Copyright | (c) 2013-2023 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | Safe-Inferred |
Language | Haskell2010 |
Amazonka.GamesParks.GetPlayerConnectionStatus
Description
Gets the status of a player's connection to the game runtime.
It's possible for a single player to have multiple connections to the game runtime. If a player is not connected, this operation returns an empty list.
Synopsis
- data GetPlayerConnectionStatus = GetPlayerConnectionStatus' {}
- newGetPlayerConnectionStatus :: Text -> Text -> Text -> GetPlayerConnectionStatus
- getPlayerConnectionStatus_gameName :: Lens' GetPlayerConnectionStatus Text
- getPlayerConnectionStatus_playerId :: Lens' GetPlayerConnectionStatus Text
- getPlayerConnectionStatus_stageName :: Lens' GetPlayerConnectionStatus Text
- data GetPlayerConnectionStatusResponse = GetPlayerConnectionStatusResponse' {
- connections :: Maybe [Connection]
- httpStatus :: Int
- newGetPlayerConnectionStatusResponse :: Int -> GetPlayerConnectionStatusResponse
- getPlayerConnectionStatusResponse_connections :: Lens' GetPlayerConnectionStatusResponse (Maybe [Connection])
- getPlayerConnectionStatusResponse_httpStatus :: Lens' GetPlayerConnectionStatusResponse Int
Creating a Request
data GetPlayerConnectionStatus Source #
See: newGetPlayerConnectionStatus
smart constructor.
Constructors
GetPlayerConnectionStatus' | |
Instances
newGetPlayerConnectionStatus Source #
Arguments
:: Text | |
-> Text | |
-> Text | |
-> GetPlayerConnectionStatus |
Create a value of GetPlayerConnectionStatus
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:gameName:GetPlayerConnectionStatus'
, getPlayerConnectionStatus_gameName
- The name of the game.
$sel:playerId:GetPlayerConnectionStatus'
, getPlayerConnectionStatus_playerId
- The unique identifier representing a player.
$sel:stageName:GetPlayerConnectionStatus'
, getPlayerConnectionStatus_stageName
- The name of the stage.
Request Lenses
getPlayerConnectionStatus_gameName :: Lens' GetPlayerConnectionStatus Text Source #
The name of the game.
getPlayerConnectionStatus_playerId :: Lens' GetPlayerConnectionStatus Text Source #
The unique identifier representing a player.
getPlayerConnectionStatus_stageName :: Lens' GetPlayerConnectionStatus Text Source #
The name of the stage.
Destructuring the Response
data GetPlayerConnectionStatusResponse Source #
See: newGetPlayerConnectionStatusResponse
smart constructor.
Constructors
GetPlayerConnectionStatusResponse' | |
Fields
|
Instances
newGetPlayerConnectionStatusResponse Source #
Arguments
:: Int | |
-> GetPlayerConnectionStatusResponse |
Create a value of GetPlayerConnectionStatusResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:connections:GetPlayerConnectionStatusResponse'
, getPlayerConnectionStatusResponse_connections
- The list of connection ids, one for each connection in use by the
player.
$sel:httpStatus:GetPlayerConnectionStatusResponse'
, getPlayerConnectionStatusResponse_httpStatus
- The response's http status code.
Response Lenses
getPlayerConnectionStatusResponse_connections :: Lens' GetPlayerConnectionStatusResponse (Maybe [Connection]) Source #
The list of connection ids, one for each connection in use by the player.
getPlayerConnectionStatusResponse_httpStatus :: Lens' GetPlayerConnectionStatusResponse Int Source #
The response's http status code.