| Copyright | © 2014-2016 Christiaan Baaij 2017-2019 Myrtle Software Ltd 2017 QBayLogic Google Inc. |
|---|---|
| License | Creative Commons 4.0 (CC BY 4.0) (https://creativecommons.org/licenses/by/4.0/) |
| Safe Haskell | None |
| Language | Haskell2010 |
Clash.Tutorial
Contents
- Introduction
- Install Clash
- Working with this tutorial
- Your first circuit
- Higher-order functions
- Composition of sequential circuits
- Synthesize annotations: controlling the VHDL/(System)Verilog generation.
- Multiple clock domains
- Advanced: Primitives
- Conclusion
- Troubleshooting
- Limitations of Clash
- Clash vs Lava
- Migration guide from Clash 0.99
Description
Synopsis
Introduction
Clash is a functional hardware description language that borrows both its syntax and semantics from the functional programming language Haskell. It provides a familiar structural design approach to both combination and synchronous sequential circuits. The Clash compiler transforms these high-level descriptions to low-level synthesizable VHDL, Verilog, or SystemVerilog.
Features of Clash:
- Strongly typed, but with a very high degree of type inference, enabling both safe and fast prototyping using concise descriptions.
- Interactive REPL: load your designs in an interpreter and easily test all your component without needing to setup a test bench.
- Compile your designs for fast simulation.
- Higher-order functions, in combination with type inference, result in designs that are fully parametric by default.
- Synchronous sequential circuit design based on streams of values, called
Signals, lead to natural descriptions of feedback loops. - Multiple clock domains, with type safe clock domain crossing.
- Template language for introducing new VHDL/(System)Verilog primitives.
Although we say that Clash borrows the semantics of Haskell, that statement should be taken with a grain of salt. What we mean to say is that the Clash compiler views a circuit description as structural description. This means, in an academic handwavy way, that every function denotes a component and every function application denotes an instantiation of said component. Now, this has consequences on how we view recursively defined functions: structurally, a recursively defined function would denote an infinitely deep / structured component, something that cannot be turned into an actual circuit (See also Limitations of Clash).
On the other hand, Haskell's by-default non-strict evaluation works very well for the simulation of the feedback loops, which are ubiquitous in digital circuits. That is, when we take our structural view to circuit descriptions, value-recursion corresponds directly to a feedback loop:
counter = s
where
s = register 0 (s + 1)
The above definition, which uses value-recursion, can be synthesized to a circuit by the Clash compiler.
Over time, you will get a better feeling for the consequences of taking a structural view on circuit descriptions. What is always important to remember is that every applied functions results in an instantiated component, and also that the compiler will never infer / invent more logic than what is specified in the circuit description.
With that out of the way, let us continue with installing Clash and building our first circuit.
Install Clash
For installation instructions, see clash-lang.org/install/.
Working with this tutorial
This tutorial can be followed best whilst having the Clash interpreter running at the same time. If you followed the installation instructions, you already know how to start the Clash compiler in interpretive mode:
clash.clashi # When installed from source, use clashi
For those familiar with Haskell/GHC, this is indeed just GHCi, with three
added commands (:vhdl, :verilog, and :systemverilog). You can load files
into the interpreter using the :l <FILENAME> command. Now, depending on your
choice in editor, the following edit-load-run cycle probably work best for you:
Commandline (e.g. emacs, vim):
- You can run system commands using
:!, for example:! touch <FILENAME> - Set the editor mode to your favourite editor using:
:set editor <EDITOR> - You can load files using
:las noted above. - You can go into editor mode using:
:e - Leave the editor mode by quitting the editor (e.g.
:wqinvim)
- You can run system commands using
GUI (e.g. SublimeText, Notepad++):
- Just create new files in your editor.
- Load the files using
:las noted above. - Once a file has been edited and saved, type
:rto reload the files in the interpreter
You are of course free to deviate from these suggestions as you see fit :-) It is just recommended that you have the Clash interpreter open during this tutorial.
Your first circuit
The very first circuit that we will build is the "classic" multiply-and-accumulate (MAC) circuit. This circuit is as simple as it sounds, it multiplies its inputs and accumulates them. Before we describe any logic, we must first create the file we will be working on and input some preliminaries:
Create the file:
MAC.hs
Write on the first line the module header:
module MAC where
Module names must always start with a Capital letter. Also make sure that the file name corresponds to the module name.
Add the import statement for the Clash prelude library:
import Clash.Prelude
This imports all the necessary functions and datatypes for circuit description.
We can now finally start describing the logic of our circuit, starting with just the multiplication and addition:
ma acc (x, y) = acc + x * y
The circuit we just wrote is a combinational circuit: no registers are inserted
(you describe explicitly where Clash will insert registers, as we'll later see). We usually
refer to circuits as functions, similar to programming languages such as C,
Python, or Haskell. In this case, the function we just defined is called ma.
Its first argument is acc, its second is (x, y) - a composite type called a
tuple. This component is "unpacked", and its first element is called x, its
second y. Everything to the right of the equals symbol is ma's
result.
If you followed the instructions of running the interpreter side-by-side, you
can already test this function:
>>>ma 4 (8, 9)76>>>ma 2 (3, 4)14
We can also examine the inferred type of ma in the interpreter:
>>>:t mama :: Num a => a -> (a, a) -> a
You should read this as follows:
ma ::,mais of type..Num a, there is some type calledathat is a. Examples of instances ofNumareNum,Int,Signed16, andIndex32.Floata,ma's first argument is of typea(a, a),ma's second argument is of type(a, a)a,ma's result is of typea
Note that ma therefore works on multiple types! The only condition we
imposed is that a should be a ber type. In Clash this means it should
support the operations Num, +, -, and some
others. Indeed, this is why Clash adds the constraint in the first place: the
definition of *ma uses + and *. Whenever a function works over multiple
types, we call it polymorphic ("poly" meaning "many", "morphic" meaning
"forms"). While powerful, its not clear how Clash should synthesize this as
numbers come in a great variety in (bit)sizes. We will later see how to use this
function in a monomorphic manner.
Talking about types also brings us to one of the most important parts of this
tutorial: types and synchronous sequential logic. Especially how we can
always determine, through the types of a specification, if it describes
combinational logic or (synchronous) sequential logic. We do this by examining
the definition of one of the sequential primitives, the function:register
register
( HiddenClockResetEnable dom
, NFDataX a )
=> a
-> Signal dom a
-> Signal dom a
register i s = ...
Where we see that the second argument and the result are not just of the
polymorphic a type, but of the type: . All (synchronous)
sequential circuits work on values of type Signal dom a. Combinational
circuits always work on values of, well, not of type Signal dom a. A Signal dom aSignal
is an (infinite) list of samples, where the samples correspond to the values
of the Signal at discrete, consecutive, ticks of the clock. All (sequential)
components in the circuit are synchronized to this global clock. For the
rest of this tutorial, and probably at any moment where you will be working with
Clash, you should probably not actively think about Signals as infinite lists
of samples, but just as values that are manipulated by sequential circuits. To
make this even easier, it actually not possible to manipulate the underlying
representation directly: you can only modify Signal values through a set of
primitives such as the register function above.
Now, let us get back to the functionality of the register function: it is
a simple latch that
only changes state at the tick of the global clock, and
it has an initial value a which is its output at time 0. We can further
examine the register function by taking a look at the first 4 samples of the
register functions applied to a constant signal with the value 8:
>>>sampleN @System 4 (register 0 (pure (8 :: Signed 8)))[0,0,8,8]
Where we see that the initial value of the signal is the specified 0 value,
followed by 8's. You might be surprised to see two zeros instead of just a
single zero. What happens is that in Clash you get to see the output of the
circuit before the clock becomes actives. In other words, in Clash you get to
describe the powerup values of registers too. Whether this is a defined or
unknown value depends on your hardware target, and can be configured by using a
different synthesis . The default synthesis domain, @DomainSystem, assumes
that registers do have a powerup value - as is true for most FPGA platforms in
most contexts.
Sequential circuit
The register function is our primary sequential building block to capture
state. It is used internally by one of the Clash.Prelude function that we
will use to describe our MAC circuit. Note that the following paragraphs will
only show one of many ways to specify a sequential circuit, in the section
Alternative specifications we will show a couple more.
