control/Seq.hs:172)
seqTuple5 (Control/Seq.hs:176)
seqTuple6 (Control/Seq.hs:180)
seqTuple7 (Control/Seq.hs:184)
seqTuple8 (Control/Seq.hs:188)
seqTuple9 (Control/Seq.hs:192)
100% ( 3 / 3) in 'Control.Parallel'
81% ( 68 / 84) in 'Control.Parallel.Strategies'
Missing documentation for:
evalTuple2 (Control/Parallel/Strategies.hs:589)
evalTuple3 (Control/Parallel/Strategies.hs:593)
evalTuple4 (Control/Parallel/Strategies.hs:597)
evalTuple5 (Control/Parallel/Strategies.hs:601)
evalTuple6 (Control/Parallel/Strategies.hs:605)
evalTuple7 (Control/Parallel/Strategies.hs:609)
evalTuple8 (Control/Parallel/Strategies.hs:613)
evalTuple9 (Control/Parallel/Strategies.hs:617)
parTuple2 (Control/Parallel/Strategies.hs:621)
parTuple3 (Control/Parallel/Strategies.hs:625)
parTuple4 (Control/Parallel/Strategies.hs:629)
parTuple5 (Control/Parallel/Strategies.hs:633)
parTuple6 (Control/Parallel/Strategies.hs:637)
parTuple7 (Control/Parallel/Strategies.hs:641)
parTuple8 (Control/Parallel/Strategies.hs:645)
parTuple9 (Control/Parallel/Strategies.hs:649)
Documentation created: dist/doc/html/parallel/index.html,
dist/doc/html/parallel/parallel.txt
Creating package registration file:
/tmp/pkgConf-parallel-3.2.013960288611433572996.6
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/parallel-3.2.0.6-6L9FbzO2lwB9ZhSC6B30xj
Registering parallel-3.2.0.6...
Installed parallel-3.2.0.6
Configuring primitive-0.6.1.0...
Building primitive-0.6.1.0...
Preprocessing library primitive-0.6.1.0...
[ 1 of 10] Compiling Data.Primitive.Internal.Compat ( Data/Primitive/Internal/Compat.hs, dist/build/Data/Primitive/Internal/Compat.o )
[ 2 of 10] Compiling Data.Primitive.MachDeps ( Data/Primitive/MachDeps.hs, dist/build/Data/Primitive/MachDeps.o )
[ 3 of 10] Compiling Data.Primitive.Internal.Operations ( Data/Primitive/Internal/Operations.hs, dist/build/Data/Primitive/Internal/Operations.o )
[ 4 of 10] Compiling Control.Monad.Primitive ( Control/Monad/Primitive.hs, dist/build/Control/Monad/Primitive.o )
Control/Monad/Primitive.hs:41:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Primitive.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:100:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:101:19: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[ 5 of 10] Compiling Data.Primitive.Types ( Data/Primitive/Types.hs, dist/build/Data/Primitive/Types.o )
[ 6 of 10] Compiling Data.Primitive.Array ( Data/Primitive/Array.hs, dist/build/Data/Primitive/Array.o )
[ 7 of 10] Compiling Data.Primitive.ByteArray ( Data/Primitive/ByteArray.hs, dist/build/Data/Primitive/ByteArray.o )
[ 8 of 10] Compiling Data.Primitive.Addr ( Data/Primitive/Addr.hs, dist/build/Data/Primitive/Addr.o )
[ 9 of 10] Compiling Data.Primitive ( Data/Primitive.hs, dist/build/Data/Primitive.o )
[10 of 10] Compiling Data.Primitive.MutVar ( Data/Primitive/MutVar.hs, dist/build/Data/Primitive/MutVar.o )
In-place registering primitive-0.6.1.0...
Running Haddock for primitive-0.6.1.0...
Running hscolour for primitive-0.6.1.0...
Preprocessing library primitive-0.6.1.0...
Preprocessing library primitive-0.6.1.0...
Control/Monad/Primitive.hs:41:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
Control/Monad/Primitive.hs:100:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:100:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Control/Monad/Primitive.hs:101:19: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Haddock coverage:
100% ( 3 / 3) in 'Data.Primitive.Internal.Compat'
3% ( 1 / 35) in 'Data.Primitive.MachDeps'
Missing documentation for:
sIZEOF_CHAR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_CHAR (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD (Data/Primitive/MachDeps.hs:19)
sIZEOF_DOUBLE (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_DOUBLE (Data/Primitive/MachDeps.hs:19)
sIZEOF_FLOAT (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_FLOAT (Data/Primitive/MachDeps.hs:19)
sIZEOF_PTR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_PTR (Data/Primitive/MachDeps.hs:19)
sIZEOF_FUNPTR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_FUNPTR (Data/Primitive/MachDeps.hs:19)
sIZEOF_STABLEPTR (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_STABLEPTR (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT8 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT8 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD8 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD8 (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT16 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT16 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD16 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD16 (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT32 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT32 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD32 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD32 (Data/Primitive/MachDeps.hs:19)
sIZEOF_INT64 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_INT64 (Data/Primitive/MachDeps.hs:19)
sIZEOF_WORD64 (Data/Primitive/MachDeps.hs:19)
aLIGNMENT_WORD64 (Data/Primitive/MachDeps.hs:19)
Word64_# (Data/Primitive/MachDeps.hs:120)
Int64_# (Data/Primitive/MachDeps.hs:121)
3% ( 1 / 29) in 'Data.Primitive.Internal.Operations'
Missing documentation for:
setWord8Array# (Data/Primitive/Internal/Operations.hs:33)
setWord16Array# (Data/Primitive/Internal/Operations.hs:35)
setWord32Array# (Data/Primitive/Internal/Operations.hs:37)
setWord64Array# (Data/Primitive/Internal/Operations.hs:39)
setWordArray# (Data/Primitive/Internal/Operations.hs:41)
setInt8Array# (Data/Primitive/Internal/Operations.hs:43)
setInt16Array# (Data/Primitive/Internal/Operations.hs:45)
setInt32Array# (Data/Primitive/Internal/Operations.hs:47)
setInt64Array# (Data/Primitive/Internal/Operations.hs:49)
setIntArray# (Data/Primitive/Internal/Operations.hs:51)
setAddrArray# (Data/Primitive/Internal/Operations.hs:53)
setFloatArray# (Data/Primitive/Internal/Operations.hs:55)
setDoubleArray# (Data/Primitive/Internal/Operations.hs:57)
setWideCharArray# (Data/Primitive/Internal/Operations.hs:59)
setWord8OffAddr# (Data/Primitive/Internal/Operations.hs:62)
setWord16OffAddr# (Data/Primitive/Internal/Operations.hs:64)
setWord32OffAddr# (Data/Primitive/Internal/Operations.hs:66)
setWord64OffAddr# (Data/Primitive/Internal/Operations.hs:68)
setWordOffAddr# (Data/Primitive/Internal/Operations.hs:70)
setInt8OffAddr# (Data/Primitive/Internal/Operations.hs:72)
setInt16OffAddr# (Data/Primitive/Internal/Operations.hs:74)
setInt32OffAddr# (Data/Primitive/Internal/Operations.hs:76)
setInt64OffAddr# (Data/Primitive/Internal/Operations.hs:78)
setIntOffAddr# (Data/Primitive/Internal/Operations.hs:80)
setAddrOffAddr# (Data/Primitive/Internal/Operations.hs:82)
setFloatOffAddr# (Data/Primitive/Internal/Operations.hs:84)
setDoubleOffAddr# (Data/Primitive/Internal/Operations.hs:86)
setWideCharOffAddr# (Data/Primitive/Internal/Operations.hs:88)
75% ( 12 / 16) in 'Control.Monad.Primitive'
Missing documentation for:
unsafeInlinePrim (Control/Monad/Primitive.hs:189)
unsafeInlineIO (Control/Monad/Primitive.hs:193)
unsafeInlineST (Control/Monad/Primitive.hs:197)
touch (Control/Monad/Primitive.hs:201)
100% ( 3 / 3) in 'Data.Primitive.Types'
100% ( 15 / 15) in 'Data.Primitive.Array'
93% ( 27 / 29) in 'Data.Primitive.ByteArray'
Missing documentation for:
ByteArray#
MutableByteArray#
100% ( 16 / 16) in 'Data.Primitive.Addr'
100% ( 7 / 7) in 'Data.Primitive'
100% ( 9 / 9) in 'Data.Primitive.MutVar'
Documentation created: dist/doc/html/primitive/index.html,
dist/doc/html/primitive/primitive.txt
Creating package registration file:
/tmp/pkgConf-primitive-0.6.1203265230271185160.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/primitive-0.6.1.0-5Jnw7oEuYtM9dmKXelGXVb
Registering primitive-0.6.1.0...
Installed primitive-0.6.1.0
Configuring random-1.1...
Building random-1.1...
Preprocessing library random-1.1...
[1 of 1] Compiling System.Random ( System/Random.hs, dist/build/System/Random.o )
System/Random.hs:43:1: Warning: Tab character
System/Random.hs:45:1: Warning: Tab character
System/Random.hs:47:1: Warning: Tab character
System/Random.hs:53:1: Warning: Tab character
System/Random.hs:55:1: Warning: Tab character
System/Random.hs:56:1: Warning: Tab character
System/Random.hs:57:1: Warning: Tab character
System/Random.hs:59:1: Warning: Tab character
System/Random.hs:61:1: Warning: Tab character
System/Random.hs:63:1: Warning: Tab character
System/Random.hs:64:1: Warning: Tab character
System/Random.hs:65:1: Warning: Tab character
System/Random.hs:66:1: Warning: Tab character
System/Random.hs:68:1: Warning: Tab character
System/Random.hs:69:1: Warning: Tab character
System/Random.hs:70:1: Warning: Tab character
System/Random.hs:71:1: Warning: Tab character
System/Random.hs:73:1: Warning: Tab character
System/Random.hs:74:1: Warning: Tab character
System/Random.hs:76:1: Warning: Tab character
System/Random.hs:90:22: Warning: Tab character
System/Random.hs:91:17: Warning: Tab character
System/Random.hs:94:17: Warning: Tab character
System/Random.hs:102:15: Warning: Tab character
System/Random.hs:240:1: Warning: Tab character
System/Random.hs:241:1: Warning: Tab character
System/Random.hs:249:1: Warning: Tab character
System/Random.hs:269:1: Warning: Tab character
System/Random.hs:270:1: Warning: Tab character
System/Random.hs:271:1: Warning: Tab character
System/Random.hs:272:1: Warning: Tab character
System/Random.hs:273:1: Warning: Tab character
System/Random.hs:326:11: Warning: Tab character
System/Random.hs:343:11: Warning: Tab character
System/Random.hs:384:11: Warning: Tab character
System/Random.hs:395:1: Warning: Tab character
System/Random.hs:396:1: Warning: Tab character
System/Random.hs:396:20: Warning: Tab character
System/Random.hs:397:1: Warning: Tab character
System/Random.hs:397:20: Warning: Tab character
System/Random.hs:399:11: Warning: Tab character
System/Random.hs:406:1: Warning: Tab character
System/Random.hs:415:1: Warning: Tab character
System/Random.hs:428:1: Warning: Tab character
System/Random.hs:429:1: Warning: Tab character
System/Random.hs:430:1: Warning: Tab character
System/Random.hs:440:3: Warning: Tab character
System/Random.hs:502:1: Warning: Tab character
System/Random.hs:503:1: Warning: Tab character
System/Random.hs:504:1: Warning: Tab character
System/Random.hs:506:1: Warning: Tab character
System/Random.hs:507:1: Warning: Tab character
System/Random.hs:508:1: Warning: Tab character
System/Random.hs:519:1: Warning: Tab character
System/Random.hs:519:14: Warning: Tab character
System/Random.hs:520:1: Warning: Tab character
System/Random.hs:522:1: Warning: Tab character
System/Random.hs:523:1: Warning: Tab character
System/Random.hs:524:1: Warning: Tab character
System/Random.hs:526:1: Warning: Tab character
System/Random.hs:527:1: Warning: Tab character
System/Random.hs:528:1: Warning: Tab character
In-place registering random-1.1...
Running Haddock for random-1.1...
Running hscolour for random-1.1...
Preprocessing library random-1.1...
Preprocessing library random-1.1...
System/Random.hs:43:1: Warning: Tab character
System/Random.hs:45:1: Warning: Tab character
System/Random.hs:47:1: Warning: Tab character
System/Random.hs:53:1: Warning: Tab character
System/Random.hs:55:1: Warning: Tab character
System/Random.hs:56:1: Warning: Tab character
System/Random.hs:57:1: Warning: Tab character
System/Random.hs:59:1: Warning: Tab character
System/Random.hs:61:1: Warning: Tab character
System/Random.hs:63:1: Warning: Tab character
System/Random.hs:64:1: Warning: Tab character
System/Random.hs:65:1: Warning: Tab character
System/Random.hs:66:1: Warning: Tab character
System/Random.hs:68:1: Warning: Tab character
System/Random.hs:69:1: Warning: Tab character
System/Random.hs:70:1: Warning: Tab character
System/Random.hs:71:1: Warning: Tab character
System/Random.hs:73:1: Warning: Tab character
System/Random.hs:74:1: Warning: Tab character
System/Random.hs:76:1: Warning: Tab character
System/Random.hs:90:22: Warning: Tab character
System/Random.hs:91:17: Warning: Tab character
System/Random.hs:94:17: Warning: Tab character
System/Random.hs:102:15: Warning: Tab character
System/Random.hs:240:1: Warning: Tab character
System/Random.hs:241:1: Warning: Tab character
System/Random.hs:249:1: Warning: Tab character
System/Random.hs:269:1: Warning: Tab character
System/Random.hs:270:1: Warning: Tab character
System/Random.hs:271:1: Warning: Tab character
System/Random.hs:272:1: Warning: Tab character
System/Random.hs:273:1: Warning: Tab character
System/Random.hs:326:11: Warning: Tab character
System/Random.hs:343:11: Warning: Tab character
System/Random.hs:384:11: Warning: Tab character
System/Random.hs:395:1: Warning: Tab character
System/Random.hs:396:1: Warning: Tab character
System/Random.hs:396:20: Warning: Tab character
System/Random.hs:397:1: Warning: Tab character
System/Random.hs:397:20: Warning: Tab character
System/Random.hs:399:11: Warning: Tab character
System/Random.hs:406:1: Warning: Tab character
System/Random.hs:415:1: Warning: Tab character
System/Random.hs:428:1: Warning: Tab character
System/Random.hs:429:1: Warning: Tab character
System/Random.hs:430:1: Warning: Tab character
System/Random.hs:440:3: Warning: Tab character
System/Random.hs:502:1: Warning: Tab character
System/Random.hs:503:1: Warning: Tab character
System/Random.hs:504:1: Warning: Tab character
System/Random.hs:506:1: Warning: Tab character
System/Random.hs:507:1: Warning: Tab character
System/Random.hs:508:1: Warning: Tab character
System/Random.hs:519:1: Warning: Tab character
System/Random.hs:519:14: Warning: Tab character
System/Random.hs:520:1: Warning: Tab character
System/Random.hs:522:1: Warning: Tab character
System/Random.hs:523:1: Warning: Tab character
System/Random.hs:524:1: Warning: Tab character
System/Random.hs:526:1: Warning: Tab character
System/Random.hs:527:1: Warning: Tab character
System/Random.hs:528:1: Warning: Tab character
Haddock coverage:
Cannot find documentation for: $intro
100% ( 16 / 16) in 'System.Random'
Documentation created: dist/doc/html/random/index.html,
dist/doc/html/random/random.txt
Creating package registration file:
/tmp/pkgConf-random-116916432531212534319.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/random-1.1-1z8Ujelqc6aKgvPnbRUKkP
Registering random-1.1...
Installed random-1.1
Configuring safe-0.3.9...
Building safe-0.3.9...
Preprocessing library safe-0.3.9...
[1 of 4] Compiling Safe.Util ( Safe/Util.hs, dist/build/Safe/Util.o )
[2 of 4] Compiling Safe.Exact ( Safe/Exact.hs, dist/build/Safe/Exact.o )
[3 of 4] Compiling Safe.Foldable ( Safe/Foldable.hs, dist/build/Safe/Foldable.o )
[4 of 4] Compiling Safe ( Safe.hs, dist/build/Safe.o )
In-place registering safe-0.3.9...
Running Haddock for safe-0.3.9...
Running hscolour for safe-0.3.9...
Preprocessing library safe-0.3.9...
Preprocessing library safe-0.3.9...
Haddock coverage:
14% ( 1 / 7) in 'Safe.Util'
Missing documentation for:
.^ (Safe/Util.hs:8)
.^^ (Safe/Util.hs:11)
liftMay (Safe/Util.hs:14)
fromNoteModule (Safe/Util.hs:17)
fromNoteEitherModule (Safe/Util.hs:21)
eitherToMaybe (Safe/Util.hs:25)
35% ( 8 / 23) in 'Safe.Exact'
Missing documentation for:
takeExactMay (Safe/Exact.hs:93)
takeExactNote (Safe/Exact.hs:90)
takeExactDef (Safe/Exact.hs:96)
dropExactMay (Safe/Exact.hs:102)
dropExactNote (Safe/Exact.hs:99)
dropExactDef (Safe/Exact.hs:105)
splitAtExactMay (Safe/Exact.hs:112)
splitAtExactNote (Safe/Exact.hs:108)
splitAtExactDef (Safe/Exact.hs:116)
zipExactMay (Safe/Exact.hs:140)
zipExactNote (Safe/Exact.hs:137)
zipExactDef (Safe/Exact.hs:143)
zipWithExactMay (Safe/Exact.hs:149)
zipWithExactNote (Safe/Exact.hs:146)
zipWithExactDef (Safe/Exact.hs:152)
18% ( 5 / 28) in 'Safe.Foldable'
Missing documentation for:
foldl1May (Safe/Foldable.hs:38)
foldl1Def (Safe/Foldable.hs:46)
foldl1Note (Safe/Foldable.hs:42)
foldr1May (Safe/Foldable.hs:38)
foldr1Def (Safe/Foldable.hs:46)
foldr1Note (Safe/Foldable.hs:42)
findJustDef (Safe/Foldable.hs:79)
findJustNote (Safe/Foldable.hs:82)
minimumMay (Safe/Foldable.hs:50)
minimumDef (Safe/Foldable.hs:54)
minimumNote (Safe/Foldable.hs:58)
maximumMay (Safe/Foldable.hs:50)
maximumDef (Safe/Foldable.hs:54)
maximumNote (Safe/Foldable.hs:58)
minimumByMay (Safe/Foldable.hs:62)
minimumByDef (Safe/Foldable.hs:66)
minimumByNote (Safe/Foldable.hs:70)
maximumByMay (Safe/Foldable.hs:62)
maximumByDef (Safe/Foldable.hs:66)
maximumByNote (Safe/Foldable.hs:70)
foldl1Safe (Safe/Foldable.hs:90)
foldr1Safe (Safe/Foldable.hs:94)
findJustSafe (Safe/Foldable.hs:99)
20% ( 14 / 71) in 'Safe'
Missing documentation for:
initMay (Safe.hs:114)
initDef (Safe.hs:117)
initNote (Safe.hs:120)
initSafe (Safe.hs:123)
headMay (Safe.hs:128)
headDef (Safe.hs:132)
headNote (Safe.hs:136)
lastMay (Safe.hs:128)
lastDef (Safe.hs:132)
lastNote (Safe.hs:136)
minimumMay (Safe.hs:140)
minimumDef (Safe.hs:144)
minimumNote (Safe.hs:148)
maximumMay (Safe.hs:140)
maximumDef (Safe.hs:144)
maximumNote (Safe.hs:148)
minimumByMay (Safe.hs:152)
minimumByDef (Safe.hs:156)
minimumByNote (Safe.hs:160)
maximumByMay (Safe.hs:152)
maximumByDef (Safe.hs:156)
maximumByNote (Safe.hs:160)
foldr1May (Safe.hs:165)
foldr1Def (Safe.hs:170)
foldr1Note (Safe.hs:175)
foldl1May (Safe.hs:165)
foldl1Def (Safe.hs:170)
foldl1Note (Safe.hs:175)
foldl1May' (Safe.hs:165)
foldl1Def' (Safe.hs:170)
foldl1Note' (Safe.hs:175)
scanl1May (Safe.hs:180)
scanl1Def (Safe.hs:184)
scanl1Note (Safe.hs:188)
scanr1May (Safe.hs:180)
scanr1Def (Safe.hs:184)
scanr1Note (Safe.hs:188)
fromJustNote (Safe.hs:197)
assertNote (Safe.hs:200)
atMay (Safe.hs:209)
atDef (Safe.hs:212)
atNote (Safe.hs:215)
readMay (Safe.hs:219)
readDef (Safe.hs:222)
readNote (Safe.hs:225)
lookupJustDef (Safe.hs:233)
lookupJustNote (Safe.hs:236)
findJustDef (Safe.hs:244)
findJustNote (Safe.hs:247)
elemIndexJustDef (Safe.hs:255)
elemIndexJustNote (Safe.hs:258)
findIndexJustDef (Safe.hs:266)
findIndexJustNote (Safe.hs:269)
toEnumMay (Safe.hs:274)
toEnumDef (Safe.hs:283)
toEnumNote (Safe.hs:286)
toEnumSafe (Safe.hs:289)
Documentation created: dist/doc/html/safe/index.html,
dist/doc/html/safe/safe.txt
Creating package registration file: /tmp/pkgConf-safe-0.3910053150900205108.9
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/safe-0.3.9-BXSoeRP9IFG6t9s3abNgVi
Registering safe-0.3.9...
Installed safe-0.3.9
Configuring srcloc-0.5.1.0...
Building srcloc-0.5.1.0...
Preprocessing library srcloc-0.5.1.0...
[1 of 1] Compiling Data.Loc ( Data/Loc.hs, dist/build/Data/Loc.o )
In-place registering srcloc-0.5.1.0...
Running Haddock for srcloc-0.5.1.0...
Running hscolour for srcloc-0.5.1.0...
Preprocessing library srcloc-0.5.1.0...
Preprocessing library srcloc-0.5.1.0...
Haddock coverage:
96% ( 25 / 26) in 'Data.Loc'
Missing documentation for:
unLoc (Data/Loc.hs:233)
Documentation created: dist/doc/html/srcloc/index.html,
dist/doc/html/srcloc/srcloc.txt
Creating package registration file:
/tmp/pkgConf-srcloc-0.5.112594801292082735328.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/srcloc-0.5.1.0-GQC5miGeR2G4eFyCTUE8oR
Registering srcloc-0.5.1.0...
Installed srcloc-0.5.1.0
Configuring stm-2.4.4...
Building stm-2.4.4...
Preprocessing library stm-2.4.4...
[ 1 of 10] Compiling Control.Sequential.STM ( Control/Sequential/STM.hs, dist/build/Control/Sequential/STM.o )
[ 2 of 10] Compiling Control.Concurrent.STM.TBQueue ( Control/Concurrent/STM/TBQueue.hs, dist/build/Control/Concurrent/STM/TBQueue.o )
[ 3 of 10] Compiling Control.Concurrent.STM.TQueue ( Control/Concurrent/STM/TQueue.hs, dist/build/Control/Concurrent/STM/TQueue.o )
[ 4 of 10] Compiling Control.Concurrent.STM.TChan ( Control/Concurrent/STM/TChan.hs, dist/build/Control/Concurrent/STM/TChan.o )
[ 5 of 10] Compiling Control.Concurrent.STM.TMVar ( Control/Concurrent/STM/TMVar.hs, dist/build/Control/Concurrent/STM/TMVar.o )
[ 6 of 10] Compiling Control.Concurrent.STM.TVar ( Control/Concurrent/STM/TVar.hs, dist/build/Control/Concurrent/STM/TVar.o )
[ 7 of 10] Compiling Control.Concurrent.STM.TArray ( Control/Concurrent/STM/TArray.hs, dist/build/Control/Concurrent/STM/TArray.o )
[ 8 of 10] Compiling Control.Monad.STM ( Control/Monad/STM.hs, dist/build/Control/Monad/STM.o )
[ 9 of 10] Compiling Control.Concurrent.STM ( Control/Concurrent/STM.hs, dist/build/Control/Concurrent/STM.o )
[10 of 10] Compiling Control.Concurrent.STM.TSem ( Control/Concurrent/STM/TSem.hs, dist/build/Control/Concurrent/STM/TSem.o )
In-place registering stm-2.4.4...
Running Haddock for stm-2.4.4...
Running hscolour for stm-2.4.4...
Preprocessing library stm-2.4.4...
Preprocessing library stm-2.4.4...
Haddock coverage:
0% ( 0 / 11) in 'Control.Sequential.STM'
Missing documentation for:
Module header
STM (Control/Sequential/STM.hs:29)
atomically (Control/Sequential/STM.hs:47)
throwSTM (Control/Sequential/STM.hs:54)
catchSTM (Control/Sequential/STM.hs:57)
TVar (Control/Sequential/STM.hs:72)
newTVar (Control/Sequential/STM.hs:75)
newTVarIO (Control/Sequential/STM.hs:78)
readTVar (Control/Sequential/STM.hs:83)
readTVarIO (Control/Sequential/STM.hs:86)
writeTVar (Control/Sequential/STM.hs:89)
100% ( 13 / 13) in 'Control.Concurrent.STM.TBQueue'
100% ( 12 / 12) in 'Control.Concurrent.STM.TQueue'
100% ( 18 / 18) in 'Control.Concurrent.STM.TChan'
100% ( 16 / 16) in 'Control.Concurrent.STM.TMVar'
100% ( 13 / 13) in 'Control.Concurrent.STM.TVar'
100% ( 2 / 2) in 'Control.Concurrent.STM.TArray'
90% ( 9 / 10) in 'Control.Monad.STM'
Missing documentation for:
check (Control/Monad/STM.hs:81)
100% ( 8 / 8) in 'Control.Concurrent.STM'
40% ( 2 / 5) in 'Control.Concurrent.STM.TSem'
Missing documentation for:
newTSem (Control/Concurrent/STM/TSem.hs:42)
waitTSem (Control/Concurrent/STM/TSem.hs:45)
signalTSem (Control/Concurrent/STM/TSem.hs:51)
Documentation created: dist/doc/html/stm/index.html, dist/doc/html/stm/stm.txt
Creating package registration file: /tmp/pkgConf-stm-2.49303538251035317824.4
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/stm-2.4.4-C1kFMnPqFjvDhFjgMZGUpr
Registering stm-2.4.4...
Installed stm-2.4.4
Configuring syb-0.6...
Building syb-0.6...
Preprocessing library syb-0.6...
[ 1 of 16] Compiling Data.Generics.Basics ( src/Data/Generics/Basics.hs, dist/build/Data/Generics/Basics.o )
[ 2 of 16] Compiling Generics.SYB.Basics ( src/Generics/SYB/Basics.hs, dist/build/Generics/SYB/Basics.o )
[ 3 of 16] Compiling Data.Generics.Instances ( src/Data/Generics/Instances.hs, dist/build/Data/Generics/Instances.o )
[ 4 of 16] Compiling Generics.SYB.Instances ( src/Generics/SYB/Instances.hs, dist/build/Generics/SYB/Instances.o )
[ 5 of 16] Compiling Data.Generics.Aliases ( src/Data/Generics/Aliases.hs, dist/build/Data/Generics/Aliases.o )
[ 6 of 16] Compiling Data.Generics.Schemes ( src/Data/Generics/Schemes.hs, dist/build/Data/Generics/Schemes.o )
[ 7 of 16] Compiling Generics.SYB.Schemes ( src/Generics/SYB/Schemes.hs, dist/build/Generics/SYB/Schemes.o )
[ 8 of 16] Compiling Data.Generics.Text ( src/Data/Generics/Text.hs, dist/build/Data/Generics/Text.o )
[ 9 of 16] Compiling Generics.SYB.Text ( src/Generics/SYB/Text.hs, dist/build/Generics/SYB/Text.o )
[10 of 16] Compiling Data.Generics.Twins ( src/Data/Generics/Twins.hs, dist/build/Data/Generics/Twins.o )
[11 of 16] Compiling Generics.SYB.Twins ( src/Generics/SYB/Twins.hs, dist/build/Generics/SYB/Twins.o )
[12 of 16] Compiling Data.Generics.Builders ( src/Data/Generics/Builders.hs, dist/build/Data/Generics/Builders.o )
[13 of 16] Compiling Generics.SYB.Builders ( src/Generics/SYB/Builders.hs, dist/build/Generics/SYB/Builders.o )
[14 of 16] Compiling Generics.SYB.Aliases ( src/Generics/SYB/Aliases.hs, dist/build/Generics/SYB/Aliases.o )
[15 of 16] Compiling Data.Generics ( src/Data/Generics.hs, dist/build/Data/Generics.o )
[16 of 16] Compiling Generics.SYB ( src/Generics/SYB.hs, dist/build/Generics/SYB.o )
In-place registering syb-0.6...
Running Haddock for syb-0.6...
Running hscolour for syb-0.6...
Preprocessing library syb-0.6...
Preprocessing library syb-0.6...
Haddock coverage:
100% ( 2 / 2) in 'Data.Generics.Basics'
100% ( 2 / 2) in 'Generics.SYB.Basics'
100% ( 1 / 1) in 'Data.Generics.Instances'
100% ( 1 / 1) in 'Generics.SYB.Instances'
96% ( 43 / 45) in 'Data.Generics.Aliases'
Missing documentation for:
GenericQ' (src/Data/Generics/Aliases.hs:268)
GenericM' (src/Data/Generics/Aliases.hs:269)
100% ( 19 / 19) in 'Data.Generics.Schemes'
100% ( 2 / 2) in 'Generics.SYB.Schemes'
100% ( 6 / 6) in 'Data.Generics.Text'
100% ( 2 / 2) in 'Generics.SYB.Text'
100% ( 17 / 17) in 'Data.Generics.Twins'
100% ( 2 / 2) in 'Generics.SYB.Twins'
100% ( 3 / 3) in 'Data.Generics.Builders'
100% ( 2 / 2) in 'Generics.SYB.Builders'
100% ( 2 / 2) in 'Generics.SYB.Aliases'
100% ( 8 / 8) in 'Data.Generics'
100% ( 2 / 2) in 'Generics.SYB'
Documentation created: dist/doc/html/syb/index.html, dist/doc/html/syb/syb.txt
Creating package registration file: /tmp/pkgConf-syb-01280931765739068399.6
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/syb-0.6-2wX6OHAY1mu1En8Oic6xKR
Registering syb-0.6...
Installed syb-0.6
Configuring symbol-0.2.4...
Building symbol-0.2.4...
Preprocessing library symbol-0.2.4...
[1 of 2] Compiling Data.Symbol.Unsafe ( Data/Symbol/Unsafe.hs, dist/build/Data/Symbol/Unsafe.o )
[2 of 2] Compiling Data.Symbol ( Data/Symbol.hs, dist/build/Data/Symbol.o )
In-place registering symbol-0.2.4...
Running Haddock for symbol-0.2.4...
Running hscolour for symbol-0.2.4...
Preprocessing library symbol-0.2.4...
Preprocessing library symbol-0.2.4...
Haddock coverage:
75% ( 3 / 4) in 'Data.Symbol.Unsafe'
Missing documentation for:
Symbol (Data/Symbol/Unsafe.hs:27)
75% ( 3 / 4) in 'Data.Symbol'
Missing documentation for:
Symbol (Data/Symbol/Unsafe.hs:27)
Documentation created: dist/doc/html/symbol/index.html,
dist/doc/html/symbol/symbol.txt
Creating package registration file:
/tmp/pkgConf-symbol-0.220839554321584251327.4
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/symbol-0.2.4-9Zd5gB8hFha6F0V5Pi0xOW
Registering symbol-0.2.4...
Installed symbol-0.2.4
Configuring text-1.2.1.3...
Building text-1.2.1.3...
Preprocessing library text-1.2.1.3...
[ 1 of 44] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o )
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 2 of 44] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 3 of 44] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o )
[ 4 of 44] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o )
[ 5 of 44] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o )
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
[ 6 of 44] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 7 of 44] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 44] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o )
[ 9 of 44] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o )
[10 of 44] Compiling Data.Text.Array ( Data/Text/Array.hs, dist/build/Data/Text/Array.o )
[11 of 44] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[12 of 44] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o )
[13 of 44] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o )
[14 of 44] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o )
[15 of 44] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o )
[16 of 44] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o )
[17 of 44] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o )
[18 of 44] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o )
[19 of 44] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o )
[20 of 44] Compiling Data.Text.Show ( Data/Text/Show.hs, dist/build/Data/Text/Show.o )
[21 of 44] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o )
[22 of 44] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[23 of 44] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o )
[24 of 44] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o )
[25 of 44] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o )
[26 of 44] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o )
[27 of 44] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o )
[28 of 44] Compiling Data.Text ( Data/Text.hs, dist/build/Data/Text.o )
[29 of 44] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o )
[30 of 44] Compiling Data.Text.IO ( Data/Text/IO.hs, dist/build/Data/Text/IO.o )
[31 of 44] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o )
[32 of 44] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o )
[33 of 44] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o )
[34 of 44] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o )
[35 of 44] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o )
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[36 of 44] Compiling Data.Text.Lazy ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o )
[37 of 44] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o )
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[38 of 44] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o )
[39 of 44] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o )
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[40 of 44] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o )
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
[41 of 44] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o )
[42 of 44] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o )
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[43 of 44] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o )
[44 of 44] Compiling Data.Text.Read ( Data/Text/Read.hs, dist/build/Data/Text/Read.o )
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
In-place registering text-1.2.1.3...
Running Haddock for text-1.2.1.3...
Running hscolour for text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Data/Text/Internal/Read.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Text/Encoding/Error.hs:3:14: Warning:
‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Encoding.hs:65:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder.hs:61:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
The import of ‘GHC.Num’ is redundant
except perhaps to import instances from ‘GHC.Num’
To import instances alone, use: import GHC.Num()
Data/Text/Lazy/Read.hs:3:14: Warning:
‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!
Data/Text/Lazy/Read.hs:32:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Text/Read.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Haddock coverage:
14% ( 1 / 7) in 'Data.Text.Internal.Read'
Missing documentation for:
IReader (Data/Text/Internal/Read.hs:26)
IParser (Data/Text/Internal/Read.hs:28)
T (Data/Text/Internal/Read.hs:48)
digitToInt (Data/Text/Internal/Read.hs:61)
hexDigitToInt (Data/Text/Internal/Read.hs:55)
perhaps (Data/Text/Internal/Read.hs:50)
50% ( 1 / 2) in 'Data.Text.Internal.Encoding.Utf32'
Missing documentation for:
validate (Data/Text/Internal/Encoding/Utf32.hs:24)
50% ( 1 / 2) in 'Data.Text.Internal.Builder.RealFloat.Functions'
Missing documentation for:
roundTo (Data/Text/Internal/Builder/RealFloat/Functions.hs:17)
0% ( 0 / 2) in 'Data.Text.Internal.Builder.Int.Digits'
Missing documentation for:
Module header
digits (Data/Text/Internal/Builder/Int/Digits.hs:21)
100% ( 12 / 12) in 'Data.Text.Encoding.Error'
100% ( 2 / 2) in 'Data.Text.Internal.Unsafe.Shift'
25% ( 1 / 4) in 'Data.Text.Internal.Encoding.Utf16'
Missing documentation for:
chr2 (Data/Text/Internal/Encoding/Utf16.hs:29)
validate1 (Data/Text/Internal/Encoding/Utf16.hs:38)
validate2 (Data/Text/Internal/Encoding/Utf16.hs:42)
100% ( 2 / 2) in 'Data.Text.Internal.Functions'
100% ( 3 / 3) in 'Data.Text.Internal.Unsafe'
100% ( 16 / 16) in 'Data.Text.Array'
33% ( 2 / 6) in 'Data.Text.Internal.Unsafe.Char'
Missing documentation for:
ord (Data/Text/Internal/Unsafe/Char.hs:39)
unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43)
unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47)
unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51)
95% ( 19 / 20) in 'Data.Text.Internal'
Missing documentation for:
textP (Data/Text/Internal.hs:97)
38% ( 5 / 13) in 'Data.Text.Internal.Fusion.Size'
Missing documentation for:
Size (Data/Text/Internal/Fusion/Size.hs:40)
exactly (Data/Text/Internal/Fusion/Size.hs:44)
exactSize (Data/Text/Internal/Fusion/Size.hs:49)
maxSize (Data/Text/Internal/Fusion/Size.hs:57)
betweenSize (Data/Text/Internal/Fusion/Size.hs:65)
unknownSize (Data/Text/Internal/Fusion/Size.hs:74)
compareSize (Data/Text/Internal/Fusion/Size.hs:143)
isEmpty (Data/Text/Internal/Fusion/Size.hs:151)
88% ( 7 / 8) in 'Data.Text.Internal.Fusion.Types'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
0% ( 0 / 5) in 'Data.Text.Internal.Fusion.CaseMapping'
Missing documentation for:
Module header
upperMapping (Data/Text/Internal/Fusion/CaseMapping.hs:13)
lowerMapping (Data/Text/Internal/Fusion/CaseMapping.hs:220)
titleMapping (Data/Text/Internal/Fusion/CaseMapping.hs:225)
foldMapping (Data/Text/Internal/Fusion/CaseMapping.hs:324)
89% ( 63 / 71) in 'Data.Text.Internal.Fusion.Common'
Missing documentation for:
singleton (Data/Text/Internal/Fusion/Common.hs:119)
streamList (Data/Text/Internal/Fusion/Common.hs:125)
unstreamList (Data/Text/Internal/Fusion/Common.hs:131)
intercalate (Data/Text/Internal/Fusion/Common.hs:577)
justifyLeftI (Data/Text/Internal/Fusion/Common.hs:479)
scanl (Data/Text/Internal/Fusion/Common.hs:656)
replicateCharI (Data/Text/Internal/Fusion/Common.hs:671)
replicateI (Data/Text/Internal/Fusion/Common.hs:682)
93% ( 13 / 14) in 'Data.Text.Unsafe'
Missing documentation for:
Iter (Data/Text/Unsafe.hs:62)
33% ( 1 / 3) in 'Data.Text.Internal.Private'
Missing documentation for:
runText (Data/Text/Internal/Private.hs:33)
span_ (Data/Text/Internal/Private.hs:23)
91% ( 20 / 22) in 'Data.Text.Internal.Fusion'
Missing documentation for:
Stream (Data/Text/Internal/Fusion/Types.hs:83)
length (Data/Text/Internal/Fusion.hs:127)
100% ( 4 / 4) in 'Data.Text.Show'
33% ( 2 / 6) in 'Data.Text.Internal.Encoding.Fusion.Common'
Missing documentation for:
restreamUtf16LE (Data/Text/Internal/Encoding/Fusion/Common.hs:63)
restreamUtf16BE (Data/Text/Internal/Encoding/Fusion/Common.hs:39)
restreamUtf32LE (Data/Text/Internal/Encoding/Fusion/Common.hs:106)
restreamUtf32BE (Data/Text/Internal/Encoding/Fusion/Common.hs:87)
17% ( 2 / 12) in 'Data.Text.Internal.Encoding.Utf8'
Missing documentation for:
ord2 (Data/Text/Internal/Encoding/Utf8.hs:58)
ord3 (Data/Text/Internal/Encoding/Utf8.hs:69)
ord4 (Data/Text/Internal/Encoding/Utf8.hs:81)
chr2 (Data/Text/Internal/Encoding/Utf8.hs:94)
chr3 (Data/Text/Internal/Encoding/Utf8.hs:103)
chr4 (Data/Text/Internal/Encoding/Utf8.hs:114)
validate1 (Data/Text/Internal/Encoding/Utf8.hs:128)
validate2 (Data/Text/Internal/Encoding/Utf8.hs:132)
validate3 (Data/Text/Internal/Encoding/Utf8.hs:136)
validate4 (Data/Text/Internal/Encoding/Utf8.hs:153)
91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion'
Missing documentation for:
streamASCII (Data/Text/Internal/Encoding/Fusion.hs:57)
100% ( 33 / 33) in 'Data.Text.Encoding'
100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Search'
100% ( 18 / 18) in 'Data.Text.Foreign'
100% (126 /126) in 'Data.Text'
100% ( 3 / 3) in 'Data.Text.Internal.IO'
100% ( 20 / 20) in 'Data.Text.IO'
93% ( 14 / 15) in 'Data.Text.Internal.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
100% ( 8 / 8) in 'Data.Text.Internal.Lazy.Fusion'
100% ( 2 / 2) in 'Data.Text.Internal.Lazy.Search'
100% ( 2 / 2) in 'Data.Text.Lazy.Internal'
89% ( 24 / 27) in 'Data.Text.Lazy.Encoding'
Missing documentation for:
encodeUtf8 (Data/Text/Lazy/Encoding.hs:148)
encodeUtf8Builder (Data/Text/Lazy/Encoding.hs:162)
encodeUtf8BuilderEscaped (Data/Text/Lazy/Encoding.hs:167)
99% (127 /128) in 'Data.Text.Lazy'
Missing documentation for:
Text (Data/Text/Internal/Lazy.hs:47)
94% ( 16 / 17) in 'Data.Text.Internal.Builder'
Missing documentation for:
append' (Data/Text/Internal/Builder.hs:288)
100% ( 12 / 12) in 'Data.Text.Lazy.Builder'
100% ( 3 / 3) in 'Data.Text.Internal.Builder.Functions'
0% ( 0 / 3) in 'Data.Text.Lazy.Builder.Int'
Missing documentation for:
Module header
decimal (Data/Text/Lazy/Builder/Int.hs:52)
hexadecimal (Data/Text/Lazy/Builder/Int.hs:162)
100% ( 19 / 19) in 'Data.Text.Lazy.IO'
100% ( 7 / 7) in 'Data.Text.Lazy.Read'
75% ( 3 / 4) in 'Data.Text.Lazy.Builder.RealFloat'
Missing documentation for:
formatRealFloat (Data/Text/Lazy/Builder/RealFloat.hs:46)
100% ( 7 / 7) in 'Data.Text.Read'
Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for:
findIndicesI
Warning: Data.Text.Unsafe: could not find link destinations for:
bracket
Warning: Data.Text: could not find link destinations for:
replicateChar countChar
Warning: Data.Text.Internal.IO: could not find link destinations for:
Handle__
Warning: Data.Text.Lazy: could not find link destinations for:
replicateChar dropWords splitAtWord countChar
Warning: Data.Text.Internal.Builder: could not find link destinations for:
empty append
Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for:
floatToDigits
Documentation created: dist/doc/html/text/index.html,
dist/doc/html/text/text.txt
Creating package registration file:
/tmp/pkgConf-text-1.2.11759726503552812661.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/text-1.2.1.3-1l1AN4I48k37RaQ6fm6CEh
Registering text-1.2.1.3...
Installed text-1.2.1.3
Configuring th-lift-0.7.5...
Building th-lift-0.7.5...
Preprocessing library th-lift-0.7.5...
[1 of 1] Compiling Language.Haskell.TH.Lift ( src/Language/Haskell/TH/Lift.hs, dist/build/Language/Haskell/TH/Lift.o )
In-place registering th-lift-0.7.5...
Running Haddock for th-lift-0.7.5...
Running hscolour for th-lift-0.7.5...
Preprocessing library th-lift-0.7.5...
Preprocessing library th-lift-0.7.5...
Haddock coverage:
62% ( 5 / 8) in 'Language.Haskell.TH.Lift'
Missing documentation for:
Module header
deriveLiftMany' (src/Language/Haskell/TH/Lift.hs:60)
Lift
Documentation created: dist/doc/html/th-lift/index.html,
dist/doc/html/th-lift/th-lift.txt
Creating package registration file:
/tmp/pkgConf-th-lift-0.785208712692819519.5
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/th-lift-0.7.5-BiZPyFe9esB01pmNXvacSS
Registering th-lift-0.7.5...
Installed th-lift-0.7.5
Configuring transformers-compat-0.4.0.4...
Building transformers-compat-0.4.0.4...
Preprocessing library transformers-compat-0.4.0.4...
[1 of 1] Compiling Paths_transformers_compat ( dist/build/autogen/Paths_transformers_compat.hs, dist/build/Paths_transformers_compat.o )
In-place registering transformers-compat-0.4.0.4...
Running Haddock for transformers-compat-0.4.0.4...
Running hscolour for transformers-compat-0.4.0.4...
Preprocessing library transformers-compat-0.4.0.4...
Preprocessing library transformers-compat-0.4.0.4...
Haddock coverage:
0% ( 0 / 8) in 'Paths_transformers_compat'
Missing documentation for:
Module header
version (dist/build/autogen/Paths_transformers_compat.hs:15)
getBinDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getLibDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getDataDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getLibexecDir (dist/build/autogen/Paths_transformers_compat.hs:25)
getDataFileName (dist/build/autogen/Paths_transformers_compat.hs:32)
getSysconfDir (dist/build/autogen/Paths_transformers_compat.hs:25)
Documentation created: dist/doc/html/transformers-compat/index.html,
dist/doc/html/transformers-compat/transformers-compat.txt
Creating package registration file:
/tmp/pkgConf-transformers-compat-0.4.017428117971301004340.4
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/transformers-compat-0.4.0.4-DCQioW2d4vYEa3T0AmFBPv
Registering transformers-compat-0.4.0.4...
Installed transformers-compat-0.4.0.4
Configuring unix-compat-0.4.1.4...
Building unix-compat-0.4.1.4...
Preprocessing library unix-compat-0.4.1.4...
[1 of 8] Compiling System.PosixCompat.User ( dist/build/System/PosixCompat/User.hs, dist/build/System/PosixCompat/User.o )
[2 of 8] Compiling System.PosixCompat.Unistd ( src/System/PosixCompat/Unistd.hs, dist/build/System/PosixCompat/Unistd.o )
[3 of 8] Compiling System.PosixCompat.Types ( src/System/PosixCompat/Types.hs, dist/build/System/PosixCompat/Types.o )
[4 of 8] Compiling System.PosixCompat.Extensions ( dist/build/System/PosixCompat/Extensions.hs, dist/build/System/PosixCompat/Extensions.o )
[5 of 8] Compiling System.PosixCompat.Time ( src/System/PosixCompat/Time.hs, dist/build/System/PosixCompat/Time.o )
[6 of 8] Compiling System.PosixCompat.Temp ( src/System/PosixCompat/Temp.hs, dist/build/System/PosixCompat/Temp.o )
[7 of 8] Compiling System.PosixCompat.Files ( dist/build/System/PosixCompat/Files.hs, dist/build/System/PosixCompat/Files.o )
[8 of 8] Compiling System.PosixCompat ( src/System/PosixCompat.hs, dist/build/System/PosixCompat.o )
In-place registering unix-compat-0.4.1.4...
Running Haddock for unix-compat-0.4.1.4...
Running hscolour for unix-compat-0.4.1.4...
Preprocessing library unix-compat-0.4.1.4...
Preprocessing library unix-compat-0.4.1.4...
Haddock coverage:
91% ( 21 / 23) in 'System.PosixCompat.User'
Missing documentation for:
GroupEntry
UserEntry
75% ( 6 / 8) in 'System.PosixCompat.Unistd'
Missing documentation for:
SystemID
getSystemID
100% ( 2 / 2) in 'System.PosixCompat.Types'
71% ( 5 / 7) in 'System.PosixCompat.Extensions'
Missing documentation for:
CMajor (src/System/PosixCompat/Extensions.hsc:23)
CMinor (src/System/PosixCompat/Extensions.hsc:24)
100% ( 2 / 2) in 'System.PosixCompat.Time'
100% ( 2 / 2) in 'System.PosixCompat.Temp'
99% ( 77 / 78) in 'System.PosixCompat.Files'
Missing documentation for:
PathVar
100% ( 8 / 8) in 'System.PosixCompat'
Documentation created: dist/doc/html/unix-compat/index.html,
dist/doc/html/unix-compat/unix-compat.txt
Creating package registration file:
/tmp/pkgConf-unix-compat-0.4.16681709821956428651.4
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/unix-compat-0.4.1.4-DeAF5HEzYMu4CPLnbGbHUz
Registering unix-compat-0.4.1.4...
Installed unix-compat-0.4.1.4
Configuring zlib-0.6.1.1...
Building zlib-0.6.1.1...
Preprocessing library zlib-0.6.1.1...
[1 of 5] Compiling Codec.Compression.Zlib.Stream ( dist/build/Codec/Compression/Zlib/Stream.hs, dist/build/Codec/Compression/Zlib/Stream.o )
[2 of 5] Compiling Codec.Compression.Zlib.Internal ( Codec/Compression/Zlib/Internal.hs, dist/build/Codec/Compression/Zlib/Internal.o )
[3 of 5] Compiling Codec.Compression.Zlib.Raw ( Codec/Compression/Zlib/Raw.hs, dist/build/Codec/Compression/Zlib/Raw.o )
[4 of 5] Compiling Codec.Compression.Zlib ( Codec/Compression/Zlib.hs, dist/build/Codec/Compression/Zlib.o )
[5 of 5] Compiling Codec.Compression.GZip ( Codec/Compression/GZip.hs, dist/build/Codec/Compression/GZip.o )
In-place registering zlib-0.6.1.1...
Running Haddock for zlib-0.6.1.1...
Running hscolour for zlib-0.6.1.1...
Preprocessing library zlib-0.6.1.1...
Preprocessing library zlib-0.6.1.1...
Haddock coverage:
62% ( 40 / 64) in 'Codec.Compression.Zlib.Stream'
Missing documentation for:
Stream (Codec/Compression/Zlib/Stream.hsc:351)
State (Codec/Compression/Zlib/Stream.hsc:399)
mkState (Codec/Compression/Zlib/Stream.hsc:405)
runStream (Codec/Compression/Zlib/Stream.hsc:419)
unsafeLiftIO (Codec/Compression/Zlib/Stream.hsc:428)
deflateInit (Codec/Compression/Zlib/Stream.hsc:936)
inflateInit (Codec/Compression/Zlib/Stream.hsc:928)
formatSupportsDictionary (Codec/Compression/Zlib/Stream.hsc:624)
deflate (Codec/Compression/Zlib/Stream.hsc:250)
inflate (Codec/Compression/Zlib/Stream.hsc:270)
Status (Codec/Compression/Zlib/Stream.hsc:518)
Flush (Codec/Compression/Zlib/Stream.hsc:564)
ErrorCode (Codec/Compression/Zlib/Stream.hsc:523)
inflateReset (Codec/Compression/Zlib/Stream.hsc:290)
pushInputBuffer (Codec/Compression/Zlib/Stream.hsc:147)
inputBufferEmpty (Codec/Compression/Zlib/Stream.hsc:169)
popRemainingInputBuffer (Codec/Compression/Zlib/Stream.hsc:173)
pushOutputBuffer (Codec/Compression/Zlib/Stream.hsc:187)
popOutputBuffer (Codec/Compression/Zlib/Stream.hsc:213)
outputBufferBytesAvailable (Codec/Compression/Zlib/Stream.hsc:230)
outputBufferSpaceRemaining (Codec/Compression/Zlib/Stream.hsc:236)
outputBufferFull (Codec/Compression/Zlib/Stream.hsc:242)
deflateSetDictionary (Codec/Compression/Zlib/Stream.hsc:306)
inflateSetDictionary (Codec/Compression/Zlib/Stream.hsc:313)
100% ( 51 / 51) in 'Codec.Compression.Zlib.Internal'
88% ( 28 / 32) in 'Codec.Compression.Zlib.Raw'
Missing documentation for:
compress (Codec/Compression/Zlib/Raw.hs:64)
decompress (Codec/Compression/Zlib/Raw.hs:58)
compressWith (Codec/Compression/Zlib/Raw.hs:67)
decompressWith (Codec/Compression/Zlib/Raw.hs:61)
100% ( 33 / 33) in 'Codec.Compression.Zlib'
100% ( 33 / 33) in 'Codec.Compression.GZip'
Documentation created: dist/doc/html/zlib/index.html,
dist/doc/html/zlib/zlib.txt
Creating package registration file:
/tmp/pkgConf-zlib-0.6.1171029949552604753.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/zlib-0.6.1.1-IYDcUciccRK7uPRFSGbDhG
Registering zlib-0.6.1.1...
Installed zlib-0.6.1.1
Configuring ansi-wl-pprint-0.6.7.3...
Building ansi-wl-pprint-0.6.7.3...
Preprocessing library ansi-wl-pprint-0.6.7.3...
[1 of 1] Compiling Text.PrettyPrint.ANSI.Leijen ( Text/PrettyPrint/ANSI/Leijen.hs, dist/build/Text/PrettyPrint/ANSI/Leijen.o )
In-place registering ansi-wl-pprint-0.6.7.3...
Running Haddock for ansi-wl-pprint-0.6.7.3...
Running hscolour for ansi-wl-pprint-0.6.7.3...
Preprocessing library ansi-wl-pprint-0.6.7.3...
Preprocessing library ansi-wl-pprint-0.6.7.3...
Haddock coverage:
96% (129 /134) in 'Text.PrettyPrint.ANSI.Leijen'
Missing documentation for:
bool (Text/PrettyPrint/ANSI/Leijen.hs:506)
column (Text/PrettyPrint/ANSI/Leijen.hs:843)
columns (Text/PrettyPrint/ANSI/Leijen.hs:847)
nesting (Text/PrettyPrint/ANSI/Leijen.hs:843)
width (Text/PrettyPrint/ANSI/Leijen.hs:646)
Documentation created: dist/doc/html/ansi-wl-pprint/index.html,
dist/doc/html/ansi-wl-pprint/ansi-wl-pprint.txt
Creating package registration file:
/tmp/pkgConf-ansi-wl-pprint-0.6.718100155332124416065.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ansi-wl-pprint-0.6.7.3-KPlSW7tbqXS51Lj59n3FC4
Registering ansi-wl-pprint-0.6.7.3...
Installed ansi-wl-pprint-0.6.7.3
Configuring cryptohash-0.11.6...
Building cryptohash-0.11.6...
Preprocessing library cryptohash-0.11.6...
[ 1 of 23] Compiling Crypto.Hash.Utils.Cpu ( Crypto/Hash/Utils/Cpu.hs, dist/build/Crypto/Hash/Utils/Cpu.o )
on the commandline: Warning:
‘Crypto.Hash.Utils.Cpu’ is marked as Trustworthy but has been inferred as safe!
[ 2 of 23] Compiling Crypto.MAC.HMAC ( Crypto/MAC/HMAC.hs, dist/build/Crypto/MAC/HMAC.o )
on the commandline: Warning:
‘Crypto.MAC.HMAC’ is marked as Trustworthy but has been inferred as safe!
[ 3 of 23] Compiling Crypto.Hash.Internal ( Crypto/Hash/Internal.hs, dist/build/Crypto/Hash/Internal.o )
[ 4 of 23] Compiling Crypto.Hash.Whirlpool ( Crypto/Hash/Whirlpool.hs, dist/build/Crypto/Hash/Whirlpool.o )
[ 5 of 23] Compiling Crypto.Hash.Skein512 ( Crypto/Hash/Skein512.hs, dist/build/Crypto/Hash/Skein512.o )
[ 6 of 23] Compiling Crypto.Hash.Skein256 ( Crypto/Hash/Skein256.hs, dist/build/Crypto/Hash/Skein256.o )
[ 7 of 23] Compiling Crypto.Hash.Tiger ( Crypto/Hash/Tiger.hs, dist/build/Crypto/Hash/Tiger.o )
[ 8 of 23] Compiling Crypto.Hash.RIPEMD160 ( Crypto/Hash/RIPEMD160.hs, dist/build/Crypto/Hash/RIPEMD160.o )
[ 9 of 23] Compiling Crypto.Hash.SHA3 ( Crypto/Hash/SHA3.hs, dist/build/Crypto/Hash/SHA3.o )
[10 of 23] Compiling Crypto.Hash.SHA512 ( Crypto/Hash/SHA512.hs, dist/build/Crypto/Hash/SHA512.o )
[11 of 23] Compiling Crypto.Hash.SHA512t ( Crypto/Hash/SHA512t.hs, dist/build/Crypto/Hash/SHA512t.o )
on the commandline: Warning:
‘Crypto.Hash.SHA512t’ is marked as Trustworthy but has been inferred as safe!
[12 of 23] Compiling Crypto.Hash.SHA384 ( Crypto/Hash/SHA384.hs, dist/build/Crypto/Hash/SHA384.o )
[13 of 23] Compiling Crypto.Hash.SHA256 ( Crypto/Hash/SHA256.hs, dist/build/Crypto/Hash/SHA256.o )
[14 of 23] Compiling Crypto.Hash.SHA224 ( Crypto/Hash/SHA224.hs, dist/build/Crypto/Hash/SHA224.o )
[15 of 23] Compiling Crypto.Hash.SHA1 ( Crypto/Hash/SHA1.hs, dist/build/Crypto/Hash/SHA1.o )
[16 of 23] Compiling Crypto.Hash.MD5 ( Crypto/Hash/MD5.hs, dist/build/Crypto/Hash/MD5.o )
[17 of 23] Compiling Crypto.Hash.MD4 ( Crypto/Hash/MD4.hs, dist/build/Crypto/Hash/MD4.o )
[18 of 23] Compiling Crypto.Hash.MD2 ( Crypto/Hash/MD2.hs, dist/build/Crypto/Hash/MD2.o )
[19 of 23] Compiling Crypto.Hash.Utils ( Crypto/Hash/Utils.hs, dist/build/Crypto/Hash/Utils.o )
[20 of 23] Compiling Crypto.Hash.Types ( Crypto/Hash/Types.hs, dist/build/Crypto/Hash/Types.o )
[21 of 23] Compiling Crypto.Hash ( Crypto/Hash.hs, dist/build/Crypto/Hash.o )
[22 of 23] Compiling Crypto.MAC ( Crypto/MAC.hs, dist/build/Crypto/MAC.o )
[23 of 23] Compiling Crypto.MAC.SHA3 ( Crypto/MAC/SHA3.hs, dist/build/Crypto/MAC/SHA3.o )
In-place registering cryptohash-0.11.6...
Running Haddock for cryptohash-0.11.6...
Running hscolour for cryptohash-0.11.6...
Preprocessing library cryptohash-0.11.6...
Preprocessing library cryptohash-0.11.6...
<no location info>: Warning:
‘Crypto.Hash.Utils.Cpu’ is marked as Trustworthy but has been inferred as safe!
<no location info>: Warning:
‘Crypto.MAC.HMAC’ is marked as Trustworthy but has been inferred as safe!
<no location info>: Warning:
‘Crypto.Hash.SHA512t’ is marked as Trustworthy but has been inferred as safe!
Haddock coverage:
0% ( 0 / 2) in 'Crypto.Hash.Utils.Cpu'
Missing documentation for:
Module header
use32Hex (Crypto/Hash/Utils/Cpu.hs:6)
100% ( 2 / 2) in 'Crypto.MAC.HMAC'
100% ( 2 / 2) in 'Crypto.Hash.Internal'
100% ( 10 / 10) in 'Crypto.Hash.Whirlpool'
100% ( 10 / 10) in 'Crypto.Hash.Skein512'
100% ( 10 / 10) in 'Crypto.Hash.Skein256'
100% ( 10 / 10) in 'Crypto.Hash.Tiger'
100% ( 10 / 10) in 'Crypto.Hash.RIPEMD160'
100% ( 10 / 10) in 'Crypto.Hash.SHA3'
100% ( 11 / 11) in 'Crypto.Hash.SHA512'
100% ( 9 / 9) in 'Crypto.Hash.SHA512t'
100% ( 10 / 10) in 'Crypto.Hash.SHA384'
100% ( 10 / 10) in 'Crypto.Hash.SHA256'
100% ( 10 / 10) in 'Crypto.Hash.SHA224'
100% ( 10 / 10) in 'Crypto.Hash.SHA1'
100% ( 10 / 10) in 'Crypto.Hash.MD5'
100% ( 10 / 10) in 'Crypto.Hash.MD4'
100% ( 10 / 10) in 'Crypto.Hash.MD2'
100% ( 2 / 2) in 'Crypto.Hash.Utils'
100% ( 7 / 7) in 'Crypto.Hash.Types'
100% ( 40 / 40) in 'Crypto.Hash'
100% ( 11 / 11) in 'Crypto.MAC'
100% ( 9 / 9) in 'Crypto.MAC.SHA3'
Documentation created: dist/doc/html/cryptohash/index.html,
dist/doc/html/cryptohash/cryptohash.txt
Creating package registration file:
/tmp/pkgConf-cryptohash-0.11608113244981303315.6
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/cryptohash-0.11.6-5epyAhdyCoGIBkp2icUC24
Registering cryptohash-0.11.6...
Installed cryptohash-0.11.6
Configuring Glob-0.7.5...
Building Glob-0.7.5...
Preprocessing library Glob-0.7.5...
[1 of 7] Compiling System.FilePath.Glob.Utils ( System/FilePath/Glob/Utils.hs, dist/build/System/FilePath/Glob/Utils.o )
[2 of 7] Compiling System.FilePath.Glob.Base ( System/FilePath/Glob/Base.hs, dist/build/System/FilePath/Glob/Base.o )
System/FilePath/Glob/Base.hs:24:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
System/FilePath/Glob/Base.hs:437:11: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:439:27: Warning:
In the use of ‘runErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:443:20: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:448:15: Warning:
In the use of ‘throwError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:450:22: Warning:
In the use of ‘throwError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:452:30: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:460:27: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:466:27: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:486:15: Warning:
In the use of ‘throwError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[3 of 7] Compiling System.FilePath.Glob.Match ( System/FilePath/Glob/Match.hs, dist/build/System/FilePath/Glob/Match.o )
[4 of 7] Compiling System.FilePath.Glob.Directory ( System/FilePath/Glob/Directory.hs, dist/build/System/FilePath/Glob/Directory.o )
[5 of 7] Compiling System.FilePath.Glob.Simplify ( System/FilePath/Glob/Simplify.hs, dist/build/System/FilePath/Glob/Simplify.o )
[6 of 7] Compiling System.FilePath.Glob.Primitive ( System/FilePath/Glob/Primitive.hs, dist/build/System/FilePath/Glob/Primitive.o )
[7 of 7] Compiling System.FilePath.Glob ( System/FilePath/Glob.hs, dist/build/System/FilePath/Glob.o )
In-place registering Glob-0.7.5...
Running Haddock for Glob-0.7.5...
Running hscolour for Glob-0.7.5...
Preprocessing library Glob-0.7.5...
Preprocessing library Glob-0.7.5...
System/FilePath/Glob/Base.hs:24:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
System/FilePath/Glob/Base.hs:437:11: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:439:27: Warning:
In the use of ‘runErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:443:20: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:448:15: Warning:
In the use of ‘throwError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:450:22: Warning:
In the use of ‘throwError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:452:30: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:460:27: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:466:27: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
System/FilePath/Glob/Base.hs:486:15: Warning:
In the use of ‘throwError’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Haddock coverage:
0% ( 0 / 13) in 'System.FilePath.Glob.Utils'
Missing documentation for:
Module header
isLeft (System/FilePath/Glob/Utils.hs:79)
fromLeft (System/FilePath/Glob/Utils.hs:83)
increasingSeq (System/FilePath/Glob/Utils.hs:68)
addToRange (System/FilePath/Glob/Utils.hs:57)
inRange (System/FilePath/Glob/Utils.hs:38)
overlap (System/FilePath/Glob/Utils.hs:45)
dropLeadingZeroes (System/FilePath/Glob/Utils.hs:87)
pathParts (System/FilePath/Glob/Utils.hs:93)
nubOrd (System/FilePath/Glob/Utils.hs:157)
partitionDL (System/FilePath/Glob/Utils.hs:149)
getRecursiveContents (System/FilePath/Glob/Utils.hs:128)
catchIO (System/FilePath/Glob/Utils.hs:166)
65% ( 11 / 17) in 'System.FilePath.Glob.Base'
Missing documentation for:
Module header
Token (System/FilePath/Glob/Base.hs:45)
tokenize (System/FilePath/Glob/Base.hs:362)
optimize (System/FilePath/Glob/Base.hs:503)
liftP (System/FilePath/Glob/Base.hs:94)
tokToLower (System/FilePath/Glob/Base.hs:80)
67% ( 2 / 3) in 'System.FilePath.Glob.Match'
Missing documentation for:
Module header
83% ( 5 / 6) in 'System.FilePath.Glob.Directory'
Missing documentation for:
Module header
50% ( 1 / 2) in 'System.FilePath.Glob.Simplify'
Missing documentation for:
Module header
100% ( 7 / 7) in 'System.FilePath.Glob.Primitive'
100% ( 29 / 29) in 'System.FilePath.Glob'
Documentation created: dist/doc/html/Glob/index.html,
dist/doc/html/Glob/Glob.txt
Creating package registration file:
/tmp/pkgConf-Glob-0.711013542791527050707.5
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/Glob-0.7.5-5O6Lvrx3RhuD9GQQYB3OKD
Registering Glob-0.7.5...
Installed Glob-0.7.5
Configuring MonadCatchIO-transformers-0.3.1.3...
Building MonadCatchIO-transformers-0.3.1.3...
Preprocessing library MonadCatchIO-transformers-0.3.1.3...
[1 of 2] Compiling Control.Monad.CatchIO ( src/Control/Monad/CatchIO.hs, dist/build/Control/Monad/CatchIO.o )
src/Control/Monad/CatchIO.hs:29:1: Warning:
Module ‘Prelude’ does not export ‘catch’
src/Control/Monad/CatchIO.hs:30:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Control/Monad/CatchIO.hs:36:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
src/Control/Monad/CatchIO.hs:48:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Control/Monad/CatchIO.hs:99:27: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:99:53: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:100:17: Warning:
In the use of ‘mapErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:100:52: Warning:
In the use of ‘runErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:101:17: Warning:
In the use of ‘mapErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:102:17: Warning:
In the use of ‘mapErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[2 of 2] Compiling Control.Monad.CatchIO.Try ( src/Control/Monad/CatchIO/Try.hs, dist/build/Control/Monad/CatchIO/Try.o )
src/Control/Monad/CatchIO/Try.hs:22:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
src/Control/Monad/CatchIO/Try.hs:23:1: Warning:
The import of ‘MonadIO’
from module ‘Control.Monad.Error’ is redundant
src/Control/Monad/CatchIO/Try.hs:26:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Error, but defined in Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO/Try.hs:27:37: Warning:
In the use of ‘strMsg’ (imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
In-place registering MonadCatchIO-transformers-0.3.1.3...
Running Haddock for MonadCatchIO-transformers-0.3.1.3...
Running hscolour for MonadCatchIO-transformers-0.3.1.3...
Preprocessing library MonadCatchIO-transformers-0.3.1.3...
Preprocessing library MonadCatchIO-transformers-0.3.1.3...
src/Control/Monad/CatchIO.hs:29:1: Warning:
Module ‘Prelude’ does not export ‘catch’
src/Control/Monad/CatchIO.hs:30:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Control/Monad/CatchIO.hs:36:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
src/Control/Monad/CatchIO.hs:48:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Control/Monad/CatchIO.hs:99:27: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:99:53: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:100:17: Warning:
In the use of ‘mapErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:100:52: Warning:
In the use of ‘runErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:101:17: Warning:
In the use of ‘mapErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO.hs:102:17: Warning:
In the use of ‘mapErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO/Try.hs:22:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
src/Control/Monad/CatchIO/Try.hs:23:1: Warning:
The import of ‘MonadIO’
from module ‘Control.Monad.Error’ is redundant
src/Control/Monad/CatchIO/Try.hs:26:11: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Error, but defined in Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Control/Monad/CatchIO/Try.hs:27:37: Warning:
In the use of ‘strMsg’ (imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Haddock coverage:
93% ( 13 / 14) in 'Control.Monad.CatchIO'
Missing documentation for:
MonadCatchIO (src/Control/Monad/CatchIO.hs:54)
0% ( 0 / 3) in 'Control.Monad.CatchIO.Try'
Missing documentation for:
Module header
tryIO (src/Control/Monad/CatchIO/Try.hs:26)
eitherIO (src/Control/Monad/CatchIO/Try.hs:29)
Documentation created: dist/doc/html/MonadCatchIO-transformers/index.html,
dist/doc/html/MonadCatchIO-transformers/MonadCatchIO-transformers.txt
Creating package registration file:
/tmp/pkgConf-MonadCatchIO-transformers-0.3.120006824141874459131.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/MonadCatchIO-transformers-0.3.1.3-IcmDzXN0OWK8xOQBXuQe8c
Registering MonadCatchIO-transformers-0.3.1.3...
Installed MonadCatchIO-transformers-0.3.1.3
Configuring fclabels-2.0.2.3...
Building fclabels-2.0.2.3...
Preprocessing library fclabels-2.0.2.3...
[ 1 of 10] Compiling Data.Label.Point ( src/Data/Label/Point.hs, dist/build/Data/Label/Point.o )
[ 2 of 10] Compiling Data.Label.Poly ( src/Data/Label/Poly.hs, dist/build/Data/Label/Poly.o )
[ 3 of 10] Compiling Data.Label.Mono ( src/Data/Label/Mono.hs, dist/build/Data/Label/Mono.o )
[ 4 of 10] Compiling Data.Label.Derive ( src/Data/Label/Derive.hs, dist/build/Data/Label/Derive.o )
[ 5 of 10] Compiling Data.Label.Partial ( src/Data/Label/Partial.hs, dist/build/Data/Label/Partial.o )
[ 6 of 10] Compiling Data.Label.Failing ( src/Data/Label/Failing.hs, dist/build/Data/Label/Failing.o )
[ 7 of 10] Compiling Data.Label.Total ( src/Data/Label/Total.hs, dist/build/Data/Label/Total.o )
[ 8 of 10] Compiling Data.Label.Monadic ( src/Data/Label/Monadic.hs, dist/build/Data/Label/Monadic.o )
[ 9 of 10] Compiling Data.Label ( src/Data/Label.hs, dist/build/Data/Label.o )
[10 of 10] Compiling Data.Label.Base ( src/Data/Label/Base.hs, dist/build/Data/Label/Base.o )
In-place registering fclabels-2.0.2.3...
Running Haddock for fclabels-2.0.2.3...
Running hscolour for fclabels-2.0.2.3...
Preprocessing library fclabels-2.0.2.3...
Preprocessing library fclabels-2.0.2.3...
Haddock coverage:
100% ( 17 / 17) in 'Data.Label.Point'
100% ( 11 / 11) in 'Data.Label.Poly'
100% ( 11 / 11) in 'Data.Label.Mono'
100% ( 13 / 13) in 'Data.Label.Derive'
100% ( 13 / 13) in 'Data.Label.Partial'
100% ( 11 / 11) in 'Data.Label.Failing'
100% ( 10 / 10) in 'Data.Label.Total'
100% ( 11 / 11) in 'Data.Label.Monadic'
100% ( 27 / 27) in 'Data.Label'
100% ( 19 / 19) in 'Data.Label.Base'
Documentation created: dist/doc/html/fclabels/index.html,
dist/doc/html/fclabels/fclabels.txt
Creating package registration file:
/tmp/pkgConf-fclabels-2.0.21517735046807103978.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/fclabels-2.0.2.3-5JuYl5UHAG1IVexeybwVOI
Registering fclabels-2.0.2.3...
Installed fclabels-2.0.2.3
Configuring regex-base-0.93.2...
Building regex-base-0.93.2...
Preprocessing library regex-base-0.93.2...
[1 of 4] Compiling Text.Regex.Base.RegexLike ( Text/Regex/Base/RegexLike.hs, dist/build/Text/Regex/Base/RegexLike.o )
[2 of 4] Compiling Text.Regex.Base.Context ( Text/Regex/Base/Context.hs, dist/build/Text/Regex/Base/Context.o )
[3 of 4] Compiling Text.Regex.Base ( Text/Regex/Base.hs, dist/build/Text/Regex/Base.o )
Text/Regex/Base.hs:55:13: Warning:
In the use of ‘versionTags’ (imported from Data.Version):
Deprecated: "See GHC ticket #2496"
[4 of 4] Compiling Text.Regex.Base.Impl ( Text/Regex/Base/Impl.hs, dist/build/Text/Regex/Base/Impl.o )
In-place registering regex-base-0.93.2...
Running Haddock for regex-base-0.93.2...
Running hscolour for regex-base-0.93.2...
Preprocessing library regex-base-0.93.2...
Preprocessing library regex-base-0.93.2...
Text/Regex/Base.hs:55:13: Warning:
In the use of ‘versionTags’ (imported from Data.Version):
Deprecated: "See GHC ticket #2496"
Haddock coverage:
94% ( 17 / 18) in 'Text.Regex.Base.RegexLike'
Missing documentation for:
MatchText (Text/Regex/Base/RegexLike.hs:55)
100% ( 1 / 1) in 'Text.Regex.Base.Context'
75% ( 3 / 4) in 'Text.Regex.Base'
Missing documentation for:
getVersion_Text_Regex_Base (Text/Regex/Base.hs:52)
33% ( 1 / 3) in 'Text.Regex.Base.Impl'
Missing documentation for:
polymatch (Text/Regex/Base/Impl.hs:50)
polymatchM (Text/Regex/Base/Impl.hs:56)
Documentation created: dist/doc/html/regex-base/index.html,
dist/doc/html/regex-base/regex-base.txt
Creating package registration file:
/tmp/pkgConf-regex-base-0.93231606753285942916.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/regex-base-0.93.2-2j0nR3pc4q24HZdEmShSMX
Registering regex-base-0.93.2...
Installed regex-base-0.93.2
Configuring old-time-1.1.0.3...
configure: WARNING: unrecognized options: --with-compiler, --with-gcc
checking for gcc... gcc
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking how to run the C preprocessor... gcc -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking sys/time.h usability... yes
checking sys/time.h presence... yes
checking for sys/time.h... yes
checking sys/timeb.h usability... yes
checking sys/timeb.h presence... yes
checking for sys/timeb.h... yes
checking time.h usability... yes
checking time.h presence... yes
checking for time.h... yes
checking for ftime... yes
checking for gmtime_r... yes
checking for localtime_r... yes
checking for gettimeofday... yes
checking whether struct tm is in sys/time.h or time.h... time.h
checking for struct tm.tm_zone... yes
checking whether time.h and sys/time.h may both be included... yes
checking for sys/time.h... (cached) yes
checking whether altzone is declared... no
configure: creating ./config.status
config.status: creating include/HsTimeConfig.h
configure: WARNING: unrecognized options: --with-compiler, --with-gcc
Building old-time-1.1.0.3...
Preprocessing library old-time-1.1.0.3...
[1 of 1] Compiling System.Time ( dist/build/System/Time.hs, dist/build/System/Time.o )
In-place registering old-time-1.1.0.3...
Running Haddock for old-time-1.1.0.3...
Running hscolour for old-time-1.1.0.3...
Preprocessing library old-time-1.1.0.3...
Preprocessing library old-time-1.1.0.3...
Haddock coverage:
95% ( 20 / 21) in 'System.Time'
Missing documentation for:
getClockTime (System/Time.hsc:232)
Documentation created: dist/doc/html/old-time/index.html,
dist/doc/html/old-time/old-time.txt
Creating package registration file:
/tmp/pkgConf-old-time-1.1.015936940671536503812.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/old-time-1.1.0.3-FBWJJDS5FKr7UKFScBcUW2
Registering old-time-1.1.0.3...
Installed old-time-1.1.0.3
Configuring vector-0.11.0.0...
Building vector-0.11.0.0...
Preprocessing library vector-0.11.0.0...
[ 1 of 21] Compiling Data.Vector.Storable.Internal ( Data/Vector/Storable/Internal.hs, dist/build/Data/Vector/Storable/Internal.o )
[ 2 of 21] Compiling Data.Vector.Generic.Mutable.Base ( Data/Vector/Generic/Mutable/Base.hs, dist/build/Data/Vector/Generic/Mutable/Base.o )
[ 3 of 21] Compiling Data.Vector.Generic.Base ( Data/Vector/Generic/Base.hs, dist/build/Data/Vector/Generic/Base.o )
[ 4 of 21] Compiling Data.Vector.Fusion.Util ( Data/Vector/Fusion/Util.hs, dist/build/Data/Vector/Fusion/Util.o )
Data/Vector/Fusion/Util.hs:19:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 5 of 21] Compiling Data.Vector.Fusion.Bundle.Size ( Data/Vector/Fusion/Bundle/Size.hs, dist/build/Data/Vector/Fusion/Bundle/Size.o )
[ 6 of 21] Compiling Data.Vector.Internal.Check ( Data/Vector/Internal/Check.hs, dist/build/Data/Vector/Internal/Check.o )
[ 7 of 21] Compiling Data.Vector.Fusion.Stream.Monadic ( Data/Vector/Fusion/Stream/Monadic.hs, dist/build/Data/Vector/Fusion/Stream/Monadic.o )
Data/Vector/Fusion/Stream/Monadic.hs:93:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[ 8 of 21] Compiling Data.Vector.Fusion.Bundle.Monadic ( Data/Vector/Fusion/Bundle/Monadic.hs, dist/build/Data/Vector/Fusion/Bundle/Monadic.o )
Data/Vector/Fusion/Bundle/Monadic.hs:105:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[ 9 of 21] Compiling Data.Vector.Fusion.Bundle ( Data/Vector/Fusion/Bundle.hs, dist/build/Data/Vector/Fusion/Bundle.o )
Data/Vector/Fusion/Bundle.hs:114:1: Warning: Tab character
[10 of 21] Compiling Data.Vector.Generic.Mutable ( Data/Vector/Generic/Mutable.hs, dist/build/Data/Vector/Generic/Mutable.o )
[11 of 21] Compiling Data.Vector.Generic.New ( Data/Vector/Generic/New.hs, dist/build/Data/Vector/Generic/New.o )
[12 of 21] Compiling Data.Vector.Generic ( Data/Vector/Generic.hs, dist/build/Data/Vector/Generic.o )
[13 of 21] Compiling Data.Vector.Primitive.Mutable ( Data/Vector/Primitive/Mutable.hs, dist/build/Data/Vector/Primitive/Mutable.o )
[14 of 21] Compiling Data.Vector.Primitive ( Data/Vector/Primitive.hs, dist/build/Data/Vector/Primitive.o )
Data/Vector/Primitive.hs:167:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[15 of 21] Compiling Data.Vector.Storable.Mutable ( Data/Vector/Storable/Mutable.hs, dist/build/Data/Vector/Storable/Mutable.o )
[16 of 21] Compiling Data.Vector.Storable ( Data/Vector/Storable.hs, dist/build/Data/Vector/Storable.o )
Data/Vector/Storable.hs:172:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[17 of 21] Compiling Data.Vector.Unboxed.Base ( Data/Vector/Unboxed/Base.hs, dist/build/Data/Vector/Unboxed/Base.o )
Data/Vector/Unboxed/Base.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[18 of 21] Compiling Data.Vector.Unboxed ( Data/Vector/Unboxed.hs, dist/build/Data/Vector/Unboxed.o )
Data/Vector/Unboxed.hs:189:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[19 of 21] Compiling Data.Vector.Unboxed.Mutable ( Data/Vector/Unboxed/Mutable.hs, dist/build/Data/Vector/Unboxed/Mutable.o )
[20 of 21] Compiling Data.Vector.Mutable ( Data/Vector/Mutable.hs, dist/build/Data/Vector/Mutable.o )
[21 of 21] Compiling Data.Vector ( Data/Vector.hs, dist/build/Data/Vector.o )
Data/Vector.hs:190:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
In-place registering vector-0.11.0.0...
Running Haddock for vector-0.11.0.0...
Running hscolour for vector-0.11.0.0...
Preprocessing library vector-0.11.0.0...
Preprocessing library vector-0.11.0.0...
Data/Vector/Fusion/Util.hs:19:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Vector/Fusion/Stream/Monadic.hs:93:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Vector/Fusion/Bundle/Monadic.hs:105:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Vector/Fusion/Bundle.hs:114:1: Warning: Tab character
Haddock coverage:
25% ( 1 / 4) in 'Data.Vector.Storable.Internal'
Missing documentation for:
getPtr (Data/Vector/Storable/Internal.hs:22)
setPtr (Data/Vector/Storable/Internal.hs:26)
updPtr (Data/Vector/Storable/Internal.hs:30)
100% ( 2 / 2) in 'Data.Vector.Generic.Mutable.Base'
100% ( 3 / 3) in 'Data.Vector.Generic.Base'
100% ( 5 / 5) in 'Data.Vector.Fusion.Util'
100% ( 8 / 8) in 'Data.Vector.Fusion.Bundle.Size'
11% ( 1 / 9) in 'Data.Vector.Internal.Check'
Missing documentation for:
Checks (Data/Vector/Internal/Check.hs:51)
doChecks (Data/Vector/Internal/Check.hs:75)
error (Data/Vector/Internal/Check.hs:84)
internalError (Data/Vector/Internal/Check.hs:89)
check (Data/Vector/Internal/Check.hs:105)
checkIndex (Data/Vector/Internal/Check.hs:119)
checkLength (Data/Vector/Internal/Check.hs:133)
checkSlice (Data/Vector/Internal/Check.hs:147)
82% (103 /125) in 'Data.Vector.Fusion.Stream.Monadic'
Missing documentation for:
generate (Data/Vector/Fusion/Stream/Monadic.hs:184)
unbox (Data/Vector/Fusion/Stream/Monadic.hs:436)
concatMap (Data/Vector/Fusion/Stream/Monadic.hs:996)
zipWithM_ (Data/Vector/Fusion/Stream/Monadic.hs:512)
zipWith3M (Data/Vector/Fusion/Stream/Monadic.hs:516)
zipWith4M (Data/Vector/Fusion/Stream/Monadic.hs:544)
zipWith5M (Data/Vector/Fusion/Stream/Monadic.hs:551)
zipWith6M (Data/Vector/Fusion/Stream/Monadic.hs:558)
zipWith (Data/Vector/Fusion/Stream/Monadic.hs:566)
zipWith3 (Data/Vector/Fusion/Stream/Monadic.hs:570)
zipWith4 (Data/Vector/Fusion/Stream/Monadic.hs:575)
zipWith5 (Data/Vector/Fusion/Stream/Monadic.hs:581)
zipWith6 (Data/Vector/Fusion/Stream/Monadic.hs:587)
zip (Data/Vector/Fusion/Stream/Monadic.hs:593)
zip3 (Data/Vector/Fusion/Stream/Monadic.hs:597)
zip4 (Data/Vector/Fusion/Stream/Monadic.hs:601)
zip5 (Data/Vector/Fusion/Stream/Monadic.hs:606)
zip6 (Data/Vector/Fusion/Stream/Monadic.hs:611)
and (Data/Vector/Fusion/Stream/Monadic.hs:970)
or (Data/Vector/Fusion/Stream/Monadic.hs:983)
concatMapM (Data/Vector/Fusion/Stream/Monadic.hs:1000)
unfoldrN (Data/Vector/Fusion/Stream/Monadic.hs:1062)
79% (106 /135) in 'Data.Vector.Fusion.Bundle.Monadic'
Missing documentation for:
Chunk (Data/Vector/Fusion/Bundle/Monadic.hs:110)
generate (Data/Vector/Fusion/Bundle/Monadic.hs:190)
unbox (Data/Vector/Fusion/Bundle/Monadic.hs:301)
concatMap (Data/Vector/Fusion/Bundle/Monadic.hs:595)
zipWithM_ (Data/Vector/Fusion/Bundle/Monadic.hs:332)
zipWith3M (Data/Vector/Fusion/Bundle/Monadic.hs:336)
zipWith4M (Data/Vector/Fusion/Bundle/Monadic.hs:343)
zipWith5M (Data/Vector/Fusion/Bundle/Monadic.hs:350)
zipWith6M (Data/Vector/Fusion/Bundle/Monadic.hs:357)
zipWith (Data/Vector/Fusion/Bundle/Monadic.hs:365)
zipWith3 (Data/Vector/Fusion/Bundle/Monadic.hs:369)
zipWith4 (Data/Vector/Fusion/Bundle/Monadic.hs:374)
zipWith5 (Data/Vector/Fusion/Bundle/Monadic.hs:380)
zipWith6 (Data/Vector/Fusion/Bundle/Monadic.hs:386)
zip (Data/Vector/Fusion/Bundle/Monadic.hs:392)
zip3 (Data/Vector/Fusion/Bundle/Monadic.hs:396)
zip4 (Data/Vector/Fusion/Bundle/Monadic.hs:400)
zip5 (Data/Vector/Fusion/Bundle/Monadic.hs:405)
zip6 (Data/Vector/Fusion/Bundle/Monadic.hs:410)
and (Data/Vector/Fusion/Bundle/Monadic.hs:587)
or (Data/Vector/Fusion/Bundle/Monadic.hs:591)
concatMapM (Data/Vector/Fusion/Bundle/Monadic.hs:599)
fromVector (Data/Vector/Fusion/Bundle/Monadic.hs:1009)
reVector (Data/Vector/Fusion/Bundle/Monadic.hs:1085)
fromVectors (Data/Vector/Fusion/Bundle/Monadic.hs:1028)
concatVectors (Data/Vector/Fusion/Bundle/Monadic.hs:1054)
fromStream (Data/Vector/Fusion/Bundle/Monadic.hs:119)
chunks (Data/Vector/Fusion/Bundle/Monadic.hs:126)
elements (Data/Vector/Fusion/Bundle/Monadic.hs:130)
81% ( 88 /109) in 'Data.Vector.Fusion.Bundle'
Missing documentation for:
Chunk (Data/Vector/Fusion/Bundle/Monadic.hs:110)
inplace (Data/Vector/Fusion/Bundle.hs:113)
concatMap (Data/Vector/Fusion/Bundle.hs:265)
unbox (Data/Vector/Fusion/Bundle.hs:261)
zipWith4 (Data/Vector/Fusion/Bundle.hs:293)
zipWith5 (Data/Vector/Fusion/Bundle.hs:299)
zipWith6 (Data/Vector/Fusion/Bundle.hs:305)
zip (Data/Vector/Fusion/Bundle.hs:311)
zip3 (Data/Vector/Fusion/Bundle.hs:315)
zip4 (Data/Vector/Fusion/Bundle.hs:319)
zip5 (Data/Vector/Fusion/Bundle.hs:324)
zip6 (Data/Vector/Fusion/Bundle.hs:329)
and (Data/Vector/Fusion/Bundle.hs:415)
or (Data/Vector/Fusion/Bundle.hs:419)
unsafeFromList (Data/Vector/Fusion/Bundle.hs:609)
fromVector (Data/Vector/Fusion/Bundle.hs:613)
reVector (Data/Vector/Fusion/Bundle.hs:617)
fromVectors (Data/Vector/Fusion/Bundle.hs:621)
concatVectors (Data/Vector/Fusion/Bundle.hs:625)
zipWithM (Data/Vector/Fusion/Bundle.hs:520)
zipWithM_ (Data/Vector/Fusion/Bundle.hs:524)
66% ( 48 / 73) in 'Data.Vector.Generic.Mutable'
Missing documentation for:
init (Data/Vector/Generic/Mutable.hs:536)
tail (Data/Vector/Generic/Mutable.hs:540)
take (Data/Vector/Generic/Mutable.hs:515)
drop (Data/Vector/Generic/Mutable.hs:519)
splitAt (Data/Vector/Generic/Mutable.hs:527)
unsafeInit (Data/Vector/Generic/Mutable.hs:554)
unsafeTail (Data/Vector/Generic/Mutable.hs:558)
unsafeTake (Data/Vector/Generic/Mutable.hs:562)
unsafeDrop (Data/Vector/Generic/Mutable.hs:566)
growFront (Data/Vector/Generic/Mutable.hs:626)
unsafeGrowFront (Data/Vector/Generic/Mutable.hs:665)
mstream (Data/Vector/Generic/Mutable.hs:244)
mstreamR (Data/Vector/Generic/Mutable.hs:274)
transform (Data/Vector/Generic/Mutable.hs:268)
transformR (Data/Vector/Generic/Mutable.hs:303)
fill (Data/Vector/Generic/Mutable.hs:255)
fillR (Data/Vector/Generic/Mutable.hs:287)
unsafeAccum (Data/Vector/Generic/Mutable.hs:848)
accum (Data/Vector/Generic/Mutable.hs:824)
unsafeUpdate (Data/Vector/Generic/Mutable.hs:861)
update (Data/Vector/Generic/Mutable.hs:837)
reverse (Data/Vector/Generic/Mutable.hs:872)
unstablePartition (Data/Vector/Generic/Mutable.hs:881)
unstablePartitionBundle (Data/Vector/Generic/Mutable.hs:910)
partitionBundle (Data/Vector/Generic/Mutable.hs:938)
5% ( 1 / 20) in 'Data.Vector.Generic.New'
Missing documentation for:
New (Data/Vector/Generic/New.hs:40)
create (Data/Vector/Generic/New.hs:42)
run (Data/Vector/Generic/New.hs:46)
runPrim (Data/Vector/Generic/New.hs:50)
apply (Data/Vector/Generic/New.hs:54)
modify (Data/Vector/Generic/New.hs:58)
modifyWithBundle (Data/Vector/Generic/New.hs:62)
unstream (Data/Vector/Generic/New.hs:67)
transform (Data/Vector/Generic/New.hs:71)
unstreamR (Data/Vector/Generic/New.hs:93)
transformR (Data/Vector/Generic/New.hs:97)
slice (Data/Vector/Generic/New.hs:119)
init (Data/Vector/Generic/New.hs:123)
tail (Data/Vector/Generic/New.hs:127)
take (Data/Vector/Generic/New.hs:131)
drop (Data/Vector/Generic/New.hs:135)
unsafeSlice (Data/Vector/Generic/New.hs:139)
unsafeInit (Data/Vector/Generic/New.hs:143)
unsafeTail (Data/Vector/Generic/New.hs:147)
93% (223 /240) in 'Data.Vector.Generic'
Missing documentation for:
zipWith4 (Data/Vector/Generic.hs:1069)
zipWith5 (Data/Vector/Generic.hs:1078)
zipWith6 (Data/Vector/Generic.hs:1090)
izipWith3 (Data/Vector/Generic.hs:1112)
izipWith4 (Data/Vector/Generic.hs:1120)
izipWith5 (Data/Vector/Generic.hs:1129)
izipWith6 (Data/Vector/Generic.hs:1141)
zip3 (Data/Vector/Generic.hs:1159)
zip4 (Data/Vector/Generic.hs:1164)
zip5 (Data/Vector/Generic.hs:1169)
zip6 (Data/Vector/Generic.hs:1175)
unzip3 (Data/Vector/Generic.hs:1225)
unzip4 (Data/Vector/Generic.hs:1232)
unzip5 (Data/Vector/Generic.hs:1241)
unzip6 (Data/Vector/Generic.hs:1251)
dataCast (Data/Vector/Generic.hs:2080)
mkType (Data/Vector/Generic.hs:2075)
79% ( 41 / 52) in 'Data.Vector.Primitive.Mutable'
Missing documen
Data/Vector/Primitive.hs:167:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Vector/Storable.hs:172:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Vector/Unboxed/Base.hs:33:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Vector/Unboxed.hs:189:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Data/Vector.hs:190:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
tation for:
IOVector (Data/Vector/Primitive/Mutable.hs:76)
STVector (Data/Vector/Primitive/Mutable.hs:77)
init (Data/Vector/Primitive/Mutable.hs:164)
tail (Data/Vector/Primitive/Mutable.hs:168)
take (Data/Vector/Primitive/Mutable.hs:152)
drop (Data/Vector/Primitive/Mutable.hs:156)
splitAt (Data/Vector/Primitive/Mutable.hs:160)
unsafeInit (Data/Vector/Primitive/Mutable.hs:190)
unsafeTail (Data/Vector/Primitive/Mutable.hs:194)
unsafeTake (Data/Vector/Primitive/Mutable.hs:182)
unsafeDrop (Data/Vector/Primitive/Mutable.hs:186)
97% (185 /191) in 'Data.Vector.Primitive'
Missing documentation for:
zipWith4 (Data/Vector/Primitive.hs:802)
zipWith5 (Data/Vector/Primitive.hs:808)
zipWith6 (Data/Vector/Primitive.hs:816)
izipWith4 (Data/Vector/Primitive.hs:838)
izipWith5 (Data/Vector/Primitive.hs:844)
izipWith6 (Data/Vector/Primitive.hs:852)
82% ( 49 / 60) in 'Data.Vector.Storable.Mutable'
Missing documentation for:
IOVector (Data/Vector/Storable/Mutable.hs:96)
STVector (Data/Vector/Storable/Mutable.hs:97)
init (Data/Vector/Storable/Mutable.hs:246)
tail (Data/Vector/Storable/Mutable.hs:250)
take (Data/Vector/Storable/Mutable.hs:234)
drop (Data/Vector/Storable/Mutable.hs:238)
splitAt (Data/Vector/Storable/Mutable.hs:242)
unsafeInit (Data/Vector/Storable/Mutable.hs:272)
unsafeTail (Data/Vector/Storable/Mutable.hs:276)
unsafeTake (Data/Vector/Storable/Mutable.hs:264)
unsafeDrop (Data/Vector/Storable/Mutable.hs:268)
97% (194 /200) in 'Data.Vector.Storable'
Missing documentation for:
zipWith4 (Data/Vector/Storable.hs:812)
zipWith5 (Data/Vector/Storable.hs:818)
zipWith6 (Data/Vector/Storable.hs:826)
izipWith4 (Data/Vector/Storable.hs:848)
izipWith5 (Data/Vector/Storable.hs:854)
izipWith6 (Data/Vector/Storable.hs:862)
17% ( 1 / 6) in 'Data.Vector.Unboxed.Base'
Missing documentation for:
MVector (Data/Vector/Unboxed/Base.hs:55)
IOVector (Data/Vector/Unboxed/Base.hs:58)
STVector (Data/Vector/Unboxed/Base.hs:59)
Vector (Data/Vector/Unboxed/Base.hs:56)
Unbox (Data/Vector/Unboxed/Base.hs:63)
96% (209 /218) in 'Data.Vector.Unboxed'
Missing documentation for:
Vector (Data/Vector/Unboxed/Base.hs:56)
MVector (Data/Vector/Unboxed/Base.hs:55)
Unbox (Data/Vector/Unboxed/Base.hs:63)
zipWith4 (Data/Vector/Unboxed.hs:849)
zipWith5 (Data/Vector/Unboxed.hs:855)
zipWith6 (Data/Vector/Unboxed.hs:862)
izipWith4 (Data/Vector/Unboxed.hs:883)
izipWith5 (Data/Vector/Unboxed.hs:889)
izipWith6 (Data/Vector/Unboxed.hs:896)
79% ( 50 / 63) in 'Data.Vector.Unboxed.Mutable'
Missing documentation for:
MVector (Data/Vector/Unboxed/Base.hs:55)
IOVector (Data/Vector/Unboxed/Base.hs:58)
STVector (Data/Vector/Unboxed/Base.hs:59)
Unbox (Data/Vector/Unboxed/Base.hs:63)
init (Data/Vector/Unboxed/Mutable.hs:102)
tail (Data/Vector/Unboxed/Mutable.hs:106)
take (Data/Vector/Unboxed/Mutable.hs:90)
drop (Data/Vector/Unboxed/Mutable.hs:94)
splitAt (Data/Vector/Unboxed/Mutable.hs:98)
unsafeInit (Data/Vector/Unboxed/Mutable.hs:128)
unsafeTail (Data/Vector/Unboxed/Mutable.hs:132)
unsafeTake (Data/Vector/Unboxed/Mutable.hs:120)
unsafeDrop (Data/Vector/Unboxed/Mutable.hs:124)
78% ( 40 / 51) in 'Data.Vector.Mutable'
Missing documentation for:
IOVector (Data/Vector/Mutable.hs:70)
STVector (Data/Vector/Mutable.hs:71)
init (Data/Vector/Mutable.hs:222)
tail (Data/Vector/Mutable.hs:226)
take (Data/Vector/Mutable.hs:210)
drop (Data/Vector/Mutable.hs:214)
splitAt (Data/Vector/Mutable.hs:219)
unsafeInit (Data/Vector/Mutable.hs:247)
unsafeTail (Data/Vector/Mutable.hs:251)
unsafeTake (Data/Vector/Mutable.hs:239)
unsafeDrop (Data/Vector/Mutable.hs:243)
94% (207 /220) in 'Data.Vector'
Missing documentation for:
zipWith4 (Data/Vector.hs:944)
zipWith5 (Data/Vector.hs:949)
zipWith6 (Data/Vector.hs:955)
izipWith4 (Data/Vector.hs:973)
izipWith5 (Data/Vector.hs:978)
izipWith6 (Data/Vector.hs:984)
zip4 (Data/Vector.hs:1000)
zip5 (Data/Vector.hs:1005)
zip6 (Data/Vector.hs:1010)
unzip3 (Data/Vector.hs:1023)
unzip4 (Data/Vector.hs:1027)
unzip5 (Data/Vector.hs:1031)
unzip6 (Data/Vector.hs:1036)
Warning: Data.Vector.Unboxed: could not find link destinations for:
TFCo:R:VectorBool V_Bool TFCo:R:VectorChar V_Char TFCo:R:VectorDouble V_Double TFCo:R:VectorFloat V_Float TFCo:R:VectorInt V_Int TFCo:R:VectorInt8 V_Int8 TFCo:R:VectorInt16 V_Int16 TFCo:R:VectorInt32 V_Int32 TFCo:R:VectorInt64 V_Int64 TFCo:R:VectorWord V_Word TFCo:R:VectorWord8 V_Word8 TFCo:R:VectorWord16 V_Word16 TFCo:R:VectorWord32 V_Word32 TFCo:R:VectorWord64 V_Word64 TFCo:R:Vector() V_Unit TFCo:R:VectorComplex V_Complex TFCo:R:Vector(,) V_2 TFCo:R:Vector(,,) V_3 TFCo:R:Vector(,,,) V_4 TFCo:R:Vector(,,,,) V_5 TFCo:R:Vector(,,,,,) V_6 TFCo:R:MVectorsBool MV_Bool TFCo:R:MVectorsChar MV_Char TFCo:R:MVectorsDouble MV_Double TFCo:R:MVectorsFloat MV_Float TFCo:R:MVectorsWord64 MV_Word64 TFCo:R:MVectorsWord32 MV_Word32 TFCo:R:MVectorsWord16 MV_Word16 TFCo:R:MVectorsWord8 MV_Word8 TFCo:R:MVectorsWord MV_Word TFCo:R:MVectorsInt64 MV_Int64 TFCo:R:MVectorsInt32 MV_Int32 TFCo:R:MVectorsInt16 MV_Int16 TFCo:R:MVectorsInt8 MV_Int8 TFCo:R:MVectorsInt MV_Int TFCo:R:MVectors() MV_Unit TFCo:R:MVectorsComplex MV_Complex TFCo:R:MVectors(,) MV_2 TFCo:R:MVectors(,,) MV_3 TFCo:R:MVectors(,,,) MV_4 TFCo:R:MVectors(,,,,) MV_5 TFCo:R:MVectors(,,,,,) MV_6
Warning: Data.Vector.Unboxed.Mutable: could not find link destinations for:
TFCo:R:MVectorsBool MV_Bool TFCo:R:MVectorsChar MV_Char TFCo:R:MVectorsDouble MV_Double TFCo:R:MVectorsFloat MV_Float TFCo:R:MVectorsWord64 MV_Word64 TFCo:R:MVectorsWord32 MV_Word32 TFCo:R:MVectorsWord16 MV_Word16 TFCo:R:MVectorsWord8 MV_Word8 TFCo:R:MVectorsWord MV_Word TFCo:R:MVectorsInt64 MV_Int64 TFCo:R:MVectorsInt32 MV_Int32 TFCo:R:MVectorsInt16 MV_Int16 TFCo:R:MVectorsInt8 MV_Int8 TFCo:R:MVectorsInt MV_Int TFCo:R:MVectors() MV_Unit TFCo:R:MVectorsComplex MV_Complex TFCo:R:MVectors(,) MV_2 TFCo:R:MVectors(,,) MV_3 TFCo:R:MVectors(,,,) MV_4 TFCo:R:MVectors(,,,,) MV_5 TFCo:R:MVectors(,,,,,) MV_6
Documentation created: dist/doc/html/vector/index.html,
dist/doc/html/vector/vector.txt
Creating package registration file:
/tmp/pkgConf-vector-0.11.018363536441232334604.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/vector-0.11.0.0-A9qWf1eecPQGJD12EBZIxF
Registering vector-0.11.0.0...
Installed vector-0.11.0.0
Configuring abstract-deque-0.3...
Building abstract-deque-0.3...
Preprocessing library abstract-deque-0.3...
[1 of 4] Compiling Data.Concurrent.Deque.Class ( Data/Concurrent/Deque/Class.hs, dist/build/Data/Concurrent/Deque/Class.o )
[2 of 4] Compiling Data.Concurrent.Deque.Reference ( Data/Concurrent/Deque/Reference.hs, dist/build/Data/Concurrent/Deque/Reference.o )
Data/Concurrent/Deque/Reference.hs:50:1: Warning: Tab character
[3 of 4] Compiling Data.Concurrent.Deque.Reference.DequeInstance ( Data/Concurrent/Deque/Reference/DequeInstance.hs, dist/build/Data/Concurrent/Deque/Reference/DequeInstance.o )
[4 of 4] Compiling Data.Concurrent.Deque.Debugger ( Data/Concurrent/Deque/Debugger.hs, dist/build/Data/Concurrent/Deque/Debugger.o )
In-place registering abstract-deque-0.3...
Running Haddock for abstract-deque-0.3...
Running hscolour for abstract-deque-0.3...
Preprocessing library abstract-deque-0.3...
Preprocessing library abstract-deque-0.3...
Data/Concurrent/Deque/Reference.hs:50:1: Warning: Tab character
Haddock coverage:
78% ( 28 / 36) in 'Data.Concurrent.Deque.Class'
Missing documentation for:
S (Data/Concurrent/Deque/Class.hs:125)
D (Data/Concurrent/Deque/Class.hs:126)
NT (Data/Concurrent/Deque/Class.hs:124)
T (Data/Concurrent/Deque/Class.hs:123)
PopL (Data/Concurrent/Deque/Class.hs:176)
PushR (Data/Concurrent/Deque/Class.hs:183)
BoundedL (Data/Concurrent/Deque/Class.hs:188)
BoundedR (Data/Concurrent/Deque/Class.hs:194)
17% ( 2 / 12) in 'Data.Concurrent.Deque.Reference'
Missing documentation for:
newQ (Data/Concurrent/Deque/Reference.hs:48)
nullQ (Data/Concurrent/Deque/Reference.hs:74)
newBoundedQ (Data/Concurrent/Deque/Reference.hs:52)
pushL (Data/Concurrent/Deque/Reference.hs:57)
pushR (Data/Concurrent/Deque/Reference.hs:98)
tryPopR (Data/Concurrent/Deque/Reference.hs:68)
tryPopL (Data/Concurrent/Deque/Reference.hs:92)
tryPushL (Data/Concurrent/Deque/Reference.hs:102)
tryPushR (Data/Concurrent/Deque/Reference.hs:110)
_is_using_CAS (Data/Concurrent/Deque/Reference.hs:41)
100% ( 1 / 1) in 'Data.Concurrent.Deque.Reference.DequeInstance'
100% ( 2 / 2) in 'Data.Concurrent.Deque.Debugger'
Documentation created: dist/doc/html/abstract-deque/index.html,
dist/doc/html/abstract-deque/abstract-deque.txt
Creating package registration file:
/tmp/pkgConf-abstract-deque-015381184502135410116.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/abstract-deque-0.3-Ffr3SHIuIU1AkT718g7lkN
Registering abstract-deque-0.3...
