| Copyright | (c) Andrey Mokhov 2016-2018 |
|---|---|
| License | MIT (see the file LICENSE) |
| Maintainer | andrey.mokhov@gmail.com |
| Stability | experimental |
| Safe Haskell | None |
| Language | Haskell2010 |
Algebra.Graph.IntAdjacencyMap
Contents
Description
Alga is a library for algebraic construction and manipulation of graphs in Haskell. See this paper for the motivation behind the library, the underlying theory, and implementation details.
This module defines the IntAdjacencyMap data type, as well as associated
operations and algorithms. IntAdjacencyMap is an instance of the Graph
type class, which can be used for polymorphic graph construction
and manipulation. See Algebra.Graph.AdjacencyMap for graphs with
non-Int vertices.
- data IntAdjacencyMap
- adjacencyMap :: IntAdjacencyMap -> IntMap IntSet
- empty :: IntAdjacencyMap
- vertex :: Int -> IntAdjacencyMap
- edge :: Int -> Int -> IntAdjacencyMap
- overlay :: IntAdjacencyMap -> IntAdjacencyMap -> IntAdjacencyMap
- connect :: IntAdjacencyMap -> IntAdjacencyMap -> IntAdjacencyMap
- vertices :: [Int] -> IntAdjacencyMap
- edges :: [(Int, Int)] -> IntAdjacencyMap
- overlays :: [IntAdjacencyMap] -> IntAdjacencyMap
- connects :: [IntAdjacencyMap] -> IntAdjacencyMap
- fromAdjacencyList :: [(Int, [Int])] -> IntAdjacencyMap
- isSubgraphOf :: IntAdjacencyMap -> IntAdjacencyMap -> Bool
- isEmpty :: IntAdjacencyMap -> Bool
- hasVertex :: Int -> IntAdjacencyMap -> Bool
- hasEdge :: Int -> Int -> IntAdjacencyMap -> Bool
- vertexCount :: IntAdjacencyMap -> Int
- edgeCount :: IntAdjacencyMap -> Int
- vertexList :: IntAdjacencyMap -> [Int]
- edgeList :: IntAdjacencyMap -> [(Int, Int)]
- adjacencyList :: IntAdjacencyMap -> [(Int, [Int])]
- vertexIntSet :: IntAdjacencyMap -> IntSet
- edgeSet :: IntAdjacencyMap -> Set (Int, Int)
- postIntSet :: Int -> IntAdjacencyMap -> IntSet
- path :: [Int] -> IntAdjacencyMap
- circuit :: [Int] -> IntAdjacencyMap
- clique :: [Int] -> IntAdjacencyMap
- biclique :: [Int] -> [Int] -> IntAdjacencyMap
- star :: Int -> [Int] -> IntAdjacencyMap
- starTranspose :: Int -> [Int] -> IntAdjacencyMap
- tree :: Tree Int -> IntAdjacencyMap
- forest :: Forest Int -> IntAdjacencyMap
- removeVertex :: Int -> IntAdjacencyMap -> IntAdjacencyMap
- removeEdge :: Int -> Int -> IntAdjacencyMap -> IntAdjacencyMap
- replaceVertex :: Int -> Int -> IntAdjacencyMap -> IntAdjacencyMap
- mergeVertices :: (Int -> Bool) -> Int -> IntAdjacencyMap -> IntAdjacencyMap
- transpose :: IntAdjacencyMap -> IntAdjacencyMap
- gmap :: (Int -> Int) -> IntAdjacencyMap -> IntAdjacencyMap
- induce :: (Int -> Bool) -> IntAdjacencyMap -> IntAdjacencyMap
- dfsForest :: IntAdjacencyMap -> Forest Int
- dfsForestFrom :: [Int] -> IntAdjacencyMap -> Forest Int
- dfs :: [Int] -> IntAdjacencyMap -> [Int]
- topSort :: IntAdjacencyMap -> Maybe [Int]
- isTopSort :: [Int] -> IntAdjacencyMap -> Bool
Data structure
data IntAdjacencyMap Source #
The IntAdjacencyMap data type represents a graph by a map of vertices to
their adjacency sets. We define a Num instance as a convenient notation for
working with graphs:
0 == vertex 0 1 + 2 == overlay (vertex 1) (vertex 2) 1 * 2 == connect (vertex 1) (vertex 2) 1 + 2 * 3 == overlay (vertex 1) (connect (vertex 2) (vertex 3)) 1 * (2 + 3) == connect (vertex 1) (overlay (vertex 2) (vertex 3))
The Show instance is defined using basic graph construction primitives:
show (empty :: IntAdjacencyMap Int) == "empty" show (1 :: IntAdjacencyMap Int) == "vertex 1" show (1 + 2 :: IntAdjacencyMap Int) == "vertices [1,2]" show (1 * 2 :: IntAdjacencyMap Int) == "edge 1 2" show (1 * 2 * 3 :: IntAdjacencyMap Int) == "edges [(1,2),(1,3),(2,3)]" show (1 * 2 + 3 :: IntAdjacencyMap Int) == "overlay (vertex 3) (edge 1 2)"
The Eq instance satisfies all axioms of algebraic graphs:
overlayis commutative and associative:x + y == y + x x + (y + z) == (x + y) + z
connectis associative and hasemptyas the identity:x * empty == x empty * x == x x * (y * z) == (x * y) * z
connectdistributes overoverlay:x * (y + z) == x * y + x * z (x + y) * z == x * z + y * z
connectcan be decomposed:x * y * z == x * y + x * z + y * z
The following useful theorems can be proved from the above set of axioms.
