| Copyright | (c) 2013-2023 Brendan Hay |
|---|---|
| License | Mozilla Public License, v. 2.0. |
| Maintainer | Brendan Hay |
| Stability | auto-generated |
| Portability | non-portable (GHC extensions) |
| Safe Haskell | Safe-Inferred |
| Language | Haskell2010 |
Amazonka.GameLift.Types.PlayerLatency
Description
Documentation
data PlayerLatency Source #
Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
See: newPlayerLatency smart constructor.
Constructors
| PlayerLatency' | |
Fields
| |
Instances
newPlayerLatency :: PlayerLatency Source #
Create a value of PlayerLatency with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:latencyInMilliseconds:PlayerLatency', playerLatency_latencyInMilliseconds - Amount of time that represents the time lag experienced by the player
when connected to the specified Region.
$sel:playerId:PlayerLatency', playerLatency_playerId - A unique identifier for a player associated with the latency data.
$sel:regionIdentifier:PlayerLatency', playerLatency_regionIdentifier - Name of the Region that is associated with the latency value.
playerLatency_latencyInMilliseconds :: Lens' PlayerLatency (Maybe Double) Source #
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
playerLatency_playerId :: Lens' PlayerLatency (Maybe Text) Source #
A unique identifier for a player associated with the latency data.
playerLatency_regionIdentifier :: Lens' PlayerLatency (Maybe Text) Source #
Name of the Region that is associated with the latency value.