A principled way to describe a sequential circuit is to use one of the classic machine models, within the Clash prelude library offer standard function to support the Mealy machine. To improve sharing, we will combine the transition function and output function into one. This gives rise to the following Mealy specification of the MAC circuit:
macT acc (x, y) = (acc', o)
where
acc' = ma acc (x, y)
o = acc
Note that the where clause and explicit tuple are just for demonstrative
purposes, without loss of sharing we could've also written:
macT acc inp = (ma acc inp, acc)
Going back to the original specification we note the following:
accis the current state of the circuit.- '(x, y)' is its input.
acc'is the updated, or next, state.ois the output.
When we examine the type of macT we see that is still completely combinational:
>>>:t macTmacT :: Num a => a -> (a, a) -> (a, a)
The Clash.Prelude library contains a function that creates a sequential
circuit from a combinational circuit that has the same Mealy machine type /
shape of macT:
mealy :: (HiddenClockResetEnabledom,NFDataXs) => (s -> i -> (s,o)) -> s -> (Signaldom i ->Signaldom o) mealy f initS = ...
The complete sequential MAC circuit can now be specified as:
mac = mealy macT 0
Where the first argument of is our mealymacT function, and the second
argument is the initial state, in this case 0. We can see it is functioning
correctly in our interpreter:
>>>import qualified Data.List as L>>>L.take 4 $ simulate @System mac [(1,1),(2,2),(3,3),(4,4)][0,1,5,14]
Where we simulate our sequential circuit over a list of input samples and take the first 4 output samples. We have now completed our first sequential circuit and have made an initial confirmation that it is working as expected.
Generating VHDL
We are now almost at the point that we can create actual hardware, in the form
of a VHDL netlist, from our sequential
circuit specification. The first thing we have to do is create a function
called topEntity and ensure that it has a monomorphic type. In our case
that means that we have to give it an explicit type annotation. It might not
always be needed, you can always check the type with the :t command and see
if the function is monomorphic:
topEntity ::ClockSystem->ResetSystem->EnableSystem->SignalSystem(Signed9,Signed9) ->SignalSystem(Signed9) topEntity =exposeClockResetEnablemac
Which makes our circuit work on 9-bit signed integers. Including the above
definition, our complete MAC.hs should now have the following content:
module MAC where import Clash.Prelude ma acc (x,y) = acc + x * y macT acc (x,y) = (acc',o) where acc' = ma acc (x,y) o = acc mac =mealymacT 0 topEntity ::ClockSystem->ResetSystem->EnableSystem->SignalSystem(Signed9,Signed9) ->SignalSystem(Signed9) topEntity =exposeClockResetEnablemac
The topEntity function is the starting point for the Clash compiler to
transform your circuit description into a VHDL netlist. It must meet the
following restrictions in order for the Clash compiler to work:
- It must be completely monomorphic
- It must be completely first-order
- Although not strictly necessary, it is recommended to expose
Hiddenclock and reset arguments, as it makes user-controlled name assignment in the generated HDL easier to do.
Our topEntity meets those restrictions, and so we can convert it successfully
to VHDL by executing the :vhdl command in the interpreter. This will create
a directory called vhdl, which contains a directory called MAC, which
ultimately contains all the generated VHDL files. You can now load these files
into your favourite VHDL synthesis tool, marking topentity.vhdl as the file
containing the top level entity.
Circuit testbench
There are multiple reasons as to why you might want to create a so-called test bench for the generated HDL:
- You want to compare post-synthesis / post-place&route behavior to that of the behavior of the original generated HDL.
- Need representative stimuli for your dynamic power calculations.
- Verify that the HDL output of the Clash compiler has the same behavior as the Haskell / Clash specification.
For these purposes, you can have the Clash compiler generate a test bench. In order for the Clash compiler to do this you need to do one of the following:
- Create a function called testBench in the root module.
- Annotate your topEntity function (or function with a
Synthesize annotation)
with a
TestBenchannotation.
For example, you can test the earlier defined topEntity by:
import Clash.Explicit.Testbench topEntity ::ClockSystem ->ResetSystem ->EnableSystem ->SignalSystem (Signed9,Signed9) ->SignalSystem (Signed9) topEntity =exposeClockResetmac testBench ::SignalSystem Bool testBench = done where testInput =stimuliGeneratorclk rst $(listToVecTH[(1,1) :: (Signed9,Signed9),(2,2),(3,3),(4,4)]) expectOutput =outputVerifier'clk rst $(listToVecTH[0 ::Signed9,1,5,14,14,14,14]) done = expectOutput (topEntity clk rst en testInput) en =enableGenclk =tbSystemClockGen(not<$>done) rst =systemResetGen
This will create a stimulus generator that creates the same inputs as we used earlier for the simulation of the circuit, and creates an output verifier that compares against the results we got from our earlier simulation. We can even simulate the behavior of the testBench:
>>>sampleN 8 testBench[False,False,False,False,False cycle(<Clock: System>): 5, outputVerifier expected value: 14, not equal to actual value: 30 ,False cycle(<Clock: System>): 6, outputVerifier expected value: 14, not equal to actual value: 46 ,False cycle(<Clock: System>): 7, outputVerifier expected value: 14, not equal to actual value: 62 ,False]
We can see that for the first 4 samples, everything is working as expected,
after which warnings are being reported. The reason is that stimuliGenerator
will keep on producing the last sample, (4,4), while the outputVerifier' will
keep on expecting the last sample, 14. In the VHDL testbench these errors won't
show, as the global clock will be stopped after 4 ticks.
You should now again run :vhdl in the interpreter; this time the compiler
will take a bit longer to generate all the circuits. Inside the ./vhdl/MAC
directory you will now also find a testbench subdirectory containing all the
vhdl files for the test bench.
After compilation is finished you load all the files in your favourite VHDL
simulation tool. Once all files are loaded into the VHDL simulator, run the
simulation on the testbench entity.
On questasim / modelsim: doing a run -all will finish once the output verifier
will assert its output to true. The generated testbench, modulo the clock
signal generator(s), is completely synthesizable. This means that if you want to
test your circuit on an FPGA, you will only have to replace the clock signal
generator(s) by actual clock sources, such as an onboard PLL.
Generating Verilog and SystemVerilog
Aside from being able to generate VHDL, the Clash compiler can also generate Verilog
and SystemVerilog. You can repeat the previous two parts of the tutorial, but
instead of executing the :vhdl command, you execute the :verilog or
:sytemverilog command in the interpreter. This will create a directory called
verilog, respectively systemverilog, which contains a directory called MAC,
which ultimately contains all the generated Verilog and SystemVerilog files.
Verilog files end in the file extension v, while SystemVerilog files end in
the file extension sv.
This concludes the main part of this section on "Your first circuit", read on
for alternative specifications for the same mac circuit, or just skip to the
next section where we will describe another DSP classic: an FIR filter
structure.
Alternative specifications
is also also considered a Signal aNumeric type as long as the value
type a is also Numeric. This means that we can also use the standard
numeric operators, such as (*) and (+), directly on signals. An
alternative specification of the mac circuit will also use the register
function directly:
macN (x,y) = acc
where
acc = register 0 (acc + x * y)
Applicativeinstance forSignal:We can also mix the combinational
mafunction, with the sequentialregisterfunction, by lifting themafunction to the sequentialSignaldomain using the operators (<$>and<*>) of theApplicativetype class:macA (x,y) = acc where acc =register0 acc' acc' = ma<$>acc<*>bundle(x,y)StateMonadWe can also implement the original
macTfunction as amonadic computation. First we must add an extra import statement, right after the import of Clash.Prelude:Stateimport Control.Monad.State
We can then implement macT as follows:
macTS (x,y) = do acc <-
getput(acc + x * y) return accWe can use the
mealyfunction again, although we will have to change position of the arguments and result:asStateM :: (
HiddenClockResetEnabledom ,NFDataXs ) => (i ->States o) -> s -> (Signaldom i ->Signaldom o) asStateM f i =mealyg i where g s x = let (o,s') =runState(f x) s in (s',o)We can then create the complete
maccircuit as:macS = asStateM macTS 0
Higher-order functions
An FIR filter is defined as: the dot-product of a set of filter coefficients and a window over the input, where the size of the window matches the number of coefficients.
dotp as bs =sum(zipWith(*) as bs) fir coeffs x_t = y_t where y_t = dotp coeffs xs xs =windowx_t topEntity ::ClockSystem->ResetSystem->EnableSystem->SignalSystem(Signed16) ->SignalSystem(Signed16) topEntity = exposeClockResetEnable (fir (0:>1:>2:>3:>Nil))
Here we can see that, although the Clash compiler handles recursive function
definitions poorly, many of the regular patterns that we often encounter in
circuit design are already captured by the higher-order functions that are
present for the Vector type.