Installed abstract-deque-0.3
Configuring monad-par-extras-0.3.3...
Building monad-par-extras-0.3.3...
Preprocessing library monad-par-extras-0.3.3...
[1 of 5] Compiling Control.Monad.Par.State ( Control/Monad/Par/State.hs, dist/build/Control/Monad/Par/State.o )
[2 of 5] Compiling Control.Monad.Par.RNG ( Control/Monad/Par/RNG.hs, dist/build/Control/Monad/Par/RNG.o )
Control/Monad/Par/RNG.hs:43:1: Warning: Tab character
Control/Monad/Par/RNG.hs:44:1: Warning: Tab character
Control/Monad/Par/RNG.hs:45:1: Warning: Tab character
Control/Monad/Par/RNG.hs:49:1: Warning: Tab character
Control/Monad/Par/RNG.hs:50:1: Warning: Tab character
[3 of 5] Compiling Control.Monad.Par.Pedigree ( Control/Monad/Par/Pedigree.hs, dist/build/Control/Monad/Par/Pedigree.o )
Control/Monad/Par/Pedigree.hs:38:1: Warning: Tab character
[4 of 5] Compiling Control.Monad.Par.Combinator ( Control/Monad/Par/Combinator.hs, dist/build/Control/Monad/Par/Combinator.o )
Control/Monad/Par/Combinator.hs:88:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:89:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:90:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:91:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:94:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:95:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:96:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:97:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:98:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:108:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:115:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:116:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:120:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:123:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:124:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:183:1: Warning: Tab character
[5 of 5] Compiling Control.Monad.Par.AList ( Control/Monad/Par/AList.hs, dist/build/Control/Monad/Par/AList.o )
Control/Monad/Par/AList.hs:59:1: Warning: Tab character
Control/Monad/Par/AList.hs:94:1: Warning: Tab character
Control/Monad/Par/AList.hs:95:1: Warning: Tab character
Control/Monad/Par/AList.hs:130:1: Warning: Tab character
Control/Monad/Par/AList.hs:131:1: Warning: Tab character
Control/Monad/Par/AList.hs:147:1: Warning: Tab character
Control/Monad/Par/AList.hs:148:1: Warning: Tab character
Control/Monad/Par/AList.hs:202:1: Warning: Tab character
Control/Monad/Par/AList.hs:232:1: Warning: Tab character
Control/Monad/Par/AList.hs:238:1: Warning: Tab character
In-place registering monad-par-extras-0.3.3...
Running Haddock for monad-par-extras-0.3.3...
Running hscolour for monad-par-extras-0.3.3...
Preprocessing library monad-par-extras-0.3.3...
Preprocessing library monad-par-extras-0.3.3...
Control/Monad/Par/RNG.hs:43:1: Warning: Tab character
Control/Monad/Par/RNG.hs:44:1: Warning: Tab character
Control/Monad/Par/RNG.hs:45:1: Warning: Tab character
Control/Monad/Par/RNG.hs:49:1: Warning: Tab character
Control/Monad/Par/RNG.hs:50:1: Warning: Tab character
Control/Monad/Par/Pedigree.hs:38:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:88:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:89:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:90:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:91:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:94:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:95:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:96:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:97:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:98:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:108:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:115:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:116:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:120:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:123:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:124:1: Warning: Tab character
Control/Monad/Par/Combinator.hs:183:1: Warning: Tab character
Control/Monad/Par/AList.hs:59:1: Warning: Tab character
Control/Monad/Par/AList.hs:94:1: Warning: Tab character
Control/Monad/Par/AList.hs:95:1: Warning: Tab character
Control/Monad/Par/AList.hs:130:1: Warning: Tab character
Control/Monad/Par/AList.hs:131:1: Warning: Tab character
Control/Monad/Par/AList.hs:147:1: Warning: Tab character
Control/Monad/Par/AList.hs:148:1: Warning: Tab character
Control/Monad/Par/AList.hs:202:1: Warning: Tab character
Control/Monad/Par/AList.hs:232:1: Warning: Tab character
Control/Monad/Par/AList.hs:238:1: Warning: Tab character
Haddock coverage:
100% ( 2 / 2) in 'Control.Monad.Par.State'
75% ( 3 / 4) in 'Control.Monad.Par.RNG'
Missing documentation for:
runParRand (Control/Monad/Par/RNG.hs:57)
20% ( 1 / 5) in 'Control.Monad.Par.Pedigree'
Missing documentation for:
pedigree (Control/Monad/Par/Pedigree.hs:45)
ParPedigreeT (Control/Monad/Par/Pedigree.hs:29)
unpack (Control/Monad/Par/Pedigree.hs:24)
runParPedigree (Control/Monad/Par/Pedigree.hs:48)
86% ( 6 / 7) in 'Control.Monad.Par.Combinator'
Missing documentation for:
InclusiveRange (Control/Monad/Par/Combinator.hs:57)
88% ( 23 / 26) in 'Control.Monad.Par.AList'
Missing documentation for:
filter (Control/Monad/Par/AList.hs:194)
partition (Control/Monad/Par/AList.hs:175)
depth (Control/Monad/Par/AList.hs:185)
Documentation created: dist/doc/html/monad-par-extras/index.html,
dist/doc/html/monad-par-extras/monad-par-extras.txt
Creating package registration file:
/tmp/pkgConf-monad-par-extras-0.33567198021222590256.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/monad-par-extras-0.3.3-JzWGqfIwwqCFioFkuS7qmp
Registering monad-par-extras-0.3.3...
Installed monad-par-extras-0.3.3
Configuring normaldistribution-1.1.0.3...
Building normaldistribution-1.1.0.3...
Preprocessing library normaldistribution-1.1.0.3...
[1 of 1] Compiling Data.Random.Normal ( Data/Random/Normal.hs, dist/build/Data/Random/Normal.o )
In-place registering normaldistribution-1.1.0.3...
Running Haddock for normaldistribution-1.1.0.3...
Running hscolour for normaldistribution-1.1.0.3...
Preprocessing library normaldistribution-1.1.0.3...
Preprocessing library normaldistribution-1.1.0.3...
Haddock coverage:
100% ( 15 / 15) in 'Data.Random.Normal'
Documentation created: dist/doc/html/normaldistribution/index.html,
dist/doc/html/normaldistribution/normaldistribution.txt
Creating package registration file:
/tmp/pkgConf-normaldistribution-1.1.01375303482550892613.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/normaldistribution-1.1.0.3-7cWHnMRcFfD1i6R3a5aZEi
Registering normaldistribution-1.1.0.3...
Installed normaldistribution-1.1.0.3
Configuring tf-random-0.5...
Building tf-random-0.5...
Preprocessing library tf-random-0.5...
[1 of 4] Compiling System.Random.TF.Gen ( src/System/Random/TF/Gen.hs, dist/build/System/Random/TF/Gen.o )
[2 of 4] Compiling System.Random.TF.Init ( src/System/Random/TF/Init.hs, dist/build/System/Random/TF/Init.o )
src/System/Random/TF/Init.hs:94:5: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
[3 of 4] Compiling System.Random.TF.Instances ( src/System/Random/TF/Instances.hs, dist/build/System/Random/TF/Instances.o )
[4 of 4] Compiling System.Random.TF ( src/System/Random/TF.hs, dist/build/System/Random/TF.o )
In-place registering tf-random-0.5...
Running Haddock for tf-random-0.5...
Running hscolour for tf-random-0.5...
Preprocessing library tf-random-0.5...
Preprocessing library tf-random-0.5...
src/System/Random/TF/Init.hs:94:5: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Haddock coverage:
100% ( 4 / 4) in 'System.Random.TF.Gen'
83% ( 5 / 6) in 'System.Random.TF.Init'
Missing documentation for:
Module header
33% ( 1 / 3) in 'System.Random.TF.Instances'
Missing documentation for:
Random (src/System/Random/TF/Instances.hs:37)
randomEnum (src/System/Random/TF/Instances.hs:205)
100% ( 3 / 3) in 'System.Random.TF'
Documentation created: dist/doc/html/tf-random/index.html,
dist/doc/html/tf-random/tf-random.txt
Creating package registration file:
/tmp/pkgConf-tf-random-02043178123323270867.5
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/tf-random-0.5-28prfR75qTK8HkPsc02Mdm
Registering tf-random-0.5...
Installed tf-random-0.5
Configuring SafeSemaphore-0.10.1...
Building SafeSemaphore-0.10.1...
Preprocessing library SafeSemaphore-0.10.1...
[1 of 8] Compiling Control.Concurrent.STM.SSemInternals ( src/Control/Concurrent/STM/SSemInternals.hs, dist/build/Control/Concurrent/STM/SSemInternals.o )
[2 of 8] Compiling Control.Concurrent.STM.SSem ( src/Control/Concurrent/STM/SSem.hs, dist/build/Control/Concurrent/STM/SSem.o )
[3 of 8] Compiling Control.Concurrent.SSem ( src/Control/Concurrent/SSem.hs, dist/build/Control/Concurrent/SSem.o )
[4 of 8] Compiling Control.Concurrent.FairRWLock ( src/Control/Concurrent/FairRWLock.hs, dist/build/Control/Concurrent/FairRWLock.o )
[5 of 8] Compiling Control.Concurrent.MSampleVar ( src/Control/Concurrent/MSampleVar.hs, dist/build/Control/Concurrent/MSampleVar.o )
[6 of 8] Compiling Control.Concurrent.MSemN2 ( src/Control/Concurrent/MSemN2.hs, dist/build/Control/Concurrent/MSemN2.o )
[7 of 8] Compiling Control.Concurrent.MSemN ( src/Control/Concurrent/MSemN.lhs, dist/build/Control/Concurrent/MSemN.o )
[8 of 8] Compiling Control.Concurrent.MSem ( src/Control/Concurrent/MSem.lhs, dist/build/Control/Concurrent/MSem.o )
In-place registering SafeSemaphore-0.10.1...
Running Haddock for SafeSemaphore-0.10.1...
Running hscolour for SafeSemaphore-0.10.1...
Preprocessing library SafeSemaphore-0.10.1...
Preprocessing library SafeSemaphore-0.10.1...
Haddock coverage:
50% ( 1 / 2) in 'Control.Concurrent.STM.SSemInternals'
Missing documentation for:
SSem (src/Control/Concurrent/STM/SSemInternals.hs:27)
90% ( 9 / 10) in 'Control.Concurrent.STM.SSem'
Missing documentation for:
SSem (src/Control/Concurrent/STM/SSemInternals.hs:27)
92% ( 11 / 12) in 'Control.Concurrent.SSem'
Missing documentation for:
SSem (src/Control/Concurrent/STM/SSemInternals.hs:27)
82% ( 14 / 17) in 'Control.Concurrent.FairRWLock'
Missing documentation for:
LockKind (src/Control/Concurrent/FairRWLock.hs:62)
TMap (src/Control/Concurrent/FairRWLock.hs:59)
TSet (src/Control/Concurrent/FairRWLock.hs:60)
100% ( 9 / 9) in 'Control.Concurrent.MSampleVar'
100% ( 10 / 10) in 'Control.Concurrent.MSemN2'
100% ( 10 / 10) in 'Control.Concurrent.MSemN'
100% ( 7 / 7) in 'Control.Concurrent.MSem'
Documentation created: dist/doc/html/SafeSemaphore/index.html,
dist/doc/html/SafeSemaphore/SafeSemaphore.txt
Creating package registration file:
/tmp/pkgConf-SafeSemaphore-0.101221098605334870019.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/SafeSemaphore-0.10.1-3euke6WurQpHmwCnL5TnPc
Registering SafeSemaphore-0.10.1...
Installed SafeSemaphore-0.10.1
Configuring StateVar-1.1.0.1...
Building StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
[1 of 1] Compiling Data.StateVar ( src/Data/StateVar.hs, dist/build/Data/StateVar.o )
In-place registering StateVar-1.1.0.1...
Running Haddock for StateVar-1.1.0.1...
Running hscolour for StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Haddock coverage:
100% ( 15 / 15) in 'Data.StateVar'
Documentation created: dist/doc/html/StateVar/index.html,
dist/doc/html/StateVar/StateVar.txt
Creating package registration file:
/tmp/pkgConf-StateVar-1.1.010497836671945493634.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/StateVar-1.1.0.1-6K4a3UqSdqh6lGAm1wlr9s
Registering StateVar-1.1.0.1...
Installed StateVar-1.1.0.1
Configuring th-expand-syns-0.3.0.6...
Building th-expand-syns-0.3.0.6...
Preprocessing library th-expand-syns-0.3.0.6...
[1 of 1] Compiling Language.Haskell.TH.ExpandSyns ( Language/Haskell/TH/ExpandSyns.hs, dist/build/Language/Haskell/TH/ExpandSyns.o )
In-place registering th-expand-syns-0.3.0.6...
Running Haddock for th-expand-syns-0.3.0.6...
Running hscolour for th-expand-syns-0.3.0.6...
Preprocessing library th-expand-syns-0.3.0.6...
Preprocessing library th-expand-syns-0.3.0.6...
Haddock coverage:
88% ( 7 / 8) in 'Language.Haskell.TH.ExpandSyns'
Missing documentation for:
Module header
Documentation created: dist/doc/html/th-expand-syns/index.html,
dist/doc/html/th-expand-syns/th-expand-syns.txt
Creating package registration file:
/tmp/pkgConf-th-expand-syns-0.3.0155438144770477853.6
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/th-expand-syns-0.3.0.6-2KwkCxh24850VpZjHwVPTk
Registering th-expand-syns-0.3.0.6...
Installed th-expand-syns-0.3.0.6
Configuring OpenGLRaw-2.5.5.0...
Building OpenGLRaw-2.5.5.0...
Preprocessing library OpenGLRaw-2.5.5.0...
[ 1 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Groups ( src/Graphics/Rendering/OpenGL/Raw/Groups.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Groups.o )
[ 2 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[ 3 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Foreign ( src/Graphics/Rendering/OpenGL/Raw/Foreign.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Foreign.o )
[ 4 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o )
[ 5 of 534] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[ 6 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ExtensionPredicates ( src/Graphics/Rendering/OpenGL/Raw/ExtensionPredicates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ExtensionPredicates.o )
[ 7 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor ( src/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.o )
[ 8 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate ( src/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.o )
[ 9 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory ( src/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.o )
[ 10 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.o )
[ 11 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.o )
[ 12 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4 ( src/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.o )
[ 13 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.o )
[ 14 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.o )
[ 15 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.o )
[ 16 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.o )
[ 17 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.o )
[ 18 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector ( src/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.o )
[ 19 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.o )
[ 20 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.o )
[ 21 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.o )
[ 22 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted ( src/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.o )
[ 23 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CullDistance ( src/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.o )
[ 24 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[ 25 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 26 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[ 27 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 28 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts ( src/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.o )
[ 29 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation ( src/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.o )
[ 30 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[ 31 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[ 32 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o )
[ 33 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[ 34 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[ 35 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.o )
[ 36 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 37 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.o )
[ 38 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[ 39 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[ 40 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 41 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 42 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.o )
[ 43 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
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[ 66 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.o )
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[ 74 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o )
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[ 83 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o )
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[ 92 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o )
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[100 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[101 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.o )
[102 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
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[104 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o )
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[106 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.o )
[107 of 534] Compiling Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.o )
[108 of 534] Compiling Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest ( src/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.o )
[109 of 534] Compiling Graphics.Rendering.OpenGL.Raw.HP.TextureLighting ( src/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.o )
[110 of 534] Compiling Graphics.Rendering.OpenGL.Raw.IBM.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.o )
[111 of 534] Compiling Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip ( src/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.o )
[112 of 534] Compiling Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.o )
[113 of 534] Compiling Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp ( src/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.o )
[114 of 534] Compiling Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead ( src/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.o )
[115 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.o )
[116 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl ( src/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.o )
[117 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.NoError ( src/Graphics/Rendering/OpenGL/Raw/KHR/NoError.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/NoError.o )
[118 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.o )
[119 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.o )
[120 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESA.PackInvert ( src/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.o )
[121 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture ( src/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.o )
[122 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack ( src/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.o )
[123 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESAX ( src/Graphics/Rendering/OpenGL/Raw/MESAX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX.o )
[124 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.o )
[125 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.o )
[126 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[127 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D ( src/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.o )
[128 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[129 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FillRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.o )
[130 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
[131 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o )
[132 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[133 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[134 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.o )
[135 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[136 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[137 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.o )
[138 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.o )
[139 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.o )
[140 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.o )
[141 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
[142 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o )
[143 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
[144 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o )
[145 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o )
[146 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[147 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
[148 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o )
[149 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/UniformBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/UniformBufferUnifiedMemory.o )
[150 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
[151 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o )
[152 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[153 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo ( src/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.o )
[154 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.o )
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[163 of 534] Compiling Graphics.Rendering.OpenGL.Raw.S3.S3TC ( src/Graphics/Rendering/OpenGL/Raw/S3/S3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/S3/S3TC.o )
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[167 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap ( src/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.o )
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[175 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax ( src/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.o )
[176 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment ( src/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.o )
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[179 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.o )
[180 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.o )
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[182 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1 ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.o )
[183 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.o )
[184 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Resample ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.o )
[185 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.o )
[186 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Shadow ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.o )
[187 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.o )
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[189 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.o )
[190 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.o )
[191 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.o )
[192 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.o )
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[194 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip ( src/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.o )
[195 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.o )
[196 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.o )
[197 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.o )
[198 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum ( src/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.o )
[199 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.o )
[200 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1 ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.o )
[201 of 534] Compiling Graphics.Rendering.OpenGL.Raw.WIN.PhongShading ( src/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.o )
[202 of 534] Compiling Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog ( src/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.o )
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[204 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Functions ( src/Graphics/Rendering/OpenGL/Raw/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Functions.o )
[205 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput ( src/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.o )
[206 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.o )
[207 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64 ( src/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.o )
[208 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements ( src/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.o )
[209 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.o )
[210 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete ( src/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.o )
[211 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent ( src/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.o )
[212 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor ( src/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.o )
[213 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions ( src/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.o )
[214 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.o )
[215 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended ( src/Graphics/Rendering/OpenGL/Raw/AMD/StencilOperationExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/StencilOperationExtended.o )
[216 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator ( src/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.o )
[217 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD ( src/Graphics/Rendering/OpenGL/Raw/AMD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD.o )
[218 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.o )
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[220 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o )
[221 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.o )
[222 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TextureRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TextureRange.o )
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[225 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.o )
[226 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o )
[227 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance ( src/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.o )
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[229 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o )
[230 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.o )
[231 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CLEvent ( src/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.o )
[232 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.o )
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[234 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClipControl ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClipControl.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClipControl.o )
[235 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )
[236 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[237 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.o )
[238 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o )
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[240 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput ( src/Graphics/Rendering/OpenGL/Raw/ARB/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DebugOutput.o )
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[242 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o )
[243 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
[244 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
[245 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o )
[246 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o )
[247 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o )
[248 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.o )
[249 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES32Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES32Compatibility.o )
[250 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o )
[251 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o )
[252 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCompatibility.o )
[253 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCore.o )
[254 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o )
[255 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderInt64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderInt64.o )
[256 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o )
[257 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o )
[258 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetTextureSubImage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetTextureSubImage.o )
[259 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCompatibility.o )
[260 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCore.o )
[261 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/IndirectParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/IndirectParameters.o )
[262 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o )
[263 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery.o )
[264 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery2.o )
[265 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata ( src/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.o )
[266 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o )
[267 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )
[268 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MultiBind ( src/Graphics/Rendering/OpenGL/Raw/ARB/MultiBind.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MultiBind.o )
[269 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MultiDrawIndirect.o )
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[324 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles ( src/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.o )
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[362 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o )
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[372 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.o )
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[375 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o )
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[377 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o )
[378 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o )
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[381 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o )
[382 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o )
[383 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o )
[384 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffsetClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffsetClamp.o )
[385 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o )
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[387 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o )
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[429 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers ( src/Graphics/Rendering/OpenGL/Raw/MESA/ResizeBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/ResizeBuffers.o )
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[432 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/NV/BindlessMultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BindlessMultiDrawIndirect.o )
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[437 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o )
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[441 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o )
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[443 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.Evaluators ( src/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.o )
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[446 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.o )
[447 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
[448 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMixedSamples.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMixedSamples.o )
[449 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o )
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[463 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o )
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[482 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates ( src/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.o )
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[487 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OVR.Multiview ( src/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.o )
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[489 of 534] Compiling Graphics.Rendering.OpenGL.Raw.PGI.MiscHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.o )
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[493 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.o )
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[503 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Async ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Async.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Async.o )
[504 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.o )
[505 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.o )
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[507 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.o )
[508 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Instruments ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.o )
[509 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.o )
[510 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.o )
[511 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.o )
[512 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.o )
[513 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Sprite ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.o )
[514 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.o )
[515 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX ( src/Graphics/Rendering/OpenGL/Raw/SGIX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX.o )
[516 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha ( src/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.o )
[517 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.MeshArray ( src/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.o )
[518 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.TriangleList ( src/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.o )
[519 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.Vertex ( src/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.o )
[520 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN ( src/Graphics/Rendering/OpenGL/Raw/SUN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN.o )
[521 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData ( src/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.o )
[522 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUNX ( src/Graphics/Rendering/OpenGL/Raw/SUNX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX.o )
[523 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.o )
[524 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX.o )
[525 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o )
[526 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o )
[527 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o )
[528 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o )
[529 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o )
[530 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o )
[531 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o )
[532 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o )
[533 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o )
[534 of 534] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-2.5.5.0...
Running Haddock for OpenGLRaw-2.5.5.0...
Running hscolour for OpenGLRaw-2.5.5.0...
Preprocessing library OpenGLRaw-2.5.5.0...
Preprocessing library OpenGLRaw-2.5.5.0...
Haddock coverage:
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.Groups'
64% ( 32 / 50) in 'Graphics.Rendering.OpenGL.Raw.Types'
Missing documentation for:
GLcharARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:160)
GLint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:162)
GLuint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:164)
GLintptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:166)
GLsizeiptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:168)
GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:170)
GLhalfNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:172)
GLDEBUGPROCAMD (src/Graphics/Rendering/OpenGL/Raw/Types.hs:174)
GLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:191)
GLDEBUGPROCARBFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:193)
makeGLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:195)
GLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:198)
GLDEBUGPROCKHRFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:200)
makeGLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:202)
GLclampx (src/Graphics/Rendering/OpenGL/Raw/Types.hs:205)
GLhandleARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:211)
GLvdpauSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:214)
GLeglImageOES (src/Graphics/Rendering/OpenGL/Raw/Types.hs:216)
0% ( 1 /883) in 'Graphics.Rendering.OpenGL.Raw.Foreign'
Missing documentation for:
dyn201 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:23)
dyn202 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:27)
dyn203 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:31)
dyn204 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:35)
dyn375 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:39)
dyn374 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:43)
dyn69 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:47)
dyn122 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:51)
dyn190 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:55)
dyn107 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:59)
dyn36 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:63)
dyn717 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:67)
dyn457 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:71)
dyn215 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:75)
dyn691 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:79)
dyn222 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:83)
dyn80 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:87)
dyn690 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:91)
dyn291 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:95)
dyn108 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:99)
dyn38 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:103)
dyn216 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:107)
dyn78 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:111)
dyn275 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:115)
dyn443 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:119)
dyn331 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:123)
dyn552 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:127)
dyn547 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:131)
dyn541 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:135)
dyn534 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:139)
dyn9 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:143)
dyn511 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:147)
dyn515 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:151)
dyn517 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:155)
dyn209 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:159)
dyn491 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:163)
dyn488 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:167)
dyn542 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:171)
dyn536 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:175)
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dyn519 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:183)
dyn724 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:187)
dyn559 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:191)
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dyn70 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:215)
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dyn341 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:231)
dyn205 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:235)
dyn449 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:239)
dyn441 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:243)
dyn287 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:247)
dyn286 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:251)
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dyn295 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:263)
dyn709 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:267)
dyn31 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:271)
dyn349 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:275)
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dyn563 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:367)
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dyn560 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:375)
dyn561 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:379)
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dyn445 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:451)
dyn446 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:455)
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dyn51 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:499)
dyn494 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:503)
dyn28 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:507)
dyn312 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:511)
dyn348 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:515)
dyn162 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:519)
dyn131 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:523)
dyn132 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:527)
dyn399 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:531)
dyn310 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:535)
dyn408 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:539)
dyn311 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:543)
dyn529 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:547)
dyn528 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:551)
dyn527 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:555)
dyn241 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:559)
dyn555 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:563)
dyn551 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:567)
dyn493 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:571)
dyn490 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:575)
dyn546 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:579)
dyn1 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:583)
dyn516 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:587)
dyn518 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:591)
dyn210 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:595)
dyn492 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:599)
dyn489 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:603)
dyn543 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:607)
dyn0 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:611)
dyn553 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:615)
dyn548 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:619)
dyn544 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:623)
dyn537 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:627)
dyn450 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:631)
dyn404 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:635)
dyn175 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:639)
dyn176 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:643)
dyn144 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:647)
dyn145 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:651)
dyn730 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:655)
dyn146 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:659)
dyn733 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:663)
dyn13 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:667)
dyn556 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:671)
dyn407 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:675)
dyn405 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:679)
dyn406 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:683)
dyn72 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:687)
dyn179 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:691)
dyn740 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:695)
dyn178 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:699)
dyn734 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:703)
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dyn264 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:719)
dyn739 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:723)
dyn148 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:727)
dyn549 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:731)
dyn738 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:735)
dyn147 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:739)
dyn725 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:743)
dyn726 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:747)
dyn729 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:751)
dyn263 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:755)
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dyn230 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:763)
dyn228 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:767)
dyn442 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:771)
dyn599 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:775)
dyn55 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:779)
dyn279 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:783)
dyn587 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:787)
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dyn75 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:803)
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dyn61 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:823)
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dyn64 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:831)
dyn65 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:835)
dyn554 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:839)
dyn550 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:843)
dyn545 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:847)
dyn539 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:851)
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0% ( 1 /5605) in 'Graphics.Rendering.OpenGL.Raw.Tokens'
Missing documentation for:
gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20)
gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23)
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29)
gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32)
gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35)
gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38)
gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3DC_XY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:53)
gl_3DC_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:56)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68)
gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71)
gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74)
gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77)
gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86)
gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89)
gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92)
gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95)
gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98)
gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101)
gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104)
gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107)
gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116)
gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119)
gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206)
gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209)
gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218)
gl_ADD_BLEND_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:221)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227)
gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248)
gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251)
gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254)
gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266)
gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALL_SHADER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:275)
gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293)
gl_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:296)
gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299)
gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302)
gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305)
gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308)
gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311)
gl_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:314)
gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317)
gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332)
gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335)
gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338)
gl_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:341)
gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353)
gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356)
gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359)
gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368)
gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371)
gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374)
gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377)
gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380)
gl_ALPHA_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_FUNC_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:398)
gl_ALPHA_TEST_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALPHA_TEST_REF_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALREADY_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419)
gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:446)
gl_ANY_SAMPLES_PASSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464)
gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467)
gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470)
gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473)
gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485)
gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488)
gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491)
gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494)
gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497)
gl_ATC_RGBA_EXPLICIT_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:500)
gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:503)
gl_ATC_RGB_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560)
gl_ATTRIBUTE_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563)
gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566)
gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569)
gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602)
gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:638)
gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGRA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:644)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659)
gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662)
gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665)
gl_BINNING_CONTROL_HINT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:668)
gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671)
gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674)
gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692)
gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695)
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_COLOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713)
gl_BLEND_DST_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:716)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_DST_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:725)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734)
gl_BLEND_EQUATION_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740)
gl_BLEND_EQUATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:743)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749)
gl_BLEND_EQUATION_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767)
gl_BLEND_SRC_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:770)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
gl_BLEND_SRC_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800)
gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806)
gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_BROWSER_DEFAULT_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:848)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_ACCESS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:863)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872)
gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_IMMUTABLE_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:881)
gl_BUFFER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_MAPPED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:893)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905)
gl_BUFFER_MAP_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911)
gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_STORAGE_FLAGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947)
gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
gl_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1019)
gl_CLAMP_TO_BORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
gl_CLAMP_TO_BORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1025)
gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIENT_STORAGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085)
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE0_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE3_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE4_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1118)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1124)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE6_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_DISTANCE7_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139)
gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE0_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1166)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE3_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1172)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE4_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1178)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_CLIP_PLANE5_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193)
gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196)
gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199)
gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214)
gl_COLORBURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220)
gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223)
gl_COLORDODGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1226)
gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229)
gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232)
gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250)
gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256)
gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262)
gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295)
gl_COLOR_ATTACHMENT0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
gl_COLOR_ATTACHMENT0_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1301)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310)
gl_COLOR_ATTACHMENT10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1313)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319)
gl_COLOR_ATTACHMENT11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1322)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328)
gl_COLOR_ATTACHMENT12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1331)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337)
gl_COLOR_ATTACHMENT13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346)
gl_COLOR_ATTACHMENT14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355)
gl_COLOR_ATTACHMENT15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373)
gl_COLOR_ATTACHMENT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412)
gl_COLOR_ATTACHMENT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427)
gl_COLOR_ATTACHMENT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1430)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436)
gl_COLOR_ATTACHMENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1439)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_ATTACHMENT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454)
gl_COLOR_ATTACHMENT6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1457)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463)
gl_COLOR_ATTACHMENT7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1466)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472)
gl_COLOR_ATTACHMENT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1475)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_COLOR_ATTACHMENT9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
gl_COLOR_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
gl_COLOR_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1496)
gl_COLOR_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1499)
gl_COLOR_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1502)
gl_COLOR_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1505)
gl_COLOR_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
gl_COLOR_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511)
gl_COLOR_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1529)
gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538)
gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541)
gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544)
gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547)
gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550)
gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571)
gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577)
gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604)
gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610)
gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616)
gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622)
gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628)
gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634)
gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640)
gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646)
gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652)
gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655)
gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661)
gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676)
gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679)
gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685)
gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688)
gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694)
gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700)
gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718)
gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724)
gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736)
gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739)
gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742)
gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751)
gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_REF_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPLETION_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811)
gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814)
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817)
gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820)
gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1829)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1859)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877)
gl_COMPRESSED_RGBA_ASTC_10x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1880)
gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
gl_COMPRESSED_RGBA_ASTC_10x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1886)
gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
gl_COMPRESSED_RGBA_ASTC_10x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1892)
gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
gl_COMPRESSED_RGBA_ASTC_10x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1898)
gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
gl_COMPRESSED_RGBA_ASTC_12x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1904)
gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
gl_COMPRESSED_RGBA_ASTC_12x12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1910)
gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGBA_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1916)
gl_COMPRESSED_RGBA_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
gl_COMPRESSED_RGBA_ASTC_4x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1922)
gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
gl_COMPRESSED_RGBA_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1928)
gl_COMPRESSED_RGBA_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1931)
gl_COMPRESSED_RGBA_ASTC_5x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1934)
gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_RGBA_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1940)
gl_COMPRESSED_RGBA_ASTC_5x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1943)
gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_RGBA_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1949)
gl_COMPRESSED_RGBA_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1952)
gl_COMPRESSED_RGBA_ASTC_6x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
gl_COMPRESSED_RGBA_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
gl_COMPRESSED_RGBA_ASTC_6x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1964)
gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_RGBA_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
gl_COMPRESSED_RGBA_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
gl_COMPRESSED_RGBA_ASTC_8x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1976)
gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
gl_COMPRESSED_RGBA_ASTC_8x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
gl_COMPRESSED_RGBA_ASTC_8x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988)
gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997)
gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000)
gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2003)
gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2006)
gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009)
gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2012)
gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015)
gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018)
gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021)
gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024)
gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027)
gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042)
gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045)
gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048)
gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051)
gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060)
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2084)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096)
gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2105)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2111)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2117)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2123)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2129)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2135)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2141)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2165)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2174)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2180)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2186)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2195)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2198)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2207)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2213)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2222)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2228)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243)
gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255)
gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2258)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2276)
gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279)
gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2282)
gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2285)
gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288)
gl_COMPRESSED_SRGB_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2291)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297)
gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300)
gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONDITION_SATISFIED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2333)
gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336)
gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342)
gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345)
gl_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348)
gl_CONSERVATIVE_RASTER_DILATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351)
gl_CONSERVATIVE_RASTER_DILATE_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354)
gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366)
gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375)
gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384)
gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387)
gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390)
gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393)
gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396)
gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_DEBUG_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2414)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_FLAG_NO_ERROR_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CONTEXT_LOST_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2432)
gl_CONTEXT_LOST_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2435)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2447)
gl_CONTEXT_RELEASE_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453)
gl_CONTEXT_ROBUST_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2456)
gl_CONTEXT_ROBUST_ACCESS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2459)
gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477)
gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489)
gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495)
gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501)
gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507)
gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513)
gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516)
gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522)
gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525)
gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528)
gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531)
gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534)
gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537)
gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540)
gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543)
gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546)
gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555)
gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558)
gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561)
gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564)
gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567)
gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570)
gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573)
gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576)
gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591)
gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597)
gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600)
gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603)
gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606)
gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609)
gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615)
gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618)
gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630)
gl_COORD_REPLACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2633)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_COPY_WRITE_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663)
gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
gl_COVERAGE_ALL_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
gl_COVERAGE_ATTACHMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678)
gl_COVERAGE_AUTOMATIC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2681)
gl_COVERAGE_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2684)
gl_COVERAGE_BUFFER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2687)
gl_COVERAGE_COMPONENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
gl_COVERAGE_COMPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2693)
gl_COVERAGE_EDGE_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2696)
gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699)
gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702)
gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2708)
gl_CPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2711)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717)
gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729)
gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732)
gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735)
gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738)
gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741)
gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744)
gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774)
gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789)
gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792)
gl_CURRENT_PALETTE_MATRIX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804)
gl_CURRENT_QUERY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858)
gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DARKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2867)
gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870)
gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876)
gl_DEBUG_ASSERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2879)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885)
gl_DEBUG_CALLBACK_FUNCTION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2888)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894)
gl_DEBUG_CALLBACK_USER_PARAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2897)
gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903)
gl_DEBUG_CATEGORY_DEPRECATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2906)
gl_DEBUG_CATEGORY_OTHER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
gl_DEBUG_CATEGORY_PERFORMANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2912)
gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2918)
gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2921)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2927)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936)
gl_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
gl_DEBUG_OBJECT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2951)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2957)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2966)
gl_DEBUG_PRINT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_HIGH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2975)
gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978)
gl_DEBUG_SEVERITY_HIGH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2981)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_LOW_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2987)
gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990)
gl_DEBUG_SEVERITY_LOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2993)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_MEDIUM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2999)
gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEBUG_SEVERITY_MEDIUM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SEVERITY_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3011)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017)
gl_DEBUG_SOURCE_API_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026)
gl_DEBUG_SOURCE_APPLICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035)
gl_DEBUG_SOURCE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3038)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044)
gl_DEBUG_SOURCE_SHADER_COMPILER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3047)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053)
gl_DEBUG_SOURCE_THIRD_PARTY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3056)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062)
gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3065)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3074)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080)
gl_DEBUG_TYPE_ERROR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_MARKER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095)
gl_DEBUG_TYPE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3098)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEBUG_TYPE_PERFORMANCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3107)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_POP_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3113)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEBUG_TYPE_PORTABILITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3122)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_PUSH_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3128)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3137)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_DECR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170)
gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173)
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185)
gl_DEPTH24_STENCIL8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3188)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_DEPTH_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3203)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212)
gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3221)
gl_DEPTH_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
gl_DEPTH_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3227)
gl_DEPTH_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3230)
gl_DEPTH_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3233)
gl_DEPTH_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3236)
gl_DEPTH_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
gl_DEPTH_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251)
gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269)
gl_DEPTH_COMPONENT16_NONLINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
gl_DEPTH_COMPONENT16_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284)
gl_DEPTH_COMPONENT24_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3287)
gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299)
gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302)
gl_DEPTH_COMPONENT32_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3305)
gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3314)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3320)
gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3323)
gl_DEPTH_PASS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3326)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_DEPTH_STENCIL_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3350)
gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_DEPTH_STENCIL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3356)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362)
gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380)
gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386)
gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392)
gl_DIFFERENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398)
gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410)
gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428)
gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DMP_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3437)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446)
gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458)
gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461)
gl_DOT3_RGBA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467)
gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470)
gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473)
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476)
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482)
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485)
gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488)
gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491)
gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497)
gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500)
gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503)
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506)
gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3518)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590)
gl_DRAW_ARRAYS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593)
gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_ARRAYS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608)
gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3614)
gl_DRAW_BUFFER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3617)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629)
gl_DRAW_BUFFER10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3632)
gl_DRAW_BUFFER10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3635)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644)
gl_DRAW_BUFFER11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3647)
gl_DRAW_BUFFER11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3650)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656)
gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_BUFFER12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3662)
gl_DRAW_BUFFER12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3665)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671)
gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674)
gl_DRAW_BUFFER13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3677)
gl_DRAW_BUFFER13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3680)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686)
gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689)
gl_DRAW_BUFFER14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
gl_DRAW_BUFFER14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701)
gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704)
gl_DRAW_BUFFER15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
gl_DRAW_BUFFER15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3710)
gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713)
gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716)
gl_DRAW_BUFFER1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3719)
gl_DRAW_BUFFER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3722)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728)
gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DRAW_BUFFER2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3734)
gl_DRAW_BUFFER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743)
gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746)
gl_DRAW_BUFFER3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3749)
gl_DRAW_BUFFER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3752)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758)
gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761)
gl_DRAW_BUFFER4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3764)
gl_DRAW_BUFFER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3767)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773)
gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776)
gl_DRAW_BUFFER5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3779)
gl_DRAW_BUFFER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3782)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788)
gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791)
gl_DRAW_BUFFER6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3794)
gl_DRAW_BUFFER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3797)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803)
gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806)
gl_DRAW_BUFFER7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3809)
gl_DRAW_BUFFER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3812)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818)
gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821)
gl_DRAW_BUFFER8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
gl_DRAW_BUFFER8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3827)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833)
gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_DRAW_BUFFER9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3839)
gl_DRAW_BUFFER9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842)
gl_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3845)
gl_DRAW_ELEMENTS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_DRAW_ELEMENTS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3860)
gl_DRAW_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3863)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3869)
gl_DRAW_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3872)
gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875)
gl_DRAW_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881)
gl_DRAW_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896)
gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899)
gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908)
gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914)
gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920)
gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923)
gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938)
gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941)
gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944)
gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947)
gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962)
gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965)
gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968)
gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974)
gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977)
gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980)
gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983)
gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986)
gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989)
gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992)
gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995)
gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998)
gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001)
gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004)
gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007)
gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_DYNAMIC_STORAGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4043)
gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061)
gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064)
gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070)
gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073)
gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088)
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_ELEMENT_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124)
gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127)
gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130)
gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133)
gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139)
gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145)
gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148)
gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_ETC1_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
gl_ETC1_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4169)
gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178)
gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181)
gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184)
gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187)
gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193)
gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196)
gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202)
gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208)
gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214)
gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220)
gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226)
gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_EXCLUSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4232)
gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256)
gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259)
gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268)
gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277)
gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280)
gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283)
gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286)
gl_FACTOR_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4289)
gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295)
gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
gl_FETCH_PER_SAMPLE_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331)
gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334)
gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4346)
gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_FIRST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4367)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403)
gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4418)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT2x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4424)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT3x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_MAT4x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460)
gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463)
gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466)
gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469)
gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472)
gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475)
gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478)
gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481)
gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484)
gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487)
gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490)
gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496)
gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544)
gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547)
gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568)
gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613)
gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631)
gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_EVEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706)
gl_FRACTIONAL_EVEN_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4709)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRACTIONAL_ODD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4715)
gl_FRACTIONAL_ODD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4718)
gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
gl_FRAGMENTS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4724)
gl_FRAGMENTS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4727)
gl_FRAGMENT_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736)
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739)
gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745)
gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4763)
gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766)
gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772)
gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778)
gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781)
gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784)
gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793)
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796)
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811)
gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814)
gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
gl_FRAGMENT_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4823)
gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829)
gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832)
gl_FRAGMENT_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4835)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841)
gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4850)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4859)
gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862)
gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4895)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4901)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4949)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4976)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997)
gl_FRAMEBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5000)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009)
gl_FRAMEBUFFER_COMPLETE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5012)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5027)
gl_FRAMEBUFFER_DEFAULT_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5030)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5048)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5051)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5057)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5066)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5072)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5090)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5099)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5105)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5108)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126)
gl_FRAMEBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153)
gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNDEFINED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168)
gl_FRAMEBUFFER_UNSUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5171)
gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174)
gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177)
gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_FACE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213)
gl_FUNC_ADD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5216)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222)
gl_FUNC_REVERSE_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231)
gl_FUNC_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5234)
gl_GCCSO_SHADER_BINARY_FJ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5237)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246)
gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249)
gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255)
gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264)
gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
gl_GEOMETRY_LINKED_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5270)
gl_GEOMETRY_LINKED_INPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5279)
gl_GEOMETRY_LINKED_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5282)
gl_GEOMETRY_LINKED_VERTICES_OUT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5285)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291)
gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297)
gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5312)
gl_GEOMETRY_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5315)
gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5324)
gl_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5327)
gl_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5330)
gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348)
gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363)
gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_GPU_DISJOINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402)
gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405)
gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414)
gl_GPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5417)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441)
gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_GS_PROGRAM_BINARY_MTK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5453)
gl_GS_SHADER_BINARY_MTK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_GUILTY_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5465)
gl_GUILTY_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471)
gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474)
gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
gl_HALF_FLOAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
gl_HARDLIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516)
gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528)
gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543)
gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555)
gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561)
gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573)
gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576)
gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_HSL_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5588)
gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_HSL_HUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5597)
gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600)
gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_HSL_LUMINOSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609)
gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_HSL_SATURATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5615)
gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618)
gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621)
gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624)
gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636)
gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648)
gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717)
gl_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768)
gl_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5771)
gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786)
gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798)
gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801)
gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804)
gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807)
gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816)
gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819)
gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843)
gl_INCR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5846)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927)
gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930)
gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_INNOCENT_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5948)
gl_INNOCENT_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954)
gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963)
gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969)
gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975)
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
gl_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987)
gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990)
gl_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023)
gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029)
gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032)
gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035)
gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041)
gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056)
gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062)
gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068)
gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074)
gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083)
gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086)
gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101)
gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155)
gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158)
gl_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6161)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185)
gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197)
gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245)
gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6269)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287)
gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6293)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305)
gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_INVALID_FRAMEBUFFER_OPERATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6344)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374)
gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377)
gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_ISOLINES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
gl_ISOLINES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_PER_PATCH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
gl_IS_PER_PATCH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410)
gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416)
gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_LAST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LAYER_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6449)
gl_LAYER_PROVOKING_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6452)
gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6500)
gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503)
gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542)
gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545)
gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557)
gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560)
gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575)
gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578)
gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590)
gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
gl_LINES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6596)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6605)
gl_LINE_QUALITY_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6608)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635)
gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
gl_LINE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6641)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOCATION_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
gl_LOSE_CONTEXT_ON_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6719)
gl_LOSE_CONTEXT_ON_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6722)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734)
gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755)
gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_LUMINANCE16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779)
gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_LUMINANCE32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809)
gl_LUMINANCE4_ALPHA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6812)
gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827)
gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836)
gl_LUMINANCE8_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6839)
gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842)
gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845)
gl_LUMINANCE8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6848)
gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_LUMINANCE_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863)
gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869)
gl_LUMINANCE_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875)
gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884)
gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890)
gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896)
gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902)
gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905)
gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908)
gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911)
gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914)
gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917)
gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920)
gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923)
gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926)
gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MALI_PROGRAM_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935)
gl_MALI_SHADER_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983)
gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986)
gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989)
gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992)
gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995)
gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998)
gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001)
gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004)
gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007)
gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010)
gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013)
gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016)
gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019)
gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022)
gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025)
gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028)
gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070)
gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076)
gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079)
gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082)
gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085)
gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088)
gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091)
gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094)
gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103)
gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106)
gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109)
gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112)
gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118)
gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_COHERENT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7127)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_FLUSH_EXPLICIT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_BUFFER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7142)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_INVALIDATE_RANGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7148)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_PERSISTENT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_READ_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_UNSYNCHRONIZED_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7172)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAP_WRITE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7178)
gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289)
gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304)
gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307)
gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7310)
gl_MATRIX_INDEX_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316)
gl_MATRIX_INDEX_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7319)
gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322)
gl_MATRIX_INDEX_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325)
gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MATRIX_INDEX_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7331)
gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MATRIX_INDEX_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7337)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343)
gl_MATRIX_PALETTE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352)
gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355)
gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358)
gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361)
gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364)
gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379)
gl_MAX_3D_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7382)
gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385)
gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394)
gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400)
gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_DISTANCES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7433)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_CLIP_PLANES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7439)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_COLOR_ATTACHMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7481)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7508)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7517)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538)
gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562)
gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583)
gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592)
gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595)
gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7607)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7613)
gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEBUG_MESSAGE_LENGTH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628)
gl_MAX_DEBUG_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637)
gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652)
gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
gl_MAX_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7658)
gl_MAX_DRAW_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7661)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688)
gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7715)
gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718)
gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745)
gl_MAX_FRAMEBUFFER_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757)
gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7766)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778)
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7787)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7796)
gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7799)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7805)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7808)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7820)
gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7829)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7832)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7838)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7841)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7865)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7874)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7886)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LABEL_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7916)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928)
gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937)
gl_MAX_MULTIVIEW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7940)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964)
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970)
gl_MAX_PALETTE_MATRICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7973)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7979)
gl_MAX_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7982)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988)
gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991)
gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997)
gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015)
gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018)
gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033)
gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042)
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045)
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060)
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063)
gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072)
gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078)
gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081)
gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087)
gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096)
gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099)
gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114)
gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117)
gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135)
gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144)
gl_MAX_RENDERBUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8147)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153)
gl_MAX_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8156)
gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_MAX_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162)
gl_MAX_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8165)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SERVER_WAIT_TIMEOUT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
gl_MAX_SHADER_COMPILER_THREADS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8186)
gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8189)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201)
gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204)
gl_MAX_SPARSE_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219)
gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222)
gl_MAX_SPARSE_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8243)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8273)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8288)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8291)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8300)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8306)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8327)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8333)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8336)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8342)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8360)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8363)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8369)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8372)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8381)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8387)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8396)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8399)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8408)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_GEN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
gl_MAX_TESS_GEN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8417)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TESS_PATCH_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
gl_MAX_TESS_PATCH_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8426)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432)
gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_MAX_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462)
gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477)
gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564)
gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576)
gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579)
gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582)
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618)
gl_MAX_VERTEX_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8621)
gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624)
gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8633)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654)
gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660)
gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666)
gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675)
gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678)
gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8690)
gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720)
gl_MIN_SAMPLE_SHADING_VALUE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8723)
gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735)
gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738)
gl_MIRRORED_REPEAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8741)
gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747)
gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768)
gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777)
gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783)
gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786)
gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795)
gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807)
gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813)
gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819)
gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822)
gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825)
gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828)
gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831)
gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834)
gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837)
gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843)
gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849)
gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855)
gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858)
gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864)
gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867)
gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870)
gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873)
gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885)
gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_MODULATE_COLOR_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8909)
gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912)
gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTIPLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8933)
gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957)
gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960)
gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963)
gl_MULTISAMPLE_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8966)
gl_MULTISAMPLE_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8969)
gl_MULTISAMPLE_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8972)
gl_MULTISAMPLE_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8975)
gl_MULTISAMPLE_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8978)
gl_MULTISAMPLE_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8981)
gl_MULTISAMPLE_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8984)
gl_MULTISAMPLE_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8987)
gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990)
gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993)
gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8999)
gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002)
gl_MULTISAMPLE_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9005)
gl_MULTISAMPLE_LINE_WIDTH_RANGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014)
gl_MULTIVIEW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9017)
gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029)
gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044)
gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047)
gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056)
gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068)
gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077)
gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080)
gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083)
gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092)
gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NONE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9104)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134)
gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137)
gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143)
gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146)
gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179)
gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182)
gl_NORMAL_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9185)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
gl_NO_RESET_NOTIFICATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9200)
gl_NO_RESET_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9203)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221)
gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224)
gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227)
gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230)
gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233)
gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236)
gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239)
gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242)
gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9251)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_NUM_SPARSE_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_NUM_VIRTUAL_PAGE_SIZES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9275)
gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278)
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281)
gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284)
gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287)
gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290)
gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293)
gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296)
gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299)
gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302)
gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305)
gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308)
gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317)
gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320)
gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329)
gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332)
gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OBJECT_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9341)
gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344)
gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347)
gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350)
gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353)
gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365)
gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368)
gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386)
gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389)
gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395)
gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9440)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC1_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458)
gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467)
gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476)
gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485)
gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494)
gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503)
gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506)
gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509)
gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518)
gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521)
gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527)
gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533)
gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539)
gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542)
gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545)
gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548)
gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551)
gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554)
gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557)
gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560)
gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563)
gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566)
gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569)
gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572)
gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575)
gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578)
gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581)
gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599)
gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602)
gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605)
gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608)
gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611)
gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614)
gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617)
gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620)
gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623)
gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626)
gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629)
gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632)
gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635)
gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638)
gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641)
gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644)
gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647)
gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650)
gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653)
gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656)
gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659)
gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662)
gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665)
gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668)
gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671)
gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674)
gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677)
gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680)
gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683)
gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686)
gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689)
gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692)
gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695)
gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698)
gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701)
gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_OVERLAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9710)
gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713)
gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9737)
gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746)
gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_MAX_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9755)
gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758)
gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761)
gl_PACK_REVERSE_ROW_ORDER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9764)
gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794)
gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797)
gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800)
gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803)
gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806)
gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809)
gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812)
gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCHES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
gl_PATCHES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_INNER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_DEFAULT_OUTER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
gl_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016)
gl_PERFMON_GLOBAL_MODE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10019)
gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022)
gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037)
gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043)
gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046)
gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049)
gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055)
gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058)
gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061)
gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064)
gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067)
gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076)
gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079)
gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082)
gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088)
gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115)
gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118)
gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121)
gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136)
gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217)
gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220)
gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223)
gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226)
gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229)
gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232)
gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235)
gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10238)
gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10241)
gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10244)
gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10247)
gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250)
gl_PIXEL_TEX_GEN_Q_CEILING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10253)
gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10256)
gl_PIXEL_TEX_GEN_Q_ROUND_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10259)
gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262)
gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265)
gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268)
gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271)
gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274)
gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277)
gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280)
gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283)
gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286)
gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289)
gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292)
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307)
gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310)
gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313)
gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319)
gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322)
gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325)
gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331)
gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334)
gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337)
gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343)
gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346)
gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373)
gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_POINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10379)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
gl_POINT_SIZE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10388)
gl_POINT_SIZE_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10391)
gl_POINT_SIZE_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10394)
gl_POINT_SIZE_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10397)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406)
gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418)
gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_POINT_SPRITE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448)
gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10466)
gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469)
gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472)
gl_POLYGON_OFFSET_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475)
gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_LINE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10493)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_POINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523)
gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529)
gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535)
gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541)
gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547)
gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553)
gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565)
gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577)
gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583)
gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589)
gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595)
gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601)
gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613)
gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625)
gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628)
gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637)
gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643)
gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646)
gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649)
gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661)
gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664)
gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673)
gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676)
gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685)
gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_PRIMITIVES_GENERATED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10691)
gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_PRIMITIVE_BOUNDING_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10697)
gl_PRIMITIVE_BOUNDING_BOX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700)
gl_PRIMITIVE_BOUNDING_BOX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10703)
gl_PRIMITIVE_BOUNDING_BOX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10706)
gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10721)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727)
gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAMMABLE_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736)
gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751)
gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
gl_PROGRAM_BINARY_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10760)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_LENGTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784)
gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790)
gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
gl_PROGRAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10805)
gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811)
gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817)
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820)
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823)
gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844)
gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_PIPELINE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10865)
gl_PROGRAM_PIPELINE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883)
gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROGRAM_SEPARABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10892)
gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898)
gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901)
gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910)
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940)
gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970)
gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982)
gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000)
gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018)
gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027)
gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030)
gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054)
gl_QUADS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060)
gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063)
gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066)
gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069)
gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075)
gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132)
gl_QUERY_COUNTER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11135)
gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138)
gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141)
gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144)
gl_QUERY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11147)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156)
gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159)
gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174)
gl_QUERY_RESULT_AVAILABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11177)
gl_QUERY_RESULT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11180)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186)
gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189)
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R11F_G11F_B10F_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11210)
gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11222)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11231)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237)
gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240)
gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243)
gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246)
gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249)
gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252)
gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255)
gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258)
gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11318)
gl_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11327)
gl_READ_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11330)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
gl_READ_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11339)
gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11342)
gl_READ_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11345)
gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348)
gl_READ_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372)
gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_RECIP_ADD_SIGNED_ALPHA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11384)
gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396)
gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_RED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11411)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420)
gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423)
gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11444)
gl_REFERENCED_BY_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11447)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11453)
gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11456)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11462)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11465)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471)
gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480)
gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483)
gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486)
gl_REFLECTION_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11489)
gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492)
gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495)
gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501)
gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507)
gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510)
gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513)
gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516)
gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519)
gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522)
gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537)
gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546)
gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552)
gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558)
gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576)
gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660)
gl_RENDERBUFFER_ALPHA_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11669)
gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RENDERBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RENDERBUFFER_BLUE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11684)
gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687)
gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RENDERBUFFER_DEPTH_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11699)
gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711)
gl_RENDERBUFFER_GREEN_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720)
gl_RENDERBUFFER_HEIGHT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11723)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RENDERBUFFER_INTERNAL_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11732)
gl_RENDERBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741)
gl_RENDERBUFFER_RED_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11744)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11750)
gl_RENDERBUFFER_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756)
gl_RENDERBUFFER_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11759)
gl_RENDERBUFFER_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RENDERBUFFER_STENCIL_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11771)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777)
gl_RENDERBUFFER_WIDTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11780)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11786)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798)
gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801)
gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804)
gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807)
gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816)
gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825)
gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828)
gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834)
gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837)
gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840)
gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843)
gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846)
gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849)
gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_RESET_NOTIFICATION_STRATEGY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11867)
gl_RESET_NOTIFICATION_STRATEGY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11870)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876)
gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11903)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11909)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11915)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_RGB16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11972)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984)
gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11993)
gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002)
gl_RGB32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023)
gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB565_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041)
gl_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12044)
gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062)
gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065)
gl_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGB9_E5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12077)
gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098)
gl_RGBA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_RGBA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12137)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155)
gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158)
gl_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179)
gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182)
gl_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12185)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194)
gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197)
gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200)
gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203)
gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206)
gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215)
gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224)
gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230)
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236)
gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239)
gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242)
gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245)
gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254)
gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257)
gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_RG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12275)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347)
gl_SAMPLER_2D_ARRAY_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12350)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12359)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377)
gl_SAMPLER_2D_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SAMPLER_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12389)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398)
gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12404)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416)
gl_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12419)
gl_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12422)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12431)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_SAMPLER_CUBE_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
gl_SAMPLER_EXTERNAL_2D_Y2Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
gl_SAMPLER_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
gl_SAMPLER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476)
gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497)
gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500)
gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509)
gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512)
gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515)
gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
gl_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539)
gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572)
gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575)
gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584)
gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587)
gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590)
gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593)
gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
gl_SAMPLE_SHADING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614)
gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617)
gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620)
gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623)
gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629)
gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632)
gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SCREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12650)
gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656)
gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671)
gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674)
gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677)
gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680)
gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707)
gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725)
gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734)
gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749)
gl_SGX_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12752)
gl_SGX_PROGRAM_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12755)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_BINARY_VIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794)
gl_SHADER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797)
gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SHADER_PIXEL_LOCAL_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854)
gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857)
gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12872)
gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884)
gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890)
gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893)
gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896)
gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899)
gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902)
gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908)
gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920)
gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923)
gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950)
gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956)
gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962)
gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
gl_SLIM10U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
gl_SLIM12S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
gl_SLIM8U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12980)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992)
gl_SLUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12995)
gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998)
gl_SLUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13001)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_SLUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013)
gl_SLUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_SMAPHS30_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
gl_SMAPHS_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052)
gl_SOFTLIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13055)
gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058)
gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076)
gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085)
gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103)
gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112)
gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118)
gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121)
gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127)
gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130)
gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133)
gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136)
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13142)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160)
gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163)
gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166)
gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169)
gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172)
gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175)
gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
gl_SR8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13184)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13196)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_ALPHA_SATURATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229)
gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232)
gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238)
gl_SRG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13241)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13259)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265)
gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268)
gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_OVERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13283)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STACK_UNDERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13289)
gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
gl_STATE_RESTORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13298)
gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319)
gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331)
gl_STENCIL_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13334)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
gl_STENCIL_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
gl_STENCIL_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
gl_STENCIL_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
gl_STENCIL_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13391)
gl_STENCIL_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13394)
gl_STENCIL_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
gl_STENCIL_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13400)
gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13412)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430)
gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433)
gl_STENCIL_INDEX1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442)
gl_STENCIL_INDEX4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451)
gl_STENCIL_INDEX8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
gl_STENCIL_INDEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13457)
gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505)
gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529)
gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535)
gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547)
gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559)
gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565)
gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571)
gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574)
gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583)
gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589)
gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592)
gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598)
gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_CONDITION_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLAGS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_FLUSH_COMMANDS_BIT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
gl_SYNC_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_SYNC_STATUS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13640)
gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667)
gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685)
gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688)
gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691)
gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694)
gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697)
gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700)
gl_TERMINATE_SEQUENCE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706)
gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13715)
gl_TESS_CONTROL_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721)
gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
gl_TESS_CONTROL_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
gl_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13739)
gl_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
gl_TESS_EVALUATION_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13772)
gl_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778)
gl_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13781)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
gl_TESS_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13799)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_POINT_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13805)
gl_TESS_GEN_POINT_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_SPACING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13814)
gl_TESS_GEN_SPACING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TESS_GEN_VERTEX_ORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
gl_TESS_GEN_VERTEX_ORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829)
gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832)
gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835)
gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910)
gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045)
gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048)
gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060)
gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14072)
gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075)
gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084)
gl_TEXTURE_3D_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14087)
gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14093)
gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096)
gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099)
gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14105)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14159)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165)
gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168)
gl_TEXTURE_BINDING_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14186)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192)
gl_TEXTURE_BINDING_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
gl_TEXTURE_BINDING_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207)
gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BORDER_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
gl_TEXTURE_BORDER_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
gl_TEXTURE_BORDER_COLOR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14240)
gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
gl_TEXTURE_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14258)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14270)
gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276)
gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279)
gl_TEXTURE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14294)
gl_TEXTURE_BUFFER_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
gl_TEXTURE_BUFFER_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14300)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14306)
gl_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312)
gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318)
gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321)
gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324)
gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327)
gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333)
gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336)
gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345)
gl_TEXTURE_COMPARE_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
gl_TEXTURE_COMPARE_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14357)
gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393)
gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414)
gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417)
gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420)
gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423)
gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450)
gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453)
gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
gl_TEXTURE_CROP_RECT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14459)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471)
gl_TEXTURE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
gl_TEXTURE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14477)
gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14516)
gl_TEXTURE_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14543)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14555)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561)
gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570)
gl_TEXTURE_DEPTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588)
gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14606)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627)
gl_TEXTURE_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_STR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_HEIGHT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14681)
gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMAGE_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14693)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14699)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_INTERNAL_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14723)
gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738)
gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741)
gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744)
gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771)
gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14780)
gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783)
gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789)
gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LEVEL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807)
gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819)
gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822)
gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
gl_TEXTURE_NUM_LEVELS_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14828)
gl_TEXTURE_OBJECT_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14831)
gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834)
gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843)
gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846)
gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858)
gl_TEXTURE_REDUCTION_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873)
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906)
gl_TEXTURE_SPARSE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14909)
gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921)
gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924)
gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_TEXTURE_TARGET_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14963)
gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
gl_TEXTURE_TYPE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_TEXTURE_USAGE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
gl_TEXTURE_VIEW_MIN_LAYER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_MIN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
gl_TEXTURE_VIEW_MIN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15008)
gl_TEXTURE_VIEW_NUM_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_VIEW_NUM_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15017)
gl_TEXTURE_VIEW_NUM_LEVELS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15020)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WIDTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_TEXTURE_WRAP_R_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_EXPIRED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMEOUT_IGNORED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15059)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIMESTAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRACE_ALL_BITS_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
gl_TRACE_ARRAYS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
gl_TRACE_ERRORS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
gl_TRACE_MASK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15089)
gl_TRACE_NAME_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15092)
gl_TRACE_OPERATIONS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15095)
gl_TRACE_PIXELS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15098)
gl_TRACE_PRIMITIVES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
gl_TRACE_TEXTURES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15104)
gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167)
gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191)
gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215)
gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218)
gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230)
gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239)
gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15245)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269)
gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278)
gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15284)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_TRIANGLES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15311)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
gl_TRIANGLE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347)
gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNDEFINED_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
gl_UNDEFINED_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15359)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428)
gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
gl_UNKNOWN_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15473)
gl_UNKNOWN_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482)
gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
gl_UNPACK_COLORSPACE_CONVERSION_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15488)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15503)
gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
gl_UNPACK_FLIP_Y_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15509)
gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524)
gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527)
gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530)
gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_ROW_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_PIXELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SKIP_ROWS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15557)
gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560)
gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15572)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_2_3_3_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15581)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587)
gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
gl_UNSIGNED_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617)
gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
gl_UNSIGNED_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623)
gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_UNSIGNED_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629)
gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638)
gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15650)
gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659)
gl_UNSIGNED_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15662)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668)
gl_UNSIGNED_INT_24_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15671)
gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
gl_UNSIGNED_INT_24_8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15677)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_2_10_10_10_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15683)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_5_9_9_9_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15689)
gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692)
gl_UNSIGNED_INT_8_24_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15695)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_8_8_8_8_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15707)
gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722)
gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734)
gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767)
gl_UNSIGNED_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15770)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15785)
gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797)
gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839)
gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_UNSIGNED_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15860)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15863)
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884)
gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
gl_UNSIGNED_NORMALIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_15_1_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
gl_UNSIGNED_SHORT_1_15_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15905)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15911)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15923)
gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15926)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15938)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UNSIGNED_SHORT_5_6_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15944)
gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983)
gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986)
gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989)
gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992)
gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995)
gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998)
gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001)
gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004)
gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007)
gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010)
gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013)
gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016)
gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019)
gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022)
gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERSION_ES_CL_1_0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16034)
gl_VERSION_ES_CL_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16037)
gl_VERSION_ES_CM_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058)
gl_VERTEX_ARRAY_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16061)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067)
gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070)
gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073)
gl_VERTEX_ARRAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16076)
gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079)
gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082)
gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085)
gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088)
gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091)
gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100)
gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103)
gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106)
gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109)
gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112)
gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115)
gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118)
gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130)
gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148)
gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151)
gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16214)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16220)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16223)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235)
gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238)
gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283)
gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286)
gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289)
gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292)
gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295)
gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301)
gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304)
gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307)
gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328)
gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331)
gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334)
gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337)
gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340)
gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343)
gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346)
gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349)
gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352)
gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355)
gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16358)
gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16361)
gl_VERTEX_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16364)
gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367)
gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
gl_VERTEX_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16391)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16397)
gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16400)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16406)
gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16409)
gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16412)
gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16415)
gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16418)
gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16421)
gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16424)
gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16427)
gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16430)
gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16433)
gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16436)
gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16439)
gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16442)
gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16445)
gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16448)
gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16451)
gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16454)
gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16457)
gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16460)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16472)
gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16475)
gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16478)
gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16481)
gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16484)
gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16487)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490)
gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16493)
gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16496)
gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16499)
gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16502)
gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16505)
gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16508)
gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16511)
gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16514)
gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16517)
gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16520)
gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16523)
gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16526)
gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16529)
gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16532)
gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16535)
gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16538)
gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16541)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_BOUNDS_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16553)
gl_VIEWPORT_BOUNDS_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16556)
gl_VIEWPORT_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16559)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16565)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16568)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEWPORT_SUBPIXEL_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16574)
gl_VIEWPORT_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16577)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16631)
gl_VIRTUAL_PAGE_SIZE_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16634)
gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16637)
gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16640)
gl_VIRTUAL_PAGE_SIZE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16643)
gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16646)
gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16649)
gl_VIRTUAL_PAGE_SIZE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16652)
gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16655)
gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16658)
gl_VIRTUAL_PAGE_SIZE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16661)
gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16664)
gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16667)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WAIT_FAILED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16673)
gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16676)
gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16679)
gl_WEIGHTED_AVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16682)
gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16685)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16691)
gl_WEIGHT_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16694)
gl_WEIGHT_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16697)
gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16700)
gl_WEIGHT_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16703)
gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16706)
gl_WEIGHT_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16709)
gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16712)
gl_WEIGHT_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16715)
gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16718)
gl_WEIGHT_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16721)
gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16724)
gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16727)
gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16730)
gl_WRITEONLY_RENDERING_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16733)
gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16736)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16742)
gl_WRITE_ONLY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16745)
gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16748)
gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16751)
gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16754)
gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16757)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16763)
gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16766)
gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16769)
gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16772)
gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16775)
gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16778)
gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16781)
gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16784)
gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16787)
gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16790)
gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16793)
gl_Z400_BINARY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16796)
gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16799)
gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16802)
gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16805)
gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16808)
gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16811)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16817)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16829)
100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
100% (929 /929) in 'Graphics.Rendering.OpenGL.Raw.ExtensionPredicates'
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor'
Missing documentation for:
gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate'
Missing documentation for:
gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251)
gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory'
Missing documentation for:
gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject'
Missing documentation for:
gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099)
gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108)
gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4'
Missing documentation for:
gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil'
Missing documentation for:
gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage'
Missing documentation for:
gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482)
26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels'
Missing documentation for:
gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353)
gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359)
gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532)
gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471)
gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905)
gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911)
gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194)
gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200)
gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239)
gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RGB422'
Missing documentation for:
gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236)
gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257)
gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes'
Missing documentation for:
gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector'
Missing documentation for:
gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint'
Missing documentation for:
gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422'
Missing documentation for:
gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16772)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage'
Missing documentation for:
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted'
Missing documentation for:
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.CullDistance'
Missing documentation for:
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
Missing documentation for:
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
Missing documentation for:
gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269)
gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284)
gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302)
gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374)
gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579)
28% ( 5 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
Missing documentation for:
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts'
Missing documentation for:
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation'
Missing documentation for:
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
Missing documentation for:
gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5'
Missing documentation for:
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
Missing documentation for:
GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:170)
gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex'
Missing documentation for:
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment'
Missing documentation for:
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
Missing documentation for:
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery'
Missing documentation for:
gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085)
gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312)
gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333)
gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778)
gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16418)
gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16493)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
Missing documentation for:
gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211)
gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217)
gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301)
gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
Missing documentation for:
gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject'
Missing documentation for:
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture'
Missing documentation for:
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
Missing documentation for:
gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
Missing documentation for:
gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345)
gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
Missing documentation for:
gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing'
Missing documentation for:
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
Missing documentation for:
gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32'
Missing documentation for:
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC'
Missing documentation for:
gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
Missing documentation for:
gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592)
gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012)
gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480)
gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
Missing documentation for:
gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018)
gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183)
gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
Missing documentation for:
gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227)
gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736)
gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742)
gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751)
gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369)
gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155)
gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458)
gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467)
gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476)
gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485)
gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494)
gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503)
gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661)
gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673)
gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076)
gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085)
gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103)
gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112)
gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458)
gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax'
Missing documentation for:
gl_TEXTURE_REDUCTION_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861)
gl_WEIGHTED_AVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16682)
20% ( 5 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
Missing documentation for:
gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293)
gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311)
gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023)
gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869)
gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002)
gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098)
gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225)
gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675)
gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717)
gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873)
gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
Missing documentation for:
gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge'
Missing documentation for:
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
Missing documentation for:
gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735)
19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
Missing documentation for:
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI'
Missing documentation for:
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
Missing documentation for:
gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135)
gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027)
gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8'
Missing documentation for:
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery'
Missing documentation for:
gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203)
gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA'
Missing documentation for:
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev'
Missing documentation for:
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ATI.Meminfo'
Missing documentation for:
gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705)
gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat'
Missing documentation for:
gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517)
gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader'
Missing documentation for:
gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3'
Missing documentation for:
gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912)
gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915)
29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat'
Missing documentation for:
gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356)
gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362)
gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074)
gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890)
gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896)
gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908)
gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914)
gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197)
gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203)
gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242)
gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce'
Missing documentation for:
gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR'
Missing documentation for:
gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA'
Missing documentation for:
gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
Missing documentation for:
gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222)
gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA'
Missing documentation for:
gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193)
gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196)
gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722)
gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
Missing documentation for:
gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
Missing documentation for:
gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71)
gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74)
gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77)
gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled'
Missing documentation for:
gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623)
gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
Missing documentation for:
gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153)
gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
Missing documentation for:
gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410)
gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416)
gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419)
gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667)
gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil'
Missing documentation for:
gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185)
gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921)
gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
Missing documentation for:
gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213)
gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
Missing documentation for:
gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587)
gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659)
gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701)
gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917)
gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject'
Missing documentation for:
gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220)
gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223)
gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310)
gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
Missing documentation for:
gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
Missing documentation for:
gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524)
gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743)
gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
Missing documentation for:
gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
Missing documentation for:
gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843)
10% ( 5 / 48) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
Missing documentation for:
gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287)
gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305)
gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326)
gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338)
gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017)
gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032)
gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050)
gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062)
gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068)
gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749)
gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755)
gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758)
gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779)
gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809)
gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815)
gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821)
gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836)
gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845)
gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970)
gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985)
gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954)
gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960)
gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023)
gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041)
gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047)
gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065)
gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089)
gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116)
gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128)
gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158)
gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182)
gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111)
gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669)
gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711)
gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756)
gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867)
gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC'
Missing documentation for:
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817)
gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823)
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060)
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC'
Missing documentation for:
gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835)
gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841)
gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072)
gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC'
Missing documentation for:
gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015)
gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021)
gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027)
gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054)
29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap'
Missing documentation for:
gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595)
gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179)
gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483)
gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192)
gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513)
gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552)
19% ( 5 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
Missing documentation for:
gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230)
gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739)
gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745)
gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393)
gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158)
gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461)
gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470)
gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479)
gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488)
gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497)
gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506)
gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664)
gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676)
gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079)
gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097)
gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106)
gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
Missing documentation for:
gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461)
gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
Missing documentation for:
gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465)
gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias'
Missing documentation for:
gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462)
gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
Missing documentation for:
gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747)
gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750)
gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759)
17% ( 5 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm'
Missing documentation for:
gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308)
gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344)
gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035)
gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083)
gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842)
gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851)
gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902)
gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230)
gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
24% ( 5 / 21) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
Missing documentation for:
gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096)
gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099)
gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273)
gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279)
gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288)
gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992)
gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998)
gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013)
gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265)
gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode'
Missing documentation for:
gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143)
gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent'
Missing documentation for:
gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
Missing documentation for:
gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939)
gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945)
gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA'
Missing documentation for:
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes'
Missing documentation for:
gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378)
gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486)
gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627)
gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest'
Missing documentation for:
gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353)
gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.HP.TextureLighting'
Missing documentation for:
gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834)
gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.CullVertex'
Missing documentation for:
gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip'
Missing documentation for:
gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat'
Missing documentation for:
gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp'
Missing documentation for:
gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371)
gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377)
gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806)
gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441)
gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420)
gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead'
Missing documentation for:
gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent'
Missing documentation for:
gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl'
Missing documentation for:
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.KHR.NoError'
Missing documentation for:
gl_CONTEXT_FLAG_NO_ERROR_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420)
15% ( 5 / 33) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR'
Missing documentation for:
gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
15% ( 5 / 33) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR'
Missing documentation for:
gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.MESA.PackInvert'
Missing documentation for:
gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture'
Missing documentation for:
gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956)
gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16775)
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack'
Missing documentation for:
gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973)
gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994)
gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048)
gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051)
gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075)
gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.MESAX'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent'
Missing documentation for:
gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5'
Missing documentation for:
gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300)
gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
Missing documentation for:
gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362)
gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D'
Missing documentation for:
gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
Missing documentation for:
gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FillRectangle'
Missing documentation for:
gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
25% ( 5 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
Missing documentation for:
gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406)
gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463)
gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466)
gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469)
gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472)
gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475)
gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478)
gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481)
gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484)
gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487)
gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490)
gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496)
gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499)
gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
Missing documentation for:
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277)
gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283)
gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
Missing documentation for:
gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
Missing documentation for:
gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage'
Missing documentation for:
gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
Missing documentation for:
gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
Missing documentation for:
gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge'
Missing documentation for:
gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore'
Missing documentation for:
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup'
Missing documentation for:
gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052)
gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16676)
gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16679)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5'
Missing documentation for:
gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078)
gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721)
gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
Missing documentation for:
gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145)
gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148)
gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
Missing documentation for:
gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182)
gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
Missing documentation for:
gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509)
gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118)
gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
Missing documentation for:
gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
Missing documentation for:
gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030)
gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207)
gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858)
6% ( 5 / 78) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
Missing documentation for:
gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399)
gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729)
gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732)
gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482)
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485)
gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488)
gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500)
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506)
gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908)
gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914)
gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920)
gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923)
gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926)
gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582)
gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734)
gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737)
gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926)
gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929)
gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386)
gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389)
gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395)
gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410)
gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893)
gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896)
gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899)
gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902)
gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908)
gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920)
gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923)
gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932)
gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588)
gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591)
gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684)
gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894)
gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710)
gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16496)
gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16499)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
Missing documentation for:
gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503)
23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
Missing documentation for:
gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170)
gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173)
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176)
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476)
gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491)
gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497)
gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362)
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365)
gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368)
gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374)
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380)
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory'
Missing documentation for:
gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422)
gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434)
gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
Missing documentation for:
gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
Missing documentation for:
gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
Missing documentation for:
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo'
Missing documentation for:
gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402)
gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405)
gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414)
33% ( 5 / 15) in 'Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture'
Missing documentation for:
gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794)
gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797)
gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800)
gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803)
gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806)
gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809)
gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812)
gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.OES.ReadFormat'
Missing documentation for:
gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828)
gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.OML.Interlace'
Missing documentation for:
gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086)
gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.OML.Resample'
Missing documentation for:
gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758)
gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834)
gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837)
gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843)
gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849)
gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.OML.Subsample'
Missing documentation for:
gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML'
19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.PGI.VertexHints'
Missing documentation for:
gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214)
gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900)
gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352)
gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355)
gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358)
gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361)
gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364)
gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567)
gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170)
gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829)
gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832)
gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835)
gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838)
gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331)
gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates'
Missing documentation for:
gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374)
gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.REND'
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.S3.S3TC'
Missing documentation for:
gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155)
gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164)
gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224)
gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.S3'
31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix'
Missing documentation for:
gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574)
gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580)
gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454)
gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526)
gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538)
gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544)
gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556)
gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable'
Missing documentation for:
gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap'
Missing documentation for:
gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246)
gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen'
Missing documentation for:
gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259)
gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262)
gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271)
gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280)
gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305)
gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308)
gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320)
gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp'
Missing documentation for:
gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp'
Missing documentation for:
gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD'
Missing documentation for:
gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126)
gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801)
gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807)
gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819)
19% ( 5 / 27) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect'
Missing documentation for:
gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965)
gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968)
gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974)
gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977)
gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980)
gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983)
gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986)
gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989)
gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992)
gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995)
gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998)
gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001)
gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004)
gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007)
gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060)
gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063)
gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066)
gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069)
gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075)
gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram'
Missing documentation for:
gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488)
gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400)
45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel'
Missing documentation for:
gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485)
gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494)
gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497)
gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax'
Missing documentation for:
gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374)
gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment'
Missing documentation for:
gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980)
29% ( 5 / 17) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap'
Missing documentation for:
gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557)
gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056)
gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059)
gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312)
gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318)
gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321)
gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324)
gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy'
Missing documentation for:
gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture'
Missing documentation for:
gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278)
gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290)
gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset'
Missing documentation for:
gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Interlace'
Missing documentation for:
gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1'
Missing documentation for:
gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383)
38% ( 5 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles'
Missing documentation for:
gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265)
gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268)
gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271)
gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274)
gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277)
gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280)
gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283)
gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Resample'
Missing documentation for:
gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761)
gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840)
gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846)
gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852)
gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint'
Missing documentation for:
gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Shadow'
Missing documentation for:
gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363)
gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient'
Missing documentation for:
gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Subsample'
Missing documentation for:
gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788)
gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226)
gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229)
gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232)
gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv'
Missing documentation for:
gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp'
Missing documentation for:
gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789)
gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias'
Missing documentation for:
gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741)
gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744)
gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer'
Missing documentation for:
gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias'
Missing documentation for:
gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637)
gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip'
Missing documentation for:
gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346)
gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb'
Missing documentation for:
gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16784)
gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16787)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA'
Missing documentation for:
gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16781)
gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16790)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes'
Missing documentation for:
gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16730)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum'
Missing documentation for:
gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
56% ( 5 / 9) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample'
Missing documentation for:
gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957)
gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1'
Missing documentation for:
gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000)
gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.WIN.PhongShading'
Missing documentation for:
gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog'
Missing documentation for:
gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.WIN'
53% (1652 /3131) in 'Graphics.Rendering.OpenGL.Raw.Functions'
Missing documentation for:
glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3181)
glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3194)
glActiveShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3220)
glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3233)
glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3271)
glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3284)
glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3301)
glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3321)
glAlphaFuncQCOM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3358)
glAlphaFuncx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3371)
glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3384)
glApplyFramebufferAttachmentCMAAINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3397)
glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3408)
glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3420)
glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3449)
glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3489)
glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3506)
glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3587)
glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3599)
glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3610)
glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3622)
glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3634)
glBeginQueryEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3674)
glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3741)
glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3752)
glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3867)
glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4045)
glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4071)
glBindFramebufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4084)
glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4116)
glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4149)
glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4162)
glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4175)
glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4189)
glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4201)
glBindProgramPipelineEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4241)
glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4267)
glBindRenderbufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4280)
glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4322)
glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4378)
glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4420)
glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4446)
glBindVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4504)
glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4516)
glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4531)
glBinormal3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4562)
glBinormal3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4589)
glBinormal3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4616)
glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4643)
glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4670)
glBinormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4682)
glBitmapxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4715)
glBlendBarrier (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4733)
glBlendColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4800)
glBlendEquationOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4855)
glBlendEquationSeparateOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4910)
glBlendFuncSeparateOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5133)
glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5276)
glBlitFramebufferANGLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5311)
glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5400)
glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5447)
glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5462)
glCallCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5540)
glCheckFramebufferStatusOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5606)
glCheckNamedFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5632)
glClearAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5702)
glClearColorIiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5830)
glClearColorIuiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5845)
glClearColorx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5860)
glClearColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5875)
glClearDepthdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5903)
glClearDepthx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5941)
glClearDepthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5953)
glClearNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5995)
glClearNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6030)
glClientActiveVertexStreamATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6191)
glClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6203)
glClipPlanef (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6273)
glClipPlanefIMG (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6286)
glClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6299)
glClipPlanex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6312)
glClipPlanexIMG (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6325)
glClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6338)
glColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6422)
glColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6439)
glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6480)
glColor3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6632)
glColor3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6646)
glColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6732)
glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6753)
glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6796)
glColor4ubVertex2fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6882)
glColor4ubVertex2fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6899)
glColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6912)
glColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6930)
glColor4x (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7014)
glColor4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7029)
glColor4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7044)
glColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7056)
glColorFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7070)
glColorFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7088)
glColorFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7109)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
glColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7299)
glColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7315)
glColorPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7331)
glCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7495)
glCombinerOutputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7512)
glCombinerParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7533)
glCombinerParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7546)
glCombinerParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7559)
glCombinerParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7572)
glCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7585)
glCommandListSegmentsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7599)
glCompileCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7612)
glCompileShaderIncludeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7650)
glCompressedMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7665)
glCompressedMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7684)
glCompressedMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7704)
glCompressedMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7725)
glCompressedMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7744)
glCompressedMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7765)
glCompressedTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8078)
glCompressedTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8097)
glCompressedTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8117)
glCompressedTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8157)
glCompressedTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8197)
glCompressedTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8241)
glConservativeRasterParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8264)
glConvolutionParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8471)
glConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8485)
glCopyImageSubDataNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8725)
glCopyMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8778)
glCopyMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8797)
glCopyMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8817)
glCopyMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8835)
glCopyMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8855)
glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8893)
glCopyTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9140)
glCopyTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9159)
glCopyTextureLevelsAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9179)
glCopyTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9212)
glCopyTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9250)
glCopyTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9291)
glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9312)
glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9330)
glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9343)
glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9361)
glCoverageMaskNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9374)
glCoverageModulationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9386)
glCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9398)
glCoverageOperationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9411)
glCreateCommandListsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9437)
glCreatePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9464)
glCreateShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9584)
glCreateShaderProgramvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9612)
glCreateStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9626)
glCreateSyncFromCLeventARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9639)
glCullParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9709)
glCullParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9722)
glCurrentPaletteMatrixARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9735)
glCurrentPaletteMatrixOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9747)
glDebugMessageCallbackAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9773)
glDebugMessageEnableAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9868)
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glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18471)
glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18486)
glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18502)
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glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18533)
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glMapVertexAttrib2dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24999)
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glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25246)
glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25259)
glMatrixLoadIdentityEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25272)
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glMatrixLoadTransposedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25297)
glMatrixLoadTransposefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25310)
glMatrixLoaddEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25323)
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glVertex3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43463)
glVertex3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43477)
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glVertex4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43653)
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glVertex4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43824)
glVertex4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43838)
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glVertexArrayFogCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43994)
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glVertexArrayVertexAttribBindingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44133)
glVertexArrayVertexAttribDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44147)
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glVertexArrayVertexAttribIFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44178)
glVertexArrayVertexAttribIOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44194)
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glVertexArrayVertexAttribLOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44228)
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glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46615)
glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46720)
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glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46883)
glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46897)
glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46970)
glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46985)
glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46998)
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glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47088)
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glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47117)
glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47133)
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25% ( 6 / 24) in 'Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput'
Missing documentation for:
gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903)
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100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend'
9% ( 6 / 68) in 'Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64'
Missing documentation for:
gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
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gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
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gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
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gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
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glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31722)
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glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31871)
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glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32212)
glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32242)
glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32466)
glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32497)
glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32594)
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glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32856)
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glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41678)
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glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41798)
glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41827)
glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42014)
glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42044)
glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42138)
glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42168)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements'
Missing documentation for:
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337)
gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343)
glVertexAttribParameteriAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47335)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect'
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete'
Missing documentation for:
gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876)
gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159)
gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088)
glDeleteNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10176)
glGenNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14647)
glIsNameAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23328)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent'
Missing documentation for:
gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350)
gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138)
gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141)
gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144)
gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189)
glQueryObjectParameteruiAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33954)
25% ( 6 / 24) in 'Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor'
Missing documentation for:
gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663)
gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666)
gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016)
gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022)
gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3622)
glDeletePerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10228)
glEndPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12537)
glGenPerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14686)
glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18455)
glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18471)
glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18486)
glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18502)
glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18518)
glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18533)
glSelectPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36471)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions'
Missing documentation for:
gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
glSetMultisamplefvAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36593)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture'
Missing documentation for:
gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210)
gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219)
gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693)
gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927)
gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16637)
gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16646)
gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16655)
glTexStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39650)
glTextureStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40525)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended'
Missing documentation for:
gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822)
gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749)
gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
glStencilOpValueAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37001)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator'
Missing documentation for:
gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287)
gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398)
gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706)
gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839)
glTessellationFactorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37356)
glTessellationModeAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37368)
100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.AMD'
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray'
Missing documentation for:
gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130)
gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
glDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11412)
glDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11766)
glElementPointerAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12204)
glMultiDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25950)
glMultiDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26156)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.Fence'
Missing documentation for:
gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902)
gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
glDeleteFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10070)
glFinishFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13222)
glFinishObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13246)
glGenFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14555)
glIsFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23229)
glSetFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36527)
glTestFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37380)
glTestObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37404)
70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange'
Missing documentation for:
gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872)
gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5462)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable'
Missing documentation for:
gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911)
gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033)
gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648)
gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879)
gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16667)
glGetObjectParameterivAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18153)
glObjectPurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29294)
glObjectUnpurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29308)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange'
Missing documentation for:
gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505)
gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846)
gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849)
gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924)
glGetTexParameterPointervAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20304)
glTextureRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40321)
82% ( 9 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject'
Missing documentation for:
gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058)
glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4446)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange'
Missing documentation for:
gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103)
gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106)
gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115)
gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133)
glFlushVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13391)
glVertexArrayParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44060)
glVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44073)
26% ( 6 / 23) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators'
Missing documentation for:
gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283)
gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286)
gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289)
gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292)
gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295)
gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301)
gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304)
gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307)
gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310)
glDisableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10940)
glEnableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12360)
glIsVertexAttribEnabledAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23761)
glMapVertexAttrib1dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24963)
glMapVertexAttrib1fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24981)
glMapVertexAttrib2dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24999)
glMapVertexAttrib2fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25021)
100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.APPLE'
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance'
26% ( 6 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture'
Missing documentation for:
gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
glGetImageHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16759)
glGetTextureHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20376)
glGetTextureSamplerHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20619)
glGetVertexAttribLui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21392)
glIsImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23291)
glIsTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23659)
glMakeImageHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24418)
glMakeImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24442)
glMakeTextureHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24493)
glMakeTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24517)
glProgramUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33085)
glProgramUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33113)
glUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42258)
glUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42284)
glVertexAttribL1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46746)
glVertexAttribL1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46772)
62% ( 8 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended'
Missing documentation for:
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
44% ( 7 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage'
Missing documentation for:
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.CLEvent'
Missing documentation for:
gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598)
gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
glCreateSyncFromCLeventARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9639)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject'
89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture'
Missing documentation for:
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
54% ( 7 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClipControl'
Missing documentation for:
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
Missing documentation for:
gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004)
gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010)
gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040)
gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379)
gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206)
31% ( 8 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
Missing documentation for:
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize'
Missing documentation for:
gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538)
gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541)
gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562)
gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
glDispatchComputeGroupSizeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11064)
78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
Missing documentation for:
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyImage'
31% ( 10 / 32) in 'Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput'
Missing documentation for:
gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885)
gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894)
gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945)
gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978)
gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990)
gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017)
gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026)
gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035)
gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044)
gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053)
gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080)
gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095)
gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628)
85% ( 99 /116) in 'Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess'
Missing documentation for:
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19302)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19317)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19332)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19347)
29% ( 7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
Missing documentation for:
gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608)
gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656)
gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671)
gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686)
gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701)
gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713)
gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728)
gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743)
gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758)
gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773)
gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788)
gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803)
gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818)
gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833)
gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
Missing documentation for:
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced'
41% ( 11 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
Missing documentation for:
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility'
Missing documentation for:
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility'
Missing documentation for:
gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002)
gl_MULTISAMPLE_LINE_WIDTH_RANGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
gl_PRIMITIVE_BOUNDING_BOX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700)
10% ( 10 /103) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
Missing documentation for:
gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811)
gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997)
gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045)
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060)
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063)
gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114)
gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117)
gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751)
gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823)
gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910)
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4201)
glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10293)
glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14726)
glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18849)
glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18863)
glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18937)
glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18951)
glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19217)
glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19274)
glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23444)
glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30993)
glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31025)
glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31166)
glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31198)
glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31544)
47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
Missing documentation for:
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
26% ( 26 / 99) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility'
Missing documentation for:
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
27% ( 26 / 98) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore'
Missing documentation for:
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
19% ( 7 / 37) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64'
Missing documentation for:
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
12% ( 6 / 50) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64'
Missing documentation for:
gl_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975)
gl_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
gl_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987)
gl_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
gl_UNSIGNED_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617)
gl_UNSIGNED_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623)
gl_UNSIGNED_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629)
glGetUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20942)
glGetUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21000)
glGetnUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22244)
glGetnUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22321)
glProgramUniform1i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31708)
glProgramUniform1i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31736)
glProgramUniform1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31828)
glProgramUniform1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31856)
glProgramUniform2i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32073)
glProgramUniform2i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32103)
glProgramUniform2ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32197)
glProgramUniform2ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32227)
glProgramUniform3i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32450)
glProgramUniform3i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32482)
glProgramUniform3ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32578)
glProgramUniform3ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32610)
glProgramUniform4i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32839)
glProgramUniform4i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32873)
glProgramUniform4ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32971)
glProgramUniform4ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33005)
glUniform1i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41026)
glUniform1i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41052)
glUniform1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41138)
glUniform1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41164)
glUniform2i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41339)
glUniform2i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41367)
glUniform2ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41455)
glUniform2ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41483)
glUniform3i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41663)
glUniform3i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41693)
glUniform3ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41783)
glUniform3ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41813)
glUniform4i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41998)
glUniform4i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42030)
glUniform4ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42122)
glUniform4ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42154)
30% ( 9 / 30) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264)
gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291)
gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306)
gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348)
gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590)
gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624)
gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
glFramebufferTextureFaceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14287)
69% ( 9 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary'
Missing documentation for:
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage'
35% ( 40 /115) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility'
Missing documentation for:
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571)
gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577)
gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601)
gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604)
gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610)
gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616)
gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622)
gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628)
gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634)
gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640)
gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646)
gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652)
gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477)
gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489)
gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495)
gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501)
gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507)
gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513)
gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525)
gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528)
gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543)
gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555)
gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561)
gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654)
gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660)
gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523)
gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529)
gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535)
gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541)
gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547)
gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553)
gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565)
gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577)
gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583)
gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589)
gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595)
gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601)
gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613)
gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625)
gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952)
gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396)
gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825)
gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725)
gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685)
42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore'
Missing documentation for:
gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters'
Missing documentation for:
gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
glMultiDrawArraysIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25918)
glMultiDrawElementsIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26122)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays'
Missing documentation for:
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery'
Missing documentation for:
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
6% ( 7 /122) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2'
Missing documentation for:
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata'
57% ( 8 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange'
Missing documentation for:
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
29% ( 6 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette'
Missing documentation for:
gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774)
gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792)
gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307)
gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316)
gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322)
gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343)
gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931)
gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970)
glCurrentPaletteMatrixARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9735)
glMatrixIndexPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25177)
glMatrixIndexubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25207)
glMatrixIndexuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25220)
glMatrixIndexusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25233)
100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiBind'
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect'
44% ( 7 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample'
Missing documentation for:
gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951)
gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960)
gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497)
gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512)
gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524)
gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530)
gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
53% ( 40 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture'
Missing documentation for:
gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188)
gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477)
gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862)
gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868)
gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874)
gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886)
gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892)
gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904)
gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910)
gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922)
gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928)
gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934)
gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940)
gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952)
gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958)
gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988)
gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997)
gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003)
gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009)
gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015)
gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021)
gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027)
gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033)
74% ( 14 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
Missing documentation for:
gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804)
gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132)
gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168)
gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174)
gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile'
Missing documentation for:
gl_COMPLETION_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
gl_MAX_SHADER_COMPILER_THREADS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
glMaxShaderCompilerThreadsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25587)
67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters'
Missing documentation for:
gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406)
gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418)
19% ( 12 / 62) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery'
Missing documentation for:
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
Missing documentation for:
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
21% ( 7 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility'
Missing documentation for:
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16608)
glGetnColorTableARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21731)
glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21763)
glGetnConvolutionFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21794)
glGetnHistogramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21827)
glGetnMapdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21859)
glGetnMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21889)
glGetnMapivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21919)
glGetnMinmaxARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21951)
glGetnPixelMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21982)
glGetnPixelMapuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22010)
glGetnPixelMapusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22038)
glGetnPolygonStippleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22065)
glGetnSeparableFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22097)
glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22134)
glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22167)
glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22198)
glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22275)
glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22352)
32% ( 7 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore'
Missing documentation for:
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16608)
glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21763)
glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22134)
glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22167)
glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22198)
glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22275)
glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22352)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations'
Missing documentation for:
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144)
gl_PROGRAMMABLE_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742)
gl_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
glEvaluateDepthValuesARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12911)
glFramebufferSampleLocationsfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14037)
glNamedFramebufferSampleLocationsfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28274)
78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
Missing documentation for:
gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720)
gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
95% ( 20 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects'
Missing documentation for:
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
65% ( 49 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
Missing documentation for:
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
11% ( 8 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore'
Missing documentation for:
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
49% ( 39 / 79) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects'
Missing documentation for:
gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833)
gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839)
gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320)
gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332)
gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284)
gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287)
gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290)
gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299)
gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302)
gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311)
gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323)
gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332)
gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335)
gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344)
gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347)
gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844)
gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311)
gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329)
gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335)
gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365)
gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371)
gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377)
gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
glDeleteObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10190)
glGetAttachedObjectsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15308)
glGetHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16642)
glGetInfoLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16819)
glGetObjectParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18139)
glGetObjectParameterivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18168)
29% ( 7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject'
Missing documentation for:
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
56% ( 14 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine'
Missing documentation for:
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude'
Missing documentation for:
gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029)
gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032)
gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794)
glCompileShaderIncludeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7650)
glDeleteNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10163)
glGetNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18017)
glGetNamedStringivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18033)
glIsNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23353)
glNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28714)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer'
Missing documentation for:
gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133)
gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136)
glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5447)
glNamedBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28061)
glNamedBufferPageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28076)
33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture'
Missing documentation for:
gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204)
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213)
gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222)
gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906)
gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16631)
gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16640)
gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16649)
gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16658)
glTexPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39232)
46% ( 13 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync'
Missing documentation for:
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
18% ( 8 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
Missing documentation for:
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier'
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject'
Missing documentation for:
gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432)
gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165)
gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264)
gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276)
70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange'
Missing documentation for:
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
54% ( 13 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression'
Missing documentation for:
gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796)
gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802)
gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814)
gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820)
gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877)
gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030)
gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297)
gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215)
gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387)
gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393)
32% ( 10 / 31) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample'
Missing documentation for:
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
90% ( 9 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage'
Missing documentation for:
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample'
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureView'
Missing documentation for:
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
82% ( 9 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery'
Missing documentation for:
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
76% ( 13 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2'
Missing documentation for:
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
83% ( 10 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3'
Missing documentation for:
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced'
71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix'
Missing documentation for:
gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269)
gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278)
gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
33% ( 16 / 49) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject'
Missing documentation for:
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
91% ( 10 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
Missing documentation for:
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit'
Missing documentation for:
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
63% ( 12 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding'
Missing documentation for:
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
10% ( 6 / 58) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend'
Missing documentation for:
gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212)
gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861)
gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618)
gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777)
gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795)
gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807)
gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813)
gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819)
gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831)
gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834)
gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837)
gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843)
gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849)
gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855)
gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858)
gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864)
gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867)
gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870)
gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873)
gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885)
gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888)
gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328)
gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16685)
gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16700)
gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16706)
gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16712)
gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16718)
gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16724)
glVertexBlendARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47653)
glWeightPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48562)
glWeightbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48592)
glWeightdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48605)
glWeightfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48618)
glWeightivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48631)
glWeightsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48644)
glWeightubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48657)
glWeightuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48670)
glWeightusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48683)
35% ( 17 / 48) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject'
Missing documentation for:
gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464)
gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905)
gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941)
gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025)
gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031)
gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061)
gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118)
gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357)
gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671)
gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313)
gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319)
gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208)
gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16691)
gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16742)
36% ( 53 /147) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
Missing documentation for:
gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042)
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820)
gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352)
gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4201)
glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10293)
glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14726)
glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18849)
glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18863)
glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18937)
glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18951)
glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19217)
glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19274)
glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23444)
glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30993)
glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31025)
glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31166)
glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31198)
glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31544)
67% ( 52 / 78) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
Missing documentation for:
gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534)
gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612)
gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278)
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281)
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16397)
22% ( 10 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility'
Missing documentation for:
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
62% ( 10 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore'
Missing documentation for:
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray'
Missing documentation for:
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
100% ( 21 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos'
100% (139 /139) in 'Graphics.Rendering.OpenGL.Raw.ARB'
29% ( 7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers'
Missing documentation for:
gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629)
gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644)
gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674)
gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689)
gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704)
gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716)
gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746)
gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761)
gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776)
gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791)
gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806)
gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821)
gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
50% ( 6 / 12) in 'Graphics.Rendering.OpenGL.Raw.ATI.ElementArray'
Missing documentation for:
gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133)
gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139)
glDrawElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11426)
glDrawRangeElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11782)
glElementPointerATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12217)
33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap'
Missing documentation for:
gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947)
gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962)
gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010)
glGetTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19965)
glGetTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19978)
glTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37528)
glTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37541)
5% ( 6 /124) in 'Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader'
Missing documentation for:
gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41)
gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110)
gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119)
gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218)
gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662)
gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794)
gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199)
gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202)
gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235)
gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327)
gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528)
gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531)
gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534)
gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537)
gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540)
gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543)
gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546)
gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555)
gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558)
gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561)
gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564)
gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567)
gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570)
gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573)
gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576)
gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591)
gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597)
gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600)
gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603)
gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606)
gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609)
gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615)
gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618)
gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621)
gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446)
gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473)
gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923)
gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927)
gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068)
gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224)
gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227)
gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233)
gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236)
gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239)
gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242)
gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245)
gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087)
gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495)
gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501)
gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507)
gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510)
gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513)
gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516)
gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519)
gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522)
gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537)
gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546)
gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552)
gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558)
gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576)
gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614)
gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713)
gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559)
gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583)
gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589)
gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592)
gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3284)
glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3301)
glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3321)
glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3599)
glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4045)
glColorFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7070)
glColorFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7088)
glColorFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7109)
glDeleteFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10096)
glEndFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12503)
glGenFragmentShadersATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14581)
glPassTexCoordATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29434)
glSampleMapATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35485)
glSetFragmentShaderConstantATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36552)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer'
Missing documentation for:
glMapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24907)
glUnmapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42852)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles'
Missing documentation for:
gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991)
gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331)
gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334)
gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337)
gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343)
gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346)
gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349)
glPNTrianglesfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29408)
glPNTrianglesiATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29421)
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil'
Missing documentation for:
gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340)
gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355)
gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
glStencilFuncSeparateATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36912)
23% ( 6 / 26) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject'
Missing documentation for:
gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473)
gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019)
gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293)
gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296)
gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655)
gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301)
glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3489)
glFreeObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14404)
glGetArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15280)
glGetArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15294)
glGetObjectBufferfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18061)
glGetObjectBufferivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18075)
glGetVariantArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21058)
glGetVariantArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21072)
glIsObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23366)
glNewObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28744)
glUpdateObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42877)
glVariantArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43145)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject'
Missing documentation for:
glGetVertexAttribArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21260)
glGetVertexAttribArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21274)
glVertexAttribArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45880)
10% ( 6 / 61) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams'
Missing documentation for:
gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16433)
gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16439)
gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16442)
gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16445)
gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16448)
gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16451)
gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16454)
gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16457)
gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16460)
glClientActiveVertexStreamATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6191)
glNormalStream3bATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29092)
glNormalStream3bvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29107)
glNormalStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29120)
glNormalStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29135)
glNormalStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29148)
glNormalStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29163)
glNormalStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29176)
glNormalStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29191)
glNormalStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29204)
glNormalStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29219)
glVertexBlendEnvfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47665)
glVertexBlendEnviATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47678)
glVertexStream1dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47845)
glVertexStream1dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47858)
glVertexStream1fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47871)
glVertexStream1fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47884)
glVertexStream1iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47897)
glVertexStream1ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47910)
glVertexStream1sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47923)
glVertexStream1svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47936)
glVertexStream2dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47949)
glVertexStream2dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47963)
glVertexStream2fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47976)
glVertexStream2fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47990)
glVertexStream2iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48003)
glVertexStream2ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48017)
glVertexStream2sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48030)
glVertexStream2svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48044)
glVertexStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48057)
glVertexStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48072)
glVertexStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48085)
glVertexStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48100)
glVertexStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48113)
glVertexStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48128)
glVertexStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48141)
glVertexStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48156)
glVertexStream4dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48169)
glVertexStream4dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48185)
glVertexStream4fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48198)
glVertexStream4fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48214)
glVertexStream4iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48227)
glVertexStream4ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48243)
glVertexStream4sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48256)
glVertexStream4svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48272)
100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI'
37% (658 /1765) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
36% (670 /1838) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
36% (692 /1924) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
36% (716 /1998) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
35% (745 /2121) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
36% (816 /2244) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
35% (828 /2368) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
33% (874 /2673) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
33% (883 /2701) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
37% (658 /1762) in 'Graphics.Rendering.OpenGL.Raw.Core30'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
37% (670 /1835) in 'Graphics.Rendering.OpenGL.Raw.Core31'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
30% (342 /1142) in 'Graphics.Rendering.OpenGL.Raw.Core32'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
31% (366 /1186) in 'Graphics.Rendering.OpenGL.Raw.Core33'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
30% (395 /1310) in 'Graphics.Rendering.OpenGL.Raw.Core40'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
33% (466 /1433) in 'Graphics.Rendering.OpenGL.Raw.Core41'
Missing documentation for:
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
31% (478 /1557) in 'Graphics.Rendering.OpenGL.Raw.Core42'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
28% (525 /1865) in 'Graphics.Rendering.OpenGL.Raw.Core43'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
28% (534 /1893) in 'Graphics.Rendering.OpenGL.Raw.Core44'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
32% (640 /2025) in 'Graphics.Rendering.OpenGL.Raw.Core45'
Missing documentation for:
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19302)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19317)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19332)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19347)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
Missing documentation for:
gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700)
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781)
gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564)
gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428)
gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
glGetUniformBufferSizeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20812)
glGetUniformOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20869)
glUniformBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42244)
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor'
Missing documentation for:
gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704)
gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366)
gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390)
gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422)
gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428)
78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate'
Missing documentation for:
gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734)
gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate'
Missing documentation for:
gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713)
gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767)
gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax'
Missing documentation for:
gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740)
gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213)
gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688)
gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable'
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray'
Missing documentation for:
gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467)
gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470)
glLockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24367)
glUnlockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42777)
38% ( 15 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution'
Missing documentation for:
gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492)
gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498)
gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504)
gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510)
gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516)
gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525)
gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580)
gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586)
gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580)
gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586)
gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592)
gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598)
gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610)
gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616)
gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628)
gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399)
gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
glGetConvolutionFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15951)
glGetConvolutionParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15981)
glGetConvolutionParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16010)
glGetSeparableFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19753)
38% ( 16 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame'
Missing documentation for:
gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671)
gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674)
gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750)
gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840)
gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944)
gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962)
gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031)
gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049)
gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691)
gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694)
gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697)
gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700)
glBinormal3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4562)
glBinormal3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4589)
glBinormal3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4616)
glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4643)
glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4670)
glBinormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4682)
glTangent3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37210)
glTangent3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37237)
glTangent3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37264)
glTangent3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37291)
glTangent3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37318)
glTangentPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37330)
100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex'
Missing documentation for:
gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735)
gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738)
gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744)
glCullParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9709)
glCullParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9722)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel'
Missing documentation for:
gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091)
glGetObjectLabelEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18106)
glLabelObjectEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23774)
62% ( 5 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker'
Missing documentation for:
glInsertEventMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22898)
glPopGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30655)
glPushGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33875)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest'
Missing documentation for:
gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212)
gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215)
glDepthBoundsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10577)
24% ( 63 /264) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess'
Missing documentation for:
gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817)
gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15284)
glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4175)
glCheckNamedFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5632)
glClearNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5995)
glClearNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6030)
glClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6203)
glCompressedMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7665)
glCompressedMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7684)
glCompressedMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7704)
glCompressedMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7725)
glCompressedMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7744)
glCompressedMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7765)
glCompressedTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8078)
glCompressedTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8097)
glCompressedTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8117)
glCompressedTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8157)
glCompressedTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8197)
glCompressedTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8241)
glCopyMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8778)
glCopyMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8797)
glCopyMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8817)
glCopyMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8835)
glCopyMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8855)
glCopyTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9140)
glCopyTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9159)
glCopyTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9212)
glCopyTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9250)
glCopyTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9291)
glDisableClientStateIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10836)
glDisableClientStateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10849)
glDisableVertexArrayAttribEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10914)
glDisableVertexArrayEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10927)
glEnableClientStateIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12256)
glEnableClientStateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12269)
glEnableVertexArrayAttribEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12334)
glEnableVertexArrayEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12347)
glFlushMappedNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13342)
glFramebufferDrawBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13935)
glFramebufferDrawBuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13948)
glFramebufferReadBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13977)
glGenerateMultiTexMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15011)
glGenerateTextureMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15037)
glGetCompressedMultiTexImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15837)
glGetCompressedTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15898)
glGetFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16582)
glGetMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17506)
glGetMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17521)
glGetMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17536)
glGetMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17551)
glGetMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17566)
glGetMultiTexImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17581)
glGetMultiTexLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17598)
glGetMultiTexLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17614)
glGetMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17630)
glGetMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17645)
glGetMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17660)
glGetMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17675)
glGetNamedBufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17750)
glGetNamedBufferPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17793)
glGetNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17823)
glGetNamedFramebufferAttachmentParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17854)
glGetNamedFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17884)
glGetNamedProgramLocalParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17898)
glGetNamedProgramLocalParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17913)
glGetNamedProgramLocalParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17928)
glGetNamedProgramLocalParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17943)
glGetNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17958)
glGetNamedProgramivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17973)
glGetNamedRenderbufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18003)
glGetPointerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18704)
glGetPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18718)
glGetTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20418)
glGetTextureLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20451)
glGetTextureLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20483)
glGetTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20514)
glGetTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20544)
glGetTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20574)
glGetTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20604)
glGetVertexArrayIntegeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21187)
glGetVertexArrayIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21202)
glGetVertexArrayPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21216)
glGetVertexArrayPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21231)
glMapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24863)
glMapNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24892)
glMatrixFrustumEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25159)
glMatrixLoadIdentityEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25272)
glMatrixLoadTransposedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25297)
glMatrixLoadTransposefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25310)
glMatrixLoaddEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25323)
glMatrixLoadfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25336)
glMatrixMultTransposedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25401)
glMatrixMultTransposefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25414)
glMatrixMultdEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25427)
glMatrixMultfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25440)
glMatrixOrthoEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25453)
glMatrixPopEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25471)
glMatrixPushEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25483)
glMatrixRotatedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25495)
glMatrixRotatefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25511)
glMatrixScaledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25527)
glMatrixScalefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25542)
glMatrixTranslatedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25557)
glMatrixTranslatefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25572)
glMultiTexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26206)
glMultiTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27627)
glMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27659)
glMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27690)
glMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27721)
glMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27752)
glMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27783)
glMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27798)
glMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27818)
glMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27839)
glMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27861)
glMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27876)
glMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27907)
glMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27938)
glMultiTexRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27953)
glMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27967)
glMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27986)
glMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28007)
glNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28046)
glNamedCopyBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28155)
glNamedFramebufferParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28215)
glNamedFramebufferRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28259)
glNamedFramebufferTexture1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28320)
glNamedFramebufferTexture2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28336)
glNamedFramebufferTexture3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28352)
glNamedFramebufferTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28369)
glNamedFramebufferTextureFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28384)
glNamedFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28417)
glNamedProgramLocalParameter4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28452)
glNamedProgramLocalParameter4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28486)
glNamedProgramLocalParameterI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28520)
glNamedProgramLocalParameterI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28554)
glNamedProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28569)
glNamedProgramLocalParametersI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28585)
glNamedProgramLocalParametersI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28601)
glNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28617)
glNamedRenderbufferStorageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28649)
glNamedRenderbufferStorageMultisampleCoverageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28681)
glNamedRenderbufferStorageMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28698)
glProgramUniform1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31587)
glProgramUniform1dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31616)
glProgramUniform2dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31948)
glProgramUniform2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31978)
glProgramUniform3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32321)
glProgramUniform3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32352)
glProgramUniform4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32706)
glProgramUniform4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32738)
glProgramUniformMatrix2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33159)
glProgramUniformMatrix2x3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33225)
glProgramUniformMatrix2x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33291)
glProgramUniformMatrix3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33357)
glProgramUniformMatrix3x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33423)
glProgramUniformMatrix3x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33489)
glProgramUniformMatrix4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33555)
glProgramUniformMatrix4x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33621)
glProgramUniformMatrix4x3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33687)
glPushClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33831)
glTextureBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39879)
glTextureBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39911)
glTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39943)
glTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39963)
glTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40021)
glTexturePageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40119)
glTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40154)
glTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40184)
glTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40245)
glTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40306)
glTextureRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40335)
glTextureStorage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40365)
glTextureStorage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40398)
glTextureStorage2DMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40433)
glTextureStorage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40469)
glTextureStorage3DMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40506)
glTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40563)
glTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40603)
glTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40647)
glUnmapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42840)
glVertexArrayBindVertexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43917)
glVertexArrayColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43948)
glVertexArrayEdgeFlagOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43965)
glVertexArrayFogCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43994)
glVertexArrayIndexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44010)
glVertexArrayMultiTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44026)
glVertexArrayNormalOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44044)
glVertexArraySecondaryColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44099)
glVertexArrayTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44116)
glVertexArrayVertexAttribBindingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44133)
glVertexArrayVertexAttribDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44147)
glVertexArrayVertexAttribFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44161)
glVertexArrayVertexAttribIFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44178)
glVertexArrayVertexAttribIOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44194)
glVertexArrayVertexAttribLFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44212)
glVertexArrayVertexAttribLOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44228)
glVertexArrayVertexAttribOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44246)
glVertexArrayVertexBindingDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44265)
glVertexArrayVertexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44314)
100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2'
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced'
78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements'
Missing documentation for:
gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679)
58% ( 11 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord'
Missing documentation for:
gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544)
gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556)
gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562)
gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568)
gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571)
gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577)
gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit'
Missing documentation for:
gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875)
gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881)
gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11342)
gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348)
70% ( 7 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample'
Missing documentation for:
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756)
28% ( 21 / 74) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject'
Missing documentation for:
gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295)
gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310)
gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319)
gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328)
gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337)
gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346)
gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355)
gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373)
gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412)
gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427)
gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436)
gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454)
gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463)
gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472)
gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997)
gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009)
gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045)
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123)
gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168)
gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144)
gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660)
gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711)
gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720)
gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741)
gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777)
gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331)
gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430)
gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433)
gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442)
gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451)
glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4071)
glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4267)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters'
Missing documentation for:
glProgramEnvParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31103)
glProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31276)
38% ( 17 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4'
Missing documentation for:
gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245)
gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281)
gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299)
gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096)
gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317)
gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323)
gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347)
gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797)
gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812)
gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827)
gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833)
gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851)
gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872)
gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878)
gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884)
gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235)
26% ( 7 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318)
gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883)
gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892)
gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528)
gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627)
gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
33% ( 10 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram'
Missing documentation for:
gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540)
gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552)
gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558)
gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564)
gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570)
gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576)
gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663)
gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669)
gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943)
gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688)
glGetHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16671)
glGetHistogramParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16702)
glGetHistogramParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16731)
glGetMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17432)
glGetMinmaxParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17463)
glGetMinmaxParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17492)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc'
Missing documentation for:
gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927)
gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930)
gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
glIndexFuncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22634)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial'
Missing documentation for:
gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915)
glIndexMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22660)
32% ( 6 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture'
Missing documentation for:
gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560)
gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120)
gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732)
gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771)
gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774)
glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3408)
glTextureLightEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40082)
glTextureMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40094)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays'
24% ( 6 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample'
Missing documentation for:
gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20)
gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29)
gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35)
gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86)
gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92)
gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98)
gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104)
gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963)
gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993)
gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470)
gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500)
gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515)
gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584)
gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593)
glSampleMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35499)
glSamplePatternEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35553)
59% ( 10 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture'
Missing documentation for:
gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538)
gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541)
gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544)
gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547)
gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550)
gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553)
gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
29% ( 6 / 21) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
Missing documentation for:
gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717)
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988)
gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139)
gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202)
gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289)
gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292)
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295)
glGetPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18676)
glGetPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18690)
glPixelTransformParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30102)
glPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30116)
glPixelTransformParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30130)
glPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30144)
67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
Missing documentation for:
gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428)
gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373)
gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset'
Missing documentation for:
gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469)
gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478)
gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484)
glPolygonOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30555)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp'
Missing documentation for:
gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472)
glPolygonOffsetClampEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30541)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex'
Missing documentation for:
gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample'
Missing documentation for:
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34383)
77% ( 23 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor'
Missing documentation for:
gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598)
gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674)
gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689)
gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695)
gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects'
Missing documentation for:
gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161)
glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3194)
glCreateShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9584)
glUseShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42948)
11% ( 7 / 63) in 'Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore'
Missing documentation for:
gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266)
gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935)
gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112)
gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988)
gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636)
gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648)
gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663)
gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669)
gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681)
gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687)
gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699)
gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705)
gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711)
gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717)
gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768)
gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176)
gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185)
gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197)
gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200)
gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212)
gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901)
gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907)
gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782)
gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722)
gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734)
gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749)
gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755)
gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761)
gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767)
gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4116)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag'
Missing documentation for:
gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403)
gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481)
glStencilClearTagEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36835)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide'
Missing documentation for:
gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167)
gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487)
glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3233)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture'
47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D'
Missing documentation for:
gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379)
gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746)
gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776)
gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000)
gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570)
gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545)
44% ( 7 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray'
Missing documentation for:
gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394)
gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982)
gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060)
gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135)
gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144)
58% ( 7 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject'
Missing documentation for:
gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax'
Missing documentation for:
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34383)
17% ( 10 / 59) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger'
Missing documentation for:
gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299)
gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302)
gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317)
gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320)
gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332)
gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335)
gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368)
gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659)
gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800)
gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029)
gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041)
gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056)
gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800)
gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827)
gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830)
gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863)
gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875)
gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884)
gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917)
gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978)
gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984)
gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062)
gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107)
gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143)
gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149)
gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179)
gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215)
gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218)
gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254)
glClearColorIiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5830)
glClearColorIuiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5845)
47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
Missing documentation for:
gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045)
gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084)
gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843)
gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885)
glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3449)
glDeleteTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10482)
glGenTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14878)
glIsTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23647)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal'
Missing documentation for:
gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
glTextureNormalEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40107)
89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
Missing documentation for:
gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071)
43% ( 12 / 28) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback'
Missing documentation for:
gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510)
gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685)
gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149)
gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182)
gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212)
gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239)
glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3867)
19% ( 9 / 47) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
Missing documentation for:
gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250)
gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271)
gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283)
gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064)
gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082)
gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088)
gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134)
gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137)
gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155)
gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161)
gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414)
gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432)
gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438)
gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444)
gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450)
gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070)
gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073)
gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100)
gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130)
gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139)
gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
glColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7299)
glEdgeFlagPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12163)
glIndexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22688)
glNormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29049)
glTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38678)
glVertexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47799)
55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit'
Missing documentation for:
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524)
gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530)
gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542)
gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548)
gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554)
gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560)
gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572)
gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578)
gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584)
gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590)
4% ( 6 /158) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader'
Missing documentation for:
gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692)
gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955)
gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961)
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964)
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576)
gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579)
gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582)
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585)
gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591)
gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023)
gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071)
gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077)
gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080)
gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083)
gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086)
gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518)
gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521)
gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527)
gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533)
gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539)
gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542)
gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545)
gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548)
gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551)
gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554)
gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557)
gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560)
gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563)
gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566)
gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569)
gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572)
gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575)
gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578)
gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581)
gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584)
gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599)
gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602)
gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605)
gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608)
gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611)
gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614)
gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617)
gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620)
gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623)
gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626)
gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629)
gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632)
gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635)
gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638)
gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641)
gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644)
gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647)
gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650)
gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653)
gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656)
gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659)
gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662)
gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665)
gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668)
gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671)
gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674)
gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677)
gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680)
gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683)
gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686)
gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689)
gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692)
gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695)
gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698)
gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701)
gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704)
gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617)
gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001)
gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004)
gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007)
gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010)
gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013)
gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016)
gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019)
gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025)
gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16400)
gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16409)
gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16412)
gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16415)
gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16421)
gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16424)
gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16427)
gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16430)
gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16757)
gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16766)
gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16793)
gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16817)
gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16829)
glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3741)
glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4149)
glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4162)
glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4189)
glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4322)
glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4378)
glBindVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4504)
glDeleteVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10565)
glDisableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10888)
glEnableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12308)
glEndVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12661)
glExtractComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13112)
glGenSymbolsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14849)
glGenVertexShadersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14961)
glGetInvariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17024)
glGetInvariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17038)
glGetInvariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17052)
glGetLocalConstantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17166)
glGetLocalConstantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17180)
glGetLocalConstantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17194)
glGetVariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21086)
glGetVariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21100)
glGetVariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21114)
glGetVariantPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21128)
glInsertComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22884)
glIsVariantEnabledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23709)
glSetInvariantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36565)
glSetLocalConstantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36579)
glShaderOp1EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36637)
glShaderOp2EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36651)
glShaderOp3EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36666)
glSwizzleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37155)
glVariantPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43161)
glVariantbvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43176)
glVariantdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43189)
glVariantfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43202)
glVariantivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43215)
glVariantsvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43228)
glVariantubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43241)
glVariantuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43254)
glVariantusvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43267)
glWriteMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49468)
32% ( 7 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
Missing documentation for:
gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858)
gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783)
gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786)
gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822)
gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825)
gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828)
gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16472)
gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16475)
gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16478)
gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16481)
gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16484)
gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16487)
glVertexWeightPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48285)
glVertexWeightfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48313)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject'
Missing documentation for:
gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643)
glImportSyncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22607)
100% ( 92 / 92) in 'Graphics.Rendering.OpenGL.Raw.EXT'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator'
Missing documentation for:
glFrameTerminatorGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13912)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker'
Missing documentation for:
glStringMarkerGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37129)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY'
22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.HP.ImageTransform'
Missing documentation for:
gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720)
gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774)
gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786)
gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798)
gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801)
gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804)
gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807)
gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810)
gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816)
gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819)
gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822)
gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
glGetImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16791)
glGetImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16805)
glImageTransformParameterfHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22551)
glImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22565)
glImageTransformParameteriHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22579)
glImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22593)
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.HP'
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays'
Missing documentation for:
glMultiModeDrawArraysIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26173)
glMultiModeDrawElementsIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26189)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.IBM.StaticData'
Missing documentation for:
gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278)
gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
glFlushStaticDataIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13379)
20% ( 6 / 30) in 'Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists'
Missing documentation for:
gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262)
gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073)
gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076)
gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547)
gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143)
gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146)
gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680)
gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420)
gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423)
gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082)
gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085)
glColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7315)
glEdgeFlagPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12177)
glFogCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13458)
glIndexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22703)
glNormalPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29064)
glSecondaryColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36441)
glTexCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38694)
glVertexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47815)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.IBM'
100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate'
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.INGR'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.INTEL.FramebufferCmaa'
Missing documentation for:
glApplyFramebufferAttachmentCMAAINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3397)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture'
Missing documentation for:
gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810)
glMapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24947)
glSyncTextureINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37172)
glUnmapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42864)
40% ( 6 / 15) in 'Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays'
Missing documentation for:
gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426)
gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094)
glColorPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7331)
glNormalPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29079)
glTexCoordPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38710)
glVertexPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47831)
17% ( 6 / 36) in 'Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery'
Missing documentation for:
gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037)
gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043)
gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046)
gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049)
gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055)
gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058)
gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061)
gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064)
gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067)
gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076)
gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079)
gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082)
gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088)
gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091)
glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3634)
glCreatePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9464)
glDeletePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10241)
glEndPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12549)
glGetFirstPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16284)
glGetNextPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18048)
glGetPerfCounterInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18433)
glGetPerfQueryDataINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18547)
glGetPerfQueryIdByNameINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18563)
glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18576)
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.INTEL'
32% ( 7 / 22) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced'
Missing documentation for:
gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220)
gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229)
gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870)
gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398)
gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600)
gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609)
gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618)
gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503)
gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713)
gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656)
gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058)
29% ( 17 / 58) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility'
Missing documentation for:
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
30% ( 17 / 57) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCore'
Missing documentation for:
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
55% ( 11 / 20) in 'Graphics.Rendering.OpenGL.Raw.KHR.Robustness'
Missing documentation for:
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.Raw.KHR'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers'
Missing documentation for:
glResizeBuffersMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35312)
86% ( 25 / 29) in 'Graphics.Rendering.OpenGL.Raw.MESA.WindowPos'
Missing documentation for:
glWindowPos4dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49372)
glWindowPos4fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49400)
glWindowPos4ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49428)
glWindowPos4svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49456)
100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.MESA'
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect'
Missing documentation for:
glMultiDrawArraysIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25902)
glMultiDrawElementsIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26105)
71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount'
Missing documentation for:
glMultiDrawArraysIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25885)
glMultiDrawElementsIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26087)
28% ( 5 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture'
Missing documentation for:
glGetImageHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16775)
glGetTextureHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20388)
glGetTextureSamplerHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20632)
glIsImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23303)
glIsTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23671)
glMakeImageHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24430)
glMakeImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24455)
glMakeTextureHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24505)
glMakeTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24529)
glProgramUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33099)
glProgramUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33128)
glUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42271)
glUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42298)
12% ( 7 / 59) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced'
Missing documentation for:
gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758)
gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223)
gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232)
gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342)
gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932)
gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938)
gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941)
gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944)
gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947)
gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238)
gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377)
gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542)
gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545)
gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675)
gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678)
gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939)
gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716)
gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109)
gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319)
gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322)
gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325)
gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061)
gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223)
gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229)
gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232)
gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238)
gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347)
gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16664)
gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16763)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5276)
14% ( 6 / 42) in 'Graphics.Rendering.OpenGL.Raw.NV.CommandList'
Missing documentation for:
gl_ALPHA_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
gl_ATTRIBUTE_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563)
gl_BLEND_COLOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
gl_DRAW_ARRAYS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593)
gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
gl_DRAW_ARRAYS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599)
gl_DRAW_ELEMENTS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
gl_DRAW_ELEMENTS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854)
gl_ELEMENT_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
gl_FRONT_FACE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192)
gl_LINE_WIDTH_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653)
gl_NOP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110)
gl_POLYGON_OFFSET_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475)
gl_SCISSOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644)
gl_STENCIL_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
gl_TERMINATE_SEQUENCE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
gl_UNIFORM_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365)
gl_VIEWPORT_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16559)
glCallCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5540)
glCommandListSegmentsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7599)
glCompileCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7612)
glCreateCommandListsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9437)
glCreateStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9626)
glDeleteCommandListsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10057)
glDeleteStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10429)
glDrawCommandsAddressNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11348)
glDrawCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11363)
glDrawCommandsStatesAddressNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11379)
glDrawCommandsStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11395)
glGetCommandHeaderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15824)
glGetStageIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19862)
glIsCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23134)
glIsStateNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23596)
glListDrawCommandsStatesClientNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24116)
glStateCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36822)
67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
Missing documentation for:
gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117)
gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126)
gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156)
gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster'
Missing documentation for:
gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345)
gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547)
glSubpixelPrecisionBiasNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37142)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate'
Missing documentation for:
gl_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348)
gl_CONSERVATIVE_RASTER_DILATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351)
gl_CONSERVATIVE_RASTER_DILATE_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354)
glConservativeRasterParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8264)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyImage'
Missing documentation for:
glCopyImageSubDataNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8725)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
Missing documentation for:
gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403)
glClearDepthdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5903)
glDepthBoundsdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10590)
glDepthRangedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10701)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.DrawTexture'
Missing documentation for:
glDrawTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11974)
15% ( 6 / 39) in 'Graphics.Rendering.OpenGL.Raw.NV.Evaluators'
Missing documentation for:
gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178)
gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181)
gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184)
gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187)
gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193)
gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196)
gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202)
gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208)
gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214)
gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220)
gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226)
gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118)
gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121)
gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928)
gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
glEvalMapsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12839)
glGetMapAttribParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17208)
glGetMapAttribParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17223)
glGetMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17238)
glGetMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17256)
glGetMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17270)
glMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24733)
glMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24919)
glMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24933)
37% ( 7 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
Missing documentation for:
gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314)
gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171)
gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575)
gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587)
gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602)
gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210)
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879)
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866)
glSampleMaskIndexedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35512)
glTexRenderbufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39479)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
Missing documentation for:
gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269)
gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
glDeleteFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10083)
glFinishFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13234)
glGenFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14568)
glGetFenceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16242)
glIsFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23241)
glSetFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36539)
glTestFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37392)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor'
Missing documentation for:
gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745)
gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748)
glFragmentCoverageColorNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13736)
44% ( 8 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
Missing documentation for:
gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814)
gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829)
gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721)
gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447)
gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456)
gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790)
glGetProgramNamedParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18965)
glGetProgramNamedParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18980)
glProgramNamedParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31340)
glProgramNamedParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31374)
25% ( 6 / 24) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples'
Missing documentation for:
gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699)
gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702)
gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768)
gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771)
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
glCoverageModulationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9386)
glCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9398)
glGetCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16038)
glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34383)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage'
Missing documentation for:
gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937)
gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990)
gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687)
gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690)
glRenderbufferStorageMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34811)
33% ( 10 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4'
Missing documentation for:
gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015)
gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018)
gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081)
gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099)
gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705)
gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886)
glGetProgramEnvParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18821)
glGetProgramEnvParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18835)
glGetProgramLocalParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18909)
glGetProgramLocalParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18923)
glProgramEnvParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31057)
glProgramEnvParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31089)
glProgramEnvParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31118)
glProgramEnvParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31133)
glProgramLocalParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31230)
glProgramLocalParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31262)
glProgramLocalParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31291)
glProgramLocalParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31306)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5'
Missing documentation for:
gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712)
gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823)
gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714)
glGetProgramSubroutineParameteruivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19245)
glProgramSubroutineParametersuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31559)
9% ( 6 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUShader5'
Missing documentation for:
gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397)
gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963)
gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969)
gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990)
gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638)
gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20956)
glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31722)
glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31751)
glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31842)
glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31871)
glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32088)
glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32118)
glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32212)
glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32242)
glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32466)
glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32497)
glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32594)
glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32625)
glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32856)
glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32888)
glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32988)
glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33020)
glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41039)
glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41066)
glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41151)
glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41178)
glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41353)
glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41381)
glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41469)
glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41497)
glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41678)
glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41707)
glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41798)
glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41827)
glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42014)
glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42044)
glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42138)
glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42168)
35% ( 9 / 26) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297)
gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
glProgramVertexLimitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33766)
51% ( 27 / 53) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
Missing documentation for:
gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6480)
glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6796)
glFogCoordhvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13590)
glMultiTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26373)
glMultiTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26682)
glMultiTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27002)
glMultiTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27333)
glNormal3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28887)
glSecondaryColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36077)
glTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37643)
glTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37991)
glTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38179)
glTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38447)
glVertex2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43373)
glVertex3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43560)
glVertex4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43754)
glVertexAttrib1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44513)
glVertexAttrib2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44799)
glVertexAttrib3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45095)
glVertexAttrib4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45631)
glVertexAttribs1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47429)
glVertexAttribs2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47485)
glVertexAttribs3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47541)
glVertexAttribs4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47597)
glVertexWeighthvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48338)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery'
Missing documentation for:
gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336)
gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565)
gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
glGetInternalformatSampleivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16973)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery'
Missing documentation for:
gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789)
gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118)
gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121)
gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3610)
glDeleteOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10202)
glEndOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12526)
glGenOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14661)
glGetOcclusionQueryivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18214)
glGetOcclusionQueryuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18228)
glIsOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23378)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject'
Missing documentation for:
gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832)
gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300)
gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072)
gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370)
glProgramBufferParametersIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30927)
glProgramBufferParametersIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30943)
glProgramBufferParametersfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30959)
3% ( 6 /234) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility'
Missing documentation for:
gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47)
gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68)
gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116)
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490)
glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8893)
glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9312)
glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9330)
glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9343)
glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9361)
glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10215)
glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14674)
glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18242)
glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18256)
glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18270)
glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18283)
glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18296)
glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18309)
glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18323)
glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18339)
glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18357)
glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18371)
glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18385)
glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18405)
glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18419)
glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19162)
glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22939)
glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23390)
glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23402)
glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23417)
glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25246)
glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25259)
glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25284)
glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25362)
glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25375)
glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25388)
glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29529)
glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29544)
glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29561)
glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29576)
glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29588)
glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29602)
glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29614)
glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29633)
glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29650)
glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29670)
glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29691)
glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29711)
glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29725)
glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29739)
glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29753)
glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29767)
glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29780)
glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29794)
glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29809)
glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29828)
glPathTexGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29844)
glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30185)
glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31528)
glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36848)
glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36867)
glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37014)
glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37033)
glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37047)
glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37067)
glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37082)
glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37102)
glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40854)
glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48547)
3% ( 6 /216) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore'
Missing documentation for:
gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490)
glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8893)
glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9312)
glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9330)
glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9343)
glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9361)
glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10215)
glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14674)
glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18270)
glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18283)
glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18296)
glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18309)
glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18323)
glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18339)
glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18357)
glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18371)
glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18385)
glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19162)
glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22939)
glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23390)
glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23402)
glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23417)
glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25246)
glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25259)
glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25284)
glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25362)
glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25375)
glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25388)
glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29544)
glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29561)
glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29576)
glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29588)
glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29614)
glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29633)
glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29650)
glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29670)
glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29691)
glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29711)
glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29725)
glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29739)
glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29753)
glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29767)
glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29780)
glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29794)
glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29809)
glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29828)
glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30185)
glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31528)
glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36848)
glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36867)
glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37014)
glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37033)
glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37047)
glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37067)
glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37082)
glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37102)
glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40854)
glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48547)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange'
Missing documentation for:
gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372)
gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375)
gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16748)
gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16751)
gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16754)
glFlushPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13356)
glPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29883)
73% ( 8 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
Missing documentation for:
gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630)
gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451)
33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo'
Missing documentation for:
gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331)
gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180)
gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221)
gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649)
gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
glGetVideoi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21659)
glGetVideoivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21673)
glGetVideoui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21687)
glGetVideouivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21701)
glPresentFrameDualFillNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30690)
glPresentFrameKeyedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30714)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart'
Missing documentation for:
gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727)
gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730)
glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30828)
glPrimitiveRestartNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30840)
8% ( 6 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners'
Missing documentation for:
gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665)
gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676)
gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679)
gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685)
gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688)
gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694)
gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700)
gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718)
gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724)
gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384)
gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387)
gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410)
gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250)
gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474)
gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230)
gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492)
gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629)
gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632)
gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635)
gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890)
gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127)
gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130)
gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590)
gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887)
gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983)
gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986)
gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989)
gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992)
gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995)
gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
glCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7495)
glCombinerOutputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7512)
glCombinerParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7533)
glCombinerParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7546)
glCombinerParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7559)
glCombinerParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7572)
glFinalCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13183)
glGetCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15748)
glGetCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15764)
glGetCombinerOutputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15780)
glGetCombinerOutputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15795)
glGetFinalCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16256)
glGetFinalCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16270)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2'
Missing documentation for:
gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
glCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7585)
glGetCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15810)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.SampleLocations'
Missing documentation for:
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147)
gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542)
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548)
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554)
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
glFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14052)
glNamedFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28289)
glResolveDepthValuesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35323)
26% ( 6 / 23) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad'
Missing documentation for:
gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
glGetBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15456)
glGetIntegerui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16946)
glGetNamedBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17764)
glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21014)
glIsBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23122)
glIsNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23341)
glMakeBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24393)
glMakeBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24405)
glMakeNamedBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24468)
glMakeNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24480)
glProgramUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33737)
glProgramUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33751)
glUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42750)
glUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42763)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier'
Missing documentation for:
glTextureBarrierNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39853)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample'
Missing documentation for:
gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
glTexImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39088)
glTexImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39169)
glTextureImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39984)
glTextureImage2DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40003)
glTextureImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40043)
glTextureImage3DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40063)
22% ( 11 / 49) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback'
Missing documentation for:
gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206)
gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209)
gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620)
gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139)
gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104)
gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513)
gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092)
gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709)
gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737)
gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956)
gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962)
gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453)
gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167)
gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185)
gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215)
gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218)
gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340)
glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3271)
glGetActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15262)
glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20722)
glGetVaryingLocationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21142)
glTransformFeedbackAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40745)
glTransformFeedbackStreamAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40791)
glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40839)
71% ( 12 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2'
Missing documentation for:
gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176)
gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4420)
30% ( 6 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop'
Missing documentation for:
gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571)
gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574)
gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16736)
glVDPAUFiniNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42961)
glVDPAUGetSurfaceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42972)
glVDPAUInitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42988)
glVDPAUIsSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43001)
glVDPAUMapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43013)
glVDPAURegisterOutputSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43026)
glVDPAURegisterVideoSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43041)
glVDPAUSurfaceAccessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43056)
glVDPAUUnmapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43069)
glVDPAUUnregisterSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43082)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange'
Missing documentation for:
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540)
gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109)
gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112)
gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118)
gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
glFlushVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13404)
glVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44086)
22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit'
Missing documentation for:
gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
glGetVertexAttribLi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21378)
glGetVertexAttribLui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21406)
glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46720)
glVertexAttribL1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46733)
glVertexAttribL1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46759)
glVertexAttribL1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46785)
glVertexAttribL2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46856)
glVertexAttribL2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46870)
glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46883)
glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46897)
glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46970)
glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46985)
glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46998)
glVertexAttribL3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47013)
glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47088)
glVertexAttribL4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47104)
glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47117)
glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47133)
glVertexAttribLFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47162)
14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory'
Missing documentation for:
gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256)
gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887)
gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896)
gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899)
gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055)
gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070)
gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127)
gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583)
gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589)
gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677)
gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402)
gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417)
gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052)
gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079)
gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241)
gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277)
glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5400)
glColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7056)
glEdgeFlagFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12137)
glFogCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13415)
glGetIntegerui64i_vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16932)
glIndexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22621)
glNormalFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28995)
glSecondaryColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36369)
glTexCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38544)
glVertexAttribFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45999)
glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46615)
glVertexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47691)
27% ( 42 /153) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
Missing documentation for:
gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566)
gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569)
gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624)
gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983)
gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986)
gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989)
gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992)
gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995)
gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998)
gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001)
gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004)
gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007)
gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010)
gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013)
gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016)
gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019)
gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022)
gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025)
gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028)
gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070)
gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076)
gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079)
gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082)
gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085)
gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088)
gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091)
gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094)
gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103)
gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106)
gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109)
gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112)
gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289)
gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483)
gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784)
gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811)
gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856)
gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883)
gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898)
gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901)
gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110)
gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148)
gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151)
gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355)
gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367)
gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16391)
gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16436)
glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3420)
glExecuteProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12922)
glGetProgramParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18995)
glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19010)
glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19231)
glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19288)
glGetTrackMatrixivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20669)
glLoadProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24288)
glProgramParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31407)
glProgramParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31439)
glProgramParameters4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31498)
glProgramParameters4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31513)
glRequestResidentProgramsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35247)
glTrackMatrixNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40730)
glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47385)
glVertexAttribs1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47401)
glVertexAttribs1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47415)
glVertexAttribs1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47443)
glVertexAttribs2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47457)
glVertexAttribs2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47471)
glVertexAttribs2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47499)
glVertexAttribs3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47513)
glVertexAttribs3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47527)
glVertexAttribs3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47555)
glVertexAttribs4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47569)
glVertexAttribs4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47583)
glVertexAttribs4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47611)
glVertexAttribs4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47625)
97% ( 29 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4'
Missing documentation for:
gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238)
13% ( 6 / 47) in 'Graphics.Rendering.OpenGL.Raw.NV.VideoCapture'
Missing documentation for:
gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334)
gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337)
gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16502)
gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16505)
gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16508)
gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16511)
gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16514)
gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16517)
gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16520)
gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16523)
gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16526)
gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16529)
gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16532)
gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16535)
gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16538)
gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16541)
gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16769)
gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16778)
gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16799)
gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16802)
gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16805)
gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16808)
gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16811)
glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3752)
glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4516)
glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4531)
glEndVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12672)
glGetVideoCaptureStreamdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21600)
glGetVideoCaptureStreamfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21615)
glGetVideoCaptureStreamivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21630)
glGetVideoCaptureivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21645)
glVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48350)
glVideoCaptureStreamParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48364)
glVideoCaptureStreamParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48379)
glVideoCaptureStreamParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48394)
100% ( 77 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV'
86% ( 6 / 7) in 'Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender'
Missing documentation for:
glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3587)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.NVX'
26% ( 8 / 31) in 'Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates'
Missing documentation for:
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
glMultiTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26221)
glMultiTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26234)
glMultiTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26524)
glMultiTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26538)
glMultiTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26838)
glMultiTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26853)
glMultiTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27163)
glMultiTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27179)
glTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37554)
glTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37566)
glTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37731)
glTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37744)
glTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38082)
glTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38096)
glTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38273)
glTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38288)
glVertex2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43280)
glVertex2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43293)
glVertex3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43463)
glVertex3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43477)
glVertex4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43653)
glVertex4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43668)
5% ( 6 /110) in 'Graphics.Rendering.OpenGL.Raw.OES.FixedPoint'
Missing documentation for:
gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373)
glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3181)
glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3384)
glBitmapxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4715)
glBlendColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4800)
glClearAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5702)
glClearColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5875)
glClearDepthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5953)
glClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6338)
glColor3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6632)
glColor3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6646)
glColor4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7029)
glColor4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7044)
glConvolutionParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8471)
glConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8485)
glDepthRangexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10755)
glEvalCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12736)
glEvalCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12748)
glEvalCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12814)
glEvalCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12827)
glFeedbackBufferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13141)
glFogxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13684)
glFogxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13710)
glFrustumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14498)
glGetClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15600)
glGetConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16024)
glGetFixedvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16309)
glGetHistogramParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16745)
glGetLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17096)
glGetMapxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17329)
glGetMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17373)
glGetPixelMapxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18636)
glGetTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20035)
glGetTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20136)
glGetTexLevelParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20199)
glGetTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20362)
glIndexxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22848)
glIndexxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22860)
glLightModelxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23871)
glLightModelxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23897)
glLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23984)
glLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24012)
glLineWidthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24065)
glLoadMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24252)
glLoadTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24355)
glMap1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24577)
glMap2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24638)
glMapGrid1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24783)
glMapGrid2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24833)
glMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25117)
glMaterialxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25145)
glMultMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25745)
glMultTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25809)
glMultiTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26498)
glMultiTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26511)
glMultiTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26811)
glMultiTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26825)
glMultiTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27135)
glMultiTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27150)
glMultiTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27486)
glMultiTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27502)
glNormal3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28969)
glNormal3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28983)
glOrthoxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29391)
glPassThroughxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29461)
glPixelMapx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29942)
glPixelStorex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29984)
glPixelTransferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30089)
glPixelZoomxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30172)
glPointParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30411)
glPointSizexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30463)
glPolygonOffsetxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30581)
glPrioritizeTexturesxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30881)
glRasterPos2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34077)
glRasterPos2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34090)
glRasterPos3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34214)
glRasterPos3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34228)
glRasterPos4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34356)
glRasterPos4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34371)
glRectxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34665)
glRectxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34680)
glRotatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35416)
glScalexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35772)
glTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37707)
glTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37719)
glTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38057)
glTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38070)
glTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38247)
glTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38261)
glTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38517)
glTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38532)
glTexEnvxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38798)
glTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38826)
glTexGenxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39001)
glTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39015)
glTexParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39437)
glTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39465)
glTranslatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40913)
glVertex2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43439)
glVertex2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43451)
glVertex3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43628)
glVertex3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43641)
glVertex4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43824)
glVertex4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43838)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix'
Missing documentation for:
glQueryMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33941)
64% ( 7 / 11) in 'Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision'
Missing documentation for:
glClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6299)
glFrustumfOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14464)
glGetClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15574)
glOrthofOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29357)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.OES'
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.OVR.Multiview'
Missing documentation for:
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979)
gl_MAX_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639)
glFramebufferTextureMultiviewOVR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14371)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.OVR'
22% ( 6 / 27) in 'Graphics.Rendering.OpenGL.Raw.PGI.MiscHints'
Missing documentation for:
gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248)
gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251)
gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254)
gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257)
gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419)
gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145)
gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357)
gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044)
gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047)
gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050)
gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646)
gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387)
gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535)
gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16727)
glHintPGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22493)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.PGI'
34% ( 10 / 29) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorTable'
Missing documentation for:
gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607)
gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613)
gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619)
gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625)
gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631)
gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637)
gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643)
gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649)
gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655)
gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664)
gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550)
gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
glGetColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15675)
glGetColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15719)
glGetColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15733)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGI'
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture'
Missing documentation for:
gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380)
gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386)
gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392)
gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560)
gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566)
glDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10796)
glGetDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16129)
55% ( 6 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction'
Missing documentation for:
gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613)
gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616)
gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691)
glFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13602)
glGetFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16396)
33% ( 8 / 24) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Multisample'
Missing documentation for:
gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23)
gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32)
gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38)
gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89)
gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95)
gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101)
gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107)
gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014)
gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479)
gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503)
gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518)
gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572)
gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578)
gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590)
gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture'
Missing documentation for:
gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136)
gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235)
glGetPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18650)
glGetPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18663)
glPixelTexGenParameterfSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29997)
glPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30010)
glPixelTexGenParameteriSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30023)
glPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30036)
67% ( 8 / 12) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters'
Missing documentation for:
gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412)
gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424)
50% ( 6 / 12) in 'Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture'
Missing documentation for:
gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575)
gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578)
gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581)
gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860)
glGetSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19849)
glSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36729)
33% ( 6 / 18) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D'
Missing documentation for:
gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385)
gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740)
gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096)
gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099)
gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560)
glTexImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39210)
glTexSubImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39817)
75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask'
Missing documentation for:
gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336)
glTextureColorMaskSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39928)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4'
Missing documentation for:
gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615)
glGetTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20049)
glTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38840)
100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS'
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Async'
Missing documentation for:
gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491)
glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3506)
glDeleteAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10016)
glFinishAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13210)
glGenAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14515)
glIsAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23084)
glPollAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30475)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster'
Missing documentation for:
glFlushRasterSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13368)
14% ( 6 / 44) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting'
Missing documentation for:
gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736)
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739)
gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766)
gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772)
gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778)
gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781)
gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784)
gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793)
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796)
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515)
gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718)
glFragmentColorMaterialSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13723)
glFragmentLightModelfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13748)
glFragmentLightModelfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13761)
glFragmentLightModeliSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13774)
glFragmentLightModelivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13787)
glFragmentLightfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13800)
glFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13814)
glFragmentLightiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13828)
glFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13842)
glFragmentMaterialfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13856)
glFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13870)
glFragmentMaterialiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13884)
glFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13898)
glGetFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16464)
glGetFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16478)
glGetFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16492)
glGetFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16506)
glLightEnviSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23789)
60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom'
Missing documentation for:
gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174)
gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177)
gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757)
glFrameZoomSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13923)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface'
Missing documentation for:
glIglooInterfaceSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22538)
43% ( 6 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Instruments'
Missing documentation for:
gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954)
gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
glGetInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16834)
glInstrumentsBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22911)
glPollInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30487)
glReadInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34434)
glStartInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36795)
glStopInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37117)
46% ( 6 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority'
Missing documentation for:
gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
glGetListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17138)
glGetListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17152)
glListParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24134)
glListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24148)
glListParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24162)
glListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24176)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture'
Missing documentation for:
gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250)
gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262)
glPixelTexGenSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30049)
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD'
Missing documentation for:
gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158)
gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255)
gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258)
gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561)
gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
glDeformSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9954)
glDeformationMap3dSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9966)
glDeformationMap3fSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9991)
glLoadIdentityDeformationMapSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24202)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane'
Missing documentation for:
gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471)
gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474)
glReferencePlaneSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34693)
35% ( 6 / 17) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Sprite'
Missing documentation for:
gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160)
gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163)
gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166)
gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169)
gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172)
gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175)
gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178)
glSpriteParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36743)
glSpriteParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36756)
glSpriteParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36769)
glSpriteParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36782)
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer'
Missing documentation for:
glTagSampleBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37184)
100% ( 37 / 37) in 'Graphics.Rendering.OpenGL.Raw.SGIX'
38% ( 6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha'
Missing documentation for:
gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363)
gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366)
glGlobalAlphaFactorbSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22383)
glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22395)
glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22407)
glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22419)
glGlobalAlphaFactorsSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22431)
glGlobalAlphaFactorubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22443)
glGlobalAlphaFactoruiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22455)
glGlobalAlphaFactorusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22467)
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SUN.MeshArray'
Missing documentation for:
gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
glDrawMeshArraysSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11734)
20% ( 6 / 30) in 'Graphics.Rendering.OpenGL.Raw.SUN.TriangleList'
Missing documentation for:
gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240)
gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243)
gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246)
gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249)
gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252)
gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255)
gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258)
gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261)
gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798)
gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801)
gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804)
gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807)
gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816)
gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876)
gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
glReplacementCodePointerSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34893)
glReplacementCodeubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34907)
glReplacementCodeubvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34919)
glReplacementCodeuiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35065)
glReplacementCodeuivSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35211)
glReplacementCodeusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35223)
glReplacementCodeusvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35235)
11% ( 5 / 45) in 'Graphics.Rendering.OpenGL.Raw.SUN.Vertex'
Missing documentation for:
glColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6422)
glColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6439)
glColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6732)
glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6753)
glColor4ubVertex2fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6882)
glColor4ubVertex2fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6899)
glColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6912)
glColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6930)
glNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28829)
glNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28846)
glReplacementCodeuiColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34931)
glReplacementCodeuiColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34949)
glReplacementCodeuiColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34963)
glReplacementCodeuiColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34985)
glReplacementCodeuiColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35000)
glReplacementCodeuiColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35019)
glReplacementCodeuiNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35033)
glReplacementCodeuiNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35051)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35077)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35101)
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35117)
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35137)
glReplacementCodeuiTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35152)
glReplacementCodeuiTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35169)
glReplacementCodeuiVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35183)
glReplacementCodeuiVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35198)
glTexCoord2fColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37797)
glTexCoord2fColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37816)
glTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37830)
glTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37853)
glTexCoord2fColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37868)
glTexCoord2fColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37888)
glTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37902)
glTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37921)
glTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37935)
glTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37951)
glTexCoord4fColor4fNormal3fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38345)
glTexCoord4fColor4fNormal3fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38371)
glTexCoord4fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38386)
glTexCoord4fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38405)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.SUN'
67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData'
Missing documentation for:
gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396)
gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
glFinishTextureSUNX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13259)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.SUNX'
83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer'
Missing documentation for:
glTbufferMask3DFX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37344)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX'
38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
39% (359 /928) in 'Graphics.Rendering.OpenGL.Raw.Version12'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
38% (405 /1070) in 'Graphics.Rendering.OpenGL.Raw.Version13'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
39% (452 /1165) in 'Graphics.Rendering.OpenGL.Raw.Version14'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
38% (473 /1236) in 'Graphics.Rendering.OpenGL.Raw.Version15'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
40% (567 /1414) in 'Graphics.Rendering.OpenGL.Raw.Version20'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
40% (573 /1443) in 'Graphics.Rendering.OpenGL.Raw.Version21'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
35% (989 /2845) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45'
Missing documentation for:
gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19302)
glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19317)
glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19332)
glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19347)
glGetnColorTable (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21715)
glGetnConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21778)
glGetnHistogram (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21810)
glGetnMapdv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21844)
glGetnMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21874)
glGetnMapiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21904)
glGetnMinmax (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21934)
glGetnPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21968)
glGetnPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21996)
glGetnPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22024)
glGetnPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22052)
glGetnSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22078)
glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
100% ( 31 / 31) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html,
dist/doc/html/OpenGLRaw/OpenGLRaw.txt
Creating package registration file:
/tmp/pkgConf-OpenGLRaw-2.5.56425270071284614710.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGLRaw-2.5.5.0-Hbrsh6PAzCc14JgcVImI2l
Registering OpenGLRaw-2.5.5.0...
Installed OpenGLRaw-2.5.5.0
Configuring blaze-builder-0.4.0.1...
Building blaze-builder-0.4.0.1...
Preprocessing library blaze-builder-0.4.0.1...
Blaze/ByteString/Builder/HTTP.hs:1:63: Warning:
-XMonoPatBinds is deprecated: Experimental feature now removed; has no effect
Blaze/ByteString/Builder/Internal/Write.hs:1:33: Warning:
-XMonoPatBinds is deprecated: Experimental feature now removed; has no effect
[ 1 of 10] Compiling Blaze.ByteString.Builder.Internal.Write ( Blaze/ByteString/Builder/Internal/Write.hs, dist/build/Blaze/ByteString/Builder/Internal/Write.o )
Blaze/ByteString/Builder/Internal/Write.hs:52:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 2 of 10] Compiling Blaze.ByteString.Builder.Compat.Write ( Blaze/ByteString/Builder/Compat/Write.hs, dist/build/Blaze/ByteString/Builder/Compat/Write.o )
Blaze/ByteString/Builder/Compat/Write.hs:19:1: Warning:
The import of ‘Foreign’ is redundant
except perhaps to import instances from ‘Foreign’
To import instances alone, use: import Foreign()
[ 3 of 10] Compiling Blaze.ByteString.Builder.Char.Utf8 ( Blaze/ByteString/Builder/Char/Utf8.hs, dist/build/Blaze/ByteString/Builder/Char/Utf8.o )
[ 4 of 10] Compiling Blaze.ByteString.Builder.Char8 ( Blaze/ByteString/Builder/Char8.hs, dist/build/Blaze/ByteString/Builder/Char8.o )
[ 5 of 10] Compiling Blaze.ByteString.Builder.Html.Utf8 ( Blaze/ByteString/Builder/Html/Utf8.hs, dist/build/Blaze/ByteString/Builder/Html/Utf8.o )
[ 6 of 10] Compiling Blaze.ByteString.Builder.ByteString ( Blaze/ByteString/Builder/ByteString.hs, dist/build/Blaze/ByteString/Builder/ByteString.o )
[ 7 of 10] Compiling Blaze.ByteString.Builder.HTTP ( Blaze/ByteString/Builder/HTTP.hs, dist/build/Blaze/ByteString/Builder/HTTP.o )
Blaze/ByteString/Builder/HTTP.hs:33:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 8 of 10] Compiling Blaze.ByteString.Builder.Word ( Blaze/ByteString/Builder/Word.hs, dist/build/Blaze/ByteString/Builder/Word.o )
[ 9 of 10] Compiling Blaze.ByteString.Builder.Int ( Blaze/ByteString/Builder/Int.hs, dist/build/Blaze/ByteString/Builder/Int.o )
[10 of 10] Compiling Blaze.ByteString.Builder ( Blaze/ByteString/Builder.hs, dist/build/Blaze/ByteString/Builder.o )
In-place registering blaze-builder-0.4.0.1...
Running Haddock for blaze-builder-0.4.0.1...
Running hscolour for blaze-builder-0.4.0.1...
Preprocessing library blaze-builder-0.4.0.1...
Preprocessing library blaze-builder-0.4.0.1...
Blaze/ByteString/Builder/HTTP.hs:1:63: Warning:
-XMonoPatBinds is deprecated: Experimental feature now removed; has no effect
Blaze/ByteString/Builder/Internal/Write.hs:1:33: Warning:
-XMonoPatBinds is deprecated: Experimental feature now removed; has no effect
Blaze/ByteString/Builder/Internal/Write.hs:52:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Blaze/ByteString/Builder/Compat/Write.hs:19:1: Warning:
The import of ‘Foreign’ is redundant
except perhaps to import instances from ‘Foreign’
To import instances alone, use: import Foreign()
Blaze/ByteString/Builder/HTTP.hs:33:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Haddock coverage:
96% ( 24 / 25) in 'Blaze.ByteString.Builder.Internal.Write'
Missing documentation for:
fromWriteSingleton (Blaze/ByteString/Builder/Internal/Write.hs:227)
50% ( 2 / 4) in 'Blaze.ByteString.Builder.Compat.Write'
Missing documentation for:
writePrimFixed (Blaze/ByteString/Builder/Compat/Write.hs:23)
writePrimBounded (Blaze/ByteString/Builder/Compat/Write.hs:27)
100% ( 9 / 9) in 'Blaze.ByteString.Builder.Char.Utf8'
100% ( 9 / 9) in 'Blaze.ByteString.Builder.Char8'
100% ( 10 / 10) in 'Blaze.ByteString.Builder.Html.Utf8'
100% ( 12 / 12) in 'Blaze.ByteString.Builder.ByteString'
100% ( 4 / 4) in 'Blaze.ByteString.Builder.HTTP'
100% ( 43 / 43) in 'Blaze.ByteString.Builder.Word'
100% ( 43 / 43) in 'Blaze.ByteString.Builder.Int'
92% ( 22 / 24) in 'Blaze.ByteString.Builder'
Missing documentation for:
toByteStringIOWith (Blaze/ByteString/Builder.hs:175)
fromWriteSingleton (Blaze/ByteString/Builder/Internal/Write.hs:227)
Documentation created: dist/doc/html/blaze-builder/index.html,
dist/doc/html/blaze-builder/blaze-builder.txt
Creating package registration file:
/tmp/pkgConf-blaze-builder-0.4.019902684252004627902.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/blaze-builder-0.4.0.1-6BKEupqZliOD9r4rLG9ckJ
Registering blaze-builder-0.4.0.1...
Installed blaze-builder-0.4.0.1
Configuring enumerator-0.4.20...
Building enumerator-0.4.20...
Preprocessing library enumerator-0.4.20...
[ 1 of 10] Compiling Data.Enumerator.Util ( lib/Data/Enumerator/Util.hs, dist/build/Data/Enumerator/Util.o )
lib/Data/Enumerator/Util.hs:12:1: Warning: Tab character
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[ 2 of 10] Compiling Data.Enumerator.Internal ( lib/Data/Enumerator/Internal.hs, dist/build/Data/Enumerator/Internal.o )
lib/Data/Enumerator/Internal.hs:17:1: Warning: Tab character
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lib/Data/Enumerator/Internal.hs:50:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/Internal.hs:65:1: Warning: Tab character
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lib/Data/Enumerator/Internal.hs:359:1: Warning: Tab character
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[ 3 of 10] Compiling Data.Enumerator.List[boot] ( lib/Data/Enumerator/List.hs-boot, dist/build/Data/Enumerator/List.o-boot )
[ 4 of 10] Compiling Data.Enumerator.Compatibility ( lib/Data/Enumerator/Compatibility.hs, dist/build/Data/Enumerator/Compatibility.o )
lib/Data/Enumerator/Compatibility.hs:11:1: Warning: Tab character
lib/Data/Enumerator/Compatibility.hs:12:1: Warning: Tab character
lib/Data/Enumerator/Compatibility.hs:13:1: Warning: Tab character
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[ 5 of 10] Compiling Data.Enumerator ( lib/Data/Enumerator.hs, dist/build/Data/Enumerator.o )
lib/Data/Enumerator.hs:15:1: Warning: Tab character
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lib/Data/Enumerator.hs:63:11: Warning:
‘Iteratee’ is exported by ‘module Data.Enumerator.Internal’ and ‘Iteratee’
lib/Data/Enumerator.hs:63:11: Warning:
‘Enumerator’ is exported by ‘module Data.Enumerator.Internal’ and ‘Enumerator’
lib/Data/Enumerator.hs:63:11: Warning:
‘Enumeratee’ is exported by ‘module Data.Enumerator.Internal’ and ‘Enumeratee’
lib/Data/Enumerator.hs:63:11: Warning:
‘>>==’ is exported by ‘module Data.Enumerator.Internal’ and ‘(>>==)’
lib/Data/Enumerator.hs:63:11: Warning:
‘==<<’ is exported by ‘module Data.Enumerator.Internal’ and ‘(==<<)’
lib/Data/Enumerator.hs:63:11: Warning:
‘$$’ is exported by ‘module Data.Enumerator.Internal’ and ‘($$)’
lib/Data/Enumerator.hs:63:11: Warning:
‘>==>’ is exported by ‘module Data.Enumerator.Internal’ and ‘(>==>)’
lib/Data/Enumerator.hs:63:11: Warning:
‘<==<’ is exported by ‘module Data.Enumerator.Internal’ and ‘(<==<)’
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[ 6 of 10] Compiling Data.Enumerator.List ( lib/Data/Enumerator/List.hs, dist/build/Data/Enumerator/List.o )
lib/Data/Enumerator/List.hs:17:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:78:1: Warning: Tab character
lib/Data/Enumerator/List.hs:79:1: Warning: Tab character
lib/Data/Enumerator/List.hs:80:1: Warning: Tab character
lib/Data/Enumerator/List.hs:81:1: Warning: Tab character
lib/Data/Enumerator/List.hs:82:1: Warning: Tab character
lib/Data/Enumerator/List.hs:83:1: Warning: Tab character
lib/Data/Enumerator/List.hs:84:1: Warning: Tab character
lib/Data/Enumerator/List.hs:85:1: Warning: Tab character
lib/Data/Enumerator/List.hs:92:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/List.hs:105:1: Warning: Tab character
lib/Data/Enumerator/List.hs:106:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:638:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:674:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:677:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:679:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:690:1: Warning: Tab character
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[ 7 of 10] Compiling Data.Enumerator.Binary ( lib/Data/Enumerator/Binary.hs, dist/build/Data/Enumerator/Binary.o )
lib/Data/Enumerator/Binary.hs:22:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:23:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:24:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:25:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:26:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:27:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:28:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:29:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:30:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:31:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:32:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:33:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:34:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:35:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:36:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:37:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:38:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:39:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:40:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:41:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:42:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:43:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:44:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:45:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:46:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:47:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:48:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:49:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:50:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:51:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:52:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:53:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:54:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:55:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:56:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:57:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:58:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:59:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:60:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:61:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:62:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:63:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:64:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:65:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:66:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:67:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:68:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:69:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:70:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:71:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:72:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:73:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:74:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:75:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:76:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:77:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:78:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:79:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:80:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:81:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:82:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:83:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:84:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:85:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:86:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:87:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:88:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:89:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:90:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:91:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:92:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:93:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:94:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:95:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:96:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:106:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/Binary.hs:140:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:141:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:151:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:152:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:153:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:190:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:220:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:224:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:225:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:229:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:244:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:262:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:324:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:327:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:329:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:330:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:332:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:333:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:341:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:343:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:344:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:347:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:348:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:355:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:372:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:386:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:389:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:390:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:392:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:393:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:398:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:400:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:401:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:415:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:416:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:432:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:433:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:450:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:451:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:469:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:470:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:489:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:490:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:506:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:507:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:524:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:525:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:543:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:544:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:563:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:564:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:584:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:585:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:606:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:607:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:616:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:617:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:618:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:619:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:627:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:628:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:636:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:637:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:638:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:639:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:640:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:641:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:642:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:650:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:651:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:652:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:653:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:654:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:655:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:664:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:665:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:666:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:667:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:668:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:669:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:670:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:680:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:681:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:682:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:683:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:684:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:685:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:686:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:687:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:688:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:689:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:690:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:700:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:701:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:702:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:703:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:704:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:705:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:706:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:707:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:715:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:716:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:717:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:718:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:719:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:720:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:721:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:721:25: Warning:
This binding for ‘eof’ shadows the existing binding
bound at lib/Data/Enumerator/Binary.hs:716:29
lib/Data/Enumerator/Binary.hs:722:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:723:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:724:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:725:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:745:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:746:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:747:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:748:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:749:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:750:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:779:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:780:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:781:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:782:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:783:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:784:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:785:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:786:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:787:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:788:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:788:17: Warning:
This binding for ‘rem’ shadows the existing binding
imported from ‘Prelude’ at lib/Data/Enumerator/Binary.hs:98:1-92
(and originally defined in ‘GHC.Real’)
lib/Data/Enumerator/Binary.hs:789:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:790:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:791:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:792:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:793:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:794:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:795:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:796:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:797:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:801:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:802:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:803:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:804:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:805:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:806:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:807:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:808:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:826:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:827:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:828:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:841:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:842:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:843:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:844:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:845:1: Warning: Tab character
[ 8 of 10] Compiling Data.Enumerator.IO ( lib/Data/Enumerator/IO.hs, dist/build/Data/Enumerator/IO.o )
lib/Data/Enumerator/IO.hs:13:1: Warning: Tab character
lib/Data/Enumerator/IO.hs:14:1: Warning: Tab character
lib/Data/Enumerator/IO.hs:15:1: Warning: Tab character
lib/Data/Enumerator/IO.hs:16:1: Warning: Tab character
lib/Data/Enumerator/IO.hs:17:1: Warning: Tab character
[ 9 of 10] Compiling Data.Enumerator.Text ( lib/Data/Enumerator/Text.hs, dist/build/Data/Enumerator/Text.o )
lib/Data/Enumerator/Text.hs:24:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:25:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:26:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:27:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:28:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:29:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:30:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:31:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:32:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:33:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:34:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:35:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:36:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:37:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:38:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:39:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:40:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:41:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:42:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:43:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:44:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:45:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:46:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:47:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:48:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:49:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:50:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:51:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:52:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:53:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:54:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:55:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:56:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:57:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:58:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:59:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:60:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:61:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:62:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:63:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:64:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:65:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:66:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:67:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:68:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:69:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:70:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:71:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:72:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:73:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:74:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:75:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:76:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:77:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:78:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:79:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:80:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:81:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:82:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:83:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:84:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:85:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:86:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:87:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:88:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:89:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:90:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:91:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:92:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:93:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:94:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:95:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:96:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:97:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:98:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:99:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:100:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:101:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:102:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:103:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:104:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:105:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:106:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:107:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:108:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:109:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:125:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/Text.hs:164:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:165:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:175:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:176:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:177:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:178:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:214:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:215:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:216:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:217:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:218:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:219:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:220:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:221:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:229:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:230:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:231:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:232:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:233:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:234:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:235:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:236:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:237:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:244:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:245:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:246:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:247:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:248:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:249:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:250:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:251:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:252:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:253:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:268:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:269:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:286:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:287:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:288:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:347:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:348:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:349:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:350:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:351:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:352:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:353:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:354:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:355:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:356:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:364:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:365:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:366:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:367:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:368:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:369:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:370:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:371:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:378:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:379:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:380:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:381:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:382:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:395:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:396:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:397:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:398:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:399:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:400:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:401:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:402:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:403:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:404:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:405:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:406:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:407:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:408:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:409:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:410:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:411:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:412:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:413:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:414:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:415:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:416:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:417:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:418:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:419:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:420:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:421:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:422:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:423:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:424:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:438:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:439:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:455:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:456:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:473:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:474:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:492:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:493:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:512:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:513:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:529:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:530:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:547:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:548:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:566:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:567:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:586:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:587:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:607:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:608:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:629:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:630:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:639:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:640:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:641:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:642:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:650:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:651:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:659:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:660:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:661:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:662:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:663:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:664:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:665:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:673:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:674:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:675:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:676:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:677:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:678:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:687:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:688:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:689:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:690:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:691:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:692:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:693:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:703:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:704:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:705:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:706:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:707:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:708:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:709:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:710:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:711:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:712:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:713:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:723:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:724:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:725:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:726:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:727:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:728:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:729:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:730:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:738:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:739:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:740:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:741:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:742:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:743:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:744:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:744:25: Warning:
This binding for ‘eof’ shadows the existing binding
bound at lib/Data/Enumerator/Text.hs:739:29
lib/Data/Enumerator/Text.hs:745:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:746:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:747:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:748:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:776:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:777:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:778:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:779:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:784:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:788:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:789:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:790:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:791:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:792:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:793:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:794:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:795:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:796:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:797:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:798:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:819:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:820:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:821:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:822:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:836:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:837:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:838:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:839:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:840:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:844:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:845:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:846:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:847:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:848:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:849:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:850:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:851:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:852:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:853:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:856:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:857:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:866:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:867:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:868:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:869:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:870:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:871:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:872:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:873:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:874:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:875:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:876:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:877:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:878:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:879:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:880:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:881:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:882:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:883:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:893:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:894:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:895:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:896:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:897:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:898:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:899:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:900:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:901:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:902:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:903:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:904:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:905:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:906:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:907:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:908:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:909:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:910:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:911:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:912:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:913:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:918:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:919:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:924:13: Warning: Tab character
lib/Data/Enumerator/Text.hs:925:13: Warning: Tab character
lib/Data/Enumerator/Text.hs:927:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:928:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:929:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:930:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:931:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:932:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:933:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:934:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:935:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:936:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:937:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:938:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:939:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:943:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:944:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:945:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:946:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:947:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:948:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:949:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:950:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:951:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:952:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:953:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:954:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:955:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:956:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:957:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:958:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:959:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:960:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:961:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:962:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:963:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:964:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:965:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:966:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:967:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:968:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:969:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:970:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:974:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:975:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:976:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:977:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:978:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:979:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:980:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:981:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:982:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:983:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:984:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:985:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:986:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:987:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:988:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:989:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:990:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:991:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:992:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:993:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:994:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:995:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:999:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1000:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1001:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1002:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1003:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1004:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1005:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1006:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1007:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1008:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1009:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1010:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1011:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1012:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1013:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1014:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1015:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1016:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1017:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1018:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1019:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1020:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1024:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1025:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1026:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1027:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1028:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1032:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1033:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1034:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1035:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1036:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1040:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1041:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1042:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1043:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1044:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1050:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1051:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1052:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1053:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1054:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1055:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1056:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1057:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1061:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1062:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1063:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1064:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1065:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1066:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1067:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1068:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1069:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1070:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1071:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1072:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1073:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1074:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1078:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1079:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1080:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1081:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1082:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1083:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1084:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1085:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1086:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1090:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1091:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1092:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1093:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1094:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1098:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1099:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1100:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1101:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1102:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1109:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1110:1: Warning: Tab character
[10 of 10] Compiling Data.Enumerator.Trans ( lib/Data/Enumerator/Trans.hs, dist/build/Data/Enumerator/Trans.o )
lib/Data/Enumerator/Trans.hs:18:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:19:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:20:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:21:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:22:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:23:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:24:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:25:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:26:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:27:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:28:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:29:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:30:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:31:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:32:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:33:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:34:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:35:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:36:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:37:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:38:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:39:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:40:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:41:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:42:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:43:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:44:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:45:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:46:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:47:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:48:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:49:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:50:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:51:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:52:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:53:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:54:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:55:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:56:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:57:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:59:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/Trans.hs:62:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
lib/Data/Enumerator/Trans.hs:78:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:79:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:80:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:89:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:95:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:100:15: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
lib/Data/Enumerator/Trans.hs:101:26: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
lib/Data/Enumerator/Trans.hs:103:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:103:18: Warning:
In the use of ‘runErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
lib/Data/Enumerator/Trans.hs:104:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:105:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:106:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:107:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:109:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:116:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:120:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:131:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:144:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:145:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:146:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:147:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:162:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:166:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:182:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:183:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:184:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:185:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:186:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:202:1: Warning: Tab character
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lib/Data/Enumerator/Trans.hs:204:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:205:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:206:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:207:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:229:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:230:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:231:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:232:1: Warning: Tab character
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In-place registering enumerator-0.4.20...
Running Haddock for enumerator-0.4.20...
Running hscolour for enumerator-0.4.20...
Preprocessing library enumerator-0.4.20...
Preprocessing library enumerator-0.4.20...
lib/Data/Enumerator/Util.hs:12:1: Warning: Tab character
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lib/Data/Enumerator/Util.hs:14:1: Warning: Tab character
lib/Data/Enumerator/Util.hs:15:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:17:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:18:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:19:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:20:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:21:1: Warning: Tab character
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lib/Data/Enumerator/Internal.hs:32:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:33:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:34:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:35:1: Warning: Tab character
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lib/Data/Enumerator/Internal.hs:37:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:38:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:39:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:40:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:41:1: Warning: Tab character
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lib/Data/Enumerator/Internal.hs:65:1: Warning: Tab character
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lib/Data/Enumerator/Internal.hs:67:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:70:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:71:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:72:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:75:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:76:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:77:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:80:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:83:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:84:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:85:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:88:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:89:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:90:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:92:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:107:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:108:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:111:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:113:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:114:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:115:1: Warning: Tab character
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lib/Data/Enumerator/Internal.hs:117:1: Warning: Tab character
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lib/Data/Enumerator/Internal.hs:119:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:120:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:121:1: Warning: Tab character
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lib/Data/Enumerator/Internal.hs:123:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:126:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:129:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:194:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:197:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:198:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:201:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:202:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:206:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:207:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:292:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:293:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:302:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:303:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:304:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:312:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:313:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:341:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:342:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:359:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:360:1: Warning: Tab character
lib/Data/Enumerator/Internal.hs:50:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/Compatibility.hs:11:1: Warning: Tab character
lib/Data/Enumerator/Compatibility.hs:12:1: Warning: Tab character
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lib/Data/Enumerator/Compatibility.hs:27:1: Warning: Tab character
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lib/Data/Enumerator/Compatibility.hs:36:1: Warning: Tab character
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lib/Data/Enumerator/Compatibility.hs:38:1: Warning: Tab character
lib/Data/Enumerator/Compatibility.hs:88:1: Warning: Tab character
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lib/Data/Enumerator/Compatibility.hs:90:1: Warning: Tab character
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lib/Data/Enumerator/Compatibility.hs:92:1: Warning: Tab character
lib/Data/Enumerator.hs:15:1: Warning: Tab character
lib/Data/Enumerator.hs:16:1: Warning: Tab character
lib/Data/Enumerator.hs:17:1: Warning: Tab character
lib/Data/Enumerator.hs:18:1: Warning: Tab character
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lib/Data/Enumerator.hs:191:1: Warning: Tab character
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lib/Data/Enumerator.hs:350:1: Warning: Tab character
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lib/Data/Enumerator.hs:371:1: Warning: Tab character
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lib/Data/Enumerator.hs:403:1: Warning: Tab character
lib/Data/Enumerator.hs:63:11: Warning:
‘Iteratee’ is exported by ‘module Data.Enumerator.Internal’ and ‘Iteratee’
lib/Data/Enumerator.hs:63:11: Warning:
‘Enumerator’ is exported by ‘module Data.Enumerator.Internal’ and ‘Enumerator’
lib/Data/Enumerator.hs:63:11: Warning:
‘Enumeratee’ is exported by ‘module Data.Enumerator.Internal’ and ‘Enumeratee’
lib/Data/Enumerator.hs:63:11: Warning:
‘>>==’ is exported by ‘module Data.Enumerator.Internal’ and ‘(>>==)’
lib/Data/Enumerator.hs:63:11: Warning:
‘==<<’ is exported by ‘module Data.Enumerator.Internal’ and ‘(==<<)’
lib/Data/Enumerator.hs:63:11: Warning:
‘$$’ is exported by ‘module Data.Enumerator.Internal’ and ‘($$)’
lib/Data/Enumerator.hs:63:11: Warning:
‘>==>’ is exported by ‘module Data.Enumerator.Internal’ and ‘(>==>)’
lib/Data/Enumerator.hs:63:11: Warning:
‘<==<’ is exported by ‘module Data.Enumerator.Internal’ and ‘(<==<)’
lib/Data/Enumerator/List.hs:17:1: Warning: Tab character
lib/Data/Enumerator/List.hs:18:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:20:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:22:1: Warning: Tab character
lib/Data/Enumerator/List.hs:23:1: Warning: Tab character
lib/Data/Enumerator/List.hs:24:1: Warning: Tab character
lib/Data/Enumerator/List.hs:25:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:29:1: Warning: Tab character
lib/Data/Enumerator/List.hs:30:1: Warning: Tab character
lib/Data/Enumerator/List.hs:31:1: Warning: Tab character
lib/Data/Enumerator/List.hs:32:1: Warning: Tab character
lib/Data/Enumerator/List.hs:33:1: Warning: Tab character
lib/Data/Enumerator/List.hs:34:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:36:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:38:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:42:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:44:1: Warning: Tab character
lib/Data/Enumerator/List.hs:45:1: Warning: Tab character
lib/Data/Enumerator/List.hs:46:1: Warning: Tab character
lib/Data/Enumerator/List.hs:47:1: Warning: Tab character
lib/Data/Enumerator/List.hs:48:1: Warning: Tab character
lib/Data/Enumerator/List.hs:49:1: Warning: Tab character
lib/Data/Enumerator/List.hs:50:1: Warning: Tab character
lib/Data/Enumerator/List.hs:51:1: Warning: Tab character
lib/Data/Enumerator/List.hs:52:1: Warning: Tab character
lib/Data/Enumerator/List.hs:53:1: Warning: Tab character
lib/Data/Enumerator/List.hs:54:1: Warning: Tab character
lib/Data/Enumerator/List.hs:55:1: Warning: Tab character
lib/Data/Enumerator/List.hs:56:1: Warning: Tab character
lib/Data/Enumerator/List.hs:57:1: Warning: Tab character
lib/Data/Enumerator/List.hs:58:1: Warning: Tab character
lib/Data/Enumerator/List.hs:59:1: Warning: Tab character
lib/Data/Enumerator/List.hs:60:1: Warning: Tab character
lib/Data/Enumerator/List.hs:61:1: Warning: Tab character
lib/Data/Enumerator/List.hs:62:1: Warning: Tab character
lib/Data/Enumerator/List.hs:63:1: Warning: Tab character
lib/Data/Enumerator/List.hs:64:1: Warning: Tab character
lib/Data/Enumerator/List.hs:65:1: Warning: Tab character
lib/Data/Enumerator/List.hs:66:1: Warning: Tab character
lib/Data/Enumerator/List.hs:67:1: Warning: Tab character
lib/Data/Enumerator/List.hs:68:1: Warning: Tab character
lib/Data/Enumerator/List.hs:69:1: Warning: Tab character
lib/Data/Enumerator/List.hs:70:1: Warning: Tab character
lib/Data/Enumerator/List.hs:71:1: Warning: Tab character
lib/Data/Enumerator/List.hs:72:1: Warning: Tab character
lib/Data/Enumerator/List.hs:73:1: Warning: Tab character
lib/Data/Enumerator/List.hs:74:1: Warning: Tab character
lib/Data/Enumerator/List.hs:75:1: Warning: Tab character
lib/Data/Enumerator/List.hs:76:1: Warning: Tab character
lib/Data/Enumerator/List.hs:77:1: Warning: Tab character
lib/Data/Enumerator/List.hs:78:1: Warning: Tab character
lib/Data/Enumerator/List.hs:79:1: Warning: Tab character
lib/Data/Enumerator/List.hs:80:1: Warning: Tab character
lib/Data/Enumerator/List.hs:81:1: Warning: Tab character
lib/Data/Enumerator/List.hs:82:1: Warning: Tab character
lib/Data/Enumerator/List.hs:83:1: Warning: Tab character
lib/Data/Enumerator/List.hs:84:1: Warning: Tab character
lib/Data/Enumerator/List.hs:85:1: Warning: Tab character
lib/Data/Enumerator/List.hs:105:1: Warning: Tab character
lib/Data/Enumerator/List.hs:106:1: Warning: Tab character
lib/Data/Enumerator/List.hs:107:1: Warning: Tab character
lib/Data/Enumerator/List.hs:108:1: Warning: Tab character
lib/Data/Enumerator/List.hs:109:1: Warning: Tab character
lib/Data/Enumerator/List.hs:118:1: Warning: Tab character
lib/Data/Enumerator/List.hs:119:1: Warning: Tab character
lib/Data/Enumerator/List.hs:120:1: Warning: Tab character
lib/Data/Enumerator/List.hs:121:1: Warning: Tab character
lib/Data/Enumerator/List.hs:122:1: Warning: Tab character
lib/Data/Enumerator/List.hs:123:1: Warning: Tab character
lib/Data/Enumerator/List.hs:133:1: Warning: Tab character
lib/Data/Enumerator/List.hs:134:1: Warning: Tab character
lib/Data/Enumerator/List.hs:144:1: Warning: Tab character
lib/Data/Enumerator/List.hs:145:1: Warning: Tab character
lib/Data/Enumerator/List.hs:146:1: Warning: Tab character
lib/Data/Enumerator/List.hs:147:1: Warning: Tab character
lib/Data/Enumerator/List.hs:156:1: Warning: Tab character
lib/Data/Enumerator/List.hs:157:1: Warning: Tab character
lib/Data/Enumerator/List.hs:158:1: Warning: Tab character
lib/Data/Enumerator/List.hs:159:1: Warning: Tab character
lib/Data/Enumerator/List.hs:160:1: Warning: Tab character
lib/Data/Enumerator/List.hs:161:1: Warning: Tab character
lib/Data/Enumerator/List.hs:162:1: Warning: Tab character
lib/Data/Enumerator/List.hs:163:1: Warning: Tab character
lib/Data/Enumerator/List.hs:202:1: Warning: Tab character
lib/Data/Enumerator/List.hs:203:1: Warning: Tab character
lib/Data/Enumerator/List.hs:204:1: Warning: Tab character
lib/Data/Enumerator/List.hs:205:1: Warning: Tab character
lib/Data/Enumerator/List.hs:206:1: Warning: Tab character
lib/Data/Enumerator/List.hs:207:1: Warning: Tab character
lib/Data/Enumerator/List.hs:208:1: Warning: Tab character
lib/Data/Enumerator/List.hs:215:1: Warning: Tab character
lib/Data/Enumerator/List.hs:216:1: Warning: Tab character
lib/Data/Enumerator/List.hs:217:1: Warning: Tab character
lib/Data/Enumerator/List.hs:218:1: Warning: Tab character
lib/Data/Enumerator/List.hs:219:1: Warning: Tab character
lib/Data/Enumerator/List.hs:220:1: Warning: Tab character
lib/Data/Enumerator/List.hs:221:1: Warning: Tab character
lib/Data/Enumerator/List.hs:222:1: Warning: Tab character
lib/Data/Enumerator/List.hs:235:1: Warning: Tab character
lib/Data/Enumerator/List.hs:236:1: Warning: Tab character
lib/Data/Enumerator/List.hs:254:1: Warning: Tab character
lib/Data/Enumerator/List.hs:255:1: Warning: Tab character
lib/Data/Enumerator/List.hs:256:1: Warning: Tab character
lib/Data/Enumerator/List.hs:272:1: Warning: Tab character
lib/Data/Enumerator/List.hs:273:1: Warning: Tab character
lib/Data/Enumerator/List.hs:282:1: Warning: Tab character
lib/Data/Enumerator/List.hs:283:1: Warning: Tab character
lib/Data/Enumerator/List.hs:284:1: Warning: Tab character
lib/Data/Enumerator/List.hs:285:1: Warning: Tab character
lib/Data/Enumerator/List.hs:286:1: Warning: Tab character
lib/Data/Enumerator/List.hs:305:1: Warning: Tab character
lib/Data/Enumerator/List.hs:306:1: Warning: Tab character
lib/Data/Enumerator/List.hs:307:1: Warning: Tab character
lib/Data/Enumerator/List.hs:308:1: Warning: Tab character
lib/Data/Enumerator/List.hs:333:1: Warning: Tab character
lib/Data/Enumerator/List.hs:334:1: Warning: Tab character
lib/Data/Enumerator/List.hs:335:1: Warning: Tab character
lib/Data/Enumerator/List.hs:336:1: Warning: Tab character
lib/Data/Enumerator/List.hs:337:1: Warning: Tab character
lib/Data/Enumerator/List.hs:338:1: Warning: Tab character
lib/Data/Enumerator/List.hs:339:1: Warning: Tab character
lib/Data/Enumerator/List.hs:347:1: Warning: Tab character
lib/Data/Enumerator/List.hs:348:1: Warning: Tab character
lib/Data/Enumerator/List.hs:349:1: Warning: Tab character
lib/Data/Enumerator/List.hs:350:1: Warning: Tab character
lib/Data/Enumerator/List.hs:351:1: Warning: Tab character
lib/Data/Enumerator/List.hs:358:1: Warning: Tab character
lib/Data/Enumerator/List.hs:359:1: Warning: Tab character
lib/Data/Enumerator/List.hs:360:1: Warning: Tab character
lib/Data/Enumerator/List.hs:373:1: Warning: Tab character
lib/Data/Enumerator/List.hs:374:1: Warning: Tab character
lib/Data/Enumerator/List.hs:375:1: Warning: Tab character
lib/Data/Enumerator/List.hs:376:1: Warning: Tab character
lib/Data/Enumerator/List.hs:377:1: Warning: Tab character
lib/Data/Enumerator/List.hs:378:1: Warning: Tab character
lib/Data/Enumerator/List.hs:379:1: Warning: Tab character
lib/Data/Enumerator/List.hs:380:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:383:1: Warning: Tab character
lib/Data/Enumerator/List.hs:384:1: Warning: Tab character
lib/Data/Enumerator/List.hs:385:1: Warning: Tab character
lib/Data/Enumerator/List.hs:386:1: Warning: Tab character
lib/Data/Enumerator/List.hs:387:1: Warning: Tab character
lib/Data/Enumerator/List.hs:388:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:391:1: Warning: Tab character
lib/Data/Enumerator/List.hs:392:1: Warning: Tab character
lib/Data/Enumerator/List.hs:393:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:396:1: Warning: Tab character
lib/Data/Enumerator/List.hs:397:1: Warning: Tab character
lib/Data/Enumerator/List.hs:398:1: Warning: Tab character
lib/Data/Enumerator/List.hs:399:1: Warning: Tab character
lib/Data/Enumerator/List.hs:413:1: Warning: Tab character
lib/Data/Enumerator/List.hs:414:1: Warning: Tab character
lib/Data/Enumerator/List.hs:430:1: Warning: Tab character
lib/Data/Enumerator/List.hs:431:1: Warning: Tab character
lib/Data/Enumerator/List.hs:448:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:467:1: Warning: Tab character
lib/Data/Enumerator/List.hs:468:1: Warning: Tab character
lib/Data/Enumerator/List.hs:487:1: Warning: Tab character
lib/Data/Enumerator/List.hs:488:1: Warning: Tab character
lib/Data/Enumerator/List.hs:504:1: Warning: Tab character
lib/Data/Enumerator/List.hs:505:1: Warning: Tab character
lib/Data/Enumerator/List.hs:522:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:541:1: Warning: Tab character
lib/Data/Enumerator/List.hs:542:1: Warning: Tab character
lib/Data/Enumerator/List.hs:561:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:582:1: Warning: Tab character
lib/Data/Enumerator/List.hs:583:1: Warning: Tab character
lib/Data/Enumerator/List.hs:604:1: Warning: Tab character
lib/Data/Enumerator/List.hs:605:1: Warning: Tab character
lib/Data/Enumerator/List.hs:614:1: Warning: Tab character
lib/Data/Enumerator/List.hs:615:1: Warning: Tab character
lib/Data/Enumerator/List.hs:616:1: Warning: Tab character
lib/Data/Enumerator/List.hs:624:1: Warning: Tab character
lib/Data/Enumerator/List.hs:625:1: Warning: Tab character
lib/Data/Enumerator/List.hs:633:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:646:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:658:1: Warning: Tab character
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lib/Data/Enumerator/List.hs:673:1: Warning: Tab character
lib/Data/Enumerator/List.hs:674:1: Warning: Tab character
lib/Data/Enumerator/List.hs:675:1: Warning: Tab character
lib/Data/Enumerator/List.hs:676:1: Warning: Tab character
lib/Data/Enumerator/List.hs:677:1: Warning: Tab character
lib/Data/Enumerator/List.hs:678:1: Warning: Tab character
lib/Data/Enumerator/List.hs:679:1: Warning: Tab character
lib/Data/Enumerator/List.hs:680:1: Warning: Tab character
lib/Data/Enumerator/List.hs:690:1: Warning: Tab character
lib/Data/Enumerator/List.hs:691:1: Warning: Tab character
lib/Data/Enumerator/List.hs:692:1: Warning: Tab character
lib/Data/Enumerator/List.hs:693:1: Warning: Tab character
lib/Data/Enumerator/List.hs:694:1: Warning: Tab character
lib/Data/Enumerator/List.hs:702:1: Warning: Tab character
lib/Data/Enumerator/List.hs:703:1: Warning: Tab character
lib/Data/Enumerator/List.hs:704:1: Warning: Tab character
lib/Data/Enumerator/List.hs:715:1: Warning: Tab character
lib/Data/Enumerator/List.hs:716:1: Warning: Tab character
lib/Data/Enumerator/List.hs:717:1: Warning: Tab character
lib/Data/Enumerator/List.hs:92:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/Binary.hs:22:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:23:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:61:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:62:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:63:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:64:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:65:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:66:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:67:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:68:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:69:1: Warning: Tab character
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lib/Data/Enumerator/Binary.hs:73:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:74:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:75:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:76:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:77:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:78:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:79:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:80:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:81:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:82:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:83:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:84:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:85:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:86:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:87:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:88:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:89:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:90:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:91:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:92:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:93:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:94:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:95:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:96:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:140:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:141:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:151:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:152:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:153:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:154:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:190:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:191:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:192:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:193:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:194:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:195:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:196:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:197:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:205:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:206:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:207:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:208:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:209:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:210:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:211:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:212:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:213:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:220:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:221:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:222:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:223:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:224:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:225:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:226:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:227:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:228:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:229:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:244:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:245:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:262:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:263:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:264:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:324:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:325:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:326:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:327:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:328:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:329:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:330:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:331:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:332:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:333:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:341:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:342:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:343:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:344:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:345:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:346:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:347:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:348:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:355:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:356:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:357:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:358:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:359:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:372:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:373:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:374:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:375:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:376:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:377:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:378:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:379:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:380:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:381:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:382:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:383:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:384:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:385:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:386:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:387:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:388:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:389:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:390:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:391:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:392:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:393:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:394:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:395:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:396:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:397:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:398:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:399:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:400:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:401:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:415:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:416:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:432:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:433:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:450:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:451:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:469:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:470:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:489:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:490:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:506:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:507:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:524:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:525:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:543:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:544:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:563:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:564:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:584:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:585:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:606:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:607:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:616:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:617:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:618:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:619:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:627:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:628:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:636:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:637:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:638:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:639:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:640:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:641:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:642:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:650:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:651:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:652:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:653:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:654:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:655:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:664:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:665:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:666:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:667:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:668:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:669:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:670:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:680:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:681:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:682:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:683:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:684:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:685:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:686:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:687:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:688:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:689:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:690:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:700:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:701:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:702:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:703:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:704:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:705:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:706:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:707:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:715:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:716:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:717:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:718:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:719:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:720:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:721:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:722:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:723:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:724:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:725:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:745:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:746:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:747:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:748:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:749:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:750:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:779:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:780:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:781:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:782:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:783:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:784:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:785:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:786:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:787:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:788:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:789:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:790:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:791:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:792:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:793:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:794:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:795:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:796:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:797:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:801:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:802:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:803:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:804:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:805:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:806:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:807:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:808:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:826:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:827:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:828:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:841:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:842:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:843:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:844:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:845:1: Warning: Tab character
lib/Data/Enumerator/Binary.hs:106:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/Binary.hs:721:25: Warning:
This binding for ‘eof’ shadows the existing binding
bound at lib/Data/Enumerator/Binary.hs:716:29
lib/Data/Enumerator/Binary.hs:788:17: Warning:
This binding for ‘rem’ shadows the existing binding
imported from ‘Prelude’ at lib/Data/Enumerator/Binary.hs:98:1-92
(and originally defined in ‘GHC.Real’)
lib/Data/Enumerator/IO.hs:13:1: Warning: Tab character
lib/Data/Enumerator/IO.hs:14:1: Warning: Tab character
lib/Data/Enumerator/IO.hs:15:1: Warning: Tab character
lib/Data/Enumerator/IO.hs:16:1: Warning: Tab character
lib/Data/Enumerator/IO.hs:17:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:24:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:25:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:26:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:27:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:28:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:29:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:30:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:31:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:32:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:33:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:34:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:35:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:36:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:37:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:38:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:39:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:40:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:41:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:42:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:43:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:44:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:45:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:46:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:47:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:48:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:49:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:50:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:51:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:52:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:53:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:54:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:55:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:56:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:57:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:58:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:59:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:60:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:61:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:62:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:63:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:64:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:65:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:66:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:67:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:68:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:69:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:70:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:71:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:72:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:73:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:74:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:75:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:76:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:77:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:78:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:79:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:80:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:81:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:82:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:83:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:84:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:85:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:86:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:87:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:88:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:89:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:90:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:91:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:92:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:93:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:94:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:95:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:96:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:97:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:98:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:99:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:100:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:101:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:102:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:103:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:104:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:105:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:106:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:107:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:108:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:109:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:164:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:165:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:175:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:176:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:177:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:178:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:214:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:215:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:216:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:217:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:218:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:219:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:220:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:221:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:229:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:230:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:231:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:232:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:233:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:234:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:235:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:236:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:237:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:244:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:245:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:246:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:247:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:248:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:249:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:250:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:251:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:252:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:253:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:268:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:269:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:286:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:287:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:288:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:347:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:348:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:349:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:350:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:351:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:352:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:353:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:354:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:355:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:356:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:364:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:365:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:366:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:367:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:368:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:369:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:370:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:371:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:378:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:379:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:380:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:381:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:382:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:395:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:396:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:397:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:398:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:399:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:400:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:401:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:402:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:403:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:404:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:405:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:406:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:407:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:408:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:409:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:410:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:411:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:412:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:413:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:414:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:415:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:416:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:417:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:418:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:419:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:420:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:421:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:422:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:423:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:424:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:438:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:439:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:455:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:456:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:473:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:474:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:492:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:493:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:512:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:513:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:529:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:530:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:547:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:548:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:566:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:567:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:586:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:587:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:607:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:608:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:629:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:630:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:639:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:640:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:641:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:642:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:650:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:651:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:659:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:660:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:661:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:662:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:663:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:664:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:665:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:673:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:674:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:675:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:676:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:677:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:678:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:687:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:688:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:689:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:690:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:691:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:692:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:693:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:703:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:704:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:705:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:706:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:707:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:708:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:709:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:710:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:711:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:712:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:713:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:723:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:724:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:725:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:726:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:727:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:728:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:729:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:730:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:738:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:739:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:740:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:741:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:742:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:743:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:744:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:745:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:746:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:747:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:748:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:776:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:777:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:778:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:779:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:784:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:788:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:789:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:790:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:791:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:792:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:793:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:794:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:795:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:796:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:797:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:798:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:819:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:820:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:821:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:822:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:836:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:837:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:838:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:839:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:840:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:844:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:845:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:846:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:847:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:848:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:849:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:850:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:851:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:852:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:853:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:856:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:857:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:866:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:867:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:868:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:869:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:870:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:871:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:872:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:873:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:874:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:875:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:876:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:877:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:878:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:879:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:880:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:881:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:882:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:883:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:893:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:894:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:895:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:896:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:897:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:898:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:899:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:900:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:901:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:902:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:903:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:904:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:905:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:906:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:907:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:908:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:909:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:910:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:911:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:912:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:913:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:918:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:919:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:924:13: Warning: Tab character
lib/Data/Enumerator/Text.hs:925:13: Warning: Tab character
lib/Data/Enumerator/Text.hs:927:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:928:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:929:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:930:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:931:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:932:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:933:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:934:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:935:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:936:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:937:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:938:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:939:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:943:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:944:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:945:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:946:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:947:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:948:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:949:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:950:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:951:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:952:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:953:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:954:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:955:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:956:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:957:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:958:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:959:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:960:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:961:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:962:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:963:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:964:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:965:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:966:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:967:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:968:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:969:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:970:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:974:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:975:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:976:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:977:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:978:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:979:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:980:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:981:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:982:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:983:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:984:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:985:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:986:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:987:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:988:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:989:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:990:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:991:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:992:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:993:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:994:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:995:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:999:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1000:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1001:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1002:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1003:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1004:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1005:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1006:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1007:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1008:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1009:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1010:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1011:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1012:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1013:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1014:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1015:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1016:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1017:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1018:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1019:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1020:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1024:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1025:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1026:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1027:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1028:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1032:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1033:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1034:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1035:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1036:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1040:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1041:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1042:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1043:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1044:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1050:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1051:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1052:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1053:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1054:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1055:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1056:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1057:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1061:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1062:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1063:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1064:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1065:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1066:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1067:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1068:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1069:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1070:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1071:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1072:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1073:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1074:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1078:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1079:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1080:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1081:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1082:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1083:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1084:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1085:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1086:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1090:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1091:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1092:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1093:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1094:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1098:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1099:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1100:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1101:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1102:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1109:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:1110:1: Warning: Tab character
lib/Data/Enumerator/Text.hs:125:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/Text.hs:744:25: Warning:
This binding for ‘eof’ shadows the existing binding
bound at lib/Data/Enumerator/Text.hs:739:29
lib/Data/Enumerator/Trans.hs:18:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:19:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:20:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:21:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:22:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:23:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:24:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:25:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:26:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:27:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:28:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:29:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:30:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:31:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:32:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:33:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:34:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:35:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:36:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:37:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:38:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:39:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:40:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:41:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:42:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:43:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:44:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:45:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:46:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:47:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:48:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:49:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:50:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:51:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:52:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:53:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:54:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:55:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:56:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:57:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:78:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:79:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:80:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:81:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:82:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:89:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:90:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:91:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:92:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:93:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:94:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:95:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:103:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:104:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:105:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:106:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:107:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:108:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:109:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:116:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:117:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:118:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:119:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:120:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:127:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:128:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:129:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:130:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:131:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:144:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:145:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:146:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:147:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:148:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:162:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:163:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:164:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:165:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:166:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:167:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:182:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:183:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:184:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:185:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:186:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:187:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:202:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:203:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:204:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:205:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:206:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:207:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:229:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:230:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:231:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:232:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:233:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:234:1: Warning: Tab character
lib/Data/Enumerator/Trans.hs:59:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
lib/Data/Enumerator/Trans.hs:62:1: Warning:
Module ‘Control.Monad.Trans.Error’ is deprecated:
Use Control.Monad.Trans.Except instead
lib/Data/Enumerator/Trans.hs:100:15: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
lib/Data/Enumerator/Trans.hs:101:26: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
lib/Data/Enumerator/Trans.hs:103:18: Warning:
In the use of ‘runErrorT’
(imported from Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
Haddock coverage:
0% ( 0 / 7) in 'Data.Enumerator.Util'
Missing documentation for:
Module header
pad0 (lib/Data/Enumerator/Util.hs:10)
reprChar (lib/Data/Enumerator/Util.hs:17)
reprWord (lib/Data/Enumerator/Util.hs:20)
tSpanBy (lib/Data/Enumerator/Util.hs:23)
tlSpanBy (lib/Data/Enumerator/Util.hs:24)
textToStrict (lib/Data/Enumerator/Util.hs:33)
95% ( 21 / 22) in 'Data.Enumerator.Internal'
Missing documentation for:
Step (lib/Data/Enumerator/Internal.hs:79)
100% ( 27 / 27) in 'Data.Enumerator.Compatibility'
100% ( 67 / 67) in 'Data.Enumerator'
100% ( 57 / 57) in 'Data.Enumerator.List'
100% ( 62 / 62) in 'Data.Enumerator.Binary'
100% ( 4 / 4) in 'Data.Enumerator.IO'
89% ( 64 / 72) in 'Data.Enumerator.Text'
Missing documentation for:
Codec (lib/Data/Enumerator/Text.hs:843)
utf8 (lib/Data/Enumerator/Text.hs:941)
utf16_le (lib/Data/Enumerator/Text.hs:972)
utf16_be (lib/Data/Enumerator/Text.hs:997)
utf32_le (lib/Data/Enumerator/Text.hs:1030)
utf32_be (lib/Data/Enumerator/Text.hs:1038)
ascii (lib/Data/Enumerator/Text.hs:1059)
iso8859_1 (lib/Data/Enumerator/Text.hs:1076)
100% ( 32 / 32) in 'Data.Enumerator.Trans'
Documentation created: dist/doc/html/enumerator/index.html,
dist/doc/html/enumerator/enumerator.txt
Creating package registration file:
/tmp/pkgConf-enumerator-0.41270117571876495230.20
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/enumerator-0.4.20-AAmjNt08igrHulyFTlxTKz
Registering enumerator-0.4.20...
Installed enumerator-0.4.20
Configuring hashable-1.2.3.3...
Building hashable-1.2.3.3...
Preprocessing library hashable-1.2.3.3...
[1 of 3] Compiling Data.Hashable.Class ( Data/Hashable/Class.hs, dist/build/Data/Hashable/Class.o )
Data/Hashable/Class.hs:54:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Hashable/Class.hs:218:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:241:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:420:28: Warning:
In the use of ‘B.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
[2 of 3] Compiling Data.Hashable.Generic ( Data/Hashable/Generic.hs, dist/build/Data/Hashable/Generic.o )
Data/Hashable/Generic.hs:20:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
[3 of 3] Compiling Data.Hashable ( Data/Hashable.hs, dist/build/Data/Hashable.o )
In-place registering hashable-1.2.3.3...
Running Haddock for hashable-1.2.3.3...
Running hscolour for hashable-1.2.3.3...
Preprocessing library hashable-1.2.3.3...
Preprocessing library hashable-1.2.3.3...
Data/Hashable/Class.hs:54:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Hashable/Class.hs:218:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:241:11: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Data/Hashable/Class.hs:420:28: Warning:
In the use of ‘B.inlinePerformIO’
(imported from Data.ByteString.Internal):
Deprecated: "If you think you know what you are doing, use 'unsafePerformIO'. If you are sure you know what you are doing, use 'unsafeDupablePerformIO'. If you enjoy sharing an address space with a malevolent agent of chaos, try 'accursedUnutterablePerformIO'."
Data/Hashable/Generic.hs:20:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
Haddock coverage:
100% ( 11 / 11) in 'Data.Hashable.Class'
100% ( 1 / 1) in 'Data.Hashable.Generic'
100% ( 22 / 22) in 'Data.Hashable'
Warning: Data.Hashable: could not find link destinations for:
GHashable
Documentation created: dist/doc/html/hashable/index.html,
dist/doc/html/hashable/hashable.txt
Creating package registration file:
/tmp/pkgConf-hashable-1.2.33948652241671124114.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/hashable-1.2.3.3-2GTZqecVp8NJZrNuKzGxfy
Registering hashable-1.2.3.3...
Installed hashable-1.2.3.3
Configuring mainland-pretty-0.4.1.2...
Building mainland-pretty-0.4.1.2...
Preprocessing library mainland-pretty-0.4.1.2...
[1 of 1] Compiling Text.PrettyPrint.Mainland ( Text/PrettyPrint/Mainland.hs, dist/build/Text/PrettyPrint/Mainland.o )
In-place registering mainland-pretty-0.4.1.2...
Running Haddock for mainland-pretty-0.4.1.2...
Running hscolour for mainland-pretty-0.4.1.2...
Preprocessing library mainland-pretty-0.4.1.2...
Preprocessing library mainland-pretty-0.4.1.2...
Haddock coverage:
99% (106 /107) in 'Text.PrettyPrint.Mainland'
Missing documentation for:
Pretty (Text/PrettyPrint/Mainland.hs:787)
Documentation created: dist/doc/html/mainland-pretty/index.html,
dist/doc/html/mainland-pretty/mainland-pretty.txt
Creating package registration file:
/tmp/pkgConf-mainland-pretty-0.4.13644803372038661606.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/mainland-pretty-0.4.1.2-J7Ey6ZKEotvJhSLXRLfpsU
Registering mainland-pretty-0.4.1.2...
Installed mainland-pretty-0.4.1.2
Configuring parsec-3.1.9...
Building parsec-3.1.9...
Preprocessing library parsec-3.1.9...
[ 1 of 25] Compiling Text.Parsec.Pos ( Text/Parsec/Pos.hs, dist/build/Text/Parsec/Pos.o )
[ 2 of 25] Compiling Text.Parsec.Error ( Text/Parsec/Error.hs, dist/build/Text/Parsec/Error.o )
[ 3 of 25] Compiling Text.ParserCombinators.Parsec.Error ( Text/ParserCombinators/Parsec/Error.hs, dist/build/Text/ParserCombinators/Parsec/Error.o )
[ 4 of 25] Compiling Text.Parsec.Prim ( Text/Parsec/Prim.hs, dist/build/Text/Parsec/Prim.o )
[ 5 of 25] Compiling Text.Parsec.Combinator ( Text/Parsec/Combinator.hs, dist/build/Text/Parsec/Combinator.o )
[ 6 of 25] Compiling Text.ParserCombinators.Parsec.Combinator ( Text/ParserCombinators/Parsec/Combinator.hs, dist/build/Text/ParserCombinators/Parsec/Combinator.o )
[ 7 of 25] Compiling Text.Parsec.String ( Text/Parsec/String.hs, dist/build/Text/Parsec/String.o )
[ 8 of 25] Compiling Text.Parsec.ByteString ( Text/Parsec/ByteString.hs, dist/build/Text/Parsec/ByteString.o )
[ 9 of 25] Compiling Text.Parsec.ByteString.Lazy ( Text/Parsec/ByteString/Lazy.hs, dist/build/Text/Parsec/ByteString/Lazy.o )
[10 of 25] Compiling Text.Parsec.Text ( Text/Parsec/Text.hs, dist/build/Text/Parsec/Text.o )
[11 of 25] Compiling Text.Parsec.Text.Lazy ( Text/Parsec/Text/Lazy.hs, dist/build/Text/Parsec/Text/Lazy.o )
[12 of 25] Compiling Text.Parsec.Expr ( Text/Parsec/Expr.hs, dist/build/Text/Parsec/Expr.o )
[13 of 25] Compiling Text.ParserCombinators.Parsec.Prim ( Text/ParserCombinators/Parsec/Prim.hs, dist/build/Text/ParserCombinators/Parsec/Prim.o )
[14 of 25] Compiling Text.ParserCombinators.Parsec.Pos ( Text/ParserCombinators/Parsec/Pos.hs, dist/build/Text/ParserCombinators/Parsec/Pos.o )
[15 of 25] Compiling Text.Parsec.Char ( Text/Parsec/Char.hs, dist/build/Text/Parsec/Char.o )
[16 of 25] Compiling Text.Parsec.Token ( Text/Parsec/Token.hs, dist/build/Text/Parsec/Token.o )
[17 of 25] Compiling Text.ParserCombinators.Parsec.Token ( Text/ParserCombinators/Parsec/Token.hs, dist/build/Text/ParserCombinators/Parsec/Token.o )
[18 of 25] Compiling Text.ParserCombinators.Parsec.Char ( Text/ParserCombinators/Parsec/Char.hs, dist/build/Text/ParserCombinators/Parsec/Char.o )
[19 of 25] Compiling Text.ParserCombinators.Parsec ( Text/ParserCombinators/Parsec.hs, dist/build/Text/ParserCombinators/Parsec.o )
[20 of 25] Compiling Text.ParserCombinators.Parsec.Expr ( Text/ParserCombinators/Parsec/Expr.hs, dist/build/Text/ParserCombinators/Parsec/Expr.o )
[21 of 25] Compiling Text.Parsec ( Text/Parsec.hs, dist/build/Text/Parsec.o )
[22 of 25] Compiling Text.Parsec.Language ( Text/Parsec/Language.hs, dist/build/Text/Parsec/Language.o )
Text/Parsec/Language.hs:44:30: Warning: Tab character
Text/Parsec/Language.hs:45:26: Warning: Tab character
Text/Parsec/Language.hs:46:27: Warning: Tab character
Text/Parsec/Language.hs:58:1: Warning: Tab character
Text/Parsec/Language.hs:58:31: Warning: Tab character
Text/Parsec/Language.hs:59:1: Warning: Tab character
Text/Parsec/Language.hs:59:29: Warning: Tab character
Text/Parsec/Language.hs:60:1: Warning: Tab character
Text/Parsec/Language.hs:60:30: Warning: Tab character
Text/Parsec/Language.hs:61:1: Warning: Tab character
Text/Parsec/Language.hs:62:1: Warning: Tab character
Text/Parsec/Language.hs:62:29: Warning: Tab character
Text/Parsec/Language.hs:63:1: Warning: Tab character
Text/Parsec/Language.hs:63:30: Warning: Tab character
Text/Parsec/Language.hs:64:1: Warning: Tab character
Text/Parsec/Language.hs:65:1: Warning: Tab character
Text/Parsec/Language.hs:67:1: Warning: Tab character
Text/Parsec/Language.hs:109:1: Warning: Tab character
Text/Parsec/Language.hs:109:30: Warning: Tab character
Text/Parsec/Language.hs:110:1: Warning: Tab character
Text/Parsec/Language.hs:110:32: Warning: Tab character
Text/Parsec/Language.hs:111:5: Warning: Tab character
Text/Parsec/Language.hs:112:5: Warning: Tab character
Text/Parsec/Language.hs:113:5: Warning: Tab character
Text/Parsec/Language.hs:114:5: Warning: Tab character
Text/Parsec/Language.hs:146:1: Warning: Tab character
Text/Parsec/Language.hs:147:1: Warning: Tab character
Text/Parsec/Language.hs:148:1: Warning: Tab character
Text/Parsec/Language.hs:150:1: Warning: Tab character
[23 of 25] Compiling Text.ParserCombinators.Parsec.Language ( Text/ParserCombinators/Parsec/Language.hs, dist/build/Text/ParserCombinators/Parsec/Language.o )
[24 of 25] Compiling Text.Parsec.Perm ( Text/Parsec/Perm.hs, dist/build/Text/Parsec/Perm.o )
[25 of 25] Compiling Text.ParserCombinators.Parsec.Perm ( Text/ParserCombinators/Parsec/Perm.hs, dist/build/Text/ParserCombinators/Parsec/Perm.o )
In-place registering parsec-3.1.9...
