{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}

-- Derived from AWS service descriptions, licensed under Apache 2.0.

-- |
-- Module      : Amazonka.GameLift.ListGameServers
-- Copyright   : (c) 2013-2023 Brendan Hay
-- License     : Mozilla Public License, v. 2.0.
-- Maintainer  : Brendan Hay
-- Stability   : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- __This operation is used with the GameLift FleetIQ solution and game
-- server groups.__
--
-- Retrieves information on all game servers that are currently active in a
-- specified game server group. You can opt to sort the list by game server
-- age. Use the pagination parameters to retrieve results in a set of
-- sequential segments.
--
-- __Learn more__
--
-- <https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html GameLift FleetIQ Guide>
--
-- This operation returns paginated results.
module Amazonka.GameLift.ListGameServers
  ( -- * Creating a Request
    ListGameServers (..),
    newListGameServers,

    -- * Request Lenses
    listGameServers_limit,
    listGameServers_nextToken,
    listGameServers_sortOrder,
    listGameServers_gameServerGroupName,

    -- * Destructuring the Response
    ListGameServersResponse (..),
    newListGameServersResponse,

    -- * Response Lenses
    listGameServersResponse_gameServers,
    listGameServersResponse_nextToken,
    listGameServersResponse_httpStatus,
  )
where

import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response

-- | /See:/ 'newListGameServers' smart constructor.
data ListGameServers = ListGameServers'
  { -- | The maximum number of results to return. Use this parameter with
    -- @NextToken@ to get results as a set of sequential pages.
    ListGameServers -> Maybe Natural
limit :: Prelude.Maybe Prelude.Natural,
    -- | A token that indicates the start of the next sequential page of results.
    -- Use the token that is returned with a previous call to this operation.
    -- To start at the beginning of the result set, do not specify a value.
    ListGameServers -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
    -- | Indicates how to sort the returned data based on game server
    -- registration timestamp. Use @ASCENDING@ to retrieve oldest game servers
    -- first, or use @DESCENDING@ to retrieve newest game servers first. If
    -- this parameter is left empty, game servers are returned in no particular
    -- order.
    ListGameServers -> Maybe SortOrder
sortOrder :: Prelude.Maybe SortOrder,
    -- | An identifier for the game server group to retrieve a list of game
    -- servers from. Use either the name or ARN value.
    ListGameServers -> Text
gameServerGroupName :: Prelude.Text
  }
  deriving (ListGameServers -> ListGameServers -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServers -> ListGameServers -> Bool
$c/= :: ListGameServers -> ListGameServers -> Bool
== :: ListGameServers -> ListGameServers -> Bool
$c== :: ListGameServers -> ListGameServers -> Bool
Prelude.Eq, ReadPrec [ListGameServers]
ReadPrec ListGameServers
Int -> ReadS ListGameServers
ReadS [ListGameServers]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServers]
$creadListPrec :: ReadPrec [ListGameServers]
readPrec :: ReadPrec ListGameServers
$creadPrec :: ReadPrec ListGameServers
readList :: ReadS [ListGameServers]
$creadList :: ReadS [ListGameServers]
readsPrec :: Int -> ReadS ListGameServers
$creadsPrec :: Int -> ReadS ListGameServers
Prelude.Read, Int -> ListGameServers -> ShowS
[ListGameServers] -> ShowS
ListGameServers -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServers] -> ShowS
$cshowList :: [ListGameServers] -> ShowS
show :: ListGameServers -> String
$cshow :: ListGameServers -> String
showsPrec :: Int -> ListGameServers -> ShowS
$cshowsPrec :: Int -> ListGameServers -> ShowS
Prelude.Show, forall x. Rep ListGameServers x -> ListGameServers
forall x. ListGameServers -> Rep ListGameServers x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ListGameServers x -> ListGameServers
$cfrom :: forall x. ListGameServers -> Rep ListGameServers x
Prelude.Generic)