Composition of sequential circuits
Given a function f of type:
f :: Int -> (Bool, Int) -> (Int, (Int, Bool))
When we want to make compositions of f in g using mealy, we have to
write:
g a b c = (b1,b2,i2)
where
(i1,b1) = unbundle (mealy f 0 (bundle (a,b)))
(i2,b2) = unbundle (mealy f 3 (bundle (c,i1)))
Why do we need these bundle, and unbundle functions you might ask? When we
look at the type of mealy:
mealy :: HiddenClockResetEnable dom => (s -> i -> (s,o)) -> s -> (Signaldom i ->Signaldom o)
we see that the resulting function has an input of type , and
an output of Signal dom i. However, the type of Signal dom o(a,b) in the definition
of g is: (. And the type of Signal dom Bool, Signal dom Int)(i1,b1)
is of type (.Signal dom Int, Signal dom Bool)
Syntactically, and Signal dom (Bool,Int)( are unequal.
So we need to make a conversion between the two, that is what Signal dom Bool,
Signal dom Int)bundle and
unbundle are for. In the above case bundle gets the type:
bundle :: (Signaldom Bool,Signaldom Int) ->Signaldom (Bool,Int)
and unbundle:
unbundle ::Signaldom (Int,Bool) -> (Signaldom Int,Signaldom Bool)
The true types of these two functions are, however:
bundle ::Bundlea =>Unbundleddom a ->Signaldom a unbundle ::Bundlea =>Signaldom a ->Unbundleddom a
Unbundled is an associated type family
belonging to the Bundle type class,
which, together with bundle and unbundle defines the isomorphism between a
product type of Signals and a Signal of a product type. That is, while
( and Signal dom a, Signal dom b) are not equal,
they are isomorphic and can be converted from, or to, the other using
Signal dom (a,b)bundle and unbundle.
Instances of this Bundle type-class are defined as isomorphisms for:
- All tuples up to and including 62-tuples (GHC limit)
- The
Vector type
But they are defined as identities for:
That is:
instanceBundle(a,b) where typeUnbundleddom (a,b) = (Signaldom a,Signaldom b) bundle (a,b) = (,)<$>a<*>b unbundle tup = (fst<$>tup, snd<*>tup)
but,
instanceBundleBool where typeUnbundleddom Bool =Signaldom Bool bundle s = s unbundle s = s
What you need take away from the above is that a product type (e.g. a tuple) of
Signals is not syntactically equal to a Signal of a product type, but that
the functions of the Bundle type class allow easy conversion between the two.
As a final note on this section we also want to mention the mealyB function,
which does the bundling and unbundling for us:
mealyB :: (Bundlei,Bundleo) => (s -> i -> (s,o)) -> s ->Unbundleddom i ->Unbundleddom o
Using mealyB we can define g as:
g a b c = (b1,b2,i2)
where
(i1,b1) = mealyB f 0 (a,b)
(i2,b2) = mealyB f 3 (c,i1)
The general rule of thumb is: always use mealy, unless you do pattern matching
or construction of product types, then use mealyB.
Synthesize annotations: controlling the VHDL/(System)Verilog generation.
Synthesize annotations allow us to control hierarchy and naming aspects of the
Clash compiler, specifically, they allow us to:
- Assign names to entities (VHDL) / modules ((System)Verilog), and their ports.
- Put generated HDL files of a logical (sub)entity in their own directory.
- Use cached versions of generated HDL, i.e., prevent recompilation of
(sub)entities that have not changed since the last run. Caching is based
on a
.manifestwhich is generated alongside the HDL; deleting this file means deleting the cache; changing this file will result in undefined behavior.
Functions with a Synthesize annotation must adhere to the following
restrictions:
- Although functions with a
Synthesizeannotation can of course depend on functions with anotherSynthesizeannotation, they must not be mutually recursive. - Functions with a
Synthesizeannotation must be completely monomorphic and first-order, and cannot have any non-representable arguments or result.
Also take the following into account when using Synthesize annotations.
- The Clash compiler is based on the GHC Haskell compiler, and the GHC
machinery does not understand
Synthesizeannotations and it might subsequently decide to inline those functions. You should therefor also add a{-# NOINLINE f #-}pragma to the functions which you give aSynthesizefunctions. - Functions with a
Synthesizeannotation will not be specialized on constants.
Finally, the root module, the module which you pass as an argument to the Clash compiler must either have:
- A function with a
Synthesizeannotation. - A function called topEntity.
You apply Synthesize annotations to functions using an ANN pragma:
{-# ANN topEntity (Synthesize {t_name = ..., ... }) #-}
topEntity x = ...
For example, given the following specification:
module Blinker where import Clash.Signal import Clash.Prelude import Clash.Intel.ClockGencreateDomainvSystem{vName="DomInput", vPeriod=20000}createDomainvSystem{vName="Dom50", vPeriod=50000} topEntity :: Clock DomInput -> Signal DomInput Bool -> Signal Dom50 Bit -> Signal Dom50 (BitVector 8) topEntity clk rst =exposeClockResetEnable(mealyblinkerT (1,False,0) . Clash.Prelude.isRising 1) pllOut rstSyncenableGenwhere (pllOut,pllStable) =altpll@Dom50 (SSymbol @"altpll50") clk (unsafeFromLowPolarityrst) rstSync =resetSynchronizerpllOut (unsafeFromLowPolaritypllStable) enableGen blinkerT (leds,mode,cntr) key1R = ((leds',mode',cntr'),leds) where -- clock frequency = 50e6 (50 MHz) -- led update rate = 333e-3 (every 333ms) cnt_max = 16650000 :: (Index16650001) -- 50e6 * 333e-3 cntr' | cntr == cnt_max = 0 | otherwise = cntr + 1 mode' | key1R = not mode | otherwise = mode leds' | cntr == 0 = if mode then complement leds else rotateL leds 1 | otherwise = leds
The Clash compiler will normally generate the following topentity.vhdl file:
-- Automatically generated VHDL-93
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
use IEEE.NUMERIC_STD.ALL;
use IEEE.MATH_REAL.ALL;
use std.textio.all;
use work.all;
use work.blinker_types.all;
entity topentity is
port(-- clock
clk : in blinker_types.clk_dominput;
rst : in boolean;
x : in std_logic;
leds : out std_logic_vector(7 downto 0));
end;
architecture structural of topentity is
...
end;
However, if we add the following Synthesize annotation in the file:
{-# ANN topEntity
(Synthesize
{ t_name = "blinker"
, t_inputs = [PortName "CLOCK_50", PortName "KEY0", PortName "KEY1"]
, t_output = PortName "LED"
}) #-}
The Clash compiler will generate the following blinker.vhdl file instead:
-- Automatically generated VHDL-93
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
use IEEE.NUMERIC_STD.ALL;
use IEEE.MATH_REAL.ALL;
use std.textio.all;
use work.all;
use work.blinker_types.all;
entity blinker is
port(-- clock
CLOCK_50 : in blinker_types.clk_dominput;
KEY0 : in boolean;
KEY1 : in std_logic;
LED : out std_logic_vector(7 downto 0));
end;
architecture structural of blinker is
...
end;
Where we now have:
- A top-level component that is called
blinker. - Inputs and outputs that have a user-chosen name:
CLOCK_50,KEY0,KEY1,LED, etc.
See the documentation of Synthesize for the meaning of all its fields.
Multiple clock domains
Clash supports designs multiple clock (and reset) domains, though perhaps in a slightly limited form. What is possible is:
- Create clock primitives, such as PPLs, which have an accompanying HDL primitive (described later on in this tutorial).
- Explicitly assign clocks to memory primitives.
- Synchronize between differently-clocked parts of your design in a type-safe way.