Running Haddock for parsec-3.1.9...
Running hscolour for parsec-3.1.9...
Preprocessing library parsec-3.1.9...
Preprocessing library parsec-3.1.9...
Text/Parsec/Language.hs:44:30: Warning: Tab character
Text/Parsec/Language.hs:45:26: Warning: Tab character
Text/Parsec/Language.hs:46:27: Warning: Tab character
Text/Parsec/Language.hs:58:1: Warning: Tab character
Text/Parsec/Language.hs:58:31: Warning: Tab character
Text/Parsec/Language.hs:59:1: Warning: Tab character
Text/Parsec/Language.hs:59:29: Warning: Tab character
Text/Parsec/Language.hs:60:1: Warning: Tab character
Text/Parsec/Language.hs:60:30: Warning: Tab character
Text/Parsec/Language.hs:61:1: Warning: Tab character
Text/Parsec/Language.hs:62:1: Warning: Tab character
Text/Parsec/Language.hs:62:29: Warning: Tab character
Text/Parsec/Language.hs:63:1: Warning: Tab character
Text/Parsec/Language.hs:63:30: Warning: Tab character
Text/Parsec/Language.hs:64:1: Warning: Tab character
Text/Parsec/Language.hs:65:1: Warning: Tab character
Text/Parsec/Language.hs:67:1: Warning: Tab character
Text/Parsec/Language.hs:109:1: Warning: Tab character
Text/Parsec/Language.hs:109:30: Warning: Tab character
Text/Parsec/Language.hs:110:1: Warning: Tab character
Text/Parsec/Language.hs:110:32: Warning: Tab character
Text/Parsec/Language.hs:111:5: Warning: Tab character
Text/Parsec/Language.hs:112:5: Warning: Tab character
Text/Parsec/Language.hs:113:5: Warning: Tab character
Text/Parsec/Language.hs:114:5: Warning: Tab character
Text/Parsec/Language.hs:146:1: Warning: Tab character
Text/Parsec/Language.hs:147:1: Warning: Tab character
Text/Parsec/Language.hs:148:1: Warning: Tab character
Text/Parsec/Language.hs:150:1: Warning: Tab character
Haddock coverage:
82% ( 14 / 17) in 'Text.Parsec.Pos'
Missing documentation for:
SourceName (Text/Parsec/Pos.hs:35)
Line (Text/Parsec/Pos.hs:36)
Column (Text/Parsec/Pos.hs:37)
43% ( 6 / 14) in 'Text.Parsec.Error'
Missing documentation for:
errorIsUnknown (Text/Parsec/Error.hs:110)
showErrorMessages (Text/Parsec/Error.hs:173)
newErrorMessage (Text/Parsec/Error.hs:120)
newErrorUnknown (Text/Parsec/Error.hs:116)
addErrorMessage (Text/Parsec/Error.hs:124)
setErrorPos (Text/Parsec/Error.hs:128)
setErrorMessage (Text/Parsec/Error.hs:132)
mergeError (Text/Parsec/Error.hs:136)
38% ( 6 / 16) in 'Text.ParserCombinators.Parsec.Error'
Missing documentation for:
messageCompare (Text/ParserCombinators/Parsec/Error.hs:36)
messageEq (Text/ParserCombinators/Parsec/Error.hs:39)
errorIsUnknown (Text/Parsec/Error.hs:110)
showErrorMessages (Text/Parsec/Error.hs:173)
newErrorMessage (Text/Parsec/Error.hs:120)
newErrorUnknown (Text/Parsec/Error.hs:116)
addErrorMessage (Text/Parsec/Error.hs:124)
setErrorPos (Text/Parsec/Error.hs:128)
setErrorMessage (Text/Parsec/Error.hs:132)
mergeError (Text/Parsec/Error.hs:136)
64% ( 32 / 50) in 'Text.Parsec.Prim'
Missing documentation for:
unknownError (Text/Parsec/Prim.hs:91)
sysUnExpectError (Text/Parsec/Prim.hs:94)
Parsec (Text/Parsec/Prim.hs:152)
Consumed (Text/Parsec/Prim.hs:154)
Reply (Text/Parsec/Prim.hs:157)
State (Text/Parsec/Prim.hs:160)
parsecMap (Text/Parsec/Prim.hs:177)
parserReturn (Text/Parsec/Prim.hs:221)
parserBind (Text/Parsec/Prim.hs:226)
mergeErrorReply (Text/Parsec/Prim.hs:266)
parserFail (Text/Parsec/Prim.hs:272)
parserPlus (Text/Parsec/Prim.hs:290)
labels (Text/Parsec/Prim.hs:345)
tokens (Text/Parsec/Prim.hs:396)
tokenPrimEx (Text/Parsec/Prim.hs:533)
manyAccum (Text/Parsec/Prim.hs:592)
runPT (Text/Parsec/Prim.hs:610)
runP (Text/Parsec/Prim.hs:624)
100% ( 24 / 24) in 'Text.Parsec.Combinator'
100% ( 24 / 24) in 'Text.ParserCombinators.Parsec.Combinator'
50% ( 2 / 4) in 'Text.Parsec.String'
Missing documentation for:
Parser (Text/Parsec/String.hs:22)
GenParser (Text/Parsec/String.hs:23)
50% ( 2 / 4) in 'Text.Parsec.ByteString'
Missing documentation for:
Parser (Text/Parsec/ByteString.hs:24)
GenParser (Text/Parsec/ByteString.hs:25)
50% ( 2 / 4) in 'Text.Parsec.ByteString.Lazy'
Missing documentation for:
Parser (Text/Parsec/ByteString/Lazy.hs:24)
GenParser (Text/Parsec/ByteString/Lazy.hs:25)
33% ( 1 / 3) in 'Text.Parsec.Text'
Missing documentation for:
Parser (Text/Parsec/Text.hs:23)
GenParser (Text/Parsec/Text.hs:24)
33% ( 1 / 3) in 'Text.Parsec.Text.Lazy'
Missing documentation for:
Parser (Text/Parsec/Text/Lazy.hs:23)
GenParser (Text/Parsec/Text/Lazy.hs:24)
100% ( 5 / 5) in 'Text.Parsec.Expr'
70% ( 21 / 30) in 'Text.ParserCombinators.Parsec.Prim'
Missing documentation for:
Parser (Text/Parsec/String.hs:22)
GenParser (Text/Parsec/String.hs:23)
runParser (Text/ParserCombinators/Parsec/Prim.hs:57)
tokens (Text/Parsec/Prim.hs:396)
tokenPrimEx (Text/Parsec/Prim.hs:533)
try (Text/ParserCombinators/Parsec/Prim.hs:64)
labels (Text/Parsec/Prim.hs:345)
pzero (Text/ParserCombinators/Parsec/Prim.hs:54)
State (Text/Parsec/Prim.hs:160)
82% ( 14 / 17) in 'Text.ParserCombinators.Parsec.Pos'
Missing documentation for:
SourceName (Text/Parsec/Pos.hs:35)
Line (Text/Parsec/Pos.hs:36)
Column (Text/Parsec/Pos.hs:37)
100% ( 20 / 20) in 'Text.Parsec.Char'
67% ( 4 / 6) in 'Text.Parsec.Token'
Missing documentation for:
LanguageDef (Text/Parsec/Token.hs:38)
TokenParser (Text/Parsec/Token.hs:106)
67% ( 4 / 6) in 'Text.ParserCombinators.Parsec.Token'
Missing documentation for:
LanguageDef (Text/Parsec/Token.hs:38)
TokenParser (Text/Parsec/Token.hs:106)
95% ( 18 / 19) in 'Text.ParserCombinators.Parsec.Char'
Missing documentation for:
CharParser (Text/ParserCombinators/Parsec/Char.hs:40)
83% ( 15 / 18) in 'Text.ParserCombinators.Parsec'
Missing documentation for:
SourceName (Text/Parsec/Pos.hs:35)
Line (Text/Parsec/Pos.hs:36)
Column (Text/Parsec/Pos.hs:37)
40% ( 2 / 5) in 'Text.ParserCombinators.Parsec.Expr'
Missing documentation for:
Operator (Text/ParserCombinators/Parsec/Expr.hs:28)
OperatorTable (Text/ParserCombinators/Parsec/Expr.hs:32)
buildExpressionParser (Text/ParserCombinators/Parsec/Expr.hs:39)
78% ( 73 / 94) in 'Text.Parsec'
Missing documentation for:
Parsec (Text/Parsec/Prim.hs:152)
tokens (Text/Parsec/Prim.hs:396)
labels (Text/Parsec/Prim.hs:345)
SourceName (Text/Parsec/Pos.hs:35)
Line (Text/Parsec/Pos.hs:36)
Column (Text/Parsec/Pos.hs:37)
manyAccum (Text/Parsec/Prim.hs:592)
tokenPrimEx (Text/Parsec/Prim.hs:533)
runPT (Text/Parsec/Prim.hs:610)
unknownError (Text/Parsec/Prim.hs:91)
sysUnExpectError (Text/Parsec/Prim.hs:94)
mergeErrorReply (Text/Parsec/Prim.hs:266)
runP (Text/Parsec/Prim.hs:624)
Consumed (Text/Parsec/Prim.hs:154)
Reply (Text/Parsec/Prim.hs:157)
State (Text/Parsec/Prim.hs:160)
parsecMap (Text/Parsec/Prim.hs:177)
parserReturn (Text/Parsec/Prim.hs:221)
parserBind (Text/Parsec/Prim.hs:226)
parserFail (Text/Parsec/Prim.hs:272)
parserPlus (Text/Parsec/Prim.hs:290)
80% ( 8 / 10) in 'Text.Parsec.Language'
Missing documentation for:
emptyDef (Text/Parsec/Language.hs:79)
LanguageDef (Text/Parsec/Token.hs:38)
80% ( 8 / 10) in 'Text.ParserCombinators.Parsec.Language'
Missing documentation for:
emptyDef (Text/Parsec/Language.hs:79)
LanguageDef (Text/Parsec/Token.hs:38)
100% ( 8 / 8) in 'Text.Parsec.Perm'
100% ( 7 / 7) in 'Text.ParserCombinators.Parsec.Perm'
Documentation created: dist/doc/html/parsec/index.html,
dist/doc/html/parsec/parsec.txt
Creating package registration file:
/tmp/pkgConf-parsec-3.114172414521734750190.9
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/parsec-3.1.9-8fSmqig53hOL2SEu1k9Tv0
Registering parsec-3.1.9...
Installed parsec-3.1.9
Configuring polyparse-1.11...
Building polyparse-1.11...
Preprocessing library polyparse-1.11...
[ 1 of 18] Compiling Text.ParserCombinators.Poly.Result ( src/Text/ParserCombinators/Poly/Result.hs, dist/build/Text/ParserCombinators/Poly/Result.o )
src/Text/ParserCombinators/Poly/Result.hs:3:15: Warning:
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[ 2 of 18] Compiling Text.ParserCombinators.Poly.Base ( src/Text/ParserCombinators/Poly/Base.hs, dist/build/Text/ParserCombinators/Poly/Base.o )
src/Text/ParserCombinators/Poly/Base.hs:3:19: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:4:14: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:8:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:9:12: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:11:12: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:13:11: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:15:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:17:12: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:18:9: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:19:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:20:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:21:11: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:22:15: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:23:12: Warning:
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[ 3 of 18] Compiling Text.ParserCombinators.Poly.Parser ( src/Text/ParserCombinators/Poly/Parser.hs, dist/build/Text/ParserCombinators/Poly/Parser.o )
src/Text/ParserCombinators/Poly/Parser.hs:7:14: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:8:15: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:10:9: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:11:8: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:12:12: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:13:15: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:17:12: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:79:18: Warning:
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[ 4 of 18] Compiling Text.ParserCombinators.Poly.Lazy ( src/Text/ParserCombinators/Poly/Lazy.hs, dist/build/Text/ParserCombinators/Poly/Lazy.o )
src/Text/ParserCombinators/Poly/Lazy.hs:4:14: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:5:15: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:8:9: Warning: Tab character
src/Text/ParserCombinators/Poly/Lazy.hs:9:8: Warning: Tab character
src/Text/ParserCombinators/Poly/Lazy.hs:10:12: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:11:15: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:15:12: Warning:
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[ 5 of 18] Compiling Text.ParserCombinators.Poly.StateParser ( src/Text/ParserCombinators/Poly/StateParser.hs, dist/build/Text/ParserCombinators/Poly/StateParser.o )
src/Text/ParserCombinators/Poly/StateParser.hs:7:14: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:8:15: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:10:9: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:11:8: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:12:12: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:19:12: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:82:18: Warning:
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[ 6 of 18] Compiling Text.ParserCombinators.Poly.State ( src/Text/ParserCombinators/Poly/State.hs, dist/build/Text/ParserCombinators/Poly/State.o )
src/Text/ParserCombinators/Poly/State.hs:3:14: Warning:
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src/Text/ParserCombinators/Poly/State.hs:4:15: Warning:
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src/Text/ParserCombinators/Poly/State.hs:5:14: Warning:
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src/Text/ParserCombinators/Poly/State.hs:7:9: Warning:
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src/Text/ParserCombinators/Poly/State.hs:8:8: Warning:
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src/Text/ParserCombinators/Poly/State.hs:9:12: Warning:
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src/Text/ParserCombinators/Poly/State.hs:10:11: Warning:
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src/Text/ParserCombinators/Poly/State.hs:16:12: Warning:
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[ 7 of 18] Compiling Text.ParserCombinators.Poly.StateLazy ( src/Text/ParserCombinators/Poly/StateLazy.hs, dist/build/Text/ParserCombinators/Poly/StateLazy.o )
src/Text/ParserCombinators/Poly/StateLazy.hs:4:14: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:5:15: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:6:14: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:8:9: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:9:8: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:10:12: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:12:16: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:18:12: Warning:
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[ 8 of 18] Compiling Text.ParserCombinators.Poly.Lex ( src/Text/ParserCombinators/Poly/Lex.hs, dist/build/Text/ParserCombinators/Poly/Lex.o )
src/Text/ParserCombinators/Poly/Lex.hs:89:18: Warning:
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[ 9 of 18] Compiling Text.ParserCombinators.Poly.ByteString ( src/Text/ParserCombinators/Poly/ByteString.hs, dist/build/Text/ParserCombinators/Poly/ByteString.o )
[10 of 18] Compiling Text.ParserCombinators.Poly.ByteStringChar ( src/Text/ParserCombinators/Poly/ByteStringChar.hs, dist/build/Text/ParserCombinators/Poly/ByteStringChar.o )
[11 of 18] Compiling Text.Parse.ByteString ( src/Text/Parse/ByteString.hs, dist/build/Text/Parse/ByteString.o )
src/Text/Parse/ByteString.hs:5:15: Warning: Tab character
src/Text/Parse/ByteString.hs:6:14: Warning: Tab character
src/Text/Parse/ByteString.hs:7:1: Warning: Tab character
src/Text/Parse/ByteString.hs:8:16: Warning: Tab character
src/Text/Parse/ByteString.hs:12:9: Warning: Tab character
src/Text/Parse/ByteString.hs:13:11: Warning: Tab character
src/Text/Parse/ByteString.hs:14:12: Warning: Tab character
src/Text/Parse/ByteString.hs:15:19: Warning: Tab character
src/Text/Parse/ByteString.hs:16:11: Warning: Tab character
src/Text/Parse/ByteString.hs:17:10: Warning: Tab character
src/Text/Parse/ByteString.hs:74:32: Warning: Tab character
src/Text/Parse/ByteString.hs:419:31: Warning: Tab character
src/Text/Parse/ByteString.hs:429:1: Warning: Tab character
[12 of 18] Compiling Text.ParserCombinators.Poly.Text ( src/Text/ParserCombinators/Poly/Text.hs, dist/build/Text/ParserCombinators/Poly/Text.o )
[13 of 18] Compiling Text.ParserCombinators.Poly.StateText ( src/Text/ParserCombinators/Poly/StateText.hs, dist/build/Text/ParserCombinators/Poly/StateText.o )
[14 of 18] Compiling Text.ParserCombinators.Poly.Plain ( src/Text/ParserCombinators/Poly/Plain.hs, dist/build/Text/ParserCombinators/Poly/Plain.o )
src/Text/ParserCombinators/Poly/Plain.hs:3:14: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:4:15: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:5:14: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:7:9: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:8:8: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:9:12: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:10:15: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:11:11: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:14:12: Warning:
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[15 of 18] Compiling Text.ParserCombinators.Poly ( src/Text/ParserCombinators/Poly.hs, dist/build/Text/ParserCombinators/Poly.o )
[16 of 18] Compiling Text.Parse ( src/Text/Parse.hs, dist/build/Text/Parse.o )
src/Text/Parse.hs:4:15: Warning: Tab character
src/Text/Parse.hs:5:14: Warning: Tab character
src/Text/Parse.hs:6:1: Warning: Tab character
src/Text/Parse.hs:7:16: Warning: Tab character
src/Text/Parse.hs:11:9: Warning: Tab character
src/Text/Parse.hs:12:11: Warning: Tab character
src/Text/Parse.hs:13:12: Warning: Tab character
src/Text/Parse.hs:14:19: Warning: Tab character
src/Text/Parse.hs:15:11: Warning: Tab character
src/Text/Parse.hs:16:10: Warning: Tab character
src/Text/Parse.hs:67:32: Warning: Tab character
src/Text/Parse.hs:389:1: Warning: Tab character
[17 of 18] Compiling Text.ParserCombinators.HuttonMeijerWallace ( src/Text/ParserCombinators/HuttonMeijerWallace.hs, dist/build/Text/ParserCombinators/HuttonMeijerWallace.o )
[18 of 18] Compiling Text.ParserCombinators.HuttonMeijer ( src/Text/ParserCombinators/HuttonMeijer.hs, dist/build/Text/ParserCombinators/HuttonMeijer.o )
In-place registering polyparse-1.11...
Running Haddock for polyparse-1.11...
Running hscolour for polyparse-1.11...
Preprocessing library polyparse-1.11...
Preprocessing library polyparse-1.11...
src/Text/ParserCombinators/Poly/Result.hs:3:15: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:3:19: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:4:14: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:8:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:9:12: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:11:12: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:13:11: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:15:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:17:12: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:18:9: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:19:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:20:10: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:21:11: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:22:15: Warning:
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src/Text/ParserCombinators/Poly/Base.hs:23:12: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:7:14: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:8:15: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:10:9: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:11:8: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:12:12: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:13:15: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:17:12: Warning:
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src/Text/ParserCombinators/Poly/Parser.hs:79:18: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:4:14: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:5:15: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:6:14: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:8:9: Warning: Tab character
src/Text/ParserCombinators/Poly/Lazy.hs:9:8: Warning: Tab character
src/Text/ParserCombinators/Poly/Lazy.hs:10:12: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:11:15: Warning:
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src/Text/ParserCombinators/Poly/Lazy.hs:15:12: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:7:14: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:8:15: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:10:9: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:11:8: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:12:12: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:19:12: Warning:
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src/Text/ParserCombinators/Poly/StateParser.hs:82:18: Warning:
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src/Text/ParserCombinators/Poly/State.hs:3:14: Warning:
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src/Text/ParserCombinators/Poly/State.hs:4:15: Warning:
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src/Text/ParserCombinators/Poly/State.hs:5:14: Warning:
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src/Text/ParserCombinators/Poly/State.hs:7:9: Warning:
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src/Text/ParserCombinators/Poly/State.hs:8:8: Warning:
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src/Text/ParserCombinators/Poly/State.hs:9:12: Warning:
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src/Text/ParserCombinators/Poly/State.hs:10:11: Warning:
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src/Text/ParserCombinators/Poly/State.hs:16:12: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:4:14: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:5:15: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:6:14: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:8:9: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:9:8: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:10:12: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:12:16: Warning:
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src/Text/ParserCombinators/Poly/StateLazy.hs:18:12: Warning:
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src/Text/ParserCombinators/Poly/Lex.hs:89:18: Warning:
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src/Text/Parse/ByteString.hs:5:15: Warning: Tab character
src/Text/Parse/ByteString.hs:6:14: Warning: Tab character
src/Text/Parse/ByteString.hs:7:1: Warning: Tab character
src/Text/Parse/ByteString.hs:8:16: Warning: Tab character
src/Text/Parse/ByteString.hs:12:9: Warning: Tab character
src/Text/Parse/ByteString.hs:13:11: Warning: Tab character
src/Text/Parse/ByteString.hs:14:12: Warning: Tab character
src/Text/Parse/ByteString.hs:15:19: Warning: Tab character
src/Text/Parse/ByteString.hs:16:11: Warning: Tab character
src/Text/Parse/ByteString.hs:17:10: Warning: Tab character
src/Text/Parse/ByteString.hs:74:32: Warning: Tab character
src/Text/Parse/ByteString.hs:419:31: Warning: Tab character
src/Text/Parse/ByteString.hs:429:1: Warning: Tab character
src/Text/ParserCombinators/Poly/Plain.hs:3:14: Warning:
Tab character
src/Text/ParserCombinators/Poly/Plain.hs:4:15: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:5:14: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:7:9: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:8:8: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:9:12: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:10:15: Warning:
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src/Text/ParserCombinators/Poly/Plain.hs:11:11: Warning:
Tab character
src/Text/ParserCombinators/Poly/Plain.hs:14:12: Warning:
Tab character
src/Text/Parse.hs:4:15: Warning: Tab character
src/Text/Parse.hs:5:14: Warning: Tab character
src/Text/Parse.hs:6:1: Warning: Tab character
src/Text/Parse.hs:7:16: Warning: Tab character
src/Text/Parse.hs:11:9: Warning: Tab character
src/Text/Parse.hs:12:11: Warning: Tab character
src/Text/Parse.hs:13:12: Warning: Tab character
src/Text/Parse.hs:14:19: Warning: Tab character
src/Text/Parse.hs:15:11: Warning: Tab character
src/Text/Parse.hs:16:10: Warning: Tab character
src/Text/Parse.hs:67:32: Warning: Tab character
src/Text/Parse.hs:389:1: Warning: Tab character
Haddock coverage:
75% ( 3 / 4) in 'Text.ParserCombinators.Poly.Result'
Missing documentation for:
Module header
96% ( 23 / 24) in 'Text.ParserCombinators.Poly.Base'
Missing documentation for:
Module header
100% ( 12 / 12) in 'Text.ParserCombinators.Poly.Parser'
94% ( 15 / 16) in 'Text.ParserCombinators.Poly.Lazy'
Missing documentation for:
Module header
100% ( 15 / 15) in 'Text.ParserCombinators.Poly.StateParser'
95% ( 18 / 19) in 'Text.ParserCombinators.Poly.State'
Missing documentation for:
Module header
90% ( 18 / 20) in 'Text.ParserCombinators.Poly.StateLazy'
Missing documentation for:
Module header
manyFinally (src/Text/ParserCombinators/Poly/StateLazy.hs:139)
100% ( 16 / 16) in 'Text.ParserCombinators.Poly.Lex'
94% ( 16 / 17) in 'Text.ParserCombinators.Poly.ByteString'
Missing documentation for:
Module header
94% ( 16 / 17) in 'Text.ParserCombinators.Poly.ByteStringChar'
Missing documentation for:
Module header
97% ( 30 / 31) in 'Text.Parse.ByteString'
Missing documentation for:
Module header
94% ( 17 / 18) in 'Text.ParserCombinators.Poly.Text'
Missing documentation for:
Module header
95% ( 21 / 22) in 'Text.ParserCombinators.Poly.StateText'
Missing documentation for:
Module header
94% ( 15 / 16) in 'Text.ParserCombinators.Poly.Plain'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Text.ParserCombinators.Poly'
Missing documentation for:
Module header
72% ( 21 / 29) in 'Text.Parse'
Missing documentation for:
Module header
parseSigned (src/Text/Parse.hs:226)
parseInt (src/Text/Parse.hs:231)
parseDec (src/Text/Parse.hs:239)
parseOct (src/Text/Parse.hs:239)
parseHex (src/Text/Parse.hs:239)
parseFloat (src/Text/Parse.hs:244)
parseLitChar (src/Text/Parse.hs:265)
77% ( 24 / 31) in 'Text.ParserCombinators.HuttonMeijerWallace'
Missing documentation for:
Parser (src/Text/ParserCombinators/HuttonMeijerWallace.hs:66)
chainl (src/Text/ParserCombinators/HuttonMeijerWallace.hs:220)
chainl1 (src/Text/ParserCombinators/HuttonMeijerWallace.hs:224)
chainr (src/Text/ParserCombinators/HuttonMeijerWallace.hs:230)
chainr1 (src/Text/ParserCombinators/HuttonMeijerWallace.hs:234)
ops (src/Text/ParserCombinators/HuttonMeijerWallace.hs:243)
bracket (src/Text/ParserCombinators/HuttonMeijerWallace.hs:246)
6% ( 2 / 36) in 'Text.ParserCombinators.HuttonMeijer'
Missing documentation for:
item (src/Text/ParserCombinators/HuttonMeijer.hs:83)
first (src/Text/ParserCombinators/HuttonMeijer.hs:88)
papply (src/Text/ParserCombinators/HuttonMeijer.hs:93)
+++ (src/Text/ParserCombinators/HuttonMeijer.hs:100)
sat (src/Text/ParserCombinators/HuttonMeijer.hs:103)
many (src/Text/ParserCombinators/HuttonMeijer.hs:109)
many1 (src/Text/ParserCombinators/HuttonMeijer.hs:113)
sepby (src/Text/ParserCombinators/HuttonMeijer.hs:116)
sepby1 (src/Text/ParserCombinators/HuttonMeijer.hs:119)
chainl (src/Text/ParserCombinators/HuttonMeijer.hs:122)
chainl1 (src/Text/ParserCombinators/HuttonMeijer.hs:125)
chainr (src/Text/ParserCombinators/HuttonMeijer.hs:131)
chainr1 (src/Text/ParserCombinators/HuttonMeijer.hs:134)
ops (src/Text/ParserCombinators/HuttonMeijer.hs:140)
bracket (src/Text/ParserCombinators/HuttonMeijer.hs:143)
char (src/Text/ParserCombinators/HuttonMeijer.hs:150)
digit (src/Text/ParserCombinators/HuttonMeijer.hs:153)
lower (src/Text/ParserCombinators/HuttonMeijer.hs:156)
upper (src/Text/ParserCombinators/HuttonMeijer.hs:159)
letter (src/Text/ParserCombinators/HuttonMeijer.hs:162)
alphanum (src/Text/ParserCombinators/HuttonMeijer.hs:165)
string (src/Text/ParserCombinators/HuttonMeijer.hs:168)
ident (src/Text/ParserCombinators/HuttonMeijer.hs:172)
nat (src/Text/ParserCombinators/HuttonMeijer.hs:175)
int (src/Text/ParserCombinators/HuttonMeijer.hs:180)
spaces (src/Text/ParserCombinators/HuttonMeijer.hs:187)
comment (src/Text/ParserCombinators/HuttonMeijer.hs:190)
junk (src/Text/ParserCombinators/HuttonMeijer.hs:200)
skip (src/Text/ParserCombinators/HuttonMeijer.hs:203)
token (src/Text/ParserCombinators/HuttonMeijer.hs:206)
natural (src/Text/ParserCombinators/HuttonMeijer.hs:213)
integer (src/Text/ParserCombinators/HuttonMeijer.hs:216)
symbol (src/Text/ParserCombinators/HuttonMeijer.hs:219)
identifier (src/Text/ParserCombinators/HuttonMeijer.hs:222)
Warning: Text.ParserCombinators.HuttonMeijerWallace: could not find link destinations for:
ParseResult
Warning: Text.ParserCombinators.HuttonMeijer: could not find link destinations for:
Token
Documentation created: dist/doc/html/polyparse/index.html,
dist/doc/html/polyparse/polyparse.txt
Creating package registration file:
/tmp/pkgConf-polyparse-11020091484989199232.11
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/polyparse-1.11-5gbM4m6k3rhGIQyEboR1bR
Registering polyparse-1.11...
Installed polyparse-1.11
Configuring xml-1.3.14...
Building xml-1.3.14...
Preprocessing library xml-1.3.14...
[1 of 7] Compiling Text.XML.Light.Types ( Text/XML/Light/Types.hs, dist/build/Text/XML/Light/Types.o )
[2 of 7] Compiling Text.XML.Light.Proc ( Text/XML/Light/Proc.hs, dist/build/Text/XML/Light/Proc.o )
[3 of 7] Compiling Text.XML.Light.Output ( Text/XML/Light/Output.hs, dist/build/Text/XML/Light/Output.o )
[4 of 7] Compiling Text.XML.Light.Lexer ( Text/XML/Light/Lexer.hs, dist/build/Text/XML/Light/Lexer.o )
Text/XML/Light/Lexer.hs:119:1: Warning: Tab character
Text/XML/Light/Lexer.hs:121:1: Warning: Tab character
[5 of 7] Compiling Text.XML.Light.Input ( Text/XML/Light/Input.hs, dist/build/Text/XML/Light/Input.o )
[6 of 7] Compiling Text.XML.Light.Cursor ( Text/XML/Light/Cursor.hs, dist/build/Text/XML/Light/Cursor.o )
[7 of 7] Compiling Text.XML.Light ( Text/XML/Light.hs, dist/build/Text/XML/Light.o )
In-place registering xml-1.3.14...
Running Haddock for xml-1.3.14...
Running hscolour for xml-1.3.14...
Preprocessing library xml-1.3.14...
Preprocessing library xml-1.3.14...
Text/XML/Light/Lexer.hs:119:1: Warning: Tab character
Text/XML/Light/Lexer.hs:121:1: Warning: Tab character
Haddock coverage:
77% ( 10 / 13) in 'Text.XML.Light.Types'
Missing documentation for:
CDataKind (Text/XML/Light/Types.hs:50)
(Text/XML/Light/Types.hs:64)
(Text/XML/Light/Types.hs:67)
100% ( 21 / 21) in 'Text.XML.Light.Proc'
65% ( 13 / 20) in 'Text.XML.Light.Output'
Missing documentation for:
showContent (Text/XML/Light/Output.hs:140)
showElement (Text/XML/Light/Output.hs:143)
showCData (Text/XML/Light/Output.hs:146)
showQName (Text/XML/Light/Output.hs:198)
showAttr (Text/XML/Light/Output.hs:195)
ConfigPP (Text/XML/Light/Output.hs:34)
tagEnd (Text/XML/Light/Output.hs:188)
9% ( 3 / 32) in 'Text.XML.Light.Lexer'
Missing documentation for:
Module header
XmlSource (Text/XML/Light/Lexer.hs:15)
(Text/XML/Light/Lexer.hs:18)
(Text/XML/Light/Lexer.hs:22)
(Text/XML/Light/Lexer.hs:26)
(Text/XML/Light/Lexer.hs:30)
(Text/XML/Light/Lexer.hs:33)
linenumber (Text/XML/Light/Lexer.hs:36)
(Text/XML/Light/Lexer.hs:57)
LChar (Text/XML/Light/Lexer.hs:64)
LString (Text/XML/Light/Lexer.hs:65)
Token (Text/XML/Light/Lexer.hs:66)
tokens (Text/XML/Light/Lexer.hs:72)
tokens' (Text/XML/Light/Lexer.hs:75)
special (Text/XML/Light/Lexer.hs:96)
qualName (Text/XML/Light/Lexer.hs:128)
tag (Text/XML/Light/Lexer.hs:140)
attribs (Text/XML/Light/Lexer.hs:151)
attrib (Text/XML/Light/Lexer.hs:169)
attr_val (Text/XML/Light/Lexer.hs:174)
dropSpace (Text/XML/Light/Lexer.hs:179)
break' (Text/XML/Light/Lexer.hs:195)
breakn (Text/XML/Light/Lexer.hs:201)
decode_attr (Text/XML/Light/Lexer.hs:206)
Txt (Text/XML/Light/Lexer.hs:213)
decode_text (Text/XML/Light/Lexer.hs:215)
cref_to_char (Text/XML/Light/Lexer.hs:223)
num_esc (Text/XML/Light/Lexer.hs:233)
cvt_char (Text/XML/Light/Lexer.hs:241)
100% ( 3 / 3) in 'Text.XML.Light.Input'
90% ( 45 / 50) in 'Text.XML.Light.Cursor'
Missing documentation for:
Tag (Text/XML/Light/Cursor.hs:76)
getTag (Text/XML/Light/Cursor.hs:81)
setTag (Text/XML/Light/Cursor.hs:87)
fromTag (Text/XML/Light/Cursor.hs:90)
Path (Text/XML/Light/Cursor.hs:97)
32% ( 10 / 31) in 'Text.XML.Light'
Missing documentation for:
(Text/XML/Light.hs:57)
(Text/XML/Light.hs:63)
(Text/XML/Light.hs:64)
(Text/XML/Light.hs:65)
(Text/XML/Light.hs:67)
(Text/XML/Light.hs:68)
(Text/XML/Light.hs:69)
(Text/XML/Light.hs:70)
(Text/XML/Light.hs:72)
(Text/XML/Light.hs:75)
(Text/XML/Light.hs:76)
(Text/XML/Light.hs:77)
(Text/XML/Light.hs:78)
(Text/XML/Light.hs:80)
(Text/XML/Light.hs:83)
(Text/XML/Light.hs:84)
(Text/XML/Light.hs:85)
(Text/XML/Light.hs:86)
(Text/XML/Light.hs:88)
(Text/XML/Light.hs:91)
(Text/XML/Light.hs:92)
Documentation created: dist/doc/html/xml/index.html, dist/doc/html/xml/xml.txt
Creating package registration file:
/tmp/pkgConf-xml-1.317114497191354553034.14
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/xml-1.3.14-A51W7Krf6npGWsiTbJ1zZV
Registering xml-1.3.14...
Installed xml-1.3.14
Configuring exception-transformers-0.4.0.2...
Building exception-transformers-0.4.0.2...
Preprocessing library exception-transformers-0.4.0.2...
[1 of 1] Compiling Control.Monad.Exception ( Control/Monad/Exception.hs, dist/build/Control/Monad/Exception.o )
Control/Monad/Exception.hs:88:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
In-place registering exception-transformers-0.4.0.2...
Running Haddock for exception-transformers-0.4.0.2...
Running hscolour for exception-transformers-0.4.0.2...
Preprocessing library exception-transformers-0.4.0.2...
Preprocessing library exception-transformers-0.4.0.2...
Control/Monad/Exception.hs:88:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Haddock coverage:
64% ( 7 / 11) in 'Control.Monad.Exception'
Missing documentation for:
MonadException (Control/Monad/Exception.hs:101)
MonadAsyncException (Control/Monad/Exception.hs:133)
ExceptionT (Control/Monad/Exception.hs:170)
mapExceptionT (Control/Monad/Exception.hs:173)
Documentation created: dist/doc/html/exception-transformers/index.html,
dist/doc/html/exception-transformers/exception-transformers.txt
Creating package registration file:
/tmp/pkgConf-exception-transformers-0.4.0166880128653106823.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/exception-transformers-0.4.0.2-1j7MXJ9jdLk73emidOybB4
Registering exception-transformers-0.4.0.2...
Installed exception-transformers-0.4.0.2
Configuring zlib-bindings-0.1.1.5...
Building zlib-bindings-0.1.1.5...
Preprocessing library zlib-bindings-0.1.1.5...
[1 of 2] Compiling Codec.Zlib.Lowlevel ( Codec/Zlib/Lowlevel.hs, dist/build/Codec/Zlib/Lowlevel.o )
[2 of 2] Compiling Codec.Zlib ( Codec/Zlib.hs, dist/build/Codec/Zlib.o )
In-place registering zlib-bindings-0.1.1.5...
Running Haddock for zlib-bindings-0.1.1.5...
Running hscolour for zlib-bindings-0.1.1.5...
Preprocessing library zlib-bindings-0.1.1.5...
Preprocessing library zlib-bindings-0.1.1.5...
Haddock coverage:
0% ( 0 / 20) in 'Codec.Zlib.Lowlevel'
Missing documentation for:
Module header
ZStreamStruct (Codec/Zlib/Lowlevel.hs:29)
ZStream' (Codec/Zlib/Lowlevel.hs:30)
zstreamNew (Codec/Zlib/Lowlevel.hs:40)
Strategy (Codec/Zlib/Lowlevel.hs:32)
deflateInit2 (Codec/Zlib/Lowlevel.hs:47)
inflateInit2 (Codec/Zlib/Lowlevel.hs:56)
c_free_z_stream_inflate (Codec/Zlib/Lowlevel.hs:59)
c_free_z_stream_deflate (Codec/Zlib/Lowlevel.hs:62)
c_set_avail_in (Codec/Zlib/Lowlevel.hs:65)
c_set_avail_out (Codec/Zlib/Lowlevel.hs:68)
c_get_avail_out (Codec/Zlib/Lowlevel.hs:71)
c_get_avail_in (Codec/Zlib/Lowlevel.hs:74)
c_get_next_in (Codec/Zlib/Lowlevel.hs:77)
c_call_inflate_noflush (Codec/Zlib/Lowlevel.hs:80)
c_call_deflate_noflush (Codec/Zlib/Lowlevel.hs:83)
c_call_deflate_finish (Codec/Zlib/Lowlevel.hs:86)
c_call_deflate_flush (Codec/Zlib/Lowlevel.hs:89)
c_call_deflate_set_dictionary (Codec/Zlib/Lowlevel.hs:92)
c_call_inflate_set_dictionary (Codec/Zlib/Lowlevel.hs:95)
100% ( 20 / 20) in 'Codec.Zlib'
Warning: Codec.Zlib: could not find link destinations for:
D1WindowBits C1_0WindowBits C1_1WindowBits
Documentation created: dist/doc/html/zlib-bindings/index.html,
dist/doc/html/zlib-bindings/zlib-bindings.txt
Creating package registration file:
/tmp/pkgConf-zlib-bindings-0.1.11254448898173710068.5
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/zlib-bindings-0.1.1.5-48QQQ0pX4yJJkUuB5BsLZQ
Registering zlib-bindings-0.1.1.5...
Installed zlib-bindings-0.1.1.5
Configuring optparse-applicative-0.12.0.0...
Building optparse-applicative-0.12.0.0...
Preprocessing library optparse-applicative-0.12.0.0...
[ 1 of 15] Compiling Options.Applicative.Help.Pretty ( Options/Applicative/Help/Pretty.hs, dist/build/Options/Applicative/Help/Pretty.o )
[ 2 of 15] Compiling Options.Applicative.Help.Chunk ( Options/Applicative/Help/Chunk.hs, dist/build/Options/Applicative/Help/Chunk.o )
Options/Applicative/Help/Chunk.hs:21:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 3 of 15] Compiling Options.Applicative.Help.Types ( Options/Applicative/Help/Types.hs, dist/build/Options/Applicative/Help/Types.o )
Options/Applicative/Help/Types.hs:6:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 4 of 15] Compiling Options.Applicative.Types ( Options/Applicative/Types.hs, dist/build/Options/Applicative/Types.o )
Options/Applicative/Types.hs:42:1: Warning:
The import of ‘Applicative, <$>’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Types.hs:48:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 5 of 15] Compiling Options.Applicative.Internal ( Options/Applicative/Internal.hs, dist/build/Options/Applicative/Internal.o )
Options/Applicative/Internal.hs:31:1: Warning:
The import of ‘Applicative, <$>’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Internal.hs:41:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 6 of 15] Compiling Options.Applicative.Builder.Completer ( Options/Applicative/Builder/Completer.hs, dist/build/Options/Applicative/Builder/Completer.o )
Options/Applicative/Builder/Completer.hs:9:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 7 of 15] Compiling Options.Applicative.Common ( Options/Applicative/Common.hs, dist/build/Options/Applicative/Common.o )
Options/Applicative/Common.hs:55:1: Warning:
The import of ‘<*>, pure, <$, <$>’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Common.hs:62:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 8 of 15] Compiling Options.Applicative.Builder.Internal ( Options/Applicative/Builder/Internal.hs, dist/build/Options/Applicative/Builder/Internal.o )
Options/Applicative/Builder/Internal.hs:26:1: Warning:
The import of ‘<*>, pure’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Builder/Internal.hs:28:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 9 of 15] Compiling Options.Applicative.Builder ( Options/Applicative/Builder.hs, dist/build/Options/Applicative/Builder.o )
Options/Applicative/Builder.hs:98:1: Warning:
The import of ‘pure’ from module ‘Control.Applicative’ is redundant
Options/Applicative/Builder.hs:99:1: Warning:
The import of ‘Monoid’ from module ‘Data.Monoid’ is redundant
[10 of 15] Compiling Options.Applicative.BashCompletion ( Options/Applicative/BashCompletion.hs, dist/build/Options/Applicative/BashCompletion.o )
Options/Applicative/BashCompletion.hs:10:1: Warning:
The import of ‘<*>, <$>’
from module ‘Control.Applicative’ is redundant
[11 of 15] Compiling Options.Applicative.Help.Core ( Options/Applicative/Help/Core.hs, dist/build/Options/Applicative/Help/Core.o )
Options/Applicative/Help/Core.hs:18:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[12 of 15] Compiling Options.Applicative.Help ( Options/Applicative/Help.hs, dist/build/Options/Applicative/Help.o )
[13 of 15] Compiling Options.Applicative.Extra ( Options/Applicative/Extra.hs, dist/build/Options/Applicative/Extra.o )
Options/Applicative/Extra.hs:24:1: Warning:
The import of ‘pure, <$>’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Extra.hs:25:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[14 of 15] Compiling Options.Applicative ( Options/Applicative.hs, dist/build/Options/Applicative.o )
[15 of 15] Compiling Options.Applicative.Arrows ( Options/Applicative/Arrows.hs, dist/build/Options/Applicative/Arrows.o )
In-place registering optparse-applicative-0.12.0.0...
Running Haddock for optparse-applicative-0.12.0.0...
Running hscolour for optparse-applicative-0.12.0.0...
Preprocessing library optparse-applicative-0.12.0.0...
Preprocessing library optparse-applicative-0.12.0.0...
Options/Applicative/Help/Chunk.hs:21:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Options/Applicative/Help/Types.hs:6:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Options/Applicative/Types.hs:42:1: Warning:
The import of ‘Applicative, <$>’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Types.hs:48:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Options/Applicative/Internal.hs:31:1: Warning:
The import of ‘Applicative, <$>’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Internal.hs:41:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Options/Applicative/Builder/Completer.hs:9:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Options/Applicative/Common.hs:55:1: Warning:
The import of ‘<*>, pure, <$>, <$’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Common.hs:62:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Options/Applicative/Builder/Internal.hs:26:1: Warning:
The import of ‘<*>, pure’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Builder/Internal.hs:28:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Options/Applicative/Builder.hs:98:1: Warning:
The import of ‘pure’ from module ‘Control.Applicative’ is redundant
Options/Applicative/Builder.hs:99:1: Warning:
The import of ‘Monoid’ from module ‘Data.Monoid’ is redundant
Options/Applicative/BashCompletion.hs:10:1: Warning:
The import of ‘<*>, <$>’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Help/Core.hs:18:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Options/Applicative/Extra.hs:24:1: Warning:
The import of ‘pure, <$>’
from module ‘Control.Applicative’ is redundant
Options/Applicative/Extra.hs:25:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Haddock coverage:
33% ( 1 / 3) in 'Options.Applicative.Help.Pretty'
Missing documentation for:
Module header
.$. (Options/Applicative/Help/Pretty.hs:9)
86% ( 12 / 14) in 'Options.Applicative.Help.Chunk'
Missing documentation for:
Module header
mappendWith (Options/Applicative/Help/Chunk.hs:25)
33% ( 1 / 3) in 'Options.Applicative.Help.Types'
Missing documentation for:
Module header
ParserHelp (Options/Applicative/Help/Types.hs:11)
34% ( 12 / 35) in 'Options.Applicative.Types'
Missing documentation for:
Module header
ParseError (Options/Applicative/Types.hs:55)
OptName (Options/Applicative/Types.hs:97)
CReader (Options/Applicative/Types.hs:164)
ParserM (Options/Applicative/Types.hs:203)
Completer (Options/Applicative/Types.hs:239)
mkCompleter (Options/Applicative/Types.hs:242)
CompletionResult (Options/Applicative/Types.hs:250)
ParserFailure (Options/Applicative/Types.hs:257)
overFailure (Options/Applicative/Types.hs:282)
Args (Options/Applicative/Types.hs:299)
ArgPolicy (Options/Applicative/Types.hs:301)
OptHelpInfo (Options/Applicative/Types.hs:306)
OptTree (Options/Applicative/Types.hs:311)
ParserHelp (Options/Applicative/Help/Types.hs:11)
fromM (Options/Applicative/Types.hs:217)
oneM (Options/Applicative/Types.hs:220)
manyM (Options/Applicative/Types.hs:223)
someM (Options/Applicative/Types.hs:230)
optVisibility (Options/Applicative/Types.hs:317)
optMetaVar (Options/Applicative/Types.hs:323)
optHelp (Options/Applicative/Types.hs:320)
optShowDefault (Options/Applicative/Types.hs:326)
0% ( 0 / 22) in 'Options.Applicative.Internal'
Missing documentation for:
Module header
P (Options/Applicative/Internal.hs:54)
Context (Options/Applicative/Internal.hs:76)
MonadP (Options/Applicative/Internal.hs:45)
ParseError (Options/Applicative/Types.hs:55)
uncons (Options/Applicative/Internal.hs:107)
hoistMaybe (Options/Applicative/Internal.hs:98)
hoistEither (Options/Applicative/Internal.hs:101)
runReadM (Options/Applicative/Internal.hs:111)
withReadM (Options/Applicative/Internal.hs:114)
runP (Options/Applicative/Internal.hs:104)
Completion (Options/Applicative/Internal.hs:145)
runCompletion (Options/Applicative/Internal.hs:176)
SomeParser (Options/Applicative/Internal.hs:120)
ComplError (Options/Applicative/Internal.hs:122)
ListT (Options/Applicative/Internal.hs:184)
takeListT (Options/Applicative/Internal.hs:198)
runListT (Options/Applicative/Internal.hs:202)
NondetT (Options/Applicative/Internal.hs:243)
cut (Options/Applicative/Internal.hs:274)
<!> (Options/Applicative/Internal.hs:268)
disamb (Options/Applicative/Internal.hs:277)
0% ( 0 / 6) in 'Options.Applicative.Builder.Completer'
Missing documentation for:
Module header
Completer (Options/Applicative/Types.hs:239)
mkCompleter (Options/Applicative/Types.hs:242)
listIOCompleter (Options/Applicative/Builder/Completer.hs:16)
listCompleter (Options/Applicative/Builder/Completer.hs:20)
bashCompleter (Options/Applicative/Builder/Completer.hs:23)
75% ( 15 / 20) in 'Options.Applicative.Common'
Missing documentation for:
Module header
showOption (Options/Applicative/Common.hs:70)
runParserInfo (Options/Applicative/Common.hs:240)
runParserFully (Options/Applicative/Common.hs:243)
optionNames (Options/Applicative/Common.hs:74)
20% ( 4 / 20) in 'Options.Applicative.Builder.Internal'
Missing documentation for:
Module header
HasName (Options/Applicative/Builder/Internal.hs:48)
HasCompleter (Options/Applicative/Builder/Internal.hs:57)
HasValue (Options/Applicative/Builder/Internal.hs:66)
HasMetavar (Options/Applicative/Builder/Internal.hs:74)
OptionFields (Options/Applicative/Builder/Internal.hs:33)
FlagFields (Options/Applicative/Builder/Internal.hs:38)
CommandFields (Options/Applicative/Builder/Internal.hs:42)
ArgumentFields (Options/Applicative/Builder/Internal.hs:45)
DefaultProp (Options/Applicative/Builder/Internal.hs:85)
optionMod (Options/Applicative/Builder/Internal.hs:123)
fieldMod (Options/Applicative/Builder/Internal.hs:126)
mkCommand (Options/Applicative/Builder/Internal.hs:142)
mkParser (Options/Applicative/Builder/Internal.hs:148)
mkOption (Options/Applicative/Builder/Internal.hs:156)
mkProps (Options/Applicative/Builder/Internal.hs:162)
82% ( 58 / 71) in 'Options.Applicative.Builder'
Missing documentation for:
Module header
ParseError (Options/Applicative/Types.hs:55)
PrefsMod (Options/Applicative/Builder.hs:360)
multiSuffix (Options/Applicative/Builder.hs:367)
disambiguate (Options/Applicative/Builder.hs:370)
showHelpOnError (Options/Applicative/Builder.hs:373)
noBacktrack (Options/Applicative/Builder.hs:376)
columns (Options/Applicative/Builder.hs:379)
prefs (Options/Applicative/Builder.hs:382)
OptionFields (Options/Applicative/Builder/Internal.hs:33)
FlagFields (Options/Applicative/Builder/Internal.hs:38)
ArgumentFields (Options/Applicative/Builder/Internal.hs:45)
CommandFields (Options/Applicative/Builder/Internal.hs:42)
50% ( 1 / 2) in 'Options.Applicative.BashCompletion'
Missing documentation for:
bashCompletionParser (Options/Applicative/BashCompletion.hs:20)
38% ( 5 / 13) in 'Options.Applicative.Help.Core'
Missing documentation for:
Module header
fold_tree (Options/Applicative/Help/Core.hs:46)
ParserHelp (Options/Applicative/Help/Types.hs:11)
errorHelp (Options/Applicative/Help/Core.hs:77)
headerHelp (Options/Applicative/Help/Core.hs:80)
usageHelp (Options/Applicative/Help/Core.hs:83)
bodyHelp (Options/Applicative/Help/Core.hs:86)
footerHelp (Options/Applicative/Help/Core.hs:89)
Warning: Options.Applicative.Help: Could not find documentation for exported module: X
0% ( 0 / 1) in 'Options.Applicative.Help'
Missing documentation for:
Module header
68% ( 13 / 19) in 'Options.Applicative.Extra'
Missing documentation for:
Module header
hsubparser (Options/Applicative/Extra.hs:47)
renderFailure (Options/Applicative/Extra.hs:186)
ParserFailure (Options/Applicative/Types.hs:257)
overFailure (Options/Applicative/Types.hs:282)
CompletionResult (Options/Applicative/Types.hs:250)
93% ( 13 / 14) in 'Options.Applicative'
Missing documentation for:
Module header
100% ( 6 / 6) in 'Options.Applicative.Arrows'
Warning: Options.Applicative.Builder.Internal: could not find link destinations for:
hasValueDummy hasMetavarDummy
Documentation created: dist/doc/html/optparse-applicative/index.html,
dist/doc/html/optparse-applicative/optparse-applicative.txt
Creating package registration file:
/tmp/pkgConf-optparse-applicative-0.12.02778875461958961895.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/optparse-applicative-0.12.0.0-KdXJmoye02OHe9HayYPqqY
Registering optparse-applicative-0.12.0.0...
Installed optparse-applicative-0.12.0.0
Configuring regex-posix-0.95.2...
Building regex-posix-0.95.2...
Preprocessing library regex-posix-0.95.2...
[1 of 6] Compiling Text.Regex.Posix.Wrap ( dist/build/Text/Regex/Posix/Wrap.hs, dist/build/Text/Regex/Posix/Wrap.o )
[2 of 6] Compiling Text.Regex.Posix.String ( Text/Regex/Posix/String.hs, dist/build/Text/Regex/Posix/String.o )
[3 of 6] Compiling Text.Regex.Posix.Sequence ( Text/Regex/Posix/Sequence.hs, dist/build/Text/Regex/Posix/Sequence.o )
[4 of 6] Compiling Text.Regex.Posix.ByteString ( Text/Regex/Posix/ByteString.hs, dist/build/Text/Regex/Posix/ByteString.o )
[5 of 6] Compiling Text.Regex.Posix.ByteString.Lazy ( Text/Regex/Posix/ByteString/Lazy.hs, dist/build/Text/Regex/Posix/ByteString/Lazy.o )
[6 of 6] Compiling Text.Regex.Posix ( Text/Regex/Posix.hs, dist/build/Text/Regex/Posix.o )
Text/Regex/Posix.hs:72:13: Warning:
In the use of ‘versionTags’ (imported from Data.Version):
Deprecated: "See GHC ticket #2496"
In-place registering regex-posix-0.95.2...
Running Haddock for regex-posix-0.95.2...
Running hscolour for regex-posix-0.95.2...
Preprocessing library regex-posix-0.95.2...
Preprocessing library regex-posix-0.95.2...
Text/Regex/Posix.hs:72:13: Warning:
In the use of ‘versionTags’ (imported from Data.Version):
Deprecated: "See GHC ticket #2496"
Haddock coverage:
40% ( 17 / 42) in 'Text.Regex.Posix.Wrap'
Missing documentation for:
RegOffsetT (Text/Regex/Posix/Wrap.hsc:166)
=~ (Text/Regex/Posix/Wrap.hsc:320)
=~~ (Text/Regex/Posix/Wrap.hsc:322)
wrapCompile (Text/Regex/Posix/Wrap.hsc:298)
wrapTest (Text/Regex/Posix/Wrap.hsc:303)
wrapCount (Text/Regex/Posix/Wrap.hsc:317)
unusedRegOffset (Text/Regex/Posix/Wrap.hsc:291)
compExtended (Text/Regex/Posix/Wrap.hsc:416)
compIgnoreCase (Text/Regex/Posix/Wrap.hsc:418)
compNoSub (Text/Regex/Posix/Wrap.hsc:420)
compNewline (Text/Regex/Posix/Wrap.hsc:422)
execNotBOL (Text/Regex/Posix/Wrap.hsc:411)
execNotEOL (Text/Regex/Posix/Wrap.hsc:413)
retBadbr (Text/Regex/Posix/Wrap.hsc:427)
retBadpat (Text/Regex/Posix/Wrap.hsc:429)
retBadrpt (Text/Regex/Posix/Wrap.hsc:431)
retEcollate (Text/Regex/Posix/Wrap.hsc:433)
retEctype (Text/Regex/Posix/Wrap.hsc:435)
retEescape (Text/Regex/Posix/Wrap.hsc:437)
retEsubreg (Text/Regex/Posix/Wrap.hsc:439)
retEbrack (Text/Regex/Posix/Wrap.hsc:441)
retEparen (Text/Regex/Posix/Wrap.hsc:443)
retEbrace (Text/Regex/Posix/Wrap.hsc:445)
retErange (Text/Regex/Posix/Wrap.hsc:447)
retEspace (Text/Regex/Posix/Wrap.hsc:449)
68% ( 17 / 25) in 'Text.Regex.Posix.String'
Missing documentation for:
unusedOffset (Text/Regex/Posix/String.hs:63)
compile (Text/Regex/Posix/String.hs:87)
compExtended (Text/Regex/Posix/Wrap.hsc:416)
compIgnoreCase (Text/Regex/Posix/Wrap.hsc:418)
compNoSub (Text/Regex/Posix/Wrap.hsc:420)
compNewline (Text/Regex/Posix/Wrap.hsc:422)
execNotBOL (Text/Regex/Posix/Wrap.hsc:411)
execNotEOL (Text/Regex/Posix/Wrap.hsc:413)
67% ( 16 / 24) in 'Text.Regex.Posix.Sequence'
Missing documentation for:
unusedOffset (Text/Regex/Posix/Sequence.hs:67)
compile (Text/Regex/Posix/Sequence.hs:91)
compExtended (Text/Regex/Posix/Wrap.hsc:416)
compIgnoreCase (Text/Regex/Posix/Wrap.hsc:418)
compNoSub (Text/Regex/Posix/Wrap.hsc:420)
compNewline (Text/Regex/Posix/Wrap.hsc:422)
execNotBOL (Text/Regex/Posix/Wrap.hsc:411)
execNotEOL (Text/Regex/Posix/Wrap.hsc:413)
68% ( 17 / 25) in 'Text.Regex.Posix.ByteString'
Missing documentation for:
unusedOffset (Text/Regex/Posix/ByteString.hs:143)
regexec (Text/Regex/Posix/ByteString.hs:124)
compExtended (Text/Regex/Posix/Wrap.hsc:416)
compIgnoreCase (Text/Regex/Posix/Wrap.hsc:418)
compNoSub (Text/Regex/Posix/Wrap.hsc:420)
compNewline (Text/Regex/Posix/Wrap.hsc:422)
execNotBOL (Text/Regex/Posix/Wrap.hsc:411)
execNotEOL (Text/Regex/Posix/Wrap.hsc:413)
68% ( 17 / 25) in 'Text.Regex.Posix.ByteString.Lazy'
Missing documentation for:
unusedOffset (Text/Regex/Posix/ByteString/Lazy.hs:140)
regexec (Text/Regex/Posix/ByteString/Lazy.hs:128)
compExtended (Text/Regex/Posix/Wrap.hsc:416)
compIgnoreCase (Text/Regex/Posix/Wrap.hsc:418)
compNoSub (Text/Regex/Posix/Wrap.hsc:420)
compNewline (Text/Regex/Posix/Wrap.hsc:422)
execNotBOL (Text/Regex/Posix/Wrap.hsc:411)
execNotEOL (Text/Regex/Posix/Wrap.hsc:413)
80% ( 4 / 5) in 'Text.Regex.Posix'
Missing documentation for:
getVersion_Text_Regex_Posix (Text/Regex/Posix.hs:69)
Warning: Text.Regex.Posix.Wrap: could not find link destinations for:
retNoMatch
Warning: Text.Regex.Posix.String: could not find link destinations for:
retNoMatch
Warning: Text.Regex.Posix.Sequence: could not find link destinations for:
retNoMatch
Warning: Text.Regex.Posix.ByteString: could not find link destinations for:
retNoMatch
Warning: Text.Regex.Posix.ByteString.Lazy: could not find link destinations for:
retNoMatch
Documentation created: dist/doc/html/regex-posix/index.html,
dist/doc/html/regex-posix/regex-posix.txt
Creating package registration file:
/tmp/pkgConf-regex-posix-0.95240477773744373783.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/regex-posix-0.95.2-6Fv9CTZU9JMB52PT4YRZTl
Registering regex-posix-0.95.2...
Installed regex-posix-0.95.2
Configuring mwc-random-0.13.3.2...
Building mwc-random-0.13.3.2...
Preprocessing library mwc-random-0.13.3.2...
[1 of 3] Compiling System.Random.MWC ( System/Random/MWC.hs, dist/build/System/Random/MWC.o )
System/Random/MWC.hs:106:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
System/Random/MWC.hs:113:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[2 of 3] Compiling System.Random.MWC.Distributions ( System/Random/MWC/Distributions.hs, dist/build/System/Random/MWC/Distributions.o )
System/Random/MWC/Distributions.hs:44:1: Warning:
The import of ‘Traversable’
from module ‘Data.Traversable’ is redundant
[3 of 3] Compiling System.Random.MWC.CondensedTable ( System/Random/MWC/CondensedTable.hs, dist/build/System/Random/MWC/CondensedTable.o )
In-place registering mwc-random-0.13.3.2...
Running Haddock for mwc-random-0.13.3.2...
Running hscolour for mwc-random-0.13.3.2...
Preprocessing library mwc-random-0.13.3.2...
Preprocessing library mwc-random-0.13.3.2...
System/Random/MWC.hs:106:1: Warning:
The import of ‘Bits’ from module ‘Data.Bits’ is redundant
System/Random/MWC.hs:113:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
System/Random/MWC/Distributions.hs:44:1: Warning:
The import of ‘Traversable’
from module ‘Data.Traversable’ is redundant
Haddock coverage:
100% ( 24 / 24) in 'System.Random.MWC'
100% ( 23 / 23) in 'System.Random.MWC.Distributions'
100% ( 15 / 15) in 'System.Random.MWC.CondensedTable'
Documentation created: dist/doc/html/mwc-random/index.html,
dist/doc/html/mwc-random/mwc-random.txt
Creating package registration file:
/tmp/pkgConf-mwc-random-0.13.31529073957441116459.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/mwc-random-0.13.3.2-JVyn3ImnzxfJ7trgXNSC6H
Registering mwc-random-0.13.3.2...
Installed mwc-random-0.13.3.2
Configuring vector-binary-instances-0.2.1.0...
Building vector-binary-instances-0.2.1.0...
Preprocessing library vector-binary-instances-0.2.1.0...
[1 of 2] Compiling Data.Vector.Cereal ( Data/Vector/Cereal.hs, dist/build/Data/Vector/Cereal.o )
[2 of 2] Compiling Data.Vector.Binary ( Data/Vector/Binary.hs, dist/build/Data/Vector/Binary.o )
In-place registering vector-binary-instances-0.2.1.0...
Running Haddock for vector-binary-instances-0.2.1.0...
Running hscolour for vector-binary-instances-0.2.1.0...
Preprocessing library vector-binary-instances-0.2.1.0...
Preprocessing library vector-binary-instances-0.2.1.0...
Haddock coverage:
100% ( 1 / 1) in 'Data.Vector.Cereal'
100% ( 1 / 1) in 'Data.Vector.Binary'
Documentation created: dist/doc/html/vector-binary-instances/index.html,
dist/doc/html/vector-binary-instances/vector-binary-instances.txt
Creating package registration file:
/tmp/pkgConf-vector-binary-instances-0.2.110084849561425406639.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/vector-binary-instances-0.2.1.0-Divhv1ujJO8ECoHriRTcq4
Registering vector-binary-instances-0.2.1.0...
Installed vector-binary-instances-0.2.1.0
Configuring vector-th-unbox-0.2.1.3...
Building vector-th-unbox-0.2.1.3...
Preprocessing library vector-th-unbox-0.2.1.3...
[1 of 1] Compiling Data.Vector.Unboxed.Deriving ( Data/Vector/Unboxed/Deriving.hs, dist/build/Data/Vector/Unboxed/Deriving.o )
In-place registering vector-th-unbox-0.2.1.3...
Running Haddock for vector-th-unbox-0.2.1.3...
Running hscolour for vector-th-unbox-0.2.1.3...
Preprocessing library vector-th-unbox-0.2.1.3...
Preprocessing library vector-th-unbox-0.2.1.3...
Haddock coverage:
100% ( 3 / 3) in 'Data.Vector.Unboxed.Deriving'
Documentation created: dist/doc/html/vector-th-unbox/index.html,
dist/doc/html/vector-th-unbox/vector-th-unbox.txt
Creating package registration file:
/tmp/pkgConf-vector-th-unbox-0.2.1271026334354298766.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/vector-th-unbox-0.2.1.3-7UKBkJbwJOEKV3lSwERBE0
Registering vector-th-unbox-0.2.1.3...
Installed vector-th-unbox-0.2.1.3
Configuring QuickCheck-2.8.1...
Building QuickCheck-2.8.1...
Preprocessing library QuickCheck-2.8.1...
Test/QuickCheck/Arbitrary.hs:6:37: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
[ 1 of 15] Compiling Test.QuickCheck.Random ( Test/QuickCheck/Random.hs, dist/build/Test/QuickCheck/Random.o )
[ 2 of 15] Compiling Test.QuickCheck.Exception ( Test/QuickCheck/Exception.hs, dist/build/Test/QuickCheck/Exception.o )
[ 3 of 15] Compiling Test.QuickCheck.Text ( Test/QuickCheck/Text.hs, dist/build/Test/QuickCheck/Text.o )
[ 4 of 15] Compiling Test.QuickCheck.State ( Test/QuickCheck/State.hs, dist/build/Test/QuickCheck/State.o )
[ 5 of 15] Compiling Test.QuickCheck.Gen ( Test/QuickCheck/Gen.hs, dist/build/Test/QuickCheck/Gen.o )
[ 6 of 15] Compiling Test.QuickCheck.Gen.Unsafe ( Test/QuickCheck/Gen/Unsafe.hs, dist/build/Test/QuickCheck/Gen/Unsafe.o )
[ 7 of 15] Compiling Test.QuickCheck.Arbitrary ( Test/QuickCheck/Arbitrary.hs, dist/build/Test/QuickCheck/Arbitrary.o )
[ 8 of 15] Compiling Test.QuickCheck.Modifiers ( Test/QuickCheck/Modifiers.hs, dist/build/Test/QuickCheck/Modifiers.o )
[ 9 of 15] Compiling Test.QuickCheck.Poly ( Test/QuickCheck/Poly.hs, dist/build/Test/QuickCheck/Poly.o )
[10 of 15] Compiling Test.QuickCheck.Function ( Test/QuickCheck/Function.hs, dist/build/Test/QuickCheck/Function.o )
[11 of 15] Compiling Test.QuickCheck.Property ( Test/QuickCheck/Property.hs, dist/build/Test/QuickCheck/Property.o )
[12 of 15] Compiling Test.QuickCheck.Test ( Test/QuickCheck/Test.hs, dist/build/Test/QuickCheck/Test.o )
[13 of 15] Compiling Test.QuickCheck.All ( Test/QuickCheck/All.hs, dist/build/Test/QuickCheck/All.o )
[14 of 15] Compiling Test.QuickCheck.Monadic ( Test/QuickCheck/Monadic.hs, dist/build/Test/QuickCheck/Monadic.o )
[15 of 15] Compiling Test.QuickCheck ( Test/QuickCheck.hs, dist/build/Test/QuickCheck.o )
In-place registering QuickCheck-2.8.1...
Running Haddock for QuickCheck-2.8.1...
Running hscolour for QuickCheck-2.8.1...
Preprocessing library QuickCheck-2.8.1...
Preprocessing library QuickCheck-2.8.1...
Test/QuickCheck/Arbitrary.hs:6:37: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Haddock coverage:
10% ( 2 / 20) in 'Test.QuickCheck.Random'
Missing documentation for:
newTheGen (Test/QuickCheck/Random.hs:17)
bits (Test/QuickCheck/Random.hs:20)
mask (Test/QuickCheck/Random.hs:20)
doneBit (Test/QuickCheck/Random.hs:20)
chip (Test/QuickCheck/Random.hs:25)
chop (Test/QuickCheck/Random.hs:30)
stop (Test/QuickCheck/Random.hs:33)
mkTheGen (Test/QuickCheck/Random.hs:36)
(Test/QuickCheck/Random.hs:65)
(Test/QuickCheck/Random.hs:67)
(Test/QuickCheck/Random.hs:70)
newQCGen (Test/QuickCheck/Random.hs:79)
mkQCGen (Test/QuickCheck/Random.hs:82)
bigNatVariant (Test/QuickCheck/Random.hs:85)
natVariant (Test/QuickCheck/Random.hs:91)
variantTheGen (Test/QuickCheck/Random.hs:97)
boolVariant (Test/QuickCheck/Random.hs:103)
variantQCGen (Test/QuickCheck/Random.hs:107)
33% ( 3 / 9) in 'Test.QuickCheck.Exception'
Missing documentation for:
AnException (Test/QuickCheck/Exception.hs:47)
tryEvaluate (Test/QuickCheck/Exception.hs:79)
tryEvaluateIO (Test/QuickCheck/Exception.hs:82)
evaluate (Test/QuickCheck/Exception.hs:86)
isDiscard (Test/QuickCheck/Exception.hs:114)
finally (Test/QuickCheck/Exception.hs:129)
6% ( 1 / 18) in 'Test.QuickCheck.Text'
Missing documentation for:
Str (Test/QuickCheck/Text.hs:46)
ranges (Test/QuickCheck/Text.hs:51)
number (Test/QuickCheck/Text.hs:59)
short (Test/QuickCheck/Text.hs:62)
showErr (Test/QuickCheck/Text.hs:70)
oneLine (Test/QuickCheck/Text.hs:73)
isOneLine (Test/QuickCheck/Text.hs:76)
bold (Test/QuickCheck/Text.hs:79)
newTerminal (Test/QuickCheck/Text.hs:90)
withStdioTerminal (Test/QuickCheck/Text.hs:104)
withNullTerminal (Test/QuickCheck/Text.hs:108)
terminalOutput (Test/QuickCheck/Text.hs:112)
handle (Test/QuickCheck/Text.hs:115)
Terminal (Test/QuickCheck/Text.hs:87)
putTemp (Test/QuickCheck/Text.hs:126)
putPart (Test/QuickCheck/Text.hs:126)
putLine (Test/QuickCheck/Text.hs:126)
100% ( 2 / 2) in 'Test.QuickCheck.State'
89% ( 25 / 28) in 'Test.QuickCheck.Gen'
Missing documentation for:
(Test/QuickCheck/Gen.hs:46)
(Test/QuickCheck/Gen.hs:50)
(Test/QuickCheck/Gen.hs:54)
80% ( 4 / 5) in 'Test.QuickCheck.Gen.Unsafe'
Missing documentation for:
Capture (Test/QuickCheck/Gen/Unsafe.hs:50)
100% ( 32 / 32) in 'Test.QuickCheck.Arbitrary'
93% ( 14 / 15) in 'Test.QuickCheck.Modifiers'
Missing documentation for:
ShrinkState (Test/QuickCheck/Modifiers.hs:323)
14% ( 1 / 7) in 'Test.QuickCheck.Poly'
Missing documentation for:
A (Test/QuickCheck/Poly.hs:29)
B (Test/QuickCheck/Poly.hs:44)
C (Test/QuickCheck/Poly.hs:59)
OrdA (Test/QuickCheck/Poly.hs:77)
OrdB (Test/QuickCheck/Poly.hs:96)
OrdC (Test/QuickCheck/Poly.hs:115)
38% ( 3 / 8) in 'Test.QuickCheck.Function'
Missing documentation for:
Fun (Test/QuickCheck/Function.hs:275)
apply (Test/QuickCheck/Function.hs:289)
Function (Test/QuickCheck/Function.hs:106)
functionMap (Test/QuickCheck/Function.hs:142)
functionShow (Test/QuickCheck/Function.hs:145)
62% ( 44 / 71) in 'Test.QuickCheck.Property'
Missing documentation for:
(Test/QuickCheck/Property.hs:95)
(Test/QuickCheck/Property.hs:99)
(Test/QuickCheck/Property.hs:103)
(Test/QuickCheck/Property.hs:107)
(Test/QuickCheck/Property.hs:111)
(Test/QuickCheck/Property.hs:114)
(Test/QuickCheck/Property.hs:131)
protect (Test/QuickCheck/Property.hs:135)
Prop (Test/QuickCheck/Property.hs:141)
Rose (Test/QuickCheck/Property.hs:145)
ioRose (Test/QuickCheck/Property.hs:148)
joinRose (Test/QuickCheck/Property.hs:151)
(Test/QuickCheck/Property.hs:160)
(Test/QuickCheck/Property.hs:165)
(Test/QuickCheck/Property.hs:170)
CallbackKind (Test/QuickCheck/Property.hs:204)
exception (Test/QuickCheck/Property.hs:220)
formatException (Test/QuickCheck/Property.hs:226)
protectResult (Test/QuickCheck/Property.hs:231)
succeeded (Test/QuickCheck/Property.hs:234)
failed (Test/QuickCheck/Property.hs:234)
rejected (Test/QuickCheck/Property.hs:234)
liftBool (Test/QuickCheck/Property.hs:255)
mapResult (Test/QuickCheck/Property.hs:259)
mapTotalResult (Test/QuickCheck/Property.hs:262)
mapRoseResult (Test/QuickCheck/Property.hs:266)
mapProp (Test/QuickCheck/Property.hs:269)
50% ( 14 / 28) in 'Test.QuickCheck.Test'
Missing documentation for:
test (Test/QuickCheck/Test.hs:179)
doneTesting (Test/QuickCheck/Test.hs:185)
giveUp (Test/QuickCheck/Test.hs:215)
runATest (Test/QuickCheck/Test.hs:231)
summary (Test/QuickCheck/Test.hs:297)
success (Test/QuickCheck/Test.hs:308)
labelPercentage (Test/QuickCheck/Test.hs:338)
insufficientCoverage (Test/QuickCheck/Test.hs:346)
foundFailure (Test/QuickCheck/Test.hs:353)
localMin (Test/QuickCheck/Test.hs:357)
localMin' (Test/QuickCheck/Test.hs:387)
localMinFound (Test/QuickCheck/Test.hs:399)
callbackPostTest (Test/QuickCheck/Test.hs:424)
callbackPostFinalFailure (Test/QuickCheck/Test.hs:429)
100% ( 9 / 9) in 'Test.QuickCheck.All'
78% ( 14 / 18) in 'Test.QuickCheck.Monadic'
Missing documentation for:
stop (Test/QuickCheck/Monadic.hs:118)
monadic (Test/QuickCheck/Monadic.hs:204)
monadic' (Test/QuickCheck/Monadic.hs:207)
runSTGen (Test/QuickCheck/Monadic.hs:246)
99% (127 /128) in 'Test.QuickCheck'
Missing documentation for:
ShrinkState (Test/QuickCheck/Modifiers.hs:323)
Warning: Test.QuickCheck.Arbitrary: could not find link destinations for:
RecursivelyShrink GSubterms GCoArbitrary gSubterms gSubtermsIncl
Warning: Test.QuickCheck: could not find link destinations for:
GCoArbitrary RecursivelyShrink GSubterms
Documentation created: dist/doc/html/QuickCheck/index.html,
dist/doc/html/QuickCheck/QuickCheck.txt
Creating package registration file:
/tmp/pkgConf-QuickCheck-2.899456393662249973.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/QuickCheck-2.8.1-BnZKeqxVf7FCbnejbqAnPL
Registering QuickCheck-2.8.1...
Installed QuickCheck-2.8.1
Configuring th-reify-many-0.1.3...
Building th-reify-many-0.1.3...
Preprocessing library th-reify-many-0.1.3...
[1 of 2] Compiling Language.Haskell.TH.ReifyMany.Internal ( src/Language/Haskell/TH/ReifyMany/Internal.hs, dist/build/Language/Haskell/TH/ReifyMany/Internal.o )
[2 of 2] Compiling Language.Haskell.TH.ReifyMany ( src/Language/Haskell/TH/ReifyMany.hs, dist/build/Language/Haskell/TH/ReifyMany.o )
src/Language/Haskell/TH/ReifyMany.hs:100:9: Warning:
In the use of ‘report’
(imported from Language.Haskell.TH, but defined in Language.Haskell.TH.Syntax):
Deprecated: "Use reportError or reportWarning instead"
In-place registering th-reify-many-0.1.3...
Running Haddock for th-reify-many-0.1.3...
Running hscolour for th-reify-many-0.1.3...
Preprocessing library th-reify-many-0.1.3...
Preprocessing library th-reify-many-0.1.3...
src/Language/Haskell/TH/ReifyMany.hs:100:9: Warning:
In the use of ‘report’
(imported from Language.Haskell.TH, but defined in Language.Haskell.TH.Syntax):
Deprecated: "Use reportError or reportWarning instead"
Haddock coverage:
92% ( 11 / 12) in 'Language.Haskell.TH.ReifyMany.Internal'
Missing documentation for:
Module header
100% ( 4 / 4) in 'Language.Haskell.TH.ReifyMany'
Documentation created: dist/doc/html/th-reify-many/index.html,
dist/doc/html/th-reify-many/th-reify-many.txt
Creating package registration file:
/tmp/pkgConf-th-reify-many-0.118792226651583945256.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/th-reify-many-0.1.3-Aa1VzVT1Vp9I3gkP30mdha
Registering th-reify-many-0.1.3...
Installed th-reify-many-0.1.3
Configuring GLURaw-1.5.0.2...
Building GLURaw-1.5.0.2...
Preprocessing library GLURaw-1.5.0.2...
[1 of 6] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o )
[2 of 6] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o )
[3 of 6] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o )
[4 of 6] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o )
[5 of 6] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o )
[6 of 6] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o )
In-place registering GLURaw-1.5.0.2...
Running Haddock for GLURaw-1.5.0.2...
Running hscolour for GLURaw-1.5.0.2...
Preprocessing library GLURaw-1.5.0.2...
Preprocessing library GLURaw-1.5.0.2...
Haddock coverage:
25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.TypesInternal'
Missing documentation for:
GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18)
GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20)
GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22)
13% ( 8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks'
Missing documentation for:
TessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:58)
makeTessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:60)
TessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:63)
makeTessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:65)
TessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:68)
makeTessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:70)
TessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:73)
makeTessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:75)
TessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:78)
makeTessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:80)
TessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:83)
makeTessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:85)
TessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:88)
makeTessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:90)
TessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:93)
makeTessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:95)
TessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:98)
makeTessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:100)
TessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:103)
makeTessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:105)
TessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:108)
makeTessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:110)
TessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:113)
makeTessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:115)
QuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:120)
makeQuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:122)
NURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:127)
makeNURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:129)
NURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:132)
makeNURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:134)
NURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:137)
makeNURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:139)
NURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:142)
makeNURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:144)
NURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:147)
makeNURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:149)
NURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:152)
makeNURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:154)
NURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:157)
makeNURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:159)
NURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:162)
makeNURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:164)
NURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:167)
makeNURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:169)
NURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:172)
makeNURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:174)
NURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:177)
makeNURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:179)
NURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:182)
makeNURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:184)
NURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:187)
makeNURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:189)
25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.Types'
Missing documentation for:
GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18)
GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20)
GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22)
1% ( 1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens'
Missing documentation for:
glu_FALSE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:22)
glu_TRUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:25)
glu_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:29)
glu_EXTENSIONS (src/Graphics/Rendering/GLU/Raw/Tokens.hs:32)
glu_INVALID_ENUM (src/Graphics/Rendering/GLU/Raw/Tokens.hs:36)
glu_INVALID_VALUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:39)
glu_OUT_OF_MEMORY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:42)
glu_INCOMPATIBLE_GL_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:45)
glu_INVALID_OPERATION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:48)
glu_OUTLINE_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:53)
glu_OUTLINE_PATCH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:56)
glu_NURBS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:60)
glu_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:63)
glu_NURBS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:66)
glu_NURBS_BEGIN_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:69)
glu_NURBS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:72)
glu_NURBS_VERTEX_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:75)
glu_NURBS_NORMAL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:78)
glu_NURBS_NORMAL_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:81)
glu_NURBS_COLOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:84)
glu_NURBS_COLOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:87)
glu_NURBS_TEXTURE_COORD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:90)
glu_NURBS_TEX_COORD_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:93)
glu_NURBS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:96)
glu_NURBS_END_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:99)
glu_NURBS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:102)
glu_NURBS_BEGIN_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:105)
glu_NURBS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:108)
glu_NURBS_VERTEX_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:111)
glu_NURBS_NORMAL_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:114)
glu_NURBS_NORMAL_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:117)
glu_NURBS_COLOR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:120)
glu_NURBS_COLOR_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:123)
glu_NURBS_TEXTURE_COORD_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:126)
glu_NURBS_TEX_COORD_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:129)
glu_NURBS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:132)
glu_NURBS_END_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:135)
glu_NURBS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:139)
glu_NURBS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:142)
glu_NURBS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:145)
glu_NURBS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:148)
glu_NURBS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:151)
glu_NURBS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:154)
glu_NURBS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:157)
glu_NURBS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:160)
glu_NURBS_ERROR9 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:163)
glu_NURBS_ERROR10 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:166)
glu_NURBS_ERROR11 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:169)
glu_NURBS_ERROR12 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:172)
glu_NURBS_ERROR13 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:175)
glu_NURBS_ERROR14 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:178)
glu_NURBS_ERROR15 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:181)
glu_NURBS_ERROR16 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:184)
glu_NURBS_ERROR17 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:187)
glu_NURBS_ERROR18 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:190)
glu_NURBS_ERROR19 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:193)
glu_NURBS_ERROR20 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:196)
glu_NURBS_ERROR21 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:199)
glu_NURBS_ERROR22 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:202)
glu_NURBS_ERROR23 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:205)
glu_NURBS_ERROR24 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:208)
glu_NURBS_ERROR25 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:211)
glu_NURBS_ERROR26 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:214)
glu_NURBS_ERROR27 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:217)
glu_NURBS_ERROR28 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:220)
glu_NURBS_ERROR29 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:223)
glu_NURBS_ERROR30 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:226)
glu_NURBS_ERROR31 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:229)
glu_NURBS_ERROR32 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:232)
glu_NURBS_ERROR33 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:235)
glu_NURBS_ERROR34 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:238)
glu_NURBS_ERROR35 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:241)
glu_NURBS_ERROR36 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:244)
glu_NURBS_ERROR37 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:247)
glu_AUTO_LOAD_MATRIX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:251)
glu_CULLING (src/Graphics/Rendering/GLU/Raw/Tokens.hs:254)
glu_SAMPLING_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:257)
glu_DISPLAY_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:260)
glu_PARAMETRIC_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:263)
glu_SAMPLING_METHOD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:266)
glu_U_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:269)
glu_V_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:272)
glu_NURBS_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:275)
glu_NURBS_MODE_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:278)
glu_NURBS_TESSELLATOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:281)
glu_NURBS_TESSELLATOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:284)
glu_NURBS_RENDERER (src/Graphics/Rendering/GLU/Raw/Tokens.hs:287)
glu_NURBS_RENDERER_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:290)
glu_OBJECT_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:294)
glu_OBJECT_PARAMETRIC_ERROR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:297)
glu_OBJECT_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:300)
glu_OBJECT_PATH_LENGTH_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:303)
glu_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:306)
glu_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:309)
glu_DOMAIN_DISTANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:312)
glu_MAP1_TRIM_2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:316)
glu_MAP1_TRIM_3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:319)
glu_POINT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:323)
glu_LINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:326)
glu_FILL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:329)
glu_SILHOUETTE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:332)
glu_SMOOTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:339)
glu_FLAT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:342)
glu_NONE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:345)
glu_OUTSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:349)
glu_INSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:352)
glu_TESS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:356)
glu_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:359)
glu_TESS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:362)
glu_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:365)
glu_TESS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:368)
glu_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:371)
glu_TESS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:374)
glu_TESS_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:377)
glu_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:380)
glu_TESS_COMBINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:383)
glu_TESS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:386)
glu_TESS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:389)
glu_TESS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:392)
glu_TESS_ERROR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:395)
glu_TESS_EDGE_FLAG_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:398)
glu_TESS_COMBINE_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:401)
glu_CW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:405)
glu_CCW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:408)
glu_INTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:411)
glu_EXTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:414)
glu_UNKNOWN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:417)
glu_TESS_WINDING_RULE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:421)
glu_TESS_BOUNDARY_ONLY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:424)
glu_TESS_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:427)
glu_TESS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:431)
glu_TESS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:434)
glu_TESS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:437)
glu_TESS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:440)
glu_TESS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:443)
glu_TESS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:446)
glu_TESS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:449)
glu_TESS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:452)
glu_TESS_MISSING_BEGIN_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:455)
glu_TESS_MISSING_BEGIN_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:458)
glu_TESS_MISSING_END_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:461)
glu_TESS_MISSING_END_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:464)
glu_TESS_COORD_TOO_LARGE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:467)
glu_TESS_NEED_COMBINE_CALLBACK (src/Graphics/Rendering/GLU/Raw/Tokens.hs:470)
glu_TESS_WINDING_ODD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:474)
glu_TESS_WINDING_NONZERO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:477)
glu_TESS_WINDING_POSITIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:480)
glu_TESS_WINDING_NEGATIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:483)
glu_TESS_WINDING_ABS_GEQ_TWO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:486)
2% ( 1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions'
Missing documentation for:
gluBeginCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:107)
gluBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:120)
gluBeginSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:133)
gluBeginTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:146)
gluBuild1DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:159)
gluBuild1DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:172)
gluBuild2DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:185)
gluBuild2DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:198)
gluBuild3DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:211)
gluBuild3DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:224)
gluCheckExtension (src/Graphics/Rendering/GLU/Raw/Functions.hs:237)
gluCylinder (src/Graphics/Rendering/GLU/Raw/Functions.hs:250)
gluDeleteNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:263)
gluDeleteQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:276)
gluDeleteTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:289)
gluDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:302)
gluEndCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:315)
gluEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:328)
gluEndSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:341)
gluEndTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:354)
gluErrorString (src/Graphics/Rendering/GLU/Raw/Functions.hs:367)
gluGetNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:380)
gluGetString (src/Graphics/Rendering/GLU/Raw/Functions.hs:393)
gluGetTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:406)
gluLoadSamplingMatrices (src/Graphics/Rendering/GLU/Raw/Functions.hs:419)
gluLookAt (src/Graphics/Rendering/GLU/Raw/Functions.hs:432)
gluNewNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:445)
gluNewQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:458)
gluNewTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:471)
gluNextContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:484)
gluNurbsCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:497)
gluNurbsCallbackData (src/Graphics/Rendering/GLU/Raw/Functions.hs:510)
gluNurbsCallbackDataEXT (src/Graphics/Rendering/GLU/Raw/Functions.hs:523)
gluNurbsCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:536)
gluNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:549)
gluNurbsSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:562)
gluOrtho2D (src/Graphics/Rendering/GLU/Raw/Functions.hs:575)
gluPartialDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:588)
gluPerspective (src/Graphics/Rendering/GLU/Raw/Functions.hs:601)
gluPickMatrix (src/Graphics/Rendering/GLU/Raw/Functions.hs:614)
gluProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:627)
gluPwlCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:640)
gluQuadricCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:653)
gluQuadricDrawStyle (src/Graphics/Rendering/GLU/Raw/Functions.hs:666)
gluQuadricNormals (src/Graphics/Rendering/GLU/Raw/Functions.hs:679)
gluQuadricOrientation (src/Graphics/Rendering/GLU/Raw/Functions.hs:692)
gluQuadricTexture (src/Graphics/Rendering/GLU/Raw/Functions.hs:705)
gluScaleImage (src/Graphics/Rendering/GLU/Raw/Functions.hs:718)
gluSphere (src/Graphics/Rendering/GLU/Raw/Functions.hs:731)
gluTessBeginContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:744)
gluTessBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:757)
gluTessCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:770)
gluTessEndContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:783)
gluTessEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:796)
gluTessNormal (src/Graphics/Rendering/GLU/Raw/Functions.hs:809)
gluTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:822)
gluTessVertex (src/Graphics/Rendering/GLU/Raw/Functions.hs:835)
gluUnProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:848)
gluUnProject4 (src/Graphics/Rendering/GLU/Raw/Functions.hs:861)
100% ( 5 / 5) in 'Graphics.Rendering.GLU.Raw'
Documentation created: dist/doc/html/GLURaw/index.html,
dist/doc/html/GLURaw/GLURaw.txt
Creating package registration file:
/tmp/pkgConf-GLURaw-1.5.018439046571835388779.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLURaw-1.5.0.2-JiNeBtgnHhXHoEQLxBj5eE
Registering GLURaw-1.5.0.2...
Installed GLURaw-1.5.0.2
Configuring hastache-0.6.1...
Building hastache-0.6.1...
Preprocessing library hastache-0.6.1...
[1 of 2] Compiling Text.Hastache ( Text/Hastache.hs, dist/build/Text/Hastache.o )
[2 of 2] Compiling Text.Hastache.Context ( Text/Hastache/Context.hs, dist/build/Text/Hastache/Context.o )
In-place registering hastache-0.6.1...
Preprocessing executable 'mkReadme' for hastache-0.6.1...
[1 of 3] Compiling Text.Hastache ( Text/Hastache.hs, dist/build/mkReadme/mkReadme-tmp/Text/Hastache.o )
[2 of 3] Compiling Text.Hastache.Context ( Text/Hastache/Context.hs, dist/build/mkReadme/mkReadme-tmp/Text/Hastache/Context.o )
[3 of 3] Compiling Main ( mkReadme.hs, dist/build/mkReadme/mkReadme-tmp/Main.o )
Linking dist/build/mkReadme/mkReadme ...
Running Haddock for hastache-0.6.1...
Running hscolour for hastache-0.6.1...
Preprocessing library hastache-0.6.1...
Preprocessing executable 'mkReadme' for hastache-0.6.1...
Preprocessing library hastache-0.6.1...
Haddock coverage:
82% ( 14 / 17) in 'Text.Hastache'
Missing documentation for:
MuType (Text/Hastache.hs:215)
MuConfig (Text/Hastache.hs:231)
MuVar (Text/Hastache.hs:141)
86% ( 6 / 7) in 'Text.Hastache.Context'
Missing documentation for:
Ext (Text/Hastache/Context.hs:50)
Documentation created: dist/doc/html/hastache/index.html,
dist/doc/html/hastache/hastache.txt
Preprocessing executable 'mkReadme' for hastache-0.6.1...
Creating package registration file:
/tmp/pkgConf-hastache-0.6162980896722605134.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/hastache-0.6.1-6TpWzj4FWNWDjN4q9T4MpY
Installing executable(s) in /home/builder/rebuild/build-cache/tmp-install/bin
Warning: The directory /home/builder/rebuild/build-cache/tmp-install/bin is
not in the system search path.
Registering hastache-0.6.1...
Installed hastache-0.6.1
Configuring streaming-commons-0.1.15...
Building streaming-commons-0.1.15...
Preprocessing library streaming-commons-0.1.15...
[ 1 of 18] Compiling Data.Streaming.Zlib.Lowlevel ( Data/Streaming/Zlib/Lowlevel.hs, dist/build/Data/Streaming/Zlib/Lowlevel.o )
[ 2 of 18] Compiling Data.Streaming.Zlib ( Data/Streaming/Zlib.hs, dist/build/Data/Streaming/Zlib.o )
[ 3 of 18] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 4 of 18] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[ 5 of 18] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[ 6 of 18] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 7 of 18] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 18] Compiling Data.Streaming.Text ( Data/Streaming/Text.hs, dist/build/Data/Streaming/Text.o )
[ 9 of 18] Compiling Data.Streaming.Process.Internal ( Data/Streaming/Process/Internal.hs, dist/build/Data/Streaming/Process/Internal.o )
[10 of 18] Compiling Data.Streaming.Process ( Data/Streaming/Process.hs, dist/build/Data/Streaming/Process.o )
[11 of 18] Compiling Data.Streaming.Network.Internal ( Data/Streaming/Network/Internal.hs, dist/build/Data/Streaming/Network/Internal.o )
[12 of 18] Compiling Data.Streaming.Network ( Data/Streaming/Network.hs, dist/build/Data/Streaming/Network.o )
[13 of 18] Compiling Data.Streaming.Filesystem ( Data/Streaming/Filesystem.hs, dist/build/Data/Streaming/Filesystem.o )
[14 of 18] Compiling Data.Streaming.FileRead ( Data/Streaming/FileRead.hs, dist/build/Data/Streaming/FileRead.o )
[15 of 18] Compiling Data.Streaming.ByteString.Builder.Buffer ( Data/Streaming/ByteString/Builder/Buffer.hs, dist/build/Data/Streaming/ByteString/Builder/Buffer.o )
[16 of 18] Compiling Data.Streaming.ByteString.Builder ( Data/Streaming/ByteString/Builder.hs, dist/build/Data/Streaming/ByteString/Builder.o )
[17 of 18] Compiling Data.Streaming.ByteString.Builder.Class ( Data/Streaming/ByteString/Builder/Class.hs, dist/build/Data/Streaming/ByteString/Builder/Class.o )
[18 of 18] Compiling Data.Streaming.Blaze ( Data/Streaming/Blaze.hs, dist/build/Data/Streaming/Blaze.o )
In-place registering streaming-commons-0.1.15...
Running Haddock for streaming-commons-0.1.15...
Running hscolour for streaming-commons-0.1.15...
Preprocessing library streaming-commons-0.1.15...
Preprocessing library streaming-commons-0.1.15...
Haddock coverage:
0% ( 0 / 21) in 'Data.Streaming.Zlib.Lowlevel'
Missing documentation for:
Module header
ZStreamStruct (Data/Streaming/Zlib/Lowlevel.hs:30)
ZStream' (Data/Streaming/Zlib/Lowlevel.hs:31)
zstreamNew (Data/Streaming/Zlib/Lowlevel.hs:41)
Strategy (Data/Streaming/Zlib/Lowlevel.hs:33)
deflateInit2 (Data/Streaming/Zlib/Lowlevel.hs:48)
inflateInit2 (Data/Streaming/Zlib/Lowlevel.hs:57)
c_free_z_stream_inflate (Data/Streaming/Zlib/Lowlevel.hs:60)
c_free_z_stream_deflate (Data/Streaming/Zlib/Lowlevel.hs:63)
c_set_avail_in (Data/Streaming/Zlib/Lowlevel.hs:66)
c_set_avail_out (Data/Streaming/Zlib/Lowlevel.hs:69)
c_get_avail_out (Data/Streaming/Zlib/Lowlevel.hs:72)
c_get_avail_in (Data/Streaming/Zlib/Lowlevel.hs:75)
c_get_next_in (Data/Streaming/Zlib/Lowlevel.hs:78)
c_call_inflate_noflush (Data/Streaming/Zlib/Lowlevel.hs:81)
c_call_deflate_noflush (Data/Streaming/Zlib/Lowlevel.hs:84)
c_call_deflate_finish (Data/Streaming/Zlib/Lowlevel.hs:87)
c_call_deflate_flush (Data/Streaming/Zlib/Lowlevel.hs:90)
c_call_deflate_full_flush (Data/Streaming/Zlib/Lowlevel.hs:93)
c_call_deflate_set_dictionary (Data/Streaming/Zlib/Lowlevel.hs:96)
c_call_inflate_set_dictionary (Data/Streaming/Zlib/Lowlevel.hs:99)
96% ( 22 / 23) in 'Data.Streaming.Zlib'
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PopperRes (Data/Streaming/Zlib.hs:208)
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message (Data/Streaming/Network.hs:470)
HasPort (Data/Streaming/Network.hs:473)
HasAfterBind (Data/Streaming/Network.hs:525)
HasReadWrite (Data/Streaming/Network.hs:643)
HasPath (Data/Streaming/Network.hs:505)
setPort (Data/Streaming/Network.hs:483)
setHost (Data/Streaming/Network.hs:486)
setAfterBind (Data/Streaming/Network.hs:537)
setNeedLocalAddr (Data/Streaming/Network.hs:519)
setPath (Data/Streaming/Network.hs:515)
getPort (Data/Streaming/Network.hs:480)
getHost (Data/Streaming/Network.hs:489)
getAfterBind (Data/Streaming/Network.hs:534)
getNeedLocalAddr (Data/Streaming/Network.hs:522)
getPath (Data/Streaming/Network.hs:512)
appRead (Data/Streaming/Network.hs:655)
appWrite (Data/Streaming/Network.hs:658)
appSockAddr (Data/Streaming/Network.hs:627)
appLocalAddr (Data/Streaming/Network.hs:624)
unassignedPorts (Data/Streaming/Network.hs:229)
safeRecv (Data/Streaming/Network.hs:342)
ConnectionHandle (Data/Streaming/Network.hs:570)
runTCPServerWithHandle (Data/Streaming/Network.hs:572)
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DirStream
readDirStream (Data/Streaming/Filesystem.hs:66)
FileType (Data/Streaming/Filesystem.hs:94)
getFileType (Data/Streaming/Filesystem.hs:75)
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openFile (Data/Streaming/FileRead.hs:28)
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readChunk (Data/Streaming/FileRead.hs:34)
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BuilderFinish (Data/Streaming/ByteString/Builder.hs:76)
newByteStringBuilderRecv (Data/Streaming/ByteString/Builder.hs:78)
defaultStrategy (Data/Streaming/ByteString/Builder/Buffer.hs:207)
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BlazeRecv (Data/Streaming/Blaze.hs:148)
BlazeFinish (Data/Streaming/Blaze.hs:150)
newBlazeRecv (Data/Streaming/Blaze.hs:51)
defaultStrategy (Data/Streaming/ByteString/Builder/Buffer.hs:207)
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validate1 (Data/Text/Internal/Encoding/Utf16.hs:38)
validate2 (Data/Text/Internal/Encoding/Utf16.hs:42)
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unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43)
unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47)
unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51)
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Missing documentation for:
ord2 (Data/Text/Internal/Encoding/Utf8.hs:58)
ord3 (Data/Text/Internal/Encoding/Utf8.hs:69)
ord4 (Data/Text/Internal/Encoding/Utf8.hs:81)
chr2 (Data/Text/Internal/Encoding/Utf8.hs:94)
chr3 (Data/Text/Internal/Encoding/Utf8.hs:103)
chr4 (Data/Text/Internal/Encoding/Utf8.hs:114)
validate1 (Data/Text/Internal/Encoding/Utf8.hs:128)
validate2 (Data/Text/Internal/Encoding/Utf8.hs:132)
validate3 (Data/Text/Internal/Encoding/Utf8.hs:136)
validate4 (Data/Text/Internal/Encoding/Utf8.hs:153)
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Missing documentation for:
validate (Data/Text/Internal/Encoding/Utf32.hs:24)
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Missing documentation for:
DecodeResult (Data/Streaming/Text.hs:81)
Warning: Data.Streaming.Zlib: could not find link destinations for:
D1WindowBits C1_0WindowBits C1_1WindowBits
Documentation created: dist/doc/html/streaming-commons/index.html,
dist/doc/html/streaming-commons/streaming-commons.txt
Creating package registration file:
/tmp/pkgConf-streaming-commons-0.11950174144958079008.15
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/streaming-commons-0.1.15-3koit4ldr8k0tmMXsXcQkj
Registering streaming-commons-0.1.15...
Installed streaming-commons-0.1.15
Configuring case-insensitive-1.2.0.5...
Building case-insensitive-1.2.0.5...
Preprocessing library case-insensitive-1.2.0.5...
[1 of 3] Compiling Data.CaseInsensitive.Internal ( Data/CaseInsensitive/Internal.hs, dist/build/Data/CaseInsensitive/Internal.o )
[2 of 3] Compiling Data.CaseInsensitive.Unsafe ( Data/CaseInsensitive/Unsafe.hs, dist/build/Data/CaseInsensitive/Unsafe.o )
[3 of 3] Compiling Data.CaseInsensitive ( Data/CaseInsensitive.hs, dist/build/Data/CaseInsensitive.o )
In-place registering case-insensitive-1.2.0.5...
Running Haddock for case-insensitive-1.2.0.5...
Running hscolour for case-insensitive-1.2.0.5...
Preprocessing library case-insensitive-1.2.0.5...
Preprocessing library case-insensitive-1.2.0.5...
Haddock coverage:
100% ( 8 / 8) in 'Data.CaseInsensitive.Internal'
100% ( 2 / 2) in 'Data.CaseInsensitive.Unsafe'
100% ( 7 / 7) in 'Data.CaseInsensitive'
Documentation created: dist/doc/html/case-insensitive/index.html,
dist/doc/html/case-insensitive/case-insensitive.txt
Creating package registration file:
/tmp/pkgConf-case-insensitive-1.2.01183734462572223116.5
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/case-insensitive-1.2.0.5-9NseolisKnP80bb65s7rJ9
Registering case-insensitive-1.2.0.5...
Installed case-insensitive-1.2.0.5
Configuring hashtables-1.2.1.0...
Building hashtables-1.2.1.0...
Preprocessing library hashtables-1.2.1.0...