overlayhasemptyas the identity and is idempotent:x + empty == x empty + x == x x + x == xAbsorption and saturation of
connect:x * y + x + y == x * y x * x * x == x * x
When specifying the time and memory complexity of graph algorithms, n and m will denote the number of vertices and edges in the graph, respectively.
adjacencyMap :: IntAdjacencyMap -> IntMap IntSet Source #
The adjacency map of the graph: each vertex is associated with a set of its direct successors.
Basic graph construction primitives
empty :: IntAdjacencyMap Source #
Construct the empty graph. Complexity: O(1) time and memory.
isEmptyempty == TruehasVertexx empty == FalsevertexCountempty == 0edgeCountempty == 0
vertex :: Int -> IntAdjacencyMap Source #
Construct the graph comprising a single isolated vertex. Complexity: O(1) time and memory.
isEmpty(vertex x) == FalsehasVertexx (vertex x) == TruevertexCount(vertex x) == 1edgeCount(vertex x) == 0
edge :: Int -> Int -> IntAdjacencyMap Source #
Construct the graph comprising a single edge. Complexity: O(1) time, memory.
edge x y ==connect(vertexx) (vertexy)hasEdgex y (edge x y) == TrueedgeCount(edge x y) == 1vertexCount(edge 1 1) == 1vertexCount(edge 1 2) == 2
overlay :: IntAdjacencyMap -> IntAdjacencyMap -> IntAdjacencyMap Source #
Overlay two graphs. This is a commutative, associative and idempotent
operation with the identity empty.
Complexity: O((n + m) * log(n)) time and O(n + m) memory.
isEmpty(overlay x y) ==isEmptyx &&isEmptyyhasVertexz (overlay x y) ==hasVertexz x ||hasVertexz yvertexCount(overlay x y) >=vertexCountxvertexCount(overlay x y) <=vertexCountx +vertexCountyedgeCount(overlay x y) >=edgeCountxedgeCount(overlay x y) <=edgeCountx +edgeCountyvertexCount(overlay 1 2) == 2edgeCount(overlay 1 2) == 0
connect :: IntAdjacencyMap -> IntAdjacencyMap -> IntAdjacencyMap Source #
Connect two graphs. This is an associative operation with the identity
empty, which distributes over overlay and obeys the decomposition axiom.
Complexity: O((n + m) * log(n)) time and O(n + m) memory. Note that the
number of edges in the resulting graph is quadratic with respect to the number
of vertices of the arguments: m = O(m1 + m2 + n1 * n2).
isEmpty(connect x y) ==isEmptyx &&isEmptyyhasVertexz (connect x y) ==hasVertexz x ||hasVertexz yvertexCount(connect x y) >=vertexCountxvertexCount(connect x y) <=vertexCountx +vertexCountyedgeCount(connect x y) >=edgeCountxedgeCount(connect x y) >=edgeCountyedgeCount(connect x y) >=vertexCountx *vertexCountyedgeCount(connect x y) <=vertexCountx *vertexCounty +edgeCountx +edgeCountyvertexCount(connect 1 2) == 2edgeCount(connect 1 2) == 1
vertices :: [Int] -> IntAdjacencyMap Source #
Construct the graph comprising a given list of isolated vertices. Complexity: O(L * log(L)) time and O(L) memory, where L is the length of the given list.
vertices [] ==emptyvertices [x] ==vertexxhasVertexx . vertices ==elemxvertexCount. vertices ==length.nubvertexIntSet. vertices == IntSet.fromList
overlays :: [IntAdjacencyMap] -> IntAdjacencyMap Source #
connects :: [IntAdjacencyMap] -> IntAdjacencyMap Source #
fromAdjacencyList :: [(Int, [Int])] -> IntAdjacencyMap Source #
Construct a graph from an adjacency list. Complexity: O((n + m) * log(n)) time and O(n + m) memory.