What is not possible is:
- Directly generate a clock signal in module A, and assign this clock signal to a memory primitive in module B. For example, the following is not possible:
pow2Clocks :: (KnownConfigurationdomIn ('DomainConfigurationdomIn pIn eIn rIn iIn polIn) ,KnownConfigurationdom2 ('DomainConfigurationdom2 (2*pIn) e2 r2 i2 p2) ,KnownConfigurationdom4 ('DomainConfigurationdom4 (4*pIn) e4 r4 i4 p4) ,KnownConfigurationdom8 ('DomainConfigurationdom8 (8*pIn) e8 r8 i8 p8) ,KnownConfigurationdom16 ('DomainConfigurationdom16 (16*pIn) e16 r16 i16 p16) =>ClockdomIn ->ResetdomIn -> (Clockdom16 ,Clockdom8 ,Clockdom4 ,Clockdom2 ) pow2Clocks clk rst = (cnt!3, cnt!2, cnt!1, cnt!0) where cnt =registerclk rst 0 (cnt + 1)
As it is not possible to convert the individual bits to a Clock.
However! What is possible is to do the following:
pow2Clocks' :: (KnownConfigurationdomIn ('DomainConfigurationdomIn pIn eIn rIn iIn polIn) ,KnownConfigurationdom2 ('DomainConfigurationdom2 (2*pIn) e2 r2 i2 p2) ,KnownConfigurationdom4 ('DomainConfigurationdom4 (4*pIn) e4 r4 i4 p4) ,KnownConfigurationdom8 ('DomainConfigurationdom8 (8*pIn) e8 r8 i8 p8) ,KnownConfigurationdom16 ('DomainConfigurationdom16 (16*pIn) e16 r16 i16 p16) =>ClockdomIn ->ResetdomIn -> (Clockdom16 ,Clockdom8 ,Clockdom4 ,Clockdom2 ) pow2Clocks' clk rst = (clockGen,clockGen,clockGen,clockGen) {-# NOINLINE pow2Clocks' #-}
And then create a HDL primitive, as described in later on in this tutorial, to implement the desired behavior in HDL.
What this means is that when Clash converts your design to VHDL/(System)Verilog, you end up with a top-level module/entity with multiple clock and reset ports for the different clock domains. If you're targeting an FPGA, you can use e.g. a PPL or MMCM to provide the clock signals.
Building a FIFO synchronizer
This part of the tutorial assumes you know what metastability is, and how it can never truly be avoided in any asynchronous circuit. Also it assumes that you are familiar with the design of synchronizer circuits, and why a dual flip-flop synchronizer only works for bit-synchronization and not word-synchronization. The explicitly clocked versions of all synchronous functions and primitives can be found in Clash.Explicit.Prelude, which also re-exports the functions in Clash.Signal.Explicit. We will use those functions to create a FIFO where the read and write port are synchronized to different clocks. Below you can find the code to build the FIFO synchronizer based on the design described in: http://www.sunburst-design.com/papers/CummingsSNUG2002SJ_FIFO1.pdf
We start with enable a few options that will make writing the type-signatures for our components a bit easier. Instead of importing the standard Clash.Prelude module, we will import the Clash.Explicit.Prelude module where all our clocks and resets must be explicitly routed (other imports will be used later):
module MultiClockFifo where import Clash.Explicit.Prelude import Clash.Prelude (mux) import Data.Maybe (isJust) import Data.Constraint (Dict (..), (:-)( Sub )) import Data.Constraint.Nat (leTrans)
Then we'll start with the heart of the FIFO synchronizer, an asynchronous RAM
in the form of asyncRam. It's called an asynchronous RAM because the read
port is not synchronized to any clock (though the write port is). Note that in
Clash we don't really have asynchronous logic, there is only combinational and
synchronous logic. As a consequence, we see in the type signature of
asyncRam:
asyncRam :: (Enumaddr ,HasCallStack,KnownDomainwdom ,KnownDomainrdom ) =>Clockwdom -- ^Clockto which to synchronize the write port of the RAM ->Clockrdom -- ^Clockto which the read address signal,r, is synchronized to ->Enablewdom -- ^ Global enable ->SNatn -- ^ Sizenof the RAM ->Signalrdom addr -- ^ Read addressr->Signalwdom (Maybe (addr, a)) -- ^ (write addressw, value to write) ->Signalrdom a -- ^ Value of theRAMat addressr
that the signal containing the read address r is synchronized to a different
clock. That is, there is no such thing as an AsyncSignal in Clash.
We continue by instantiating the asyncRam:
fifoMem wclk rclk en addrSize@SNat full raddr writeM =asyncRamwclk rclk en (pow2SNataddrSize) raddr (muxfull (pure Nothing) writeM)
We see that we give it 2^addrSize elements, where addrSize is the bit-size
of the address. Also, we only write new values to the RAM when a new write is
requested, indicated by wdataM having a Just value, and the
buffer is not full, indicated by wfull.
The next part of the design calculates the read and write address for the
asynchronous RAM, and creates the flags indicating whether the FIFO is full
or empty. The address and flag generator is given in mealy machine style:
ptrCompareT
:: SNat addrSize
-> (BitVector (addrSize + 1) -> BitVector (addrSize + 1) -> Bool)
-> ( BitVector (addrSize + 1)
, BitVector (addrSize + 1)
, Bool )
-> ( BitVector (addrSize + 1)
, Bool )
-> ( ( BitVector (addrSize + 1)
, BitVector (addrSize + 1)
, Bool )
, ( Bool
, BitVector addrSize
, BitVector (addrSize + 1)
)
)
ptrCompareT addrSize@SNat flagGen (bin, ptr, flag) (s_ptr, inc) =
( (bin', ptr', flag')
, (flag, addr, ptr) )
where
-- GRAYSTYLE2 pointer
bin' = bin + boolToBV (inc && not flag)
ptr' = (bin' `shiftR` 1) `xor` bin'
addr = truncateB bin
flag' = flagGen ptr' s_ptr
It is parametrized in both address size, addrSize, and status flag generator,
flagGen. It has two inputs, s_ptr, the synchronized pointer from the other
clock domain, and inc, which indicates we want to perform a write or read of
the FIFO. It creates three outputs: flag, the full or empty flag, addr, the
read or write address into the RAM, and ptr, the Gray-encoded version of the
read or write address which will be synchronized between the two clock domains.
Next follow the initial states of address generators, and the flag generators for the empty and full flags:
-- FIFO empty: when next pntr == synchronized wptr or on reset
isEmpty = (==)
rptrEmptyInit = (0, 0, True)
-- FIFO full: when next pntr == synchronized {~wptr[addrSize:addrSize-1],wptr[addrSize-2:0]}
isFull
:: forall addrSize
. (2 <= addrSize)
=> SNat addrSize
-> BitVector (addrSize + 1)
-> BitVector (addrSize + 1)
-> Bool
isFull addrSize@SNat ptr s_ptr = case leTrans @1 @2 @addrSize of
Sub Dict ->
let a1 = SNat @(addrSize - 1)
a2 = SNat @(addrSize - 2)
in ptr == (complement (slice addrSize a1 s_ptr) ++# slice a2 d0 s_ptr)
wptrFullInit = (0, 0, False)
We create a dual flip-flop synchronizer to be used to synchronize the Gray-encoded pointers between the two clock domains:
ptrSync clk1 clk2 rst2 en2 =registerclk2 rst2 en2 0 .registerclk2 rst2 en2 0 .unsafeSynchronizerclk1 clk2
It uses the unsafeSynchronizer primitive, which is needed to go from one clock
domain to the other. All synchronizers are specified in terms of
unsafeSynchronizer (see for example the source of asyncRam).
The unsafeSynchronizer primitive is turned into a (bundle of) wire(s) by the
Clash compiler, so developers must ensure that it is only used as part of a
proper synchronizer.