[ 1 of 12] Compiling Data.HashTable.Internal.UnsafeTricks ( src/Data/HashTable/Internal/UnsafeTricks.hs, dist/build/Data/HashTable/Internal/UnsafeTricks.o )
src/Data/HashTable/Internal/UnsafeTricks.hs:27:1: Warning:
The import of ‘GHC.Exts’ is redundant
except perhaps to import instances from ‘GHC.Exts’
To import instances alone, use: import GHC.Exts()
[ 2 of 12] Compiling Data.HashTable.Internal.IntArray ( src/Data/HashTable/Internal/IntArray.hs, dist/build/Data/HashTable/Internal/IntArray.o )
src/Data/HashTable/Internal/IntArray.hs:74:19: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
[ 3 of 12] Compiling Data.HashTable.Internal.Array ( src/Data/HashTable/Internal/Array.hs, dist/build/Data/HashTable/Internal/Array.o )
[ 4 of 12] Compiling Data.HashTable.Internal.Linear.Bucket ( src/Data/HashTable/Internal/Linear/Bucket.hs, dist/build/Data/HashTable/Internal/Linear/Bucket.o )
[ 5 of 12] Compiling Data.HashTable.Internal.Utils ( src/Data/HashTable/Internal/Utils.hs, dist/build/Data/HashTable/Internal/Utils.o )
src/Data/HashTable/Internal/Utils.hs:44:12: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
src/Data/HashTable/Internal/Utils.hs:54:31: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
[ 6 of 12] Compiling Data.HashTable.Internal.CacheLine ( src/Data/HashTable/Internal/CacheLine.hs, dist/build/Data/HashTable/Internal/CacheLine.o )
src/Data/HashTable/Internal/CacheLine.hs:41:1: Warning:
The import of ‘GHC.Exts’ is redundant
except perhaps to import instances from ‘GHC.Exts’
To import instances alone, use: import GHC.Exts()
[ 7 of 12] Compiling Data.HashTable.Internal.CheapPseudoRandomBitStream ( src/Data/HashTable/Internal/CheapPseudoRandomBitStream.hs, dist/build/Data/HashTable/Internal/CheapPseudoRandomBitStream.o )
src/Data/HashTable/Internal/CheapPseudoRandomBitStream.hs:16:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[ 8 of 12] Compiling Data.HashTable.Class ( src/Data/HashTable/Class.hs, dist/build/Data/HashTable/Class.o )
[ 9 of 12] Compiling Data.HashTable.ST.Basic ( src/Data/HashTable/ST/Basic.hs, dist/build/Data/HashTable/ST/Basic.o )
src/Data/HashTable/ST/Basic.hs:125:10: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
src/Data/HashTable/ST/Basic.hs:368:30: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
[10 of 12] Compiling Data.HashTable.ST.Cuckoo ( src/Data/HashTable/ST/Cuckoo.hs, dist/build/Data/HashTable/ST/Cuckoo.o )
src/Data/HashTable/ST/Cuckoo.hs:182:29: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
[11 of 12] Compiling Data.HashTable.ST.Linear ( src/Data/HashTable/ST/Linear.hs, dist/build/Data/HashTable/ST/Linear.o )
[12 of 12] Compiling Data.HashTable.IO ( src/Data/HashTable/IO.hs, dist/build/Data/HashTable/IO.o )
src/Data/HashTable/IO.hs:97:1: Warning:
SPECIALISE pragma on INLINE function probably won't fire: ‘new’
src/Data/HashTable/IO.hs:98:1: Warning:
SPECIALISE pragma on INLINE function probably won't fire: ‘new’
src/Data/HashTable/IO.hs:99:1: Warning:
SPECIALISE pragma on INLINE function probably won't fire: ‘new’
src/Data/HashTable/IO.hs:107:1: Warning:
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src/Data/HashTable/IO.hs:108:1: Warning:
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src/Data/HashTable/IO.hs:109:1: Warning:
SPECIALISE pragma on INLINE function probably won't fire: ‘newSized’
src/Data/HashTable/IO.hs:118:1: Warning:
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src/Data/HashTable/IO.hs:120:1: Warning:
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src/Data/HashTable/IO.hs:122:1: Warning:
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src/Data/HashTable/IO.hs:132:1: Warning:
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src/Data/HashTable/IO.hs:134:1: Warning:
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src/Data/HashTable/IO.hs:136:1: Warning:
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src/Data/HashTable/IO.hs:146:1: Warning:
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src/Data/HashTable/IO.hs:148:1: Warning:
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src/Data/HashTable/IO.hs:150:1: Warning:
SPECIALISE pragma on INLINE function probably won't fire: ‘lookup’
src/Data/HashTable/IO.hs:161:1: Warning:
SPECIALISE pragma on INLINE function probably won't fire: ‘fromList’
src/Data/HashTable/IO.hs:163:1: Warning:
SPECIALISE pragma on INLINE function probably won't fire: ‘fromList’
src/Data/HashTable/IO.hs:165:1: Warning:
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src/Data/HashTable/IO.hs:176:1: Warning:
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src/Data/HashTable/IO.hs:178:1: Warning:
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src/Data/HashTable/IO.hs:180:1: Warning:
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src/Data/HashTable/IO.hs:190:1: Warning:
SPECIALISE pragma on INLINE function probably won't fire: ‘toList’
src/Data/HashTable/IO.hs:192:1: Warning:
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src/Data/HashTable/IO.hs:194:1: Warning:
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src/Data/HashTable/IO.hs:208:1: Warning:
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src/Data/HashTable/IO.hs:210:1: Warning:
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src/Data/HashTable/IO.hs:212:1: Warning:
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src/Data/HashTable/IO.hs:223:1: Warning:
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src/Data/HashTable/IO.hs:225:1: Warning:
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src/Data/HashTable/IO.hs:227:1: Warning:
SPECIALISE pragma on INLINE function probably won't fire: ‘mapM_’
In-place registering hashtables-1.2.1.0...
Running Haddock for hashtables-1.2.1.0...
Running hscolour for hashtables-1.2.1.0...
Preprocessing library hashtables-1.2.1.0...
Preprocessing library hashtables-1.2.1.0...
src/Data/HashTable/Internal/UnsafeTricks.hs:27:1: Warning:
The import of ‘GHC.Exts’ is redundant
except perhaps to import instances from ‘GHC.Exts’
To import instances alone, use: import GHC.Exts()
src/Data/HashTable/Internal/IntArray.hs:74:19: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
src/Data/HashTable/Internal/Utils.hs:44:12: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
src/Data/HashTable/Internal/Utils.hs:54:31: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
src/Data/HashTable/Internal/CacheLine.hs:41:1: Warning:
The import of ‘GHC.Exts’ is redundant
except perhaps to import instances from ‘GHC.Exts’
To import instances alone, use: import GHC.Exts()
src/Data/HashTable/Internal/CheapPseudoRandomBitStream.hs:16:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
src/Data/HashTable/ST/Basic.hs:125:10: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
src/Data/HashTable/ST/Basic.hs:368:30: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
src/Data/HashTable/ST/Cuckoo.hs:182:29: Warning:
In the use of ‘bitSize’ (imported from Data.Bits):
Deprecated: "Use 'bitSizeMaybe' or 'finiteBitSize' instead"
Haddock coverage:
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Missing documentation for:
Module header
Key (src/Data/HashTable/Internal/UnsafeTricks.hs:38)
toKey (src/Data/HashTable/Internal/UnsafeTricks.hs:57)
fromKey (src/Data/HashTable/Internal/UnsafeTricks.hs:58)
emptyRecord (src/Data/HashTable/Internal/UnsafeTricks.hs:50)
deletedRecord (src/Data/HashTable/Internal/UnsafeTricks.hs:51)
keyIsEmpty (src/Data/HashTable/Internal/UnsafeTricks.hs:52)
keyIsDeleted (src/Data/HashTable/Internal/UnsafeTricks.hs:53)
writeDeletedElement (src/Data/HashTable/Internal/UnsafeTricks.hs:55)
makeEmptyVector (src/Data/HashTable/Internal/UnsafeTricks.hs:54)
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Missing documentation for:
Module header
IntArray (src/Data/HashTable/Internal/IntArray.hs:47)
Elem (src/Data/HashTable/Internal/IntArray.hs:48)
elemMask (src/Data/HashTable/Internal/IntArray.hs:68)
primWordToElem (src/Data/HashTable/Internal/IntArray.hs:52)
elemToInt (src/Data/HashTable/Internal/IntArray.hs:57)
elemToInt# (src/Data/HashTable/Internal/IntArray.hs:63)
newArray (src/Data/HashTable/Internal/IntArray.hs:84)
readArray (src/Data/HashTable/Internal/IntArray.hs:93)
writeArray (src/Data/HashTable/Internal/IntArray.hs:100)
length (src/Data/HashTable/Internal/IntArray.hs:107)
toPtr (src/Data/HashTable/Internal/IntArray.hs:112)
20% ( 1 / 5) in 'Data.HashTable.Internal.Array'
Missing documentation for:
Module header
newArray (src/Data/HashTable/Internal/Array.hs:36)
readArray (src/Data/HashTable/Internal/Array.hs:39)
writeArray (src/Data/HashTable/Internal/Array.hs:42)
0% ( 0 / 18) in 'Data.HashTable.Internal.Linear.Bucket'
Missing documentation for:
Module header
Bucket (src/Data/HashTable/Internal/Linear/Bucket.hs:45)
newBucketArray (src/Data/HashTable/Internal/Linear/Bucket.hs:61)
newBucketSize (src/Data/HashTable/Internal/Linear/Bucket.hs:93)
emptyWithSize (src/Data/HashTable/Internal/Linear/Bucket.hs:83)
growBucketTo (src/Data/HashTable/Internal/Linear/Bucket.hs:126)
snoc (src/Data/HashTable/Internal/Linear/Bucket.hs:148)
size (src/Data/HashTable/Internal/Linear/Bucket.hs:207)
lookup (src/Data/HashTable/Internal/Linear/Bucket.hs:214)
delete (src/Data/HashTable/Internal/Linear/Bucket.hs:261)
toList (src/Data/HashTable/Internal/Linear/Bucket.hs:235)
fromList (src/Data/HashTable/Internal/Linear/Bucket.hs:253)
mapM_ (src/Data/HashTable/Internal/Linear/Bucket.hs:291)
foldM (src/Data/HashTable/Internal/Linear/Bucket.hs:313)
expandBucketArray (src/Data/HashTable/Internal/Linear/Bucket.hs:118)
expandArray (src/Data/HashTable/Internal/Linear/Bucket.hs:98)
nelemsAndOverheadInWords (src/Data/HashTable/Internal/Linear/Bucket.hs:65)
bucketSplitSize (src/Data/HashTable/Internal/Linear/Bucket.hs:56)
6% ( 1 / 18) in 'Data.HashTable.Internal.Utils'
Missing documentation for:
Module header
whichBucket (src/Data/HashTable/Internal/Utils.hs:71)
nextBestPrime (src/Data/HashTable/Internal/Utils.hs:238)
bumpSize (src/Data/HashTable/Internal/Utils.hs:247)
shiftL (src/Data/HashTable/Internal/Utils.hs:252)
shiftRL (src/Data/HashTable/Internal/Utils.hs:253)
iShiftL (src/Data/HashTable/Internal/Utils.hs:254)
iShiftRL (src/Data/HashTable/Internal/Utils.hs:255)
nextHighestPowerOf2 (src/Data/HashTable/Internal/Utils.hs:286)
log2 (src/Data/HashTable/Internal/Utils.hs:291)
highestBitMask (src/Data/HashTable/Internal/Utils.hs:300)
wordSize (src/Data/HashTable/Internal/Utils.hs:43)
cacheLineSize (src/Data/HashTable/Internal/Utils.hs:47)
numElemsInCacheLine (src/Data/HashTable/Internal/Utils.hs:51)
cacheLineIntBits (src/Data/HashTable/Internal/Utils.hs:65)
forceSameType (src/Data/HashTable/Internal/Utils.hs:310)
unsafeIOToST
43% ( 6 / 14) in 'Data.HashTable.Internal.CacheLine'
Missing documentation for:
Module header
forwardSearch2 (src/Data/HashTable/Internal/CacheLine.hs:91)
forwardSearch3 (src/Data/HashTable/Internal/CacheLine.hs:99)
isCacheLineAligned (src/Data/HashTable/Internal/CacheLine.hs:147)
advanceByCacheLineSize (src/Data/HashTable/Internal/CacheLine.hs:132)
prefetchRead (src/Data/HashTable/Internal/CacheLine.hs:49)
prefetchWrite (src/Data/HashTable/Internal/CacheLine.hs:50)
maskw# (src/Data/HashTable/Internal/CacheLine.hs:196)
0% ( 0 / 5) in 'Data.HashTable.Internal.CheapPseudoRandomBitStream'
Missing documentation for:
Module header
BitStream (src/Data/HashTable/Internal/CheapPseudoRandomBitStream.hs:77)
newBitStream (src/Data/HashTable/Internal/CheapPseudoRandomBitStream.hs:85)
getNextBit (src/Data/HashTable/Internal/CheapPseudoRandomBitStream.hs:94)
getNBits (src/Data/HashTable/Internal/CheapPseudoRandomBitStream.hs:99)
100% ( 5 / 5) in 'Data.HashTable.Class'
100% ( 10 / 10) in 'Data.HashTable.ST.Basic'
100% ( 9 / 9) in 'Data.HashTable.ST.Cuckoo'
100% ( 10 / 10) in 'Data.HashTable.ST.Linear'
100% ( 16 / 16) in 'Data.HashTable.IO'
Documentation created: dist/doc/html/hashtables/index.html,
dist/doc/html/hashtables/hashtables.txt
Creating package registration file:
/tmp/pkgConf-hashtables-1.2.118543968941755919606.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/hashtables-1.2.1.0-7Y7QAoMiPwH03eU378bpju
Registering hashtables-1.2.1.0...
Installed hashtables-1.2.1.0
Configuring scientific-0.3.4.4...
Building scientific-0.3.4.4...
Preprocessing library scientific-0.3.4.4...
[1 of 7] Compiling GHC.Integer.Logarithms.Compat ( src/GHC/Integer/Logarithms/Compat.hs, dist/build/GHC/Integer/Logarithms/Compat.o )
[2 of 7] Compiling Utils ( src/Utils.hs, dist/build/Utils.o )
[3 of 7] Compiling GHC.Integer.Compat ( src/GHC/Integer/Compat.hs, dist/build/GHC/Integer/Compat.o )
[4 of 7] Compiling Math.NumberTheory.Logarithms ( src/Math/NumberTheory/Logarithms.hs, dist/build/Math/NumberTheory/Logarithms.o )
[5 of 7] Compiling Data.Scientific ( src/Data/Scientific.hs, dist/build/Data/Scientific.o )
[6 of 7] Compiling Data.Text.Lazy.Builder.Scientific ( src/Data/Text/Lazy/Builder/Scientific.hs, dist/build/Data/Text/Lazy/Builder/Scientific.o )
[7 of 7] Compiling Data.ByteString.Builder.Scientific ( src/Data/ByteString/Builder/Scientific.hs, dist/build/Data/ByteString/Builder/Scientific.o )
In-place registering scientific-0.3.4.4...
Running Haddock for scientific-0.3.4.4...
Running hscolour for scientific-0.3.4.4...
Preprocessing library scientific-0.3.4.4...
Preprocessing library scientific-0.3.4.4...
Haddock coverage:
67% ( 2 / 3) in 'GHC.Integer.Logarithms.Compat'
Missing documentation for:
Module header
33% ( 1 / 3) in 'Utils'
Missing documentation for:
Module header
roundTo (src/Utils.hs:12)
0% ( 0 / 2) in 'GHC.Integer.Compat'
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Module header
divInteger
100% ( 2 / 2) in 'Math.NumberTheory.Logarithms'
100% ( 24 / 24) in 'Data.Scientific'
75% ( 3 / 4) in 'Data.Text.Lazy.Builder.Scientific'
Missing documentation for:
Module header
75% ( 3 / 4) in 'Data.ByteString.Builder.Scientific'
Missing documentation for:
Module header
Warning: Data.Scientific: could not find link destinations for:
whenFloating
Documentation created: dist/doc/html/scientific/index.html,
dist/doc/html/scientific/scientific.txt
Creating package registration file:
/tmp/pkgConf-scientific-0.3.41230024327311327060.4
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/scientific-0.3.4.4-03wvk1zJytY0wVzR42F1U4
Registering scientific-0.3.4.4...
Installed scientific-0.3.4.4
Configuring unordered-containers-0.2.5.1...
Building unordered-containers-0.2.5.1...
Preprocessing library unordered-containers-0.2.5.1...
[1 of 8] Compiling Data.HashMap.UnsafeShift ( Data/HashMap/UnsafeShift.hs, dist/build/Data/HashMap/UnsafeShift.o )
[2 of 8] Compiling Data.HashMap.PopCount ( Data/HashMap/PopCount.hs, dist/build/Data/HashMap/PopCount.o )
[3 of 8] Compiling Data.HashMap.Unsafe ( Data/HashMap/Unsafe.hs, dist/build/Data/HashMap/Unsafe.o )
[4 of 8] Compiling Data.HashMap.Array ( Data/HashMap/Array.hs, dist/build/Data/HashMap/Array.o )
[5 of 8] Compiling Data.HashMap.Base ( Data/HashMap/Base.hs, dist/build/Data/HashMap/Base.o )
Data/HashMap/Base.hs:85:1: Warning:
The import of ‘Data.Functor’ is redundant
except perhaps to import instances from ‘Data.Functor’
To import instances alone, use: import Data.Functor()
[6 of 8] Compiling Data.HashMap.Strict ( Data/HashMap/Strict.hs, dist/build/Data/HashMap/Strict.o )
[7 of 8] Compiling Data.HashMap.Lazy ( Data/HashMap/Lazy.hs, dist/build/Data/HashMap/Lazy.o )
[8 of 8] Compiling Data.HashSet ( Data/HashSet.hs, dist/build/Data/HashSet.o )
In-place registering unordered-containers-0.2.5.1...
Running Haddock for unordered-containers-0.2.5.1...
Running hscolour for unordered-containers-0.2.5.1...
Preprocessing library unordered-containers-0.2.5.1...
Preprocessing library unordered-containers-0.2.5.1...
Data/HashMap/Base.hs:85:1: Warning:
The import of ‘Data.Functor’ is redundant
except perhaps to import instances from ‘Data.Functor’
To import instances alone, use: import Data.Functor()
Haddock coverage:
0% ( 0 / 3) in 'Data.HashMap.UnsafeShift'
Missing documentation for:
Module header
unsafeShiftL (Data/HashMap/UnsafeShift.hs:10)
unsafeShiftR (Data/HashMap/UnsafeShift.hs:14)
50% ( 1 / 2) in 'Data.HashMap.PopCount'
Missing documentation for:
Module header
100% ( 2 / 2) in 'Data.HashMap.Unsafe'
38% ( 14 / 37) in 'Data.HashMap.Array'
Missing documentation for:
Array (Data/HashMap/Array.hs:102)
MArray (Data/HashMap/Array.hs:127)
new_ (Data/HashMap/Array.hs:174)
singleton (Data/HashMap/Array.hs:177)
singletonM (Data/HashMap/Array.hs:181)
pair (Data/HashMap/Array.hs:185)
length (Data/HashMap/Array.hs:113)
lengthM (Data/HashMap/Array.hs:135)
read (Data/HashMap/Array.hs:192)
write (Data/HashMap/Array.hs:198)
index (Data/HashMap/Array.hs:205)
indexM (Data/HashMap/Array.hs:211)
unsafeFreeze (Data/HashMap/Array.hs:217)
unsafeThaw (Data/HashMap/Array.hs:223)
run (Data/HashMap/Array.hs:229)
run2 (Data/HashMap/Array.hs:233)
foldl' (Data/HashMap/Array.hs:335)
foldr (Data/HashMap/Array.hs:343)
thaw (Data/HashMap/Array.hs:355)
map (Data/HashMap/Array.hs:388)
traverse (Data/HashMap/Array.hs:431)
filter (Data/HashMap/Array.hs:436)
toList (Data/HashMap/Array.hs:428)
87% ( 54 / 62) in 'Data.HashMap.Base'
Missing documentation for:
Module header
Leaf (Data/HashMap/Base.hs:124)
Hash (Data/HashMap/Base.hs:177)
Bitmap (Data/HashMap/Base.hs:178)
mask (Data/HashMap/Base.hs:1094)
bitsPerSubkey (Data/HashMap/Base.hs:1082)
sparseIndex (Data/HashMap/Base.hs:1091)
updateOrConcatWith (Data/HashMap/Base.hs:1003)
100% ( 46 / 46) in 'Data.HashMap.Strict'
100% ( 46 / 46) in 'Data.HashMap.Lazy'
100% ( 27 / 27) in 'Data.HashSet'
Documentation created: dist/doc/html/unordered-containers/index.html,
dist/doc/html/unordered-containers/unordered-containers.txt
Creating package registration file:
/tmp/pkgConf-unordered-containers-0.2.511508990121019002259.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/unordered-containers-0.2.5.1-7E41cj9RvqSJeZ4jSnbs1a
Registering unordered-containers-0.2.5.1...
Installed unordered-containers-0.2.5.1
Configuring cpphs-1.19.3...
Building cpphs-1.19.3...
Preprocessing library cpphs-1.19.3...
[ 1 of 11] Compiling Language.Preprocessor.Cpphs.HashDefine ( Language/Preprocessor/Cpphs/HashDefine.hs, dist/build/Language/Preprocessor/Cpphs/HashDefine.o )
[ 2 of 11] Compiling Language.Preprocessor.Cpphs.SymTab ( Language/Preprocessor/Cpphs/SymTab.hs, dist/build/Language/Preprocessor/Cpphs/SymTab.o )
[ 3 of 11] Compiling Language.Preprocessor.Unlit ( Language/Preprocessor/Unlit.hs, dist/build/Language/Preprocessor/Unlit.o )
[ 4 of 11] Compiling Language.Preprocessor.Cpphs.Options ( Language/Preprocessor/Cpphs/Options.hs, dist/build/Language/Preprocessor/Cpphs/Options.o )
[ 5 of 11] Compiling Language.Preprocessor.Cpphs.Position ( Language/Preprocessor/Cpphs/Position.hs, dist/build/Language/Preprocessor/Cpphs/Position.o )
[ 6 of 11] Compiling Language.Preprocessor.Cpphs.Tokenise ( Language/Preprocessor/Cpphs/Tokenise.hs, dist/build/Language/Preprocessor/Cpphs/Tokenise.o )
[ 7 of 11] Compiling Language.Preprocessor.Cpphs.MacroPass ( Language/Preprocessor/Cpphs/MacroPass.hs, dist/build/Language/Preprocessor/Cpphs/MacroPass.o )
[ 8 of 11] Compiling Language.Preprocessor.Cpphs.ReadFirst ( Language/Preprocessor/Cpphs/ReadFirst.hs, dist/build/Language/Preprocessor/Cpphs/ReadFirst.o )
[ 9 of 11] Compiling Language.Preprocessor.Cpphs.CppIfdef ( Language/Preprocessor/Cpphs/CppIfdef.hs, dist/build/Language/Preprocessor/Cpphs/CppIfdef.o )
[10 of 11] Compiling Language.Preprocessor.Cpphs.RunCpphs ( Language/Preprocessor/Cpphs/RunCpphs.hs, dist/build/Language/Preprocessor/Cpphs/RunCpphs.o )
[11 of 11] Compiling Language.Preprocessor.Cpphs ( Language/Preprocessor/Cpphs.hs, dist/build/Language/Preprocessor/Cpphs.o )
In-place registering cpphs-1.19.3...
Preprocessing executable 'cpphs' for cpphs-1.19.3...
[ 1 of 12] Compiling Language.Preprocessor.Cpphs.SymTab ( Language/Preprocessor/Cpphs/SymTab.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/SymTab.o )
[ 2 of 12] Compiling Language.Preprocessor.Cpphs.Position ( Language/Preprocessor/Cpphs/Position.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/Position.o )
[ 3 of 12] Compiling Language.Preprocessor.Cpphs.ReadFirst ( Language/Preprocessor/Cpphs/ReadFirst.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/ReadFirst.o )
[ 4 of 12] Compiling Language.Preprocessor.Cpphs.Options ( Language/Preprocessor/Cpphs/Options.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/Options.o )
[ 5 of 12] Compiling Language.Preprocessor.Cpphs.HashDefine ( Language/Preprocessor/Cpphs/HashDefine.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/HashDefine.o )
[ 6 of 12] Compiling Language.Preprocessor.Cpphs.Tokenise ( Language/Preprocessor/Cpphs/Tokenise.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/Tokenise.o )
[ 7 of 12] Compiling Language.Preprocessor.Cpphs.MacroPass ( Language/Preprocessor/Cpphs/MacroPass.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/MacroPass.o )
[ 8 of 12] Compiling Language.Preprocessor.Cpphs.CppIfdef ( Language/Preprocessor/Cpphs/CppIfdef.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/CppIfdef.o )
[ 9 of 12] Compiling Language.Preprocessor.Unlit ( Language/Preprocessor/Unlit.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Unlit.o )
[10 of 12] Compiling Language.Preprocessor.Cpphs.RunCpphs ( Language/Preprocessor/Cpphs/RunCpphs.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs/RunCpphs.o )
[11 of 12] Compiling Language.Preprocessor.Cpphs ( Language/Preprocessor/Cpphs.hs, dist/build/cpphs/cpphs-tmp/Language/Preprocessor/Cpphs.o )
[12 of 12] Compiling Main ( cpphs.hs, dist/build/cpphs/cpphs-tmp/Main.o )
Linking dist/build/cpphs/cpphs ...
Running Haddock for cpphs-1.19.3...
Running hscolour for cpphs-1.19.3...
Preprocessing library cpphs-1.19.3...
Preprocessing executable 'cpphs' for cpphs-1.19.3...
Preprocessing library cpphs-1.19.3...
Haddock coverage:
83% ( 5 / 6) in 'Language.Preprocessor.Cpphs.HashDefine'
Missing documentation for:
HashDefine (Language/Preprocessor/Cpphs/HashDefine.hs:25)
33% ( 3 / 9) in 'Language.Preprocessor.Cpphs.SymTab'
Missing documentation for:
emptyST (Language/Preprocessor/Cpphs/SymTab.hs:30)
insertST (Language/Preprocessor/Cpphs/SymTab.hs:31)
deleteST (Language/Preprocessor/Cpphs/SymTab.hs:32)
lookupST (Language/Preprocessor/Cpphs/SymTab.hs:33)
definedST (Language/Preprocessor/Cpphs/SymTab.hs:34)
flattenST (Language/Preprocessor/Cpphs/SymTab.hs:35)
100% ( 2 / 2) in 'Language.Preprocessor.Unlit'
100% ( 7 / 7) in 'Language.Preprocessor.Cpphs.Options'
100% ( 15 / 15) in 'Language.Preprocessor.Cpphs.Position'
86% ( 6 / 7) in 'Language.Preprocessor.Cpphs.Tokenise'
Missing documentation for:
deWordStyle (Language/Preprocessor/Cpphs/Tokenise.hs:71)
100% ( 5 / 5) in 'Language.Preprocessor.Cpphs.MacroPass'
100% ( 2 / 2) in 'Language.Preprocessor.Cpphs.ReadFirst'
100% ( 2 / 2) in 'Language.Preprocessor.Cpphs.CppIfdef'
0% ( 0 / 5) in 'Language.Preprocessor.Cpphs.RunCpphs'
Missing documentation for:
Module header
runCpphs (Language/Preprocessor/Cpphs/RunCpphs.hs:22)
runCpphsPass1 (Language/Preprocessor/Cpphs/RunCpphs.hs:27)
runCpphsPass2 (Language/Preprocessor/Cpphs/RunCpphs.hs:40)
runCpphsReturningSymTab (Language/Preprocessor/Cpphs/RunCpphs.hs:53)
86% ( 25 / 29) in 'Language.Preprocessor.Cpphs'
Missing documentation for:
runCpphs (Language/Preprocessor/Cpphs/RunCpphs.hs:22)
runCpphsPass1 (Language/Preprocessor/Cpphs/RunCpphs.hs:27)
runCpphsPass2 (Language/Preprocessor/Cpphs/RunCpphs.hs:40)
runCpphsReturningSymTab (Language/Preprocessor/Cpphs/RunCpphs.hs:53)
Warning: Language.Preprocessor.Cpphs: could not find link destinations for:
HashDefine
Documentation created: dist/doc/html/cpphs/index.html,
dist/doc/html/cpphs/cpphs.txt
Preprocessing executable 'cpphs' for cpphs-1.19.3...
Creating package registration file:
/tmp/pkgConf-cpphs-1.192062934620596291138.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/cpphs-1.19.3-HTebNkKFYOCAqQG2KzButo
Installing executable(s) in /home/builder/rebuild/build-cache/tmp-install/bin
Warning: The directory /home/builder/rebuild/build-cache/tmp-install/bin is
not in the system search path.
Registering cpphs-1.19.3...
Installed cpphs-1.19.3
Configuring exception-mtl-0.4...
Building exception-mtl-0.4...
Preprocessing library exception-mtl-0.4...
[1 of 1] Compiling Control.Monad.Exception.Instances ( Control/Monad/Exception/Instances.hs, dist/build/Control/Monad/Exception/Instances.o )
In-place registering exception-mtl-0.4...
Running Haddock for exception-mtl-0.4...
Running hscolour for exception-mtl-0.4...
Preprocessing library exception-mtl-0.4...
Preprocessing library exception-mtl-0.4...
Haddock coverage:
17% ( 1 / 6) in 'Control.Monad.Exception.Instances'
Missing documentation for:
(Control/Monad/Exception/Instances.hs:28)
(Control/Monad/Exception/Instances.hs:33)
(Control/Monad/Exception/Instances.hs:35)
(Control/Monad/Exception/Instances.hs:39)
(Control/Monad/Exception/Instances.hs:43)
Documentation created: dist/doc/html/exception-mtl/index.html,
dist/doc/html/exception-mtl/exception-mtl.txt
Creating package registration file:
/tmp/pkgConf-exception-mtl-0160784262119504120.4
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/exception-mtl-0.4-BFHyZiSmi5NB80nz6HtoeO
Registering exception-mtl-0.4...
Installed exception-mtl-0.4
Configuring zlib-enum-0.2.3.1...
Building zlib-enum-0.2.3.1...
Preprocessing library zlib-enum-0.2.3.1...
[1 of 1] Compiling Codec.Zlib.Enum ( Codec/Zlib/Enum.hs, dist/build/Codec/Zlib/Enum.o )
In-place registering zlib-enum-0.2.3.1...
Running Haddock for zlib-enum-0.2.3.1...
Running hscolour for zlib-enum-0.2.3.1...
Preprocessing library zlib-enum-0.2.3.1...
Preprocessing library zlib-enum-0.2.3.1...
Haddock coverage:
90% ( 9 / 10) in 'Codec.Zlib.Enum'
Missing documentation for:
Module header
Warning: Codec.Zlib.Enum: could not find link destinations for:
D1WindowBits C1_0WindowBits C1_1WindowBits
Documentation created: dist/doc/html/zlib-enum/index.html,
dist/doc/html/zlib-enum/zlib-enum.txt
Creating package registration file:
/tmp/pkgConf-zlib-enum-0.2.316307486741162526505.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/zlib-enum-0.2.3.1-FHnMk7MEDmu6oeUWcWunWC
Registering zlib-enum-0.2.3.1...
Installed zlib-enum-0.2.3.1
Configuring test-framework-0.8.1.1...
Building test-framework-0.8.1.1...
Preprocessing library test-framework-0.8.1.1...
[ 1 of 24] Compiling Test.Framework.Runners.ThreadPool ( Test/Framework/Runners/ThreadPool.hs, dist/build/Test/Framework/Runners/ThreadPool.o )
[ 2 of 24] Compiling Test.Framework.Runners.Console.Utilities ( Test/Framework/Runners/Console/Utilities.hs, dist/build/Test/Framework/Runners/Console/Utilities.o )
[ 3 of 24] Compiling Test.Framework.Runners.Console.ProgressBar ( Test/Framework/Runners/Console/ProgressBar.hs, dist/build/Test/Framework/Runners/Console/ProgressBar.o )
[ 4 of 24] Compiling Test.Framework.Runners.Console.Colors ( Test/Framework/Runners/Console/Colors.hs, dist/build/Test/Framework/Runners/Console/Colors.o )
[ 5 of 24] Compiling Test.Framework.Runners.Processors ( Test/Framework/Runners/Processors.hs, dist/build/Test/Framework/Runners/Processors.o )
[ 6 of 24] Compiling Test.Framework.Improving ( Test/Framework/Improving.hs, dist/build/Test/Framework/Improving.o )
Test/Framework/Improving.hs:9:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 7 of 24] Compiling Test.Framework.Utilities ( Test/Framework/Utilities.hs, dist/build/Test/Framework/Utilities.o )
Test/Framework/Utilities.hs:7:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 8 of 24] Compiling Test.Framework.Runners.TestPattern ( Test/Framework/Runners/TestPattern.hs, dist/build/Test/Framework/Runners/TestPattern.o )
[ 9 of 24] Compiling Test.Framework.Runners.TimedConsumption ( Test/Framework/Runners/TimedConsumption.hs, dist/build/Test/Framework/Runners/TimedConsumption.o )
[10 of 24] Compiling Test.Framework.Runners.Console.Table ( Test/Framework/Runners/Console/Table.hs, dist/build/Test/Framework/Runners/Console/Table.o )
[11 of 24] Compiling Test.Framework.Seed ( Test/Framework/Seed.hs, dist/build/Test/Framework/Seed.o )
[12 of 24] Compiling Test.Framework.Options ( Test/Framework/Options.hs, dist/build/Test/Framework/Options.o )
[13 of 24] Compiling Test.Framework.Runners.Options ( Test/Framework/Runners/Options.hs, dist/build/Test/Framework/Runners/Options.o )
[14 of 24] Compiling Test.Framework.Core ( Test/Framework/Core.hs, dist/build/Test/Framework/Core.o )
[15 of 24] Compiling Test.Framework.Providers.API ( Test/Framework/Providers/API.hs, dist/build/Test/Framework/Providers/API.o )
[16 of 24] Compiling Test.Framework.Runners.Core ( Test/Framework/Runners/Core.hs, dist/build/Test/Framework/Runners/Core.o )
Test/Framework/Runners/Core.hs:19:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[17 of 24] Compiling Test.Framework.Runners.API ( Test/Framework/Runners/API.hs, dist/build/Test/Framework/Runners/API.o )
[18 of 24] Compiling Test.Framework.Runners.Statistics ( Test/Framework/Runners/Statistics.hs, dist/build/Test/Framework/Runners/Statistics.o )
Test/Framework/Runners/Statistics.hs:13:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[19 of 24] Compiling Test.Framework.Runners.Console.Statistics ( Test/Framework/Runners/Console/Statistics.hs, dist/build/Test/Framework/Runners/Console/Statistics.o )
[20 of 24] Compiling Test.Framework.Runners.Console.Run ( Test/Framework/Runners/Console/Run.hs, dist/build/Test/Framework/Runners/Console/Run.o )
Test/Framework/Runners/Console/Run.hs:21:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[21 of 24] Compiling Test.Framework.Runners.XML.JUnitWriter ( Test/Framework/Runners/XML/JUnitWriter.hs, dist/build/Test/Framework/Runners/XML/JUnitWriter.o )
[22 of 24] Compiling Test.Framework.Runners.XML ( Test/Framework/Runners/XML.hs, dist/build/Test/Framework/Runners/XML.o )
[23 of 24] Compiling Test.Framework.Runners.Console ( Test/Framework/Runners/Console.hs, dist/build/Test/Framework/Runners/Console.o )
Test/Framework/Runners/Console.hs:26:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[24 of 24] Compiling Test.Framework ( Test/Framework.hs, dist/build/Test/Framework.o )
In-place registering test-framework-0.8.1.1...
Running Haddock for test-framework-0.8.1.1...
Running hscolour for test-framework-0.8.1.1...
Preprocessing library test-framework-0.8.1.1...
Preprocessing library test-framework-0.8.1.1...
Test/Framework/Improving.hs:9:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Test/Framework/Utilities.hs:7:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Test/Framework/Runners/Core.hs:19:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Test/Framework/Runners/Statistics.hs:13:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Test/Framework/Runners/Console/Run.hs:21:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Test/Framework/Runners/Console.hs:26:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Haddock coverage:
50% ( 1 / 2) in 'Test.Framework.Runners.ThreadPool'
Missing documentation for:
Module header
0% ( 0 / 2) in 'Test.Framework.Runners.Console.Utilities'
Missing documentation for:
Module header
hideCursorDuring (Test/Framework/Runners/Console/Utilities.hs:11)
0% ( 0 / 3) in 'Test.Framework.Runners.Console.ProgressBar'
Missing documentation for:
Module header
Progress (Test/Framework/Runners/Console/ProgressBar.hs:8)
progressBar (Test/Framework/Runners/Console/ProgressBar.hs:10)
0% ( 0 / 4) in 'Test.Framework.Runners.Console.Colors'
Missing documentation for:
Module header
colorFail (Test/Framework/Runners/Console/Colors.hs:6)
colorPass (Test/Framework/Runners/Console/Colors.hs:6)
colorPassOrFail (Test/Framework/Runners/Console/Colors.hs:10)
0% ( 0 / 2) in 'Test.Framework.Runners.Processors'
Missing documentation for:
Module header
processorCount (Test/Framework/Runners/Processors.hs:9)
17% ( 2 / 12) in 'Test.Framework.Improving'
Missing documentation for:
Module header
:~> (Test/Framework/Improving.hs:14)
bimapImproving (Test/Framework/Improving.hs:21)
improvingLast (Test/Framework/Improving.hs:25)
consumeImproving (Test/Framework/Improving.hs:29)
ImprovingIO (Test/Framework/Improving.hs:34)
yieldImprovement (Test/Framework/Improving.hs:49)
runImprovingIO (Test/Framework/Improving.hs:61)
tunnelImprovingIO (Test/Framework/Improving.hs:58)
liftIO (Test/Framework/Improving.hs:75)
8% ( 1 / 13) in 'Test.Framework.Utilities'
Missing documentation for:
Module header
K (Test/Framework/Utilities.hs:11)
secondsToMicroseconds (Test/Framework/Utilities.hs:14)
microsecondsToPicoseconds (Test/Framework/Utilities.hs:17)
listToMaybeLast (Test/Framework/Utilities.hs:20)
mappendBy (Test/Framework/Utilities.hs:23)
orElse (Test/Framework/Utilities.hs:26)
onLeft (Test/Framework/Utilities.hs:29)
onRight (Test/Framework/Utilities.hs:32)
mapAccumLM (Test/Framework/Utilities.hs:51)
padRight (Test/Framework/Utilities.hs:58)
dropLast (Test/Framework/Utilities.hs:61)
0% ( 0 / 4) in 'Test.Framework.Runners.TestPattern'
Missing documentation for:
Module header
TestPattern (Test/Framework/Runners/TestPattern.hs:30)
parseTestPattern (Test/Framework/Runners/TestPattern.hs:40)
testPatternMatches (Test/Framework/Runners/TestPattern.hs:60)
50% ( 1 / 2) in 'Test.Framework.Runners.TimedConsumption'
Missing documentation for:
Module header
0% ( 0 / 4) in 'Test.Framework.Runners.Console.Table'
Missing documentation for:
Module header
Cell (Test/Framework/Runners/Console/Table.hs:15)
Column (Test/Framework/Runners/Console/Table.hs:18)
renderTable (Test/Framework/Runners/Console/Table.hs:23)
17% ( 1 / 6) in 'Test.Framework.Seed'
Missing documentation for:
Module header
Seed (Test/Framework/Seed.hs:10)
(Test/Framework/Seed.hs:13)
(Test/Framework/Seed.hs:17)
newStdGenWithKnownSeed (Test/Framework/Seed.hs:29)
0% ( 0 / 5) in 'Test.Framework.Options'
Missing documentation for:
Module header
TestOptions (Test/Framework/Options.hs:9)
CompleteTestOptions (Test/Framework/Options.hs:10)
TestOptions' (Test/Framework/Options.hs:11)
(Test/Framework/Options.hs:26)
0% ( 0 / 7) in 'Test.Framework.Runners.Options'
Missing documentation for:
Module header
ColorMode (Test/Framework/Runners/Options.hs:12)
RunnerOptions (Test/Framework/Runners/Options.hs:14)
CompleteRunnerOptions (Test/Framework/Runners/Options.hs:15)
RunnerOptions' (Test/Framework/Runners/Options.hs:16)
(Test/Framework/Runners/Options.hs:27)
TestPattern (Test/Framework/Runners/TestPattern.hs:30)
77% ( 10 / 13) in 'Test.Framework.Core'
Missing documentation for:
Module header
MutuallyExcluded (Test/Framework/Core.hs:63)
(Test/Framework/Core.hs:67)
42% ( 16 / 38) in 'Test.Framework.Providers.API'
Missing documentation for:
MutuallyExcluded (Test/Framework/Core.hs:63)
(Test/Framework/Core.hs:67)
:~> (Test/Framework/Improving.hs:14)
bimapImproving (Test/Framework/Improving.hs:21)
improvingLast (Test/Framework/Improving.hs:25)
consumeImproving (Test/Framework/Improving.hs:29)
ImprovingIO (Test/Framework/Improving.hs:34)
yieldImprovement (Test/Framework/Improving.hs:49)
runImprovingIO (Test/Framework/Improving.hs:61)
tunnelImprovingIO (Test/Framework/Improving.hs:58)
liftIO (Test/Framework/Improving.hs:75)
K (Test/Framework/Utilities.hs:11)
secondsToMicroseconds (Test/Framework/Utilities.hs:14)
microsecondsToPicoseconds (Test/Framework/Utilities.hs:17)
listToMaybeLast (Test/Framework/Utilities.hs:20)
mappendBy (Test/Framework/Utilities.hs:23)
orElse (Test/Framework/Utilities.hs:26)
onLeft (Test/Framework/Utilities.hs:29)
onRight (Test/Framework/Utilities.hs:32)
mapAccumLM (Test/Framework/Utilities.hs:51)
padRight (Test/Framework/Utilities.hs:58)
dropLast (Test/Framework/Utilities.hs:61)
38% ( 3 / 8) in 'Test.Framework.Runners.Core'
Missing documentation for:
Module header
RunningTest (Test/Framework/Runners/Core.hs:29)
SomeImproving (Test/Framework/Runners/Core.hs:28)
FinishedTest (Test/Framework/Runners/Core.hs:31)
runTests (Test/Framework/Runners/Core.hs:33)
100% ( 4 / 4) in 'Test.Framework.Runners.API'
31% ( 4 / 13) in 'Test.Framework.Runners.Statistics'
Missing documentation for:
Module header
testCountTestTypes (Test/Framework/Runners/Statistics.hs:19)
testCountForType (Test/Framework/Runners/Statistics.hs:22)
adjustTestCount (Test/Framework/Runners/Statistics.hs:25)
ts_pending_tests (Test/Framework/Runners/Statistics.hs:55)
ts_no_failures (Test/Framework/Runners/Statistics.hs:58)
updateTestStatistics (Test/Framework/Runners/Statistics.hs:71)
totalRunTestsList (Test/Framework/Runners/Statistics.hs:83)
gatherStatistics (Test/Framework/Runners/Statistics.hs:86)
50% ( 1 / 2) in 'Test.Framework.Runners.Console.Statistics'
Missing documentation for:
Module header
0% ( 0 / 2) in 'Test.Framework.Runners.Console.Run'
Missing documentation for:
Module header
showRunTestsTop (Test/Framework/Runners/Console/Run.hs:27)
67% ( 2 / 3) in 'Test.Framework.Runners.XML.JUnitWriter'
Missing documentation for:
Module header
0% ( 0 / 2) in 'Test.Framework.Runners.XML'
Missing documentation for:
Module header
produceReport (Test/Framework/Runners/XML.hs:21)
75% ( 6 / 8) in 'Test.Framework.Runners.Console'
Missing documentation for:
Module header
defaultMain (Test/Framework/Runners/Console.hs:122)
88% ( 15 / 17) in 'Test.Framework'
Missing documentation for:
MutuallyExcluded (Test/Framework/Core.hs:63)
(Test/Framework/Core.hs:67)
Documentation created: dist/doc/html/test-framework/index.html,
dist/doc/html/test-framework/test-framework.txt
Creating package registration file:
/tmp/pkgConf-test-framework-0.8.110065300791133718096.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/test-framework-0.8.1.1-8uSW5zp8R282owJnffubva
Registering test-framework-0.8.1.1...
Installed test-framework-0.8.1.1
Configuring monad-par-0.3.4.7...
Building monad-par-0.3.4.7...
Preprocessing library monad-par-0.3.4.7...
[1 of 7] Compiling Control.Monad.Par.Scheds.Sparks ( Control/Monad/Par/Scheds/Sparks.hs, dist/build/Control/Monad/Par/Scheds/Sparks.o )
[2 of 7] Compiling Control.Monad.Par.Scheds.DirectInternal ( Control/Monad/Par/Scheds/DirectInternal.hs, dist/build/Control/Monad/Par/Scheds/DirectInternal.o )
[3 of 7] Compiling Control.Monad.Par.Scheds.Direct ( Control/Monad/Par/Scheds/Direct.hs, dist/build/Control/Monad/Par/Scheds/Direct.o )
Control/Monad/Par/Scheds/Direct.hs:208:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:209:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:209:10: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:217:1: Warning: Tab character
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Control/Monad/Par/Scheds/Direct.hs:422:1: Warning: Tab character
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Control/Monad/Par/Scheds/Direct.hs:919:1: Warning: Tab character
[4 of 7] Compiling Control.Monad.Par.Scheds.TraceInternal ( Control/Monad/Par/Scheds/TraceInternal.hs, dist/build/Control/Monad/Par/Scheds/TraceInternal.o )
Control/Monad/Par/Scheds/TraceInternal.hs:28:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Control/Monad/Par/Scheds/TraceInternal.hs:77:1: Warning:
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Control/Monad/Par/Scheds/TraceInternal.hs:90:1: Warning:
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[5 of 7] Compiling Control.Monad.Par.Scheds.Trace ( Control/Monad/Par/Scheds/Trace.hs, dist/build/Control/Monad/Par/Scheds/Trace.o )
[6 of 7] Compiling Control.Monad.Par.IO ( Control/Monad/Par/IO.hs, dist/build/Control/Monad/Par/IO.o )
[7 of 7] Compiling Control.Monad.Par ( Control/Monad/Par.hs, dist/build/Control/Monad/Par.o )
In-place registering monad-par-0.3.4.7...
Running Haddock for monad-par-0.3.4.7...
Running hscolour for monad-par-0.3.4.7...
Preprocessing library monad-par-0.3.4.7...
Preprocessing library monad-par-0.3.4.7...
Control/Monad/Par/Scheds/Direct.hs:208:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:209:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:209:10: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:217:1: Warning: Tab character
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Control/Monad/Par/Scheds/Direct.hs:456:1: Warning: Tab character
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Control/Monad/Par/Scheds/Direct.hs:618:1: Warning: Tab character
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Control/Monad/Par/Scheds/Direct.hs:641:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:645:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:651:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:687:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:696:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:710:1: Warning: Tab character
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Control/Monad/Par/Scheds/Direct.hs:713:1: Warning: Tab character
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Control/Monad/Par/Scheds/Direct.hs:716:1: Warning: Tab character
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Control/Monad/Par/Scheds/Direct.hs:916:1: Warning: Tab character
Control/Monad/Par/Scheds/Direct.hs:919:1: Warning: Tab character
Control/Monad/Par/Scheds/TraceInternal.hs:77:1: Warning:
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Control/Monad/Par/Scheds/TraceInternal.hs:90:1: Warning:
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Control/Monad/Par/Scheds/TraceInternal.hs:92:1: Warning:
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Control/Monad/Par/Scheds/TraceInternal.hs:28:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Haddock coverage:
12% ( 1 / 8) in 'Control.Monad.Par.Scheds.Sparks'
Missing documentation for:
Par (Control/Monad/Par/Scheds/Sparks.hs:35)
Future (Control/Monad/Par/Scheds/Sparks.hs:36)
runPar (Control/Monad/Par/Scheds/Sparks.hs:38)
get (Control/Monad/Par/Scheds/Sparks.hs:51)
spawn (Control/Monad/Par/Scheds/Sparks.hs:45)
spawn_ (Control/Monad/Par/Scheds/Sparks.hs:41)
spawnP (Control/Monad/Par/Scheds/Sparks.hs:48)
6% ( 1 / 16) in 'Control.Monad.Par.Scheds.DirectInternal'
Missing documentation for:
Par (Control/Monad/Par/Scheds/DirectInternal.hs:43)
ROnly (Control/Monad/Par/Scheds/DirectInternal.hs:45)
SessionID (Control/Monad/Par/Scheds/DirectInternal.hs:47)
Session (Control/Monad/Par/Scheds/DirectInternal.hs:50)
Sched (Control/Monad/Par/Scheds/DirectInternal.hs:52)
newHotVar (Control/Monad/Par/Scheds/DirectInternal.hs:92)
modifyHotVar (Control/Monad/Par/Scheds/DirectInternal.hs:93)
modifyHotVar_ (Control/Monad/Par/Scheds/DirectInternal.hs:94)
writeHotVar (Control/Monad/Par/Scheds/DirectInternal.hs:95)
readHotVar (Control/Monad/Par/Scheds/DirectInternal.hs:96)
HotVar (Control/Monad/Par/Scheds/DirectInternal.hs:108)
(Control/Monad/Par/Scheds/DirectInternal.hs:114)
hotVarTransaction (Control/Monad/Par/Scheds/DirectInternal.hs:118)
readHotVarRaw (Control/Monad/Par/Scheds/DirectInternal.hs:119)
writeHotVarRaw (Control/Monad/Par/Scheds/DirectInternal.hs:120)
22% ( 4 / 18) in 'Control.Monad.Par.Scheds.Direct'
Missing documentation for:
Sched (Control/Monad/Par/Scheds/DirectInternal.hs:52)
Par (Control/Monad/Par/Scheds/DirectInternal.hs:43)
IVar (Control/Monad/Par/Scheds/Direct.hs:151)
IVarContents (Control/Monad/Par/Scheds/Direct.hs:153)
runPar (Control/Monad/Par/Scheds/Direct.hs:786)
runParIO (Control/Monad/Par/Scheds/Direct.hs:787)
fork (Control/Monad/Par/Scheds/Direct.hs:571)
newFull (Control/Monad/Par/Scheds/Direct.hs:788)
newFull_ (Control/Monad/Par/Scheds/Direct.hs:789)
put (Control/Monad/Par/Scheds/Direct.hs:784)
spawn (Control/Monad/Par/Scheds/Direct.hs:779)
spawn_ (Control/Monad/Par/Scheds/Direct.hs:780)
spawnP (Control/Monad/Par/Scheds/Direct.hs:782)
spawn1_ (Control/Monad/Par/Scheds/Direct.hs:781)
61% ( 11 / 18) in 'Control.Monad.Par.Scheds.TraceInternal'
Missing documentation for:
Trace (Control/Monad/Par/Scheds/TraceInternal.hs:39)
Sched (Control/Monad/Par/Scheds/TraceInternal.hs:159)
Par (Control/Monad/Par/Scheds/TraceInternal.hs:167)
IVar (Control/Monad/Par/Scheds/TraceInternal.hs:182)
IVarContents (Control/Monad/Par/Scheds/TraceInternal.hs:203)
runPar (Control/Monad/Par/Scheds/TraceInternal.hs:250)
pollIVar (Control/Monad/Par/Scheds/TraceInternal.hs:195)
53% ( 8 / 15) in 'Control.Monad.Par.Scheds.Trace'
Missing documentation for:
Par (Control/Monad/Par/Scheds/TraceInternal.hs:167)
runPar (Control/Monad/Par/Scheds/TraceInternal.hs:250)
fork (Control/Monad/Par/Scheds/Trace.hs:35)
IVar (Control/Monad/Par/Scheds/TraceInternal.hs:182)
spawn (Control/Monad/Par/Scheds/Trace.hs:42)
spawn_ (Control/Monad/Par/Scheds/Trace.hs:43)
spawnP (Control/Monad/Par/Scheds/Trace.hs:46)
75% ( 3 / 4) in 'Control.Monad.Par.IO'
Missing documentation for:
IVar (Control/Monad/Par/Scheds/TraceInternal.hs:182)
78% ( 25 / 32) in 'Control.Monad.Par'
Missing documentation for:
Par (Control/Monad/Par/Scheds/TraceInternal.hs:167)
runPar (Control/Monad/Par/Scheds/TraceInternal.hs:250)
fork (Control/Monad/Par/Scheds/Trace.hs:35)
IVar (Control/Monad/Par/Scheds/TraceInternal.hs:182)
spawn (Control/Monad/Par/Scheds/Trace.hs:42)
spawn_ (Control/Monad/Par/Scheds/Trace.hs:43)
spawnP (Control/Monad/Par/Scheds/Trace.hs:46)
Warning: Control.Monad.Par.Scheds.Direct: could not find link destinations for:
HotVar Session SessionID
Warning: Control.Monad.Par: could not find link destinations for:
Digit Node Elem FingerTree
Documentation created: dist/doc/html/monad-par/index.html,
dist/doc/html/monad-par/monad-par.txt
Creating package registration file:
/tmp/pkgConf-monad-par-0.3.4731299951345143375.7
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/monad-par-0.3.4.7-EOeS1ZasMw47jkN5i6mSjS
Registering monad-par-0.3.4.7...
Installed monad-par-0.3.4.7
Configuring vector-algorithms-0.7.0.1...
Building vector-algorithms-0.7.0.1...
Preprocessing library vector-algorithms-0.7.0.1...
[ 1 of 10] Compiling Data.Vector.Algorithms.Common ( src/Data/Vector/Algorithms/Common.hs, dist/build/Data/Vector/Algorithms/Common.o )
[ 2 of 10] Compiling Data.Vector.Algorithms.Radix ( src/Data/Vector/Algorithms/Radix.hs, dist/build/Data/Vector/Algorithms/Radix.o )
[ 3 of 10] Compiling Data.Vector.Algorithms.Search ( src/Data/Vector/Algorithms/Search.hs, dist/build/Data/Vector/Algorithms/Search.o )
[ 4 of 10] Compiling Data.Vector.Algorithms.Optimal ( src/Data/Vector/Algorithms/Optimal.hs, dist/build/Data/Vector/Algorithms/Optimal.o )
[ 5 of 10] Compiling Data.Vector.Algorithms.Insertion ( src/Data/Vector/Algorithms/Insertion.hs, dist/build/Data/Vector/Algorithms/Insertion.o )
[ 6 of 10] Compiling Data.Vector.Algorithms.AmericanFlag ( src/Data/Vector/Algorithms/AmericanFlag.hs, dist/build/Data/Vector/Algorithms/AmericanFlag.o )
[ 7 of 10] Compiling Data.Vector.Algorithms.Tim ( src/Data/Vector/Algorithms/Tim.hs, dist/build/Data/Vector/Algorithms/Tim.o )
[ 8 of 10] Compiling Data.Vector.Algorithms.Heap ( src/Data/Vector/Algorithms/Heap.hs, dist/build/Data/Vector/Algorithms/Heap.o )
[ 9 of 10] Compiling Data.Vector.Algorithms.Intro ( src/Data/Vector/Algorithms/Intro.hs, dist/build/Data/Vector/Algorithms/Intro.o )
[10 of 10] Compiling Data.Vector.Algorithms.Merge ( src/Data/Vector/Algorithms/Merge.hs, dist/build/Data/Vector/Algorithms/Merge.o )
In-place registering vector-algorithms-0.7.0.1...
Running Haddock for vector-algorithms-0.7.0.1...
Running hscolour for vector-algorithms-0.7.0.1...
Preprocessing library vector-algorithms-0.7.0.1...
Preprocessing library vector-algorithms-0.7.0.1...
Haddock coverage:
40% ( 2 / 5) in 'Data.Vector.Algorithms.Common'
Missing documentation for:
copyOffset (src/Data/Vector/Algorithms/Common.hs:27)
inc (src/Data/Vector/Algorithms/Common.hs:33)
countLoop (src/Data/Vector/Algorithms/Common.hs:38)
75% ( 3 / 4) in 'Data.Vector.Algorithms.Radix'
Missing documentation for:
Radix (src/Data/Vector/Algorithms/Radix.hs:58)
100% ( 17 / 17) in 'Data.Vector.Algorithms.Search'
100% ( 8 / 8) in 'Data.Vector.Algorithms.Optimal'
100% ( 6 / 6) in 'Data.Vector.Algorithms.Insertion'
100% ( 4 / 4) in 'Data.Vector.Algorithms.AmericanFlag'
100% ( 3 / 3) in 'Data.Vector.Algorithms.Tim'
100% ( 20 / 20) in 'Data.Vector.Algorithms.Heap'
100% ( 14 / 14) in 'Data.Vector.Algorithms.Intro'
100% ( 4 / 4) in 'Data.Vector.Algorithms.Merge'
Warning: Data.Vector.Algorithms.Tim: could not find link destinations for:
mergeHi mergeLo
Documentation created: dist/doc/html/vector-algorithms/index.html,
dist/doc/html/vector-algorithms/vector-algorithms.txt
Creating package registration file:
/tmp/pkgConf-vector-algorithms-0.7.013090868351867372709.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/vector-algorithms-0.7.0.1-0G38bTORwKn4SfLojT4bjp
Registering vector-algorithms-0.7.0.1...
Installed vector-algorithms-0.7.0.1
Configuring math-functions-0.1.5.2...
Building math-functions-0.1.5.2...
Preprocessing library math-functions-0.1.5.2...
[1 of 6] Compiling Numeric.Sum ( Numeric/Sum.hs, dist/build/Numeric/Sum.o )
Numeric/Sum.hs:57:1: Warning:
The import of ‘Data.Vector.Generic.Mutable’ is redundant
except perhaps to import instances from ‘Data.Vector.Generic.Mutable’
To import instances alone, use: import Data.Vector.Generic.Mutable()
[2 of 6] Compiling Numeric.Polynomial.Chebyshev ( Numeric/Polynomial/Chebyshev.hs, dist/build/Numeric/Polynomial/Chebyshev.o )
[3 of 6] Compiling Numeric.Polynomial ( Numeric/Polynomial.hs, dist/build/Numeric/Polynomial.o )
[4 of 6] Compiling Numeric.MathFunctions.Constants ( Numeric/MathFunctions/Constants.hs, dist/build/Numeric/MathFunctions/Constants.o )
[5 of 6] Compiling Numeric.SpecFunctions ( Numeric/SpecFunctions.hs, dist/build/Numeric/SpecFunctions.o )
Numeric/SpecFunctions.hs:627:59: Warning:
Literal 18446744069414584320 is out of the Int range -9223372036854775808..9223372036854775807
[6 of 6] Compiling Numeric.SpecFunctions.Extra ( Numeric/SpecFunctions/Extra.hs, dist/build/Numeric/SpecFunctions/Extra.o )
In-place registering math-functions-0.1.5.2...
Running Haddock for math-functions-0.1.5.2...
Running hscolour for math-functions-0.1.5.2...
Preprocessing library math-functions-0.1.5.2...
Preprocessing library math-functions-0.1.5.2...
Numeric/Sum.hs:57:1: Warning:
The import of ‘Data.Vector.Generic.Mutable’ is redundant
except perhaps to import instances from ‘Data.Vector.Generic.Mutable’
To import instances alone, use: import Data.Vector.Generic.Mutable()
Numeric/SpecFunctions.hs:627:59: Warning:
Literal 18446744069414584320 is out of the Int range -9223372036854775808..9223372036854775807
Haddock coverage:
100% ( 20 / 20) in 'Numeric.Sum'
100% ( 7 / 7) in 'Numeric.Polynomial.Chebyshev'
Cannot find documentation for: $list
67% ( 6 / 9) in 'Numeric.Polynomial'
Missing documentation for:
evaluatePolynomialL (Numeric/Polynomial.hs:76)
evaluateEvenPolynomialL (Numeric/Polynomial.hs:80)
evaluateOddPolynomialL (Numeric/Polynomial.hs:84)
94% ( 15 / 16) in 'Numeric.MathFunctions.Constants'
Missing documentation for:
m_tiny (Numeric/MathFunctions/Constants.hs:40)
100% ( 28 / 28) in 'Numeric.SpecFunctions'
100% ( 2 / 2) in 'Numeric.SpecFunctions.Extra'
Warning: Numeric.Sum: could not find link destinations for:
TFCo:R:VectorKBNSum V_KBNSum TFCo:R:MVectorsKBNSum MV_KBNSum TFCo:R:VectorKB2Sum V_KB2Sum TFCo:R:MVectorsKB2Sum MV_KB2Sum TFCo:R:VectorKahanSum V_KahanSum TFCo:R:MVectorsKahanSum MV_KahanSum
Documentation created: dist/doc/html/math-functions/index.html,
dist/doc/html/math-functions/math-functions.txt
Creating package registration file:
/tmp/pkgConf-math-functions-0.1.517345667661479549128.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/math-functions-0.1.5.2-KUZFv5EGKloHBRoCzgFwem
Registering math-functions-0.1.5.2...
Installed math-functions-0.1.5.2
Configuring repa-3.4.0.2...
Building repa-3.4.0.2...
Preprocessing library repa-3.4.0.2...
[ 1 of 39] Compiling Data.Array.Repa.Stencil.Partition ( Data/Array/Repa/Stencil/Partition.hs, dist/build/Data/Array/Repa/Stencil/Partition.o )
[ 2 of 39] Compiling Data.Array.Repa.Eval.Elt ( Data/Array/Repa/Eval/Elt.hs, dist/build/Data/Array/Repa/Eval/Elt.o )
[ 3 of 39] Compiling Data.Array.Repa.Shape ( Data/Array/Repa/Shape.hs, dist/build/Data/Array/Repa/Shape.o )
[ 4 of 39] Compiling Data.Array.Repa.Base ( Data/Array/Repa/Base.hs, dist/build/Data/Array/Repa/Base.o )
[ 5 of 39] Compiling Data.Array.Repa.Eval.Target ( Data/Array/Repa/Eval/Target.hs, dist/build/Data/Array/Repa/Eval/Target.o )
[ 6 of 39] Compiling Data.Array.Repa.Eval.Load ( Data/Array/Repa/Eval/Load.hs, dist/build/Data/Array/Repa/Eval/Load.o )
[ 7 of 39] Compiling Data.Array.Repa.Repr.HintSmall ( Data/Array/Repa/Repr/HintSmall.hs, dist/build/Data/Array/Repa/Repr/HintSmall.o )
[ 8 of 39] Compiling Data.Array.Repa.Index ( Data/Array/Repa/Index.hs, dist/build/Data/Array/Repa/Index.o )
[ 9 of 39] Compiling Data.Array.Repa.Slice ( Data/Array/Repa/Slice.hs, dist/build/Data/Array/Repa/Slice.o )
[10 of 39] Compiling Data.Array.Repa.Stencil.Base ( Data/Array/Repa/Stencil/Base.hs, dist/build/Data/Array/Repa/Stencil/Base.o )
[11 of 39] Compiling Data.Array.Repa.Stencil.Template ( Data/Array/Repa/Stencil/Template.hs, dist/build/Data/Array/Repa/Stencil/Template.o )
[12 of 39] Compiling Data.Array.Repa.Eval.Gang ( Data/Array/Repa/Eval/Gang.hs, dist/build/Data/Array/Repa/Eval/Gang.o )
[13 of 39] Compiling Data.Array.Repa.Eval.Reduction ( Data/Array/Repa/Eval/Reduction.hs, dist/build/Data/Array/Repa/Eval/Reduction.o )
[14 of 39] Compiling Data.Array.Repa.Eval.Selection ( Data/Array/Repa/Eval/Selection.hs, dist/build/Data/Array/Repa/Eval/Selection.o )
[15 of 39] Compiling Data.Array.Repa.Eval.Cursored ( Data/Array/Repa/Eval/Cursored.hs, dist/build/Data/Array/Repa/Eval/Cursored.o )
[16 of 39] Compiling Data.Array.Repa.Eval.Chunked ( Data/Array/Repa/Eval/Chunked.hs, dist/build/Data/Array/Repa/Eval/Chunked.o )
[17 of 39] Compiling Data.Array.Repa.Repr.Delayed ( Data/Array/Repa/Repr/Delayed.hs, dist/build/Data/Array/Repa/Repr/Delayed.o )
[18 of 39] Compiling Data.Array.Repa.Operators.Traversal ( Data/Array/Repa/Operators/Traversal.hs, dist/build/Data/Array/Repa/Operators/Traversal.o )
[19 of 39] Compiling Data.Array.Repa.Operators.IndexSpace ( Data/Array/Repa/Operators/IndexSpace.hs, dist/build/Data/Array/Repa/Operators/IndexSpace.o )
[20 of 39] Compiling Data.Array.Repa.Unsafe ( Data/Array/Repa/Unsafe.hs, dist/build/Data/Array/Repa/Unsafe.o )
[21 of 39] Compiling Data.Array.Repa.Operators.Interleave ( Data/Array/Repa/Operators/Interleave.hs, dist/build/Data/Array/Repa/Operators/Interleave.o )
[22 of 39] Compiling Data.Array.Repa.Repr.ByteString ( Data/Array/Repa/Repr/ByteString.hs, dist/build/Data/Array/Repa/Repr/ByteString.o )
[23 of 39] Compiling Data.Array.Repa.Repr.ForeignPtr ( Data/Array/Repa/Repr/ForeignPtr.hs, dist/build/Data/Array/Repa/Repr/ForeignPtr.o )
[24 of 39] Compiling Data.Array.Repa.Eval.Interleaved ( Data/Array/Repa/Eval/Interleaved.hs, dist/build/Data/Array/Repa/Eval/Interleaved.o )
[25 of 39] Compiling Data.Array.Repa.Eval ( Data/Array/Repa/Eval.hs, dist/build/Data/Array/Repa/Eval.o )
[26 of 39] Compiling Data.Array.Repa.Repr.Partitioned ( Data/Array/Repa/Repr/Partitioned.hs, dist/build/Data/Array/Repa/Repr/Partitioned.o )
[27 of 39] Compiling Data.Array.Repa.Repr.Unboxed ( Data/Array/Repa/Repr/Unboxed.hs, dist/build/Data/Array/Repa/Repr/Unboxed.o )
[28 of 39] Compiling Data.Array.Repa.Operators.Selection ( Data/Array/Repa/Operators/Selection.hs, dist/build/Data/Array/Repa/Operators/Selection.o )
[29 of 39] Compiling Data.Array.Repa.Repr.Undefined ( Data/Array/Repa/Repr/Undefined.hs, dist/build/Data/Array/Repa/Repr/Undefined.o )
[30 of 39] Compiling Data.Array.Repa.Repr.Cursored ( Data/Array/Repa/Repr/Cursored.hs, dist/build/Data/Array/Repa/Repr/Cursored.o )
[31 of 39] Compiling Data.Array.Repa.Specialised.Dim2 ( Data/Array/Repa/Specialised/Dim2.hs, dist/build/Data/Array/Repa/Specialised/Dim2.o )
[32 of 39] Compiling Data.Array.Repa.Stencil.Dim2 ( Data/Array/Repa/Stencil/Dim2.hs, dist/build/Data/Array/Repa/Stencil/Dim2.o )
[33 of 39] Compiling Data.Array.Repa.Repr.Vector ( Data/Array/Repa/Repr/Vector.hs, dist/build/Data/Array/Repa/Repr/Vector.o )
[34 of 39] Compiling Data.Array.Repa.Arbitrary ( Data/Array/Repa/Arbitrary.hs, dist/build/Data/Array/Repa/Arbitrary.o )
[35 of 39] Compiling Data.Array.Repa.Repr.HintInterleave ( Data/Array/Repa/Repr/HintInterleave.hs, dist/build/Data/Array/Repa/Repr/HintInterleave.o )
[36 of 39] Compiling Data.Array.Repa.Operators.Mapping ( Data/Array/Repa/Operators/Mapping.hs, dist/build/Data/Array/Repa/Operators/Mapping.o )
[37 of 39] Compiling Data.Array.Repa.Operators.Reduction ( Data/Array/Repa/Operators/Reduction.hs, dist/build/Data/Array/Repa/Operators/Reduction.o )
[38 of 39] Compiling Data.Array.Repa ( Data/Array/Repa.hs, dist/build/Data/Array/Repa.o )
[39 of 39] Compiling Data.Array.Repa.Stencil ( Data/Array/Repa/Stencil.hs, dist/build/Data/Array/Repa/Stencil.o )
In-place registering repa-3.4.0.2...
Running Haddock for repa-3.4.0.2...
Running hscolour for repa-3.4.0.2...
Preprocessing library repa-3.4.0.2...
Preprocessing library repa-3.4.0.2...
Haddock coverage:
80% ( 4 / 5) in 'Data.Array.Repa.Stencil.Partition'
Missing documentation for:
Module header
100% ( 2 / 2) in 'Data.Array.Repa.Eval.Elt'
100% ( 4 / 4) in 'Data.Array.Repa.Shape'
80% ( 4 / 5) in 'Data.Array.Repa.Base'
Missing documentation for:
Module header
67% ( 2 / 3) in 'Data.Array.Repa.Eval.Target'
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Module header
67% ( 2 / 3) in 'Data.Array.Repa.Eval.Load'
Missing documentation for:
Module header
67% ( 2 / 3) in 'Data.Array.Repa.Repr.HintSmall'
Missing documentation for:
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38% ( 6 / 16) in 'Data.Array.Repa.Index'
Missing documentation for:
DIM0 (Data/Array/Repa/Index.hs:30)
DIM1 (Data/Array/Repa/Index.hs:31)
DIM2 (Data/Array/Repa/Index.hs:32)
DIM3 (Data/Array/Repa/Index.hs:33)
DIM4 (Data/Array/Repa/Index.hs:34)
DIM5 (Data/Array/Repa/Index.hs:35)
ix2 (Data/Array/Repa/Index.hs:47)
ix3 (Data/Array/Repa/Index.hs:51)
ix4 (Data/Array/Repa/Index.hs:55)
ix5 (Data/Array/Repa/Index.hs:59)
100% ( 6 / 6) in 'Data.Array.Repa.Slice'
100% ( 5 / 5) in 'Data.Array.Repa.Stencil.Base'
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100% ( 7 / 7) in 'Data.Array.Repa.Eval.Gang'
80% ( 4 / 5) in 'Data.Array.Repa.Eval.Reduction'
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Module header
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80% ( 4 / 5) in 'Data.Array.Repa.Repr.Delayed'
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Module header
89% ( 8 / 9) in 'Data.Array.Repa.Operators.Traversal'
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93% ( 13 / 14) in 'Data.Array.Repa.Operators.IndexSpace'
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100% ( 9 / 9) in 'Data.Array.Repa.Unsafe'
75% ( 3 / 4) in 'Data.Array.Repa.Operators.Interleave'
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75% ( 3 / 4) in 'Data.Array.Repa.Repr.ByteString'
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67% ( 2 / 3) in 'Data.Array.Repa.Repr.HintInterleave'
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50% ( 2 / 4) in 'Data.Array.Repa.Repr.Partitioned'
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Range (Data/Array/Repa/Repr/Partitioned.hs:26)
89% ( 16 / 18) in 'Data.Array.Repa.Repr.Unboxed'
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Unbox
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+^ (Data/Array/Repa/Operators/Mapping.hs:59)
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*^ (Data/Array/Repa/Operators/Mapping.hs:65)
/^ (Data/Array/Repa/Operators/Mapping.hs:68)
100% ( 5 / 5) in 'Data.Array.Repa.Specialised.Dim2'
75% ( 6 / 8) in 'Data.Array.Repa.Stencil.Dim2'
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PC5 (Data/Array/Repa/Stencil/Dim2.hs:38)
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*^ (Data/Array/Repa/Operators/Mapping.hs:65)
/^ (Data/Array/Repa/Operators/Mapping.hs:68)
100% ( 5 / 5) in 'Data.Array.Repa.Stencil'
Warning: Data.Array.Repa.Repr.HintSmall: could not find link destinations for:
TFCo:R:ArraySsha ASmall
Warning: Data.Array.Repa.Eval.Gang: could not find link destinations for:
Req
Warning: Data.Array.Repa.Repr.Delayed: could not find link destinations for:
TFCo:R:ArrayDsha ADelayed
Warning: Data.Array.Repa.Repr.ByteString: could not find link destinations for:
TFCo:R:ArrayBshWord8 AByteString
Warning: Data.Array.Repa.Repr.ForeignPtr: could not find link destinations for:
TFCo:R:MVecFe FPVec TFCo:R:ArrayFsha AForeignPtr
Warning: Data.Array.Repa.Repr.HintInterleave: could not find link destinations for:
TFCo:R:ArrayIsha AInterleave
Warning: Data.Array.Repa.Repr.Partitioned: could not find link destinations for:
TFCo:R:ArrayPshe APart
Warning: Data.Array.Repa.Repr.Unboxed: could not find link destinations for:
TFCo:R:MVecUe UMVec TFCo:R:ArrayUsha AUnboxed
Warning: Data.Array.Repa.Repr.Undefined: could not find link destinations for:
TFCo:R:ArrayXshe AUndefined
Warning: Data.Array.Repa.Repr.Cursored: could not find link destinations for:
TFCo:R:ArrayCsha ACursored cursoredExtent makeCursor shiftCursor loadCursor
Warning: Data.Array.Repa.Repr.Vector: could not find link destinations for:
TFCo:R:MVecVe MVector TFCo:R:ArrayVsha AVector
Warning: Data.Array.Repa: could not find link destinations for:
TFCo:R:ArrayDsha ADelayed TFCo:R:MVecUe UMVec TFCo:R:ArrayUsha AUnboxed
Documentation created: dist/doc/html/repa/index.html,
dist/doc/html/repa/repa.txt
Creating package registration file: /tmp/pkgConf-repa-3.4.080421085922806489.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/repa-3.4.0.2-Ljop7RoJUzBG0Sqx3edE9A
Registering repa-3.4.0.2...
Installed repa-3.4.0.2
Configuring th-orphans-0.13.0...
Building th-orphans-0.13.0...
Preprocessing library th-orphans-0.13.0...
[1 of 1] Compiling Language.Haskell.TH.Instances ( src/Language/Haskell/TH/Instances.hs, dist/build/Language/Haskell/TH/Instances.o )
src/Language/Haskell/TH/Instances.hs:57:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
In-place registering th-orphans-0.13.0...
Running Haddock for th-orphans-0.13.0...
Running hscolour for th-orphans-0.13.0...
Preprocessing library th-orphans-0.13.0...
Preprocessing library th-orphans-0.13.0...
src/Language/Haskell/TH/Instances.hs:57:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Haddock coverage:
100% ( 1 / 1) in 'Language.Haskell.TH.Instances'
Documentation created: dist/doc/html/th-orphans/index.html,
dist/doc/html/th-orphans/th-orphans.txt
Creating package registration file:
/tmp/pkgConf-th-orphans-0.13867847345886511380.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/th-orphans-0.13.0-3Nucba0LDWyKHL73Dp7QTk
Registering th-orphans-0.13.0...
Installed th-orphans-0.13.0
Configuring OpenGL-2.12.0.1...
Building OpenGL-2.12.0.1...
Preprocessing library OpenGL-2.12.0.1...
[ 1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o )
src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:25:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 2 of 117] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( src/Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o )
[ 3 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o )
[ 4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o )
[ 5 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o )
[ 6 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o )
[ 7 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o )
[ 8 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o )
[ 9 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o )
[ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o )
[ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o )
src/Graphics/Rendering/OpenGL/GL/IOState.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o )
[ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o )
[ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o )
[ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o )
[ 16 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o )
[ 17 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o )
[ 18 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( src/Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o )
[ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o )
[ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o )
[ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o )
[ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o )
[ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o )
[ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o )
[ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o )
[ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o )
[ 27 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src/Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o )
[ 28 of 117] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs, dist/build/Graphics/Rendering/OpenGL/GL/EdgeFlag.o )
[ 29 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils ( src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils.o )
[ 30 of 117] Compiling Graphics.Rendering.OpenGL.GL.Domain ( src/Graphics/Rendering/OpenGL/GL/Domain.hs, dist/build/Graphics/Rendering/OpenGL/GL/Domain.o )
[ 31 of 117] Compiling Graphics.Rendering.OpenGL.GL.RenderMode ( src/Graphics/Rendering/OpenGL/GL/RenderMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/RenderMode.o )
[ 32 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.o )
[ 33 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o )
[ 34 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( src/Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o )
[ 35 of 117] Compiling Graphics.Rendering.OpenGL.GL.Capability ( src/Graphics/Rendering/OpenGL/GL/Capability.hs, dist/build/Graphics/Rendering/OpenGL/GL/Capability.o )
[ 36 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o )
[ 37 of 117] Compiling Graphics.Rendering.OpenGL.GL.SavingState ( src/Graphics/Rendering/OpenGL/GL/SavingState.hs, dist/build/Graphics/Rendering/OpenGL/GL/SavingState.o )
[ 38 of 117] Compiling Graphics.Rendering.OpenGL.GL.StringQueries ( src/Graphics/Rendering/OpenGL/GL/StringQueries.hs, dist/build/Graphics/Rendering/OpenGL/GL/StringQueries.o )
[ 39 of 117] Compiling Graphics.Rendering.OpenGL.GL.Tensor ( src/Graphics/Rendering/OpenGL/GL/Tensor.hs, dist/build/Graphics/Rendering/OpenGL/GL/Tensor.o )
src/Graphics/Rendering/OpenGL/GL/Tensor.hs:22:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Graphics/Rendering/OpenGL/GL/Tensor.hs:24:1: Warning:
The import of ‘Foldable’ from module ‘Data.Foldable’ is redundant
[ 40 of 117] Compiling Graphics.Rendering.OpenGL.GL.DebugOutput ( src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/GL/DebugOutput.o )
[ 41 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( src/Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o )
[ 42 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o )
[ 43 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o )
[ 44 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o )
[ 45 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o )
[ 46 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o )
[ 47 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o )
[ 48 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o )
[ 49 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o )
[ 50 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o )
[ 51 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o )
[ 52 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o )
[ 53 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o )
[ 54 of 117] Compiling Graphics.Rendering.OpenGL.GL.Hints ( src/Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o )
[ 55 of 117] Compiling Graphics.Rendering.OpenGL.GL.DisplayLists ( src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs, dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o )
[ 56 of 117] Compiling Graphics.Rendering.OpenGL.GL.Selection ( src/Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o )
[ 57 of 117] Compiling Graphics.Rendering.OpenGL.GL.ColorSum ( src/Graphics/Rendering/OpenGL/GL/ColorSum.hs, dist/build/Graphics/Rendering/OpenGL/GL/ColorSum.o )
[ 58 of 117] Compiling Graphics.Rendering.OpenGL.GL.LineSegments ( src/Graphics/Rendering/OpenGL/GL/LineSegments.hs, dist/build/Graphics/Rendering/OpenGL/GL/LineSegments.o )
[ 59 of 117] Compiling Graphics.Rendering.OpenGL.GL.Points ( src/Graphics/Rendering/OpenGL/GL/Points.hs, dist/build/Graphics/Rendering/OpenGL/GL/Points.o )
[ 60 of 117] Compiling Graphics.Rendering.OpenGL.GL.Antialiasing ( src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Antialiasing.o )
[ 61 of 117] Compiling Graphics.Rendering.OpenGL.GL.CoordTrans ( src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs, dist/build/Graphics/Rendering/OpenGL/GL/CoordTrans.o )
[ 62 of 117] Compiling Graphics.Rendering.OpenGL.GL.Clipping ( src/Graphics/Rendering/OpenGL/GL/Clipping.hs, dist/build/Graphics/Rendering/OpenGL/GL/Clipping.o )
[ 63 of 117] Compiling Graphics.Rendering.OpenGL.GL.Bitmaps ( src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs, dist/build/Graphics/Rendering/OpenGL/GL/Bitmaps.o )
[ 64 of 117] Compiling Graphics.Rendering.OpenGL.GL.ReadCopyPixels ( src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o )
[ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o )
[ 66 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( src/Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o )
[ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o )
[ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o )
[ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( src/Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o )
[ 70 of 117] Compiling Graphics.Rendering.OpenGL.GL.Colors ( src/Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o )
[ 71 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o )
[ 72 of 117] Compiling Graphics.Rendering.OpenGL.GL.Fog ( src/Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o )
[ 73 of 117] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o )
[ 74 of 117] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( src/Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o )
[ 75 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o )
[ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( src/Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o )
[ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o )
[ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o )
[ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o )
[ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o )
[ 81 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o )
[ 82 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o )
[ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o )
[ 84 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o )
[ 85 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o )
[ 86 of 117] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( src/Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o )
[ 87 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o )
[ 88 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o )
[ 89 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o )
[ 90 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o )
[ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o )
[ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o )
[ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( src/Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o )
[ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o )
[ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o )
[ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o )
[ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o )
[ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o )
[ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( src/Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o )
[100 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o )
[101 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o )
[102 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o )
[103 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal ( src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.o )
[104 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o )
[105 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o )
[106 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o )
[107 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o )
[108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( src/Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o )
[109 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o )
[110 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o )
[111 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( src/Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o )
[112 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o )
[113 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o )
[114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o )
[115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o )
[116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o )
[117 of 117] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o )
In-place registering OpenGL-2.12.0.1...
Running Haddock for OpenGL-2.12.0.1...
Running hscolour for OpenGL-2.12.0.1...
Preprocessing library OpenGL-2.12.0.1...
Preprocessing library OpenGL-2.12.0.1...
src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:25:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Graphics/Rendering/OpenGL/GL/IOState.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Haddock coverage:
80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes'
Missing documentation for:
Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:162)
Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:223)
25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.GL.ByteString'
Missing documentation for:
stringQuery (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:33)
createAndTrimByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:45)
withByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:50)
withGLstring (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:55)
packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:58)
unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:61)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter'
Missing documentation for:
TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26)
MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31)
marshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:43)
unmarshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:55)
MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33)
marshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:52)
unmarshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:66)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PointParameter'
Missing documentation for:
PointParameter (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:25)
pointParameterf (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:40)
pointParameterfv (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:43)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat'
Missing documentation for:
PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24)
marshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:59)
unmarshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:94)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction'
Missing documentation for:
ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25)
marshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:36)
unmarshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:47)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor'
Missing documentation for:
BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24)
marshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:42)
unmarshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:60)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat'
Missing documentation for:
PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25)
marshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:138)
marshalPixelInternalFormat' (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:252)
unmarshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:255)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget'
Missing documentation for:
FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24)
marshalFramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:30)
33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.GL.BufferMode'
Missing documentation for:
marshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:69)
unmarshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:88)
unmarshalBufferModeSafe (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:92)
maxColorAttachments (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:112)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.IOState'
Missing documentation for:
IOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:28)
getIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:42)
peekIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:48)
evalIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:58)
nTimes (src/Graphics/Rendering/OpenGL/GL/IOState.hs:61)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode'
Missing documentation for:
PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24)
marshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:30)
unmarshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:36)
14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.DataType'
Missing documentation for:
DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26)
marshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:60)
unmarshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:94)
DataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:129)
marshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:137)
unmarshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:146)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelData'
Missing documentation for:
PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27)
withPixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:30)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit'
Missing documentation for:
marshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:46)
unmarshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:49)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Face'
Missing documentation for:
Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24)
marshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:30)
unmarshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:36)
38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal'
Missing documentation for:
getErrors (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:143)
recordErrorCode (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:148)
recordInvalidEnum (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:154)
recordInvalidValue (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:157)
recordOutOfMemory (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:160)
100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.GLU.Errors'
8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke'
Missing documentation for:
poke1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:32)
poke2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:37)
poke3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:43)
poke4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:50)
peek1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:60)
peek2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:66)
peek3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:70)
peek4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:74)
peek1M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:80)
peek2M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:86)
peek3M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:93)
peek4M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:101)
11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment'
Missing documentation for:
FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35)
marshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:42)
unmarshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:51)
unmarshalFramebufferObjectAttachmentSafe (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:63)
fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72)
fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76)
FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82)
getFBAParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:99)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget'
Missing documentation for:
RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
marshalRenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:29)
getRBParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:35)
Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
7% ( 2 / 28) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName'
Missing documentation for:
GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47)
GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86)
GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102)
GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124)
GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151)
GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164)
GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188)
GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201)
GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225)
GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238)
GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260)
GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282)
PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299)
PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:851)
IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:982)
PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1015)
PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1036)
PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1069)
PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1084)
PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1119)
PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1176)
GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291)
PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1191)
clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1166)
GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1212)
getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1251)
9% ( 1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib'
Missing documentation for:
AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35)
getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58)
getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63)
getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66)
getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69)
getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74)
getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79)
GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86)
getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.GLboolean'
Missing documentation for:
marshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:24)
unmarshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:29)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset'
Missing documentation for:
Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25)
marshalReset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:30)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink'
Missing documentation for:
Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25)
marshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:30)
unmarshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:33)
60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.GL.Exception'
Missing documentation for:
unsafeBracket_ (src/Graphics/Rendering/OpenGL/GL/Exception.hs:42)
finallyRet (src/Graphics/Rendering/OpenGL/GL/Exception.hs:50)
50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag'
Missing documentation for:
marshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:31)
unmarshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:34)
4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.GL.QueryUtils'
Missing documentation for:
GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47)
GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86)
GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102)
GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124)
GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151)
GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164)
GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188)
GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201)
GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225)
GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238)
GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260)
GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282)
PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299)
PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:851)
IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:982)
PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1015)
PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1036)
PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1069)
PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1084)
PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1119)
PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1176)
GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291)
PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1191)
clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1166)
GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1212)
getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1251)
AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35)
getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58)
getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63)
getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66)
getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69)
getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74)
getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79)
GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86)
getVertexAttribPointer
src/Graphics/Rendering/OpenGL/GL/Tensor.hs:22:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Graphics/Rendering/OpenGL/GL/Tensor.hs:24:1: Warning:
The import of ‘Foldable’ from module ‘Data.Foldable’ is redundant
(src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95)
lightIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:42)
modelviewIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:54)
modelviewEnumToIndex (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:61)
maybeNullPtr (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:70)
objectNameLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:76)
objectPtrLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:82)
maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Domain'
Missing documentation for:
Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.RenderMode'
Missing documentation for:
RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27)
withRenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:48)
renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage'
Missing documentation for:
PixelStoreDirection (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:28)
swapBytes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:74)
lsbFirst (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:78)
rowLength (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:82)
skipRows (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:86)
skipPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:90)
rowAlignment (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:94)
imageHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:98)
skipImages (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:102)
100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits'
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GLU.Initialization'
Missing documentation for:
gluVersion (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:28)
gluExtensions (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:31)
11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.Capability'
Missing documentation for:
Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32)
marshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:39)
unmarshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:42)
EnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:47)
makeCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:246)
makeStateVarMaybe (src/Graphics/Rendering/OpenGL/GL/Capability.hs:266)
IndexedEnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:287)
makeIndexedCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:294)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax'
Missing documentation for:
minmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:41)
getMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:59)
resetMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:66)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.SavingState'
Missing documentation for:
ServerAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:26)
preservingAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:78)
ClientAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:86)
preservingClientAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:100)
22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.StringQueries'
Missing documentation for:
vendor (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:31)
renderer (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:34)
glVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:37)
glExtensions (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:40)
shadingLanguageVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:43)
ContextProfile' (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:48)
contextProfile (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:58)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Tensor'
30% ( 9 / 30) in 'Graphics.Rendering.OpenGL.GL.DebugOutput'
Missing documentation for:
debugOutput (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:61)
DebugMessage (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:66)
DebugSource (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:72)
DebugType (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:102)
DebugMessageID (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:141)
DebugSeverity (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:146)
maxDebugMessageLength (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:170)
debugMessageCallback (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:176)
maxDebugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:225)
debugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:229)
MessageGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:253)
debugMessageControl (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:258)
debugMessageInsert (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:282)
DebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:294)
pushDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:296)
popDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:304)
withDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:307)
maxDebugGroupStackDepth (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:311)
CanBeLabeled (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:322)
maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104)
debugOutputSynchronous (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:327)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.QueryObject'
Missing documentation for:
QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30)
noQueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:33)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject'
Missing documentation for:
RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31)
11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects'
Missing documentation for:
RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31)
noRenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:34)
RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
RenderbufferSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:39)
Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
bindRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:44)
renderbufferStorage (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:69)
renderbufferStorageMultiSample (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:62)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject'
Missing documentation for:
TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject'
Missing documentation for:
FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30)
14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects'
Missing documentation for:
FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30)
defaultFramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:27)
FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24)
bindFramebuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:32)
FramebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:52)
framebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:77)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program'
Missing documentation for:
Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36)
GetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:48)
marshalGetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:78)
programVar1 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:109)
programVar3 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:112)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries'
Missing documentation for:
ProgramBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:31)
programBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:34)
ProgramBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:40)
programBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:43)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables'
Missing documentation for:
VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34)
unmarshalVariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:87)
activeVars (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:143)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs'
Missing documentation for:
attribLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:37)
VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34)
activeAttribs (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:55)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader'
Missing documentation for:
Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29)
25% ( 5 / 20) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects'
Missing documentation for:
shaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:45)
ShaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:51)
Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29)
createShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:81)
shaderSource (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:105)
compileShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:113)
releaseShaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:116)
shaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:121)
shaderDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:124)
compileStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:127)
shaderInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:130)
PrecisionType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:165)
shaderPrecisionFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:185)
packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:58)
unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:61)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries'
Missing documentation for:
ShaderBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:30)
shaderBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:33)
ShaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:39)
shaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:42)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Hints'
Missing documentation for:
HintTarget (src/Graphics/Rendering/OpenGL/GL/Hints.hs:25)
HintMode (src/Graphics/Rendering/OpenGL/GL/Hints.hs:63)
hint (src/Graphics/Rendering/OpenGL/GL/Hints.hs:84)
23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists'
Missing documentation for:
DisplayList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:39)
ListMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:72)
defineList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:90)
defineNewList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:94)
listIndex (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:102)
listMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:111)
maxListNesting (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:114)
callList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:119)
callLists (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:122)
listBase (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:127)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection'
Missing documentation for:
HitRecord (src/Graphics/Rendering/OpenGL/GL/Selection.hs:32)
getHitRecords (src/Graphics/Rendering/OpenGL/GL/Selection.hs:37)
Name (src/Graphics/Rendering/OpenGL/GL/Selection.hs:75)
withName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:78)
loadName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:81)
maxNameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:84)
nameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:87)
RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27)
renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ColorSum'
Missing documentation for:
colorSum (src/Graphics/Rendering/OpenGL/GL/ColorSum.hs:24)
100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments'
94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points'
Missing documentation for:
vertexProgramPointSize (src/Graphics/Rendering/OpenGL/GL/Points.hs:133)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing'
Missing documentation for:
sampleBuffers (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:27)
samples (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:30)
multisample (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:33)
subpixelBits (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:36)
48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans'
Missing documentation for:
MatrixOrder (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:178)
MatrixComponent (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:183)
Matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:215)
matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:253)
multMatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:275)
GLmatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:284)
loadIdentity (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:297)
ortho (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:302)
frustum (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:305)
depthClamp (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:310)
activeTexture (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:315)
stackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:344)
maxStackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:352)
Plane (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:377)
TextureCoordName (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:388)
TextureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:444)
textureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:462)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Clipping'
Missing documentation for:
ClipPlaneName (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:33)
clipPlane (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:38)
maxClipPlanes (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:56)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps'
Missing documentation for:
bitmap (src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs:26)
50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels'
Missing documentation for:
readPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:38)
readBuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:44)
PixelCopyType (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:52)
copyPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:66)
blitFramebuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:88)
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization'
Missing documentation for:
PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27)
PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24)
drawPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:30)
pixelZoom (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:35)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GLU.Matrix'
Missing documentation for:
ortho2D (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:34)
perspective (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:38)
lookAt (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:41)
pickMatrix (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:47)
project (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:55)
unProject (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:65)
unProject4 (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:75)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects'
Missing documentation for:
VertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:29)
bindVertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:48)
77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec'
Missing documentation for:
Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:162)
currentColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:440)
currentSecondaryColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:448)
Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:223)
currentIndex (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:582)
IntegerHandling (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:627)
AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
currentVertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:635)
currentVertexAttribI (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:641)
currentVertexAttribIu (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:647)
VertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:827)
8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos'
Missing documentation for:
currentRasterPosition (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:37)
RasterPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:43)
RasterPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:90)
WindowPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:108)
WindowPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:145)
currentRasterDistance (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:159)
currentRasterColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:163)
currentRasterSecondaryColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:167)
currentRasterIndex (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:171)
currentRasterTexCoords (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:175)
currentRasterPositionValid (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:179)
rasterPositionUnclipped (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:186)
14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors'
Missing documentation for:
lighting (src/Graphics/Rendering/OpenGL/GL/Colors.hs:64)
Light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:69)
light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:77)
maxLights (src/Graphics/Rendering/OpenGL/GL/Colors.hs:80)
FrontFaceDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:85)
frontFace (src/Graphics/Rendering/OpenGL/GL/Colors.hs:103)
Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24)
materialAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:132)
materialDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:136)
materialAmbientAndDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:140)
materialSpecular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:144)
materialEmission (src/Graphics/Rendering/OpenGL/GL/Colors.hs:148)
materialShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:170)
maxShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:180)
materialColorIndexes (src/Graphics/Rendering/OpenGL/GL/Colors.hs:188)
ambient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:237)
diffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:243)
specular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:246)
position (src/Graphics/Rendering/OpenGL/GL/Colors.hs:269)
spotDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:280)
spotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:292)
maxSpotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:295)
spotCutoff (src/Graphics/Rendering/OpenGL/GL/Colors.hs:300)
attenuation (src/Graphics/Rendering/OpenGL/GL/Colors.hs:305)
lightModelAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:343)
lightModelLocalViewer (src/Graphics/Rendering/OpenGL/GL/Colors.hs:352)
lightModelTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:365)
vertexProgramTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:368)
LightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:373)
lightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:391)
ColorMaterialParameter (src/Graphics/Rendering/OpenGL/GL/Colors.hs:400)
colorMaterial (src/Graphics/Rendering/OpenGL/GL/Colors.hs:427)
ShadingModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:440)
shadeModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:458)
ClampTarget (src/Graphics/Rendering/OpenGL/GL/Colors.hs:466)
ClampMode (src/Graphics/Rendering/OpenGL/GL/Colors.hs:486)
clampColor (src/Graphics/Rendering/OpenGL/GL/Colors.hs:507)
7% ( 1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics'
Missing documentation for:
QuadricNormal (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:50)
QuadricTexture (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:71)
QuadricOrientation (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:59)
QuadricDrawStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:34)
QuadricStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:82)
Radius (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:91)
Height (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:92)
Angle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:93)
Slices (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:94)
Stacks (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:95)
Loops (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:96)
QuadricPrimitive (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:100)
renderQuadric (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:109)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog'
Missing documentation for:
fog (src/Graphics/Rendering/OpenGL/GL/Fog.hs:33)
FogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:82)
fogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:90)
fogColor (src/Graphics/Rendering/OpenGL/GL/Fog.hs:129)
fogIndex (src/Graphics/Rendering/OpenGL/GL/Fog.hs:137)
FogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:145)
fogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:164)
FogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:172)
fogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:194)
80% ( 28 / 35) in 'Graphics.Rendering.OpenGL.GL.Framebuffer'
Missing documentation for:
rgbaBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:68)
stencilBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:76)
depthBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:79)
accumBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:82)
rgbaSignedComponents (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:90)
DrawBufferIndex (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:124)
stencilMaskSeparate (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:257)
30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment'
Missing documentation for:
rasterizerDiscard (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:66)
discardingRasterizer (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:69)
scissor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:76)
sampleAlphaToCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:86)
sampleAlphaToOne (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:89)
sampleCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:92)
depthBounds (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:102)
ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25)
alphaFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:111)
stencilTest (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:121)
stencilFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:126)
stencilFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:135)
StencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:142)
stencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:178)
stencilOpSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:188)
activeStencilFace (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:198)
depthFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:207)
blend (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:216)
BlendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:226)
blendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:256)
blendEquationSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:262)
BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24)
blendFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:273)
blendFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:288)
blendColor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:296)
dither (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:304)
LogicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:309)
logicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:369)
26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects'
Missing documentation for:
Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36)
createProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:55)
programDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:125)
attachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:60)
detachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:63)
attachedShaders (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:66)
linkProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:86)
linkStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:128)
validateProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:99)
validateStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:131)
programInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:102)
currentProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:89)
programSeparable (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:110)
programBinaryRetrievableHint (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:113)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Feedback'
Missing documentation for:
FeedbackToken (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:33)
VertexInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:44)
ColorInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:52)
FeedbackType (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:80)
getFeedbackTokens (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:98)
PassThroughValue (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:192)
passThrough (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:195)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer'
Missing documentation for:
PixelTransferStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:97)
mapColor (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:173)
mapStencil (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:176)
indexShift (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:179)
indexOffset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:182)
depthScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:185)
depthBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:188)
rgbaScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:191)
rgbaBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:194)
33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap'
Missing documentation for:
PixelMapTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:35)
PixelMapComponent (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:81)
PixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:99)
GLpixelmap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:125)
maxPixelMapTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:76)
pixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:138)
6% ( 1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable'
Missing documentation for:
ColorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:40)
colorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:63)
Proxy (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:94)
ColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:68)
PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25)
colorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:116)
getColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:126)
copyColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:132)
colorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:138)
copyColorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:144)
colorTableScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:177)
colorTableBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:180)
colorTableFormat (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:207)
colorTableWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:223)
colorTableRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:230)
colorTableLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:239)
colorTableIntesitySize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:244)
27% ( 6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget'
Missing documentation for:
BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51)
ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55)
OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60)
TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63)
ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66)
QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69)
GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72)
TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77)
TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106)
TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146)
TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167)
TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190)
unmarshalTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:217)
TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229)
TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269)
TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application'
Missing documentation for:
texture (src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs:26)
25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping'
Missing documentation for:
scaleImage (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:30)
build1DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:44)
build2DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:56)
5% ( 1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution'
Missing documentation for:
ConvolutionTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:44)
convolution (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:64)
convolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:69)
getConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:78)
convolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:87)
getConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:96)
separableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:101)
getSeparableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:114)
copyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:125)
copyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:133)
convolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:167)
convolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:170)
maxConvolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:173)
maxConvolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:176)
ConvolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:215)
convolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:223)
convolutionFilterScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:257)
convolutionFilterBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:260)
12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram'
Missing documentation for:
Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25)
histogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:51)
Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25)
getHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:83)
resetHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:92)
histogramRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:120)
histogramLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:129)
100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles'
8% ( 1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons'
Missing documentation for:
polygonSmooth (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:37)
cullFace (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:42)
PolygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:52)
GLpolygonstipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:77)
polygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:90)
PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24)
polygonMode (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:108)
polygonOffset (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:124)
polygonOffsetPoint (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:132)
polygonOffsetLine (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:135)
polygonOffsetFill (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:138)
19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification'
Missing documentation for:
TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77)
TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106)
TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146)
TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167)
TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190)
TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229)
TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269)
TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290)
BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51)
ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55)
OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60)
TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63)
ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66)
QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69)
GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72)
Level (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:89)
Border (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:91)
TexturePosition1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:93)
TexturePosition2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:96)
TexturePosition3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:99)
TextureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:102)
TextureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:105)
TextureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:108)
texImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:113)
texImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:122)
texImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:129)
copyTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:145)
copyTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:153)
texSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:161)
texSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:168)
texSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:175)
getTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:138)
copyTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:182)
copyTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:188)
copyTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:194)
CompressedTextureFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:200)
compressedTextureFormats (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:203)
CompressedPixelData (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:211)
compressedTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:223)
compressedTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:233)
compressedTexImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:240)
compressedTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:253)
compressedTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:260)
compressedTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:268)
getCompressedTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:248)
SampleLocations (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:275)
texImage2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:293)
texImage3DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:310)
maxTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:324)
maxCubeMapTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:327)
maxRectangleTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:330)
max3DTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:333)
maxArrayTextureLayers (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:336)
maxSampleMaskWords (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:339)
maxColorTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:342)
maxDepthTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:345)
maxIntegerSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:348)
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject'
Missing documentation for:
PixellikeObjectGetPName (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:30)
PixellikeObjectTarget (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:38)
10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments'
Missing documentation for:
FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35)
fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72)
fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76)
FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82)
framebufferRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:36)
framebufferTexture1D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:42)
framebufferTexture2D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:49)
framebufferTexture3D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:57)
framebufferTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:63)
9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries'
Missing documentation for:
AttachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:78)
attachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:92)
attachmentTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:113)
attachmentTextureLevel (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:118)
attachmentTextureTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:123)
attachmentRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:130)
attachmentBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:140)
attachmentGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:135)
attachmentAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:145)
attachmentDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:150)
attachmentStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:155)
renderbufferWidth (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:193)
renderbufferHeight (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:197)
renderbufferInternalFormat (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:201)
renderbufferSamples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:206)
renderbufferRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:210)
renderbufferBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:218)
renderbufferGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:214)
renderbufferAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:222)
renderbufferDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:226)
renderbufferStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:230)
33% ( 4 / 12) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects'
Missing documentation for:
RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31)
noRenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:34)
RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
RenderbufferSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:39)
Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
bindRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:44)
renderbufferStorage (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:69)
renderbufferStorageMultiSample (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:62)
29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform'
Missing documentation for:
UniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:49)
uniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:52)
activeUniforms (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:61)
Uniform (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:125)
UniformComponent (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:71)
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GL.Shaders'
7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries'
Missing documentation for:
TextureQuery (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:75)
textureInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:77)
textureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:82)
textureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:88)
textureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:95)
textureBorder (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:103)
textureRGBASizes (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:108)
textureSharedSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:117)
textureIntensitySize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:122)
textureLuminanceSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:127)
textureIndexSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:132)
textureDepthBits (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:137)
textureCompressedImageSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:142)
textureProxyOK (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:150)
17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter'
Missing documentation for:
TexParameter (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:32)
texParami (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:105)
texParamf (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:112)
texParamC4f (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:119)
getTexParameteri (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:131)
9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters'
Missing documentation for:
TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26)
MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31)
MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33)
textureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:42)
Repetition (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:50)
Clamping (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:55)
textureWrapMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:88)
textureBorderColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:104)
LOD (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:109)
textureObjectLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:111)
maxTextureLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:114)
textureLODRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:118)
textureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:126)
maxTextureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:129)
textureLevelRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:135)
depthTextureMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:154)
textureCompareMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:174)
textureCompareFailValue (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:184)
TextureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:189)
textureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:207)
7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments'
Missing documentation for:
TextureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:157)
textureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:191)
TextureCombineFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:197)
combineRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:234)
combineAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:237)
ArgNum (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:246)
Arg (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:283)
Src (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:288)
argRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:315)
argAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:318)
rgbScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:337)
alphaScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:340)
constantColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:348)
textureUnitLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:353)
22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects'
Missing documentation for:
TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30)
textureBinding (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:36)
textureResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:48)
areTexturesResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:53)
TexturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:68)
texturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:70)
prioritizeTextures (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:73)
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.GL.Texturing'
20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering'
Missing documentation for:
ConditionalRenderMode (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:27)
beginConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:43)
endConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:47)
withConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:50)
100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.GL.Rectangles'
100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode'
33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal'
Missing documentation for:
marshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:25)
unmarshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:39)
88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.GL.BeginEnd'
Missing documentation for:
primitiveRestart (src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs:106)
18% ( 6 / 33) in 'Graphics.Rendering.OpenGL.GL.VertexArrays'
Missing documentation for:
NumComponents (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:53)
DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26)
Stride (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:55)
VertexArrayDescriptor (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:57)
Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32)
ClientArrayType (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:66)
arrayPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:105)
InterleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:257)
interleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:293)
clientState (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:298)
clientActiveTexture (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:312)
ArrayIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:319)
NumArrayIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:321)
NumIndexBlocks (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:323)
arrayElement (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:327)
drawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:330)
multiDrawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:333)
drawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:338)
multiDrawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:341)
drawRangeElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:347)
maxElementsVertices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:354)
maxElementsIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:357)
lockArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:362)
primitiveRestartIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:378)
primitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:389)
vertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:408)
vertexAttribArray (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:434)
19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects'
Missing documentation for:
BufferObject (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:62)
BufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:85)
bindBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:198)
arrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:228)
vertexAttribArrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:235)
BufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:138)
bufferData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:243)
TransferDirection (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:259)
bufferSubData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:264)
BufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:177)
MappingFailure (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:299)
mapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:316)
unmapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:322)
bufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:325)
bufferMapped (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:329)
MapBufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:335)
Offset (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:344)
Length (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:345)
mapBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:363)
flushMappedBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:368)
BufferIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:373)
RangeStartIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:375)
RangeSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:376)
BufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:377)
IndexedBufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:379)
bindBufferBase (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:393)
bindBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:407)
indexedBufferStart (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:436)
indexedBufferSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:446)
50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint'
Missing documentation for:
ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31)
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators'
Missing documentation for:
Order (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:66)
maxOrder (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:68)
Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29)
MapDescriptor (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:73)
ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31)
Map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:125)
GLmap1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:167)
map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:182)
Map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:215)
GLmap2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:267)
map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:282)
mapGrid1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:332)
mapGrid2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:340)
evalMesh1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:350)
evalMesh2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:353)
evalPoint1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:358)
evalPoint2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:361)
autoNormal (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:366)
69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback'
Missing documentation for:
beginTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:45)
endTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:48)
TransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:53)
marshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:58)
unmarshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:63)
77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation'
Missing documentation for:
TessWinding (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:61)
extractContours (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:219)
triangulate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:259)
Primitive (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:290)
SimplePolygon (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:293)
tessellate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:296)
3% ( 1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS'
Missing documentation for:
NURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:56)
withNURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:61)
NURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:76)
withNURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:78)
NURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:88)
withNURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:90)
NURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:100)
withNURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:102)
NURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:112)
withNURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:114)
NURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:124)
withNURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:126)
checkForNURBSError (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:145)
nurbsBeginEndCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:151)
nurbsCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:156)
nurbsBeginEndSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:166)
nurbsSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:171)
TrimmingPoint (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:178)
nurbsBeginEndTrim (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:187)
pwlCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:191)
trimmingCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:195)
NURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:201)
setNURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:211)
setNURBSCulling (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:216)
SamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:241)
setSamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:249)
loadSamplingMatrices (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:273)
DisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:298)
setDisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:310)
42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects'
Missing documentation for:
QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30)
QueryIndex (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:47)
maxVertexStreams (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:49)
QueryTarget (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:55)
beginQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:76)
endQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:81)
currentQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:104)
queryCounterBits (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:109)
queryResultAvailable (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:137)
QueryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:144)
queryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:141)
29% ( 4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects'
Missing documentation for:
SyncObject (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:41)
syncGpuCommandsComplete (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:51)
WaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:57)
WaitFlag (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:61)
WaitResult (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:70)
clientWaitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:87)
waitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:92)
maxServerWaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:96)
SyncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:102)
syncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:113)
100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish'
100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GLU'
100% ( 52 / 52) in 'Graphics.Rendering.OpenGL.GL'
100% ( 7 / 7) in 'Graphics.Rendering.OpenGL'
Warning: Graphics.Rendering.OpenGL.GL.CoordTrans: could not find link destinations for:
getMatrix loadMatrix loadTransposeMatrix multMatrix_ multTransposeMatrix
Warning: Graphics.Rendering.OpenGL.GL.VertexSpec: could not find link destinations for:
vertex2 vertex3 vertex4 vertex2v vertex3v vertex4v texCoord1 texCoord2 texCoord3 texCoord4 texCoord1v texCoord2v texCoord3v texCoord4v multiTexCoord1 multiTexCoord2 multiTexCoord3 multiTexCoord4 multiTexCoord1v multiTexCoord2v multiTexCoord3v multiTexCoord4v normal3 normal3v fogCoord1 fogCoord1v color3 color4 color3v color4v secondaryColor3 secondaryColor3v index1 index1v
Warning: Graphics.Rendering.OpenGL.GL.RasterPos: could not find link destinations for:
rasterPos2 rasterPos3 rasterPos4 rasterPos2v rasterPos3v rasterPos4v windowPos2 windowPos3 windowPos2v windowPos3v
Warning: Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: could not find link destinations for:
getPixelMapv pixelMapv
Warning: Graphics.Rendering.OpenGL.GL.Texturing.Specification: could not find link destinations for:
marshalBindableTextureTarget marshalBindableTextureTargetPName1I marshalParameterizedTextureTarget marshalParameterizedTextureTargetProxy marshalParameterizedTextureTargetEnableCap marshalOneDimensionalTextureTarget marshalTwoDimensionalTextureTarget marshalThreeDimensionalTextureTarget marshalQueryableTextureTarget marshalGettableTextureTarget
Warning: Graphics.Rendering.OpenGL.GL.PixellikeObject: could not find link destinations for:
marshalPixellikeOT pixObjTarQueryFunc
Warning: Graphics.Rendering.OpenGL.GL.Shaders.Uniform: could not find link destinations for:
uniform1 uniform2 uniform3 uniform4 getUniform uniform1v uniform2v uniform3v uniform4v
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: could not find link destinations for:
glMap1 glMap2 glGetMapv glMapGrid1 glMapGrid2 get2 get4 map1Target map2Target enableCap1 enableCap2 numComponents peekControlPoint pokeControlPoint
Warning: Graphics.Rendering.OpenGL.GLU.NURBS: could not find link destinations for:
trimmingTarget
Warning: Graphics.Rendering.OpenGL.GL.QueryObjects: could not find link destinations for:
getQueryObjectv
Documentation created: dist/doc/html/OpenGL/index.html,
dist/doc/html/OpenGL/OpenGL.txt
Creating package registration file:
/tmp/pkgConf-OpenGL-2.12.01930243830661054331.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGL-2.12.0.1-1mF2IiBqi6B5eAj9FXbuRh
Registering OpenGL-2.12.0.1...
