| Copyright | (c) 2013-2017 Brendan Hay |
|---|---|
| License | Mozilla Public License, v. 2.0. |
| Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
| Stability | auto-generated |
| Portability | non-portable (GHC extensions) |
| Safe Haskell | None |
| Language | Haskell2010 |
Network.AWS.GameLift.UpdateMatchmakingConfiguration
Description
Updates settings for a FlexMatch matchmaking configuration. To update settings, specify the configuration name to be updated and provide the new settings.
Operations related to match configurations and rule sets include:
CreateMatchmakingConfigurationDescribeMatchmakingConfigurationsUpdateMatchmakingConfigurationDeleteMatchmakingConfigurationCreateMatchmakingRuleSetDescribeMatchmakingRuleSetsValidateMatchmakingRuleSet
- updateMatchmakingConfiguration :: Text -> UpdateMatchmakingConfiguration
- data UpdateMatchmakingConfiguration
- umcGameProperties :: Lens' UpdateMatchmakingConfiguration [GameProperty]
- umcRuleSetName :: Lens' UpdateMatchmakingConfiguration (Maybe Text)
- umcAcceptanceTimeoutSeconds :: Lens' UpdateMatchmakingConfiguration (Maybe Natural)
- umcRequestTimeoutSeconds :: Lens' UpdateMatchmakingConfiguration (Maybe Natural)
- umcNotificationTarget :: Lens' UpdateMatchmakingConfiguration (Maybe Text)
- umcGameSessionQueueARNs :: Lens' UpdateMatchmakingConfiguration [Text]
- umcCustomEventData :: Lens' UpdateMatchmakingConfiguration (Maybe Text)
- umcAcceptanceRequired :: Lens' UpdateMatchmakingConfiguration (Maybe Bool)
- umcGameSessionData :: Lens' UpdateMatchmakingConfiguration (Maybe Text)
- umcDescription :: Lens' UpdateMatchmakingConfiguration (Maybe Text)
- umcAdditionalPlayerCount :: Lens' UpdateMatchmakingConfiguration (Maybe Natural)
- umcName :: Lens' UpdateMatchmakingConfiguration Text
- updateMatchmakingConfigurationResponse :: Int -> UpdateMatchmakingConfigurationResponse
- data UpdateMatchmakingConfigurationResponse
- umcrsConfiguration :: Lens' UpdateMatchmakingConfigurationResponse (Maybe MatchmakingConfiguration)
- umcrsResponseStatus :: Lens' UpdateMatchmakingConfigurationResponse Int
Creating a Request
updateMatchmakingConfiguration Source #
Arguments
| :: Text | |
| -> UpdateMatchmakingConfiguration |
Creates a value of UpdateMatchmakingConfiguration with the minimum fields required to make a request.
Use one of the following lenses to modify other fields as desired:
umcGameProperties- Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These properties are included in theGameSessionobject, which is passed to the game server with a request to start a new game session (see Start a Game Session ). This information is added to the newGameSessionobject that is created for a successful match.umcRuleSetName- Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.umcAcceptanceTimeoutSeconds- Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.umcRequestTimeoutSeconds- Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that time out can be resubmitted as needed.umcNotificationTarget- SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.umcGameSessionQueueARNs- Amazon Resource Name (ARN ) that is assigned to a game session queue and uniquely identifies it. Format isarn:aws:gamelift:region::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.umcCustomEventData- Information to attached to all events related to the matchmaking configuration.umcAcceptanceRequired- Flag that determines whether or not a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.umcGameSessionData- Set of developer-defined game session properties, formatted as a single string value. This data is included in theGameSessionobject, which is passed to the game server with a request to start a new game session (see Start a Game Session ). This information is added to the newGameSessionobject that is created for a successful match.umcDescription- Descriptive label that is associated with matchmaking configuration.umcAdditionalPlayerCount- Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.umcName- Unique identifier for a matchmaking configuration to update.
data UpdateMatchmakingConfiguration Source #
Represents the input for a request action.
See: updateMatchmakingConfiguration smart constructor.
Instances
Request Lenses
umcGameProperties :: Lens' UpdateMatchmakingConfiguration [GameProperty] Source #
Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These properties are included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session ). This information is added to the new GameSession object that is created for a successful match.
umcRuleSetName :: Lens' UpdateMatchmakingConfiguration (Maybe Text) Source #
Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.
umcAcceptanceTimeoutSeconds :: Lens' UpdateMatchmakingConfiguration (Maybe Natural) Source #
Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
umcRequestTimeoutSeconds :: Lens' UpdateMatchmakingConfiguration (Maybe Natural) Source #
Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that time out can be resubmitted as needed.
umcNotificationTarget :: Lens' UpdateMatchmakingConfiguration (Maybe Text) Source #
SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.
umcGameSessionQueueARNs :: Lens' UpdateMatchmakingConfiguration [Text] Source #
Amazon Resource Name (ARN ) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:region::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.
umcCustomEventData :: Lens' UpdateMatchmakingConfiguration (Maybe Text) Source #
Information to attached to all events related to the matchmaking configuration.
umcAcceptanceRequired :: Lens' UpdateMatchmakingConfiguration (Maybe Bool) Source #
Flag that determines whether or not a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.
umcGameSessionData :: Lens' UpdateMatchmakingConfiguration (Maybe Text) Source #
Set of developer-defined game session properties, formatted as a single string value. This data is included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session ). This information is added to the new GameSession object that is created for a successful match.
umcDescription :: Lens' UpdateMatchmakingConfiguration (Maybe Text) Source #
Descriptive label that is associated with matchmaking configuration.
umcAdditionalPlayerCount :: Lens' UpdateMatchmakingConfiguration (Maybe Natural) Source #
Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
umcName :: Lens' UpdateMatchmakingConfiguration Text Source #
Unique identifier for a matchmaking configuration to update.
Destructuring the Response
updateMatchmakingConfigurationResponse Source #
Arguments
| :: Int | |
| -> UpdateMatchmakingConfigurationResponse |
Creates a value of UpdateMatchmakingConfigurationResponse with the minimum fields required to make a request.
Use one of the following lenses to modify other fields as desired:
umcrsConfiguration- Object that describes the updated matchmaking configuration.umcrsResponseStatus- -- | The response status code.
data UpdateMatchmakingConfigurationResponse Source #
Represents the returned data in response to a request action.
See: updateMatchmakingConfigurationResponse smart constructor.
Instances
Response Lenses
umcrsConfiguration :: Lens' UpdateMatchmakingConfigurationResponse (Maybe MatchmakingConfiguration) Source #
Object that describes the updated matchmaking configuration.
umcrsResponseStatus :: Lens' UpdateMatchmakingConfigurationResponse Int Source #
- - | The response status code.