Metadata revisions for auto-0.2.0.5

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No. Time User SHA256
-r2 (auto-0.2.0.5-r2) 2015-03-24T21:05:48Z jle 21de0f6b3309a084876f2e6a3ef4a87a2953511d9d564528071c0a81bcf22dd0
  • Changed description from

    (Up to date documentation is maintained at
    <https://mstksg.github.com/auto>)
    
    /auto/ is a Haskell DSL and platform providing
    declarative, compositional, denotative semantics for
    discrete-step, locally stateful, interactive programs,
    games, and automations, with implicitly derived
    serialization.  It is suited for any domain where either
    the input or the output can be described as a stream: a
    stream of input events, output views, etc.
    
    /auto/ works by providing a type that encapsulates
    "stream transformers", or locally stateful functions; by
    specifying your program as a (potentially cyclic) graph
    of relationships between streams, you create a way of
    "declaring" a system based simply on static relationships
    between quantities.
    
    Instead of a "state monad" type solution, where all
    functions have access to a global state, /auto/ works by
    specifying relationships which each exist independently
    and on their own, without any global state.
    
    A more fuller exposition is in the `README.md`, in this
    project directory and also online at
    <https://github.com/mstksg/auto/blob/master/README.md>;
    you can get started by reading the tutorial, which is
    also in this project directory in the `tutorial`
    directory, and also incidentally online at
    <https://github.com/mstksg/auto/blob/master/tutorial/tutorial.md>.
    Also, check out the
    <https://github.com/mstksg/auto-examples auto-examples>
    repository on github for plenty of real-world and toy
    examples to learn from!
    
    Support available on freenode's #haskell-auto,
    #haskell-game, and also on the github issue
    tracker for the source repository.
    
    Import "Control.Auto" to begin!
    to
    (Up to date documentation is maintained at
    <https://mstksg.github.com/auto>)
    
    Read the README first!
    <https://github.com/mstksg/auto/blob/master/README.md>
    for motivating, short examples and concrete explanations of
    the things described here.
    
    /auto/ is a Haskell DSL and platform providing
    declarative, compositional, denotative semantics for
    discrete-step, locally stateful, interactive programs,
    games, and automations, with implicitly derived
    serialization.  It is suited for any domain where either
    the input or the output can be described as a stream: a
    stream of input events, output views, etc.
    
    /auto/ works by providing a type that encapsulates
    "stream transformers", or locally stateful functions; by
    specifying your program as a (potentially cyclic) graph
    of relationships between streams, you create a way of
    "declaring" a system based simply on static relationships
    between quantities.
    
    Instead of a "state monad" type solution, where all
    functions have access to a global state, /auto/ works by
    specifying relationships which each exist independently
    and on their own, without any global state.
    
    A more fuller exposition is in the `README.md`, in this
    project directory and also online at
    <https://github.com/mstksg/auto/blob/master/README.md>;
    you can get started by reading the tutorial, which is
    also in this project directory in the `tutorial`
    directory, and also incidentally online at
    <https://github.com/mstksg/auto/blob/master/tutorial/tutorial.md>.
    Also, check out the
    <https://github.com/mstksg/auto-examples auto-examples>
    repository on github for plenty of real-world and toy
    examples to learn from!
    
    Support available on freenode's #haskell-auto,
    #haskell-game, and also on the github issue
    tracker for the source repository.
    
    Import "Control.Auto" to begin!

-r1 (auto-0.2.0.5-r1) 2015-03-24T11:21:33Z jle d157149714040ab304b3cc808a27ac914576f0c7cbf73e399f2fb9eb0cd7f7cb
  • Changed description from

    (Up to date documentation is maintained at
    <https://mstksg.github.com/auto>)
    
    /auto/ is a Haskell DSL and platform providing
    declarative, compositional, denotative semantics for
    discrete-step, locally stateful, interactive programs,
    games, and automations, with implicitly derived
    serialization.
    
    /auto/ works by providing a type that encapsulates
    "stream transformers", or locally stateful functions; by
    specifying your program as a (potentially cyclic) graph
    of relationships between streams, you create a way of
    "declaring" a system based simply on static relationships
    between quantities.
    
    Instead of a "state monad" type solution, where all
    functions have access to a global state, /auto/ works by
    specifying relationships which each exist independently
    and on their own, without any global state.
    
    A more fuller exposition is in the `README.md`, in this
    project directory and also online at
    <https://github.com/mstksg/auto/blob/master/README.md>;
    you can get started by reading the tutorial, which is
    also in this project directory in the `tutorial`
    directory, and also incidentally online at
    <https://github.com/mstksg/auto/blob/master/tutorial/tutorial.md>.
    Also, check out the
    <https://github.com/mstksg/auto-examples auto-examples>
    repository on github for plenty of real-world and toy
    examples to learn from!
    
    Support available on freenode's #haskell-auto,
    #haskell-game, and also on the github issue
    tracker for the source repository.
    
    Import "Control.Auto" to begin!
    to
    (Up to date documentation is maintained at
    <https://mstksg.github.com/auto>)
    
    /auto/ is a Haskell DSL and platform providing
    declarative, compositional, denotative semantics for
    discrete-step, locally stateful, interactive programs,
    games, and automations, with implicitly derived
    serialization.  It is suited for any domain where either
    the input or the output can be described as a stream: a
    stream of input events, output views, etc.
    
    /auto/ works by providing a type that encapsulates
    "stream transformers", or locally stateful functions; by
    specifying your program as a (potentially cyclic) graph
    of relationships between streams, you create a way of
    "declaring" a system based simply on static relationships
    between quantities.
    
    Instead of a "state monad" type solution, where all
    functions have access to a global state, /auto/ works by
    specifying relationships which each exist independently
    and on their own, without any global state.
    
    A more fuller exposition is in the `README.md`, in this
    project directory and also online at
    <https://github.com/mstksg/auto/blob/master/README.md>;
    you can get started by reading the tutorial, which is
    also in this project directory in the `tutorial`
    directory, and also incidentally online at
    <https://github.com/mstksg/auto/blob/master/tutorial/tutorial.md>.
    Also, check out the
    <https://github.com/mstksg/auto-examples auto-examples>
    repository on github for plenty of real-world and toy
    examples to learn from!
    
    Support available on freenode's #haskell-auto,
    #haskell-game, and also on the github issue
    tracker for the source repository.
    
    Import "Control.Auto" to begin!

-r0 (auto-0.2.0.5-r0) 2015-03-22T10:40:53Z jle c9232e7b7b7118631fdb728875b25e4a9b098daef971c500d9dcb416576aa2ea