Finally we combine all the components in:
asyncFIFOSynchronizer :: (KnownDomainwdom ,KnownDomainrdom , 2 <= addrSize ) => SNat addrSize -- ^ Size of the internally used addresses, the FIFO contains2^addrSize-- elements. ->Clockwdom -- ^Clockto which the write port is synchronized ->Clockrdom -- ^Clockto which the read port is synchronized ->Resetwdom ->Resetrdom ->Enablewdom ->Enablerdom ->Signalrdom Bool -- ^ Read request ->Signalwdom (Maybe a) -- ^ Element to insert -> (Signalrdom a,Signalrdom Bool,Signalwdom Bool) -- ^ (Oldest element in the FIFO,emptyflag,fullflag) asyncFIFOSynchronizer addrSize@SNat wclk rclk wrst rrst wen ren rinc wdataM = (rdata, rempty, wfull) where s_rptr = ptrSync rclk wclk wrst wen rptr s_wptr = ptrSync wclk rclk rrst ren wptr rdata = fifoMem wclk rclk wen addrSize wfull raddr (liftA2 (,) <$> (pure <$> waddr) <*> wdataM) (rempty, raddr, rptr) =mealyBrclk rrst ren (ptrCompareT addrSize (==)) (0, 0, True) (s_wptr, rinc) (wfull, waddr, wptr) =mealyBwclk wrst wen (ptrCompareT addrSize (isFull addrSize)) (0, 0, False) (s_rptr, isJust <$> wdataM)
where we first specify the synchronization of the read and the write pointers, instantiate the asynchronous RAM, and instantiate the read address / pointer / flag generator and write address / pointer / flag generator.
Ultimately, the whole file containing our FIFO design will look like this:
module MultiClockFifo where import Clash.Explicit.Prelude import Clash.Prelude (mux) import Data.Maybe (isJust) import Data.Constraint (Dict (..), (:-)( Sub )) import Data.Constraint.Nat (leTrans) fifoMem wclk rclk en addrSize@SNat full raddr writeM =asyncRamwclk rclk en (pow2SNataddrSize) raddr (muxfull (pure Nothing) writeM) ptrCompareT :: SNat addrSize -> (BitVector (addrSize + 1) -> BitVector (addrSize + 1) -> Bool) -> ( BitVector (addrSize + 1) , BitVector (addrSize + 1) , Bool ) -> ( BitVector (addrSize + 1) , Bool ) -> ( ( BitVector (addrSize + 1) , BitVector (addrSize + 1) , Bool ) , ( Bool , BitVector addrSize , BitVector (addrSize + 1) ) ) ptrCompareT addrSize@SNat flagGen (bin, ptr, flag) (s_ptr, inc) = ( (bin', ptr', flag') , (flag, addr, ptr) ) where -- GRAYSTYLE2 pointer bin' = bin +boolToBV(inc && not flag) ptr' = (bin' `shiftR` 1) `xor` bin' addr =truncateBbin flag' = flagGen ptr' s_ptr -- FIFO empty: when next pntr == synchronized wptr or on reset isEmpty = (==) rptrEmptyInit = (0, 0, True) -- FIFO full: when next pntr == synchronized {~wptr[addrSize:addrSize-1],wptr[addrSize-2:0]} isFull :: forall addrSize . (2 <= addrSize) =>SNataddrSize ->BitVector(addrSize + 1) ->BitVector(addrSize + 1) -> Bool isFull addrSize@SNat ptr s_ptr = case leTrans @1 @2 @addrSize of Sub Dict -> let a1 =SNat@(addrSize - 1) a2 =SNat@(addrSize - 2) in ptr == (complement(sliceaddrSize a1 s_ptr)++#slicea2 d0 s_ptr) wptrFullInit = (0, 0, False) -- Dual flip-flop synchronizer ptrSync clk1 clk2 rst2 en2 =registerclk2 rst2 en2 0 .registerclk2 rst2 en2 0 .unsafeSynchronizerclk1 clk2 -- Async FIFO synchronizer asyncFIFOSynchronizer :: (KnownDomainwdom ,KnownDomainrdom , 2 <= addrSize ) => SNat addrSize -- ^ Size of the internally used addresses, the FIFO contains2^addrSize-- elements. ->Clockwdom -- ^ Clock to which the write port is synchronized ->Clockrdom -- ^ Clock to which the read port is synchronized ->Resetwdom ->Resetrdom ->Enablewdom ->Enablerdom ->Signalrdom Bool -- ^ Read request ->Signalwdom (Maybe a) -- ^ Element to insert -> (Signalrdom a,Signalrdom Bool,Signalwdom Bool) -- ^ (Oldest element in the FIFO,emptyflag,fullflag) asyncFIFOSynchronizer addrSize@SNat wclk rclk wrst rrst wen ren rinc wdataM = (rdata, rempty, wfull) where s_rptr = ptrSync rclk wclk wrst wen rptr s_wptr = ptrSync wclk rclk rrst ren wptr rdata = fifoMem wclk rclk wen addrSize wfull raddr (liftA2 (,) <$> (pure <$> waddr) <*> wdataM) (rempty, raddr, rptr) =mealyBrclk rrst ren (ptrCompareT addrSize (==)) (0, 0, True) (s_wptr, rinc) (wfull, waddr, wptr) =mealyBwclk wrst wen (ptrCompareT addrSize (isFull addrSize)) (0, 0, False) (s_rptr, isJust <$> wdataM)
Instantiating a FIFO synchronizer
Having finished our FIFO synchronizer it's time to instantiate with concrete clock domains. Let us assume we have part of our system connected to an ADC which runs at 20 MHz, and we have created an FFT component running at only 9 MHz. We want to connect part of our design connected to the ADC, and running at 20 MHz, to part of our design connected to the FFT running at 9 MHz.
We can calculate the clock periods using hzToPeriod:
>>>hzToPeriod 20e650000>>>hzToPeriod 9e6111112
We can then create the clock and reset domains:
createDomainvSystem{vName="ADC", vPeriod=hzToPeriod 20e6}createDomainvSystem{vName="FFT", vPeriod=hzToPeriod 9e6}
and subsequently a 256-space FIFO synchronizer that safely bridges the ADC clock domain and to the FFT clock domain:
adcToFFT ::Clock"ADC" ->Clock"FFT" ->Reset"ADC" ->Reset"FFT" ->Enable"ADC" ->Enable"FFT" ->Signal"FFT" Bool ->Signal"ADC" (Maybe (SFixed 8 8)) -> (Signal"FFT" (SFixed 8 8) ,Signal"FFT" Bool ,Signal"ADC" Bool ) adcToFFT = asyncFIFOSynchronizer d8
Advanced: Primitives
There are times when you already have an existing piece of IP, or there are times where you need the VHDL to have a specific shape so that the VHDL synthesis tool can infer a specific component. In these specific cases you can resort to defining your own VHDL primitives. Actually, most of the primitives in Clash are specified in the same way as you will read about in this section. There are perhaps 10 (at most) functions which are truly hard-coded into the Clash compiler. You can take a look at the files in https://github.com/clash-lang/clash-compiler/tree/master/clash-lib/prims/vhdl (or https://github.com/clash-lang/clash-compiler/tree/master/clash-lib/prims/verilog for the Verilog primitives or https://github.com/clash-lang/clash-compiler/tree/master/clash-lib/prims/systemverilog for the SystemVerilog primitives) if you want to know which functions are defined as "regular" primitives. The compiler looks for primitives in four locations:
The official install location: e.g.
$CABAL_DIR/share/<GHC_VERSION>/clash-lib-<VERSION>/prims/common
$CABAL_DIR/share/<GHC_VERSION>/clash-lib-<VERSION>/prims/commonverilog
$CABAL_DIR/share/<GHC_VERSION>/clash-lib-<VERSION>/prims/systemverilog
$CABAL_DIR/share/<GHC_VERSION>/clash-lib-<VERSION>/prims/verilog
$CABAL_DIR/share/<GHC_VERSION>/clash-lib-<VERSION>/prims/vhdl
- Directories indicated by a
Primitiveannotation - The current directory (the location given by
pwd) - The include directories specified on the command-line:
-i<DIR>
Where redefined primitives in the current directory or include directories will
overwrite those in the official install location. For now, files containing
primitive definitions must have a .json file-extension.