Installed OpenGL-2.12.0.1
Configuring blaze-builder-enumerator-0.2.1.0...
Building blaze-builder-enumerator-0.2.1.0...
Preprocessing library blaze-builder-enumerator-0.2.1.0...
[1 of 1] Compiling Blaze.ByteString.Builder.Enumerator ( Blaze/ByteString/Builder/Enumerator.hs, dist/build/Blaze/ByteString/Builder/Enumerator.o )
Blaze/ByteString/Builder/Enumerator.hs:54:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
In-place registering blaze-builder-enumerator-0.2.1.0...
Running Haddock for blaze-builder-enumerator-0.2.1.0...
Running hscolour for blaze-builder-enumerator-0.2.1.0...
Preprocessing library blaze-builder-enumerator-0.2.1.0...
Preprocessing library blaze-builder-enumerator-0.2.1.0...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: bytestring-builder-0.10.6.0.0
Blaze/ByteString/Builder/Enumerator.hs:54:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Haddock coverage:
100% ( 22 / 22) in 'Blaze.ByteString.Builder.Enumerator'
Documentation created: dist/doc/html/blaze-builder-enumerator/index.html,
dist/doc/html/blaze-builder-enumerator/blaze-builder-enumerator.txt
Creating package registration file:
/tmp/pkgConf-blaze-builder-enumerator-0.2.18498571961388540384.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/blaze-builder-enumerator-0.2.1.0-JKaDZHTTdSh2m6dA0Ys1AG
Registering blaze-builder-enumerator-0.2.1.0...
Installed blaze-builder-enumerator-0.2.1.0
Configuring attoparsec-0.13.0.1...
Building attoparsec-0.13.0.1...
Preprocessing library attoparsec-0.13.0.1...
[ 1 of 21] Compiling Data.Attoparsec.Text.FastSet ( Data/Attoparsec/Text/FastSet.hs, dist/build/Data/Attoparsec/Text/FastSet.o )
[ 2 of 21] Compiling Data.Attoparsec.Internal.Fhthagn ( Data/Attoparsec/Internal/Fhthagn.hs, dist/build/Data/Attoparsec/Internal/Fhthagn.o )
[ 3 of 21] Compiling Data.Attoparsec.Text.Buffer ( Data/Attoparsec/Text/Buffer.hs, dist/build/Data/Attoparsec/Text/Buffer.o )
[ 4 of 21] Compiling Data.Attoparsec.ByteString.Buffer ( Data/Attoparsec/ByteString/Buffer.hs, dist/build/Data/Attoparsec/ByteString/Buffer.o )
[ 5 of 21] Compiling Data.Attoparsec.Zepto ( Data/Attoparsec/Zepto.hs, dist/build/Data/Attoparsec/Zepto.o )
[ 6 of 21] Compiling Data.Attoparsec.Number ( Data/Attoparsec/Number.hs, dist/build/Data/Attoparsec/Number.o )
[ 7 of 21] Compiling Data.Attoparsec.ByteString.FastSet ( Data/Attoparsec/ByteString/FastSet.hs, dist/build/Data/Attoparsec/ByteString/FastSet.o )
[ 8 of 21] Compiling Data.Attoparsec.Internal.Types ( Data/Attoparsec/Internal/Types.hs, dist/build/Data/Attoparsec/Internal/Types.o )
[ 9 of 21] Compiling Data.Attoparsec.Types ( Data/Attoparsec/Types.hs, dist/build/Data/Attoparsec/Types.o )
[10 of 21] Compiling Data.Attoparsec.Internal ( Data/Attoparsec/Internal.hs, dist/build/Data/Attoparsec/Internal.o )
[11 of 21] Compiling Data.Attoparsec.Combinator ( Data/Attoparsec/Combinator.hs, dist/build/Data/Attoparsec/Combinator.o )
[12 of 21] Compiling Data.Attoparsec.ByteString.Internal ( Data/Attoparsec/ByteString/Internal.hs, dist/build/Data/Attoparsec/ByteString/Internal.o )
[13 of 21] Compiling Data.Attoparsec.Text.Internal ( Data/Attoparsec/Text/Internal.hs, dist/build/Data/Attoparsec/Text/Internal.o )
[14 of 21] Compiling Data.Attoparsec.Text ( Data/Attoparsec/Text.hs, dist/build/Data/Attoparsec/Text.o )
[15 of 21] Compiling Data.Attoparsec.Text.Lazy ( Data/Attoparsec/Text/Lazy.hs, dist/build/Data/Attoparsec/Text/Lazy.o )
[16 of 21] Compiling Data.Attoparsec.ByteString ( Data/Attoparsec/ByteString.hs, dist/build/Data/Attoparsec/ByteString.o )
[17 of 21] Compiling Data.Attoparsec.ByteString.Char8 ( Data/Attoparsec/ByteString/Char8.hs, dist/build/Data/Attoparsec/ByteString/Char8.o )
[18 of 21] Compiling Data.Attoparsec.Char8 ( Data/Attoparsec/Char8.hs, dist/build/Data/Attoparsec/Char8.o )
[19 of 21] Compiling Data.Attoparsec.ByteString.Lazy ( Data/Attoparsec/ByteString/Lazy.hs, dist/build/Data/Attoparsec/ByteString/Lazy.o )
[20 of 21] Compiling Data.Attoparsec.Lazy ( Data/Attoparsec/Lazy.hs, dist/build/Data/Attoparsec/Lazy.o )
[21 of 21] Compiling Data.Attoparsec ( Data/Attoparsec.hs, dist/build/Data/Attoparsec.o )
In-place registering attoparsec-0.13.0.1...
Running Haddock for attoparsec-0.13.0.1...
Running hscolour for attoparsec-0.13.0.1...
Preprocessing library attoparsec-0.13.0.1...
Preprocessing library attoparsec-0.13.0.1...
Haddock coverage:
67% ( 6 / 9) in 'Data.Attoparsec.Text.FastSet'
Missing documentation for:
FastSet (Data/Attoparsec/Text/FastSet.hs:27)
fromList (Data/Attoparsec/Text/FastSet.hs:29)
charClass (Data/Attoparsec/Text/FastSet.hs:37)
50% ( 1 / 2) in 'Data.Attoparsec.Internal.Fhthagn'
Missing documentation for:
Module header
36% ( 4 / 11) in 'Data.Attoparsec.Text.Buffer'
Missing documentation for:
Buffer (Data/Attoparsec/Text/Buffer.hs:58)
unbuffer (Data/Attoparsec/Text/Buffer.hs:75)
unbufferAt (Data/Attoparsec/Text/Buffer.hs:78)
length (Data/Attoparsec/Text/Buffer.hs:120)
pappend (Data/Attoparsec/Text/Buffer.hs:93)
substring (Data/Attoparsec/Text/Buffer.hs:124)
dropWord16 (Data/Attoparsec/Text/Buffer.hs:131)
22% ( 2 / 9) in 'Data.Attoparsec.ByteString.Buffer'
Missing documentation for:
Buffer (Data/Attoparsec/ByteString/Buffer.hs:71)
unbuffer (Data/Attoparsec/ByteString/Buffer.hs:88)
pappend (Data/Attoparsec/ByteString/Buffer.hs:101)
length (Data/Attoparsec/ByteString/Buffer.hs:134)
unsafeIndex (Data/Attoparsec/ByteString/Buffer.hs:138)
substring (Data/Attoparsec/ByteString/Buffer.hs:143)
unsafeDrop (Data/Attoparsec/ByteString/Buffer.hs:150)
89% ( 8 / 9) in 'Data.Attoparsec.Zepto'
Missing documentation for:
Parser (Data/Attoparsec/Zepto.hs:69)
100% ( 2 / 2) in 'Data.Attoparsec.Number'
69% ( 9 / 13) in 'Data.Attoparsec.ByteString.FastSet'
Missing documentation for:
FastSet (Data/Attoparsec/ByteString/FastSet.hs:44)
fromList (Data/Attoparsec/ByteString/FastSet.hs:62)
fromSet (Data/Attoparsec/ByteString/FastSet.hs:44)
charClass (Data/Attoparsec/ByteString/FastSet.hs:111)
50% ( 5 / 10) in 'Data.Attoparsec.Internal.Types'
Missing documentation for:
State (Data/Attoparsec/Internal/Types.hs:118)
Failure (Data/Attoparsec/Internal/Types.hs:122)
Success (Data/Attoparsec/Internal/Types.hs:124)
Pos (Data/Attoparsec/Internal/Types.hs:46)
<> (Data/Attoparsec/Internal/Types.hs:209)
100% ( 4 / 4) in 'Data.Attoparsec.Types'
100% ( 9 / 9) in 'Data.Attoparsec.Internal'
100% ( 24 / 24) in 'Data.Attoparsec.Combinator'
93% ( 39 / 42) in 'Data.Attoparsec.ByteString.Internal'
Missing documentation for:
Parser (Data/Attoparsec/ByteString/Internal.hs:95)
Result (Data/Attoparsec/ByteString/Internal.hs:96)
storable (Data/Attoparsec/ByteString/Internal.hs:138)
95% ( 39 / 41) in 'Data.Attoparsec.Text.Internal'
Missing documentation for:
Parser (Data/Attoparsec/Text/Internal.hs:89)
Result (Data/Attoparsec/Text/Internal.hs:90)
98% ( 90 / 92) in 'Data.Attoparsec.Text'
Missing documentation for:
Parser (Data/Attoparsec/Text/Internal.hs:89)
Result (Data/Attoparsec/Text/Internal.hs:90)
100% ( 9 / 9) in 'Data.Attoparsec.Text.Lazy'
97% ( 66 / 68) in 'Data.Attoparsec.ByteString'
Missing documentation for:
Parser (Data/Attoparsec/ByteString/Internal.hs:95)
Result (Data/Attoparsec/ByteString/Internal.hs:96)
98% ( 91 / 93) in 'Data.Attoparsec.ByteString.Char8'
Missing documentation for:
Parser (Data/Attoparsec/ByteString/Internal.hs:95)
Result (Data/Attoparsec/ByteString/Internal.hs:96)
100% ( 2 / 2) in 'Data.Attoparsec.Char8'
100% ( 9 / 9) in 'Data.Attoparsec.ByteString.Lazy'
100% ( 2 / 2) in 'Data.Attoparsec.Lazy'
100% ( 2 / 2) in 'Data.Attoparsec'
Documentation created: dist/doc/html/attoparsec/index.html,
dist/doc/html/attoparsec/attoparsec.txt
Creating package registration file:
/tmp/pkgConf-attoparsec-0.13.0788682184287218572.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/attoparsec-0.13.0.1-FtJZAZu3GDOJSwmSRnXnPH
Registering attoparsec-0.13.0.1...
Installed attoparsec-0.13.0.1
Configuring accelerate-0.15.1.0...
Building accelerate-0.15.1.0...
Preprocessing library accelerate-0.15.1.0...
Data/Array/Accelerate/Pretty.hs:3:14: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Array/Accelerate/Language.hs:1:14: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Array/Accelerate/Prelude.hs:4:14: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Array/Accelerate/Trafo/Base.hs:4:14: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
[ 1 of 30] Compiling Data.Array.Accelerate.Debug ( Data/Array/Accelerate/Debug.hs, dist/build/Data/Array/Accelerate/Debug.o )
[ 2 of 30] Compiling Data.Array.Accelerate.Error ( Data/Array/Accelerate/Error.hs, dist/build/Data/Array/Accelerate/Error.o )
[ 3 of 30] Compiling Data.Array.Accelerate.Type ( Data/Array/Accelerate/Type.hs, dist/build/Data/Array/Accelerate/Type.o )
[ 4 of 30] Compiling Data.Array.Accelerate.Array.Data ( Data/Array/Accelerate/Array/Data.hs, dist/build/Data/Array/Accelerate/Array/Data.o )
[ 5 of 30] Compiling Data.Array.Accelerate.Array.Representation ( Data/Array/Accelerate/Array/Representation.hs, dist/build/Data/Array/Accelerate/Array/Representation.o )
[ 6 of 30] Compiling Data.Array.Accelerate.Array.Sugar ( Data/Array/Accelerate/Array/Sugar.hs, dist/build/Data/Array/Accelerate/Array/Sugar.o )
[ 7 of 30] Compiling Data.Array.Accelerate.Tuple ( Data/Array/Accelerate/Tuple.hs, dist/build/Data/Array/Accelerate/Tuple.o )
[ 8 of 30] Compiling Data.Array.Accelerate.AST ( Data/Array/Accelerate/AST.hs, dist/build/Data/Array/Accelerate/AST.o )
[ 9 of 30] Compiling Data.Array.Accelerate.Smart ( Data/Array/Accelerate/Smart.hs, dist/build/Data/Array/Accelerate/Smart.o )
[10 of 30] Compiling Data.Array.Accelerate.Language ( Data/Array/Accelerate/Language.hs, dist/build/Data/Array/Accelerate/Language.o )
[11 of 30] Compiling Data.Array.Accelerate.Prelude ( Data/Array/Accelerate/Prelude.hs, dist/build/Data/Array/Accelerate/Prelude.o )
[12 of 30] Compiling Data.Array.Accelerate.Analysis.Match ( Data/Array/Accelerate/Analysis/Match.hs, dist/build/Data/Array/Accelerate/Analysis/Match.o )
[13 of 30] Compiling Data.Array.Accelerate.Analysis.Stencil ( Data/Array/Accelerate/Analysis/Stencil.hs, dist/build/Data/Array/Accelerate/Analysis/Stencil.o )
[14 of 30] Compiling Data.Array.Accelerate.Pretty.Print ( Data/Array/Accelerate/Pretty/Print.hs, dist/build/Data/Array/Accelerate/Pretty/Print.o )
[15 of 30] Compiling Data.Array.Accelerate.Trafo.Substitution ( Data/Array/Accelerate/Trafo/Substitution.hs, dist/build/Data/Array/Accelerate/Trafo/Substitution.o )
[16 of 30] Compiling Data.Array.Accelerate.Trafo.Base ( Data/Array/Accelerate/Trafo/Base.hs, dist/build/Data/Array/Accelerate/Trafo/Base.o )
[17 of 30] Compiling Data.Array.Accelerate.Analysis.Shape ( Data/Array/Accelerate/Analysis/Shape.hs, dist/build/Data/Array/Accelerate/Analysis/Shape.o )
[18 of 30] Compiling Data.Array.Accelerate.Pretty ( Data/Array/Accelerate/Pretty.hs, dist/build/Data/Array/Accelerate/Pretty.o )
[19 of 30] Compiling Data.Array.Accelerate.Trafo.Shrink ( Data/Array/Accelerate/Trafo/Shrink.hs, dist/build/Data/Array/Accelerate/Trafo/Shrink.o )
[20 of 30] Compiling Data.Array.Accelerate.Trafo.Sharing ( Data/Array/Accelerate/Trafo/Sharing.hs, dist/build/Data/Array/Accelerate/Trafo/Sharing.o )
[21 of 30] Compiling Data.Array.Accelerate.Trafo.Rewrite ( Data/Array/Accelerate/Trafo/Rewrite.hs, dist/build/Data/Array/Accelerate/Trafo/Rewrite.o )
[22 of 30] Compiling Data.Array.Accelerate.Pretty.Traverse ( Data/Array/Accelerate/Pretty/Traverse.hs, dist/build/Data/Array/Accelerate/Pretty/Traverse.o )
[23 of 30] Compiling Data.Array.Accelerate.Trafo.Algebra ( Data/Array/Accelerate/Trafo/Algebra.hs, dist/build/Data/Array/Accelerate/Trafo/Algebra.o )
[24 of 30] Compiling Data.Array.Accelerate.Trafo.Simplify ( Data/Array/Accelerate/Trafo/Simplify.hs, dist/build/Data/Array/Accelerate/Trafo/Simplify.o )
[25 of 30] Compiling Data.Array.Accelerate.Trafo.Fusion ( Data/Array/Accelerate/Trafo/Fusion.hs, dist/build/Data/Array/Accelerate/Trafo/Fusion.o )
[26 of 30] Compiling Data.Array.Accelerate.Trafo ( Data/Array/Accelerate/Trafo.hs, dist/build/Data/Array/Accelerate/Trafo.o )
[27 of 30] Compiling Data.Array.Accelerate.Interpreter ( Data/Array/Accelerate/Interpreter.hs, dist/build/Data/Array/Accelerate/Interpreter.o )
[28 of 30] Compiling Data.Array.Accelerate.Analysis.Type ( Data/Array/Accelerate/Analysis/Type.hs, dist/build/Data/Array/Accelerate/Analysis/Type.o )
[29 of 30] Compiling Data.Array.Accelerate ( Data/Array/Accelerate.hs, dist/build/Data/Array/Accelerate.o )
[30 of 30] Compiling Data.Array.Accelerate.Data.Complex ( Data/Array/Accelerate/Data/Complex.hs, dist/build/Data/Array/Accelerate/Data/Complex.o )
In-place registering accelerate-0.15.1.0...
Running Haddock for accelerate-0.15.1.0...
Running hscolour for accelerate-0.15.1.0...
Preprocessing library accelerate-0.15.1.0...
Preprocessing library accelerate-0.15.1.0...
Data/Array/Accelerate/Pretty.hs:3:14: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Array/Accelerate/Language.hs:1:14: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Array/Accelerate/Prelude.hs:4:14: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Array/Accelerate/Trafo/Base.hs:4:14: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Haddock coverage:
18% ( 4 / 22) in 'Data.Array.Accelerate.Debug'
Missing documentation for:
dump_sharing (Data/Array/Accelerate/Debug.hs:74)
dump_simpl_stats (Data/Array/Accelerate/Debug.hs:74)
dump_simpl_iterations (Data/Array/Accelerate/Debug.hs:74)
verbose (Data/Array/Accelerate/Debug.hs:74)
queryFlag (Data/Array/Accelerate/Debug.hs:130)
setFlag (Data/Array/Accelerate/Debug.hs:135)
traceMessage (Data/Array/Accelerate/Debug.hs:157)
traceEvent (Data/Array/Accelerate/Debug.hs:170)
tracePure (Data/Array/Accelerate/Debug.hs:179)
inline (Data/Array/Accelerate/Debug.hs:190)
ruleFired (Data/Array/Accelerate/Debug.hs:190)
knownBranch (Data/Array/Accelerate/Debug.hs:190)
betaReduce (Data/Array/Accelerate/Debug.hs:190)
substitution (Data/Array/Accelerate/Debug.hs:190)
simplifierDone (Data/Array/Accelerate/Debug.hs:197)
fusionDone (Data/Array/Accelerate/Debug.hs:197)
resetSimplCount (Data/Array/Accelerate/Debug.hs:255)
simplCount (Data/Array/Accelerate/Debug.hs:278)
45% ( 5 / 11) in 'Data.Array.Accelerate.Error'
Missing documentation for:
boundsError (Data/Array/Accelerate/Error.hs:39)
unsafeError (Data/Array/Accelerate/Error.hs:42)
boundsCheck (Data/Array/Accelerate/Error.hs:54)
unsafeCheck (Data/Array/Accelerate/Error.hs:57)
boundsWarning (Data/Array/Accelerate/Error.hs:80)
unsafeWarning (Data/Array/Accelerate/Error.hs:83)
13% ( 17 /130) in 'Data.Array.Accelerate.Type'
Missing documentation for:
IntegralDict (Data/Array/Accelerate/Type.hs:66)
FloatingDict (Data/Array/Accelerate/Type.hs:71)
NonNumDict (Data/Array/Accelerate/Type.hs:77)
(Data/Array/Accelerate/Type.hs:144)
(Data/Array/Accelerate/Type.hs:164)
(Data/Array/Accelerate/Type.hs:170)
(Data/Array/Accelerate/Type.hs:177)
(Data/Array/Accelerate/Type.hs:181)
(Data/Array/Accelerate/Type.hs:185)
(Data/Array/Accelerate/Type.hs:189)
(Data/Array/Accelerate/Type.hs:202)
(Data/Array/Accelerate/Type.hs:205)
(Data/Array/Accelerate/Type.hs:208)
(Data/Array/Accelerate/Type.hs:211)
(Data/Array/Accelerate/Type.hs:214)
(Data/Array/Accelerate/Type.hs:217)
(Data/Array/Accelerate/Type.hs:220)
(Data/Array/Accelerate/Type.hs:223)
(Data/Array/Accelerate/Type.hs:226)
(Data/Array/Accelerate/Type.hs:229)
(Data/Array/Accelerate/Type.hs:232)
(Data/Array/Accelerate/Type.hs:235)
(Data/Array/Accelerate/Type.hs:238)
(Data/Array/Accelerate/Type.hs:241)
(Data/Array/Accelerate/Type.hs:244)
(Data/Array/Accelerate/Type.hs:247)
(Data/Array/Accelerate/Type.hs:250)
(Data/Array/Accelerate/Type.hs:253)
(Data/Array/Accelerate/Type.hs:261)
(Data/Array/Accelerate/Type.hs:264)
(Data/Array/Accelerate/Type.hs:267)
(Data/Array/Accelerate/Type.hs:270)
(Data/Array/Accelerate/Type.hs:278)
(Data/Array/Accelerate/Type.hs:281)
(Data/Array/Accelerate/Type.hs:284)
(Data/Array/Accelerate/Type.hs:287)
(Data/Array/Accelerate/Type.hs:290)
(Data/Array/Accelerate/Type.hs:298)
(Data/Array/Accelerate/Type.hs:301)
(Data/Array/Accelerate/Type.hs:304)
(Data/Array/Accelerate/Type.hs:307)
(Data/Array/Accelerate/Type.hs:310)
(Data/Array/Accelerate/Type.hs:313)
(Data/Array/Accelerate/Type.hs:316)
(Data/Array/Accelerate/Type.hs:319)
(Data/Array/Accelerate/Type.hs:322)
(Data/Array/Accelerate/Type.hs:325)
(Data/Array/Accelerate/Type.hs:328)
(Data/Array/Accelerate/Type.hs:331)
(Data/Array/Accelerate/Type.hs:334)
(Data/Array/Accelerate/Type.hs:337)
(Data/Array/Accelerate/Type.hs:340)
(Data/Array/Accelerate/Type.hs:343)
(Data/Array/Accelerate/Type.hs:346)
(Data/Array/Accelerate/Type.hs:349)
(Data/Array/Accelerate/Type.hs:352)
(Data/Array/Accelerate/Type.hs:355)
(Data/Array/Accelerate/Type.hs:358)
(Data/Array/Accelerate/Type.hs:361)
(Data/Array/Accelerate/Type.hs:369)
(Data/Array/Accelerate/Type.hs:372)
(Data/Array/Accelerate/Type.hs:375)
(Data/Array/Accelerate/Type.hs:378)
(Data/Array/Accelerate/Type.hs:381)
(Data/Array/Accelerate/Type.hs:384)
(Data/Array/Accelerate/Type.hs:387)
(Data/Array/Accelerate/Type.hs:390)
(Data/Array/Accelerate/Type.hs:393)
(Data/Array/Accelerate/Type.hs:396)
(Data/Array/Accelerate/Type.hs:399)
(Data/Array/Accelerate/Type.hs:402)
(Data/Array/Accelerate/Type.hs:405)
(Data/Array/Accelerate/Type.hs:408)
(Data/Array/Accelerate/Type.hs:411)
(Data/Array/Accelerate/Type.hs:414)
(Data/Array/Accelerate/Type.hs:417)
(Data/Array/Accelerate/Type.hs:420)
(Data/Array/Accelerate/Type.hs:423)
(Data/Array/Accelerate/Type.hs:426)
(Data/Array/Accelerate/Type.hs:429)
(Data/Array/Accelerate/Type.hs:432)
(Data/Array/Accelerate/Type.hs:435)
(Data/Array/Accelerate/Type.hs:443)
(Data/Array/Accelerate/Type.hs:446)
(Data/Array/Accelerate/Type.hs:449)
(Data/Array/Accelerate/Type.hs:452)
(Data/Array/Accelerate/Type.hs:455)
(Data/Array/Accelerate/Type.hs:458)
(Data/Array/Accelerate/Type.hs:461)
(Data/Array/Accelerate/Type.hs:464)
(Data/Array/Accelerate/Type.hs:467)
(Data/Array/Accelerate/Type.hs:470)
(Data/Array/Accelerate/Type.hs:473)
(Data/Array/Accelerate/Type.hs:476)
(Data/Array/Accelerate/Type.hs:479)
(Data/Array/Accelerate/Type.hs:482)
(Data/Array/Accelerate/Type.hs:485)
(Data/Array/Accelerate/Type.hs:488)
(Data/Array/Accelerate/Type.hs:491)
(Data/Array/Accelerate/Type.hs:494)
(Data/Array/Accelerate/Type.hs:497)
(Data/Array/Accelerate/Type.hs:500)
(Data/Array/Accelerate/Type.hs:503)
(Data/Array/Accelerate/Type.hs:506)
(Data/Array/Accelerate/Type.hs:509)
(Data/Array/Accelerate/Type.hs:512)
(Data/Array/Accelerate/Type.hs:515)
(Data/Array/Accelerate/Type.hs:518)
(Data/Array/Accelerate/Type.hs:521)
integralDict (Data/Array/Accelerate/Type.hs:527)
floatingDict (Data/Array/Accelerate/Type.hs:547)
nonNumDict (Data/Array/Accelerate/Type.hs:553)
TupleType (Data/Array/Accelerate/Type.hs:564)
44% ( 8 / 18) in 'Data.Array.Accelerate.Array.Data'
Missing documentation for:
ArrayElt (Data/Array/Accelerate/Array/Data.hs:195)
GArrayData (Data/Array/Accelerate/Array/Data.hs:120)
fstArrayData (Data/Array/Accelerate/Array/Data.hs:536)
sndArrayData (Data/Array/Accelerate/Array/Data.hs:539)
pairArrayData (Data/Array/Accelerate/Array/Data.hs:542)
HTYPE_INT (Data/Array/Accelerate/Array/Data.hs:76)
HTYPE_WORD (Data/Array/Accelerate/Array/Data.hs:82)
HTYPE_LONG (Data/Array/Accelerate/Array/Data.hs:88)
HTYPE_UNSIGNED_LONG (Data/Array/Accelerate/Array/Data.hs:94)
HTYPE_CCHAR (Data/Array/Accelerate/Array/Data.hs:100)
100% ( 5 / 5) in 'Data.Array.Accelerate.Array.Representation'
59% ( 29 / 49) in 'Data.Array.Accelerate.Array.Sugar'
Missing documentation for:
Arrays (Data/Array/Accelerate/Array/Sugar.hs:728)
ArraysR (Data/Array/Accelerate/Array/Sugar.hs:723)
ArrRepr (Data/Array/Accelerate/Array/Sugar.hs:697)
ArrRepr' (Data/Array/Accelerate/Array/Sugar.hs:709)
EltRepr' (Data/Array/Accelerate/Array/Sugar.hs:166)
liftToElt (Data/Array/Accelerate/Array/Sugar.hs:643)
liftToElt2 (Data/Array/Accelerate/Array/Sugar.hs:649)
sinkFromElt (Data/Array/Accelerate/Array/Sugar.hs:655)
sinkFromElt2 (Data/Array/Accelerate/Array/Sugar.hs:661)
DIM0 (Data/Array/Accelerate/Array/Sugar.hs:873)
DIM1 (Data/Array/Accelerate/Array/Sugar.hs:874)
DIM2 (Data/Array/Accelerate/Array/Sugar.hs:875)
DIM3 (Data/Array/Accelerate/Array/Sugar.hs:876)
DIM4 (Data/Array/Accelerate/Array/Sugar.hs:877)
DIM5 (Data/Array/Accelerate/Array/Sugar.hs:878)
DIM6 (Data/Array/Accelerate/Array/Sugar.hs:879)
DIM7 (Data/Array/Accelerate/Array/Sugar.hs:880)
DIM8 (Data/Array/Accelerate/Array/Sugar.hs:881)
DIM9 (Data/Array/Accelerate/Array/Sugar.hs:882)
Foreign (Data/Array/Accelerate/Array/Sugar.hs:683)
100% ( 6 / 6) in 'Data.Array.Accelerate.Tuple'
67% ( 22 / 33) in 'Data.Array.Accelerate.AST'
Missing documentation for:
Idx (Data/Array/Accelerate/AST.hs:118)
idxToInt (Data/Array/Accelerate/AST.hs:124)
tupleIdxToInt (Data/Array/Accelerate/AST.hs:128)
Val (Data/Array/Accelerate/AST.hs:138)
ValElt (Data/Array/Accelerate/AST.hs:146)
prj (Data/Array/Accelerate/AST.hs:153)
prjElt (Data/Array/Accelerate/AST.hs:160)
OpenAfun (Data/Array/Accelerate/AST.hs:177)
OpenAcc (Data/Array/Accelerate/AST.hs:463)
showPreAccOp (Data/Array/Accelerate/AST.hs:941)
showPreExpOp (Data/Array/Accelerate/AST.hs:995)
13% ( 14 /111) in 'Data.Array.Accelerate.Smart'
Missing documentation for:
Stencil (Data/Array/Accelerate/Smart.hs:530)
Level (Data/Array/Accelerate/Smart.hs:92)
tup2 (Data/Array/Accelerate/Smart.hs:681)
tup3 (Data/Array/Accelerate/Smart.hs:684)
tup4 (Data/Array/Accelerate/Smart.hs:687)
tup5 (Data/Array/Accelerate/Smart.hs:692)
tup6 (Data/Array/Accelerate/Smart.hs:698)
tup7 (Data/Array/Accelerate/Smart.hs:704)
tup8 (Data/Array/Accelerate/Smart.hs:712)
tup9 (Data/Array/Accelerate/Smart.hs:720)
untup2 (Data/Array/Accelerate/Smart.hs:728)
untup3 (Data/Array/Accelerate/Smart.hs:731)
untup4 (Data/Array/Accelerate/Smart.hs:736)
untup5 (Data/Array/Accelerate/Smart.hs:743)
untup6 (Data/Array/Accelerate/Smart.hs:751)
untup7 (Data/Array/Accelerate/Smart.hs:761)
untup8 (Data/Array/Accelerate/Smart.hs:775)
untup9 (Data/Array/Accelerate/Smart.hs:794)
atup2 (Data/Array/Accelerate/Smart.hs:393)
atup3 (Data/Array/Accelerate/Smart.hs:396)
atup4 (Data/Array/Accelerate/Smart.hs:399)
atup5 (Data/Array/Accelerate/Smart.hs:404)
atup6 (Data/Array/Accelerate/Smart.hs:410)
atup7 (Data/Array/Accelerate/Smart.hs:417)
atup8 (Data/Array/Accelerate/Smart.hs:425)
atup9 (Data/Array/Accelerate/Smart.hs:433)
unatup2 (Data/Array/Accelerate/Smart.hs:441)
unatup3 (Data/Array/Accelerate/Smart.hs:444)
unatup4 (Data/Array/Accelerate/Smart.hs:450)
unatup5 (Data/Array/Accelerate/Smart.hs:459)
unatup6 (Data/Array/Accelerate/Smart.hs:469)
unatup7 (Data/Array/Accelerate/Smart.hs:480)
unatup8 (Data/Array/Accelerate/Smart.hs:492)
unatup9 (Data/Array/Accelerate/Smart.hs:505)
mkMinBound (Data/Array/Accelerate/Smart.hs:822)
mkMaxBound (Data/Array/Accelerate/Smart.hs:825)
mkPi (Data/Array/Accelerate/Smart.hs:828)
mkSin (Data/Array/Accelerate/Smart.hs:837)
mkCos (Data/Array/Accelerate/Smart.hs:840)
mkTan (Data/Array/Accelerate/Smart.hs:843)
mkAsin (Data/Array/Accelerate/Smart.hs:846)
mkAcos (Data/Array/Accelerate/Smart.hs:849)
mkAtan (Data/Array/Accelerate/Smart.hs:852)
mkAsinh (Data/Array/Accelerate/Smart.hs:855)
mkAcosh (Data/Array/Accelerate/Smart.hs:858)
mkAtanh (Data/Array/Accelerate/Smart.hs:861)
mkExpFloating (Data/Array/Accelerate/Smart.hs:864)
mkSqrt (Data/Array/Accelerate/Smart.hs:867)
mkLog (Data/Array/Accelerate/Smart.hs:870)
mkFPow (Data/Array/Accelerate/Smart.hs:873)
mkLogBase (Data/Array/Accelerate/Smart.hs:876)
mkTruncate (Data/Array/Accelerate/Smart.hs:947)
mkRound (Data/Array/Accelerate/Smart.hs:950)
mkFloor (Data/Array/Accelerate/Smart.hs:953)
mkCeiling (Data/Array/Accelerate/Smart.hs:956)
mkAtan2 (Data/Array/Accelerate/Smart.hs:961)
mkAdd (Data/Array/Accelerate/Smart.hs:881)
mkSub (Data/Array/Accelerate/Smart.hs:884)
mkMul (Data/Array/Accelerate/Smart.hs:887)
mkNeg (Data/Array/Accelerate/Smart.hs:890)
mkAbs (Data/Array/Accelerate/Smart.hs:893)
mkSig (Data/Array/Accelerate/Smart.hs:896)
mkQuot (Data/Array/Accelerate/Smart.hs:901)
mkRem (Data/Array/Accelerate/Smart.hs:904)
mkIDiv (Data/Array/Accelerate/Smart.hs:907)
mkMod (Data/Array/Accelerate/Smart.hs:910)
mkBAnd (Data/Array/Accelerate/Smart.hs:913)
mkBOr (Data/Array/Accelerate/Smart.hs:916)
mkBXor (Data/Array/Accelerate/Smart.hs:919)
mkBNot (Data/Array/Accelerate/Smart.hs:922)
mkBShiftL (Data/Array/Accelerate/Smart.hs:925)
mkBShiftR (Data/Array/Accelerate/Smart.hs:928)
mkBRotateL (Data/Array/Accelerate/Smart.hs:931)
mkBRotateR (Data/Array/Accelerate/Smart.hs:934)
mkFDiv (Data/Array/Accelerate/Smart.hs:939)
mkRecip (Data/Array/Accelerate/Smart.hs:942)
mkLt (Data/Array/Accelerate/Smart.hs:968)
mkGt (Data/Array/Accelerate/Smart.hs:971)
mkLtEq (Data/Array/Accelerate/Smart.hs:974)
mkGtEq (Data/Array/Accelerate/Smart.hs:977)
mkEq (Data/Array/Accelerate/Smart.hs:980)
mkNEq (Data/Array/Accelerate/Smart.hs:983)
mkMax (Data/Array/Accelerate/Smart.hs:986)
mkMin (Data/Array/Accelerate/Smart.hs:989)
mkLAnd (Data/Array/Accelerate/Smart.hs:994)
mkLOr (Data/Array/Accelerate/Smart.hs:997)
mkLNot (Data/Array/Accelerate/Smart.hs:1000)
mkOrd (Data/Array/Accelerate/Smart.hs:1005)
mkChr (Data/Array/Accelerate/Smart.hs:1008)
mkBoolToInt (Data/Array/Accelerate/Smart.hs:1018)
mkFromIntegral (Data/Array/Accelerate/Smart.hs:1013)
$$ (Data/Array/Accelerate/Smart.hs:1026)
$$$ (Data/Array/Accelerate/Smart.hs:1030)
$$$$ (Data/Array/Accelerate/Smart.hs:1034)
$$$$$ (Data/Array/Accelerate/Smart.hs:1038)
showPreAccOp (Data/Array/Accelerate/Smart.hs:1045)
showPreExpOp (Data/Array/Accelerate/Smart.hs:1097)
86% (101 /118) in 'Data.Array.Accelerate.Language'
Missing documentation for:
Stencil (Data/Array/Accelerate/Smart.hs:530)
Stencil3 (Data/Array/Accelerate/Language.hs:402)
Stencil5 (Data/Array/Accelerate/Language.hs:403)
Stencil7 (Data/Array/Accelerate/Language.hs:404)
Stencil9 (Data/Array/Accelerate/Language.hs:405)
Stencil3x3 (Data/Array/Accelerate/Language.hs:408)
Stencil5x3 (Data/Array/Accelerate/Language.hs:409)
Stencil3x5 (Data/Array/Accelerate/Language.hs:410)
Stencil5x5 (Data/Array/Accelerate/Language.hs:411)
Stencil3x3x3 (Data/Array/Accelerate/Language.hs:414)
Stencil5x3x3 (Data/Array/Accelerate/Language.hs:415)
Stencil3x5x3 (Data/Array/Accelerate/Language.hs:416)
Stencil3x3x5 (Data/Array/Accelerate/Language.hs:417)
Stencil5x5x3 (Data/Array/Accelerate/Language.hs:418)
Stencil5x3x5 (Data/Array/Accelerate/Language.hs:419)
Stencil3x5x5 (Data/Array/Accelerate/Language.hs:420)
Stencil5x5x5 (Data/Array/Accelerate/Language.hs:421)
100% (112 /112) in 'Data.Array.Accelerate.Prelude'
4% ( 1 / 25) in 'Data.Array.Accelerate.Analysis.Match'
Missing documentation for:
MatchAcc (Data/Array/Accelerate/Analysis/Match.hs:70)
:=: (Data/Array/Accelerate/Analysis/Match.hs:62)
matchOpenAcc (Data/Array/Accelerate/Analysis/Match.hs:76)
matchPreOpenAcc (Data/Array/Accelerate/Analysis/Match.hs:81)
matchOpenAfun (Data/Array/Accelerate/Analysis/Match.hs:294)
matchPreOpenAfun (Data/Array/Accelerate/Analysis/Match.hs:297)
matchOpenExp (Data/Array/Accelerate/Analysis/Match.hs:355)
matchPreOpenExp (Data/Array/Accelerate/Analysis/Match.hs:358)
matchOpenFun (Data/Array/Accelerate/Analysis/Match.hs:494)
matchPreOpenFun (Data/Array/Accelerate/Analysis/Match.hs:497)
matchPrimFun (Data/Array/Accelerate/Analysis/Match.hs:611)
matchPrimFun' (Data/Array/Accelerate/Analysis/Match.hs:671)
matchIdx (Data/Array/Accelerate/Analysis/Match.hs:529)
matchTupleType (Data/Array/Accelerate/Analysis/Match.hs:750)
matchIntegralType (Data/Array/Accelerate/Analysis/Match.hs:779)
matchFloatingType (Data/Array/Accelerate/Analysis/Match.hs:800)
matchNumType (Data/Array/Accelerate/Analysis/Match.hs:769)
matchScalarType (Data/Array/Accelerate/Analysis/Match.hs:764)
HashAcc (Data/Array/Accelerate/Analysis/Match.hs:861)
hashPreOpenAcc (Data/Array/Accelerate/Analysis/Match.hs:867)
hashOpenAcc (Data/Array/Accelerate/Analysis/Match.hs:864)
hashPreOpenExp (Data/Array/Accelerate/Analysis/Match.hs:939)
hashOpenExp (Data/Array/Accelerate/Analysis/Match.hs:936)
hashPreOpenFun (Data/Array/Accelerate/Analysis/Match.hs:975)
67% ( 2 / 3) in 'Data.Array.Accelerate.Analysis.Stencil'
Missing documentation for:
offsets2 (Data/Array/Accelerate/Analysis/Stencil.hs:33)
15% ( 2 / 13) in 'Data.Array.Accelerate.Pretty.Print'
Missing documentation for:
PrettyAcc (Data/Array/Accelerate/Pretty/Print.hs:48)
prettyPreAcc (Data/Array/Accelerate/Pretty/Print.hs:55)
prettyOpenAcc (Data/Array/Accelerate/Pretty/Print.hs:52)
prettyPreExp (Data/Array/Accelerate/Pretty/Print.hs:180)
prettyExp (Data/Array/Accelerate/Pretty/Print.hs:177)
prettyPreAfun (Data/Array/Accelerate/Pretty/Print.hs:143)
prettyAfun (Data/Array/Accelerate/Pretty/Print.hs:140)
prettyPreFun (Data/Array/Accelerate/Pretty/Print.hs:159)
prettyFun (Data/Array/Accelerate/Pretty/Print.hs:156)
prettyPrim (Data/Array/Accelerate/Pretty/Print.hs:296)
noParens (Data/Array/Accelerate/Pretty/Print.hs:386)
30% ( 7 / 23) in 'Data.Array.Accelerate.Trafo.Substitution'
Missing documentation for:
subTop (Data/Array/Accelerate/Trafo/Substitution.hs:109)
subAtop (Data/Array/Accelerate/Trafo/Substitution.hs:113)
:> (Data/Array/Accelerate/Trafo/Substitution.hs:134)
weakenA (Data/Array/Accelerate/Trafo/Substitution.hs:137)
weakenEA (Data/Array/Accelerate/Trafo/Substitution.hs:141)
weakenFA (Data/Array/Accelerate/Trafo/Substitution.hs:145)
weakenE (Data/Array/Accelerate/Trafo/Substitution.hs:149)
weakenFE (Data/Array/Accelerate/Trafo/Substitution.hs:153)
RebuildAcc (Data/Array/Accelerate/Trafo/Substitution.hs:264)
rebuildA (Data/Array/Accelerate/Trafo/Substitution.hs:305)
rebuildAfun (Data/Array/Accelerate/Trafo/Substitution.hs:350)
rebuildOpenAcc (Data/Array/Accelerate/Trafo/Substitution.hs:288)
rebuildE (Data/Array/Accelerate/Trafo/Substitution.hs:208)
rebuildEA (Data/Array/Accelerate/Trafo/Substitution.hs:376)
rebuildFA (Data/Array/Accelerate/Trafo/Substitution.hs:420)
rebuildFE (Data/Array/Accelerate/Trafo/Substitution.hs:250)
6% ( 1 / 18) in 'Data.Array.Accelerate.Trafo.Base'
Missing documentation for:
Kit (Data/Array/Accelerate/Trafo/Base.hs:57)
Match (Data/Array/Accelerate/Trafo/Base.hs:85)
:=: (Data/Array/Accelerate/Analysis/Match.hs:62)
avarIn (Data/Array/Accelerate/Trafo/Base.hs:75)
kmap (Data/Array/Accelerate/Trafo/Base.hs:78)
DelayedAcc (Data/Array/Accelerate/Trafo/Base.hs:111)
DelayedOpenAcc (Data/Array/Accelerate/Trafo/Base.hs:120)
DelayedAfun (Data/Array/Accelerate/Trafo/Base.hs:112)
DelayedOpenAfun (Data/Array/Accelerate/Trafo/Base.hs:116)
DelayedExp (Data/Array/Accelerate/Trafo/Base.hs:114)
DelayedFun (Data/Array/Accelerate/Trafo/Base.hs:115)
DelayedOpenExp (Data/Array/Accelerate/Trafo/Base.hs:117)
DelayedOpenFun (Data/Array/Accelerate/Trafo/Base.hs:118)
Gamma (Data/Array/Accelerate/Trafo/Base.hs:198)
incExp (Data/Array/Accelerate/Trafo/Base.hs:205)
prjExp (Data/Array/Accelerate/Trafo/Base.hs:209)
lookupExp (Data/Array/Accelerate/Trafo/Base.hs:214)
71% ( 5 / 7) in 'Data.Array.Accelerate.Analysis.Shape'
Missing documentation for:
AccDim (Data/Array/Accelerate/Analysis/Shape.hs:30)
delayedDim (Data/Array/Accelerate/Analysis/Shape.hs:37)
27% ( 4 / 15) in 'Data.Array.Accelerate.Pretty'
Missing documentation for:
PrettyAcc (Data/Array/Accelerate/Pretty/Print.hs:48)
prettyPreAcc (Data/Array/Accelerate/Pretty/Print.hs:55)
prettyOpenAcc (Data/Array/Accelerate/Pretty/Print.hs:52)
prettyPreExp (Data/Array/Accelerate/Pretty/Print.hs:180)
prettyExp (Data/Array/Accelerate/Pretty/Print.hs:177)
prettyPreAfun (Data/Array/Accelerate/Pretty/Print.hs:143)
prettyAfun (Data/Array/Accelerate/Pretty/Print.hs:140)
prettyPreFun (Data/Array/Accelerate/Pretty/Print.hs:159)
prettyFun (Data/Array/Accelerate/Pretty/Print.hs:156)
prettyPrim (Data/Array/Accelerate/Pretty/Print.hs:296)
noParens (Data/Array/Accelerate/Pretty/Print.hs:386)
12% ( 1 / 8) in 'Data.Array.Accelerate.Trafo.Shrink'
Missing documentation for:
Shrink (Data/Array/Accelerate/Trafo/Shrink.hs:53)
ShrinkAcc (Data/Array/Accelerate/Trafo/Shrink.hs:143)
shrinkPreAcc (Data/Array/Accelerate/Trafo/Shrink.hs:146)
basicReduceAcc (Data/Array/Accelerate/Trafo/Shrink.hs:239)
UsesOfAcc (Data/Array/Accelerate/Trafo/Shrink.hs:314)
usesOfPreAcc (Data/Array/Accelerate/Trafo/Shrink.hs:316)
usesOfExp (Data/Array/Accelerate/Trafo/Shrink.hs:268)
75% ( 6 / 8) in 'Data.Array.Accelerate.Trafo.Sharing'
Missing documentation for:
Afunction (Data/Array/Accelerate/Trafo/Sharing.hs:157)
Function (Data/Array/Accelerate/Trafo/Sharing.hs:380)
33% ( 1 / 3) in 'Data.Array.Accelerate.Trafo.Rewrite'
Missing documentation for:
convertSegments (Data/Array/Accelerate/Trafo/Rewrite.hs:28)
convertSegmentsAfun (Data/Array/Accelerate/Trafo/Rewrite.hs:103)
7% ( 1 / 14) in 'Data.Array.Accelerate.Pretty.Traverse'
Missing documentation for:
cat (Data/Array/Accelerate/Pretty/Traverse.hs:21)
Labels (Data/Array/Accelerate/Pretty/Traverse.hs:24)
travAcc (Data/Array/Accelerate/Pretty/Traverse.hs:33)
travExp (Data/Array/Accelerate/Pretty/Traverse.hs:78)
travAfun (Data/Array/Accelerate/Pretty/Traverse.hs:114)
travArrays (Data/Array/Accelerate/Pretty/Traverse.hs:123)
travArray (Data/Array/Accelerate/Pretty/Traverse.hs:141)
travBoundary (Data/Array/Accelerate/Pretty/Traverse.hs:144)
travAtuple (Data/Array/Accelerate/Pretty/Traverse.hs:157)
travFun (Data/Array/Accelerate/Pretty/Traverse.hs:174)
travTuple (Data/Array/Accelerate/Pretty/Traverse.hs:184)
labelForPrimFun (Data/Array/Accelerate/Pretty/Traverse.hs:194)
labelForConst (Data/Array/Accelerate/Pretty/Traverse.hs:250)
50% ( 1 / 2) in 'Data.Array.Accelerate.Trafo.Algebra'
Missing documentation for:
evalPrimApp (Data/Array/Accelerate/Trafo/Algebra.hs:79)
50% ( 1 / 2) in 'Data.Array.Accelerate.Trafo.Simplify'
Missing documentation for:
Simplify (Data/Array/Accelerate/Trafo/Simplify.hs:49)
38% ( 5 / 13) in 'Data.Array.Accelerate.Trafo.Fusion'
Missing documentation for:
DelayedAcc (Data/Array/Accelerate/Trafo/Base.hs:111)
DelayedOpenAcc (Data/Array/Accelerate/Trafo/Base.hs:120)
DelayedAfun (Data/Array/Accelerate/Trafo/Base.hs:112)
DelayedOpenAfun (Data/Array/Accelerate/Trafo/Base.hs:116)
DelayedExp (Data/Array/Accelerate/Trafo/Base.hs:114)
DelayedFun (Data/Array/Accelerate/Trafo/Base.hs:115)
DelayedOpenExp (Data/Array/Accelerate/Trafo/Base.hs:117)
DelayedOpenFun (Data/Array/Accelerate/Trafo/Base.hs:118)
38% ( 17 / 45) in 'Data.Array.Accelerate.Trafo'
Missing documentation for:
Phase (Data/Array/Accelerate/Trafo.hs:57)
convertAccWith (Data/Array/Accelerate/Trafo.hs:104)
convertAfunWith (Data/Array/Accelerate/Trafo.hs:118)
DelayedAcc (Data/Array/Accelerate/Trafo/Base.hs:111)
DelayedOpenAcc (Data/Array/Accelerate/Trafo/Base.hs:120)
DelayedAfun (Data/Array/Accelerate/Trafo/Base.hs:112)
DelayedOpenAfun (Data/Array/Accelerate/Trafo/Base.hs:116)
DelayedExp (Data/Array/Accelerate/Trafo/Base.hs:114)
DelayedFun (Data/Array/Accelerate/Trafo/Base.hs:115)
DelayedOpenExp (Data/Array/Accelerate/Trafo/Base.hs:117)
DelayedOpenFun (Data/Array/Accelerate/Trafo/Base.hs:118)
rebuildAcc (Data/Array/Accelerate/Trafo/Base.hs:61)
subTop (Data/Array/Accelerate/Trafo/Substitution.hs:109)
subAtop (Data/Array/Accelerate/Trafo/Substitution.hs:113)
:> (Data/Array/Accelerate/Trafo/Substitution.hs:134)
weakenA (Data/Array/Accelerate/Trafo/Substitution.hs:137)
weakenEA (Data/Array/Accelerate/Trafo/Substitution.hs:141)
weakenFA (Data/Array/Accelerate/Trafo/Substitution.hs:145)
weakenE (Data/Array/Accelerate/Trafo/Substitution.hs:149)
weakenFE (Data/Array/Accelerate/Trafo/Substitution.hs:153)
RebuildAcc (Data/Array/Accelerate/Trafo/Substitution.hs:264)
rebuildA (Data/Array/Accelerate/Trafo/Substitution.hs:305)
rebuildAfun (Data/Array/Accelerate/Trafo/Substitution.hs:350)
rebuildOpenAcc (Data/Array/Accelerate/Trafo/Substitution.hs:288)
rebuildE (Data/Array/Accelerate/Trafo/Substitution.hs:208)
rebuildEA (Data/Array/Accelerate/Trafo/Substitution.hs:376)
rebuildFA (Data/Array/Accelerate/Trafo/Substitution.hs:420)
rebuildFE (Data/Array/Accelerate/Trafo/Substitution.hs:250)
56% ( 5 / 9) in 'Data.Array.Accelerate.Interpreter'
82% ( 9 / 11) in 'Data.Array.Accelerate.Analysis.Type'
Missing documentation for:
delayedAccType (Data/Array/Accelerate/Analysis/Type.hs:63)
delayedExpType (Data/Array/Accelerate/Analysis/Type.hs:134)
91% (282 /311) in 'Data.Array.Accelerate'
Missing documentation for:
Arrays (Data/Array/Accelerate/Array/Sugar.hs:728)
DIM0 (Data/Array/Accelerate/Array/Sugar.hs:873)
DIM1 (Data/Array/Accelerate/Array/Sugar.hs:874)
DIM2 (Data/Array/Accelerate/Array/Sugar.hs:875)
DIM3 (Data/Array/Accelerate/Array/Sugar.hs:876)
DIM4 (Data/Array/Accelerate/Array/Sugar.hs:877)
DIM5 (Data/Array/Accelerate/Array/Sugar.hs:878)
DIM6 (Data/Array/Accelerate/Array/Sugar.hs:879)
DIM7 (Data/Array/Accelerate/Array/Sugar.hs:880)
DIM8 (Data/Array/Accelerate/Array/Sugar.hs:881)
DIM9 (Data/Array/Accelerate/Array/Sugar.hs:882)
Stencil (Data/Array/Accelerate/Smart.hs:530)
Stencil3 (Data/Array/Accelerate/Language.hs:402)
Stencil5 (Data/Array/Accelerate/Language.hs:403)
Stencil7 (Data/Array/Accelerate/Language.hs:404)
Stencil9 (Data/Array/Accelerate/Language.hs:405)
Stencil3x3 (Data/Array/Accelerate/Language.hs:408)
Stencil5x3 (Data/Array/Accelerate/Language.hs:409)
Stencil3x5 (Data/Array/Accelerate/Language.hs:410)
Stencil5x5 (Data/Array/Accelerate/Language.hs:411)
Stencil3x3x3 (Data/Array/Accelerate/Language.hs:414)
Stencil5x3x3 (Data/Array/Accelerate/Language.hs:415)
Stencil3x5x3 (Data/Array/Accelerate/Language.hs:416)
Stencil3x3x5 (Data/Array/Accelerate/Language.hs:417)
Stencil5x5x3 (Data/Array/Accelerate/Language.hs:418)
Stencil5x3x5 (Data/Array/Accelerate/Language.hs:419)
Stencil3x5x5 (Data/Array/Accelerate/Language.hs:420)
Stencil5x5x5 (Data/Array/Accelerate/Language.hs:421)
Bool
92% ( 12 / 13) in 'Data.Array.Accelerate.Data.Complex'
Missing documentation for:
Module header
Warning: Data.Array.Accelerate: could not find link destinations for:
ArrRepr ArrRepr' arrays arrays' toArr toArr' fromArr fromArr' EltRepr EltRepr' ArrayElt eltType fromElt toElt eltType' fromElt' toElt' Shape sliceAnyIndex SliceIndex StencilRepr Stencil stencilPrj Foreign scalarType numType boundedType integralType floatingType nonNumType D_Int C_Int TFCo:R:VectorInt V_Int TFCo:R:MVectorsInt MV_Int TFCo:R:VectorInt8 V_Int8 TFCo:R:MVectorsInt8 MV_Int8 TFCo:R:VectorInt16 V_Int16 TFCo:R:MVectorsInt16 MV_Int16 TFCo:R:VectorInt32 V_Int32 TFCo:R:MVectorsInt32 MV_Int32 TFCo:R:VectorInt64 V_Int64 TFCo:R:MVectorsInt64 MV_Int64 TFCo:R:VectorWord V_Word TFCo:R:MVectorsWord MV_Word TFCo:R:VectorWord8 V_Word8 TFCo:R:MVectorsWord8 MV_Word8 TFCo:R:VectorWord16 V_Word16 TFCo:R:MVectorsWord16 MV_Word16 TFCo:R:VectorWord32 V_Word32 TFCo:R:MVectorsWord32 MV_Word32 TFCo:R:VectorWord64 V_Word64 TFCo:R:MVectorsWord64 MV_Word64 D_Float C_Float TFCo:R:VectorFloat V_Float TFCo:R:MVectorsFloat MV_Float D_Double C_Double TFCo:R:VectorDouble V_Double TFCo:R:MVectorsDouble MV_Double D1Bool C1_0Bool C1_1Bool TFCo:R:VectorBool V_Bool TFCo:R:MVectorsBool MV_Bool EqBool D_Char C_Char TFCo:R:VectorChar V_Char TFCo:R:MVectorsChar MV_Char
Warning: Data.Array.Accelerate.Data.Complex: could not find link destinations for:
TFCo:R:MVectorsComplex MV_Complex TFCo:R:VectorComplex V_Complex
Documentation created: dist/doc/html/accelerate/index.html,
dist/doc/html/accelerate/accelerate.txt
Creating package registration file:
/tmp/pkgConf-accelerate-0.15.111011496381711658716.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/accelerate-0.15.1.0-5zWTJhAakOT2aB8AO6nUO2
Registering accelerate-0.15.1.0...
Installed accelerate-0.15.1.0
Configuring ekg-core-0.1.1.0...
Building ekg-core-0.1.1.0...
Preprocessing library ekg-core-0.1.1.0...
[1 of 9] Compiling System.Metrics.ThreadId ( System/Metrics/ThreadId.hs, dist/build/System/Metrics/ThreadId.o )
[2 of 9] Compiling System.Metrics.Distribution.Internal ( System/Metrics/Distribution/Internal.hs, dist/build/System/Metrics/Distribution/Internal.o )
[3 of 9] Compiling Data.Array ( Data/Array.hs, dist/build/Data/Array.o )
[4 of 9] Compiling Data.Atomic ( Data/Atomic.hs, dist/build/Data/Atomic.o )
[5 of 9] Compiling System.Metrics.Label ( System/Metrics/Label.hs, dist/build/System/Metrics/Label.o )
[6 of 9] Compiling System.Metrics.Gauge ( System/Metrics/Gauge.hs, dist/build/System/Metrics/Gauge.o )
[7 of 9] Compiling System.Metrics.Distribution ( dist/build/System/Metrics/Distribution.hs, dist/build/System/Metrics/Distribution.o )
[8 of 9] Compiling System.Metrics.Counter ( System/Metrics/Counter.hs, dist/build/System/Metrics/Counter.o )
[9 of 9] Compiling System.Metrics ( System/Metrics.hs, dist/build/System/Metrics.o )
System/Metrics.hs:71:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
In-place registering ekg-core-0.1.1.0...
Running Haddock for ekg-core-0.1.1.0...
Running hscolour for ekg-core-0.1.1.0...
Preprocessing library ekg-core-0.1.1.0...
Preprocessing library ekg-core-0.1.1.0...
System/Metrics.hs:71:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Haddock coverage:
0% ( 0 / 2) in 'System.Metrics.ThreadId'
Missing documentation for:
Module header
myCapability (System/Metrics/ThreadId.hs:10)
100% ( 2 / 2) in 'System.Metrics.Distribution.Internal'
89% ( 8 / 9) in 'Data.Atomic'
Missing documentation for:
read (Data/Atomic.hs:31)
100% ( 6 / 6) in 'System.Metrics.Label'
100% ( 9 / 9) in 'System.Metrics.Gauge'
100% ( 6 / 6) in 'System.Metrics.Counter'
17% ( 1 / 6) in 'Data.Array'
Missing documentation for:
Array (Data/Array.hs:21)
length (Data/Array.hs:23)
index (Data/Array.hs:61)
fromList (Data/Array.hs:80)
toList (Data/Array.hs:89)
100% ( 14 / 14) in 'System.Metrics.Distribution'
100% ( 28 / 28) in 'System.Metrics'
Documentation created: dist/doc/html/ekg-core/index.html,
dist/doc/html/ekg-core/ekg-core.txt
Creating package registration file:
/tmp/pkgConf-ekg-core-0.1.156387970218754152.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ekg-core-0.1.1.0-KKOHFDDWtm00Hx4OCDhzEn
Registering ekg-core-0.1.1.0...
Installed ekg-core-0.1.1.0
Configuring haskell-src-exts-1.17.1...
Building haskell-src-exts-1.17.1...
Preprocessing library haskell-src-exts-1.17.1...
unused rules: 3
[ 1 of 24] Compiling Language.Haskell.Exts.Annotated.Syntax ( src/Language/Haskell/Exts/Annotated/Syntax.hs, dist/build/Language/Haskell/Exts/Annotated/Syntax.o )
src/Language/Haskell/Exts/Annotated/Syntax.hs:112:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Language/Haskell/Exts/Annotated/Syntax.hs:113:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
[ 2 of 24] Compiling Language.Haskell.Exts.ParseSyntax ( src/Language/Haskell/Exts/ParseSyntax.hs, dist/build/Language/Haskell/Exts/ParseSyntax.o )
[ 3 of 24] Compiling Language.Haskell.Exts.Annotated.Build ( src/Language/Haskell/Exts/Annotated/Build.hs, dist/build/Language/Haskell/Exts/Annotated/Build.o )
[ 4 of 24] Compiling Language.Haskell.Exts.SrcLoc ( src/Language/Haskell/Exts/SrcLoc.hs, dist/build/Language/Haskell/Exts/SrcLoc.o )
[ 5 of 24] Compiling Language.Haskell.Exts.Comments ( src/Language/Haskell/Exts/Comments.hs, dist/build/Language/Haskell/Exts/Comments.o )
[ 6 of 24] Compiling Language.Haskell.Exts.Annotated.ExactPrint ( src/Language/Haskell/Exts/Annotated/ExactPrint.hs, dist/build/Language/Haskell/Exts/Annotated/ExactPrint.o )
src/Language/Haskell/Exts/Annotated/ExactPrint.hs:27:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 7 of 24] Compiling Language.Haskell.Exts.Annotated.Comments ( src/Language/Haskell/Exts/Annotated/Comments.hs, dist/build/Language/Haskell/Exts/Annotated/Comments.o )
[ 8 of 24] Compiling Language.Haskell.Exts.Extension ( src/Language/Haskell/Exts/Extension.hs, dist/build/Language/Haskell/Exts/Extension.o )
src/Language/Haskell/Exts/Extension.hs:42:1: Warning:
The import of ‘<$>’ from module ‘Control.Applicative’ is redundant
[ 9 of 24] Compiling Language.Haskell.Exts.ExtScheme ( src/Language/Haskell/Exts/ExtScheme.hs, dist/build/Language/Haskell/Exts/ExtScheme.o )
[10 of 24] Compiling Language.Haskell.Exts.Syntax ( src/Language/Haskell/Exts/Syntax.hs, dist/build/Language/Haskell/Exts/Syntax.o )
[11 of 24] Compiling Language.Haskell.Exts.Build ( src/Language/Haskell/Exts/Build.hs, dist/build/Language/Haskell/Exts/Build.o )
[12 of 24] Compiling Language.Haskell.Exts.Fixity ( src/Language/Haskell/Exts/Fixity.hs, dist/build/Language/Haskell/Exts/Fixity.o )
[13 of 24] Compiling Language.Haskell.Exts.ParseMonad ( src/Language/Haskell/Exts/ParseMonad.hs, dist/build/Language/Haskell/Exts/ParseMonad.o )
src/Language/Haskell/Exts/ParseMonad.hs:45:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Language/Haskell/Exts/ParseMonad.hs:47:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[14 of 24] Compiling Language.Haskell.Exts.InternalLexer ( src/Language/Haskell/Exts/InternalLexer.hs, dist/build/Language/Haskell/Exts/InternalLexer.o )
[15 of 24] Compiling Language.Haskell.Exts.Lexer ( src/Language/Haskell/Exts/Lexer.hs, dist/build/Language/Haskell/Exts/Lexer.o )
[16 of 24] Compiling Language.Haskell.Exts.Annotated.Simplify ( src/Language/Haskell/Exts/Annotated/Simplify.hs, dist/build/Language/Haskell/Exts/Annotated/Simplify.o )
[17 of 24] Compiling Language.Haskell.Exts.Pretty ( src/Language/Haskell/Exts/Pretty.hs, dist/build/Language/Haskell/Exts/Pretty.o )
src/Language/Haskell/Exts/Pretty.hs:39:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[18 of 24] Compiling Language.Haskell.Exts.ParseUtils ( src/Language/Haskell/Exts/ParseUtils.hs, dist/build/Language/Haskell/Exts/ParseUtils.o )
src/Language/Haskell/Exts/ParseUtils.hs:90:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[19 of 24] Compiling Language.Haskell.Exts.Annotated.Fixity ( src/Language/Haskell/Exts/Annotated/Fixity.hs, dist/build/Language/Haskell/Exts/Annotated/Fixity.o )
[20 of 24] Compiling Language.Haskell.Exts.InternalParser ( dist/build/Language/Haskell/Exts/InternalParser.hs, dist/build/Language/Haskell/Exts/InternalParser.o )
[21 of 24] Compiling Language.Haskell.Exts.Annotated.Parser ( src/Language/Haskell/Exts/Annotated/Parser.hs, dist/build/Language/Haskell/Exts/Annotated/Parser.o )
[22 of 24] Compiling Language.Haskell.Exts.Parser ( src/Language/Haskell/Exts/Parser.hs, dist/build/Language/Haskell/Exts/Parser.o )
[23 of 24] Compiling Language.Haskell.Exts.Annotated ( src/Language/Haskell/Exts/Annotated.hs, dist/build/Language/Haskell/Exts/Annotated.o )
[24 of 24] Compiling Language.Haskell.Exts ( src/Language/Haskell/Exts.hs, dist/build/Language/Haskell/Exts.o )
In-place registering haskell-src-exts-1.17.1...
Running Haddock for haskell-src-exts-1.17.1...
Running hscolour for haskell-src-exts-1.17.1...
Preprocessing library haskell-src-exts-1.17.1...
Preprocessing library haskell-src-exts-1.17.1...
src/Language/Haskell/Exts/Annotated/Syntax.hs:112:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
src/Language/Haskell/Exts/Annotated/Syntax.hs:113:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
src/Language/Haskell/Exts/Annotated/ExactPrint.hs:27:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Language/Haskell/Exts/Extension.hs:42:1: Warning:
The import of ‘<$>’ from module ‘Control.Applicative’ is redundant
Haddock coverage:
69% ( 96 /140) in 'Language.Haskell.Exts.Annotated.Syntax'
Missing documentation for:
PatternSynDirection (src/Language/Haskell/Exts/Annotated/Syntax.hs:325)
Role (src/Language/Haskell/Exts/Annotated/Syntax.hs:352)
prelude_mod (src/Language/Haskell/Exts/Annotated/Syntax.hs:958)
main_mod (src/Language/Haskell/Exts/Annotated/Syntax.hs:958)
main_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:962)
unit_con_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:965)
tuple_con_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:968)
list_cons_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:971)
unboxed_singleton_con_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:974)
unit_con (src/Language/Haskell/Exts/Annotated/Syntax.hs:977)
tuple_con (src/Language/Haskell/Exts/Annotated/Syntax.hs:980)
unboxed_singleton_con (src/Language/Haskell/Exts/Annotated/Syntax.hs:983)
as_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:986)
qualified_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:986)
hiding_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:986)
minus_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:986)
bang_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:986)
dot_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:986)
star_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:986)
export_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
safe_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
unsafe_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
interruptible_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
threadsafe_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
stdcall_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
ccall_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
cplusplus_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
dotnet_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
jvm_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
js_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
javascript_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
capi_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
forall_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
family_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:995)
unit_tycon_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:1015)
fun_tycon_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:1015)
list_tycon_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:1015)
tuple_tycon_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:1021)
unboxed_singleton_tycon_name (src/Language/Haskell/Exts/Annotated/Syntax.hs:1015)
unit_tycon (src/Language/Haskell/Exts/Annotated/Syntax.hs:1024)
fun_tycon (src/Language/Haskell/Exts/Annotated/Syntax.hs:1024)
list_tycon (src/Language/Haskell/Exts/Annotated/Syntax.hs:1024)
tuple_tycon (src/Language/Haskell/Exts/Annotated/Syntax.hs:1030)
unboxed_singleton_tycon (src/Language/Haskell/Exts/Annotated/Syntax.hs:1024)
0% ( 0 / 21) in 'Language.Haskell.Exts.ParseSyntax'
Missing documentation for:
Module header
PExp (src/Language/Haskell/Exts/ParseSyntax.hs:11)
PFieldUpdate (src/Language/Haskell/Exts/ParseSyntax.hs:109)
ParseXAttr (src/Language/Haskell/Exts/ParseSyntax.hs:115)
(src/Language/Haskell/Exts/ParseSyntax.hs:118)
(src/Language/Haskell/Exts/ParseSyntax.hs:255)
(src/Language/Haskell/Exts/ParseSyntax.hs:263)
p_unit_con (src/Language/Haskell/Exts/ParseSyntax.hs:267)
p_tuple_con (src/Language/Haskell/Exts/ParseSyntax.hs:270)
p_unboxed_singleton_con (src/Language/Haskell/Exts/ParseSyntax.hs:273)
PContext (src/Language/Haskell/Exts/ParseSyntax.hs:276)
(src/Language/Haskell/Exts/ParseSyntax.hs:282)
PType (src/Language/Haskell/Exts/ParseSyntax.hs:290)
(src/Language/Haskell/Exts/ParseSyntax.hs:312)
PAsst (src/Language/Haskell/Exts/ParseSyntax.hs:348)
(src/Language/Haskell/Exts/ParseSyntax.hs:358)
unit_tycon (src/Language/Haskell/Exts/ParseSyntax.hs:377)
fun_tycon (src/Language/Haskell/Exts/ParseSyntax.hs:377)
list_tycon (src/Language/Haskell/Exts/ParseSyntax.hs:377)
unboxed_singleton_tycon (src/Language/Haskell/Exts/ParseSyntax.hs:377)
tuple_tycon (src/Language/Haskell/Exts/ParseSyntax.hs:383)
100% ( 49 / 49) in 'Language.Haskell.Exts.Annotated.Build'
71% ( 20 / 28) in 'Language.Haskell.Exts.SrcLoc'
Missing documentation for:
(src/Language/Haskell/Exts/SrcLoc.hs:29)
noLoc (src/Language/Haskell/Exts/SrcLoc.hs:34)
(src/Language/Haskell/Exts/SrcLoc.hs:47)
spanSize (src/Language/Haskell/Exts/SrcLoc.hs:82)
(src/Language/Haskell/Exts/SrcLoc.hs:102)
(src/Language/Haskell/Exts/SrcLoc.hs:166)
(src/Language/Haskell/Exts/SrcLoc.hs:173)
(src/Language/Haskell/Exts/SrcLoc.hs:180)
67% ( 2 / 3) in 'Language.Haskell.Exts.Comments'
Missing documentation for:
Module header
67% ( 2 / 3) in 'Language.Haskell.Exts.Annotated.ExactPrint'
Missing documentation for:
ExactP (src/Language/Haskell/Exts/Annotated/ExactPrint.hs:217)
100% ( 2 / 2) in 'Language.Haskell.Exts.Annotated.Comments'
65% ( 13 / 20) in 'Language.Haskell.Exts.Extension'
Missing documentation for:
Language (src/Language/Haskell/Exts/Extension.hs:81)
knownLanguages (src/Language/Haskell/Exts/Extension.hs:100)
classifyLanguage (src/Language/Haskell/Exts/Extension.hs:103)
prettyLanguage (src/Language/Haskell/Exts/Extension.hs:109)
KnownExtension (src/Language/Haskell/Exts/Extension.hs:130)
ghcDefault (src/Language/Haskell/Exts/Extension.hs:601)
toExtensionList (src/Language/Haskell/Exts/Extension.hs:680)
14% ( 1 / 7) in 'Language.Haskell.Exts.ExtScheme'
Missing documentation for:
ExtScheme (src/Language/Haskell/Exts/ExtScheme.hs:20)
MExtScheme (src/Language/Haskell/Exts/ExtScheme.hs:23)
Enabled (src/Language/Haskell/Exts/ExtScheme.hs:25)
(src/Language/Haskell/Exts/ExtScheme.hs:28)
(src/Language/Haskell/Exts/ExtScheme.hs:31)
(src/Language/Haskell/Exts/ExtScheme.hs:35)
66% ( 86 /131) in 'Language.Haskell.Exts.Syntax'
Missing documentation for:
PatternSynDirection (src/Language/Haskell/Exts/Syntax.hs:300)
Promoted (src/Language/Haskell/Exts/Syntax.hs:449)
Role (src/Language/Haskell/Exts/Syntax.hs:327)
prelude_mod (src/Language/Haskell/Exts/Syntax.hs:793)
main_mod (src/Language/Haskell/Exts/Syntax.hs:793)
main_name (src/Language/Haskell/Exts/Syntax.hs:797)
unit_con_name (src/Language/Haskell/Exts/Syntax.hs:800)
tuple_con_name (src/Language/Haskell/Exts/Syntax.hs:803)
list_cons_name (src/Language/Haskell/Exts/Syntax.hs:806)
unboxed_singleton_con_name (src/Language/Haskell/Exts/Syntax.hs:809)
unit_con (src/Language/Haskell/Exts/Syntax.hs:812)
tuple_con (src/Language/Haskell/Exts/Syntax.hs:815)
unboxed_singleton_con (src/Language/Haskell/Exts/Syntax.hs:818)
as_name (src/Language/Haskell/Exts/Syntax.hs:821)
qualified_name (src/Language/Haskell/Exts/Syntax.hs:821)
hiding_name (src/Language/Haskell/Exts/Syntax.hs:821)
minus_name (src/Language/Haskell/Exts/Syntax.hs:821)
bang_name (src/Language/Haskell/Exts/Syntax.hs:821)
dot_name (src/Language/Haskell/Exts/Syntax.hs:821)
star_name (src/Language/Haskell/Exts/Syntax.hs:821)
export_name (src/Language/Haskell/Exts/Syntax.hs:830)
safe_name (src/Language/Haskell/Exts/Syntax.hs:830)
unsafe_name (src/Language/Haskell/Exts/Syntax.hs:830)
interruptible_name (src/Language/Haskell/Exts/Syntax.hs:830)
threadsafe_name (src/Language/Haskell/Exts/Syntax.hs:830)
stdcall_name (src/Language/Haskell/Exts/Syntax.hs:830)
ccall_name (src/Language/Haskell/Exts/Syntax.hs:830)
cplusplus_name (src/Language/Haskell/Exts/Syntax.hs:830)
dotnet_name (src/Language/Haskell/Exts/Syntax.hs:830)
jvm_name (src/Language/Haskell/Exts/Syntax.hs:830)
js_name (s
src/Language/Haskell/Exts/ParseMonad.hs:45:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Language/Haskell/Exts/ParseMonad.hs:47:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
rc/Language/Haskell/Exts/Syntax.hs:830)
javascript_name (src/Language/Haskell/Exts/Syntax.hs:830)
capi_name (src/Language/Haskell/Exts/Syntax.hs:830)
forall_name (src/Language/Haskell/Exts/Syntax.hs:830)
family_name (src/Language/Haskell/Exts/Syntax.hs:830)
unit_tycon_name (src/Language/Haskell/Exts/Syntax.hs:850)
fun_tycon_name (src/Language/Haskell/Exts/Syntax.hs:850)
list_tycon_name (src/Language/Haskell/Exts/Syntax.hs:850)
tuple_tycon_name (src/Language/Haskell/Exts/Syntax.hs:856)
unboxed_singleton_tycon_name (src/Language/Haskell/Exts/Syntax.hs:850)
unit_tycon (src/Language/Haskell/Exts/Syntax.hs:859)
fun_tycon (src/Language/Haskell/Exts/Syntax.hs:859)
list_tycon (src/Language/Haskell/Exts/Syntax.hs:859)
tuple_tycon (src/Language/Haskell/Exts/Syntax.hs:865)
unboxed_singleton_tycon (src/Language/Haskell/Exts/Syntax.hs:859)
100% ( 49 / 49) in 'Language.Haskell.Exts.Build'
77% ( 10 / 13) in 'Language.Haskell.Exts.Fixity'
Missing documentation for:
infix_ (src/Language/Haskell/Exts/Fixity.hs:168)
infixl_ (src/Language/Haskell/Exts/Fixity.hs:168)
infixr_ (src/Language/Haskell/Exts/Fixity.hs:168)
35% ( 18 / 51) in 'Language.Haskell.Exts.ParseMonad'
Missing documentation for:
atSrcLoc (src/Language/Haskell/Exts/ParseMonad.hs:241)
LexContext (src/Language/Haskell/Exts/ParseMonad.hs:109)
runParserWithMode (src/Language/Haskell/Exts/ParseMonad.hs:197)
runParserWithModeComments (src/Language/Haskell/Exts/ParseMonad.hs:212)
runParser (src/Language/Haskell/Exts/ParseMonad.hs:209)
getSrcLoc (src/Language/Haskell/Exts/ParseMonad.hs:244)
pushCurrentContext (src/Language/Haskell/Exts/ParseMonad.hs:268)
popContext (src/Language/Haskell/Exts/ParseMonad.hs:286)
getExtensions (src/Language/Haskell/Exts/ParseMonad.hs:307)
getIgnoreFunctionArity (src/Language/Haskell/Exts/ParseMonad.hs:320)
Lex (src/Language/Haskell/Exts/ParseMonad.hs:331)
getInput (src/Language/Haskell/Exts/ParseMonad.hs:348)
lexWhile (src/Language/Haskell/Exts/ParseMonad.hs:377)
alternative (src/Language/Haskell/Exts/ParseMonad.hs:401)
checkBOL (src/Language/Haskell/Exts/ParseMonad.hs:421)
setBOL (src/Language/Haskell/Exts/ParseMonad.hs:426)
startToken (src/Language/Haskell/Exts/ParseMonad.hs:431)
getOffside (src/Language/Haskell/Exts/ParseMonad.hs:445)
pushContextL (src/Language/Haskell/Exts/ParseMonad.hs:457)
popContextL (src/Language/Haskell/Exts/ParseMonad.hs:461)
getExtensionsL (src/Language/Haskell/Exts/ParseMonad.hs:497)
pushComment (src/Language/Haskell/Exts/ParseMonad.hs:531)
getSrcLocL (src/Language/Haskell/Exts/ParseMonad.hs:449)
setSrcLineL (src/Language/Haskell/Exts/ParseMonad.hs:453)
ignoreLinePragmasL (src/Language/Haskell/Exts/ParseMonad.hs:520)
setLineFilenameL (src/Language/Haskell/Exts/ParseMonad.hs:525)
ExtContext (src/Language/Haskell/Exts/ParseMonad.hs:112)
pushExtContextL (src/Language/Haskell/Exts/ParseMonad.hs:485)
popExtContextL (src/Language/Haskell/Exts/ParseMonad.hs:489)
getExtContext (src/Language/Haskell/Exts/ParseMonad.hs:478)
pullCtxtFlag (src/Language/Haskell/Exts/ParseMonad.hs:466)
flagDo (src/Language/Haskell/Exts/ParseMonad.hs:471)
getModuleName (src/Language/Haskell/Exts/ParseMonad.hs:247)
20% ( 1 / 5) in 'Language.Haskell.Exts.InternalLexer'
Missing documentation for:
Token (src/Language/Haskell/Exts/InternalLexer.hs:37)
showToken (src/Language/Haskell/Exts/InternalLexer.hs:1247)
lexer (src/Language/Haskell/Exts/InternalLexer.hs:364)
topLexer (src/Language/Haskell/Exts/InternalLexer.hs:367)
67% ( 4 / 6) in 'Language.Haskell.Exts.Lexer'
Missing documentation for:
Token (src/Language/Haskell/Exts/InternalLexer.hs:37)
showToken (src/Language/Haskell/Exts/InternalLexer.hs:1247)
4% ( 3 / 73) in 'Language.Haskell.Exts.Annotated.Simplify'
Missing documentation for:
sPatSyn (src/Language/Haskell/Exts/Annotated/Simplify.hs:127)
sTypeEqn (src/Language/Haskell/Exts/Annotated/Simplify.hs:133)
sAnnotation (src/Language/Haskell/Exts/Annotated/Simplify.hs:136)
sBooleanFormula (src/Language/Haskell/Exts/Annotated/Simplify.hs:142)
sRole (src/Language/Haskell/Exts/Annotated/Simplify.hs:149)
sModuleName (src/Language/Haskell/Exts/Annotated/Simplify.hs:157)
sSpecialCon (src/Language/Haskell/Exts/Annotated/Simplify.hs:160)
sQName (src/Language/Haskell/Exts/Annotated/Simplify.hs:169)
sName (src/Language/Haskell/Exts/Annotated/Simplify.hs:175)
sIPName (src/Language/Haskell/Exts/Annotated/Simplify.hs:179)
sQOp (src/Language/Haskell/Exts/Annotated/Simplify.hs:183)
sOp (src/Language/Haskell/Exts/Annotated/Simplify.hs:187)
sCName (src/Language/Haskell/Exts/Annotated/Simplify.hs:191)
sModuleHead (src/Language/Haskell/Exts/Annotated/Simplify.hs:195)
sExportSpecList (src/Language/Haskell/Exts/Annotated/Simplify.hs:200)
sExportSpec (src/Language/Haskell/Exts/Annotated/Simplify.hs:203)
sImportDecl (src/Language/Haskell/Exts/Annotated/Simplify.hs:211)
sImportSpecList (src/Language/Haskell/Exts/Annotated/Simplify.hs:215)
sNamespace (src/Language/Haskell/Exts/Annotated/Simplify.hs:218)
sImportSpec (src/Language/Haskell/Exts/Annotated/Simplify.hs:224)
sAssoc (src/Language/Haskell/Exts/Annotated/Simplify.hs:231)
sDeclHead (src/Language/Haskell/Exts/Annotated/Simplify.hs:237)
sInstRule (src/Language/Haskell/Exts/Annotated/Simplify.hs:246)
sInstHead (src/Language/Haskell/Exts/Annotated/Simplify.hs:253)
sDataOrNew (src/Language/Haskell/Exts/Annotated/Simplify.hs:262)
sDeriving (src/Language/Haskell/Exts/Annotated/Simplify.hs:266)
sBinds (src/Language/Haskell/Exts/Annotated/Simplify.hs:269)
sIPBind (src/Language/Haskell/Exts/Annotated/Simplify.hs:274)
sMatch (src/Language/Haskell/Exts/Annotated/Simplify.hs:277)
sQualConDecl (src/Language/Haskell/Exts/Annotated/Simplify.hs:283)
sConDecl (src/Language/Haskell/Exts/Annotated/Simplify.hs:287)
sFieldDecl (src/Language/Haskell/Exts/Annotated/Simplify.hs:293)
sGadtDecl (src/Language/Haskell/Exts/Annotated/Simplify.hs:296)
sClassDecl (src/Language/Haskell/Exts/Annotated/Simplify.hs:299)
sRecFields (src/Language/Haskell/Exts/Annotated/Simplify.hs:313)
sInstDecl (src/Language/Haskell/Exts/Annotated/Simplify.hs:316)
sBangType (src/Language/Haskell/Exts/Annotated/Simplify.hs:326)
sRhs (src/Language/Haskell/Exts/Annotated/Simplify.hs:331)
sGuardedRhs (src/Language/Haskell/Exts/Annotated/Simplify.hs:335)
sType (src/Language/Haskell/Exts/Annotated/Simplify.hs:338)
sPromoted (src/Language/Haskell/Exts/Annotated/Simplify.hs:357)
sTyVarBind (src/Language/Haskell/Exts/Annotated/Simplify.hs:367)
sKind (src/Language/Haskell/Exts/Annotated/Simplify.hs:371)
sFunDep (src/Language/Haskell/Exts/Annotated/Simplify.hs:381)
sContext (src/Language/Haskell/Exts/Annotated/Simplify.hs:384)
sAsst (src/Language/Haskell/Exts/Annotated/Simplify.hs:390)
sLiteral (src/Language/Haskell/Exts/Annotated/Simplify.hs:400)
sSign (src/Language/Haskell/Exts/Annotated/Simplify.hs:413)
sExp (src/Language/Haskell/Exts/Annotated/Simplify.hs:418)
sXName (src/Language/Haskell/Exts/Annotated/Simplify.hs:475)
sXAttr (src/Language/Haskell/Exts/Annotated/Simplify.hs:479)
sBracket (src/Language/Haskell/Exts/Annotated/Simplify.hs:482)
sSplice (src/Language/Haskell/Exts/Annotated/Simplify.hs:489)
sSafety (src/Language/Haskell/Exts/Annotated/Simplify.hs:493)
sCallConv (src/Language/Haskell/Exts/Annotated/Simplify.hs:498)
sModulePragma (src/Language/Haskell/Exts/Annotated/Simplify.hs:508)
sOverlap (src/Language/Haskell/Exts/Annotated/Simplify.hs:514)
sActivation (src/Language/Haskell/Exts/Annotated/Simplify.hs:520)
sRule (src/Language/Haskell/Exts/Annotated/Simplify.hs:525)
sRuleVar (src/Language/Haskell/Exts/Annotated/Simplify.hs:529)
sWarningText (src/Language/Haskell/Exts/Annotated/Simplify.hs:533)
sPat (src/Lang
src/Language/Haskell/Exts/Pretty.hs:39:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Language/Haskell/Exts/ParseUtils.hs:90:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
uage/Haskell/Exts/Annotated/Simplify.hs:537)
sPXAttr (src/Language/Haskell/Exts/Annotated/Simplify.hs:562)
sRPatOp (src/Language/Haskell/Exts/Annotated/Simplify.hs:565)
sRPat (src/Language/Haskell/Exts/Annotated/Simplify.hs:574)
sPatField (src/Language/Haskell/Exts/Annotated/Simplify.hs:585)
sStmt (src/Language/Haskell/Exts/Annotated/Simplify.hs:591)
sQualStmt (src/Language/Haskell/Exts/Annotated/Simplify.hs:598)
sFieldUpdate (src/Language/Haskell/Exts/Annotated/Simplify.hs:607)
sAlt (src/Language/Haskell/Exts/Annotated/Simplify.hs:613)
94% ( 17 / 18) in 'Language.Haskell.Exts.Pretty'
Missing documentation for:
Indent (src/Language/Haskell/Exts/Pretty.hs:53)
4% ( 2 / 56) in 'Language.Haskell.Exts.ParseUtils'
Missing documentation for:
splitTyConApp (src/Language/Haskell/Exts/ParseUtils.hs:97)
checkEnabled (src/Language/Haskell/Exts/ParseUtils.hs:112)
checkEnabledOneOf (src/Language/Haskell/Exts/ParseUtils.hs:123)
checkToplevel (src/Language/Haskell/Exts/ParseUtils.hs:142)
checkPatternGuards (src/Language/Haskell/Exts/ParseUtils.hs:138)
mkRecConstrOrUpdate (src/Language/Haskell/Exts/ParseUtils.hs:939)
checkPrec (src/Language/Haskell/Exts/ParseUtils.hs:935)
checkPContext (src/Language/Haskell/Exts/ParseUtils.hs:157)
checkContext (src/Language/Haskell/Exts/ParseUtils.hs:251)
checkAssertion (src/Language/Haskell/Exts/ParseUtils.hs:191)
checkDataHeader (src/Language/Haskell/Exts/ParseUtils.hs:304)
checkClassHeader (src/Language/Haskell/Exts/ParseUtils.hs:313)
checkInstHeader (src/Language/Haskell/Exts/ParseUtils.hs:361)
checkDeriving (src/Language/Haskell/Exts/ParseUtils.hs:390)
checkPattern (src/Language/Haskell/Exts/ParseUtils.hs:399)
checkExpr (src/Language/Haskell/Exts/ParseUtils.hs:636)
checkType (src/Language/Haskell/Exts/ParseUtils.hs:1067)
checkTyVar (src/Language/Haskell/Exts/ParseUtils.hs:1117)
checkKind (src/Language/Haskell/Exts/ParseUtils.hs:1137)
checkValDef (src/Language/Haskell/Exts/ParseUtils.hs:805)
checkExplicitPatSyn (src/Language/Haskell/Exts/ParseUtils.hs:860)
checkClassBody (src/Language/Haskell/Exts/ParseUtils.hs:876)
checkInstBody (src/Language/Haskell/Exts/ParseUtils.hs:883)
checkUnQual (src/Language/Haskell/Exts/ParseUtils.hs:908)
checkQualOrUnQual (src/Language/Haskell/Exts/ParseUtils.hs:913)
checkSingleDecl (src/Language/Haskell/Exts/ParseUtils.hs:955)
checkRevDecls (src/Language/Haskell/Exts/ParseUtils.hs:964)
checkRevClsDecls (src/Language/Haskell/Exts/ParseUtils.hs:989)
checkRevInstDecls (src/Language/Haskell/Exts/ParseUtils.hs:1014)
checkDataOrNew (src/Language/Haskell/Exts/ParseUtils.hs:1044)
checkDataOrNewG (src/Language/Haskell/Exts/ParseUtils.hs:1052)
checkSimpleType (src/Language/Haskell/Exts/ParseUtils.hs:1057)
checkSigVar (src/Language/Haskell/Exts/ParseUtils.hs:856)
checkDefSigDef (src/Language/Haskell/Exts/ParseUtils.hs:896)
getGConName (src/Language/Haskell/Exts/ParseUtils.hs:797)
mkTyForall (src/Language/Haskell/Exts/ParseUtils.hs:1180)
mkRoleAnnotDecl (src/Language/Haskell/Exts/ParseUtils.hs:1188)
checkRPattern (src/Language/Haskell/Exts/ParseUtils.hs:554)
checkEqNames (src/Language/Haskell/Exts/ParseUtils.hs:920)
checkPageModule (src/Language/Haskell/Exts/ParseUtils.hs:1149)
checkHybridModule (src/Language/Haskell/Exts/ParseUtils.hs:1158)
mkDVar (src/Language/Haskell/Exts/ParseUtils.hs:1172)
checkRuleExpr (src/Language/Haskell/Exts/ParseUtils.hs:779)
readTool (src/Language/Haskell/Exts/ParseUtils.hs:782)
updateQNameLoc (src/Language/Haskell/Exts/ParseUtils.hs:944)
PExp (src/Language/Haskell/Exts/ParseSyntax.hs:11)
PFieldUpdate (src/Language/Haskell/Exts/ParseSyntax.hs:109)
ParseXAttr (src/Language/Haskell/Exts/ParseSyntax.hs:115)
PType (src/Language/Haskell/Exts/ParseSyntax.hs:290)
PContext (src/Language/Haskell/Exts/ParseSyntax.hs:276)
PAsst (src/Language/Haskell/Exts/ParseSyntax.hs:348)
p_unit_con (src/Language/Haskell/Exts/ParseSyntax.hs:267)
p_tuple_con (src/Language/Haskell/Exts/ParseSyntax.hs:270)
p_unboxed_singleton_con (src/Language/Haskell/Exts/ParseSyntax.hs:273)
75% ( 9 / 12) in 'Language.Haskell.Exts.Annotated.Fixity'
Missing documentation for:
infix_ (src/Language/Haskell/Exts/Fixity.hs:168)
infixl_ (src/Language/Haskell/Exts/Fixity.hs:168)
infixr_ (src/Language/Haskell/Exts/Fixity.hs:168)
8% ( 1 / 12) in 'Language.Haskell.Exts.InternalParser'
Missing documentation for:
mparseModule (dist/build/Language/Haskell/Exts/InternalParser.hs:9194)
mparseExp (dist/build/Language/Haskell/Exts/InternalParser.hs:9197)
mparsePat (dist/build/Language/Haskell/Exts/InternalParser.hs:9200)
mparseDecl (dist/build/Language/Haskell/Exts/InternalParser.hs:9243)
mparseType (dist/build/Language/Haskell/Exts/InternalParser.hs:9206)
mparseStmt (dist/build/Language/Haskell/Exts/InternalParser.hs:9209)
mparseImportDecl (dist/build/Language/Haskell/Exts/InternalParser.hs:9212)
ngparseModulePragmas (dist/build/Language/Haskell/Exts/InternalParser.hs:9215)
ngparseModuleHeadAndImports (dist/build/Language/Haskell/Exts/InternalParser.hs:9218)
ngparsePragmasAndModuleHead (dist/build/Language/Haskell/Exts/InternalParser.hs:9221)
ngparsePragmasAndModuleName (dist/build/Language/Haskell/Exts/InternalParser.hs:9224)
93% ( 38 / 41) in 'Language.Haskell.Exts.Annotated.Parser'
Missing documentation for:
unListOf (src/Language/Haskell/Exts/Annotated/Parser.hs:248)
PragmasAndModuleHead (src/Language/Haskell/Exts/Annotated/Parser.hs:191)
ModuleHeadAndImports (src/Language/Haskell/Exts/Annotated/Parser.hs:211)
100% ( 43 / 43) in 'Language.Haskell.Exts.Parser'
92% ( 23 / 25) in 'Language.Haskell.Exts.Annotated'
Missing documentation for:
parseFileWithComments (src/Language/Haskell/Exts/Annotated.hs:77)
parseFileContentsWithComments (src/Language/Haskell/Exts/Annotated.hs:102)
100% ( 23 / 23) in 'Language.Haskell.Exts'
Warning: Language.Haskell.Exts.Annotated.ExactPrint: could not find link destinations for:
exactP
Warning: Language.Haskell.Exts.Pretty: could not find link destinations for:
D1Style C1_0Style S1_0_0Style S1_0_1Style S1_0_2Style D1Mode C1_0Mode C1_1Mode C1_2Mode C1_3Mode
Warning: Language.Haskell.Exts.Annotated.Parser: could not find link destinations for:
parser
Warning: Language.Haskell.Exts.Parser: could not find link destinations for:
parser
Documentation created: dist/doc/html/haskell-src-exts/index.html,
dist/doc/html/haskell-src-exts/haskell-src-exts.txt
Creating package registration file:
/tmp/pkgConf-haskell-src-exts-1.1768706636583348145.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/haskell-src-exts-1.17.1-DZIEnGTTeZ2FBSHYHSA9eL
Registering haskell-src-exts-1.17.1...
Installed haskell-src-exts-1.17.1
Configuring test-framework-hunit-0.3.0.2...
Building test-framework-hunit-0.3.0.2...
Preprocessing library test-framework-hunit-0.3.0.2...
[1 of 1] Compiling Test.Framework.Providers.HUnit ( Test/Framework/Providers/HUnit.hs, dist/build/Test/Framework/Providers/HUnit.o )
In-place registering test-framework-hunit-0.3.0.2...
Running Haddock for test-framework-hunit-0.3.0.2...
Running hscolour for test-framework-hunit-0.3.0.2...
Preprocessing library test-framework-hunit-0.3.0.2...
Preprocessing library test-framework-hunit-0.3.0.2...
Haddock coverage:
100% ( 3 / 3) in 'Test.Framework.Providers.HUnit'
Documentation created: dist/doc/html/test-framework-hunit/index.html,
dist/doc/html/test-framework-hunit/test-framework-hunit.txt
Creating package registration file:
/tmp/pkgConf-test-framework-hunit-0.3.081713004801595598.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/test-framework-hunit-0.3.0.2-CfFGfjK7tPeIGB3natWxG1
Registering test-framework-hunit-0.3.0.2...
Installed test-framework-hunit-0.3.0.2
Configuring test-framework-quickcheck2-0.3.0.3...
Building test-framework-quickcheck2-0.3.0.3...
Preprocessing library test-framework-quickcheck2-0.3.0.3...
[1 of 1] Compiling Test.Framework.Providers.QuickCheck2 ( Test/Framework/Providers/QuickCheck2.hs, dist/build/Test/Framework/Providers/QuickCheck2.o )
Test/Framework/Providers/QuickCheck2.hs:114:5: Warning:
Pattern match(es) are non-exhaustive
In an equation for ‘toPropertyStatus’:
Patterns not matched: InsufficientCoverage _ _ _
In-place registering test-framework-quickcheck2-0.3.0.3...
Running Haddock for test-framework-quickcheck2-0.3.0.3...
Running hscolour for test-framework-quickcheck2-0.3.0.3...
Preprocessing library test-framework-quickcheck2-0.3.0.3...
Preprocessing library test-framework-quickcheck2-0.3.0.3...
Haddock coverage:
100% ( 2 / 2) in 'Test.Framework.Providers.QuickCheck2'
Documentation created: dist/doc/html/test-framework-quickcheck2/index.html,
dist/doc/html/test-framework-quickcheck2/test-framework-quickcheck2.txt
Creating package registration file:
/tmp/pkgConf-test-framework-quickcheck2-0.3.018203904242021826207.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/test-framework-quickcheck2-0.3.0.3-KmNIyAbHVmVGzUsLtPUaxE
Registering test-framework-quickcheck2-0.3.0.3...
Installed test-framework-quickcheck2-0.3.0.3
Downloading repa-io-3.4.0.2...
Configuring repa-io-3.4.0.2...
Building repa-io-3.4.0.2...
Preprocessing library repa-io-3.4.0.2...
[1 of 6] Compiling Data.Array.Repa.IO.Timing ( Data/Array/Repa/IO/Timing.hs, dist/build/Data/Array/Repa/IO/Timing.o )
[2 of 6] Compiling Data.Array.Repa.IO.Internals.Text ( Data/Array/Repa/IO/Internals/Text.hs, dist/build/Data/Array/Repa/IO/Internals/Text.o )
[3 of 6] Compiling Data.Array.Repa.IO.Vector ( Data/Array/Repa/IO/Vector.hs, dist/build/Data/Array/Repa/IO/Vector.o )
[4 of 6] Compiling Data.Array.Repa.IO.Matrix ( Data/Array/Repa/IO/Matrix.hs, dist/build/Data/Array/Repa/IO/Matrix.o )
[5 of 6] Compiling Data.Array.Repa.IO.BMP ( Data/Array/Repa/IO/BMP.hs, dist/build/Data/Array/Repa/IO/BMP.o )
[6 of 6] Compiling Data.Array.Repa.IO.Binary ( Data/Array/Repa/IO/Binary.hs, dist/build/Data/Array/Repa/IO/Binary.o )
In-place registering repa-io-3.4.0.2...
Running Haddock for repa-io-3.4.0.2...
Running hscolour for repa-io-3.4.0.2...
Preprocessing library repa-io-3.4.0.2...
Preprocessing library repa-io-3.4.0.2...
Haddock coverage:
64% ( 7 / 11) in 'Data.Array.Repa.IO.Timing'
Missing documentation for:
milliseconds (Data/Array/Repa/IO/Timing.hs:46)
microseconds (Data/Array/Repa/IO/Timing.hs:43)
cpuTime (Data/Array/Repa/IO/Timing.hs:49)
wallTime (Data/Array/Repa/IO/Timing.hs:52)
67% ( 2 / 3) in 'Data.Array.Repa.IO.Internals.Text'
Missing documentation for:
Module header
100% ( 3 / 3) in 'Data.Array.Repa.IO.Vector'
100% ( 3 / 3) in 'Data.Array.Repa.IO.Matrix'
100% ( 3 / 3) in 'Data.Array.Repa.IO.BMP'
100% ( 3 / 3) in 'Data.Array.Repa.IO.Binary'
Warning: Data.Array.Repa.IO.Timing: could not find link destinations for:
TimeUnit
Documentation created: dist/doc/html/repa-io/index.html,
dist/doc/html/repa-io/repa-io.txt
Creating package registration file:
/tmp/pkgConf-repa-io-3.4.03290109781361571620.2
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/repa-io-3.4.0.2-8ofJ9duYX4vBR3FiKJF5z5
Registering repa-io-3.4.0.2...
