{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
module Amazonka.GameLift.ListGameServers
(
ListGameServers (..),
newListGameServers,
listGameServers_limit,
listGameServers_nextToken,
listGameServers_sortOrder,
listGameServers_gameServerGroupName,
ListGameServersResponse (..),
newListGameServersResponse,
listGameServersResponse_gameServers,
listGameServersResponse_nextToken,
listGameServersResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
data ListGameServers = ListGameServers'
{
ListGameServers -> Maybe Natural
limit :: Prelude.Maybe Prelude.Natural,
ListGameServers -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
ListGameServers -> Maybe SortOrder
sortOrder :: Prelude.Maybe SortOrder,
ListGameServers -> Text
gameServerGroupName :: Prelude.Text
}
deriving (ListGameServers -> ListGameServers -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServers -> ListGameServers -> Bool
$c/= :: ListGameServers -> ListGameServers -> Bool
== :: ListGameServers -> ListGameServers -> Bool
$c== :: ListGameServers -> ListGameServers -> Bool
Prelude.Eq, ReadPrec [ListGameServers]
ReadPrec ListGameServers
Int -> ReadS ListGameServers
ReadS [ListGameServers]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServers]
$creadListPrec :: ReadPrec [ListGameServers]
readPrec :: ReadPrec ListGameServers
$creadPrec :: ReadPrec ListGameServers
readList :: ReadS [ListGameServers]
$creadList :: ReadS [ListGameServers]
readsPrec :: Int -> ReadS ListGameServers
$creadsPrec :: Int -> ReadS ListGameServers
Prelude.Read, Int -> ListGameServers -> ShowS
[ListGameServers] -> ShowS
ListGameServers -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServers] -> ShowS
$cshowList :: [ListGameServers] -> ShowS
show :: ListGameServers -> String
$cshow :: ListGameServers -> String
showsPrec :: Int -> ListGameServers -> ShowS
$cshowsPrec :: Int -> ListGameServers -> ShowS
Prelude.Show, forall x. Rep ListGameServers x -> ListGameServers
forall x. ListGameServers -> Rep ListGameServers x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ListGameServers x -> ListGameServers
$cfrom :: forall x. ListGameServers -> Rep ListGameServers x
Prelude.Generic)
newListGameServers ::
Prelude.Text ->
ListGameServers
newListGameServers :: Text -> ListGameServers
newListGameServers Text
pGameServerGroupName_ =
ListGameServers'
{ $sel:limit:ListGameServers' :: Maybe Natural
limit = forall a. Maybe a
Prelude.Nothing,
$sel:nextToken:ListGameServers' :: Maybe Text
nextToken = forall a. Maybe a
Prelude.Nothing,
$sel:sortOrder:ListGameServers' :: Maybe SortOrder
sortOrder = forall a. Maybe a
Prelude.Nothing,
$sel:gameServerGroupName:ListGameServers' :: Text
gameServerGroupName = Text
pGameServerGroupName_
}
listGameServers_limit :: Lens.Lens' ListGameServers (Prelude.Maybe Prelude.Natural)
listGameServers_limit :: Lens' ListGameServers (Maybe Natural)
listGameServers_limit = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Maybe Natural
limit :: Maybe Natural
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
limit} -> Maybe Natural
limit) (\s :: ListGameServers
s@ListGameServers' {} Maybe Natural
a -> ListGameServers
s {$sel:limit:ListGameServers' :: Maybe Natural
limit = Maybe Natural
a} :: ListGameServers)
listGameServers_nextToken :: Lens.Lens' ListGameServers (Prelude.Maybe Prelude.Text)
listGameServers_nextToken :: Lens' ListGameServers (Maybe Text)
listGameServers_nextToken = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServers
s@ListGameServers' {} Maybe Text
a -> ListGameServers
s {$sel:nextToken:ListGameServers' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServers)
listGameServers_sortOrder :: Lens.Lens' ListGameServers (Prelude.Maybe SortOrder)
listGameServers_sortOrder :: Lens' ListGameServers (Maybe SortOrder)
listGameServers_sortOrder = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Maybe SortOrder
sortOrder :: Maybe SortOrder
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
sortOrder} -> Maybe SortOrder
sortOrder) (\s :: ListGameServers
s@ListGameServers' {} Maybe SortOrder
a -> ListGameServers
s {$sel:sortOrder:ListGameServers' :: Maybe SortOrder
sortOrder = Maybe SortOrder
a} :: ListGameServers)
listGameServers_gameServerGroupName :: Lens.Lens' ListGameServers Prelude.Text
listGameServers_gameServerGroupName :: Lens' ListGameServers Text
listGameServers_gameServerGroupName = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Text
gameServerGroupName :: Text
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
gameServerGroupName} -> Text
gameServerGroupName) (\s :: ListGameServers
s@ListGameServers' {} Text
a -> ListGameServers
s {$sel:gameServerGroupName:ListGameServers' :: Text
gameServerGroupName = Text
a} :: ListGameServers)
instance Core.AWSPager ListGameServers where
page :: ListGameServers
-> AWSResponse ListGameServers -> Maybe ListGameServers
page ListGameServers
rq AWSResponse ListGameServers
rs
| forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse ListGameServers
rs
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' ListGameServersResponse (Maybe Text)
listGameServersResponse_nextToken
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
forall a. Maybe a
Prelude.Nothing
| forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse ListGameServers
rs
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' ListGameServersResponse (Maybe [GameServer])
listGameServersResponse_gameServers
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
forall a. Maybe a
Prelude.Nothing
| Bool
Prelude.otherwise =
forall a. a -> Maybe a
Prelude.Just
forall a b. (a -> b) -> a -> b
Prelude.$ ListGameServers
rq
forall a b. a -> (a -> b) -> b
Prelude.& Lens' ListGameServers (Maybe Text)
listGameServers_nextToken
forall s t a b. ASetter s t a b -> b -> s -> t
Lens..~ AWSResponse ListGameServers
rs
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' ListGameServersResponse (Maybe Text)
listGameServersResponse_nextToken
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
instance Core.AWSRequest ListGameServers where
type
AWSResponse ListGameServers =
ListGameServersResponse
request :: (Service -> Service) -> ListGameServers -> Request ListGameServers
request Service -> Service
overrides =
forall a. (ToRequest a, ToJSON a) => Service -> a -> Request a
Request.postJSON (Service -> Service
overrides Service
defaultService)
response :: forall (m :: * -> *).
