call-0.0: The call game engine

Copyright(c) Fumiaki Kinoshita 2014
LicenseBSD3
MaintainerFumiaki Kinoshita <fumiexcel@gmail.com>
Stabilityexperimental
Portabilitynon-portable
Safe HaskellNone
LanguageHaskell2010

Call.Internal.GLFW

Description

 

Documentation

runVertices :: MonadIO m => [V2 Double] -> m () Source

preservingMatrix' :: MonadIO m => m a -> m a Source

translate :: V2 Double -> IO a -> IO a Source

rotateD :: Double -> IO a -> IO a Source

scale :: V2 Double -> IO a -> IO a Source

color :: Color -> IO a -> IO a Source

line :: [V2 Double] -> IO () Source

thickness :: Float -> IO a -> IO a Source