-- |
-- Create a value of 'ListGameServers' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'limit', 'listGameServers_limit' - The maximum number of results to return. Use this parameter with
-- @NextToken@ to get results as a set of sequential pages.
--
-- 'nextToken', 'listGameServers_nextToken' - A token that indicates the start of the next sequential page of results.
-- Use the token that is returned with a previous call to this operation.
-- To start at the beginning of the result set, do not specify a value.
--
-- 'sortOrder', 'listGameServers_sortOrder' - Indicates how to sort the returned data based on game server
-- registration timestamp. Use @ASCENDING@ to retrieve oldest game servers
-- first, or use @DESCENDING@ to retrieve newest game servers first. If
-- this parameter is left empty, game servers are returned in no particular
-- order.
--
-- 'gameServerGroupName', 'listGameServers_gameServerGroupName' - An identifier for the game server group to retrieve a list of game
-- servers from. Use either the name or ARN value.
newListGameServers ::
  -- | 'gameServerGroupName'
  Prelude.Text ->
  ListGameServers
newListGameServers :: Text -> ListGameServers
newListGameServers Text
pGameServerGroupName_ =
  ListGameServers'
    { $sel:limit:ListGameServers' :: Maybe Natural
limit = forall a. Maybe a
Prelude.Nothing,
      $sel:nextToken:ListGameServers' :: Maybe Text
nextToken = forall a. Maybe a
Prelude.Nothing,
      $sel:sortOrder:ListGameServers' :: Maybe SortOrder
sortOrder = forall a. Maybe a
Prelude.Nothing,
      $sel:gameServerGroupName:ListGameServers' :: Text
gameServerGroupName = Text
pGameServerGroupName_
    }

-- | The maximum number of results to return. Use this parameter with
-- @NextToken@ to get results as a set of sequential pages.
listGameServers_limit :: Lens.Lens' ListGameServers (Prelude.Maybe Prelude.Natural)
listGameServers_limit :: Lens' ListGameServers (Maybe Natural)
listGameServers_limit = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Maybe Natural
limit :: Maybe Natural
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
limit} -> Maybe Natural
limit) (\s :: ListGameServers
s@ListGameServers' {} Maybe Natural
a -> ListGameServers
s {$sel:limit:ListGameServers' :: Maybe Natural
limit = Maybe Natural
a} :: ListGameServers)

-- | A token that indicates the start of the next sequential page of results.
-- Use the token that is returned with a previous call to this operation.
-- To start at the beginning of the result set, do not specify a value.
listGameServers_nextToken :: Lens.Lens' ListGameServers (Prelude.Maybe Prelude.Text)
listGameServers_nextToken :: Lens' ListGameServers (Maybe Text)
listGameServers_nextToken = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServers
s@ListGameServers' {} Maybe Text
a -> ListGameServers
s {$sel:nextToken:ListGameServers' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServers)

-- | Indicates how to sort the returned data based on game server
-- registration timestamp. Use @ASCENDING@ to retrieve oldest game servers
-- first, or use @DESCENDING@ to retrieve newest game servers first. If
-- this parameter is left empty, game servers are returned in no particular
-- order.
listGameServers_sortOrder :: Lens.Lens' ListGameServers (Prelude.Maybe SortOrder)
listGameServers_sortOrder :: Lens' ListGameServers (Maybe SortOrder)
listGameServers_sortOrder = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Maybe SortOrder
sortOrder :: Maybe SortOrder
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
sortOrder} -> Maybe SortOrder
sortOrder) (\s :: ListGameServers
s@ListGameServers' {} Maybe SortOrder
a -> ListGameServers
s {$sel:sortOrder:ListGameServers' :: Maybe SortOrder
sortOrder = Maybe SortOrder
a} :: ListGameServers)

