Copyright | (c) 2013-2023 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | Safe-Inferred |
Language | Haskell2010 |
Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift.
When setting up a new game build for GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to a GameLift Amazon S3 location, and (2) it creates a new build resource.
You can use the operation in the following scenarios:
- To create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build.
- To directly upload your build files to a GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the GameLift Amazon S3 location, you can't update them.
If successful, this operation creates a new build resource with a unique
build ID and places it in INITIALIZED
status. A build must be in
READY
status before you can create fleets with it.
Learn more
Synopsis
- data CreateBuild = CreateBuild' {}
- newCreateBuild :: CreateBuild
- createBuild_name :: Lens' CreateBuild (Maybe Text)
- createBuild_operatingSystem :: Lens' CreateBuild (Maybe OperatingSystem)
- createBuild_serverSdkVersion :: Lens' CreateBuild (Maybe Text)
- createBuild_storageLocation :: Lens' CreateBuild (Maybe S3Location)
- createBuild_tags :: Lens' CreateBuild (Maybe [Tag])
- createBuild_version :: Lens' CreateBuild (Maybe Text)
- data CreateBuildResponse = CreateBuildResponse' {}
- newCreateBuildResponse :: Int -> CreateBuildResponse
- createBuildResponse_build :: Lens' CreateBuildResponse (Maybe Build)
- createBuildResponse_storageLocation :: Lens' CreateBuildResponse (Maybe S3Location)
- createBuildResponse_uploadCredentials :: Lens' CreateBuildResponse (Maybe AwsCredentials)
- createBuildResponse_httpStatus :: Lens' CreateBuildResponse Int
Creating a Request
data CreateBuild Source #
See: newCreateBuild
smart constructor.
CreateBuild' | |
|
Instances
newCreateBuild :: CreateBuild Source #
Create a value of CreateBuild
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
CreateBuild
, createBuild_name
- A descriptive label associated with a build. Build names do not need to
be unique. You can change this value later.
CreateBuild
, createBuild_operatingSystem
- The operating system that you built the game server binaries to run on.
This value determines the type of fleet resources that you can use for
this build. If your game build contains multiple executables, they all
must run on the same operating system. If an operating system is not
specified when creating a build, GameLift uses the default value
(WINDOWS_2012). This value cannot be changed later.
CreateBuild
, createBuild_serverSdkVersion
- A server SDK version you used when integrating your game server build
with GameLift. For more information see
Integrate games with custom game servers.
CreateBuild
, createBuild_storageLocation
- Information indicating where your game build files are stored. Use this
parameter only when creating a build with files stored in an Amazon S3
bucket that you own. The storage location must specify an Amazon S3
bucket name and key. The location must also specify a role ARN that you
set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3
bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found
in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk
of
0.
$sel:tags:CreateBuild'
, createBuild_tags
- A list of labels to assign to the new build resource. Tags are developer
defined key-value pairs. Tagging Amazon Web Services resources are
useful for resource management, access management and cost allocation.
For more information, see
Tagging Amazon Web Services Resources
in the Amazon Web Services General Reference. Once the resource is
created, you can use
TagResource,
UntagResource,
and
ListTagsForResource
to add, remove, and view tags. The maximum tag limit may be lower than
stated. See the Amazon Web Services General Reference for actual tagging
limits.
CreateBuild
, createBuild_version
- Version information associated with a build or script. Version strings
do not need to be unique. You can change this value later.
Request Lenses
createBuild_name :: Lens' CreateBuild (Maybe Text) Source #
A descriptive label associated with a build. Build names do not need to be unique. You can change this value later.
createBuild_operatingSystem :: Lens' CreateBuild (Maybe OperatingSystem) Source #
The operating system that you built the game server binaries to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
createBuild_serverSdkVersion :: Lens' CreateBuild (Maybe Text) Source #
A server SDK version you used when integrating your game server build with GameLift. For more information see Integrate games with custom game servers.
createBuild_storageLocation :: Lens' CreateBuild (Maybe S3Location) Source #
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found
in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk
of
0.
createBuild_tags :: Lens' CreateBuild (Maybe [Tag]) Source #
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
createBuild_version :: Lens' CreateBuild (Maybe Text) Source #
Version information associated with a build or script. Version strings do not need to be unique. You can change this value later.
Destructuring the Response
data CreateBuildResponse Source #
See: newCreateBuildResponse
smart constructor.
CreateBuildResponse' | |
|
Instances
newCreateBuildResponse Source #
Create a value of CreateBuildResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:build:CreateBuildResponse'
, createBuildResponse_build
- The newly created build resource, including a unique build IDs and
status.
CreateBuild
, createBuildResponse_storageLocation
- Amazon S3 location for your game build file, including bucket name and
key.
$sel:uploadCredentials:CreateBuildResponse'
, createBuildResponse_uploadCredentials
- This element is returned only when the operation is called without a
storage location. It contains credentials to use when you are uploading
a build file to an Amazon S3 bucket that is owned by Amazon GameLift.
Credentials have a limited life span. To refresh these credentials, call
RequestUploadCredentials.
$sel:httpStatus:CreateBuildResponse'
, createBuildResponse_httpStatus
- The response's http status code.
Response Lenses
createBuildResponse_build :: Lens' CreateBuildResponse (Maybe Build) Source #
The newly created build resource, including a unique build IDs and status.
createBuildResponse_storageLocation :: Lens' CreateBuildResponse (Maybe S3Location) Source #
Amazon S3 location for your game build file, including bucket name and key.
createBuildResponse_uploadCredentials :: Lens' CreateBuildResponse (Maybe AwsCredentials) Source #
This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.
createBuildResponse_httpStatus :: Lens' CreateBuildResponse Int Source #
The response's http status code.