Clash differentiates between two types of primitives, expression primitives
and declaration primitives, corresponding to whether the primitive is a VHDL
expression or a VHDL declaration. We will first explore expression
primitives, using Signed multiplication (*) as an example. The
Clash.Sized.Internal.Signed module specifies multiplication as follows:
(*#) ::KnownNatn =>Signedn ->Signedn ->Signedn (S a) *# (S b) = fromInteger_INLINE (a * b) {-# NOINLINE (*#) #-}
For which the VHDL expression primitive is:
{ "BlackBox" :
{ "name" : "Clash.Sized.Internal.Signed.*#"
, "kind" : "Expression"
, "type" : "(*#) :: KnownNat n => Signed n -> Signed n -> Signed n"
, "template" : "resize(~ARG[1] * ~ARG[2], ~LIT[0])"
}
}
The name of the primitive is the fully qualified name of the function you
are creating the primitive for. Because we are creating an expression
primitive the kind must be set to Expression. As the name suggest, it is a VHDL
template, meaning that the compiler must fill in the holes heralded by the
tilde (~). Here:
~ARG[1]denotes the second argument given to the(*#)function, which corresponds to the LHS of the (*) operator.~ARG[2]denotes the third argument given to the(*#)function, which corresponds to the RHS of the (*) operator.~LIT[0]denotes the first argument given to the(*#)function, with the extra condition that it must be aLITeral. If for some reason this first argument does not turn out to be a literal then the compiler will raise an error. This first arguments corresponds to the "" class constraint.KnownNatn
An extensive list with all of the template holes will be given the end of this
section. What we immediately notice is that class constraints are counted as
normal arguments in the primitive definition. This is because these class
constraints are actually represented by ordinary record types, with fields
corresponding to the methods of the type class. In the above case, KnownNat
is actually just like a newtype wrapper for Integer.
The second kind of primitive that we will explore is the declaration primitive.
We will use blockRam# as an example, for which the Haskell/Clash code is:
{-# LANGUAGE BangPatterns #-}
module BlockRam where
import Clash.Explicit.Prelude
import qualified Data.Vector as V
import GHC.Stack (HasCallStack, withFrozenCallStack)
import Clash.Signal.Internal
(Clock, Signal (..), (.&&.))
import Clash.Sized.Vector (Vec, toList)
import Clash.XException (defaultSeqX)
blockRam#
:: ( KnownDomain dom
, HasCallStack
, NFDataX a )
=> Clock dom -- ^ Clock to synchronize to
-> Enable dom -- ^ Global enable
-> Vec n a -- ^ Initial content of the BRAM, also
-- determines the size, n, of the BRAM.
--
-- NB: MUST be a constant.
-> Signal dom Int -- ^ Read address r
-> Signal dom Bool -- ^ Write enable
-> Signal dom Int -- ^ Write address w
-> Signal dom a -- ^ Value to write (at address w)
-> Signal dom a -- ^ Value of the blockRAM at address r from
-- the previous clock cycle
blockRam# (Clock _) gen content rd wen =
go
(V.fromList (toList content))
(withFrozenCallStack (deepErrorX "blockRam: intial value undefined"))
(fromEnable gen)
rd
(fromEnable gen .&&. wen)
where
go !ram o ret@(~(re :- res)) rt@(~(r :- rs)) et@(~(e :- en)) wt@(~(w :- wr)) dt@(~(d :- din)) =
let ram' = d `defaultSeqX` upd ram e (fromEnum w) d
o' = if re then ram V.! r else o
in o `seqX` o :- (ret `seq` rt `seq` et `seq` wt `seq` dt `seq` go ram' o' res rs en wr din)
upd ram we waddr d = case maybeIsX we of
Nothing -> case maybeIsX waddr of
Nothing -> V.map (const (seq waddr d)) ram
Just wa -> ram V.// [(wa,d)]
Just True -> case maybeIsX waddr of
Nothing -> V.map (const (seq waddr d)) ram
Just wa -> ram V.// [(wa,d)]
_ -> ram
{-# NOINLINE blockRam# #-}
And for which the declaration primitive is:
{ "BlackBox" :
{ "name" : "Clash.Explicit.BlockRam.blockRam#"
, "kind" : "Declaration"
, "type" :
"blockRam#
:: ( KnownDomain dom ARG[0]
, HasCallStack -- ARG[1]
, NFDataX a ) -- ARG[2]
=> Clock dom -- clk, ARG[3]
-> Enable dom -- en, ARG[4]
-> Vec n a -- init, ARG[5]
-> Signal dom Int -- rd, ARG[6]
-> Signal dom Bool -- wren, ARG[7]
-> Signal dom Int -- wr, ARG[8]
-> Signal dom a -- din, ARG[9]
-> Signal dom a"
, "template" :
"-- blockRam begin
~GENSYM[~RESULT_blockRam][1] : block
signal ~GENSYM[~RESULT_RAM][2] : ~TYP[5] := ~CONST[5];
signal ~GENSYM[rd][4] : integer range 0 to ~LENGTH[~TYP[5]] - 1;
signal ~GENSYM[wr][5] : integer range 0 to ~LENGTH[~TYP[5]] - 1;
begin
~SYM[4] <= to_integer(~ARG[6])
-- pragma translate_off
mod ~LENGTH[~TYP[5]]
-- pragma translate_on
;
~SYM[5] <= to_integer(~ARG[8])
-- pragma translate_off
mod ~LENGTH[~TYP[5]]
-- pragma translate_on
;
~IF ~VIVADO ~THEN
~SYM[6] : process(~ARG[3])
begin
if ~IF~ACTIVEEDGE[Rising][0]~THENrising_edge~ELSEfalling_edge~FI(~ARG[3]) then
if ~ARG[7] ~IF ~ISACTIVEENABLE[4] ~THEN and ~ARG[4] ~ELSE ~FI then
~SYM[2](~SYM[5]) <= ~TOBV[~ARG[9]][~TYP[9]];
end if;
~RESULT <= fromSLV(~SYM[2](~SYM[4]))
-- pragma translate_off
after 1 ps
-- pragma translate_on
;
end if;
end process; ~ELSE
~SYM[6] : process(~ARG[3])
begin
if ~IF~ACTIVEEDGE[Rising][0]~THENrising_edge~ELSEfalling_edge~FI(~ARG[3]) then
if ~ARG[7] ~IF ~ISACTIVEENABLE[4] ~THEN and ~ARG[4] ~ELSE ~FI then
~SYM[2](~SYM[5]) <= ~ARG[9];
end if;
~RESULT <= ~SYM[2](~SYM[4])
-- pragma translate_off
after 1 ps
-- pragma translate_on
;
end if;
end process; ~FI
end block;
--end blockRam"
}
}
Again, the name of the primitive is the fully qualified name of the function
you are creating the primitive for. Because we are creating a declaration
primitive the kind must be set to Declaration. Instead of discussing what the
individual template holes mean in the above context, we will instead just give
a general listing of the available template holes:
~RESULT: Signal to which the result of a primitive must be assigned to. NB: Only used in a declaration primitive.~ARG[N]:(N+1)'th argument to the function.~LIT[N]:(N+1)'th argument to the function. An extra condition that must hold is that this(N+1)'th argument is an (integer) literal.~CONST[N]:(N+1)'th argument to the function. Clash will try to reduce this to a literal, even if it would otherwise consider it too expensive. As opposed to~LIT,~CONSTwill render a valid HDL expression.~TYP[N]: VHDL type of the(N+1)'th argument.~TYPO: VHDL type of the result.~TYPM[N]: VHDL typename of the(N+1)'th argument; used in type qualification.~TYPMO: VHDL typename of the result; used in type qualification.~ERROR[N]: Error value for the VHDL type of the(N+1)'th argument.~ERRORO: Error value for the VHDL type of the result.~GENSYM[<NAME>][N]: Create a unique name, trying to stay as close to the given<NAME>as possible. This unique symbol can be referred to in other places using~SYM[N].~SYM[N]: a reference to the unique symbol created by~GENSYM[<NAME>][N].~SIGD[<HOLE>][N]: Create a signal declaration, using<HOLE>as the name of the signal, and the type of the(N+1)'th argument.~SIGDO[<HOLE>]: Create a signal declaration, using<HOLE>as the name of the signal, and the type of the result.~TYPEL[<HOLE>]: The element type of the vector type represented by<HOLE>. The content of<HOLE>must either be:~TYP[N],~TYPO, or~TYPEL[<HOLE>].~COMPNAME: The name of the component in which the primitive is instantiated.~LENGTH[<HOLE>]: The vector length of the type represented by<HOLE>.~DEPTH[<HOLE>]: The tree depth of the type represented by<HOLE>. The content of<HOLE>must either be:~TYP[N],~TYPO, or~TYPEL[<HOLE>].