-- | An identifier for the game server group to retrieve a list of game
-- servers from. Use either the name or ARN value.
listGameServers_gameServerGroupName :: Lens.Lens' ListGameServers Prelude.Text
listGameServers_gameServerGroupName :: Lens' ListGameServers Text
listGameServers_gameServerGroupName = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Text
gameServerGroupName :: Text
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
gameServerGroupName} -> Text
gameServerGroupName) (\s :: ListGameServers
s@ListGameServers' {} Text
a -> ListGameServers
s {$sel:gameServerGroupName:ListGameServers' :: Text
gameServerGroupName = Text
a} :: ListGameServers)

instance Core.AWSPager ListGameServers where
  page :: ListGameServers
-> AWSResponse ListGameServers -> Maybe ListGameServers
page ListGameServers
rq AWSResponse ListGameServers
rs
    | forall a. AWSTruncated a => a -> Bool
Core.stop
        ( AWSResponse ListGameServers
rs
            forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' ListGameServersResponse (Maybe Text)
listGameServersResponse_nextToken
            forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
        ) =
        forall a. Maybe a
Prelude.Nothing
    | forall a. AWSTruncated a => a -> Bool
Core.stop
        ( AWSResponse ListGameServers
rs
            forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' ListGameServersResponse (Maybe [GameServer])
listGameServersResponse_gameServers
            forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
        ) =
        forall a. Maybe a
Prelude.Nothing
    | Bool
Prelude.otherwise =
        forall a. a -> Maybe a
Prelude.Just
          forall a b. (a -> b) -> a -> b
Prelude.$ ListGameServers
rq
          forall a b. a -> (a -> b) -> b
Prelude.& Lens' ListGameServers (Maybe Text)
listGameServers_nextToken
          forall s t a b. ASetter s t a b -> b -> s -> t
Lens..~ AWSResponse ListGameServers
rs
          forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' ListGameServersResponse (Maybe Text)
listGameServersResponse_nextToken
          forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just

instance Core.AWSRequest ListGameServers where
  type
    AWSResponse ListGameServers =
      ListGameServersResponse
  request :: (Service -> Service) -> ListGameServers -> Request ListGameServers
request Service -> Service
overrides =
    forall a. (ToRequest a, ToJSON a) => Service -> a -> Request a
Request.postJSON (Service -> Service
overrides Service
defaultService)
  response :: forall (m :: * -> *).
MonadResource m =>
(ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy ListGameServers
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse ListGameServers)))
response =
    forall (m :: * -> *) a.
MonadResource m =>
(Int -> ResponseHeaders -> Object -> Either String (AWSResponse a))
-> (ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy a
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse a)))
Response.receiveJSON
      ( \Int
s ResponseHeaders
h Object
x ->
          Maybe [GameServer] -> Maybe Text -> Int -> ListGameServersResponse
ListGameServersResponse'
            forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> (Object
x forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"GameServers" forall (f :: * -> *) a. Functor f => f (Maybe a) -> a -> f a
Core..!@ forall a. Monoid a => a
Prelude.mempty)
            forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"NextToken")
            forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure (forall a. Enum a => a -> Int
Prelude.fromEnum Int
s))
      )

instance Prelude.Hashable ListGameServers where
  hashWithSalt :: Int -> ListGameServers -> Int
hashWithSalt Int
_salt ListGameServers' {Maybe Natural
Maybe Text
Maybe SortOrder
Text
gameServerGroupName :: Text
sortOrder :: Maybe SortOrder
nextToken :: Maybe Text
limit :: Maybe Natural
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
..} =
    Int
_salt
      forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Natural
limit
      forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
nextToken
      forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe SortOrder
sortOrder
      forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Text
gameServerGroupName

instance Prelude.NFData ListGameServers where
  rnf :: ListGameServers -> ()
rnf ListGameServers' {Maybe Natural
Maybe Text
Maybe SortOrder
Text
gameServerGroupName :: Text
sortOrder :: Maybe SortOrder
nextToken :: Maybe Text
limit :: Maybe Natural
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
..} =
    forall a. NFData a => a -> ()
Prelude.rnf Maybe Natural
limit
      seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
nextToken
      seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe SortOrder
sortOrder
      seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Text
gameServerGroupName

instance Data.ToHeaders ListGameServers where
  toHeaders :: ListGameServers -> ResponseHeaders
toHeaders =
    forall a b. a -> b -> a
Prelude.const
      ( forall a. Monoid a => [a] -> a
Prelude.mconcat
          [ HeaderName
"X-Amz-Target"
              forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# (ByteString
"GameLift.ListGameServers" :: Prelude.ByteString),
            HeaderName
"Content-Type"
              forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# ( ByteString
"application/x-amz-json-1.1" ::
                          Prelude.ByteString
                      )
          ]
      )

