board-games-0.3: Three games for inclusion in a web server

Index

#*&Game.Mastermind.CodeSet
*&Game.Mastermind.CodeSet
amZugGame.ZeilenSpalten
anfangundzuegeGame.VierGewinnt
berechneSpielstandGame.VierGewinnt
berechneSpielstandUndZugGame.ZeilenSpalten
brettVonGame.VierGewinnt
buildGame.Tree
CGame.Mastermind.CodeSet
completeGame.Mastermind.HTML
compressGame.Mastermind.CodeSet
ComputerGame.VierGewinnt
ConsGame.Mastermind.NonEmptyEnumSet
cube 
1 (Function)Game.Mastermind.CodeSet
2 (Function)Game.Mastermind.CodeSet.Union
emptyGame.Mastermind.CodeSet
erzeuge 
1 (Function)Game.VierGewinnt.HTML
2 (Function)Game.ZeilenSpalten.HTML
Eval 
1 (Type/Class)Game.Mastermind
2 (Data Constructor)Game.Mastermind
evaluateGame.Mastermind
fetchGame.Mastermind.NonEmptyEnumSet
flatten 
1 (Function)Game.Mastermind.NonEmptyEnumSet
2 (Function)Game.Mastermind.CodeSet
fromListGame.Mastermind.NonEmptyEnumSet
fromListsGame.Mastermind.CodeSet.Union
generateGame.Mastermind.HTML
grundstellung 
1 (Function)Game.VierGewinnt
2 (Function)Game.ZeilenSpalten
intersection 
1 (Function)Game.Mastermind.CodeSet
2 (Function)Game.Mastermind.CodeSet.Tree
intersectionsGame.Mastermind.CodeSet
intersectionsPQGame.Mastermind.CodeSet
istMattGame.VierGewinnt
komplett 
1 (Function)Game.VierGewinnt.HTML
2 (Function)Game.ZeilenSpalten.HTML
KoordinateGame.ZeilenSpalten
koordinateGame.ZeilenSpalten
leftNonEmptyProductGame.Mastermind.CodeSet
main 
1 (Function)Game.Mastermind
2 (Function)Game.Mastermind.HTML
3 (Function)Game.VierGewinnt.HTML
4 (Function)Game.ZeilenSpalten.HTML
mainRandomGame.Mastermind
mainSimpleGame.Mastermind
mapNodesLeavesGame.Tree
mapTreesGame.Tree
matchingGame.Mastermind
matchingSimpleGame.Mastermind
maximumMoveGame.Tree
maximumMoveFastGame.Tree
member 
1 (Function)Game.Mastermind.NonEmptyEnumSet
2 (Function)Game.Mastermind.CodeSet.Union
3 (Function)Game.Mastermind.CodeSet.Tree
MenschGame.VierGewinnt
minimumMoveGame.Tree
minimumMoveFastGame.Tree
mixedRandomizedAttemptGame.Mastermind
moeglicheZuege 
1 (Function)Game.VierGewinnt
2 (Function)Game.ZeilenSpalten
null 
1 (Function)Game.Mastermind.CodeSet
2 (Function)Game.Mastermind.CodeSet.Tree
optimalerZugGame.ZeilenSpalten
optimalesSpielGame.ZeilenSpalten
overlappingGame.Mastermind.CodeSet.Union
overlappingPairsGame.Mastermind.CodeSet.Union
partitionSizesGame.Mastermind
propBestSeparatingCodeGame.Mastermind
propIntersectionsGame.Mastermind.CodeSet.Tree
pruneDepthGame.Tree
pruneVolumeGame.Tree
punkteGame.ZeilenSpalten
randomizedAttemptGame.Mastermind
representationSizeGame.Mastermind.CodeSet
scanChildrenGame.Tree
scanningRandomizedAttemptGame.Mastermind
selectGame.Mastermind.CodeSet
selectDeepSubTreeGame.Tree
selectSubTreeGame.Tree
separatingRandomizedAttemptGame.Mastermind
singletonGame.Mastermind.NonEmptyEnumSet
size 
1 (Function)Game.Mastermind.NonEmptyEnumSet
2 (Function)Game.Mastermind.CodeSet
3 (Function)Game.Mastermind.CodeSet.Union
4 (Function)Game.Mastermind.CodeSet.Tree
SpalteGame.ZeilenSpalten
spiel 
1 (Function)Game.VierGewinnt.Text
2 (Function)Game.ZeilenSpalten
Spieler 
1 (Type/Class)Game.VierGewinnt
2 (Type/Class)Game.ZeilenSpalten
spielfeldGame.ZeilenSpalten
Spielstand 
1 (Type/Class)Game.VierGewinnt
2 (Type/Class)Game.ZeilenSpalten
stateGame.Tree
subTreesGame.Tree
symbolsGame.Mastermind.CodeSet
T 
1 (Type/Class)Game.Mastermind.NonEmptyEnumSet
2 (Type/Class)Game.Mastermind.CodeSet.Union
3 (Type/Class)Game.Mastermind.CodeSet.Tree
4 (Type/Class)Game.Tree
toFlatListGame.Mastermind.NonEmptyEnumSet
union 
1 (Function)Game.Mastermind.NonEmptyEnumSet
2 (Function)Game.Mastermind.CodeSet
unionsGame.Mastermind.CodeSet
unitGame.Mastermind.CodeSet
wertungGame.VierGewinnt
zahlenfeldGame.ZeilenSpalten
ZeileGame.ZeilenSpalten
Zug 
1 (Type/Class)Game.VierGewinnt
2 (Type/Class)Game.ZeilenSpalten