~SIZE[<HOLE>]: The number of bits needed to encode the type represented by<HOLE>. The content of<HOLE>must either be:~TYP[N],~TYPO, or~TYPEL[<HOLE>].~IF <CONDITION> ~THEN <THEN> ~ELSE <ELSE> ~FI: renders the<ELSE>part when<CONDITION>evaluates to 0, and renders the<THEN>in all other cases. Valid<CONDITION>s are~LENGTH[<HOLE>],~SIZE[<HOLE>],~DEPTH[<HOLE>],~VIVADO,~IW64,~ISLIT[N],~ISVAR[N],~ISACTIVEENABLE[N],~ISSYNC[N], and~AND[<HOLE1>,<HOLE2>,..].~VIVADO: 1 when Clash compiler is invoked with the-fclash-xilinxor-fclash-vivadoflag. To be used with in an~IF .. ~THEN .. ~ELSE .. ~FIstatement.~TOBV[<HOLE>][<TYPE>]: create conversion code that so that the expression in<HOLE>is converted to a bit vector (std_logic_vector). The<TYPE>hole indicates the type of the expression and must be either~TYP[N],~TYPO, or~TYPEL[<HOLE>].~FROMBV[<HOLE>][<TYPE>]: create conversion code that so that the expression in<HOLE>, which has a bit vector (std_logic_vector) type, is converted to type indicated by<TYPE>. The<TYPE>hole must be either~TYP[N],~TYPO, or~TYPEL[<HOLE>].~INCLUDENAME[N]: the generated name of theN'th included component.~FILEPATH[<HOLE>]: The argument mentioned in<HOLE>is a file which must be copied to the location of the generated HDL.~GENERATE: Verilog: create a generate statement, except when already in a generate context.~ENDGENERATE: Verilog: create an endgenerate statement, except when already in a generate context.~ISLIT[N]: Is the(N+1)'th argument to the function a literal.~ISVAR[N]: Is the(N+1)'th argument to the function explicitly not a literal.~TAG[N]: Name of given domain. Errors when called on an argument which is not aKnownDomain,Reset, orClock.~PERIOD[N]: Clock period of given domain. Errors when called on an argument which is not aKnownDomainorKnownConf.~ISACTIVEENABLE[N]: Is the(N+1)'th argument a an Enable line NOT set to a constant True. Can be used instead of deprecated (and removed) template tag~ISGATED. Errors when called on an argument which is not a signal of bools.~ISSYNC[N]: Does synthesis domain at the(N+1)'th argument have synchronous resets. Errors when called on an argument which is not aKnownDomainorKnownConf.~ISINITDEFINED[N]: Does synthesis domain at the(N+1)'th argument have defined initial values. Errors when called on an argument which is not aKnownDomainorKnownConf.~ACTIVEEDGE[edge][N]: Does synthesis domain at the(N+1)'th argument respond to edge. edge must be one ofFallingorRising. Errors when called on an argument which is not aKnownDomainorKnownConf.~AND[<HOLE1>,<HOLE2>,..]: Logically and the conditions in the<HOLE>'s~VAR[<NAME>][N]: Like~ARG[N]but binds the argument to a variable named NAME.~VARS[N]: VHDL: Return the variables at the(N+1)'th argument.~NAME[N]: Render the(N+1)'th string literal argument as an identifier instead of a string literal. Fails when the(N+1)'th argument is not a string literal.~DEVNULL[<HOLE>]: Render all dependencies of<HOLE>, but disregard direct output.~REPEAT[<HOLE>][N]: Repeat literal value of<HOLE>a total ofNtimes.~TEMPLATE[<HOLE1>][<HOLE2>]: Render a file<HOLE1>with contents<HOLE2>.
Some final remarks to end this section: VHDL primitives are there to instruct the Clash compiler to use the given VHDL template, instead of trying to do normal synthesis. As a consequence you can use constructs inside the Haskell definitions that are normally not synthesizable by the Clash compiler. However, VHDL primitives do not give us co-simulation: where you would be able to simulate VHDL and Haskell in a single environment. If you still want to simulate your design in Haskell, you will have to describe, in a cycle- and bit-accurate way, the behavior of that (potentially complex) IP you are trying to include in your design.
Perhaps in the future, someone will figure out how to connect the two simulation worlds, using e.g. VHDL's foreign function interface VHPI.
Verilog primitives
For those who are interested, the equivalent Verilog primitives are:
{ "BlackBox" :
{ "name" : "Clash.Sized.Internal.Signed.*#"
, "kind" : "Expression"
, "type" : "(*#) :: KnownNat n => Signed n -> Signed n -> Signed n"
, "template" : "~ARG[1] * ~ARG[2]"
}
}
and
{ "BlackBox" :
{ "name" : "Clash.Explicit.BlockRam.blockRam#"
, "kind" : "Declaration"
, "type" :
"blockRam#
:: ( KnownDomain dom ARG[0]
, HasCallStack -- ARG[1]
, NFDataX a ) -- ARG[2]
=> Clock dom -- clk, ARG[3]
=> Enable dom -- en, ARG[4]
-> Vec n a -- init, ARG[5]
-> Signal dom Int -- rd, ARG[6]
-> Signal dom Bool -- wren, ARG[7]
-> Signal dom Int -- wr, ARG[8]
-> Signal dom a -- din, ARG[9]
-> Signal dom a"
, "outputReg" : true
, "template" :
"// blockRam begin
reg ~TYPO ~GENSYM[~RESULT_RAM][1] [0:~LENGTH[~TYP[5]]-1];
reg ~TYP[5] ~GENSYM[ram_init][3];
integer ~GENSYM[i][4];
initial begin
~SYM[3] = ~CONST[5];
for (~SYM[4]=0; ~SYM[4] < ~LENGTH[~TYP[5]]; ~SYM[4] = ~SYM[4] + 1) begin
~SYM[1][~LENGTH[~TYP[5]]-1-~SYM[4]] = ~SYM[3][~SYM[4]*~SIZE[~TYPO]+:~SIZE[~TYPO]];
end
end
~IF ~ISACTIVEENABLE[4] ~THEN
always (~IF~ACTIVEEDGE[Rising][0]~THENposedge~ELSEnegedge~FI ~ARG[3]) begin : ~GENSYM[~RESULT_blockRam][5]~IF ~VIVADO ~THEN
if (~ARG[4]) begin
if (~ARG[7]) begin
~SYM[1][~ARG[8]] <= ~ARG[9];
end
~RESULT <= ~SYM[1][~ARG[6]];
end~ELSE
if (~ARG[7] & ~ARG[4]) begin
~SYM[1][~ARG[8]] <= ~ARG[9];
end
if (~ARG[4]) begin
~RESULT <= ~SYM[1][~ARG[6]];
end~FI
end~ELSE
always (~IF~ACTIVEEDGE[Rising][0]~THENposedge~ELSEnegedge~FI ~ARG[3]) begin : ~SYM[5]
if (~ARG[7]) begin
~SYM[1][~ARG[8]] <= ~ARG[9];
end
~RESULT <= ~SYM[1][~ARG[6]];
end~FI
// blockRam end"
}
}
SystemVerilog primitives
And the equivalent SystemVerilog primitives are:
{ "BlackBox" :
{ "name" : "Clash.Sized.Internal.Signed.*#"
, "kind" : "Expression"
, "type" : "(*#) :: KnownNat n => Signed n -> Signed n -> Signed n"
, "template" : "~ARG[1] * ~ARG[2]"
}
}
and
{ "BlackBox" :
{ "name" : "Clash.Explicit.BlockRam.blockRam#"
, "kind" : "Declaration"
, "type" :
"blockRam#
:: ( KnownDomain dom ARG[0]
, HasCallStack -- ARG[1]
, NFDataX a ) -- ARG[2]
=> Clock dom -- clk, ARG[3]
-> Enable dom -- en, ARG[4]
-> Vec n a -- init, ARG[5]
-> Signal dom Int -- rd, ARG[6]
-> Signal dom Bool -- wren, ARG[7]
-> Signal dom Int -- wr, ARG[8]
-> Signal dom a -- din, ARG[9]
-> Signal dom a"
, "template" :
"// blockRam begin
~SIGD[~GENSYM[RAM][1]][5];
logic [~SIZE[~TYP[9]]-1:0] ~GENSYM[~RESULT_q][2];
initial begin
~SYM[1] = ~CONST[5];
end~IF ~ISACTIVEENABLE[4] ~THEN
always (~IF~ACTIVEEDGE[Rising][0]~THENposedge~ELSEnegedge~FI ~ARG[3]) begin : ~GENSYM[~COMPNAME_blockRam][3]~IF ~VIVADO ~THEN
if (~ARG[4]) begin
if (~ARG[7]) begin
~SYM[1][~ARG[8]] <= ~TOBV[~ARG[9]][~TYP[9]];
end
~SYM[2] <= ~SYM[1][~ARG[6]];
end~ELSE
if (~ARG[7] & ~ARG[4]) begin
~SYM[1][~ARG[8]] <= ~TOBV[~ARG[9]][~TYP[9]];
end
if (~ARG[4]) begin
~SYM[2] <= ~SYM[1][~ARG[6]];
end~FI
end~ELSE
always (~IF~ACTIVEEDGE[Rising][0]~THENposedge~ELSEnegedge~FI ~ARG[3]) begin : ~SYM[3]
if (~ARG[7]) begin
~SYM[1][~ARG[8]] <= ~TOBV[~ARG[9]][~TYP[9]];
end
~SYM[2] <= ~SYM[1][~ARG[6]];
end~FI
assign ~RESULT = ~FROMBV[~SYM[2]][~TYP[9]];
// blockRam end"
}
}
Conclusion
For now, this is the end of this tutorial. We will be adding updates over time, so check back from time to time. We recommend that you continue with exploring the Clash.Prelude module, and get a better understanding of the capabilities of Clash in the process.