MonadResource m =>
(ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy ListGameServers
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse ListGameServers)))
response =
forall (m :: * -> *) a.
MonadResource m =>
(Int -> ResponseHeaders -> Object -> Either String (AWSResponse a))
-> (ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy a
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse a)))
Response.receiveJSON
( \Int
s ResponseHeaders
h Object
x ->
Maybe [GameServer] -> Maybe Text -> Int -> ListGameServersResponse
ListGameServersResponse'
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> (Object
x forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"GameServers" forall (f :: * -> *) a. Functor f => f (Maybe a) -> a -> f a
Core..!@ forall a. Monoid a => a
Prelude.mempty)
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"NextToken")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure (forall a. Enum a => a -> Int
Prelude.fromEnum Int
s))
)
instance Prelude.Hashable ListGameServers where
hashWithSalt :: Int -> ListGameServers -> Int
hashWithSalt Int
_salt ListGameServers' {Maybe Natural
Maybe Text
Maybe SortOrder
Text
gameServerGroupName :: Text
sortOrder :: Maybe SortOrder
nextToken :: Maybe Text
limit :: Maybe Natural
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
..} =
Int
_salt
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Natural
limit
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
nextToken
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe SortOrder
sortOrder
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Text
gameServerGroupName
instance Prelude.NFData ListGameServers where
rnf :: ListGameServers -> ()
rnf ListGameServers' {Maybe Natural
Maybe Text
Maybe SortOrder
Text
gameServerGroupName :: Text
sortOrder :: Maybe SortOrder
nextToken :: Maybe Text
limit :: Maybe Natural
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe Natural
limit
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
nextToken
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe SortOrder
sortOrder
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Text
gameServerGroupName
instance Data.ToHeaders ListGameServers where
toHeaders :: ListGameServers -> ResponseHeaders
toHeaders =
forall a b. a -> b -> a
Prelude.const
( forall a. Monoid a => [a] -> a
Prelude.mconcat
[ HeaderName
"X-Amz-Target"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# (ByteString
"GameLift.ListGameServers" :: Prelude.ByteString),
HeaderName
"Content-Type"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# ( ByteString
"application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Data.ToJSON ListGameServers where
toJSON :: ListGameServers -> Value
toJSON ListGameServers' {Maybe Natural
Maybe Text
Maybe SortOrder
Text
gameServerGroupName :: Text
sortOrder :: Maybe SortOrder
nextToken :: Maybe Text
limit :: Maybe Natural
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
..} =
[Pair] -> Value
Data.object
( forall a. [Maybe a] -> [a]
Prelude.catMaybes
[ (Key
"Limit" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Natural
limit,
(Key
"NextToken" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
nextToken,
(Key
"SortOrder" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe SortOrder
sortOrder,
forall a. a -> Maybe a
Prelude.Just
(Key
"GameServerGroupName" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..= Text
gameServerGroupName)
]
)
instance Data.ToPath ListGameServers where
toPath :: ListGameServers -> ByteString
toPath = forall a b. a -> b -> a
Prelude.const ByteString
"/"
instance Data.ToQuery ListGameServers where
toQuery :: ListGameServers -> QueryString
toQuery = forall a b. a -> b -> a
Prelude.const forall a. Monoid a => a
Prelude.mempty
data ListGameServersResponse = ListGameServersResponse'
{
ListGameServersResponse -> Maybe [GameServer]
gameServers :: Prelude.Maybe [GameServer],
ListGameServersResponse -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
ListGameServersResponse -> Int
httpStatus :: Prelude.Int
}
deriving (ListGameServersResponse -> ListGameServersResponse -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServersResponse -> ListGameServersResponse -> Bool
$c/= :: ListGameServersResponse -> ListGameServersResponse -> Bool
== :: ListGameServersResponse -> ListGameServersResponse -> Bool
$c== :: ListGameServersResponse -> ListGameServersResponse -> Bool
Prelude.Eq, ReadPrec [ListGameServersResponse]
ReadPrec ListGameServersResponse
Int -> ReadS ListGameServersResponse