instance Data.ToJSON ListGameServers where
  toJSON :: ListGameServers -> Value
toJSON ListGameServers' {Maybe Natural
Maybe Text
Maybe SortOrder
Text
gameServerGroupName :: Text
sortOrder :: Maybe SortOrder
nextToken :: Maybe Text
limit :: Maybe Natural
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
..} =
    [Pair] -> Value
Data.object
      ( forall a. [Maybe a] -> [a]
Prelude.catMaybes
          [ (Key
"Limit" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Natural
limit,
            (Key
"NextToken" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
nextToken,
            (Key
"SortOrder" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe SortOrder
sortOrder,
            forall a. a -> Maybe a
Prelude.Just
              (Key
"GameServerGroupName" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..= Text
gameServerGroupName)
          ]
      )

instance Data.ToPath ListGameServers where
  toPath :: ListGameServers -> ByteString
toPath = forall a b. a -> b -> a
Prelude.const ByteString
"/"

instance Data.ToQuery ListGameServers where
  toQuery :: ListGameServers -> QueryString
toQuery = forall a b. a -> b -> a
Prelude.const forall a. Monoid a => a
Prelude.mempty

-- | /See:/ 'newListGameServersResponse' smart constructor.
data ListGameServersResponse = ListGameServersResponse'
  { -- | A collection of game server objects that match the request.
    ListGameServersResponse -> Maybe [GameServer]
gameServers :: Prelude.Maybe [GameServer],
    -- | A token that indicates where to resume retrieving results on the next
    -- call to this operation. If no token is returned, these results represent
    -- the end of the list.
    ListGameServersResponse -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
    -- | The response's http status code.
    ListGameServersResponse -> Int
httpStatus :: Prelude.Int
  }
  deriving (ListGameServersResponse -> ListGameServersResponse -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServersResponse -> ListGameServersResponse -> Bool
$c/= :: ListGameServersResponse -> ListGameServersResponse -> Bool
== :: ListGameServersResponse -> ListGameServersResponse -> Bool
$c== :: ListGameServersResponse -> ListGameServersResponse -> Bool
Prelude.Eq, ReadPrec [ListGameServersResponse]
ReadPrec ListGameServersResponse
Int -> ReadS ListGameServersResponse
ReadS [ListGameServersResponse]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServersResponse]
$creadListPrec :: ReadPrec [ListGameServersResponse]
readPrec :: ReadPrec ListGameServersResponse
$creadPrec :: ReadPrec ListGameServersResponse
readList :: ReadS [ListGameServersResponse]
$creadList :: ReadS [ListGameServersResponse]
readsPrec :: Int -> ReadS ListGameServersResponse
$creadsPrec :: Int -> ReadS ListGameServersResponse
Prelude.Read, Int -> ListGameServersResponse -> ShowS
[ListGameServersResponse] -> ShowS
ListGameServersResponse -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServersResponse] -> ShowS
$cshowList :: [ListGameServersResponse] -> ShowS
show :: ListGameServersResponse -> String
$cshow :: ListGameServersResponse -> String
showsPrec :: Int -> ListGameServersResponse -> ShowS
$cshowsPrec :: Int -> ListGameServersResponse -> ShowS
Prelude.Show, forall x. Rep ListGameServersResponse x -> ListGameServersResponse
forall x. ListGameServersResponse -> Rep ListGameServersResponse x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ListGameServersResponse x -> ListGameServersResponse
$cfrom :: forall x. ListGameServersResponse -> Rep ListGameServersResponse x
Prelude.Generic)