fromAdjacencyList [] ==emptyfromAdjacencyList [(x, [])] ==vertexx fromAdjacencyList [(x, [y])] ==edgex y fromAdjacencyList .adjacencyList== idoverlay(fromAdjacencyList xs) (fromAdjacencyList ys) == fromAdjacencyList (xs ++ ys)
Relations on graphs
isSubgraphOf :: IntAdjacencyMap -> IntAdjacencyMap -> Bool Source #
The isSubgraphOf function takes two graphs and returns True if the
first graph is a subgraph of the second.
Complexity: O((n + m) * log(n)) time.
isSubgraphOfemptyx == True isSubgraphOf (vertexx)empty== False isSubgraphOf x (overlayx y) == True isSubgraphOf (overlayx y) (connectx y) == True isSubgraphOf (pathxs) (circuitxs) == True
Graph properties
isEmpty :: IntAdjacencyMap -> Bool Source #
Check if a graph is empty. Complexity: O(1) time.
isEmptyempty== True isEmpty (overlayemptyempty) == True isEmpty (vertexx) == False isEmpty (removeVertexx $vertexx) == True isEmpty (removeEdgex y $edgex y) == False
hasVertex :: Int -> IntAdjacencyMap -> Bool Source #
Check if a graph contains a given vertex. Complexity: O(log(n)) time.
hasVertex xempty== False hasVertex x (vertexx) == True hasVertex 1 (vertex2) == False hasVertex x .removeVertexx == const False
vertexCount :: IntAdjacencyMap -> Int Source #
The number of vertices in a graph. Complexity: O(1) time.
vertexCountempty== 0 vertexCount (vertexx) == 1 vertexCount ==length.vertexList
edgeCount :: IntAdjacencyMap -> Int Source #
vertexList :: IntAdjacencyMap -> [Int] Source #
adjacencyList :: IntAdjacencyMap -> [(Int, [Int])] Source #
The sorted adjacency list of a graph. Complexity: O(n + m) time and O(m) memory.
adjacencyListempty== [] adjacencyList (vertexx) == [(x, [])] adjacencyList (edge1 2) == [(1, [2]), (2, [])] adjacencyList (star2 [3,1]) == [(1, []), (2, [1,3]), (3, [])]fromAdjacencyList. adjacencyList == id
vertexIntSet :: IntAdjacencyMap -> IntSet Source #
postIntSet :: Int -> IntAdjacencyMap -> IntSet Source #
Standard families of graphs
path :: [Int] -> IntAdjacencyMap Source #
circuit :: [Int] -> IntAdjacencyMap Source #
clique :: [Int] -> IntAdjacencyMap Source #
starTranspose :: Int -> [Int] -> IntAdjacencyMap Source #
The star transpose formed by a list of leaves connected to a centre vertex. Complexity: O(L) time, memory and size, where L is the length of the given list.
starTranspose x [] ==vertexx starTranspose x [y] ==edgey x starTranspose x [y,z] ==edges[(y,x), (z,x)] starTranspose x ys ==connect(verticesys) (vertexx) starTranspose x ys ==transpose(starx ys)
tree :: Tree Int -> IntAdjacencyMap Source #
The tree graph constructed from a given Tree data structure.
Complexity: O((n + m) * log(n)) time and O(n + m) memory.
tree (Node x []) ==vertexx tree (Node x [Node y [Node z []]]) ==path[x,y,z] tree (Node x [Node y [], Node z []]) ==starx [y,z] tree (Node 1 [Node 2 [], Node 3 [Node 4 [], Node 5 []]]) ==edges[(1,2), (1,3), (3,4), (3,5)]
Graph transformation
removeVertex :: Int -> IntAdjacencyMap -> IntAdjacencyMap Source #
removeEdge :: Int -> Int -> IntAdjacencyMap -> IntAdjacencyMap Source #
Remove an edge from a given graph. Complexity: O(log(n)) time.
removeEdge x y (edgex y) ==vertices[x, y] removeEdge x y . removeEdge x y == removeEdge x y removeEdge x y .removeVertexx ==removeVertexx removeEdge 1 1 (1 * 1 * 2 * 2) == 1 * 2 * 2 removeEdge 1 2 (1 * 1 * 2 * 2) == 1 * 1 + 2 * 2
replaceVertex :: Int -> Int -> IntAdjacencyMap -> IntAdjacencyMap Source #
The function replaces vertex replaceVertex x yx with vertex y in a
given IntAdjacencyMap. If y already exists, x and y will be merged.