Installed repa-io-3.4.0.2
Configuring GLUT-2.7.0.3...
Building GLUT-2.7.0.3...
Preprocessing library GLUT-2.7.0.3...
[ 1 of 24] Compiling Graphics.UI.GLUT.Raw.Tokens ( src/Graphics/UI/GLUT/Raw/Tokens.hs, dist/build/Graphics/UI/GLUT/Raw/Tokens.o )
[ 2 of 24] Compiling Graphics.UI.GLUT.Raw.Fonts ( src/Graphics/UI/GLUT/Raw/Fonts.hs, dist/build/Graphics/UI/GLUT/Raw/Fonts.o )
[ 3 of 24] Compiling Graphics.UI.GLUT.Raw.Callbacks ( src/Graphics/UI/GLUT/Raw/Callbacks.hs, dist/build/Graphics/UI/GLUT/Raw/Callbacks.o )
[ 4 of 24] Compiling Graphics.UI.GLUT.Raw.Functions ( src/Graphics/UI/GLUT/Raw/Functions.hs, dist/build/Graphics/UI/GLUT/Raw/Functions.o )
[ 5 of 24] Compiling Graphics.UI.GLUT.Raw ( src/Graphics/UI/GLUT/Raw.hs, dist/build/Graphics/UI/GLUT/Raw.o )
[ 6 of 24] Compiling Graphics.UI.GLUT.Types ( src/Graphics/UI/GLUT/Types.hs, dist/build/Graphics/UI/GLUT/Types.o )
[ 7 of 24] Compiling Graphics.UI.GLUT.QueryUtils ( src/Graphics/UI/GLUT/QueryUtils.hs, dist/build/Graphics/UI/GLUT/QueryUtils.o )
[ 8 of 24] Compiling Graphics.UI.GLUT.GameMode ( src/Graphics/UI/GLUT/GameMode.hs, dist/build/Graphics/UI/GLUT/GameMode.o )
[ 9 of 24] Compiling Graphics.UI.GLUT.DeviceControl ( src/Graphics/UI/GLUT/DeviceControl.hs, dist/build/Graphics/UI/GLUT/DeviceControl.o )
[10 of 24] Compiling Graphics.UI.GLUT.Debugging ( src/Graphics/UI/GLUT/Debugging.hs, dist/build/Graphics/UI/GLUT/Debugging.o )
[11 of 24] Compiling Graphics.UI.GLUT.Objects ( src/Graphics/UI/GLUT/Objects.hs, dist/build/Graphics/UI/GLUT/Objects.o )
[12 of 24] Compiling Graphics.UI.GLUT.Fonts ( src/Graphics/UI/GLUT/Fonts.hs, dist/build/Graphics/UI/GLUT/Fonts.o )
[13 of 24] Compiling Graphics.UI.GLUT.Colormap ( src/Graphics/UI/GLUT/Colormap.hs, dist/build/Graphics/UI/GLUT/Colormap.o )
[14 of 24] Compiling Graphics.UI.GLUT.Overlay ( src/Graphics/UI/GLUT/Overlay.hs, dist/build/Graphics/UI/GLUT/Overlay.o )
[15 of 24] Compiling Graphics.UI.GLUT.Window ( src/Graphics/UI/GLUT/Window.hs, dist/build/Graphics/UI/GLUT/Window.o )
[16 of 24] Compiling Graphics.UI.GLUT.State ( src/Graphics/UI/GLUT/State.hs, dist/build/Graphics/UI/GLUT/State.o )
[17 of 24] Compiling Graphics.UI.GLUT.Callbacks.Registration ( src/Graphics/UI/GLUT/Callbacks/Registration.hs, dist/build/Graphics/UI/GLUT/Callbacks/Registration.o )
[18 of 24] Compiling Graphics.UI.GLUT.Menu ( src/Graphics/UI/GLUT/Menu.hs, dist/build/Graphics/UI/GLUT/Menu.o )
[19 of 24] Compiling Graphics.UI.GLUT.Callbacks.Window ( src/Graphics/UI/GLUT/Callbacks/Window.hs, dist/build/Graphics/UI/GLUT/Callbacks/Window.o )
[20 of 24] Compiling Graphics.UI.GLUT.Callbacks.Global ( src/Graphics/UI/GLUT/Callbacks/Global.hs, dist/build/Graphics/UI/GLUT/Callbacks/Global.o )
[21 of 24] Compiling Graphics.UI.GLUT.Callbacks ( src/Graphics/UI/GLUT/Callbacks.hs, dist/build/Graphics/UI/GLUT/Callbacks.o )
[22 of 24] Compiling Graphics.UI.GLUT.Begin ( src/Graphics/UI/GLUT/Begin.hs, dist/build/Graphics/UI/GLUT/Begin.o )
[23 of 24] Compiling Graphics.UI.GLUT.Initialization ( src/Graphics/UI/GLUT/Initialization.hs, dist/build/Graphics/UI/GLUT/Initialization.o )
[24 of 24] Compiling Graphics.UI.GLUT ( src/Graphics/UI/GLUT.hs, dist/build/Graphics/UI/GLUT.o )
In-place registering GLUT-2.7.0.3...
Running Haddock for GLUT-2.7.0.3...
Running hscolour for GLUT-2.7.0.3...
Preprocessing library GLUT-2.7.0.3...
Preprocessing library GLUT-2.7.0.3...
Haddock coverage:
0% ( 1 /209) in 'Graphics.UI.GLUT.Raw.Tokens'
Missing documentation for:
glut_ACCUM (src/Graphics/UI/GLUT/Raw/Tokens.hs:21)
glut_ACTION_CONTINUE_EXECUTION (src/Graphics/UI/GLUT/Raw/Tokens.hs:24)
glut_ACTION_EXIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:27)
glut_ACTION_GLUTMAINLOOP_RETURNS (src/Graphics/UI/GLUT/Raw/Tokens.hs:30)
glut_ACTION_ON_WINDOW_CLOSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:33)
glut_ACTIVE_ALT (src/Graphics/UI/GLUT/Raw/Tokens.hs:36)
glut_ACTIVE_CTRL (src/Graphics/UI/GLUT/Raw/Tokens.hs:39)
glut_ACTIVE_SHIFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:42)
glut_ALLOW_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:45)
glut_ALPHA (src/Graphics/UI/GLUT/Raw/Tokens.hs:48)
glut_APPSTATUS_PAUSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:51)
glut_APPSTATUS_RESUME (src/Graphics/UI/GLUT/Raw/Tokens.hs:54)
glut_AUX (src/Graphics/UI/GLUT/Raw/Tokens.hs:57)
glut_AUX1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:60)
glut_AUX2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:63)
glut_AUX3 (src/Graphics/UI/GLUT/Raw/Tokens.hs:66)
glut_AUX4 (src/Graphics/UI/GLUT/Raw/Tokens.hs:69)
glut_BLUE (src/Graphics/UI/GLUT/Raw/Tokens.hs:72)
glut_BORDERLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:75)
glut_CAPTIONLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:78)
glut_CORE_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:81)
glut_COMPATIBILITY_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:84)
glut_CREATE_NEW_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:87)
glut_CURSOR_BOTTOM_LEFT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:90)
glut_CURSOR_BOTTOM_RIGHT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:93)
glut_CURSOR_BOTTOM_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:96)
glut_CURSOR_CROSSHAIR (src/Graphics/UI/GLUT/Raw/Tokens.hs:99)
glut_CURSOR_CYCLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:102)
glut_CURSOR_DESTROY (src/Graphics/UI/GLUT/Raw/Tokens.hs:105)
glut_CURSOR_FULL_CROSSHAIR (src/Graphics/UI/GLUT/Raw/Tokens.hs:108)
glut_CURSOR_HELP (src/Graphics/UI/GLUT/Raw/Tokens.hs:111)
glut_CURSOR_INFO (src/Graphics/UI/GLUT/Raw/Tokens.hs:114)
glut_CURSOR_INHERIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:117)
glut_CURSOR_LEFT_ARROW (src/Graphics/UI/GLUT/Raw/Tokens.hs:120)
glut_CURSOR_LEFT_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:123)
glut_CURSOR_LEFT_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:126)
glut_CURSOR_NONE (src/Graphics/UI/GLUT/Raw/Tokens.hs:129)
glut_CURSOR_RIGHT_ARROW (src/Graphics/UI/GLUT/Raw/Tokens.hs:132)
glut_CURSOR_RIGHT_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:135)
glut_CURSOR_SPRAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:138)
glut_CURSOR_TEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:141)
glut_CURSOR_TOP_LEFT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:144)
glut_CURSOR_TOP_RIGHT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:147)
glut_CURSOR_TOP_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:150)
glut_CURSOR_UP_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:153)
glut_CURSOR_WAIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:156)
glut_DEBUG (src/Graphics/UI/GLUT/Raw/Tokens.hs:159)
glut_DEPTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:162)
glut_DEVICE_IGNORE_KEY_REPEAT (src/Graphics/UI/GLUT/Raw/Tokens.hs:165)
glut_DEVICE_KEY_REPEAT (src/Graphics/UI/GLUT/Raw/Tokens.hs:168)
glut_DIRECT_RENDERING (src/Graphics/UI/GLUT/Raw/Tokens.hs:171)
glut_DISPLAY_MODE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:174)
glut_DOUBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:177)
glut_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:180)
glut_ELAPSED_TIME (src/Graphics/UI/GLUT/Raw/Tokens.hs:183)
glut_ENTERED (src/Graphics/UI/GLUT/Raw/Tokens.hs:186)
glut_FORCE_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:189)
glut_FORCE_INDIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:192)
glut_FORWARD_COMPATIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:195)
glut_FULLY_COVERED (src/Graphics/UI/GLUT/Raw/Tokens.hs:198)
glut_FULLY_RETAINED (src/Graphics/UI/GLUT/Raw/Tokens.hs:201)
glut_FULL_SCREEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:204)
glut_GAME_MODE_ACTIVE (src/Graphics/UI/GLUT/Raw/Tokens.hs:207)
glut_GAME_MODE_DISPLAY_CHANGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:210)
glut_GAME_MODE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:213)
glut_GAME_MODE_PIXEL_DEPTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:216)
glut_GAME_MODE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:219)
glut_GAME_MODE_REFRESH_RATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:222)
glut_GAME_MODE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:225)
glut_GEOMETRY_VISUALIZE_NORMALS (src/Graphics/UI/GLUT/Raw/Tokens.hs:228)
glut_GREEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:231)
glut_HAS_DIAL_AND_BUTTON_BOX (src/Graphics/UI/GLUT/Raw/Tokens.hs:234)
glut_HAS_JOYSTICK (src/Graphics/UI/GLUT/Raw/Tokens.hs:237)
glut_HAS_KEYBOARD (src/Graphics/UI/GLUT/Raw/Tokens.hs:240)
glut_HAS_MOUSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:243)
glut_HAS_OVERLAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:246)
glut_HAS_SPACEBALL (src/Graphics/UI/GLUT/Raw/Tokens.hs:249)
glut_HAS_TABLET (src/Graphics/UI/GLUT/Raw/Tokens.hs:252)
glut_HIDDEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:255)
glut_INDEX (src/Graphics/UI/GLUT/Raw/Tokens.hs:258)
glut_INIT_DISPLAY_MODE (src/Graphics/UI/GLUT/Raw/Tokens.hs:261)
glut_INIT_FLAGS (src/Graphics/UI/GLUT/Raw/Tokens.hs:264)
glut_INIT_MAJOR_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:267)
glut_INIT_MINOR_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:270)
glut_INIT_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:273)
glut_INIT_STATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:276)
glut_INIT_WINDOW_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:279)
glut_INIT_WINDOW_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:282)
glut_INIT_WINDOW_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:285)
glut_INIT_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:288)
glut_JOYSTICK_AXES (src/Graphics/UI/GLUT/Raw/Tokens.hs:291)
glut_JOYSTICK_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:294)
glut_JOYSTICK_BUTTON_A (src/Graphics/UI/GLUT/Raw/Tokens.hs:297)
glut_JOYSTICK_BUTTON_B (src/Graphics/UI/GLUT/Raw/Tokens.hs:300)
glut_JOYSTICK_BUTTON_C (src/Graphics/UI/GLUT/Raw/Tokens.hs:303)
glut_JOYSTICK_BUTTON_D (src/Graphics/UI/GLUT/Raw/Tokens.hs:306)
glut_JOYSTICK_POLL_RATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:309)
glut_KEY_ALT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:312)
glut_KEY_ALT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:315)
glut_KEY_BEGIN (src/Graphics/UI/GLUT/Raw/Tokens.hs:318)
glut_KEY_CTRL_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:321)
glut_KEY_CTRL_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:324)
glut_KEY_DELETE (src/Graphics/UI/GLUT/Raw/Tokens.hs:327)
glut_KEY_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:330)
glut_KEY_END (src/Graphics/UI/GLUT/Raw/Tokens.hs:333)
glut_KEY_F1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:336)
glut_KEY_F10 (src/Graphics/UI/GLUT/Raw/Tokens.hs:339)
glut_KEY_F11 (src/Graphics/UI/GLUT/Raw/Tokens.hs:342)
glut_KEY_F12 (src/Graphics/UI/GLUT/Raw/Tokens.hs:345)
glut_KEY_F2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:348)
glut_KEY_F3 (src/Graphics/UI/GLUT/Raw/Tokens.hs:351)
glut_KEY_F4 (src/Graphics/UI/GLUT/Raw/Tokens.hs:354)
glut_KEY_F5 (src/Graphics/UI/GLUT/Raw/Tokens.hs:357)
glut_KEY_F6 (src/Graphics/UI/GLUT/Raw/Tokens.hs:360)
glut_KEY_F7 (src/Graphics/UI/GLUT/Raw/Tokens.hs:363)
glut_KEY_F8 (src/Graphics/UI/GLUT/Raw/Tokens.hs:366)
glut_KEY_F9 (src/Graphics/UI/GLUT/Raw/Tokens.hs:369)
glut_KEY_HOME (src/Graphics/UI/GLUT/Raw/Tokens.hs:372)
glut_KEY_INSERT (src/Graphics/UI/GLUT/Raw/Tokens.hs:375)
glut_KEY_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:378)
glut_KEY_NUM_LOCK (src/Graphics/UI/GLUT/Raw/Tokens.hs:381)
glut_KEY_PAGE_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:384)
glut_KEY_PAGE_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:387)
glut_KEY_REPEAT_DEFAULT (src/Graphics/UI/GLUT/Raw/Tokens.hs:390)
glut_KEY_REPEAT_OFF (src/Graphics/UI/GLUT/Raw/Tokens.hs:393)
glut_KEY_REPEAT_ON (src/Graphics/UI/GLUT/Raw/Tokens.hs:396)
glut_KEY_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:399)
glut_KEY_SHIFT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:402)
glut_KEY_SHIFT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:405)
glut_KEY_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:408)
glut_LAYER_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:411)
glut_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:414)
glut_LEFT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:417)
glut_LUMINANCE (src/Graphics/UI/GLUT/Raw/Tokens.hs:420)
glut_MENU_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:423)
glut_MENU_NOT_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:426)
glut_MENU_NUM_ITEMS (src/Graphics/UI/GLUT/Raw/Tokens.hs:429)
glut_MIDDLE_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:432)
glut_MULTISAMPLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:435)
glut_NORMAL (src/Graphics/UI/GLUT/Raw/Tokens.hs:438)
glut_NORMAL_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:441)
glut_NOT_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:444)
glut_NUM_BUTTON_BOX_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:447)
glut_NUM_DIALS (src/Graphics/UI/GLUT/Raw/Tokens.hs:450)
glut_NUM_MOUSE_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:453)
glut_NUM_SPACEBALL_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:456)
glut_NUM_TABLET_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:459)
glut_OVERLAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:462)
glut_OVERLAY_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:465)
glut_OVERLAY_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:468)
glut_OWNS_JOYSTICK (src/Graphics/UI/GLUT/Raw/Tokens.hs:471)
glut_PARTIALLY_RETAINED (src/Graphics/UI/GLUT/Raw/Tokens.hs:474)
glut_RED (src/Graphics/UI/GLUT/Raw/Tokens.hs:477)
glut_RENDERING_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:480)
glut_RGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:483)
glut_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:486)
glut_RIGHT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:489)
glut_SCREEN_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:492)
glut_SCREEN_HEIGHT_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:495)
glut_SCREEN_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:498)
glut_SCREEN_WIDTH_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:501)
glut_SINGLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:504)
glut_SKIP_STALE_MOTION_EVENTS (src/Graphics/UI/GLUT/Raw/Tokens.hs:507)
glut_SRGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:510)
glut_STENCIL (src/Graphics/UI/GLUT/Raw/Tokens.hs:513)
glut_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:516)
glut_TRANSPARENT_INDEX (src/Graphics/UI/GLUT/Raw/Tokens.hs:519)
glut_TRY_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:522)
glut_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:525)
glut_USE_CURRENT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:528)
glut_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:531)
glut_VIDEO_RESIZE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:534)
glut_VIDEO_RESIZE_HEIGHT_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:537)
glut_VIDEO_RESIZE_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:540)
glut_VIDEO_RESIZE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:543)
glut_VIDEO_RESIZE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:546)
glut_VIDEO_RESIZE_WIDTH_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:549)
glut_VIDEO_RESIZE_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:552)
glut_VIDEO_RESIZE_X_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:555)
glut_VIDEO_RESIZE_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:558)
glut_VIDEO_RESIZE_Y_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:561)
glut_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:564)
glut_WINDOW_ACCUM_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:567)
glut_WINDOW_ACCUM_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:570)
glut_WINDOW_ACCUM_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:573)
glut_WINDOW_ACCUM_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:576)
glut_WINDOW_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:579)
glut_WINDOW_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:582)
glut_WINDOW_BORDER_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:585)
glut_WINDOW_BUFFER_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:588)
glut_WINDOW_COLORMAP_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:591)
glut_WINDOW_CURSOR (src/Graphics/UI/GLUT/Raw/Tokens.hs:594)
glut_WINDOW_DEPTH_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:597)
glut_WINDOW_DOUBLEBUFFER (src/Graphics/UI/GLUT/Raw/Tokens.hs:600)
glut_WINDOW_FORMAT_ID (src/Graphics/UI/GLUT/Raw/Tokens.hs:603)
glut_WINDOW_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:606)
glut_WINDOW_HEADER_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:609)
glut_WINDOW_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:612)
glut_WINDOW_NUM_CHILDREN (src/Graphics/UI/GLUT/Raw/Tokens.hs:615)
glut_WINDOW_NUM_SAMPLES (src/Graphics/UI/GLUT/Raw/Tokens.hs:618)
glut_WINDOW_PARENT (src/Graphics/UI/GLUT/Raw/Tokens.hs:621)
glut_WINDOW_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:624)
glut_WINDOW_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:627)
glut_WINDOW_STENCIL_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:630)
glut_WINDOW_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:633)
glut_WINDOW_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:636)
glut_WINDOW_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:639)
glut_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:642)
43% ( 3 / 7) in 'Graphics.UI.GLUT.Raw.Fonts'
Missing documentation for:
GLUTbitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:55)
marshalBitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:57)
GLUTstrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:84)
marshalStrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:86)
1% ( 1 / 75) in 'Graphics.UI.GLUT.Raw.Callbacks'
Missing documentation for:
AppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:59)
makeAppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:61)
ButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:64)
makeButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:66)
CloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:69)
makeCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:71)
DialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:74)
makeDialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:76)
DisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:79)
makeDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:81)
EntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:84)
makeEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:86)
IdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:89)
makeIdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:91)
InitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:94)
makeInitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:96)
JoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:99)
makeJoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:101)
KeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:104)
makeKeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:106)
KeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:109)
makeKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:111)
MenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:114)
makeMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:116)
MenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:119)
makeMenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:121)
MenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:124)
makeMenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:126)
MenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:129)
makeMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:131)
MotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:134)
makeMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:136)
MouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:139)
makeMouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:141)
MouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:144)
makeMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:146)
MultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:149)
makeMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:151)
MultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:154)
makeMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:156)
MultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:159)
makeMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:161)
MultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:164)
makeMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:166)
OverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:169)
makeOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:171)
PassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:174)
makePassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:176)
PositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:179)
makePositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:181)
ReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:184)
makeReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:186)
SpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:189)
makeSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:191)
SpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:194)
makeSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:196)
SpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:199)
makeSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:201)
SpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:204)
makeSpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:206)
SpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:209)
makeSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:211)
TabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:214)
makeTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:216)
TabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:219)
makeTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:221)
TimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:224)
makeTimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:226)
VisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:229)
makeVisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:231)
WMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:234)
makeWMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:236)
WindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:239)
makeWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:241)
1% ( 1 /160) in 'Graphics.UI.GLUT.Raw.Functions'
Missing documentation for:
isKnown (src/Graphics/UI/GLUT/Raw/Functions.hs:208)
glutAddMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:216)
glutAddSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:229)
glutAppStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:242)
glutAttachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:255)
glutBitmapCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:268)
glutBitmapHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:281)
glutBitmapLength (src/Graphics/UI/GLUT/Raw/Functions.hs:294)
glutBitmapString (src/Graphics/UI/GLUT/Raw/Functions.hs:307)
glutBitmapWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:320)
glutButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:333)
glutChangeToMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:346)
glutChangeToSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:359)
glutCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:372)
glutCopyColormap (src/Graphics/UI/GLUT/Raw/Functions.hs:385)
glutCreateMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:398)
glutCreateSubWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:411)
glutCreateWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:424)
glutDestroyMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:437)
glutDestroyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:450)
glutDetachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:463)
glutDeviceGet (src/Graphics/UI/GLUT/Raw/Functions.hs:476)
glutDialsFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:489)
glutDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:502)
glutEnterGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:515)
glutEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:528)
glutEstablishOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:541)
glutExit (src/Graphics/UI/GLUT/Raw/Functions.hs:554)
glutExtensionSupported (src/Graphics/UI/GLUT/Raw/Functions.hs:567)
glutForceJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:580)
glutFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:593)
glutFullScreenToggle (src/Graphics/UI/GLUT/Raw/Functions.hs:606)
glutGameModeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:619)
glutGameModeString (src/Graphics/UI/GLUT/Raw/Functions.hs:632)
glutGet (src/Graphics/UI/GLUT/Raw/Functions.hs:645)
glutGetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:658)
glutGetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:671)
glutGetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:684)
glutGetModeValues (src/Graphics/UI/GLUT/Raw/Functions.hs:697)
glutGetModifiers (src/Graphics/UI/GLUT/Raw/Functions.hs:710)
glutGetProcAddress (src/Graphics/UI/GLUT/Raw/Functions.hs:723)
glutGetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:736)
glutGetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:749)
glutHideOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:762)
glutHideWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:775)
glutIconifyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:788)
glutIdleFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:801)
glutIgnoreKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:814)
glutInit (src/Graphics/UI/GLUT/Raw/Functions.hs:827)
glutInitContextFlags (src/Graphics/UI/GLUT/Raw/Functions.hs:840)
glutInitContextFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:853)
glutInitContextProfile (src/Graphics/UI/GLUT/Raw/Functions.hs:866)
glutInitContextVersion (src/Graphics/UI/GLUT/Raw/Functions.hs:879)
glutInitDisplayMode (src/Graphics/UI/GLUT/Raw/Functions.hs:892)
glutInitDisplayString (src/Graphics/UI/GLUT/Raw/Functions.hs:905)
glutInitWindowPosition (src/Graphics/UI/GLUT/Raw/Functions.hs:918)
glutInitWindowSize (src/Graphics/UI/GLUT/Raw/Functions.hs:931)
glutJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:944)
glutKeyboardFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:957)
glutKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:970)
glutLayerGet (src/Graphics/UI/GLUT/Raw/Functions.hs:983)
glutLeaveFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:996)
glutLeaveGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:1009)
glutLeaveMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:1022)
glutMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:1035)
glutMainLoopEvent (src/Graphics/UI/GLUT/Raw/Functions.hs:1048)
glutMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1061)
glutMenuStateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1074)
glutMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1087)
glutMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1100)
glutMouseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1113)
glutMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1126)
glutMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1139)
glutMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1152)
glutMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1165)
glutMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1178)
glutOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1191)
glutPassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1204)
glutPopWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1217)
glutPositionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1230)
glutPositionWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1243)
glutPostOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1256)
glutPostRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1269)
glutPostWindowOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1282)
glutPostWindowRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1295)
glutPushWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1308)
glutRemoveMenuItem (src/Graphics/UI/GLUT/Raw/Functions.hs:1321)
glutRemoveOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:1334)
glutReportErrors (src/Graphics/UI/GLUT/Raw/Functions.hs:1347)
glutReshapeFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1360)
glutReshapeWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1373)
glutSetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:1386)
glutSetCursor (src/Graphics/UI/GLUT/Raw/Functions.hs:1399)
glutSetIconTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:1412)
glutSetKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:1425)
glutSetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:1438)
glutSetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:1451)
glutSetMenuFont (src/Graphics/UI/GLUT/Raw/Functions.hs:1464)
glutSetOption (src/Graphics/UI/GLUT/Raw/Functions.hs:1477)
glutSetVertexAttribCoord3 (src/Graphics/UI/GLUT/Raw/Functions.hs:1490)
glutSetVertexAttribNormal (src/Graphics/UI/GLUT/Raw/Functions.hs:1503)
glutSetVertexAttribTexCoord2 (src/Graphics/UI/GLUT/Raw/Functions.hs:1516)
glutSetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1529)
glutSetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:1542)
glutSetWindowTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:1555)
glutSetupVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:1568)
glutShowOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:1581)
glutShowWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1594)
glutSolidCone (src/Graphics/UI/GLUT/Raw/Functions.hs:1607)
glutSolidCube (src/Graphics/UI/GLUT/Raw/Functions.hs:1620)
glutSolidCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:1633)
glutSolidDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1646)
glutSolidIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1659)
glutSolidOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1672)
glutSolidRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1685)
glutSolidSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:1698)
glutSolidSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:1711)
glutSolidTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:1724)
glutSolidTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:1737)
glutSolidTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:1750)
glutSolidTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1763)
glutSolidTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:1776)
glutSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1789)
glutSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1802)
glutSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1815)
glutSpecialFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1828)
glutSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1841)
glutStopVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:1854)
glutStrokeCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:1867)
glutStrokeHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:1880)
glutStrokeLength (src/Graphics/UI/GLUT/Raw/Functions.hs:1893)
glutStrokeString (src/Graphics/UI/GLUT/Raw/Functions.hs:1906)
glutStrokeWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:1919)
glutSwapBuffers (src/Graphics/UI/GLUT/Raw/Functions.hs:1932)
glutTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1945)
glutTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1958)
glutTimerFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1971)
glutUseLayer (src/Graphics/UI/GLUT/Raw/Functions.hs:1984)
glutVideoPan (src/Graphics/UI/GLUT/Raw/Functions.hs:1997)
glutVideoResize (src/Graphics/UI/GLUT/Raw/Functions.hs:2010)
glutVideoResizeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:2023)
glutVisibilityFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2036)
glutWMCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2049)
glutWarpPointer (src/Graphics/UI/GLUT/Raw/Functions.hs:2062)
glutWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2075)
glutWireCone (src/Graphics/UI/GLUT/Raw/Functions.hs:2088)
glutWireCube (src/Graphics/UI/GLUT/Raw/Functions.hs:2101)
glutWireCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:2114)
glutWireDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2127)
glutWireIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2140)
glutWireOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2153)
glutWireRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2166)
glutWireSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:2179)
glutWireSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:2192)
glutWireTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:2205)
glutWireTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:2218)
glutWireTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:2231)
glutWireTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2244)
glutWireTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:2257)
1% ( 3 /448) in 'Graphics.UI.GLUT.Raw'
Missing documentation for:
AppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:59)
makeAppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:61)
ButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:64)
makeButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:66)
CloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:69)
makeCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:71)
DialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:74)
makeDialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:76)
DisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:79)
makeDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:81)
EntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:84)
makeEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:86)
IdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:89)
makeIdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:91)
InitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:94)
makeInitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:96)
JoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:99)
makeJoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:101)
KeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:104)
makeKeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:106)
KeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:109)
makeKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:111)
MenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:114)
makeMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:116)
MenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:119)
makeMenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:121)
MenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:124)
makeMenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:126)
MenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:129)
makeMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:131)
MotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:134)
makeMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:136)
MouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:139)
makeMouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:141)
MouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:144)
makeMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:146)
MultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:149)
makeMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:151)
MultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:154)
makeMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:156)
MultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:159)
makeMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:161)
MultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:164)
makeMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:166)
OverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:169)
makeOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:171)
PassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:174)
makePassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:176)
PositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:179)
makePositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:181)
ReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:184)
makeReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:186)
SpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:189)
makeSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:191)
SpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:194)
makeSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:196)
SpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:199)
makeSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:201)
SpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:204)
makeSpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:206)
SpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:209)
makeSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:211)
TabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:214)
makeTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:216)
TabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:219)
makeTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:221)
TimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:224)
makeTimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:226)
VisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:229)
makeVisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:231)
WMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:234)
makeWMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:236)
WindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:239)
makeWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:241)
GLUTbitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:55)
marshalBitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:57)
GLUTstrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:84)
marshalStrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:86)
isKnown (src/Graphics/UI/GLUT/Raw/Functions.hs:208)
glutAddMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:216)
glutAddSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:229)
glutAppStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:242)
glutAttachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:255)
glutBitmapCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:268)
glutBitmapHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:281)
glutBitmapLength (src/Graphics/UI/GLUT/Raw/Functions.hs:294)
glutBitmapString (src/Graphics/UI/GLUT/Raw/Functions.hs:307)
glutBitmapWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:320)
glutButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:333)
glutChangeToMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:346)
glutChangeToSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:359)
glutCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:372)
glutCopyColormap (src/Graphics/UI/GLUT/Raw/Functions.hs:385)
glutCreateMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:398)
glutCreateSubWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:411)
glutCreateWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:424)
glutDestroyMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:437)
glutDestroyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:450)
glutDetachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:463)
glutDeviceGet (src/Graphics/UI/GLUT/Raw/Functions.hs:476)
glutDialsFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:489)
glutDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:502)
glutEnterGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:515)
glutEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:528)
glutEstablishOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:541)
glutExit (src/Graphics/UI/GLUT/Raw/Functions.hs:554)
glutExtensionSupported (src/Graphics/UI/GLUT/Raw/Functions.hs:567)
glutForceJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:580)
glutFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:593)
glutFullScreenToggle (src/Graphics/UI/GLUT/Raw/Functions.hs:606)
glutGameModeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:619)
glutGameModeString (src/Graphics/UI/GLUT/Raw/Functions.hs:632)
glutGet (src/Graphics/UI/GLUT/Raw/Functions.hs:645)
glutGetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:658)
glutGetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:671)
glutGetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:684)
glutGetModeValues (src/Graphics/UI/GLUT/Raw/Functions.hs:697)
glutGetModifiers (src/Graphics/UI/GLUT/Raw/Functions.hs:710)
glutGetProcAddress (src/Graphics/UI/GLUT/Raw/Functions.hs:723)
glutGetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:736)
glutGetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:749)
glutHideOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:762)
glutHideWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:775)
glutIconifyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:788)
glutIdleFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:801)
glutIgnoreKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:814)
glutInit (src/Graphics/UI/GLUT/Raw/Functions.hs:827)
glutInitContextFlags (src/Graphics/UI/GLUT/Raw/Functions.hs:840)
glutInitContextFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:853)
glutInitContextProfile (src/Graphics/UI/GLUT/Raw/Functions.hs:866)
glutInitContextVersion (src/Graphics/UI/GLUT/Raw/Functions.hs:879)
glutInitDisplayMode (src/Graphics/UI/GLUT/Raw/Functions.hs:892)
glutInitDisplayString (src/Graphics/UI/GLUT/Raw/Functions.hs:905)
glutInitWindowPosition (src/Graphics/UI/GLUT/Raw/Functions.hs:918)
glutInitWindowSize (src/Graphics/UI/GLUT/Raw/Functions.hs:931)
glutJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:944)
glutKeyboardFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:957)
glutKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:970)
glutLayerGet (src/Graphics/UI/GLUT/Raw/Functions.hs:983)
glutLeaveFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:996)
glutLeaveGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:1009)
glutLeaveMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:1022)
glutMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:1035)
glutMainLoopEvent (src/Graphics/UI/GLUT/Raw/Functions.hs:1048)
glutMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1061)
glutMenuStateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1074)
glutMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1087)
glutMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1100)
glutMouseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1113)
glutMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1126)
glutMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1139)
glutMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1152)
glutMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1165)
glutMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1178)
glutOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1191)
glutPassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1204)
glutPopWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1217)
glutPositionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1230)
glutPositionWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1243)
glutPostOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1256)
glutPostRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1269)
glutPostWindowOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1282)
glutPostWindowRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1295)
glutPushWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1308)
glutRemoveMenuItem (src/Graphics/UI/GLUT/Raw/Functions.hs:1321)
glutRemoveOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:1334)
glutReportErrors (src/Graphics/UI/GLUT/Raw/Functions.hs:1347)
glutReshapeFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1360)
glutReshapeWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1373)
glutSetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:1386)
glutSetCursor (src/Graphics/UI/GLUT/Raw/Functions.hs:1399)
glutSetIconTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:1412)
glutSetKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:1425)
glutSetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:1438)
glutSetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:1451)
glutSetMenuFont (src/Graphics/UI/GLUT/Raw/Functions.hs:1464)
glutSetOption (src/Graphics/UI/GLUT/Raw/Functions.hs:1477)
glutSetVertexAttribCoord3 (src/Graphics/UI/GLUT/Raw/Functions.hs:1490)
glutSetVertexAttribNormal (src/Graphics/UI/GLUT/Raw/Functions.hs:1503)
glutSetVertexAttribTexCoord2 (src/Graphics/UI/GLUT/Raw/Functions.hs:1516)
glutSetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1529)
glutSetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:1542)
glutSetWindowTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:1555)
glutSetupVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:1568)
glutShowOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:1581)
glutShowWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1594)
glutSolidCone (src/Graphics/UI/GLUT/Raw/Functions.hs:1607)
glutSolidCube (src/Graphics/UI/GLUT/Raw/Functions.hs:1620)
glutSolidCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:1633)
glutSolidDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1646)
glutSolidIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1659)
glutSolidOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1672)
glutSolidRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1685)
glutSolidSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:1698)
glutSolidSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:1711)
glutSolidTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:1724)
glutSolidTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:1737)
glutSolidTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:1750)
glutSolidTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1763)
glutSolidTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:1776)
glutSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1789)
glutSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1802)
glutSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1815)
glutSpecialFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1828)
glutSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1841)
glutStopVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:1854)
glutStrokeCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:1867)
glutStrokeHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:1880)
glutStrokeLength (src/Graphics/UI/GLUT/Raw/Functions.hs:1893)
glutStrokeString (src/Graphics/UI/GLUT/Raw/Functions.hs:1906)
glutStrokeWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:1919)
glutSwapBuffers (src/Graphics/UI/GLUT/Raw/Functions.hs:1932)
glutTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1945)
glutTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1958)
glutTimerFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1971)
glutUseLayer (src/Graphics/UI/GLUT/Raw/Functions.hs:1984)
glutVideoPan (src/Graphics/UI/GLUT/Raw/Functions.hs:1997)
glutVideoResize (src/Graphics/UI/GLUT/Raw/Functions.hs:2010)
glutVideoResizeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:2023)
glutVisibilityFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2036)
glutWMCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2049)
glutWarpPointer (src/Graphics/UI/GLUT/Raw/Functions.hs:2062)
glutWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2075)
glutWireCone (src/Graphics/UI/GLUT/Raw/Functions.hs:2088)
glutWireCube (src/Graphics/UI/GLUT/Raw/Functions.hs:2101)
glutWireCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:2114)
glutWireDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2127)
glutWireIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2140)
glutWireOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2153)
glutWireRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2166)
glutWireSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:2179)
glutWireSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:2192)
glutWireTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:2205)
glutWireTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:2218)
glutWireTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:2231)
glutWireTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2244)
glutWireTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:2257)
glut_ACCUM (src/Graphics/UI/GLUT/Raw/Tokens.hs:21)
glut_ACTION_CONTINUE_EXECUTION (src/Graphics/UI/GLUT/Raw/Tokens.hs:24)
glut_ACTION_EXIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:27)
glut_ACTION_GLUTMAINLOOP_RETURNS (src/Graphics/UI/GLUT/Raw/Tokens.hs:30)
glut_ACTION_ON_WINDOW_CLOSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:33)
glut_ACTIVE_ALT (src/Graphics/UI/GLUT/Raw/Tokens.hs:36)
glut_ACTIVE_CTRL (src/Graphics/UI/GLUT/Raw/Tokens.hs:39)
glut_ACTIVE_SHIFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:42)
glut_ALLOW_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:45)
glut_ALPHA (src/Graphics/UI/GLUT/Raw/Tokens.hs:48)
glut_APPSTATUS_PAUSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:51)
glut_APPSTATUS_RESUME (src/Graphics/UI/GLUT/Raw/Tokens.hs:54)
glut_AUX (src/Graphics/UI/GLUT/Raw/Tokens.hs:57)
glut_AUX1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:60)
glut_AUX2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:63)
glut_AUX3 (src/Graphics/UI/GLUT/Raw/Tokens.hs:66)
glut_AUX4 (src/Graphics/UI/GLUT/Raw/Tokens.hs:69)
glut_BLUE (src/Graphics/UI/GLUT/Raw/Tokens.hs:72)
glut_BORDERLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:75)
glut_CAPTIONLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:78)
glut_CORE_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:81)
glut_COMPATIBILITY_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:84)
glut_CREATE_NEW_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:87)
glut_CURSOR_BOTTOM_LEFT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:90)
glut_CURSOR_BOTTOM_RIGHT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:93)
glut_CURSOR_BOTTOM_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:96)
glut_CURSOR_CROSSHAIR (src/Graphics/UI/GLUT/Raw/Tokens.hs:99)
glut_CURSOR_CYCLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:102)
glut_CURSOR_DESTROY (src/Graphics/UI/GLUT/Raw/Tokens.hs:105)
glut_CURSOR_FULL_CROSSHAIR (src/Graphics/UI/GLUT/Raw/Tokens.hs:108)
glut_CURSOR_HELP (src/Graphics/UI/GLUT/Raw/Tokens.hs:111)
glut_CURSOR_INFO (src/Graphics/UI/GLUT/Raw/Tokens.hs:114)
glut_CURSOR_INHERIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:117)
glut_CURSOR_LEFT_ARROW (src/Graphics/UI/GLUT/Raw/Tokens.hs:120)
glut_CURSOR_LEFT_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:123)
glut_CURSOR_LEFT_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:126)
glut_CURSOR_NONE (src/Graphics/UI/GLUT/Raw/Tokens.hs:129)
glut_CURSOR_RIGHT_ARROW (src/Graphics/UI/GLUT/Raw/Tokens.hs:132)
glut_CURSOR_RIGHT_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:135)
glut_CURSOR_SPRAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:138)
glut_CURSOR_TEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:141)
glut_CURSOR_TOP_LEFT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:144)
glut_CURSOR_TOP_RIGHT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:147)
glut_CURSOR_TOP_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:150)
glut_CURSOR_UP_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:153)
glut_CURSOR_WAIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:156)
glut_DEBUG (src/Graphics/UI/GLUT/Raw/Tokens.hs:159)
glut_DEPTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:162)
glut_DEVICE_IGNORE_KEY_REPEAT (src/Graphics/UI/GLUT/Raw/Tokens.hs:165)
glut_DEVICE_KEY_REPEAT (src/Graphics/UI/GLUT/Raw/Tokens.hs:168)
glut_DIRECT_RENDERING (src/Graphics/UI/GLUT/Raw/Tokens.hs:171)
glut_DISPLAY_MODE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:174)
glut_DOUBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:177)
glut_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:180)
glut_ELAPSED_TIME (src/Graphics/UI/GLUT/Raw/Tokens.hs:183)
glut_ENTERED (src/Graphics/UI/GLUT/Raw/Tokens.hs:186)
glut_FORCE_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:189)
glut_FORCE_INDIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:192)
glut_FORWARD_COMPATIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:195)
glut_FULLY_COVERED (src/Graphics/UI/GLUT/Raw/Tokens.hs:198)
glut_FULLY_RETAINED (src/Graphics/UI/GLUT/Raw/Tokens.hs:201)
glut_FULL_SCREEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:204)
glut_GAME_MODE_ACTIVE (src/Graphics/UI/GLUT/Raw/Tokens.hs:207)
glut_GAME_MODE_DISPLAY_CHANGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:210)
glut_GAME_MODE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:213)
glut_GAME_MODE_PIXEL_DEPTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:216)
glut_GAME_MODE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:219)
glut_GAME_MODE_REFRESH_RATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:222)
glut_GAME_MODE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:225)
glut_GEOMETRY_VISUALIZE_NORMALS (src/Graphics/UI/GLUT/Raw/Tokens.hs:228)
glut_GREEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:231)
glut_HAS_DIAL_AND_BUTTON_BOX (src/Graphics/UI/GLUT/Raw/Tokens.hs:234)
glut_HAS_JOYSTICK (src/Graphics/UI/GLUT/Raw/Tokens.hs:237)
glut_HAS_KEYBOARD (src/Graphics/UI/GLUT/Raw/Tokens.hs:240)
glut_HAS_MOUSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:243)
glut_HAS_OVERLAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:246)
glut_HAS_SPACEBALL (src/Graphics/UI/GLUT/Raw/Tokens.hs:249)
glut_HAS_TABLET (src/Graphics/UI/GLUT/Raw/Tokens.hs:252)
glut_HIDDEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:255)
glut_INDEX (src/Graphics/UI/GLUT/Raw/Tokens.hs:258)
glut_INIT_DISPLAY_MODE (src/Graphics/UI/GLUT/Raw/Tokens.hs:261)
glut_INIT_FLAGS (src/Graphics/UI/GLUT/Raw/Tokens.hs:264)
glut_INIT_MAJOR_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:267)
glut_INIT_MINOR_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:270)
glut_INIT_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:273)
glut_INIT_STATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:276)
glut_INIT_WINDOW_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:279)
glut_INIT_WINDOW_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:282)
glut_INIT_WINDOW_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:285)
glut_INIT_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:288)
glut_JOYSTICK_AXES (src/Graphics/UI/GLUT/Raw/Tokens.hs:291)
glut_JOYSTICK_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:294)
glut_JOYSTICK_BUTTON_A (src/Graphics/UI/GLUT/Raw/Tokens.hs:297)
glut_JOYSTICK_BUTTON_B (src/Graphics/UI/GLUT/Raw/Tokens.hs:300)
glut_JOYSTICK_BUTTON_C (src/Graphics/UI/GLUT/Raw/Tokens.hs:303)
glut_JOYSTICK_BUTTON_D (src/Graphics/UI/GLUT/Raw/Tokens.hs:306)
glut_JOYSTICK_POLL_RATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:309)
glut_KEY_ALT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:312)
glut_KEY_ALT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:315)
glut_KEY_BEGIN (src/Graphics/UI/GLUT/Raw/Tokens.hs:318)
glut_KEY_CTRL_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:321)
glut_KEY_CTRL_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:324)
glut_KEY_DELETE (src/Graphics/UI/GLUT/Raw/Tokens.hs:327)
glut_KEY_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:330)
glut_KEY_END (src/Graphics/UI/GLUT/Raw/Tokens.hs:333)
glut_KEY_F1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:336)
glut_KEY_F10 (src/Graphics/UI/GLUT/Raw/Tokens.hs:339)
glut_KEY_F11 (src/Graphics/UI/GLUT/Raw/Tokens.hs:342)
glut_KEY_F12 (src/Graphics/UI/GLUT/Raw/Tokens.hs:345)
glut_KEY_F2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:348)
glut_KEY_F3 (src/Graphics/UI/GLUT/Raw/Tokens.hs:351)
glut_KEY_F4 (src/Graphics/UI/GLUT/Raw/Tokens.hs:354)
glut_KEY_F5 (src/Graphics/UI/GLUT/Raw/Tokens.hs:357)
glut_KEY_F6 (src/Graphics/UI/GLUT/Raw/Tokens.hs:360)
glut_KEY_F7 (src/Graphics/UI/GLUT/Raw/Tokens.hs:363)
glut_KEY_F8 (src/Graphics/UI/GLUT/Raw/Tokens.hs:366)
glut_KEY_F9 (src/Graphics/UI/GLUT/Raw/Tokens.hs:369)
glut_KEY_HOME (src/Graphics/UI/GLUT/Raw/Tokens.hs:372)
glut_KEY_INSERT (src/Graphics/UI/GLUT/Raw/Tokens.hs:375)
glut_KEY_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:378)
glut_KEY_NUM_LOCK (src/Graphics/UI/GLUT/Raw/Tokens.hs:381)
glut_KEY_PAGE_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:384)
glut_KEY_PAGE_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:387)
glut_KEY_REPEAT_DEFAULT (src/Graphics/UI/GLUT/Raw/Tokens.hs:390)
glut_KEY_REPEAT_OFF (src/Graphics/UI/GLUT/Raw/Tokens.hs:393)
glut_KEY_REPEAT_ON (src/Graphics/UI/GLUT/Raw/Tokens.hs:396)
glut_KEY_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:399)
glut_KEY_SHIFT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:402)
glut_KEY_SHIFT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:405)
glut_KEY_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:408)
glut_LAYER_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:411)
glut_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:414)
glut_LEFT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:417)
glut_LUMINANCE (src/Graphics/UI/GLUT/Raw/Tokens.hs:420)
glut_MENU_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:423)
glut_MENU_NOT_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:426)
glut_MENU_NUM_ITEMS (src/Graphics/UI/GLUT/Raw/Tokens.hs:429)
glut_MIDDLE_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:432)
glut_MULTISAMPLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:435)
glut_NORMAL (src/Graphics/UI/GLUT/Raw/Tokens.hs:438)
glut_NORMAL_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:441)
glut_NOT_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:444)
glut_NUM_BUTTON_BOX_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:447)
glut_NUM_DIALS (src/Graphics/UI/GLUT/Raw/Tokens.hs:450)
glut_NUM_MOUSE_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:453)
glut_NUM_SPACEBALL_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:456)
glut_NUM_TABLET_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:459)
glut_OVERLAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:462)
glut_OVERLAY_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:465)
glut_OVERLAY_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:468)
glut_OWNS_JOYSTICK (src/Graphics/UI/GLUT/Raw/Tokens.hs:471)
glut_PARTIALLY_RETAINED (src/Graphics/UI/GLUT/Raw/Tokens.hs:474)
glut_RED (src/Graphics/UI/GLUT/Raw/Tokens.hs:477)
glut_RENDERING_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:480)
glut_RGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:483)
glut_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:486)
glut_RIGHT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:489)
glut_SCREEN_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:492)
glut_SCREEN_HEIGHT_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:495)
glut_SCREEN_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:498)
glut_SCREEN_WIDTH_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:501)
glut_SINGLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:504)
glut_SKIP_STALE_MOTION_EVENTS (src/Graphics/UI/GLUT/Raw/Tokens.hs:507)
glut_SRGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:510)
glut_STENCIL (src/Graphics/UI/GLUT/Raw/Tokens.hs:513)
glut_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:516)
glut_TRANSPARENT_INDEX (src/Graphics/UI/GLUT/Raw/Tokens.hs:519)
glut_TRY_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:522)
glut_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:525)
glut_USE_CURRENT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:528)
glut_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:531)
glut_VIDEO_RESIZE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:534)
glut_VIDEO_RESIZE_HEIGHT_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:537)
glut_VIDEO_RESIZE_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:540)
glut_VIDEO_RESIZE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:543)
glut_VIDEO_RESIZE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:546)
glut_VIDEO_RESIZE_WIDTH_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:549)
glut_VIDEO_RESIZE_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:552)
glut_VIDEO_RESIZE_X_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:555)
glut_VIDEO_RESIZE_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:558)
glut_VIDEO_RESIZE_Y_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:561)
glut_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:564)
glut_WINDOW_ACCUM_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:567)
glut_WINDOW_ACCUM_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:570)
glut_WINDOW_ACCUM_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:573)
glut_WINDOW_ACCUM_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:576)
glut_WINDOW_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:579)
glut_WINDOW_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:582)
glut_WINDOW_BORDER_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:585)
glut_WINDOW_BUFFER_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:588)
glut_WINDOW_COLORMAP_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:591)
glut_WINDOW_CURSOR (src/Graphics/UI/GLUT/Raw/Tokens.hs:594)
glut_WINDOW_DEPTH_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:597)
glut_WINDOW_DOUBLEBUFFER (src/Graphics/UI/GLUT/Raw/Tokens.hs:600)
glut_WINDOW_FORMAT_ID (src/Graphics/UI/GLUT/Raw/Tokens.hs:603)
glut_WINDOW_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:606)
glut_WINDOW_HEADER_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:609)
glut_WINDOW_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:612)
glut_WINDOW_NUM_CHILDREN (src/Graphics/UI/GLUT/Raw/Tokens.hs:615)
glut_WINDOW_NUM_SAMPLES (src/Graphics/UI/GLUT/Raw/Tokens.hs:618)
glut_WINDOW_PARENT (src/Graphics/UI/GLUT/Raw/Tokens.hs:621)
glut_WINDOW_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:624)
glut_WINDOW_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:627)
glut_WINDOW_STENCIL_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:630)
glut_WINDOW_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:633)
glut_WINDOW_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:636)
glut_WINDOW_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:639)
glut_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:642)
57% ( 4 / 7) in 'Graphics.UI.GLUT.Types'
Missing documentation for:
relationToString (src/Graphics/UI/GLUT/Types.hs:60)
marshalMouseButton (src/Graphics/UI/GLUT/Types.hs:82)
unmarshalMouseButton (src/Graphics/UI/GLUT/Types.hs:91)
20% ( 1 / 5) in 'Graphics.UI.GLUT.QueryUtils'
Missing documentation for:
Getter (src/Graphics/UI/GLUT/QueryUtils.hs:28)
simpleGet (src/Graphics/UI/GLUT/QueryUtils.hs:33)
layerGet (src/Graphics/UI/GLUT/QueryUtils.hs:33)
deviceGet (src/Graphics/UI/GLUT/QueryUtils.hs:33)
91% ( 10 / 11) in 'Graphics.UI.GLUT.GameMode'
Missing documentation for:
GameModeInfo (src/Graphics/UI/GLUT/GameMode.hs:161)
100% ( 6 / 6) in 'Graphics.UI.GLUT.DeviceControl'
100% ( 2 / 2) in 'Graphics.UI.GLUT.Debugging'
73% ( 8 / 11) in 'Graphics.UI.GLUT.Objects'
Missing documentation for:
Sides (src/Graphics/UI/GLUT/Objects.hs:133)
Rings (src/Graphics/UI/GLUT/Objects.hs:134)
NumLevels (src/Graphics/UI/GLUT/Objects.hs:135)
75% ( 3 / 4) in 'Graphics.UI.GLUT.Fonts'
Missing documentation for:
Font (src/Graphics/UI/GLUT/Fonts.hs:36)
100% ( 5 / 5) in 'Graphics.UI.GLUT.Colormap'
100% ( 11 / 11) in 'Graphics.UI.GLUT.Overlay'
100% ( 37 / 37) in 'Graphics.UI.GLUT.Window'
100% ( 50 / 50) in 'Graphics.UI.GLUT.State'
20% ( 1 / 5) in 'Graphics.UI.GLUT.Callbacks.Registration'
Missing documentation for:
CallbackType (src/Graphics/UI/GLUT/Callbacks/Registration.hs:35)
registerForCleanup (src/Graphics/UI/GLUT/Callbacks/Registration.hs:140)
setCallback (src/Graphics/UI/GLUT/Callbacks/Registration.hs:150)
getCurrentWindow (src/Graphics/UI/GLUT/Callbacks/Registration.hs:69)
83% ( 5 / 6) in 'Graphics.UI.GLUT.Menu'
Missing documentation for:
MenuCallback (src/Graphics/UI/GLUT/Menu.hs:67)
97% ( 86 / 89) in 'Graphics.UI.GLUT.Callbacks.Window'
Missing documentation for:
WheelNumber (src/Graphics/UI/GLUT/Callbacks/Window.hs:600)
WheelDirection (src/Graphics/UI/GLUT/Callbacks/Window.hs:602)
MouseWheelCallback (src/Graphics/UI/GLUT/Callbacks/Window.hs:604)
67% ( 8 / 12) in 'Graphics.UI.GLUT.Callbacks.Global'
Missing documentation for:
MenuUsage (src/Graphics/UI/GLUT/Callbacks/Global.hs:34)
MenuStatusCallback (src/Graphics/UI/GLUT/Callbacks/Global.hs:45)
IdleCallback (src/Graphics/UI/GLUT/Callbacks/Global.hs:76)
TimerCallback (src/Graphics/UI/GLUT/Callbacks/Global.hs:99)
100% ( 3 / 3) in 'Graphics.UI.GLUT.Callbacks'
100% ( 8 / 8) in 'Graphics.UI.GLUT.Begin'
100% ( 29 / 29) in 'Graphics.UI.GLUT.Initialization'
100% ( 29 / 29) in 'Graphics.UI.GLUT'
Documentation created: dist/doc/html/GLUT/index.html,
dist/doc/html/GLUT/GLUT.txt
Creating package registration file:
/tmp/pkgConf-GLUT-2.7.01021110961503075388.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLUT-2.7.0.3-FFXiDYE1CfiDHjNKroBerv
Registering GLUT-2.7.0.3...
Installed GLUT-2.7.0.3
Configuring aeson-0.10.0.0...
Building aeson-0.10.0.0...
Preprocessing library aeson-0.10.0.0...
Data/Aeson/TH.hs:2:24: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Aeson/Types/Generic.hs:2:45: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Aeson/Types/Instances.hs:3:5: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
[ 1 of 16] Compiling Data.Aeson.Functions ( Data/Aeson/Functions.hs, dist/build/Data/Aeson/Functions.o )
[ 2 of 16] Compiling Data.Aeson.Internal.Time ( Data/Aeson/Internal/Time.hs, dist/build/Data/Aeson/Internal/Time.o )
[ 3 of 16] Compiling Data.Aeson.Types.Internal ( Data/Aeson/Types/Internal.hs, dist/build/Data/Aeson/Types/Internal.o )
Data/Aeson/Types/Internal.hs:62:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
Data/Aeson/Types/Internal.hs:65:1: Warning:
The import of ‘Monoid’ from module ‘Data.Monoid’ is redundant
Data/Aeson/Types/Internal.hs:71:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
[ 4 of 16] Compiling Data.Aeson.Encode.Builder ( Data/Aeson/Encode/Builder.hs, dist/build/Data/Aeson/Encode/Builder.o )
[ 5 of 16] Compiling Data.Aeson.Types.Class ( Data/Aeson/Types/Class.hs, dist/build/Data/Aeson/Types/Class.o )
[ 6 of 16] Compiling Data.Aeson.Encode.Functions ( Data/Aeson/Encode/Functions.hs, dist/build/Data/Aeson/Encode/Functions.o )
Data/Aeson/Encode/Functions.hs:17:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
Data/Aeson/Encode/Functions.hs:18:1: Warning:
The import of ‘mempty’ from module ‘Data.Monoid’ is redundant
[ 7 of 16] Compiling Data.Aeson.Parser.Time ( Data/Aeson/Parser/Time.hs, dist/build/Data/Aeson/Parser/Time.o )
Data/Aeson/Parser/Time.hs:24:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 8 of 16] Compiling Data.Aeson.Types.Instances ( Data/Aeson/Types/Instances.hs, dist/build/Data/Aeson/Types/Instances.o )
Data/Aeson/Types/Instances.hs:58:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Aeson/Types/Instances.hs:65:1: Warning:
The import of ‘Foldable’ from module ‘Data.Foldable’ is redundant
Data/Aeson/Types/Instances.hs:70:1: Warning:
The import of ‘mempty’ from module ‘Data.Monoid’ is redundant
Data/Aeson/Types/Instances.hs:77:1: Warning:
The import of ‘traverse’
from module ‘Data.Traversable’ is redundant
Data/Aeson/Types/Instances.hs:79:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
[ 9 of 16] Compiling Data.Aeson.Internal ( Data/Aeson/Internal.hs, dist/build/Data/Aeson/Internal.o )
[10 of 16] Compiling Data.Aeson.Types.Generic ( Data/Aeson/Types/Generic.hs, dist/build/Data/Aeson/Types/Generic.o )
Data/Aeson/Types/Generic.hs:22:1: Warning:
The import of ‘<*>, pure, <$>’
from module ‘Control.Applicative’ is redundant
Data/Aeson/Types/Generic.hs:33:1: Warning:
The import of ‘mempty’ from module ‘Data.Monoid’ is redundant
[11 of 16] Compiling Data.Aeson.Types ( Data/Aeson/Types.hs, dist/build/Data/Aeson/Types.o )
[12 of 16] Compiling Data.Aeson.Parser.Internal ( Data/Aeson/Parser/Internal.hs, dist/build/Data/Aeson/Parser/Internal.o )
Data/Aeson/Parser/Internal.hs:34:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[13 of 16] Compiling Data.Aeson.Parser ( Data/Aeson/Parser.hs, dist/build/Data/Aeson/Parser.o )
[14 of 16] Compiling Data.Aeson.Encode ( Data/Aeson/Encode.hs, dist/build/Data/Aeson/Encode.o )
[15 of 16] Compiling Data.Aeson ( Data/Aeson.hs, dist/build/Data/Aeson.o )
[16 of 16] Compiling Data.Aeson.TH ( Data/Aeson/TH.hs, dist/build/Data/Aeson/TH.o )
Data/Aeson/TH.hs:103:1: Warning:
The import of ‘fail, return, mapM, liftM2’
from module ‘Control.Monad’ is redundant
In-place registering aeson-0.10.0.0...
Running Haddock for aeson-0.10.0.0...
Running hscolour for aeson-0.10.0.0...
Preprocessing library aeson-0.10.0.0...
Preprocessing library aeson-0.10.0.0...
Data/Aeson/TH.hs:2:24: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Aeson/Types/Generic.hs:2:45: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Aeson/Types/Instances.hs:3:5: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Data/Aeson/Types/Internal.hs:62:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
Data/Aeson/Types/Internal.hs:65:1: Warning:
The import of ‘Monoid’ from module ‘Data.Monoid’ is redundant
Data/Aeson/Types/Internal.hs:71:1: Warning:
The import of ‘Data.Traversable’ is redundant
except perhaps to import instances from ‘Data.Traversable’
To import instances alone, use: import Data.Traversable()
Data/Aeson/Encode/Functions.hs:17:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
Data/Aeson/Encode/Functions.hs:18:1: Warning:
The import of ‘mempty’ from module ‘Data.Monoid’ is redundant
Data/Aeson/Parser/Time.hs:24:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Aeson/Types/Instances.hs:58:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Aeson/Types/Instances.hs:65:1: Warning:
The import of ‘Foldable’ from module ‘Data.Foldable’ is redundant
Data/Aeson/Types/Instances.hs:70:1: Warning:
The import of ‘mempty’ from module ‘Data.Monoid’ is redundant
Data/Aeson/Types/Instances.hs:77:1: Warning:
The import of ‘traverse’
from module ‘Data.Traversable’ is redundant
Data/Aeson/Types/Instances.hs:79:1: Warning:
The import of ‘Word’ from module ‘Data.Word’ is redundant
Data/Aeson/Types/Generic.hs:22:1: Warning:
The import of ‘<*>, pure, <$>’
from module ‘Control.Applicative’ is redundant
Data/Aeson/Types/Generic.hs:33:1: Warning:
The import of ‘mempty’ from module ‘Data.Monoid’ is redundant
Data/Aeson/Parser/Internal.hs:34:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Data/Aeson/TH.hs:103:1: Warning:
The import of ‘fail, return, mapM, liftM2’
from module ‘Control.Monad’ is redundant
Haddock coverage:
100% ( 5 / 5) in 'Data.Aeson.Functions'
33% ( 2 / 6) in 'Data.Aeson.Internal.Time'
Missing documentation for:
fromPico (Data/Aeson/Internal/Time.hs:32)
toPico (Data/Aeson/Internal/Time.hs:29)
diffTimeOfDay64 (Data/Aeson/Internal/Time.hs:50)
toTimeOfDay64 (Data/Aeson/Internal/Time.hs:56)
97% ( 35 / 36) in 'Data.Aeson.Types.Internal'
Missing documentation for:
JSONPath (Data/Aeson/Types/Internal.hs:86)
45% ( 9 / 20) in 'Data.Aeson.Encode.Builder'
Missing documentation for:
emptyArray_ (Data/Aeson/Encode/Builder.hs:133)
emptyObject_ (Data/Aeson/Encode/Builder.hs:139)
object (Data/Aeson/Encode/Builder.hs:86)
day (Data/Aeson/Encode/Builder.hs:171)
localTime (Data/Aeson/Encode/Builder.hs:239)
utcTime (Data/Aeson/Encode/Builder.hs:235)
timeOfDay (Data/Aeson/Encode/Builder.hs:187)
zonedTime (Data/Aeson/Encode/Builder.hs:243)
ascii2 (Data/Aeson/Encode/Builder.hs:145)
ascii4 (Data/Aeson/Encode/Builder.hs:149)
ascii5 (Data/Aeson/Encode/Builder.hs:154)
100% ( 14 / 14) in 'Data.Aeson.Types.Class'
50% ( 4 / 8) in 'Data.Aeson.Encode.Functions'
Missing documentation for:
Module header
brackets (Data/Aeson/Encode/Functions.hs:45)
builder (Data/Aeson/Encode/Functions.hs:22)
list (Data/Aeson/Encode/Functions.hs:38)
100% ( 8 / 8) in 'Data.Aeson.Parser.Time'
93% ( 28 / 30) in 'Data.Aeson.Types.Instances'
Missing documentation for:
tuple (Data/Aeson/Types/Instances.hs:770)
>*< (Data/Aeson/Types/Instances.hs:774)
86% ( 6 / 7) in 'Data.Aeson.Internal'
Missing documentation for:
JSONPath (Data/Aeson/Types/Internal.hs:86)
100% ( 1 / 1) in 'Data.Aeson.Types.Generic'
100% ( 51 / 51) in 'Data.Aeson.Types'
73% ( 11 / 15) in 'Data.Aeson.Parser.Internal'
Missing documentation for:
decodeWith (Data/Aeson/Parser/Internal.hs:310)
decodeStrictWith (Data/Aeson/Parser/Internal.hs:319)
eitherDecodeWith (Data/Aeson/Parser/Internal.hs:327)
eitherDecodeStrictWith (Data/Aeson/Parser/Internal.hs:337)
100% ( 10 / 10) in 'Data.Aeson.Parser'
86% ( 6 / 7) in 'Data.Aeson.Encode'
Missing documentation for:
fromValue (Data/Aeson/Encode.hs:71)
100% ( 64 / 64) in 'Data.Aeson'
100% ( 13 / 13) in 'Data.Aeson.TH'
Documentation created: dist/doc/html/aeson/index.html,
dist/doc/html/aeson/aeson.txt
Creating package registration file:
/tmp/pkgConf-aeson-0.10.01618082821503236937.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/aeson-0.10.0.0-ETPkjsw4IpzE7DmwxmI0JO
Registering aeson-0.10.0.0...
Installed aeson-0.10.0.0
Configuring attoparsec-enumerator-0.3.4...
Building attoparsec-enumerator-0.3.4...
Preprocessing library attoparsec-enumerator-0.3.4...
[1 of 1] Compiling Data.Attoparsec.Enumerator ( lib/Data/Attoparsec/Enumerator.hs, dist/build/Data/Attoparsec/Enumerator.o )
lib/Data/Attoparsec/Enumerator.hs:11:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:12:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:13:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:14:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:28:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:29:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:30:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:31:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:39:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:40:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:41:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:42:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:43:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:46:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:47:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:48:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:49:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:50:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:53:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:54:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:55:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:56:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:57:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:66:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:67:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:68:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:69:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:70:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:71:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:72:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:73:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:74:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:75:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:76:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:77:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:78:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:79:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:80:1: Warning: Tab character
In-place registering attoparsec-enumerator-0.3.4...
Running Haddock for attoparsec-enumerator-0.3.4...
Running hscolour for attoparsec-enumerator-0.3.4...
Preprocessing library attoparsec-enumerator-0.3.4...
Preprocessing library attoparsec-enumerator-0.3.4...
lib/Data/Attoparsec/Enumerator.hs:11:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:12:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:13:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:14:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:28:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:29:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:30:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:31:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:39:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:40:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:41:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:42:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:43:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:46:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:47:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:48:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:49:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:50:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:53:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:54:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:55:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:56:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:57:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:66:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:67:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:68:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:69:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:70:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:71:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:72:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:73:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:74:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:75:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:76:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:77:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:78:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:79:1: Warning: Tab character
lib/Data/Attoparsec/Enumerator.hs:80:1: Warning: Tab character
Haddock coverage:
100% ( 4 / 4) in 'Data.Attoparsec.Enumerator'
Warning: Data.Attoparsec.Enumerator: could not find link destinations for:
parseA feedA empty isNull notEmpty
Documentation created: dist/doc/html/attoparsec-enumerator/index.html,
dist/doc/html/attoparsec-enumerator/attoparsec-enumerator.txt
Creating package registration file:
/tmp/pkgConf-attoparsec-enumerator-0.31727836411948951092.4
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/attoparsec-enumerator-0.3.4-JjEjvyqW74v4HBkRpX8Yxd
Registering attoparsec-enumerator-0.3.4...
Installed attoparsec-enumerator-0.3.4
Configuring cassava-0.4.4.0...
Building cassava-0.4.4.0...
Preprocessing library cassava-0.4.4.0...
Data/Csv/Conversion.hs:9:5: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
[ 1 of 11] Compiling Data.Csv.Compat.Monoid ( Data/Csv/Compat/Monoid.hs, dist/build/Data/Csv/Compat/Monoid.o )
[ 2 of 11] Compiling Data.Csv.Conversion.Internal ( Data/Csv/Conversion/Internal.hs, dist/build/Data/Csv/Conversion/Internal.o )
[ 3 of 11] Compiling Data.Csv.Util ( Data/Csv/Util.hs, dist/build/Data/Csv/Util.o )
[ 4 of 11] Compiling Data.Csv.Types ( Data/Csv/Types.hs, dist/build/Data/Csv/Types.o )
[ 5 of 11] Compiling Data.Csv.Parser ( Data/Csv/Parser.hs, dist/build/Data/Csv/Parser.o )
[ 6 of 11] Compiling Data.Csv.Conversion ( Data/Csv/Conversion.hs, dist/build/Data/Csv/Conversion.o )
[ 7 of 11] Compiling Data.Csv.Encoding ( Data/Csv/Encoding.hs, dist/build/Data/Csv/Encoding.o )
[ 8 of 11] Compiling Data.Csv.Builder ( Data/Csv/Builder.hs, dist/build/Data/Csv/Builder.o )
[ 9 of 11] Compiling Data.Csv.Incremental ( Data/Csv/Incremental.hs, dist/build/Data/Csv/Incremental.o )
[10 of 11] Compiling Data.Csv.Streaming ( Data/Csv/Streaming.hs, dist/build/Data/Csv/Streaming.o )
[11 of 11] Compiling Data.Csv ( Data/Csv.hs, dist/build/Data/Csv.o )
In-place registering cassava-0.4.4.0...
Running Haddock for cassava-0.4.4.0...
Running hscolour for cassava-0.4.4.0...
Preprocessing library cassava-0.4.4.0...
Preprocessing library cassava-0.4.4.0...
Data/Csv/Conversion.hs:9:5: Warning:
-XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS
Haddock coverage:
50% ( 1 / 2) in 'Data.Csv.Compat.Monoid'
Missing documentation for:
Module header
0% ( 0 / 3) in 'Data.Csv.Conversion.Internal'
Missing documentation for:
Module header
decimal (Data/Csv/Conversion/Internal.hs:20)
realFloat (Data/Csv/Conversion/Internal.hs:100)
50% ( 4 / 8) in 'Data.Csv.Util'
Missing documentation for:
Module header
doubleQuote (Data/Csv/Util.hs:55)
newline (Data/Csv/Util.hs:55)
cr (Data/Csv/Util.hs:55)
91% ( 10 / 11) in 'Data.Csv.Types'
Missing documentation for:
Module header
100% ( 9 / 9) in 'Data.Csv.Parser'
96% ( 23 / 24) in 'Data.Csv.Conversion'
Missing documentation for:
Module header
91% ( 21 / 23) in 'Data.Csv.Encoding'
Missing documentation for:
Module header
recordSep (Data/Csv/Encoding.hs:322)
100% ( 11 / 11) in 'Data.Csv.Builder'
100% ( 31 / 31) in 'Data.Csv.Incremental'
100% ( 17 / 17) in 'Data.Csv.Streaming'
100% ( 70 / 70) in 'Data.Csv'
Warning: Data.Csv.Parser: could not find link destinations for:
endOfLine
Warning: Data.Csv: could not find link destinations for:
toNamedRecord
Documentation created: dist/doc/html/cassava/index.html,
dist/doc/html/cassava/cassava.txt
Creating package registration file:
/tmp/pkgConf-cassava-0.4.41314562922112981818.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/cassava-0.4.4.0-8BeFuJUcCAWJxCA2jPitam
Registering cassava-0.4.4.0...
Installed cassava-0.4.4.0
Configuring accelerate-io-0.15.1.0...
Building accelerate-io-0.15.1.0...
Preprocessing library accelerate-io-0.15.1.0...
[1 of 7] Compiling Data.Array.Accelerate.IO.BlockCopy ( Data/Array/Accelerate/IO/BlockCopy.hs, dist/build/Data/Array/Accelerate/IO/BlockCopy.o )
[2 of 7] Compiling Data.Array.Accelerate.IO.Ptr ( Data/Array/Accelerate/IO/Ptr.hs, dist/build/Data/Array/Accelerate/IO/Ptr.o )
[3 of 7] Compiling Data.Array.Accelerate.IO.ByteString ( Data/Array/Accelerate/IO/ByteString.hs, dist/build/Data/Array/Accelerate/IO/ByteString.o )
[4 of 7] Compiling Data.Array.Accelerate.IO.BMP ( Data/Array/Accelerate/IO/BMP.hs, dist/build/Data/Array/Accelerate/IO/BMP.o )
Data/Array/Accelerate/IO/BMP.hs:88:1: Warning:
Defined but not used: ‘unpackRGBA32be’
Data/Array/Accelerate/IO/BMP.hs:111:1: Warning:
Defined but not used: ‘packRGBA32be’
[5 of 7] Compiling Data.Array.Accelerate.IO.Vector ( Data/Array/Accelerate/IO/Vector.hs, dist/build/Data/Array/Accelerate/IO/Vector.o )
[6 of 7] Compiling Data.Array.Accelerate.IO.Repa ( Data/Array/Accelerate/IO/Repa.hs, dist/build/Data/Array/Accelerate/IO/Repa.o )
[7 of 7] Compiling Data.Array.Accelerate.IO ( Data/Array/Accelerate/IO.hs, dist/build/Data/Array/Accelerate/IO.o )
In-place registering accelerate-io-0.15.1.0...
Running Haddock for accelerate-io-0.15.1.0...
Running hscolour for accelerate-io-0.15.1.0...
Preprocessing library accelerate-io-0.15.1.0...
Preprocessing library accelerate-io-0.15.1.0...
Data/Array/Accelerate/IO/BMP.hs:88:1: Warning:
Defined but not used: ‘unpackRGBA32be’
Data/Array/Accelerate/IO/BMP.hs:111:1: Warning:
Defined but not used: ‘packRGBA32be’
Haddock coverage:
80% ( 8 / 10) in 'Data.Array.Accelerate.IO.BlockCopy'
Missing documentation for:
blockCopy (Data/Array/Accelerate/IO/BlockCopy.hs:237)
blockCopyFunGenerator (Data/Array/Accelerate/IO/BlockCopy.hs:194)
100% ( 10 / 10) in 'Data.Array.Accelerate.IO.Ptr'
100% ( 5 / 5) in 'Data.Array.Accelerate.IO.ByteString'
100% ( 12 / 12) in 'Data.Array.Accelerate.IO.BMP'
100% ( 6 / 6) in 'Data.Array.Accelerate.IO.Vector'
100% ( 9 / 9) in 'Data.Array.Accelerate.IO.Repa'
100% ( 42 / 42) in 'Data.Array.Accelerate.IO'
Warning: Data.Array.Accelerate.IO: could not find link destinations for:
TFCo:R:MVecAe MAVec MutableArrayData EltRepr TFCo:R:ArrayAshe AAccelerate ArrayData toR toA HTYPE_UNSIGNED_LONG HTYPE_LONG HTYPE_CCHAR
Documentation created: dist/doc/html/accelerate-io/index.html,
dist/doc/html/accelerate-io/accelerate-io.txt
Creating package registration file:
/tmp/pkgConf-accelerate-io-0.15.114328737481897953933.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/accelerate-io-0.15.1.0-4TYhXWpxxb8JDFORhnw2jw
Registering accelerate-io-0.15.1.0...
Installed accelerate-io-0.15.1.0
Configuring haskell-src-meta-0.6.0.13...
Building haskell-src-meta-0.6.0.13...
Preprocessing library haskell-src-meta-0.6.0.13...
[1 of 6] Compiling Language.Haskell.TH.Instances.Lift ( src/Language/Haskell/TH/Instances/Lift.hs, dist/build/Language/Haskell/TH/Instances/Lift.o )
[2 of 6] Compiling Language.Haskell.Meta.Syntax.Translate ( src/Language/Haskell/Meta/Syntax/Translate.hs, dist/build/Language/Haskell/Meta/Syntax/Translate.o )
[3 of 6] Compiling Language.Haskell.Meta.Parse ( src/Language/Haskell/Meta/Parse.hs, dist/build/Language/Haskell/Meta/Parse.o )
[4 of 6] Compiling Language.Haskell.Meta.Parse.Careful ( src/Language/Haskell/Meta/Parse/Careful.hs, dist/build/Language/Haskell/Meta/Parse/Careful.o )
[5 of 6] Compiling Language.Haskell.Meta ( src/Language/Haskell/Meta.hs, dist/build/Language/Haskell/Meta.o )
[6 of 6] Compiling Language.Haskell.Meta.Utils ( src/Language/Haskell/Meta/Utils.hs, dist/build/Language/Haskell/Meta/Utils.o )
In-place registering haskell-src-meta-0.6.0.13...
Running Haddock for haskell-src-meta-0.6.0.13...
Running hscolour for haskell-src-meta-0.6.0.13...
Preprocessing library haskell-src-meta-0.6.0.13...
Preprocessing library haskell-src-meta-0.6.0.13...
Haddock coverage:
100% ( 1 / 1) in 'Language.Haskell.TH.Instances.Lift'
13% ( 11 / 84) in 'Language.Haskell.Meta.Syntax.Translate'
Missing documentation for:
ToName (src/Language/Haskell/Meta/Syntax/Translate.hs:25)
ToLit (src/Language/Haskell/Meta/Syntax/Translate.hs:26)
ToType (src/Language/Haskell/Meta/Syntax/Translate.hs:27)
ToPat (src/Language/Haskell/Meta/Syntax/Translate.hs:28)
ToExp (src/Language/Haskell/Meta/Syntax/Translate.hs:29)
ToDecs (src/Language/Haskell/Meta/Syntax/Translate.hs:30)
ToDec (src/Language/Haskell/Meta/Syntax/Translate.hs:31)
ToStmt (src/Language/Haskell/Meta/Syntax/Translate.hs:32)
ToLoc (src/Language/Haskell/Meta/Syntax/Translate.hs:33)
moduleName (src/Language/Haskell/Meta/Syntax/Translate.hs:36)
noTH (src/Language/Haskell/Meta/Syntax/Translate.hs:39)
noTHyet (src/Language/Haskell/Meta/Syntax/Translate.hs:43)
todo (src/Language/Haskell/Meta/Syntax/Translate.hs:48)
nonsense (src/Language/Haskell/Meta/Syntax/Translate.hs:52)
(src/Language/Haskell/Meta/Syntax/Translate.hs:59)
(src/Language/Haskell/Meta/Syntax/Translate.hs:61)
(src/Language/Haskell/Meta/Syntax/Translate.hs:63)
(src/Language/Haskell/Meta/Syntax/Translate.hs:65)
(src/Language/Haskell/Meta/Syntax/Translate.hs:67)
(src/Language/Haskell/Meta/Syntax/Translate.hs:71)
(src/Language/Haskell/Meta/Syntax/Translate.hs:73)
(src/Language/Haskell/Meta/Syntax/Translate.hs:75)
(src/Language/Haskell/Meta/Syntax/Translate.hs:77)
(src/Language/Haskell/Meta/Syntax/Translate.hs:79)
(src/Language/Haskell/Meta/Syntax/Translate.hs:83)
(src/Language/Haskell/Meta/Syntax/Translate.hs:85)
(src/Language/Haskell/Meta/Syntax/Translate.hs:87)
(src/Language/Haskell/Meta/Syntax/Translate.hs:89)
(src/Language/Haskell/Meta/Syntax/Translate.hs:91)
(src/Language/Haskell/Meta/Syntax/Translate.hs:93)
(src/Language/Haskell/Meta/Syntax/Translate.hs:103)
(src/Language/Haskell/Meta/Syntax/Translate.hs:106)
(src/Language/Haskell/Meta/Syntax/Translate.hs:110)
(src/Language/Haskell/Meta/Syntax/Translate.hs:114)
(src/Language/Haskell/Meta/Syntax/Translate.hs:126)
(src/Language/Haskell/Meta/Syntax/Translate.hs:137)
(src/Language/Haskell/Meta/Syntax/Translate.hs:147)
(src/Language/Haskell/Meta/Syntax/Translate.hs:171)
(src/Language/Haskell/Meta/Syntax/Translate.hs:210)
toFieldExp (src/Language/Haskell/Meta/Syntax/Translate.hs:214)
(src/Language/Haskell/Meta/Syntax/Translate.hs:220)
toMatch (src/Language/Haskell/Meta/Syntax/Translate.hs:260)
toBody (src/Language/Haskell/Meta/Syntax/Translate.hs:263)
toGuard (src/Language/Haskell/Meta/Syntax/Translate.hs:267)
(src/Language/Haskell/Meta/Syntax/Translate.hs:278)
(src/Language/Haskell/Meta/Syntax/Translate.hs:286)
(src/Language/Haskell/Meta/Syntax/Translate.hs:290)
(src/Language/Haskell/Meta/Syntax/Translate.hs:293)
(src/Language/Haskell/Meta/Syntax/Translate.hs:299)
toKind (src/Language/Haskell/Meta/Syntax/Translate.hs:308)
toTyVar (src/Language/Haskell/Meta/Syntax/Translate.hs:322)
(src/Language/Haskell/Meta/Syntax/Translate.hs:326)
toStrictType (src/Language/Haskell/Meta/Syntax/Translate.hs:346)
.->. (src/Language/Haskell/Meta/Syntax/Translate.hs:355)
toCxt (src/Language/Haskell/Meta/Syntax/Translate.hs:358)
foldAppT (src/Language/Haskell/Meta/Syntax/Translate.hs:372)
(src/Language/Haskell/Meta/Syntax/Translate.hs:379)
(src/Language/Haskell/Meta/Syntax/Translate.hs:390)
transAct (src/Language/Haskell/Meta/Syntax/Translate.hs:474)
qualConDeclToCon (src/Language/Haskell/Meta/Syntax/Translate.hs:486)
conDeclToCon (src/Language/Haskell/Meta/Syntax/Translate.hs:491)
hsMatchesToFunD (src/Language/Haskell/Meta/Syntax/Translate.hs:502)
hsMatchToClause (src/Language/Haskell/Meta/Syntax/Translate.hs:507)
hsRhsToBody (src/Language/Haskell/Meta/Syntax/Translate.hs:515)
hsGuardedRhsToBody (src/Language/Haskell/Meta/Syntax/Translate.hs:524)
hsStmtToGuard (src/Language/Haskell/Meta/Syntax/Translate.hs:537)
(src/Language/Haskell/Meta/Syntax/Translate.hs:546)
(src/Language/Haskell/Meta/Syntax/Translate.hs:552)
collectVars (src/Language/Haskell/Meta/Syntax/Translate.hs:569)
fixForall (src/Language/Haskell/Meta/Syntax/Translate.hs:575)
(src/Language/Haskell/Meta/Syntax/Translate.hs:580)
(src/Language/Haskell/Meta/Syntax/Translate.hs:583)
(src/Language/Haskell/Meta/Syntax/Translate.hs:587)
6% ( 1 / 17) in 'Language.Haskell.Meta.Parse'
Missing documentation for:
parsePat (src/Language/Haskell/Meta/Parse.hs:42)
parseExp (src/Language/Haskell/Meta/Parse.hs:45)
parseType (src/Language/Haskell/Meta/Parse.hs:48)
parseDecs (src/Language/Haskell/Meta/Parse.hs:51)
myDefaultParseMode (src/Language/Haskell/Meta/Parse.hs:58)
myDefaultExtensions (src/Language/Haskell/Meta/Parse.hs:71)
parseResultToEither (src/Language/Haskell/Meta/Parse.hs:83)
parseHsModule (src/Language/Haskell/Meta/Parse.hs:89)
parseHsDecls (src/Language/Haskell/Meta/Parse.hs:92)
parseHsType (src/Language/Haskell/Meta/Parse.hs:97)
parseHsExp (src/Language/Haskell/Meta/Parse.hs:101)
parseHsPat (src/Language/Haskell/Meta/Parse.hs:104)
pprHsModule (src/Language/Haskell/Meta/Parse.hs:107)
moduleDecls (src/Language/Haskell/Meta/Parse.hs:111)
emptySrcLoc (src/Language/Haskell/Meta/Parse.hs:117)
emptyHsModule (src/Language/Haskell/Meta/Parse.hs:120)
20% ( 1 / 5) in 'Language.Haskell.Meta.Parse.Careful'
Missing documentation for:
parsePat (src/Language/Haskell/Meta/Parse/Careful.hs:46)
parseExp (src/Language/Haskell/Meta/Parse/Careful.hs:49)
parseType (src/Language/Haskell/Meta/Parse/Careful.hs:52)
parseDecs (src/Language/Haskell/Meta/Parse/Careful.hs:55)
100% ( 3 / 3) in 'Language.Haskell.Meta'
21% ( 11 / 53) in 'Language.Haskell.Meta.Utils'
Missing documentation for:
cleanNames (src/Language/Haskell/Meta/Utils.hs:27)
pp (src/Language/Haskell/Meta/Utils.hs:48)
ppDoc (src/Language/Haskell/Meta/Utils.hs:51)
gpretty (src/Language/Haskell/Meta/Utils.hs:55)
(src/Language/Haskell/Meta/Utils.hs:59)
(src/Language/Haskell/Meta/Utils.hs:60)
(src/Language/Haskell/Meta/Utils.hs:61)
(src/Language/Haskell/Meta/Utils.hs:62)
(src/Language/Haskell/Meta/Utils.hs:63)
(src/Language/Haskell/Meta/Utils.hs:64)
nameToRawCodeStr (src/Language/Haskell/Meta/Utils.hs:80)
|$| (src/Language/Haskell/Meta/Utils.hs:101)
|.| (src/Language/Haskell/Meta/Utils.hs:105)
|->| (src/Language/Haskell/Meta/Utils.hs:109)
unForall (src/Language/Haskell/Meta/Utils.hs:115)
functionT (src/Language/Haskell/Meta/Utils.hs:119)
mkVarT (src/Language/Haskell/Meta/Utils.hs:122)
applyT (src/Language/Haskell/Meta/Utils.hs:187)
substT (src/Language/Haskell/Meta/Utils.hs:195)
splitCon (src/Language/Haskell/Meta/Utils.hs:208)
strictTypeTy (src/Language/Haskell/Meta/Utils.hs:212)
varStrictTypeTy (src/Language/Haskell/Meta/Utils.hs:215)
conTypes (src/Language/Haskell/Meta/Utils.hs:219)
conToConType (src/Language/Haskell/Meta/Utils.hs:226)
decCons (src/Language/Haskell/Meta/Utils.hs:231)
decTyVars (src/Language/Haskell/Meta/Utils.hs:237)
decName (src/Language/Haskell/Meta/Utils.hs:245)
foreignName (src/Language/Haskell/Meta/Utils.hs:256)
unwindT (src/Language/Haskell/Meta/Utils.hs:261)
unwindE (src/Language/Haskell/Meta/Utils.hs:269)
typeToName (src/Language/Haskell/Meta/Utils.hs:284)
conName (src/Language/Haskell/Meta/Utils.hs:298)
recCName (src/Language/Haskell/Meta/Utils.hs:304)
dataDCons (src/Language/Haskell/Meta/Utils.hs:308)
fromDataConI (src/Language/Haskell/Meta/Utils.hs:312)
fromTyConI (src/Language/Haskell/Meta/Utils.hs:321)
mkFunD (src/Language/Haskell/Meta/Utils.hs:325)
mkClauseQ (src/Language/Haskell/Meta/Utils.hs:328)
toPatQ (src/Language/Haskell/Meta/Utils.hs:358)
showToPatQ (src/Language/Haskell/Meta/Utils.hs:361)
eitherQ (src/Language/Haskell/Meta/Utils.hs:366)
normalizeT (src/Language/Haskell/Meta/Utils.hs:374)
Documentation created: dist/doc/html/haskell-src-meta/index.html,
dist/doc/html/haskell-src-meta/haskell-src-meta.txt
Creating package registration file:
/tmp/pkgConf-haskell-src-meta-0.6.021272036581216555919.13
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/haskell-src-meta-0.6.0.13-8wSBDbzddlLJNs8kJRyD2E
Registering haskell-src-meta-0.6.0.13...
Installed haskell-src-meta-0.6.0.13
Configuring gloss-rendering-1.9.3.1...
Building gloss-rendering-1.9.3.1...
Preprocessing library gloss-rendering-1.9.3.1...
[1 of 9] Compiling Graphics.Gloss.Internals.Rendering.Bitmap ( Graphics/Gloss/Internals/Rendering/Bitmap.hs, dist/build/Graphics/Gloss/Internals/Rendering/Bitmap.o )
[2 of 9] Compiling Graphics.Gloss.Internals.Data.Color ( Graphics/Gloss/Internals/Data/Color.hs, dist/build/Graphics/Gloss/Internals/Data/Color.o )
[3 of 9] Compiling Graphics.Gloss.Internals.Rendering.Color ( Graphics/Gloss/Internals/Rendering/Color.hs, dist/build/Graphics/Gloss/Internals/Rendering/Color.o )
[4 of 9] Compiling Graphics.Gloss.Internals.Data.Picture ( Graphics/Gloss/Internals/Data/Picture.hs, dist/build/Graphics/Gloss/Internals/Data/Picture.o )
[5 of 9] Compiling Graphics.Gloss.Internals.Rendering.State ( Graphics/Gloss/Internals/Rendering/State.hs, dist/build/Graphics/Gloss/Internals/Rendering/State.o )
[6 of 9] Compiling Graphics.Gloss.Internals.Rendering.Common ( Graphics/Gloss/Internals/Rendering/Common.hs, dist/build/Graphics/Gloss/Internals/Rendering/Common.o )
[7 of 9] Compiling Graphics.Gloss.Internals.Rendering.Circle ( Graphics/Gloss/Internals/Rendering/Circle.hs, dist/build/Graphics/Gloss/Internals/Rendering/Circle.o )
[8 of 9] Compiling Graphics.Gloss.Internals.Rendering.Picture ( Graphics/Gloss/Internals/Rendering/Picture.hs, dist/build/Graphics/Gloss/Internals/Rendering/Picture.o )
[9 of 9] Compiling Graphics.Gloss.Rendering ( Graphics/Gloss/Rendering.hs, dist/build/Graphics/Gloss/Rendering.o )
In-place registering gloss-rendering-1.9.3.1...
Running Haddock for gloss-rendering-1.9.3.1...
Running hscolour for gloss-rendering-1.9.3.1...
Preprocessing library gloss-rendering-1.9.3.1...
Preprocessing library gloss-rendering-1.9.3.1...
Haddock coverage:
100% ( 5 / 5) in 'Graphics.Gloss.Internals.Rendering.Bitmap'
100% ( 8 / 8) in 'Graphics.Gloss.Internals.Data.Color'
50% ( 1 / 2) in 'Graphics.Gloss.Internals.Rendering.Color'
Missing documentation for:
Module header
100% ( 11 / 11) in 'Graphics.Gloss.Internals.Data.Picture'
100% ( 4 / 4) in 'Graphics.Gloss.Internals.Rendering.State'
80% ( 4 / 5) in 'Graphics.Gloss.Internals.Rendering.Common'
Missing documentation for:
Module header
100% ( 3 / 3) in 'Graphics.Gloss.Internals.Rendering.Circle'
50% ( 1 / 2) in 'Graphics.Gloss.Internals.Rendering.Picture'
Missing documentation for:
Module header
96% ( 26 / 27) in 'Graphics.Gloss.Rendering'
Missing documentation for:
Module header
Documentation created: dist/doc/html/gloss-rendering/index.html,
dist/doc/html/gloss-rendering/gloss-rendering.txt
Creating package registration file:
/tmp/pkgConf-gloss-rendering-1.9.34379728482121927665.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/gloss-rendering-1.9.3.1-86npcqSdVR4GRK4LepKW2I
Registering gloss-rendering-1.9.3.1...
Installed gloss-rendering-1.9.3.1
Configuring ekg-json-0.1.0.0...
Building ekg-json-0.1.0.0...
Preprocessing library ekg-json-0.1.0.0...
[1 of 1] Compiling System.Metrics.Json ( System/Metrics/Json.hs, dist/build/System/Metrics/Json.o )
In-place registering ekg-json-0.1.0.0...
Running Haddock for ekg-json-0.1.0.0...
Running hscolour for ekg-json-0.1.0.0...
Preprocessing library ekg-json-0.1.0.0...
Preprocessing library ekg-json-0.1.0.0...
Haddock coverage:
100% ( 7 / 7) in 'System.Metrics.Json'
Documentation created: dist/doc/html/ekg-json/index.html,
dist/doc/html/ekg-json/ekg-json.txt
Creating package registration file:
/tmp/pkgConf-ekg-json-0.1.012159469741927479072.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ekg-json-0.1.0.0-9YgXtMTCKmvBymwsIYrrM5
Registering ekg-json-0.1.0.0...
Installed ekg-json-0.1.0.0
Configuring statistics-0.13.2.3...
Building statistics-0.13.2.3...
Preprocessing library statistics-0.13.2.3...
[ 1 of 46] Compiling Statistics.Test.Internal ( Statistics/Test/Internal.hs, dist/build/Statistics/Test/Internal.o )
[ 2 of 46] Compiling Statistics.Test.Types ( Statistics/Test/Types.hs, dist/build/Statistics/Test/Types.o )
Statistics/Test/Types.hs:21:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON TestType’
Statistics/Test/Types.hs:29:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON TestResult’
[ 3 of 46] Compiling Statistics.Internal ( Statistics/Internal.hs, dist/build/Statistics/Internal.o )
[ 4 of 46] Compiling Statistics.Transform ( Statistics/Transform.hs, dist/build/Statistics/Transform.o )
[ 5 of 46] Compiling Statistics.Matrix.Types ( Statistics/Matrix/Types.hs, dist/build/Statistics/Matrix/Types.o )
[ 6 of 46] Compiling Statistics.Matrix.Mutable ( Statistics/Matrix/Mutable.hs, dist/build/Statistics/Matrix/Mutable.o )
Statistics/Matrix/Mutable.hs:23:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 7 of 46] Compiling Statistics.Function.Comparison ( Statistics/Function/Comparison.hs, dist/build/Statistics/Function/Comparison.o )
[ 8 of 46] Compiling Statistics.Math.RootFinding ( Statistics/Math/RootFinding.hs, dist/build/Statistics/Math/RootFinding.o )
Statistics/Math/RootFinding.hs:24:1: Warning:
The import of ‘Applicative’
from module ‘Control.Applicative’ is redundant
Statistics/Math/RootFinding.hs:47:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON (Root a)’
[ 9 of 46] Compiling Statistics.Types ( Statistics/Types.hs, dist/build/Statistics/Types.o )
[10 of 46] Compiling Statistics.Distribution.Poisson.Internal ( Statistics/Distribution/Poisson/Internal.hs, dist/build/Statistics/Distribution/Poisson/Internal.o )
Statistics/Distribution/Poisson/Internal.hs:39:1: Warning:
Defined but not used: ‘alyThm1’
Statistics/Distribution/Poisson/Internal.hs:47:1: Warning:
Defined but not used: ‘alyc’
[11 of 46] Compiling Statistics.Correlation.Kendall ( Statistics/Correlation/Kendall.hs, dist/build/Statistics/Correlation/Kendall.o )
[12 of 46] Compiling Statistics.Constants ( Statistics/Constants.hs, dist/build/Statistics/Constants.o )
[13 of 46] Compiling Statistics.Function ( Statistics/Function.hs, dist/build/Statistics/Function.o )
[14 of 46] Compiling Statistics.Sample.Internal ( Statistics/Sample/Internal.hs, dist/build/Statistics/Sample/Internal.o )
[15 of 46] Compiling Statistics.Sample ( Statistics/Sample.hs, dist/build/Statistics/Sample.o )
[16 of 46] Compiling Statistics.Distribution ( Statistics/Distribution.hs, dist/build/Statistics/Distribution.o )
Statistics/Distribution.hs:35:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[17 of 46] Compiling Statistics.Distribution.Beta ( Statistics/Distribution/Beta.hs, dist/build/Statistics/Distribution/Beta.o )
Statistics/Distribution/Beta.hs:32:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Beta.hs:43:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON BetaDistribution’
[18 of 46] Compiling Statistics.Distribution.Binomial ( Statistics/Distribution/Binomial.hs, dist/build/Statistics/Distribution/Binomial.o )
Statistics/Distribution/Binomial.hs:35:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Binomial.hs:47:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON BinomialDistribution’
[19 of 46] Compiling Statistics.Distribution.Poisson ( Statistics/Distribution/Poisson.hs, dist/build/Statistics/Distribution/Poisson.o )
Statistics/Distribution/Poisson.hs:43:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON PoissonDistribution’
[20 of 46] Compiling Statistics.Distribution.CauchyLorentz ( Statistics/Distribution/CauchyLorentz.hs, dist/build/Statistics/Distribution/CauchyLorentz.o )
Statistics/Distribution/CauchyLorentz.hs:30:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/CauchyLorentz.hs:46:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON CauchyDistribution’
[21 of 46] Compiling Statistics.Distribution.ChiSquared ( Statistics/Distribution/ChiSquared.hs, dist/build/Statistics/Distribution/ChiSquared.o )
Statistics/Distribution/ChiSquared.hs:38:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON ChiSquared’
[22 of 46] Compiling Statistics.Distribution.Exponential ( Statistics/Distribution/Exponential.hs, dist/build/Statistics/Distribution/Exponential.o )
Statistics/Distribution/Exponential.hs:43:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON ExponentialDistribution’
[23 of 46] Compiling Statistics.Distribution.Gamma ( Statistics/Distribution/Gamma.hs, dist/build/Statistics/Distribution/Gamma.o )
Statistics/Distribution/Gamma.hs:29:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Gamma.hs:47:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON GammaDistribution’
[24 of 46] Compiling Statistics.Distribution.Geometric ( Statistics/Distribution/Geometric.hs, dist/build/Statistics/Distribution/Geometric.o )
Statistics/Distribution/Geometric.hs:34:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Geometric.hs:52:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON GeometricDistribution’
Statistics/Distribution/Geometric.hs:122:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON GeometricDistribution0’
[25 of 46] Compiling Statistics.Distribution.Hypergeometric ( Statistics/Distribution/Hypergeometric.hs, dist/build/Statistics/Distribution/Hypergeometric.o )
Statistics/Distribution/Hypergeometric.hs:38:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Hypergeometric.hs:47:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON HypergeometricDistribution’
[26 of 46] Compiling Statistics.Distribution.Normal ( Statistics/Distribution/Normal.hs, dist/build/Statistics/Distribution/Normal.o )
Statistics/Distribution/Normal.hs:24:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Normal.hs:44:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON NormalDistribution’
[27 of 46] Compiling Statistics.Distribution.Transform ( Statistics/Distribution/Transform.hs, dist/build/Statistics/Distribution/Transform.o )
Statistics/Distribution/Transform.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Transform.hs:25:1: Warning:
The import of ‘Data.Functor’ is redundant
except perhaps to import instances from ‘Data.Functor’
To import instances alone, use: import Data.Functor()
Statistics/Distribution/Transform.hs:43:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON (LinearTransform d)’
[28 of 46] Compiling Statistics.Distribution.StudentT ( Statistics/Distribution/StudentT.hs, dist/build/Statistics/Distribution/StudentT.o )
Statistics/Distribution/StudentT.hs:34:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON StudentT’
[29 of 46] Compiling Statistics.Distribution.Uniform ( Statistics/Distribution/Uniform.hs, dist/build/Statistics/Distribution/Uniform.o )
Statistics/Distribution/Uniform.hs:29:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Uniform.hs:39:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON UniformDistribution’
[30 of 46] Compiling Statistics.Distribution.FDistribution ( Statistics/Distribution/FDistribution.hs, dist/build/Statistics/Distribution/FDistribution.o )
Statistics/Distribution/FDistribution.hs:29:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/FDistribution.hs:39:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON FDistribution’
[31 of 46] Compiling Statistics.Matrix ( Statistics/Matrix.hs, dist/build/Statistics/Matrix.o )
[32 of 46] Compiling Statistics.Matrix.Algorithms ( Statistics/Matrix/Algorithms.hs, dist/build/Statistics/Matrix/Algorithms.o )
Statistics/Matrix/Algorithms.hs:13:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[33 of 46] Compiling Statistics.Quantile ( Statistics/Quantile.hs, dist/build/Statistics/Quantile.o )
[34 of 46] Compiling Statistics.Resampling ( Statistics/Resampling.hs, dist/build/Statistics/Resampling.o )
Statistics/Resampling.hs:55:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON Resample’
[35 of 46] Compiling Statistics.Resampling.Bootstrap ( Statistics/Resampling/Bootstrap.hs, dist/build/Statistics/Resampling/Bootstrap.o )
Statistics/Resampling/Bootstrap.hs:24:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Resampling/Bootstrap.hs:58:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON Estimate’
[36 of 46] Compiling Statistics.Regression ( Statistics/Regression.hs, dist/build/Statistics/Regression.o )
Statistics/Regression.hs:16:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[37 of 46] Compiling Statistics.Sample.Histogram ( Statistics/Sample/Histogram.hs, dist/build/Statistics/Sample/Histogram.o )
[38 of 46] Compiling Statistics.Sample.KernelDensity ( Statistics/Sample/KernelDensity.hs, dist/build/Statistics/Sample/KernelDensity.o )
[39 of 46] Compiling Statistics.Sample.KernelDensity.Simple ( Statistics/Sample/KernelDensity/Simple.hs, dist/build/Statistics/Sample/KernelDensity/Simple.o )
Statistics/Sample/KernelDensity/Simple.hs:68:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON Points’
[40 of 46] Compiling Statistics.Sample.Powers ( Statistics/Sample/Powers.hs, dist/build/Statistics/Sample/Powers.o )
Statistics/Sample/Powers.hs:72:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON Powers’
[41 of 46] Compiling Statistics.Test.ChiSquared ( Statistics/Test/ChiSquared.hs, dist/build/Statistics/Test/ChiSquared.o )
[42 of 46] Compiling Statistics.Test.KolmogorovSmirnov ( Statistics/Test/KolmogorovSmirnov.hs, dist/build/Statistics/Test/KolmogorovSmirnov.o )
[43 of 46] Compiling Statistics.Test.KruskalWallis ( Statistics/Test/KruskalWallis.hs, dist/build/Statistics/Test/KruskalWallis.o )
Statistics/Test/KruskalWallis.hs:18:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
[44 of 46] Compiling Statistics.Test.MannWhitneyU ( Statistics/Test/MannWhitneyU.hs, dist/build/Statistics/Test/MannWhitneyU.o )
Statistics/Test/MannWhitneyU.hs:29:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[45 of 46] Compiling Statistics.Test.WilcoxonT ( Statistics/Test/WilcoxonT.hs, dist/build/Statistics/Test/WilcoxonT.o )
Statistics/Test/WilcoxonT.hs:43:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[46 of 46] Compiling Statistics.Autocorrelation ( Statistics/Autocorrelation.hs, dist/build/Statistics/Autocorrelation.o )
In-place registering statistics-0.13.2.3...
Running Haddock for statistics-0.13.2.3...
Running hscolour for statistics-0.13.2.3...
Preprocessing library statistics-0.13.2.3...
Preprocessing library statistics-0.13.2.3...