ReadS [ListGameServersResponse]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServersResponse]
$creadListPrec :: ReadPrec [ListGameServersResponse]
readPrec :: ReadPrec ListGameServersResponse
$creadPrec :: ReadPrec ListGameServersResponse
readList :: ReadS [ListGameServersResponse]
$creadList :: ReadS [ListGameServersResponse]
readsPrec :: Int -> ReadS ListGameServersResponse
$creadsPrec :: Int -> ReadS ListGameServersResponse
Prelude.Read, Int -> ListGameServersResponse -> ShowS
[ListGameServersResponse] -> ShowS
ListGameServersResponse -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServersResponse] -> ShowS
$cshowList :: [ListGameServersResponse] -> ShowS
show :: ListGameServersResponse -> String
$cshow :: ListGameServersResponse -> String
showsPrec :: Int -> ListGameServersResponse -> ShowS
$cshowsPrec :: Int -> ListGameServersResponse -> ShowS
Prelude.Show, forall x. Rep ListGameServersResponse x -> ListGameServersResponse
forall x. ListGameServersResponse -> Rep ListGameServersResponse x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ListGameServersResponse x -> ListGameServersResponse
$cfrom :: forall x. ListGameServersResponse -> Rep ListGameServersResponse x
Prelude.Generic)
newListGameServersResponse ::
Prelude.Int ->
ListGameServersResponse
newListGameServersResponse :: Int -> ListGameServersResponse
newListGameServersResponse Int
pHttpStatus_ =
ListGameServersResponse'
{ $sel:gameServers:ListGameServersResponse' :: Maybe [GameServer]
gameServers =
forall a. Maybe a
Prelude.Nothing,
$sel:nextToken:ListGameServersResponse' :: Maybe Text
nextToken = forall a. Maybe a
Prelude.Nothing,
$sel:httpStatus:ListGameServersResponse' :: Int
httpStatus = Int
pHttpStatus_
}
listGameServersResponse_gameServers :: Lens.Lens' ListGameServersResponse (Prelude.Maybe [GameServer])
listGameServersResponse_gameServers :: Lens' ListGameServersResponse (Maybe [GameServer])
listGameServersResponse_gameServers = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServersResponse' {Maybe [GameServer]
gameServers :: Maybe [GameServer]
$sel:gameServers:ListGameServersResponse' :: ListGameServersResponse -> Maybe [GameServer]
gameServers} -> Maybe [GameServer]
gameServers) (\s :: ListGameServersResponse
s@ListGameServersResponse' {} Maybe [GameServer]
a -> ListGameServersResponse
s {$sel:gameServers:ListGameServersResponse' :: Maybe [GameServer]
gameServers = Maybe [GameServer]
a} :: ListGameServersResponse) forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall (f :: * -> *) (g :: * -> *) s t a b.
(Functor f, Functor g) =>
AnIso s t a b -> Iso (f s) (g t) (f a) (g b)
Lens.mapping forall s t a b. (Coercible s a, Coercible t b) => Iso s t a b
Lens.coerced
listGameServersResponse_nextToken :: Lens.Lens' ListGameServersResponse (Prelude.Maybe Prelude.Text)
listGameServersResponse_nextToken :: Lens' ListGameServersResponse (Maybe Text)
listGameServersResponse_nextToken = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServersResponse' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServersResponse' :: ListGameServersResponse -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServersResponse
s@ListGameServersResponse' {} Maybe Text
a -> ListGameServersResponse
s {$sel:nextToken:ListGameServersResponse' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServersResponse)
listGameServersResponse_httpStatus :: Lens.Lens' ListGameServersResponse Prelude.Int
listGameServersResponse_httpStatus :: Lens' ListGameServersResponse Int
listGameServersResponse_httpStatus = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServersResponse' {Int
httpStatus :: Int
$sel:httpStatus:ListGameServersResponse' :: ListGameServersResponse -> Int
httpStatus} -> Int
httpStatus) (\s :: ListGameServersResponse
s@ListGameServersResponse' {} Int
a -> ListGameServersResponse
s {$sel:httpStatus:ListGameServersResponse' :: Int
httpStatus = Int
a} :: ListGameServersResponse)
instance Prelude.NFData ListGameServersResponse where
rnf :: ListGameServersResponse -> ()
rnf ListGameServersResponse' {Int
Maybe [GameServer]
Maybe Text
httpStatus :: Int
nextToken :: Maybe Text
gameServers :: Maybe [GameServer]
$sel:httpStatus:ListGameServersResponse' :: ListGameServersResponse -> Int
$sel:nextToken:ListGameServersResponse' :: ListGameServersResponse -> Maybe Text
$sel:gameServers:ListGameServersResponse' :: ListGameServersResponse -> Maybe [GameServer]
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe [GameServer]
gameServers
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
nextToken
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Int
httpStatus