Complexity: O((n + m) * log(n)) time.
replaceVertex x x == id replaceVertex x y (vertexx) ==vertexy replaceVertex x y ==mergeVertices(== x) y
mergeVertices :: (Int -> Bool) -> Int -> IntAdjacencyMap -> IntAdjacencyMap Source #
Merge vertices satisfying a given predicate into a given vertex. Complexity: O((n + m) * log(n)) time, assuming that the predicate takes O(1) to be evaluated.
mergeVertices (const False) x == id
mergeVertices (== x) y == replaceVertex x y
mergeVertices even 1 (0 * 2) == 1 * 1
mergeVertices odd 1 (3 + 4 * 5) == 4 * 1
gmap :: (Int -> Int) -> IntAdjacencyMap -> IntAdjacencyMap Source #
Transform a graph by applying a function to each of its vertices. This is
similar to Functor's fmap but can be used with non-fully-parametric
IntAdjacencyMap.
Complexity: O((n + m) * log(n)) time.
gmap fempty==emptygmap f (vertexx) ==vertex(f x) gmap f (edgex y) ==edge(f x) (f y) gmap id == id gmap f . gmap g == gmap (f . g)
induce :: (Int -> Bool) -> IntAdjacencyMap -> IntAdjacencyMap Source #
Construct the induced subgraph of a given graph by removing the vertices that do not satisfy a given predicate. Complexity: O(m) time, assuming that the predicate takes O(1) to be evaluated.
induce (const True ) x == x induce (const False) x ==emptyinduce (/= x) ==removeVertexx induce p . induce q == induce (\x -> p x && q x)isSubgraphOf(induce p x) x == True
Algorithms
dfsForest :: IntAdjacencyMap -> Forest Int Source #
Compute the depth-first search forest of a graph.
forest(dfsForest $edge1 1) ==vertex1forest(dfsForest $edge1 2) ==edge1 2forest(dfsForest $edge2 1) ==vertices[1, 2]isSubgraphOf(forest$ dfsForest x) x == True dfsForest .forest. dfsForest == dfsForest dfsForest (verticesvs) == map (\v -> Node v []) (nub$sortvs)dfsForestFrom(vertexListx) x == dfsForest x dfsForest $ 3 * (1 + 4) * (1 + 5) == [ Node { rootLabel = 1 , subForest = [ Node { rootLabel = 5 , subForest = [] }]} , Node { rootLabel = 3 , subForest = [ Node { rootLabel = 4 , subForest = [] }]}]
dfsForestFrom :: [Int] -> IntAdjacencyMap -> Forest Int Source #
Compute the depth-first search forest of a graph, searching from each of the given vertices in order. Note that the resulting forest does not necessarily span the whole graph, as some vertices may be unreachable.
forest(dfsForestFrom [1] $edge1 1) ==vertex1forest(dfsForestFrom [1] $edge1 2) ==edge1 2forest(dfsForestFrom [2] $edge1 2) ==vertex2forest(dfsForestFrom [3] $edge1 2) ==emptyforest(dfsForestFrom [2, 1] $edge1 2) ==vertices[1, 2]isSubgraphOf(forest$ dfsForestFrom vs x) x == True dfsForestFrom (vertexListx) x ==dfsForestx dfsForestFrom vs (verticesvs) == map (\v -> Node v []) (nubvs) dfsForestFrom [] x == [] dfsForestFrom [1, 4] $ 3 * (1 + 4) * (1 + 5) == [ Node { rootLabel = 1 , subForest = [ Node { rootLabel = 5 , subForest = [] } , Node { rootLabel = 4 , subForest = [] }]
dfs :: [Int] -> IntAdjacencyMap -> [Int] Source #
Compute the list of vertices visited by the depth-first search in a graph, when searching from each of the given vertices in order.
dfs [1] $edge1 1 == [1] dfs [1] $edge1 2 == [1, 2] dfs [2] $edge1 2 == [2] dfs [3] $edge1 2 == [] dfs [1, 2] $edge1 2 == [1, 2] dfs [2, 1] $edge1 2 == [2, 1] dfs [] $ x == [] dfs [1, 4] $ 3 * (1 + 4) * (1 + 5) == [1, 5, 4]isSubgraphOf(vertices$ dfs vs x) x == True
topSort :: IntAdjacencyMap -> Maybe [Int] Source #
Compute the topological sort of a graph or return Nothing if the graph
is cyclic.
topSort (1 * 2 + 3 * 1) == Just [3,1,2]
topSort (1 * 2 + 2 * 1) == Nothing
fmap (flip isTopSort x) (topSort x) /= Just False