amazonka-gamelift-1.6.0: Amazon GameLift SDK.

Copyright(c) 2013-2018 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay <brendan.g.hay+amazonka@gmail.com>
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellNone
LanguageHaskell2010

Network.AWS.GameLift.DeleteGameSessionQueue

Contents

Description

Deletes a game session queue. This action means that any StartGameSessionPlacement requests that reference this queue will fail. To delete a queue, specify the queue name.

Queue-related operations include:

Synopsis

Creating a Request

deleteGameSessionQueue Source #

Creates a value of DeleteGameSessionQueue with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • dgsqName - Descriptive label that is associated with game session queue. Queue names must be unique within each region.

data DeleteGameSessionQueue Source #

Represents the input for a request action.

See: deleteGameSessionQueue smart constructor.

Instances

Eq DeleteGameSessionQueue Source # 
Data DeleteGameSessionQueue Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> DeleteGameSessionQueue -> c DeleteGameSessionQueue #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c DeleteGameSessionQueue #

toConstr :: DeleteGameSessionQueue -> Constr #

dataTypeOf :: DeleteGameSessionQueue -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c DeleteGameSessionQueue) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c DeleteGameSessionQueue) #

gmapT :: (forall b. Data b => b -> b) -> DeleteGameSessionQueue -> DeleteGameSessionQueue #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> DeleteGameSessionQueue -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> DeleteGameSessionQueue -> r #

gmapQ :: (forall d. Data d => d -> u) -> DeleteGameSessionQueue -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> DeleteGameSessionQueue -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> DeleteGameSessionQueue -> m DeleteGameSessionQueue #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> DeleteGameSessionQueue -> m DeleteGameSessionQueue #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> DeleteGameSessionQueue -> m DeleteGameSessionQueue #

Read DeleteGameSessionQueue Source # 
Show DeleteGameSessionQueue Source # 
Generic DeleteGameSessionQueue Source # 
Hashable DeleteGameSessionQueue Source # 
ToJSON DeleteGameSessionQueue Source # 
NFData DeleteGameSessionQueue Source # 

Methods

rnf :: DeleteGameSessionQueue -> () #

AWSRequest DeleteGameSessionQueue Source # 
ToHeaders DeleteGameSessionQueue Source # 
ToPath DeleteGameSessionQueue Source # 
ToQuery DeleteGameSessionQueue Source # 
type Rep DeleteGameSessionQueue Source # 
type Rep DeleteGameSessionQueue = D1 * (MetaData "DeleteGameSessionQueue" "Network.AWS.GameLift.DeleteGameSessionQueue" "amazonka-gamelift-1.6.0-DeAosbEJJf8D8cv8ebS5Uv" True) (C1 * (MetaCons "DeleteGameSessionQueue'" PrefixI True) (S1 * (MetaSel (Just Symbol "_dgsqName") NoSourceUnpackedness NoSourceStrictness DecidedLazy) (Rec0 * Text)))
type Rs DeleteGameSessionQueue Source # 

Request Lenses

dgsqName :: Lens' DeleteGameSessionQueue Text Source #

Descriptive label that is associated with game session queue. Queue names must be unique within each region.

Destructuring the Response

deleteGameSessionQueueResponse Source #

Creates a value of DeleteGameSessionQueueResponse with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

data DeleteGameSessionQueueResponse Source #

See: deleteGameSessionQueueResponse smart constructor.

Instances

Eq DeleteGameSessionQueueResponse Source # 
Data DeleteGameSessionQueueResponse Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> DeleteGameSessionQueueResponse -> c DeleteGameSessionQueueResponse #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c DeleteGameSessionQueueResponse #

toConstr :: DeleteGameSessionQueueResponse -> Constr #

dataTypeOf :: DeleteGameSessionQueueResponse -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c DeleteGameSessionQueueResponse) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c DeleteGameSessionQueueResponse) #

gmapT :: (forall b. Data b => b -> b) -> DeleteGameSessionQueueResponse -> DeleteGameSessionQueueResponse #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> DeleteGameSessionQueueResponse -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> DeleteGameSessionQueueResponse -> r #

gmapQ :: (forall d. Data d => d -> u) -> DeleteGameSessionQueueResponse -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> DeleteGameSessionQueueResponse -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> DeleteGameSessionQueueResponse -> m DeleteGameSessionQueueResponse #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> DeleteGameSessionQueueResponse -> m DeleteGameSessionQueueResponse #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> DeleteGameSessionQueueResponse -> m DeleteGameSessionQueueResponse #

Read DeleteGameSessionQueueResponse Source # 
Show DeleteGameSessionQueueResponse Source # 
Generic DeleteGameSessionQueueResponse Source # 
NFData DeleteGameSessionQueueResponse Source # 
type Rep DeleteGameSessionQueueResponse Source # 
type Rep DeleteGameSessionQueueResponse = D1 * (MetaData "DeleteGameSessionQueueResponse" "Network.AWS.GameLift.DeleteGameSessionQueue" "amazonka-gamelift-1.6.0-DeAosbEJJf8D8cv8ebS5Uv" True) (C1 * (MetaCons "DeleteGameSessionQueueResponse'" PrefixI True) (S1 * (MetaSel (Just Symbol "_dgsqrsResponseStatus") NoSourceUnpackedness NoSourceStrictness DecidedLazy) (Rec0 * Int)))

Response Lenses