Statistics/Test/Types.hs:21:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON TestType’
Statistics/Test/Types.hs:29:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON TestResult’
Statistics/Matrix/Mutable.hs:23:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Math/RootFinding.hs:24:1: Warning:
The import of ‘Applicative’
from module ‘Control.Applicative’ is redundant
Statistics/Math/RootFinding.hs:47:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON (Root a)’
Statistics/Distribution/Poisson/Internal.hs:39:1: Warning:
Defined but not used: ‘alyThm1’
Statistics/Distribution/Poisson/Internal.hs:47:1: Warning:
Defined but not used: ‘alyc’
Statistics/Distribution.hs:35:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Beta.hs:32:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Beta.hs:43:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON BetaDistribution’
Statistics/Distribution/Binomial.hs:35:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Binomial.hs:47:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON BinomialDistribution’
Statistics/Distribution/Poisson.hs:43:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON PoissonDistribution’
Statistics/Distribution/CauchyLorentz.hs:30:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/CauchyLorentz.hs:46:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON CauchyDistribution’
Statistics/Distribution/ChiSquared.hs:38:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON ChiSquared’
Statistics/Distribution/Exponential.hs:43:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON ExponentialDistribution’
Statistics/Distribution/Gamma.hs:29:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Gamma.hs:47:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON GammaDistribution’
Statistics/Distribution/Geometric.hs:34:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Geometric.hs:52:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON GeometricDistribution’
Statistics/Distribution/Geometric.hs:122:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON GeometricDistribution0’
Statistics/Distribution/Hypergeometric.hs:38:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Hypergeometric.hs:47:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON HypergeometricDistribution’
Statistics/Distribution/Normal.hs:24:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Normal.hs:44:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON NormalDistribution’
Statistics/Distribution/Transform.hs:21:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Transform.hs:25:1: Warning:
The import of ‘Data.Functor’ is redundant
except perhaps to import instances from ‘Data.Functor’
To import instances alone, use: import Data.Functor()
Statistics/Distribution/Transform.hs:43:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON (LinearTransform d)’
Statistics/Distribution/StudentT.hs:34:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON StudentT’
Statistics/Distribution/Uniform.hs:29:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/Uniform.hs:39:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON UniformDistribution’
Statistics/Distribution/FDistribution.hs:29:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Distribution/FDistribution.hs:39:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON FDistribution’
Statistics/Matrix/Algorithms.hs:13:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Resampling.hs:55:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON Resample’
Statistics/Resampling/Bootstrap.hs:24:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Resampling/Bootstrap.hs:58:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON Estimate’
Statistics/Regression.hs:16:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Sample/KernelDensity/Simple.hs:68:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON Points’
Statistics/Sample/Powers.hs:72:10: Warning:
No explicit implementation for
‘aeson-0.10.0.0:Data.Aeson.Types.Class.toJSON’
In the instance declaration for ‘ToJSON Powers’
Statistics/Test/KruskalWallis.hs:18:1: Warning:
The import of ‘Data.Foldable’ is redundant
except perhaps to import instances from ‘Data.Foldable’
To import instances alone, use: import Data.Foldable()
Statistics/Test/MannWhitneyU.hs:29:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Statistics/Test/WilcoxonT.hs:43:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Haddock coverage:
67% ( 2 / 3) in 'Statistics.Test.Internal'
Missing documentation for:
Module header
75% ( 3 / 4) in 'Statistics.Test.Types'
Missing documentation for:
Module header
100% ( 2 / 2) in 'Statistics.Internal'
91% ( 10 / 11) in 'Statistics.Transform'
Missing documentation for:
CD (Statistics/Transform.hs:42)
50% ( 3 / 6) in 'Statistics.Matrix.Types'
Missing documentation for:
Vector (Statistics/Matrix/Types.hs:25)
MVector (Statistics/Matrix/Types.hs:26)
debug (Statistics/Matrix/Types.hs:49)
33% ( 4 / 12) in 'Statistics.Matrix.Mutable'
Missing documentation for:
MVector (Statistics/Matrix/Types.hs:26)
replicate (Statistics/Matrix/Mutable.hs:31)
thaw (Statistics/Matrix/Mutable.hs:34)
unsafeFreeze (Statistics/Matrix/Mutable.hs:37)
unsafeRead (Statistics/Matrix/Mutable.hs:40)
unsafeWrite (Statistics/Matrix/Mutable.hs:44)
unsafeModify (Statistics/Matrix/Mutable.hs:49)
immutably (Statistics/Matrix/Mutable.hs:70)
100% ( 2 / 2) in 'Statistics.Function.Comparison'
100% ( 6 / 6) in 'Statistics.Math.RootFinding'
100% ( 5 / 5) in 'Statistics.Types'
100% ( 3 / 3) in 'Statistics.Distribution.Poisson.Internal'
100% ( 4 / 4) in 'Statistics.Correlation.Kendall'
100% ( 2 / 2) in 'Statistics.Constants'
95% ( 21 / 22) in 'Statistics.Function'
Missing documentation for:
unsafeModify (Statistics/Function.hs:144)
33% ( 1 / 3) in 'Statistics.Sample.Internal'
Missing documentation for:
robustSumVar (Statistics/Sample/Internal.hs:24)
sum (Statistics/Sample/Internal.hs:28)
100% ( 34 / 34) in 'Statistics.Sample'
100% ( 19 / 19) in 'Statistics.Distribution'
100% ( 8 / 8) in 'Statistics.Distribution.Beta'
100% ( 7 / 7) in 'Statistics.Distribution.Binomial'
75% ( 6 / 8) in 'Statistics.Distribution.Poisson'
Missing documentation for:
PoissonDistribution (Statistics/Distribution/Poisson.hs:38)
poissonLambda (Statistics/Distribution/Poisson.hs:39)
86% ( 6 / 7) in 'Statistics.Distribution.CauchyLorentz'
Missing documentation for:
standardCauchy (Statistics/Distribution/CauchyLorentz.hs:61)
100% ( 4 / 4) in 'Statistics.Distribution.ChiSquared'
71% ( 5 / 7) in 'Statistics.Distribution.Exponential'
Missing documentation for:
ExponentialDistribution (Statistics/Distribution/Exponential.hs:38)
edLambda (Statistics/Distribution/Exponential.hs:39)
100% ( 8 / 8) in 'Statistics.Distribution.Gamma'
56% ( 5 / 9) in 'Statistics.Distribution.Geometric'
Missing documentation for:
GeometricDistribution (Statistics/Distribution/Geometric.hs:47)
GeometricDistribution0 (Statistics/Distribution/Geometric.hs:117)
gdSuccess (Statistics/Distribution/Geometric.hs:48)
gdSuccess0 (Statistics/Distribution/Geometric.hs:118)
38% ( 3 / 8) in 'Statistics.Distribution.Hypergeometric'
Missing documentation for:
HypergeometricDistribution (Statistics/Distribution/Hypergeometric.hs:40)
hypergeometric (Statistics/Distribution/Hypergeometric.hs:96)
hdM (Statistics/Distribution/Hypergeometric.hs:41)
hdL (Statistics/Distribution/Hypergeometric.hs:42)
hdK (Statistics/Distribution/Hypergeometric.hs:43)
100% ( 6 / 6) in 'Statistics.Distribution.Normal'
100% ( 4 / 4) in 'Statistics.Distribution.Transform'
80% ( 4 / 5) in 'Statistics.Distribution.StudentT'
Missing documentation for:
studentTndf (Statistics/Distribution/StudentT.hs:30)
100% ( 7 / 7) in 'Statistics.Distribution.Uniform'
40% ( 2 / 5) in 'Statistics.Distribution.FDistribution'
Missing documentation for:
fDistribution (Statistics/Distribution/FDistribution.hs:45)
fDistributionNDF1 (Statistics/Distribution/FDistribution.hs:32)
fDistributionNDF2 (Statistics/Distribution/FDistribution.hs:33)
82% ( 18 / 22) in 'Statistics.Matrix'
Missing documentation for:
Vector (Statistics/Matrix/Types.hs:25)
transpose (Statistics/Matrix.hs:150)
map (Statistics/Matrix.hs:128)
unsafeIndex (Statistics/Matrix.hs:122)
100% ( 2 / 2) in 'Statistics.Matrix.Algorithms'
100% ( 15 / 15) in 'Statistics.Quantile'
100% ( 10 / 10) in 'Statistics.Resampling'
100% ( 6 / 6) in 'Statistics.Resampling.Bootstrap'
100% ( 5 / 5) in 'Statistics.Regression'
100% ( 5 / 5) in 'Statistics.Sample.Histogram'
100% ( 6 / 6) in 'Statistics.Sample.KernelDensity'
100% ( 22 / 22) in 'Statistics.Sample.KernelDensity.Simple'
95% ( 20 / 21) in 'Statistics.Sample.Powers'
Missing documentation for:
Powers (Statistics/Sample/Powers.hs:68)
100% ( 5 / 5) in 'Statistics.Test.ChiSquared'
100% ( 16 / 16) in 'Statistics.Test.KolmogorovSmirnov'
100% ( 5 / 5) in 'Statistics.Test.KruskalWallis'
100% ( 13 / 13) in 'Statistics.Test.MannWhitneyU'
90% ( 9 / 10) in 'Statistics.Test.WilcoxonT'
Missing documentation for:
wilcoxonMatchedPairSignedRank (Statistics/Test/WilcoxonT.hs:55)
100% ( 3 / 3) in 'Statistics.Autocorrelation'
Documentation created: dist/doc/html/statistics/index.html,
dist/doc/html/statistics/statistics.txt
Creating package registration file:
/tmp/pkgConf-statistics-0.13.2168936380638446824.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/statistics-0.13.2.3-5goz79a1JQ81nK9uh1J71G
Registering statistics-0.13.2.3...
Installed statistics-0.13.2.3
Configuring snap-core-0.9.8.0...
Building snap-core-0.9.8.0...
Preprocessing library snap-core-0.9.8.0...
[ 1 of 22] Compiling Snap.Util.Readable ( src/Snap/Util/Readable.hs, dist/build/Snap/Util/Readable.o )
[ 2 of 22] Compiling Snap.Internal.Iteratee.BoyerMooreHorspool ( src/Snap/Internal/Iteratee/BoyerMooreHorspool.hs, dist/build/Snap/Internal/Iteratee/BoyerMooreHorspool.o )
[ 3 of 22] Compiling Snap.Internal.Parsing.FastSet ( src/Snap/Internal/Parsing/FastSet.hs, dist/build/Snap/Internal/Parsing/FastSet.o )
[ 4 of 22] Compiling Snap.Internal.Debug ( src/Snap/Internal/Debug.hs, dist/build/Snap/Internal/Debug.o )
[ 5 of 22] Compiling Snap.Types.Headers ( src/Snap/Types/Headers.hs, dist/build/Snap/Types/Headers.o )
[ 6 of 22] Compiling Snap.Iteratee ( src/Snap/Iteratee.hs, dist/build/Snap/Iteratee.o )
src/Snap/Iteratee.hs:124:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 7 of 22] Compiling Snap.Internal.Iteratee.Debug ( src/Snap/Internal/Iteratee/Debug.hs, dist/build/Snap/Internal/Iteratee/Debug.o )
[ 8 of 22] Compiling Snap.Internal.Http.Types ( src/Snap/Internal/Http/Types.hs, dist/build/Snap/Internal/Http/Types.o )
[ 9 of 22] Compiling Snap.Internal.Parsing ( src/Snap/Internal/Parsing.hs, dist/build/Snap/Internal/Parsing.o )
src/Snap/Internal/Parsing.hs:13:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
[10 of 22] Compiling Snap.Internal.Test.Assertions ( src/Snap/Internal/Test/Assertions.hs, dist/build/Snap/Internal/Test/Assertions.o )
src/Snap/Internal/Test/Assertions.hs:9:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[11 of 22] Compiling Snap.Internal.Exceptions ( src/Snap/Internal/Exceptions.hs, dist/build/Snap/Internal/Exceptions.o )
[12 of 22] Compiling Snap.Internal.Types ( src/Snap/Internal/Types.hs, dist/build/Snap/Internal/Types.o )
[13 of 22] Compiling Snap.Internal.Instances ( src/Snap/Internal/Instances.hs, dist/build/Snap/Internal/Instances.o )
src/Snap/Internal/Instances.hs:10:1: Warning:
Module ‘Control.Monad.Error’ is deprecated:
Use Control.Monad.Except instead
src/Snap/Internal/Instances.hs:45:24: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Error, but defined in transformers-0.4.2.0:Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Snap/Internal/Instances.hs:45:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Error, but defined in transformers-0.4.2.0:Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
[14 of 22] Compiling Snap.Internal.Routing ( src/Snap/Internal/Routing.hs, dist/build/Snap/Internal/Routing.o )
src/Snap/Internal/Routing.hs:12:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[15 of 22] Compiling Snap.Core ( src/Snap/Core.hs, dist/build/Snap/Core.o )
[16 of 22] Compiling Snap.Types ( src/Snap/Types.hs, dist/build/Snap/Types.o )
[17 of 22] Compiling Snap.Internal.Test.RequestBuilder ( src/Snap/Internal/Test/RequestBuilder.hs, dist/build/Snap/Internal/Test/RequestBuilder.o )
src/Snap/Internal/Test/RequestBuilder.hs:39:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Snap/Internal/Test/RequestBuilder.hs:49:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[18 of 22] Compiling Snap.Test ( src/Snap/Test.hs, dist/build/Snap/Test.o )
[19 of 22] Compiling Snap.Util.FileServe ( src/Snap/Util/FileServe.hs, dist/build/Snap/Util/FileServe.o )
src/Snap/Util/FileServe.hs:34:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
[20 of 22] Compiling Snap.Util.FileUploads ( src/Snap/Util/FileUploads.hs, dist/build/Snap/Util/FileUploads.o )
src/Snap/Util/FileUploads.hs:76:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
src/Snap/Util/FileUploads.hs:77:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
src/Snap/Util/FileUploads.hs:889:5: Warning:
In the use of ‘addMVarFinalizer’
(imported from Control.Concurrent.MVar):
Deprecated: "use 'mkWeakMVar' instead"
[21 of 22] Compiling Snap.Util.GZip ( src/Snap/Util/GZip.hs, dist/build/Snap/Util/GZip.o )
src/Snap/Util/GZip.hs:19:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
[22 of 22] Compiling Snap.Util.Proxy ( src/Snap/Util/Proxy.hs, dist/build/Snap/Util/Proxy.o )
In-place registering snap-core-0.9.8.0...
Running Haddock for snap-core-0.9.8.0...
Running hscolour for snap-core-0.9.8.0...
Preprocessing library snap-core-0.9.8.0...
Preprocessing library snap-core-0.9.8.0...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: bytestring-builder-0.10.6.0.0
src/Snap/Iteratee.hs:124:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Snap/Internal/Parsing.hs:13:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
src/Snap/Internal/Test/Assertions.hs:9:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Snap/Internal/Instances.hs:10:1: Warning:
Module ‘Control.Monad.Error’ is deprecated:
Use Control.Monad.Except instead
src/Snap/Internal/Instances.hs:45:24: Warning:
In the use of type constructor or class ‘Error’
(imported from Control.Monad.Error, but defined in transformers-0.4.2.0:Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Snap/Internal/Instances.hs:45:47: Warning:
In the use of type constructor or class ‘ErrorT’
(imported from Control.Monad.Error, but defined in transformers-0.4.2.0:Control.Monad.Trans.Error):
Deprecated: "Use Control.Monad.Trans.Except instead"
src/Snap/Internal/Routing.hs:12:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Haddock coverage:
50% ( 1 / 2) in 'Snap.Util.Readable'
Missing documentation for:
Module header
0% ( 0 / 3) in 'Snap.Internal.Iteratee.BoyerMooreHorspool'
Missing documentation for:
Module header
bmhEnumeratee (src/Snap/Internal/Iteratee/BoyerMooreHorspool.hs:84)
MatchInfo (src/Snap/Internal/Iteratee/BoyerMooreHorspool.hs:28)
69% ( 9 / 13) in 'Snap.Internal.Parsing.FastSet'
Missing documentation for:
FastSet (src/Snap/Internal/Parsing/FastSet.hs:47)
fromList (src/Snap/Internal/Parsing/FastSet.hs:65)
fromSet (src/Snap/Internal/Parsing/FastSet.hs:47)
charClass (src/Snap/Internal/Parsing/FastSet.hs:114)
20% ( 1 / 5) in 'Snap.Internal.Debug'
Missing documentation for:
debug (src/Snap/Internal/Debug.hs:37)
debugErrno (src/Snap/Internal/Debug.hs:37)
debugIgnore (src/Snap/Internal/Debug.hs:123)
debugErrnoIgnore (src/Snap/Internal/Debug.hs:127)
43% ( 9 / 21) in 'Snap.Types.Headers'
Missing documentation for:
Headers (src/Snap/Types/Headers.hs:52)
empty (src/Snap/Types/Headers.hs:57)
null (src/Snap/Types/Headers.hs:62)
member (src/Snap/Types/Headers.hs:68)
lookup (src/Snap/Types/Headers.hs:76)
lookupWithDefault (src/Snap/Types/Headers.hs:82)
insert (src/Snap/Types/Headers.hs:87)
set (src/Snap/Types/Headers.hs:92)
delete (src/Snap/Types/Headers.hs:97)
fold (src/Snap/Types/Headers.hs:102)
toList (src/Snap/Types/Headers.hs:110)
fromList (src/Snap/Types/Headers.hs:117)
76% ( 55 / 72) in 'Snap.Iteratee'
Missing documentation for:
enumFile (src/Snap/Iteratee.hs:583)
enumFilePartial (src/Snap/Iteratee.hs:584)
InvalidRangeException (src/Snap/Iteratee.hs:552)
joinI' (src/Snap/Iteratee.hs:704)
take (src/Snap/Iteratee.hs:442)
takeNoMoreThan (src/Snap/Iteratee.hs:515)
skipToEof (src/Snap/Iteratee.hs:208)
mapEnum (src/Snap/Iteratee.hs:651)
mapIter (src/Snap/Iteratee.hs:664)
enumBuilderToByteString (src/Snap/Iteratee.hs:687)
unsafeEnumBuilderToByteString (src/Snap/Iteratee.hs:691)
enumByteStringToBuilder (src/Snap/Iteratee.hs:699)
killIfTooSlow (src/Snap/Iteratee.hs:715)
TooManyBytesReadException (src/Snap/Iteratee.hs:425)
ShortWriteException (src/Snap/Iteratee.hs:423)
RateTooSlowException (src/Snap/Iteratee.hs:424)
Step
20% ( 1 / 5) in 'Snap.Internal.Iteratee.Debug'
Missing documentation for:
debugIteratee (src/Snap/Internal/Iteratee/Debug.hs:37)
iterateeDebugWrapper (src/Snap/Internal/Iteratee/Debug.hs:106)
iterateeDebugWrapperWith (src/Snap/Internal/Iteratee/Debug.hs:97)
showBuilder (src/Snap/Internal/Iteratee/Debug.hs:32)
69% ( 37 / 54) in 'Snap.Internal.Http.Types'
Missing documentation for:
set_c_locale (src/Snap/Internal/Http/Types.hs:65)
c_parse_http_time (src/Snap/Internal/Http/Types.hs:68)
c_format_http_time (src/Snap/Internal/Http/Types.hs:71)
c_format_log_time (src/Snap/Internal/Http/Types.hs:74)
(src/Snap/Internal/Http/Types.hs:139)
HttpVersion (src/Snap/Internal/Http/Types.hs:163)
(src/Snap/Internal/Http/Types.hs:299)
(src/Snap/Internal/Http/Types.hs:371)
(src/Snap/Internal/Http/Types.hs:377)
ResponseBody (src/Snap/Internal/Http/Types.hs:385)
rspBodyMap (src/Snap/Internal/Http/Types.hs:394)
rspBodyToEnum (src/Snap/Internal/Http/Types.hs:403)
(src/Snap/Internal/Http/Types.hs:443)
(src/Snap/Internal/Http/Types.hs:467)
fromStr (src/Snap/Internal/Http/Types.hs:765)
toStr (src/Snap/Internal/Http/Types.hs:771)
statusReasonMap (src/Snap/Internal/Http/Types.hs:776)
20% ( 9 / 44) in 'Snap.Internal.Parsing'
Missing documentation for:
Module header
fullyParse (src/Snap/Internal/Parsing.hs:40)
parseNum (src/Snap/Internal/Parsing.hs:52)
untilEOL (src/Snap/Internal/Parsing.hs:65)
crlf (src/Snap/Internal/Parsing.hs:72)
generateFS (src/Snap/Internal/Parsing.hs:77)
pSpaces (src/Snap/Internal/Parsing.hs:88)
fieldChars (src/Snap/Internal/Parsing.hs:93)
fieldCharSet (src/Snap/Internal/Parsing.hs:100)
pWord (src/Snap/Internal/Parsing.hs:146)
pQuotedString (src/Snap/Internal/Parsing.hs:151)
isRFCText (src/Snap/Internal/Parsing.hs:169)
matchAll (src/Snap/Internal/Parsing.hs:175)
pAvPairs (src/Snap/Internal/Parsing.hs:180)
pAvPair (src/Snap/Internal/Parsing.hs:189)
pParameter (src/Snap/Internal/Parsing.hs:197)
trim (src/Snap/Internal/Parsing.hs:206)
pValueWithParameters (src/Snap/Internal/Parsing.hs:211)
pContentTypeWithParameters (src/Snap/Internal/Parsing.hs:222)
pToken (src/Snap/Internal/Parsing.hs:235)
isToken (src/Snap/Internal/Parsing.hs:241)
tokenTable (src/Snap/Internal/Parsing.hs:246)
parseToCompletion (src/Snap/Internal/Parsing.hs:264)
DList (src/Snap/Internal/Parsing.hs:274)
pUrlEscaped (src/Snap/Internal/Parsing.hs:276)
urlEncodeTable (src/Snap/Internal/Parsing.hs:354)
hexd (src/Snap/Internal/Parsing.hs:362)
finish (src/Snap/Internal/Parsing.hs:374)
buildUrlEncoded (src/Snap/Internal/Parsing.hs:419)
printUrlEncoded (src/Snap/Internal/Parsing.hs:433)
pCookies (src/Snap/Internal/Parsing.hs:445)
parseCookie (src/Snap/Internal/Parsing.hs:456)
strictize (src/Snap/Internal/Parsing.hs:465)
unsafeFromHex (src/Snap/Internal/Parsing.hs:469)
unsafeFromInt (src/Snap/Internal/Parsing.hs:488)
71% ( 5 / 7) in 'Snap.Internal.Test.Assertions'
Missing documentation for:
Module header
getResponseBody (src/Snap/Internal/Test/Assertions.hs:18)
23% ( 3 / 13) in 'Snap.Internal.Exceptions'
Missing documentation for:
(src/Snap/Internal/Exceptions.hs:25)
(src/Snap/Internal/Exceptions.hs:30)
uncatchableExceptionToException (src/Snap/Internal/Exceptions.hs:34)
uncatchableExceptionFromException (src/Snap/Internal/Exceptions.hs:39)
ConnectionTerminatedException (src/Snap/Internal/Exceptions.hs:46)
(src/Snap/Internal/Exceptions.hs:52)
(src/Snap/Internal/Exceptions.hs:58)
EscapeHttpHandler (src/Snap/Internal/Exceptions.hs:71)
(src/Snap/Internal/Exceptions.hs:77)
(src/Snap/Internal/Exceptions.hs:82)
72% ( 61 / 85) in 'Snap.Internal.Types'
Missing documentation for:
Module header
SnapResult (src/Snap/Internal/Types.hs:141)
Snap (src/Snap/Internal/Types.hs:146)
SnapState (src/Snap/Internal/Types.hs:152)
(src/Snap/Internal/Types.hs:161)
snapBind (src/Snap/Internal/Types.hs:168)
snapReturn (src/Snap/Internal/Types.hs:179)
snapFail (src/Snap/Internal/Types.hs:184)
(src/Snap/Internal/Types.hs:190)
(src/Snap/Internal/Types.hs:195)
rethrowIfUncatchable (src/Snap/Internal/Types.hs:209)
(src/Snap/Internal/Types.hs:217)
(src/Snap/Internal/Types.hs:231)
(src/Snap/Internal/Types.hs:243)
(src/Snap/Internal/Types.hs:248)
(src/Snap/Internal/Types.hs:254)
(src/Snap/Internal/Types.hs:260)
liftIter (src/Snap/Internal/Types.hs:285)
updateContextPath (src/Snap/Internal/Types.hs:459)
pathWith (src/Snap/Internal/Types.hs:472)
(src/Snap/Internal/Types.hs:850)
(src/Snap/Internal/Types.hs:855)
evalSnap (src/Snap/Internal/Types.hs:986)
getParamFrom (src/Snap/Internal/Types.hs:1006)
0% ( 0 / 13) in 'Snap.Internal.Instances'
Missing documentation for:
Module header
(src/Snap/Internal/Instances.hs:28)
(src/Snap/Internal/Instances.hs:34)
(src/Snap/Internal/Instances.hs:40)
(src/Snap/Internal/Instances.hs:45)
(src/Snap/Internal/Instances.hs:50)
(src/Snap/Internal/Instances.hs:55)
(src/Snap/Internal/Instances.hs:60)
(src/Snap/Internal/Instances.hs:65)
(src/Snap/Internal/Instances.hs:70)
(src/Snap/Internal/Instances.hs:75)
(src/Snap/Internal/Instances.hs:80)
(src/Snap/Internal/Instances.hs:85)
30% ( 3 / 10) in 'Snap.Internal.Routing'
Missing documentation for:
Module header
(src/Snap/Internal/Routing.hs:52)
routeHeight (src/Snap/Internal/Routing.hs:92)
routeEarliestNC (src/Snap/Internal/Routing.hs:102)
splitPath (src/Snap/Intern
src/Snap/Internal/Test/RequestBuilder.hs:39:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
src/Snap/Internal/Test/RequestBuilder.hs:49:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Snap/Util/FileServe.hs:34:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
src/Snap/Util/FileUploads.hs:76:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
src/Snap/Util/FileUploads.hs:77:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
src/Snap/Util/FileUploads.hs:889:5: Warning:
In the use of ‘addMVarFinalizer’
(imported from Control.Concurrent.MVar):
Deprecated: "use 'mkWeakMVar' instead"
src/Snap/Util/GZip.hs:19:1: Warning:
Module ‘Data.Attoparsec.Char8’ is deprecated:
This module will be removed in the next major release.
al/Routing.hs:205)
pRoute (src/Snap/Internal/Routing.hs:211)
route' (src/Snap/Internal/Routing.hs:222)
96% (136 /142) in 'Snap.Core'
Missing documentation for:
Snap (src/Snap/Internal/Types.hs:146)
EscapeHttpHandler (src/Snap/Internal/Exceptions.hs:71)
Headers (src/Snap/Types/Headers.hs:52)
HttpVersion (src/Snap/Internal/Http/Types.hs:163)
buildUrlEncoded (src/Snap/Internal/Parsing.hs:419)
printUrlEncoded (src/Snap/Internal/Parsing.hs:433)
100% ( 2 / 2) in 'Snap.Types'
89% ( 25 / 28) in 'Snap.Internal.Test.RequestBuilder'
Missing documentation for:
Module header
MultipartParam (src/Snap/Internal/Test/RequestBuilder.hs:164)
FileData (src/Snap/Internal/Test/RequestBuilder.hs:173)
93% ( 39 / 42) in 'Snap.Test'
Missing documentation for:
MultipartParam (src/Snap/Internal/Test/RequestBuilder.hs:164)
FileData (src/Snap/Internal/Test/RequestBuilder.hs:173)
getResponseBody (src/Snap/Internal/Test/Assertions.hs:18)
94% ( 16 / 17) in 'Snap.Util.FileServe'
Missing documentation for:
fileType (src/Snap/Util/FileServe.hs:587)
85% ( 28 / 33) in 'Snap.Util.FileUploads'
Missing documentation for:
fileUploadExceptionReason (src/Snap/Util/FileUploads.hs:366)
BadPartException (src/Snap/Util/FileUploads.hs:385)
badPartExceptionReason (src/Snap/Util/FileUploads.hs:385)
PolicyViolationException (src/Snap/Util/FileUploads.hs:397)
policyViolationExceptionReason (src/Snap/Util/FileUploads.hs:398)
75% ( 3 / 4) in 'Snap.Util.GZip'
Missing documentation for:
Module header
100% ( 3 / 3) in 'Snap.Util.Proxy'
Warning: Snap.Internal.Parsing: could not find link destinations for:
FastSet
Warning: Snap.Core: could not find link destinations for:
route'
Warning: Snap.Util.FileUploads: could not find link destinations for:
MatchInfo bmhEnumeratee
Documentation created: dist/doc/html/snap-core/index.html,
dist/doc/html/snap-core/snap-core.txt
Creating package registration file:
/tmp/pkgConf-snap-core-0.9.8124648116921609142.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/snap-core-0.9.8.0-L5Mow1VgG7i5hhWHyrQIfe
Registering snap-core-0.9.8.0...
Installed snap-core-0.9.8.0
[1 of 1] Compiling Main ( /tmp/cabal-tmp-28544/language-c-quote-0.11.3/dist/setup/setup.hs, /tmp/cabal-tmp-28544/language-c-quote-0.11.3/dist/setup/Main.o )
Linking /tmp/cabal-tmp-28544/language-c-quote-0.11.3/dist/setup/setup ...
Configuring language-c-quote-0.11.3...
Building language-c-quote-0.11.3...
Preprocessing library language-c-quote-0.11.3...
unused terminals: 1
[ 1 of 16] Compiling Language.C.Syntax ( Language/C/Syntax.hs, dist/build/Language/C/Syntax.o )
[ 2 of 16] Compiling Language.C.Parser.Tokens ( Language/C/Parser/Tokens.hs, dist/build/Language/C/Parser/Tokens.o )
[ 3 of 16] Compiling Language.C.Parser.Monad ( Language/C/Parser/Monad.hs, dist/build/Language/C/Parser/Monad.o )
[ 4 of 16] Compiling Language.C.Parser.Lexer ( dist/build/Language/C/Parser/Lexer.hs, dist/build/Language/C/Parser/Lexer.o )
[ 5 of 16] Compiling Language.C.Pretty ( Language/C/Pretty.hs, dist/build/Language/C/Pretty.o )
[ 6 of 16] Compiling Language.C.Parser.Parser ( dist/build/Language/C/Parser/Parser.hs, dist/build/Language/C/Parser/Parser.o )
[ 7 of 16] Compiling Language.C.Parser ( Language/C/Parser.hs, dist/build/Language/C/Parser.o )
[ 8 of 16] Compiling Language.C.Quote.Base ( Language/C/Quote/Base.hs, dist/build/Language/C/Quote/Base.o )
[ 9 of 16] Compiling Language.C.Quote ( Language/C/Quote.hs, dist/build/Language/C/Quote.o )
[10 of 16] Compiling Language.C.Quote.C ( Language/C/Quote/C.hs, dist/build/Language/C/Quote/C.o )
[11 of 16] Compiling Language.C.Smart ( Language/C/Smart.hs, dist/build/Language/C/Smart.o )
[12 of 16] Compiling Language.C.Quote.CUDA ( Language/C/Quote/CUDA.hs, dist/build/Language/C/Quote/CUDA.o )
[13 of 16] Compiling Language.C.Quote.GCC ( Language/C/Quote/GCC.hs, dist/build/Language/C/Quote/GCC.o )
[14 of 16] Compiling Language.C.Quote.ObjC ( Language/C/Quote/ObjC.hs, dist/build/Language/C/Quote/ObjC.o )
[15 of 16] Compiling Language.C.Quote.OpenCL ( Language/C/Quote/OpenCL.hs, dist/build/Language/C/Quote/OpenCL.o )
[16 of 16] Compiling Language.C ( Language/C.hs, dist/build/Language/C.o )
In-place registering language-c-quote-0.11.3...
Running Haddock for language-c-quote-0.11.3...
Running hscolour for language-c-quote-0.11.3...
Preprocessing library language-c-quote-0.11.3...
Preprocessing library language-c-quote-0.11.3...
Haddock coverage:
2% ( 3 /143) in 'Language.C.Syntax'
Missing documentation for:
(./Language/C/Syntax-instances.hs:1)
(./Language/C/Syntax-instances.hs:4)
(./Language/C/Syntax-instances.hs:6)
(./Language/C/Syntax-instances.hs:16)
(./Language/C/Syntax-instances.hs:38)
(./Language/C/Syntax-instances.hs:41)
(./Language/C/Syntax-instances.hs:65)
(./Language/C/Syntax-instances.hs:69)
(./Language/C/Syntax-instances.hs:73)
(./Language/C/Syntax-instances.hs:81)
(./Language/C/Syntax-instances.hs:84)
(./Language/C/Syntax-instances.hs:87)
(./Language/C/Syntax-instances.hs:89)
(./Language/C/Syntax-instances.hs:94)
(./Language/C/Syntax-instances.hs:96)
(./Language/C/Syntax-instances.hs:98)
(./Language/C/Syntax-instances.hs:103)
(./Language/C/Syntax-instances.hs:105)
(./Language/C/Syntax-instances.hs:109)
(./Language/C/Syntax-instances.hs:113)
(./Language/C/Syntax-instances.hs:115)
(./Language/C/Syntax-instances.hs:119)
(./Language/C/Syntax-instances.hs:121)
(./Language/C/Syntax-instances.hs:124)
(./Language/C/Syntax-instances.hs:145)
(./Language/C/Syntax-instances.hs:172)
(./Language/C/Syntax-instances.hs:177)
(./Language/C/Syntax-instances.hs:198)
(./Language/C/Syntax-instances.hs:234)
(./Language/C/Syntax-instances.hs:238)
(./Language/C/Syntax-instances.hs:240)
(./Language/C/Syntax-instances.hs:243)
(./Language/C/Syntax-instances.hs:248)
(./Language/C/Syntax-instances.hs:257)
(./Language/C/Syntax-instances.hs:272)
(./Language/C/Syntax-instances.hs:275)
(./Language/C/Syntax-instances.hs:279)
(./Language/C/Syntax-instances.hs:282)
(./Language/C/Syntax-instances.hs:284)
(./Language/C/Syntax-instances.hs:288)
(./Language/C/Syntax-instances.hs:292)
(./Language/C/Syntax-instances.hs:295)
(./Language/C/Syntax-instances.hs:298)
(./Language/C/Syntax-instances.hs:300)
(./Language/C/Syntax-instances.hs:310)
(./Language/C/Syntax-instances.hs:332)
(./Language/C/Syntax-instances.hs:335)
(./Language/C/Syntax-instances.hs:359)
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Missing documentation for:
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3% ( 2 / 63) in 'Language.C.Parser.Monad'
Missing documentation for:
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Missing documentation for:
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happyReduction_902 (dist/build/Language/C/Parser/Parser.hs:10340)
happyReduce_903 (dist/build/Language/C/Parser/Parser.hs:10348)
happyReduction_903 (dist/build/Language/C/Parser/Parser.hs:10349)
happyReduce_904 (dist/build/Language/C/Parser/Parser.hs:10357)
happyReduction_904 (dist/build/Language/C/Parser/Parser.hs:10358)
happyReduce_905 (dist/build/Language/C/Parser/Parser.hs:10370)
happyReduction_905 (dist/build/Language/C/Parser/Parser.hs:10371)
happyReduce_906 (dist/build/Language/C/Parser/Parser.hs:10377)
happyReduction_906 (dist/build/Language/C/Parser/Parser.hs:10378)
happyReduce_907 (dist/build/Language/C/Parser/Parser.hs:10387)
happyReduction_907 (dist/build/Language/C/Parser/Parser.hs:10388)
happyReduce_908 (dist/build/Language/C/Parser/Parser.hs:10396)
happyReduction_908 (dist/build/Language/C/Parser/Parser.hs:10397)
happyReduce_909 (dist/build/Language/C/Parser/Parser.hs:10409)
happyReduction_909 (dist/build/Language/C/Parser/Parser.hs:10410)
happyReduce_910 (dist/build/Language/C/Parser/Parser.hs:10422)
happyReduction_910 (dist/build/Language/C/Parser/Parser.hs:10423)
happyReduce_911 (dist/build/Language/C/Parser/Parser.hs:10434)
happyReduction_911 (dist/build/Language/C/Parser/Parser.hs:10435)
happyReduce_912 (dist/build/Language/C/Parser/Parser.hs:10445)
happyReduction_912 (dist/build/Language/C/Parser/Parser.hs:10446)
happyReduce_913 (dist/build/Language/C/Parser/Parser.hs:10452)
happyReduction_913 (dist/build/Language/C/Parser/Parser.hs:10453)
happyReduce_914 (dist/build/Language/C/Parser/Parser.hs:10459)
happyReduction_914 (dist/build/Language/C/Parser/Parser.hs:10460)
happyReduce_915 (dist/build/Language/C/Parser/Parser.hs:10474)
happyReduction_915 (dist/build/Language/C/Parser/Parser.hs:10475)
happyNewToken (dist/build/Language/C/Parser/Parser.hs:10501)
happyError_ (dist/build/Language/C/Parser/Parser.hs:10719)
happyThen (dist/build/Language/C/Parser/Parser.hs:10722)
happyReturn (dist/build/Language/C/Parser/Parser.hs:10724)
happyThen1 (dist/build/Language/C/Parser/Parser.hs:10726)
happyReturn1 (dist/build/Language/C/Parser/Parser.hs:10727)
happyError' (dist/build/Language/C/Parser/Parser.hs:10729)
parseExp (dist/build/Language/C/Parser/Parser.hs:10732)
parseEdecl (dist/build/Language/C/Parser/Parser.hs:10735)
parseDecl (dist/build/Language/C/Parser/Parser.hs:10738)
parseStructDecl (dist/build/Language/C/Parser/Parser.hs:10741)
parseEnum (dist/build/Language/C/Parser/Parser.hs:10744)
parseTypeQuals (dist/build/Language/C/Parser/Parser.hs:10747)
parseType (dist/build/Language/C/Parser/Parser.hs:10750)
parseParam (dist/build/Language/C/Parser/Parser.hs:10753)
parseParams (dist/build/Language/C/Parser/Parser.hs:10756)
parseInit (dist/build/Language/C/Parser/Parser.hs:10759)
parseStm (dist/build/Language/C/Parser/Parser.hs:10762)
parseStms (dist/build/Language/C/Parser/Parser.hs:10765)
parseBlockItem (dist/build/Language/C/Parser/Parser.hs:10768)
parseBlockItems (dist/build/Language/C/Parser/Parser.hs:10771)
parseUnit (dist/build/Language/C/Parser/Parser.hs:10774)
parseFunc (dist/build/Language/C/Parser/Parser.hs:10777)
parseObjCProp (dist/build/Language/C/Parser/Parser.hs:10780)
parseObjCIfaceDecls (dist/build/Language/C/Parser/Parser.hs:10783)
parseObjCImplDecls (dist/build/Language/C/Parser/Parser.hs:10786)
parseObjCDictElem (dist/build/Language/C/Parser/Parser.hs:10789)
parseObjCPropAttr (dist/build/Language/C/Parser/Parser.hs:10792)
parseObjCMethodParam (dist/build/Language/C/Parser/Parser.hs:10795)
parseObjCMethodProto (dist/build/Language/C/Parser/Parser.hs:10798)
parseObjCMethodDef (dist/build/Language/C/Parser/Parser.hs:10801)
parseObjCMethodRecv (dist/build/Language/C/Parser/Parser.hs:10804)
parseObjCKeywordArg (dist/build/Language/C/Parser/Parser.hs:10807)
happySeq (dist/build/Language/C/Parser/Parser.hs:10810)
happyError (dist/build/Language/C/Parser/Parser.hs:10813)
getCHAR (dist/build/Language/C/Parser/Parser.hs:10817)
getSTRING (dist/build/Language/C/Parser/Parser.hs:10818)
getINT (dist/build/Language/C/Parser/Parser.hs:10819)
getLONG (dist/build/Language/C/Parser/Parser.hs:10820)
getLONG_LONG (dist/build/Language/C/Parser/Parser.hs:10821)
getFLOAT (dist/build/Language/C/Parser/Parser.hs:10822)
getDOUBLE (dist/build/Language/C/Parser/Parser.hs:10823)
getLONG_DOUBLE (dist/build/Language/C/Parser/Parser.hs:10824)
getID (dist/build/Language/C/Parser/Parser.hs:10825)
getNAMED (dist/build/Language/C/Parser/Parser.hs:10826)
getOBJCNAMED (dist/build/Language/C/Parser/Parser.hs:10827)
getPRAGMA (dist/build/Language/C/Parser/Parser.hs:10829)
getCOMMENT (dist/build/Language/C/Parser/Parser.hs:10831)
getANTI_ID (dist/build/Language/C/Parser/Parser.hs:10833)
getANTI_CONST (dist/build/Language/C/Parser/Parser.hs:10834)
getANTI_INT (dist/build/Language/C/Parser/Parser.hs:10835)
getANTI_UINT (dist/build/Language/C/Parser/Parser.hs:10836)
getANTI_LINT (dist/build/Language/C/Parser/Parser.hs:10837)
getANTI_ULINT (dist/build/Language/C/Parser/Parser.hs:10838)
getANTI_LLINT (dist/build/Language/C/Parser/Parser.hs:10839)
getANTI_ULLINT (dist/build/Language/C/Parser/Parser.hs:10840)
getANTI_FLOAT (dist/build/Language/C/Parser/Parser.hs:10841)
getANTI_DOUBLE (dist/build/Language/C/Parser/Parser.hs:10842)
getANTI_LONG_DOUBLE (dist/build/Language/C/Parser/Parser.hs:10843)
getANTI_CHAR (dist/build/Language/C/Parser/Parser.hs:10844)
getANTI_STRING (dist/build/Language/C/Parser/Parser.hs:10845)
getANTI_EXP (dist/build/Language/C/Parser/Parser.hs:10846)
getANTI_FUNC (dist/build/Language/C/Parser/Parser.hs:10847)
getANTI_ARGS (dist/build/Language/C/Parser/Parser.hs:10848)
getANTI_DECL (dist/build/Language/C/Parser/Parser.hs:10849)
getANTI_DECLS (dist/build/Language/C/Parser/Parser.hs:10850)
getANTI_SDECL (dist/build/Language/C/Parser/Parser.hs:10851)
getANTI_SDECLS (dist/build/Language/C/Parser/Parser.hs:10852)
getANTI_ENUM (dist/build/Language/C/Parser/Parser.hs:10853)
getANTI_ENUMS (dist/build/Language/C/Parser/Parser.hs:10854)
getANTI_ESC (dist/build/Language/C/Parser/Parser.hs:10855)
getANTI_EDECL (dist/build/Language/C/Parser/Parser.hs:10856)
getANTI_EDECLS (dist/build/Language/C/Parser/Parser.hs:10857)
getANTI_ITEM (dist/build/Language/C/Parser/Parser.hs:10858)
getANTI_ITEMS (dist/build/Language/C/Parser/Parser.hs:10859)
getANTI_STM (dist/build/Language/C/Parser/Parser.hs:10860)
getANTI_STMS (dist/build/Language/C/Parser/Parser.hs:10861)
getANTI_TYPE_QUAL (dist/build/Language/C/Parser/Parser.hs:10862)
getANTI_TYPE_QUALS (dist/build/Language/C/Parser/Parser.hs:10863)
getANTI_TYPE (dist/build/Language/C/Parser/Parser.hs:10864)
getANTI_SPEC (dist/build/Language/C/Parser/Parser.hs:10865)
getANTI_PARAM (dist/build/Language/C/Parser/Parser.hs:10866)
getANTI_PARAMS (dist/build/Language/C/Parser/Parser.hs:10867)
getANTI_PRAGMA (dist/build/Language/C/Parser/Parser.hs:10868)
getANTI_COMMENT (dist/build/Language/C/Parser/Parser.hs:10869)
getANTI_INIT (dist/build/Language/C/Parser/Parser.hs:10870)
getANTI_INITS (dist/build/Language/C/Parser/Parser.hs:10871)
getANTI_OBJC_IFDECL (dist/build/Language/C/Parser/Parser.hs:10876)
getANTI_OBJC_IFDECLS (dist/build/Language/C/Parser/Parser.hs:10877)
getANTI_OBJC_PROP (dist/build/Language/C/Parser/Parser.hs:10878)
getANTI_OBJC_PROPS (dist/build/Language/C/Parser/Parser.hs:10879)
getANTI_OBJC_PROP_ATTR (dist/build/Language/C/Parser/Parser.hs:10880)
getANTI_OBJC_PROP_ATTRS (dist/build/Language/C/Parser/Parser.hs:10881)
getANTI_OBJC_DICTS (dist/build/Language/C/Parser/Parser.hs:10882)
getANTI_OBJC_PARAM (dist/build/Language/C/Parser/Parser.hs:10883)
getANTI_OBJC_PARAMS (dist/build/Language/C/Parser/Parser.hs:10884)
getANTI_OBJC_METHOD_PROTO (dist/build/Language/C/Parser/Parser.hs:10885)
getANTI_OBJC_METHOD_DEF (dist/build/Language/C/Parser/Parser.hs:10886)
getANTI_OBJC_METHOD_DEFS (dist/build/Language/C/Parser/Parser.hs:10887)
getANTI_OBJC_RECV (dist/build/Language/C/Parser/Parser.hs:10888)
getANTI_OBJC_ARG (dist/build/Language/C/Parser/Parser.hs:10889)
getANTI_OBJC_ARGS (dist/build/Language/C/Parser/Parser.hs:10890)
lexer (dist/build/Language/C/Parser/Parser.hs:10892)
locate (dist/build/Language/C/Parser/Parser.hs:10898)
TySpec (dist/build/Language/C/Parser/Parser.hs:10901)
(dist/build/Language/C/Parser/Parser.hs:10969)
(dist/build/Language/C/Parser/Parser.hs:11032)
isStorage (dist/build/Language/C/Parser/Parser.hs:11099)
mkStorage (dist/build/Language/C/Parser/Parser.hs:11111)
isTypeQual (dist/build/Language/C/Parser/Parser.hs:11126)
mkTypeQuals (dist/build/Language/C/Parser/Parser.hs:11150)
isSign (dist/build/Language/C/Parser/Parser.hs:11177)
hasSign (dist/build/Language/C/Parser/Parser.hs:11182)
mkSign (dist/build/Language/C/Parser/Parser.hs:11185)
checkNoSign (dist/build/Language/C/Parser/Parser.hs:11194)
isAttr (dist/build/Language/C/Parser/Parser.hs:11198)
checkOnlyAttributes (dist/build/Language/C/Parser/Parser.hs:11202)
mkStringConst (dist/build/Language/C/Parser/Parser.hs:11211)
composeDecls (dist/build/Language/C/Parser/Parser.hs:11215)
mkDeclSpec (dist/build/Language/C/Parser/Parser.hs:11234)
mkPtr (dist/build/Language/C/Parser/Parser.hs:11375)
mkBlockPtr (dist/build/Language/C/Parser/Parser.hs:11380)
mkArray (dist/build/Language/C/Parser/Parser.hs:11387)
mkProto (dist/build/Language/C/Parser/Parser.hs:11392)
mkOldProto (dist/build/Language/C/Parser/Parser.hs:11395)
checkInitGroup (dist/build/Language/C/Parser/Parser.hs:11398)
checkAnonymousStructOrUnion (dist/build/Language/C/Parser/Parser.hs:11446)
declRoot (dist/build/Language/C/Parser/Parser.hs:11452)
addClassdefId (dist/build/Language/C/Parser/Parser.hs:11455)
assertBlocksEnabled (dist/build/Language/C/Parser/Parser.hs:11459)
expectedObjCPropertyAttr (dist/build/Language/C/Parser/Parser.hs:11465)
assertObjCEnabled (dist/build/Language/C/Parser/Parser.hs:11473)
mkCommentStm (dist/build/Language/C/Parser/Parser.hs:11479)
mkEmptyCommentStm (dist/build/Language/C/Parser/Parser.hs:11482)
RevList (dist/build/Language/C/Parser/Parser.hs:11485)
rnil (dist/build/Language/C/Parser/Parser.hs:11489)
rsingleton (dist/build/Language/C/Parser/Parser.hs:11492)
rcons (dist/build/Language/C/Parser/Parser.hs:11497)
rapp (dist/build/Language/C/Parser/Parser.hs:11500)
rlist (dist/build/Language/C/Parser/Parser.hs:11503)
rev (dist/build/Language/C/Parser/Parser.hs:11509)
(dist/build/Language/C/Parser/Parser.hs:11516)
Happy_IntList (templates/GenericTemplate.hs:48)
HappyStk (templates/GenericTemplate.hs:88)
happyParse (templates/GenericTemplate.hs:93)
happyAccept (templates/GenericTemplate.hs:101)
happyDoAction (templates/GenericTemplate.hs:111)
indexShortOffAddr (templates/GenericTemplate.hs:139)
HappyAddr (templates/GenericTemplate.hs:151)
happyShift (templates/GenericTemplate.hs:174)
happySpecReduce_0 (templates/GenericTemplate.hs:184)
happySpecReduce_1 (templates/GenericTemplate.hs:189)
happySpecReduce_2 (templates/GenericTemplate.hs:195)
happySpecReduce_3 (templates/GenericTemplate.hs:201)
happyReduce (templates/GenericTemplate.hs:207)
happyMonadReduce (templates/GenericTemplate.hs:215)
happyMonad2Reduce (templates/GenericTemplate.hs:223)
happyDrop (templates/GenericTemplate.hs:239)
happyDropStk (templates/GenericTemplate.hs:242)
happyGoto (templates/GenericTemplate.hs:249)
happyFail (templates/GenericTemplate.hs:263)
notHappyAtAll (templates/GenericTemplate.hs:287)
happyTcHack (templates/GenericTemplate.hs:294)
happyDoSeq (templates/GenericTemplate.hs:305)
happyDontSeq (templates/GenericTemplate.hs:305)
80% ( 4 / 5) in 'Language.C.Parser'
Missing documentation for:
parse (Language/C/Parser.hs:24)
57% ( 4 / 7) in 'Language.C.Quote.Base'
Missing documentation for:
qqExp (Language/C/Quote/Base.hs:407)
qqPat (Language/C/Quote/Base.hs:630)
quasiquote (Language/C/Quote/Base.hs:675)
100% ( 3 / 3) in 'Language.C.Quote'
20% ( 4 / 20) in 'Language.C.Quote.C'
Missing documentation for:
cexp (Language/C/Quote/C.hs:42)
cedecl (Language/C/Quote/C.hs:42)
cdecl (Language/C/Quote/C.hs:42)
csdecl (Language/C/Quote/C.hs:42)
cenum (Language/C/Quote/C.hs:42)
ctyquals (Language/C/Quote/C.hs:43)
cty (Language/C/Quote/C.hs:43)
cparam (Language/C/Quote/C.hs:42)
cparams (Language/C/Quote/C.hs:42)
cinit (Language/C/Quote/C.hs:42)
cstm (Language/C/Quote/C.hs:42)
cstms (Language/C/Quote/C.hs:42)
citem (Language/C/Quote/C.hs:43)
citems (Language/C/Quote/C.hs:43)
cunit (Language/C/Quote/C.hs:43)
cfun (Language/C/Quote/C.hs:42)
11% ( 1 / 9) in 'Language.C.Smart'
Missing documentation for:
(Language/C/Smart.hs:23)
(Language/C/Smart.hs:34)
(Language/C/Smart.hs:43)
(Language/C/Smart.hs:51)
(Language/C/Smart.hs:62)
(Language/C/Smart.hs:68)
=== (Language/C/Smart.hs:89)
+= (Language/C/Smart.hs:93)
20% ( 4 / 20) in 'Language.C.Quote.CUDA'
Missing documentation for:
cexp (Language/C/Quote/CUDA.hs:50)
cedecl (Language/C/Quote/CUDA.hs:50)
cdecl (Language/C/Quote/CUDA.hs:50)
csdecl (Language/C/Quote/CUDA.hs:50)
cenum (Language/C/Quote/CUDA.hs:50)
ctyquals (Language/C/Quote/CUDA.hs:51)
cty (Language/C/Quote/CUDA.hs:51)
cparam (Language/C/Quote/CUDA.hs:50)
cparams (Language/C/Quote/CUDA.hs:50)
cinit (Language/C/Quote/CUDA.hs:50)
cstm (Language/C/Quote/CUDA.hs:50)
cstms (Language/C/Quote/CUDA.hs:50)
citem (Language/C/Quote/CUDA.hs:51)
citems (Language/C/Quote/CUDA.hs:51)
cunit (Language/C/Quote/CUDA.hs:51)
cfun (Language/C/Quote/CUDA.hs:50)
20% ( 4 / 20) in 'Language.C.Quote.GCC'
Missing documentation for:
cexp (Language/C/Quote/GCC.hs:42)
cedecl (Language/C/Quote/GCC.hs:42)
cdecl (Language/C/Quote/GCC.hs:42)
csdecl (Language/C/Quote/GCC.hs:42)
cenum (Language/C/Quote/GCC.hs:42)
ctyquals (Language/C/Quote/GCC.hs:43)
cty (Language/C/Quote/GCC.hs:43)
cparam (Language/C/Quote/GCC.hs:42)
cparams (Language/C/Quote/GCC.hs:42)
cinit (Language/C/Quote/GCC.hs:42)
cstm (Language/C/Quote/GCC.hs:42)
cstms (Language/C/Quote/GCC.hs:42)
citem (Language/C/Quote/GCC.hs:43)
citems (Language/C/Quote/GCC.hs:43)
cunit (Language/C/Quote/GCC.hs:43)
cfun (Language/C/Quote/GCC.hs:42)
16% ( 5 / 31) in 'Language.C.Quote.ObjC'
Missing documentation for:
cexp (Language/C/Quote/ObjC.hs:74)
cedecl (Language/C/Quote/ObjC.hs:74)
cdecl (Language/C/Quote/ObjC.hs:74)
csdecl (Language/C/Quote/ObjC.hs:74)
cenum (Language/C/Quote/ObjC.hs:74)
ctyquals (Language/C/Quote/ObjC.hs:75)
cty (Language/C/Quote/ObjC.hs:75)
cparam (Language/C/Quote/ObjC.hs:74)
cparams (Language/C/Quote/ObjC.hs:74)
cinit (Language/C/Quote/ObjC.hs:74)
cstm (Language/C/Quote/ObjC.hs:74)
cstms (Language/C/Quote/ObjC.hs:74)
citem (Language/C/Quote/ObjC.hs:75)
citems (Language/C/Quote/ObjC.hs:75)
cunit (Language/C/Quote/ObjC.hs:75)
cfun (Language/C/Quote/ObjC.hs:74)
objcprop (Language/C/Quote/ObjC.hs:93)
objcifdecls (Language/C/Quote/ObjC.hs:93)
objcimdecls (Language/C/Quote/ObjC.hs:93)
objcdictelem (Language/C/Quote/ObjC.hs:93)
objcpropattr (Language/C/Quote/ObjC.hs:93)
objcmethparam (Language/C/Quote/ObjC.hs:93)
objcmethproto (Language/C/Quote/ObjC.hs:93)
objcmethdef (Language/C/Quote/ObjC.hs:94)
objcmethrecv (Language/C/Quote/ObjC.hs:94)
objcarg (Language/C/Quote/ObjC.hs:94)
20% ( 4 / 20) in 'Language.C.Quote.OpenCL'
Missing documentation for:
cexp (Language/C/Quote/OpenCL.hs:55)
cedecl (Language/C/Quote/OpenCL.hs:55)
cdecl (Language/C/Quote/OpenCL.hs:55)
csdecl (Language/C/Quote/OpenCL.hs:55)
cenum (Language/C/Quote/OpenCL.hs:55)
ctyquals (Language/C/Quote/OpenCL.hs:56)
cty (Language/C/Quote/OpenCL.hs:56)
cparam (Language/C/Quote/OpenCL.hs:55)
cparams (Language/C/Quote/OpenCL.hs:55)
cinit (Language/C/Quote/OpenCL.hs:55)
cstm (Language/C/Quote/OpenCL.hs:55)
cstms (Language/C/Quote/OpenCL.hs:55)
citem (Language/C/Quote/OpenCL.hs:56)
citems (Language/C/Quote/OpenCL.hs:56)
cunit (Language/C/Quote/OpenCL.hs:56)
cfun (Language/C/Quote/OpenCL.hs:55)
100% ( 4 / 4) in 'Language.C'
Warning: Language.C.Quote.ObjC: could not find link destinations for:
ObjCLit
Documentation created: dist/doc/html/language-c-quote/index.html,
dist/doc/html/language-c-quote/language-c-quote.txt
Creating package registration file:
/tmp/pkgConf-language-c-quote-0.1110963323041347629628.3
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/language-c-quote-0.11.3-LwMdly2KPdeKTnG3Z51RQF
Registering language-c-quote-0.11.3...
Installed language-c-quote-0.11.3
Configuring gloss-1.9.4.1...
Building gloss-1.9.4.1...
Preprocessing library gloss-1.9.4.1...
[ 1 of 38] Compiling Graphics.Gloss.Internals.Interface.Simulate.State ( Graphics/Gloss/Internals/Interface/Simulate/State.hs, dist/build/Graphics/Gloss/Internals/Interface/Simulate/State.o )
[ 2 of 38] Compiling Graphics.Gloss.Internals.Interface.Debug ( Graphics/Gloss/Internals/Interface/Debug.hs, dist/build/Graphics/Gloss/Internals/Interface/Debug.o )
[ 3 of 38] Compiling Graphics.Gloss.Internals.Interface.Animate.State ( Graphics/Gloss/Internals/Interface/Animate/State.hs, dist/build/Graphics/Gloss/Internals/Interface/Animate/State.o )
[ 4 of 38] Compiling Graphics.Gloss.Geometry.Angle ( Graphics/Gloss/Geometry/Angle.hs, dist/build/Graphics/Gloss/Geometry/Angle.o )
[ 5 of 38] Compiling Graphics.Gloss.Data.Display ( Graphics/Gloss/Data/Display.hs, dist/build/Graphics/Gloss/Data/Display.o )
[ 6 of 38] Compiling Graphics.Gloss.Internals.Interface.Backend.Types ( Graphics/Gloss/Internals/Interface/Backend/Types.hs, dist/build/Graphics/Gloss/Internals/Interface/Backend/Types.o )
[ 7 of 38] Compiling Graphics.Gloss.Internals.Interface.Callback ( Graphics/Gloss/Internals/Interface/Callback.hs, dist/build/Graphics/Gloss/Internals/Interface/Callback.o )
[ 8 of 38] Compiling Graphics.Gloss.Internals.Interface.Common.Exit ( Graphics/Gloss/Internals/Interface/Common/Exit.hs, dist/build/Graphics/Gloss/Internals/Interface/Common/Exit.o )
[ 9 of 38] Compiling Graphics.Gloss.Internals.Interface.Backend.GLUT ( Graphics/Gloss/Internals/Interface/Backend/GLUT.hs, dist/build/Graphics/Gloss/Internals/Interface/Backend/GLUT.o )
[10 of 38] Compiling Graphics.Gloss.Internals.Interface.Backend ( Graphics/Gloss/Internals/Interface/Backend.hs, dist/build/Graphics/Gloss/Internals/Interface/Backend.o )
[11 of 38] Compiling Graphics.Gloss.Internals.Interface.Event ( Graphics/Gloss/Internals/Interface/Event.hs, dist/build/Graphics/Gloss/Internals/Interface/Event.o )
[12 of 38] Compiling Graphics.Gloss.Internals.Interface.Animate.Timing ( Graphics/Gloss/Internals/Interface/Animate/Timing.hs, dist/build/Graphics/Gloss/Internals/Interface/Animate/Timing.o )
[13 of 38] Compiling Graphics.Gloss.Internals.Interface.ViewState.Reshape ( Graphics/Gloss/Internals/Interface/ViewState/Reshape.hs, dist/build/Graphics/Gloss/Internals/Interface/ViewState/Reshape.o )
[14 of 38] Compiling Graphics.Gloss.Data.Bitmap ( Graphics/Gloss/Data/Bitmap.hs, dist/build/Graphics/Gloss/Data/Bitmap.o )
[15 of 38] Compiling Graphics.Gloss.Data.Color ( Graphics/Gloss/Data/Color.hs, dist/build/Graphics/Gloss/Data/Color.o )
[16 of 38] Compiling Graphics.Gloss.Internals.Color ( Graphics/Gloss/Internals/Color.hs, dist/build/Graphics/Gloss/Internals/Color.o )
[17 of 38] Compiling Graphics.Gloss.Internals.Interface.Window ( Graphics/Gloss/Internals/Interface/Window.hs, dist/build/Graphics/Gloss/Internals/Interface/Window.o )
[18 of 38] Compiling Graphics.Gloss.Data.Picture ( Graphics/Gloss/Data/Picture.hs, dist/build/Graphics/Gloss/Data/Picture.o )
[19 of 38] Compiling Graphics.Gloss.Data.Point ( Graphics/Gloss/Data/Point.hs, dist/build/Graphics/Gloss/Data/Point.o )
[20 of 38] Compiling Graphics.Gloss.Data.Vector ( Graphics/Gloss/Data/Vector.hs, dist/build/Graphics/Gloss/Data/Vector.o )
[21 of 38] Compiling Graphics.Gloss.Geometry.Line ( Graphics/Gloss/Geometry/Line.hs, dist/build/Graphics/Gloss/Geometry/Line.o )
[22 of 38] Compiling Graphics.Gloss.Data.ViewPort ( Graphics/Gloss/Data/ViewPort.hs, dist/build/Graphics/Gloss/Data/ViewPort.o )
[23 of 38] Compiling Graphics.Gloss.Data.ViewState ( Graphics/Gloss/Data/ViewState.hs, dist/build/Graphics/Gloss/Data/ViewState.o )
[24 of 38] Compiling Graphics.Gloss.Internals.Interface.ViewState.KeyMouse ( Graphics/Gloss/Internals/Interface/ViewState/KeyMouse.hs, dist/build/Graphics/Gloss/Internals/Interface/ViewState/KeyMouse.o )
[25 of 38] Compiling Graphics.Gloss.Internals.Interface.ViewState.Motion ( Graphics/Gloss/Internals/Interface/ViewState/Motion.hs, dist/build/Graphics/Gloss/Internals/Interface/ViewState/Motion.o )
[26 of 38] Compiling Graphics.Gloss.Internals.Interface.Simulate.Idle ( Graphics/Gloss/Internals/Interface/Simulate/Idle.hs, dist/build/Graphics/Gloss/Internals/Interface/Simulate/Idle.o )
[27 of 38] Compiling Graphics.Gloss.Internals.Interface.Display ( Graphics/Gloss/Internals/Interface/Display.hs, dist/build/Graphics/Gloss/Internals/Interface/Display.o )
[28 of 38] Compiling Graphics.Gloss.Interface.Pure.Display ( Graphics/Gloss/Interface/Pure/Display.hs, dist/build/Graphics/Gloss/Interface/Pure/Display.o )
[29 of 38] Compiling Graphics.Gloss.Internals.Interface.Animate ( Graphics/Gloss/Internals/Interface/Animate.hs, dist/build/Graphics/Gloss/Internals/Interface/Animate.o )
[30 of 38] Compiling Graphics.Gloss.Interface.Pure.Animate ( Graphics/Gloss/Interface/Pure/Animate.hs, dist/build/Graphics/Gloss/Interface/Pure/Animate.o )
[31 of 38] Compiling Graphics.Gloss.Internals.Interface.Simulate ( Graphics/Gloss/Internals/Interface/Simulate.hs, dist/build/Graphics/Gloss/Internals/Interface/Simulate.o )
[32 of 38] Compiling Graphics.Gloss.Interface.Pure.Simulate ( Graphics/Gloss/Interface/Pure/Simulate.hs, dist/build/Graphics/Gloss/Interface/Pure/Simulate.o )
[33 of 38] Compiling Graphics.Gloss.Internals.Interface.Game ( Graphics/Gloss/Internals/Interface/Game.hs, dist/build/Graphics/Gloss/Internals/Interface/Game.o )
[34 of 38] Compiling Graphics.Gloss.Interface.Pure.Game ( Graphics/Gloss/Interface/Pure/Game.hs, dist/build/Graphics/Gloss/Interface/Pure/Game.o )
[35 of 38] Compiling Graphics.Gloss.Interface.IO.Animate ( Graphics/Gloss/Interface/IO/Animate.hs, dist/build/Graphics/Gloss/Interface/IO/Animate.o )
[36 of 38] Compiling Graphics.Gloss.Interface.IO.Simulate ( Graphics/Gloss/Interface/IO/Simulate.hs, dist/build/Graphics/Gloss/Interface/IO/Simulate.o )
[37 of 38] Compiling Graphics.Gloss.Interface.IO.Game ( Graphics/Gloss/Interface/IO/Game.hs, dist/build/Graphics/Gloss/Interface/IO/Game.o )
[38 of 38] Compiling Graphics.Gloss ( Graphics/Gloss.hs, dist/build/Graphics/Gloss.o )
In-place registering gloss-1.9.4.1...
Running Haddock for gloss-1.9.4.1...
Running hscolour for gloss-1.9.4.1...
Preprocessing library gloss-1.9.4.1...
Preprocessing library gloss-1.9.4.1...
Haddock coverage:
67% ( 2 / 3) in 'Graphics.Gloss.Internals.Interface.Simulate.State'
Missing documentation for:
Module header
100% ( 3 / 3) in 'Graphics.Gloss.Internals.Interface.Debug'
33% ( 1 / 3) in 'Graphics.Gloss.Internals.Interface.Animate.State'
Missing documentation for:
Module header
stateInit (Graphics/Gloss/Internals/Interface/Animate/State.hs:42)
100% ( 4 / 4) in 'Graphics.Gloss.Geometry.Angle'
50% ( 1 / 2) in 'Graphics.Gloss.Data.Display'
Missing documentation for:
Module header
50% ( 7 / 14) in 'Graphics.Gloss.Internals.Interface.Backend.Types'
Missing documentation for:
Module header
Callback (Graphics/Gloss/Internals/Interface/Backend/Types.hs:95)
Key (Graphics/Gloss/Internals/Interface/Backend/Types.hs:107)
MouseButton (Graphics/Gloss/Internals/Interface/Backend/Types.hs:113)
KeyState (Graphics/Gloss/Internals/Interface/Backend/Types.hs:122)
SpecialKey (Graphics/Gloss/Internals/Interface/Backend/Types.hs:127)
Modifiers (Graphics/Gloss/Internals/Interface/Backend/Types.hs:196)
86% ( 6 / 7) in 'Graphics.Gloss.Internals.Interface.Callback'
Missing documentation for:
Callback (Graphics/Gloss/Internals/Interface/Backend/Types.hs:95)
50% ( 1 / 2) in 'Graphics.Gloss.Internals.Interface.Common.Exit'
Missing documentation for:
callback_exit (Graphics/Gloss/Internals/Interface/Common/Exit.hs:10)
50% ( 1 / 2) in 'Graphics.Gloss.Internals.Interface.Backend.GLUT'
Missing documentation for:
Module header
50% ( 8 / 16) in 'Graphics.Gloss.Internals.Interface.Backend'
Missing documentation for:
Module header
Callback (Graphics/Gloss/Internals/Interface/Backend/Types.hs:95)
Key (Graphics/Gloss/Internals/Interface/Backend/Types.hs:107)
MouseButton (Graphics/Gloss/Internals/Interface/Backend/Types.hs:113)
KeyState (Graphics/Gloss/Internals/Interface/Backend/Types.hs:122)
SpecialKey (Graphics/Gloss/Internals/Interface/Backend/Types.hs:127)
Modifiers (Graphics/Gloss/Internals/Interface/Backend/Types.hs:196)
defaultBackendState (Graphics/Gloss/Internals/Interface/Backend.hs:27)
25% ( 1 / 4) in 'Graphics.Gloss.Internals.Interface.Event'
Missing documentation for:
Module header
keyMouseEvent (Graphics/Gloss/Internals/Interface/Event.hs:17)
motionEvent (Graphics/Gloss/Internals/Interface/Event.hs:28)
100% ( 3 / 3) in 'Graphics.Gloss.Internals.Interface.Animate.Timing'
33% ( 1 / 3) in 'Graphics.Gloss.Internals.Interface.ViewState.Reshape'
Missing documentation for:
Module header
viewState_reshape (Graphics/Gloss/Internals/Interface/ViewState/Reshape.hs:19)
100% ( 6 / 6) in 'Graphics.Gloss.Data.Bitmap'
61% ( 22 / 36) in 'Graphics.Gloss.Data.Color'
Missing documentation for:
black (Graphics/Gloss/Data/Color.hs:148)
white (Graphics/Gloss/Data/Color.hs:148)
red (Graphics/Gloss/Data/Color.hs:153)
green (Graphics/Gloss/Data/Color.hs:153)
blue (Graphics/Gloss/Data/Color.hs:153)
yellow (Graphics/Gloss/Data/Color.hs:159)
cyan (Graphics/Gloss/Data/Color.hs:159)
magenta (Graphics/Gloss/Data/Color.hs:159)
rose (Graphics/Gloss/Data/Color.hs:165)
violet (Graphics/Gloss/Data/Color.hs:165)
azure (Graphics/Gloss/Data/Color.hs:165)
aquamarine (Graphics/Gloss/Data/Color.hs:165)
chartreuse (Graphics/Gloss/Data/Color.hs:165)
orange (Graphics/Gloss/Data/Color.hs:165)
50% ( 1 / 2) in 'Graphics.Gloss.Internals.Color'
Missing documentation for:
Module header
100% ( 2 / 2) in 'Graphics.Gloss.Internals.Interface.Window'
97% ( 30 / 31) in 'Graphics.Gloss.Data.Picture'
Missing documentation for:
Module header
75% ( 3 / 4) in 'Graphics.Gloss.Data.Point'
Missing documentation for:
Module header
100% ( 11 / 11) in 'Graphics.Gloss.Data.Vector'
100% ( 15 / 15) in 'Graphics.Gloss.Geometry.Line'
80% ( 4 / 5) in 'Graphics.Gloss.Data.ViewPort'
Missing documentation for:
Module header
78% ( 7 / 9) in 'Graphics.Gloss.Data.ViewState'
Missing documentation for:
Module header
CommandConfig (Graphics/Gloss/Data/ViewState.hs:45)
50% ( 1 / 2) in 'Graphics.Gloss.Internals.Interface.ViewState.KeyMouse'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Graphics.Gloss.Internals.Interface.ViewState.Motion'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Graphics.Gloss.Internals.Interface.Simulate.Idle'
Missing documentation for:
Module header
0% ( 0 / 2) in 'Graphics.Gloss.Internals.Interface.Display'
Missing documentation for:
Module header
displayWithBackend (Graphics/Gloss/Internals/Interface/Display.hs:21)
100% ( 5 / 5) in 'Graphics.Gloss.Interface.Pure.Display'
0% ( 0 / 2) in 'Graphics.Gloss.Internals.Interface.Animate'
Missing documentation for:
Module header
animateWithBackendIO (Graphics/Gloss/Internals/Interface/Animate.hs:25)
100% ( 5 / 5) in 'Graphics.Gloss.Interface.Pure.Animate'
0% ( 0 / 2) in 'Graphics.Gloss.Internals.Interface.Simulate'
Missing documentation for:
Module header
simulateWithBackendIO (Graphics/Gloss/Internals/Interface/Simulate.hs:27)
100% ( 6 / 6) in 'Graphics.Gloss.Interface.Pure.Simulate'
33% ( 1 / 3) in 'Graphics.Gloss.Internals.Interface.Game'
Missing documentation for:
Module header
playWithBackendIO (Graphics/Gloss/Internals/Interface/Game.hs:24)
55% ( 6 / 11) in 'Graphics.Gloss.Interface.Pure.Game'
Missing documentation for:
Key (Graphics/Gloss/Internals/Interface/Backend/Types.hs:107)
SpecialKey (Graphics/Gloss/Internals/Interface/Backend/Types.hs:127)
MouseButton (Graphics/Gloss/Internals/Interface/Backend/Types.hs:113)
KeyState (Graphics/Gloss/Internals/Interface/Backend/Types.hs:122)
Modifiers (Graphics/Gloss/Internals/Interface/Backend/Types.hs:196)
100% ( 6 / 6) in 'Graphics.Gloss.Interface.IO.Animate'
83% ( 5 / 6) in 'Graphics.Gloss.Interface.IO.Simulate'
Missing documentation for:
simulateIO (Graphics/Gloss/Interface/IO/Simulate.hs:24)
55% ( 6 / 11) in 'Graphics.Gloss.Interface.IO.Game'
Missing documentation for:
Key (Graphics/Gloss/Internals/Interface/Backend/Types.hs:107)
SpecialKey (Graphics/Gloss/Internals/Interface/Backend/Types.hs:127)
MouseButton (Graphics/Gloss/Internals/Interface/Backend/Types.hs:113)
KeyState (Graphics/Gloss/Internals/Interface/Backend/Types.hs:122)
Modifiers (Graphics/Gloss/Internals/Interface/Backend/Types.hs:196)
100% ( 9 / 9) in 'Graphics.Gloss'
Documentation created: dist/doc/html/gloss/index.html,
dist/doc/html/gloss/gloss.txt
Creating package registration file:
/tmp/pkgConf-gloss-1.9.4642259056929938681.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/gloss-1.9.4.1-Dzf55j2nNZUE3uDaSlV0dz
Registering gloss-1.9.4.1...
Installed gloss-1.9.4.1
Configuring criterion-1.1.0.0...
Building criterion-1.1.0.0...
Preprocessing library criterion-1.1.0.0...
[ 1 of 13] Compiling Paths_criterion ( dist/build/autogen/Paths_criterion.hs, dist/build/Paths_criterion.o )
[ 2 of 13] Compiling Criterion.Types ( Criterion/Types.hs, dist/build/Criterion/Types.o )
Criterion/Types.hs:65:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Criterion/Types.hs:73:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Criterion/Types.hs:472:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON Outliers’
Criterion/Types.hs:489:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON OutlierEffect’
Criterion/Types.hs:527:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON OutlierVariance’
Criterion/Types.hs:547:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON Regression’
Criterion/Types.hs:574:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON SampleAnalysis’
Criterion/Types.hs:594:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON KDE’
Criterion/Types.hs:624:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON Report’
[ 3 of 13] Compiling Criterion.Monad.Internal ( Criterion/Monad/Internal.hs, dist/build/Criterion/Monad/Internal.o )
Criterion/Monad/Internal.hs:20:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
[ 4 of 13] Compiling Criterion.Measurement ( Criterion/Measurement.hs, dist/build/Criterion/Measurement.o )
[ 5 of 13] Compiling Criterion.Monad ( Criterion/Monad.hs, dist/build/Criterion/Monad.o )
[ 6 of 13] Compiling Criterion.Report ( Criterion/Report.hs, dist/build/Criterion/Report.o )
[ 7 of 13] Compiling Criterion.IO.Printf ( Criterion/IO/Printf.hs, dist/build/Criterion/IO/Printf.o )
Criterion/IO/Printf.hs:37:39: Warning:
Variable ‘a’ is implicitly quantified due to a context
Use explicit forall syntax instead.
This will become an error in GHC 7.12.
In the type ‘PrintfArg a => a -> PrintfCont’
In the definition of data constructor ‘PrintfCont’
[ 8 of 13] Compiling Criterion.Analysis ( Criterion/Analysis.hs, dist/build/Criterion/Analysis.o )
Criterion/Analysis.hs:42:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[ 9 of 13] Compiling Criterion.Main.Options ( Criterion/Main/Options.hs, dist/build/Criterion/Main/Options.o )
Criterion/Main/Options.hs:32:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[10 of 13] Compiling Criterion.IO ( Criterion/IO.hs, dist/build/Criterion/IO.o )
[11 of 13] Compiling Criterion.Internal ( Criterion/Internal.hs, dist/build/Criterion/Internal.o )
[12 of 13] Compiling Criterion.Main ( Criterion/Main.hs, dist/build/Criterion/Main.o )
[13 of 13] Compiling Criterion ( Criterion.hs, dist/build/Criterion.o )
In-place registering criterion-1.1.0.0...
Running Haddock for criterion-1.1.0.0...
Running hscolour for criterion-1.1.0.0...
Preprocessing library criterion-1.1.0.0...
Preprocessing library criterion-1.1.0.0...
Criterion/Types.hs:65:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Criterion/Types.hs:73:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Criterion/Types.hs:472:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON Outliers’
Criterion/Types.hs:489:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON OutlierEffect’
Criterion/Types.hs:527:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON OutlierVariance’
Criterion/Types.hs:547:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON Regression’
Criterion/Types.hs:574:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON SampleAnalysis’
Criterion/Types.hs:594:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON KDE’
Criterion/Types.hs:624:10: Warning:
No explicit implementation for
‘toJSON’
In the instance declaration for ‘ToJSON Report’
Criterion/Monad/Internal.hs:20:1: Warning:
The import of ‘Control.Applicative’ is redundant
except perhaps to import instances from ‘Control.Applicative’
To import instances alone, use: import Control.Applicative()
Criterion/IO/Printf.hs:37:39: Warning:
Variable ‘a’ is implicitly quantified due to a context
Use explicit forall syntax instead.
This will become an error in GHC 7.12.
In the type ‘PrintfArg a => a -> PrintfCont’
In the definition of data constructor ‘PrintfCont’
Criterion/Analysis.hs:42:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Criterion/Main/Options.hs:32:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Haddock coverage:
0% ( 0 / 8) in 'Paths_criterion'
Missing documentation for:
Module header
version (dist/build/autogen/Paths_criterion.hs:15)
getBinDir (dist/build/autogen/Paths_criterion.hs:25)
getLibDir (dist/build/autogen/Paths_criterion.hs:25)
getDataDir (dist/build/autogen/Paths_criterion.hs:25)
getLibexecDir (dist/build/autogen/Paths_criterion.hs:25)
getDataFileName (dist/build/autogen/Paths_criterion.hs:32)
getSysconfDir (dist/build/autogen/Paths_criterion.hs:25)
97% ( 35 / 36) in 'Criterion.Types'
Missing documentation for:
measure (Criterion/Types.hs:453)
67% ( 2 / 3) in 'Criterion.Monad.Internal'
Missing documentation for:
Crit (Criterion/Monad/Internal.hs:27)
100% ( 12 / 12) in 'Criterion.Measurement'
100% ( 5 / 5) in 'Criterion.Monad'
100% ( 11 / 11) in 'Criterion.Report'
100% ( 6 / 6) in 'Criterion.IO.Printf'
100% ( 15 / 15) in 'Criterion.Analysis'
100% ( 7 / 7) in 'Criterion.Main.Options'
100% ( 6 / 6) in 'Criterion.IO'
100% ( 4 / 4) in 'Criterion.Internal'
100% ( 27 / 27) in 'Criterion.Main'
100% ( 18 / 18) in 'Criterion'
Warning: Criterion.IO.Printf: could not find link destinations for:
chPrintfImpl
Documentation created: dist/doc/html/criterion/index.html,
dist/doc/html/criterion/criterion.txt
Creating package registration file:
/tmp/pkgConf-criterion-1.1.01603135659696200156.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/criterion-1.1.0.0-BSZOF2J4kdx0oFBHqcWZ61
Registering criterion-1.1.0.0...
Installed criterion-1.1.0.0
Configuring snap-server-0.9.5.1...
Building snap-server-0.9.5.1...
Preprocessing library snap-server-0.9.5.1...
[ 1 of 18] Compiling System.SendFile.Linux ( dist/build/System/SendFile/Linux.hs, dist/build/System/SendFile/Linux.o )
[ 2 of 18] Compiling System.SendFile ( src/System/SendFile.hs, dist/build/System/SendFile.o )
[ 3 of 18] Compiling Snap.Internal.Http.Server.Address ( src/Snap/Internal/Http/Server/Address.hs, dist/build/Snap/Internal/Http/Server/Address.o )
[ 4 of 18] Compiling Snap.Internal.Http.Server.Backend ( src/Snap/Internal/Http/Server/Backend.hs, dist/build/Snap/Internal/Http/Server/Backend.o )
[ 5 of 18] Compiling Snap.Internal.Http.Server.HttpPort ( src/Snap/Internal/Http/Server/HttpPort.hs, dist/build/Snap/Internal/Http/Server/HttpPort.o )
[ 6 of 18] Compiling Snap.Internal.Http.Server.TLS ( src/Snap/Internal/Http/Server/TLS.hs, dist/build/Snap/Internal/Http/Server/TLS.o )
[ 7 of 18] Compiling Snap.Internal.Http.Server.ListenHelpers ( src/Snap/Internal/Http/Server/ListenHelpers.hs, dist/build/Snap/Internal/Http/Server/ListenHelpers.o )
[ 8 of 18] Compiling Snap.Internal.Http.Parser ( src/Snap/Internal/Http/Parser.hs, dist/build/Snap/Internal/Http/Parser.o )
src/Snap/Internal/Http/Parser.hs:24:1: Warning:
Module ‘Data.Attoparsec’ is deprecated:
This module will be removed in the next major release.
src/Snap/Internal/Http/Parser.hs:30:1: Warning:
The qualified import of ‘Data.ByteString.Lazy.Char8’ is redundant
except perhaps to import instances from ‘Data.ByteString.Lazy.Char8’
To import instances alone, use: import Data.ByteString.Lazy.Char8()
[ 9 of 18] Compiling Paths_snap_server ( dist/build/autogen/Paths_snap_server.hs, dist/build/Paths_snap_server.o )
[10 of 18] Compiling Snap.Internal.Http.Server.Date ( src/Snap/Internal/Http/Server/Date.hs, dist/build/Snap/Internal/Http/Server/Date.o )
[11 of 18] Compiling Control.Concurrent.Extended ( src/Control/Concurrent/Extended.hs, dist/build/Control/Concurrent/Extended.o )
[12 of 18] Compiling Snap.Internal.Http.Server.TimeoutManager ( src/Snap/Internal/Http/Server/TimeoutManager.hs, dist/build/Snap/Internal/Http/Server/TimeoutManager.o )
[13 of 18] Compiling Snap.Internal.Http.Server.SimpleBackend ( src/Snap/Internal/Http/Server/SimpleBackend.hs, dist/build/Snap/Internal/Http/Server/SimpleBackend.o )
src/Snap/Internal/Http/Server/SimpleBackend.hs:28:1: Warning:
The import of ‘GHC.Conc’ is redundant
except perhaps to import instances from ‘GHC.Conc’
To import instances alone, use: import GHC.Conc()
[14 of 18] Compiling System.FastLogger ( src/System/FastLogger.hs, dist/build/System/FastLogger.o )
src/System/FastLogger.hs:31:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[15 of 18] Compiling Snap.Internal.Http.Server ( src/Snap/Internal/Http/Server.hs, dist/build/Snap/Internal/Http/Server.o )
src/Snap/Internal/Http/Server.hs:38:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
[16 of 18] Compiling Snap.Internal.Http.Server.Config ( src/Snap/Internal/Http/Server/Config.hs, dist/build/Snap/Internal/Http/Server/Config.o )
[17 of 18] Compiling Snap.Http.Server.Config ( src/Snap/Http/Server/Config.hs, dist/build/Snap/Http/Server/Config.o )
[18 of 18] Compiling Snap.Http.Server ( src/Snap/Http/Server.hs, dist/build/Snap/Http/Server.o )
src/Snap/Http/Server.hs:27:1: Warning:
The import of ‘Data.List’ is redundant
except perhaps to import instances from ‘Data.List’
To import instances alone, use: import Data.List()
In-place registering snap-server-0.9.5.1...
Running Haddock for snap-server-0.9.5.1...
Running hscolour for snap-server-0.9.5.1...
Preprocessing library snap-server-0.9.5.1...
Preprocessing library snap-server-0.9.5.1...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: bytestring-builder-0.10.6.0.0
src/Snap/Internal/Http/Parser.hs:24:1: Warning:
Module ‘Data.Attoparsec’ is deprecated:
This module will be removed in the next major release.
src/Snap/Internal/Http/Parser.hs:30:1: Warning:
The qualified import of ‘Data.ByteString.Lazy.Char8’ is redundant
except perhaps to import instances from ‘Data.ByteString.Lazy.Char8’
To import instances alone, use: import Data.ByteString.Lazy.Char8()
src/Snap/Internal/Http/Server/SimpleBackend.hs:28:1: Warning:
The import of ‘GHC.Conc’ is redundant
except perhaps to import instances from ‘GHC.Conc’
To import instances alone, use: import GHC.Conc()
src/System/FastLogger.hs:31:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
src/Snap/Internal/Http/Server.hs:38:1: Warning:
The import of ‘Data.Monoid’ is redundant
except perhaps to import instances from ‘Data.Monoid’
To import instances alone, use: import Data.Monoid()
Haddock coverage:
50% ( 1 / 2) in 'System.SendFile.Linux'
Missing documentation for:
sendFile (src/System/SendFile/Linux.hsc:23)
33% ( 1 / 3) in 'System.SendFile'
Missing documentation for:
sendFile (src/System/SendFile/Linux.hsc:23)
sendFileMode (src/System/SendFile.hs:14)
0% ( 0 / 4) in 'Snap.Internal.Http.Server.Address'
Missing documentation for:
Module header
getHostAddr (src/Snap/Internal/Http/Server/Address.hs:31)
getSockAddr (src/Snap/Internal/Http/Server/Address.hs:46)
getAddress (src/Snap/Internal/Http/Server/Address.hs:36)
0% ( 0 / 7) in 'Snap.Internal.Http.Server.Backend'
Missing documentation for:
Module header
SessionInfo (src/Snap/Internal/Http/Server/Backend.hs:30)
SessionHandler (src/Snap/Internal/Http/Server/Backend.hs:40)
EventLoop (src/Snap/Internal/Http/Server/Backend.hs:50)
ListenSocket (src/Snap/Internal/Http/Server/Backend.hs:91)
(src/Snap/Internal/Http/Server/Backend.hs:97)
NetworkSession (src/Snap/Internal/Http/Server/Backend.hs:103)
0% ( 0 / 6) in 'Snap.Internal.Http.Server.HttpPort'
Missing documentation for:
Module header
bindHttp (src/Snap/Internal/Http/Server/HttpPort.hs:34)
createSession (src/Snap/Internal/Http/Server/HttpPort.hs:49)
endSession (src/Snap/Internal/Http/Server/HttpPort.hs:55)
recv (src/Snap/Internal/Http/Server/HttpPort.hs:74)
send (src/Snap/Internal/Http/Server/HttpPort.hs:89)
0% ( 0 / 10) in 'Snap.Internal.Http.Server.TLS'
Missing documentation for:
Module header
TLSException (src/Snap/Internal/Http/Server/TLS.hs:49)
initTLS (src/Snap/Internal/Http/Server/TLS.hs:64)
stopTLS (src/Snap/Internal/Http/Server/TLS.hs:69)
bindHttps (src/Snap/Internal/Http/Server/TLS.hs:74)
freePort (src/Snap/Internal/Http/Server/TLS.hs:79)
createSession (src/Snap/Internal/Http/Server/TLS.hs:84)
endSession (src/Snap/Internal/Http/Server/TLS.hs:89)
recv (src/Snap/Internal/Http/Server/TLS.hs:99)
send (src/Snap/Internal/Http/Server/TLS.hs:94)
0% ( 0 / 8) in 'Snap.Internal.Http.Server.ListenHelpers'
Missing documentation for:
Module header
listenSocket (src/Snap/Internal/Http/Server/ListenHelpers.hs:16)
isSecure (src/Snap/Internal/Http/Server/ListenHelpers.hs:22)
closeSocket (src/Snap/Internal/Http/Server/ListenHelpers.hs:28)
createSession (src/Snap/Internal/Http/Server/ListenHelpers.hs:33)
endSession (src/Snap/Internal/Http/Server/ListenHelpers.hs:39)
recv (src/Snap/Internal/Http/Server/ListenHelpers.hs:67)
send (src/Snap/Internal/Http/Server/ListenHelpers.hs:73)
33% ( 3 / 9) in 'Snap.Internal.Http.Parser'
Missing documentation for:
Module header
HttpParseException (src/Snap/Internal/Http/Parser.hs:65)
parseRequest (src/Snap/Internal/Http/Parser.hs:69)
readChunkedTransferEncoding (src/Snap/Internal/Http/Parser.hs:178)
parseCookie
strictize
0% ( 0 / 8) in 'Paths_snap_server'
Missing documentation for:
Module header
version (dist/build/autogen/Paths_snap_server.hs:15)
getBinDir (dist/build/autogen/Paths_snap_server.hs:25)
getLibDir (dist/build/autogen/Paths_snap_server.hs:25)
getDataDir (dist/build/autogen/Paths_snap_server.hs:25)
getLibexecDir (dist/build/autogen/Paths_snap_server.hs:25)
getDataFileName (dist/build/autogen/Paths_snap_server.hs:32)
getSysconfDir (dist/build/autogen/Paths_snap_server.hs:25)
0% ( 0 / 4) in 'Snap.Internal.Http.Server.Date'
Missing documentation for:
Module header
getDateString (src/Snap/Internal/Http/Server/Date.hs:72)
getLogDateString (src/Snap/Internal/Http/Server/Date.hs:79)
getCurrentDateTime (src/Snap/Internal/Http/Server/Date.hs:86)
100% ( 5 / 5) in 'Control.Concurrent.Extended'
70% ( 7 / 10) in 'Snap.Internal.Http.Server.TimeoutManager'
Missing documentation for:
Module header
TimeoutManager (src/Snap/Internal/Http/Server/TimeoutManager.hs:99)
TimeoutHandle (src/Snap/Internal/Http/Server/TimeoutManager.hs:77)
0% ( 0 / 2) in 'Snap.Internal.Http.Server.SimpleBackend'
Missing documentation for:
Module header
simpleEventLoop (src/Snap/Internal/Http/Server/SimpleBackend.hs:75)
88% ( 7 / 8) in 'System.FastLogger'
Missing documentation for:
Module header
9% ( 3 / 34) in 'Snap.Internal.Http.Server'
Missing documentation for:
Module header
ServerMonad (src/Snap/Internal/Http/Server.hs:94)
ListenPort (src/Snap/Internal/Http/Server.hs:98)
(src/Snap/Internal/Http/Server.hs:105)
TerminatedBeforeHandlerException (src/Snap/Internal/Http/Server.hs:116)
(src/Snap/Internal/Http/Server.hs:118)
ExceptionAlreadyCaught (src/Snap/Internal/Http/Server.hs:122)
(src/Snap/Internal/Http/Server.hs:124)
ServerState (src/Snap/Internal/Http/Server.hs:128)
runServerMonad (src/Snap/Internal/Http/Server.hs:138)
httpServe (src/Snap/Internal/Http/Server.hs:154)
debugE (src/Snap/Internal/Http/Server.hs:224)
logE (src/Snap/Internal/Http/Server.hs:229)
logE' (src/Snap/Internal/Http/Server.hs:234)
bshow (src/Snap/Internal/Http/Server.hs:239)
logA (src/Snap/Internal/Http/Server.hs:244)
logA' (src/Snap/Internal/Http/Server.hs:249)
runHTTP (src/Snap/Internal/Http/Server.hs:268)
requestErrorMessage (src/Snap/Internal/Http/Server.hs:319)
sERVER_HEADER (src/Snap/Internal/Http/Server.hs:338)
snapServerVersion (src/Snap/Internal/Http/Server.hs:343)
logAccess (src/Snap/Internal/Http/Server.hs:348)
logError (src/Snap/Internal/Http/Server.hs:353)
checkExpect100Continue (src/Snap/Internal/Http/Server.hs:472)
return411 (src/Snap/Internal/Http/Server.hs:497)
receiveRequest (src/Snap/Internal/Http/Server.hs:520)
sendResponse (src/Snap/Internal/Http/Server.hs:717)
checkConnectionClose (src/Snap/Internal/Http/Server.hs:924)
toHeaders (src/Snap/Internal/Http/Server.hs:941)
l2s (src/Snap/Internal/Http/Server.hs:963)
toBS (src/Snap/Internal/Http/Server.hs:968)
42% ( 26 / 62) in 'Snap.Internal.Http.Server.Config'
Missing documentation for:
(src/Snap/Internal/Http/Server/Config.hs:66)
(src/Snap/Internal/Http/Server/Config.hs:118)
(src/Snap/Internal/Http/Server/Config.hs:165)
getDefaultTimeout (src/Snap/Internal/Http/Server/Config.hs:295)
getOther (src/Snap/Internal/Http/Server/Config.hs:298)
getBackend (src/Snap/Internal/Http/Server/Config.hs:301)
getProxyType (src/Snap/Internal/Http/Server/Config.hs:304)
setHostname (src/Snap/Internal/Http/Server/Config.hs:316)
setAccessLog (src/Snap/Internal/Http/Server/Config.hs:319)
setErrorLog (src/Snap/Internal/Http/Server/Config.hs:322)
setLocale (src/Snap/Internal/Http/Server/Config.hs:325)
setPort (src/Snap/Internal/Http/Server/Config.hs:328)
setBind (src/Snap/Internal/Http/Server/Config.hs:331)
setSSLPort (src/Snap/Internal/Http/Server/Config.hs:334)
setSSLBind (src/Snap/Internal/Http/Server/Config.hs:337)
setSSLCert (src/Snap/Internal/Http/Server/Config.hs:340)
setSSLChainCert (src/Snap/Internal/Http/Server/Config.hs:343)
setSSLKey (src/Snap/Internal/Http/Server/Config.hs:346)
setCompression (src/Snap/Internal/Http/Server/Config.hs:349)
setVerbose (src/Snap/Internal/Http/Server/Config.hs:352)
setErrorHandler (src/Snap/Internal/Http/Server/Config.hs:355)
setDefaultTimeout (src/Snap/Internal/Http/Server/Config.hs:358)
setOther (src/Snap/Internal/Http/Server/Config.hs:361)
setBackend (src/Snap/Internal/Http/Server/Config.hs:364)
setProxyType (src/Snap/Internal/Http/Server/Config.hs:367)
setStartupHook (src/Snap/Internal/Http/Server/Config.hs:370)
emptyStartupInfo (src/Snap/Internal/Http/Server/Config.hs:382)
getStartupConfig (src/Snap/Internal/Http/Server/Config.hs:390)
setStartupSockets (src/Snap/Internal/Http/Server/Config.hs:393)
setStartupConfig (src/Snap/Internal/Http/Server/Config.hs:396)
completeConfig (src/Snap/Internal/Http/Server/Config.hs:401)
bsFromString (src/Snap/Internal/Http/Server/Config.hs:423)
src/Snap/Http/Server.hs:27:1: Warning:
The import of ‘Data.List’ is redundant
except perhaps to import instances from ‘Data.List’
To import instances alone, use: import Data.List()
toString (src/Snap/Internal/Http/Server/Config.hs:428)
defaultErrorHandler (src/Snap/Internal/Http/Server/Config.hs:524)
fmapArg (src/Snap/Internal/Http/Server/Config.hs:634)
fmapOpt (src/Snap/Internal/Http/Server/Config.hs:639)
51% ( 25 / 49) in 'Snap.Http.Server.Config'
Missing documentation for:
completeConfig (src/Snap/Internal/Http/Server/Config.hs:401)
fmapOpt (src/Snap/Internal/Http/Server/Config.hs:639)
getDefaultTimeout (src/Snap/Internal/Http/Server/Config.hs:295)
getOther (src/Snap/Internal/Http/Server/Config.hs:298)
getProxyType (src/Snap/Internal/Http/Server/Config.hs:304)
setAccessLog (src/Snap/Internal/Http/Server/Config.hs:319)
setBind (src/Snap/Internal/Http/Server/Config.hs:331)
setCompression (src/Snap/Internal/Http/Server/Config.hs:349)
setDefaultTimeout (src/Snap/Internal/Http/Server/Config.hs:358)
setErrorHandler (src/Snap/Internal/Http/Server/Config.hs:355)
setErrorLog (src/Snap/Internal/Http/Server/Config.hs:322)
setHostname (src/Snap/Internal/Http/Server/Config.hs:316)
setLocale (src/Snap/Internal/Http/Server/Config.hs:325)
setOther (src/Snap/Internal/Http/Server/Config.hs:361)
setPort (src/Snap/Internal/Http/Server/Config.hs:328)
setProxyType (src/Snap/Internal/Http/Server/Config.hs:367)
setSSLBind (src/Snap/Internal/Http/Server/Config.hs:337)
setSSLCert (src/Snap/Internal/Http/Server/Config.hs:340)
setSSLKey (src/Snap/Internal/Http/Server/Config.hs:346)
setSSLChainCert (src/Snap/Internal/Http/Server/Config.hs:343)
setSSLPort (src/Snap/Internal/Http/Server/Config.hs:334)
setVerbose (src/Snap/Internal/Http/Server/Config.hs:352)
setStartupHook (src/Snap/Internal/Http/Server/Config.hs:370)
getStartupConfig (src/Snap/Internal/Http/Server/Config.hs:390)
100% ( 7 / 7) in 'Snap.Http.Server'
Documentation created: dist/doc/html/snap-server/index.html,
dist/doc/html/snap-server/snap-server.txt
Creating package registration file:
/tmp/pkgConf-snap-server-0.9.56115785761617098383.1
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/snap-server-0.9.5.1-KMqk9T19ITWKntY7GHMaeS
Registering snap-server-0.9.5.1...
Installed snap-server-0.9.5.1
Downloading gloss-accelerate-1.9.0.0...
Configuring gloss-accelerate-1.9.0.0...
Building gloss-accelerate-1.9.0.0...
Preprocessing library gloss-accelerate-1.9.0.0...
[1 of 5] Compiling Graphics.Gloss.Accelerate.Data.Point ( Graphics/Gloss/Accelerate/Data/Point.hs, dist/build/Graphics/Gloss/Accelerate/Data/Point.o )
[2 of 5] Compiling Graphics.Gloss.Accelerate.Data.Picture ( Graphics/Gloss/Accelerate/Data/Picture.hs, dist/build/Graphics/Gloss/Accelerate/Data/Picture.o )
[3 of 5] Compiling Graphics.Gloss.Accelerate.Data.Color.RGB ( Graphics/Gloss/Accelerate/Data/Color/RGB.hs, dist/build/Graphics/Gloss/Accelerate/Data/Color/RGB.o )
[4 of 5] Compiling Graphics.Gloss.Accelerate.Data.Color.RGBA ( Graphics/Gloss/Accelerate/Data/Color/RGBA.hs, dist/build/Graphics/Gloss/Accelerate/Data/Color/RGBA.o )
[5 of 5] Compiling Graphics.Gloss.Accelerate.Data.Color ( Graphics/Gloss/Accelerate/Data/Color.hs, dist/build/Graphics/Gloss/Accelerate/Data/Color.o )
In-place registering gloss-accelerate-1.9.0.0...
Running Haddock for gloss-accelerate-1.9.0.0...
Running hscolour for gloss-accelerate-1.9.0.0...
Preprocessing library gloss-accelerate-1.9.0.0...
Preprocessing library gloss-accelerate-1.9.0.0...
Haddock coverage:
89% ( 8 / 9) in 'Graphics.Gloss.Accelerate.Data.Point'
Missing documentation for:
Module header
50% ( 1 / 2) in 'Graphics.Gloss.Accelerate.Data.Picture'
Missing documentation for:
Module header
62% ( 23 / 37) in 'Graphics.Gloss.Accelerate.Data.Color.RGB'
Missing documentation for:
black (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:285)
white (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:285)
red (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:290)
green (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:290)
blue (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:290)
yellow (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:296)
cyan (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:296)
magenta (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:296)
rose (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:302)
violet (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:302)
azure (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:302)
aquamarine (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:302)
chartreuse (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:302)
orange (Graphics/Gloss/Accelerate/Data/Color/RGB.hs:302)
63% ( 24 / 38) in 'Graphics.Gloss.Accelerate.Data.Color.RGBA'
Missing documentation for:
black (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:301)
white (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:301)
red (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:306)
green (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:306)
blue (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:306)
yellow (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:312)
cyan (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:312)
magenta (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:312)
rose (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:318)
violet (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:318)
azure (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:318)
aquamarine (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:318)
chartreuse (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:318)
orange (Graphics/Gloss/Accelerate/Data/Color/RGBA.hs:318)
100% ( 2 / 2) in 'Graphics.Gloss.Accelerate.Data.Color'
Warning: Graphics.Gloss.Accelerate.Data.Point: could not find link destinations for:
XY
Warning: Graphics.Gloss.Accelerate.Data.Color.RGB: could not find link destinations for:
IsTuple TupleRepr EltRepr' EltRepr
Warning: Graphics.Gloss.Accelerate.Data.Color.RGBA: could not find link destinations for:
IsTuple TupleRepr EltRepr' EltRepr
Documentation created: dist/doc/html/gloss-accelerate/index.html,
dist/doc/html/gloss-accelerate/gloss-accelerate.txt
Creating package registration file:
/tmp/pkgConf-gloss-accelerate-1.9.07296875521805523415.0
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/gloss-accelerate-1.9.0.0-6B7bFAz0ytAH4Udf5iPJCt
Registering gloss-accelerate-1.9.0.0...
Installed gloss-accelerate-1.9.0.0
Configuring ekg-0.4.0.8...
Building ekg-0.4.0.8...
Preprocessing library ekg-0.4.0.8...
[1 of 7] Compiling System.Remote.Json ( System/Remote/Json.hs, dist/build/System/Remote/Json.o )
[2 of 7] Compiling Paths_ekg ( dist/build/autogen/Paths_ekg.hs, dist/build/Paths_ekg.o )
[3 of 7] Compiling System.Remote.Snap ( System/Remote/Snap.hs, dist/build/System/Remote/Snap.o )
System/Remote/Snap.hs:7:1: Warning:
The import of ‘<$>’ from module ‘Control.Applicative’ is redundant
[4 of 7] Compiling System.Remote.Monitoring ( System/Remote/Monitoring.hs, dist/build/System/Remote/Monitoring.o )
[5 of 7] Compiling System.Remote.Label ( System/Remote/Label.hs, dist/build/System/Remote/Label.o )
[6 of 7] Compiling System.Remote.Gauge ( System/Remote/Gauge.hs, dist/build/System/Remote/Gauge.o )
[7 of 7] Compiling System.Remote.Counter ( System/Remote/Counter.hs, dist/build/System/Remote/Counter.o )
In-place registering ekg-0.4.0.8...
Running Haddock for ekg-0.4.0.8...
Running hscolour for ekg-0.4.0.8...
Preprocessing library ekg-0.4.0.8...
Preprocessing library ekg-0.4.0.8...
Warning: The documentation for the following packages are not installed. No
links will be generated to these packages: bytestring-builder-0.10.6.0.0
System/Remote/Snap.hs:7:1: Warning:
The import of ‘<$>’ from module ‘Control.Applicative’ is redundant
Haddock coverage:
67% ( 2 / 3) in 'System.Remote.Json'
Missing documentation for:
Module header
0% ( 0 / 8) in 'Paths_ekg'
Missing documentation for:
Module header
version (dist/build/autogen/Paths_ekg.hs:15)
getBinDir (dist/build/autogen/Paths_ekg.hs:25)
getLibDir (dist/build/autogen/Paths_ekg.hs:25)
getDataDir (dist/build/autogen/Paths_ekg.hs:25)
getLibexecDir (dist/build/autogen/Paths_ekg.hs:25)
getDataFileName (dist/build/autogen/Paths_ekg.hs:32)
getSysconfDir (dist/build/autogen/Paths_ekg.hs:25)
0% ( 0 / 2) in 'System.Remote.Snap'
Missing documentation for:
Module header
startServer (System/Remote/Snap.hs:51)
100% ( 19 / 19) in 'System.Remote.Monitoring'
100% ( 4 / 4) in 'System.Remote.Label'
100% ( 7 / 7) in 'System.Remote.Gauge'
100% ( 4 / 4) in 'System.Remote.Counter'
Documentation created: dist/doc/html/ekg/index.html, dist/doc/html/ekg/ekg.txt
Creating package registration file:
/tmp/pkgConf-ekg-0.4.08099128761324108835.8
Installing library in
/home/builder/rebuild/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ekg-0.4.0.8-JNWtHEn5Z0X6eEUQwZeMRc
Registering ekg-0.4.0.8...
Installed ekg-0.4.0.8
cabal: Error: some packages failed to install:
accelerate-cuda-0.15.1.0 depends on cuda-0.7.0.0 which failed to install.
accelerate-examples-0.15.1.0 depends on cuda-0.7.0.0 which failed to install.
accelerate-fft-0.15.1.0 depends on cuda-0.7.0.0 which failed to install.
cuda-0.7.0.0 failed during the configure step. The exception was:
ExitFailure 1
cufft-0.1.2.1 depends on cuda-0.7.0.0 which failed to install.
gloss-raster-accelerate-1.9.0.0 depends on cuda-0.7.0.0 which failed to
install.
Test log
No test log was submitted for this report.