-- |
-- Create a value of 'ListGameServersResponse' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'gameServers', 'listGameServersResponse_gameServers' - A collection of game server objects that match the request.
--
-- 'nextToken', 'listGameServersResponse_nextToken' - A token that indicates where to resume retrieving results on the next
-- call to this operation. If no token is returned, these results represent
-- the end of the list.
--
-- 'httpStatus', 'listGameServersResponse_httpStatus' - The response's http status code.
newListGameServersResponse ::
  -- | 'httpStatus'
  Prelude.Int ->
  ListGameServersResponse
newListGameServersResponse :: Int -> ListGameServersResponse
newListGameServersResponse Int
pHttpStatus_ =
  ListGameServersResponse'
    { $sel:gameServers:ListGameServersResponse' :: Maybe [GameServer]
gameServers =
        forall a. Maybe a
Prelude.Nothing,
      $sel:nextToken:ListGameServersResponse' :: Maybe Text
nextToken = forall a. Maybe a
Prelude.Nothing,
      $sel:httpStatus:ListGameServersResponse' :: Int
httpStatus = Int
pHttpStatus_
    }

-- | A collection of game server objects that match the request.
listGameServersResponse_gameServers :: Lens.Lens' ListGameServersResponse (Prelude.Maybe [GameServer])
listGameServersResponse_gameServers :: Lens' ListGameServersResponse (Maybe [GameServer])
listGameServersResponse_gameServers = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServersResponse' {Maybe [GameServer]
gameServers :: Maybe [GameServer]
$sel:gameServers:ListGameServersResponse' :: ListGameServersResponse -> Maybe [GameServer]
gameServers} -> Maybe [GameServer]
gameServers) (\s :: ListGameServersResponse
s@ListGameServersResponse' {} Maybe [GameServer]
a -> ListGameServersResponse
s {$sel:gameServers:ListGameServersResponse' :: Maybe [GameServer]
gameServers = Maybe [GameServer]
a} :: ListGameServersResponse) forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall (f :: * -> *) (g :: * -> *) s t a b.
(Functor f, Functor g) =>
AnIso s t a b -> Iso (f s) (g t) (f a) (g b)
Lens.mapping forall s t a b. (Coercible s a, Coercible t b) => Iso s t a b
Lens.coerced

-- | A token that indicates where to resume retrieving results on the next
-- call to this operation. If no token is returned, these results represent
-- the end of the list.
listGameServersResponse_nextToken :: Lens.Lens' ListGameServersResponse (Prelude.Maybe Prelude.Text)
listGameServersResponse_nextToken :: Lens' ListGameServersResponse (Maybe Text)
listGameServersResponse_nextToken = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServersResponse' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServersResponse' :: ListGameServersResponse -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServersResponse
s@ListGameServersResponse' {} Maybe Text
a -> ListGameServersResponse
s {$sel:nextToken:ListGameServersResponse' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServersResponse)

-- | The response's http status code.
listGameServersResponse_httpStatus :: Lens.Lens' ListGameServersResponse Prelude.Int
listGameServersResponse_httpStatus :: Lens' ListGameServersResponse Int
listGameServersResponse_httpStatus = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServersResponse' {Int
httpStatus :: Int
$sel:httpStatus:ListGameServersResponse' :: ListGameServersResponse -> Int
httpStatus} -> Int
httpStatus) (\s :: ListGameServersResponse
s@ListGameServersResponse' {} Int
a -> ListGameServersResponse
s {$sel:httpStatus:ListGameServersResponse' :: Int
httpStatus = Int
a} :: ListGameServersResponse)

instance Prelude.NFData ListGameServersResponse where
  rnf :: ListGameServersResponse -> ()
rnf ListGameServersResponse' {Int
Maybe [GameServer]
Maybe Text
httpStatus :: Int
nextToken :: Maybe Text
gameServers :: Maybe [GameServer]
$sel:httpStatus:ListGameServersResponse' :: ListGameServersResponse -> Int
$sel:nextToken:ListGameServersResponse' :: ListGameServersResponse -> Maybe Text
$sel:gameServers:ListGameServersResponse' :: ListGameServersResponse -> Maybe [GameServer]
..} =
    forall a. NFData a => a -> ()
Prelude.rnf Maybe [GameServer]
gameServers
      seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
nextToken
      seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Int
httpStatus