Troubleshooting
A list of often encountered errors and their solutions:
Type error: Couldn't match expected type
with actual typeSignaldom (a,b)(:Signaldom a,Signaldom b)Signals of product types and product types of signals are isomorphic due to synchronisity principle, but are not (structurally) equal. Tuples are a product type. Use the
bundlefunction to convert from a product type to the signal type. So if your code which gives the error looks like:... = f a b (c,d)
add the
bundlefunction like so:... = f a b (
bundle(c,d))Product types supported by
bundleare:- All tuples up to and including 62-tuples (GHC limit)
- The
Vector type
Type error: Couldn't match expected type
(with actual typeSignaldom a,Signaldom b):Signaldom (a,b)Product types of signals and signals of product types are isomorphic due to synchronicity principle, but are not (structurally) equal. Tuples are a product type. Use the
unbundlefunction to convert from a signal type to the product type. So if your code which gives the error looks like:(c,d) = f a b
add the
unbundlefunction like so:(c,d) =
unbundle(f a b)Product types supported by
unbundleare:- All tuples up to and including 62-tuples (GHC limit)
- The
Vector type
Clash.Netlist(..): Not in normal form: <REASON>: <EXPR>:
A function could not be transformed into the expected normal form. This usually means one of the following:
- The
topEntityhas higher-order arguments, or a higher-order result. - You are using types which cannot be represented in hardware.
The solution for all the above listed reasons is quite simple: remove them. That is, make sure that the
topEntityis completely monomorphic and first-order. Also remove any variables and constants/literals that have a non-representable type; see Limitations of Clash to find out which types are not representable.- The
Clash.Normalize(..): Clash can only normalize monomorphic functions, but this is polymorphic:
If this happens for a
topEntityor something with aSynthesizeannotation, add a monomorphic type signature. Non topEntites should be type-specialized by clash automatically, if not please report this as a bug. But adding a monomorphic type signature should still help (when possible).Clash.Normalize(..): Expr belonging to bndr: <FUNCTION> remains recursive after normalization:
- If you actually wrote a recursive function, rewrite it to a non-recursive one using e.g. one of the higher-order functions in Clash.Sized.Vector :-)
- You defined a recursively defined value, but left it polymorphic:
topEntity x y = acc where acc =register3 (acc + x * y)The above function, works for any number-like type. This means that
accis a recursively defined polymorphic value. Adding a monomorphic type annotation makes the error go away:topEntity ::
SystemClockResetEnable=>SignalSystem(Signed8) ->SignalSystem(Signed8) ->SignalSystem(Signed8) topEntity x y = acc where acc =register3 (acc + x * y)Clash.Normalize.Transformations(..): InlineNonRep: <FUNCTION> already inlined 100 times in:<FUNCTION>, <TYPE>:
You left the
topEntityfunction polymorphic or higher-order: use:t topEntityto check if the type is indeed polymorphic or higher-order. If it is, add a monomorphic type signature, and / or supply higher-order arguments.<*** Exception: <<loop>> or "blinking cursor"
You are using value-recursion, but one of the
Vector functions that you are using is too strict in one of the recursive arguments. For example:-- Bubble sort for 1 iteration sortV xs =
mapfst sorted:<(snd (lastsorted)) where lefts =headxs :>mapsnd (initsorted) rights =tailxs sorted =zipWithcompareSwapL lefts rights -- Compare and swap compareSwapL a b = if a < b then (a,b) else (b,a)Will not terminate because
zipWithis too strict in its second argument.In this case, adding
lazyVonzipWiths second argument:sortVL xs =
mapfst sorted:<(snd (lastsorted)) where lefts =headxs :> map snd (initsorted) rights =tailxs sorted =zipWithcompareSwapL (lazyVlefts) rightsResults in a successful computation:
>>>sortVL (4 :> 1 :> 2 :> 3 :> Nil)<1,2,3,4>
Limitations of Clash
Here is a list of Haskell features for which the Clash compiler has only limited support (for now):
Recursively defined functions
At first hand, it seems rather bad that a compiler for a functional language cannot synthesize recursively defined functions to circuits. However, when viewing your functions as a structural specification of a circuit, this feature of the Clash compiler makes sense. Also, only certain types of recursion are considered non-synthesizable; recursively defined values are for example synthesizable: they are (often) synthesized to feedback loops.
Let us distinguish between three variants of recursion:
Dynamic data-dependent recursion
As demonstrated in this definition of a function that calculates the n'th Fibbonacci number:
fibR 0 = 0 fibR 1 = 1 fibR n = fibR (n-1) + fibR (n-2)
To get the first 10 numbers, we do the following:
>>>import qualified Data.List as L>>>L.map fibR [0..9][0,1,1,2,3,5,8,13,21,34]The
fibRfunction is not synthesizable by the Clash compiler, because, when we take a structural view,fibRdescribes an infinitely deep structure.In principal, descriptions like the above could be synthesized to a circuit, but it would have to be a sequential circuit. Where the most general synthesis would then require a stack. Such a synthesis approach is also known as behavioral synthesis, something which the Clash compiler simply does not do. One reason that Clash does not do this is because it does not fit the paradigm that only functions working on values of type
Signalresult in sequential circuits, and all other (non higher-order) functions result in combinational circuits. This paradigm gives the designer the most straightforward mapping from the original Haskell description to generated circuit, and thus the greatest control over the eventual size of the circuit and longest propagation delay.Value-recursion
As demonstrated in this definition of a function that calculates the n'th Fibbonaci number on the n'th clock cycle:
fibS :: SystemClockResetEnable => Signal System (Unsigned 64) fibS = r where r =
register0 r +register0 (register1 r)To get the first 10 numbers, we do the following:
>>>sampleN @System 11 fibS[0,0,1,1,2,3,5,8,13,21,34]Unlike the
fibRfunction, the abovefibSfunction is synthesizable by the Clash compiler. Where the recursively defined (non-function) value r is synthesized to a feedback loop containing three registers and one adder.Note that not all recursively defined values result in a feedback loop. An example that uses recursively defined values which does not result in a feedback loop is the following function that performs one iteration of bubble sort:
sortVL xs =
mapfst sorted:<(snd (lastsorted)) where lefts =headxs :> map snd (initsorted) rights =tailxs sorted =zipWithcompareSwapL (lazyVlefts) rightsWhere we can clearly see that
leftsandsortedare defined in terms of each other. Also the abovesortVfunction is synthesizable.Static/Structure-dependent recursion
Static, or, structure-dependent recursion is a rather vague concept. What we mean by this concept are recursive definitions where a user can sensibly imagine that the recursive definition can be completely unfolded (all recursion is eliminated) at compile-time in a finite amount of time.
Such definitions would e.g. be:
mapV :: (a -> b) -> Vec n a -> Vec n b mapV _ Nil = Nil mapV f (Cons x xs) = Cons (f x) (mapV f xs) topEntity :: Vec 4 Int -> Vec 4 Int topEntity = mapV (+1)
Where one can imagine that a compiler can unroll the definition of
mapVfour times, knowing that thetopEntityfunction appliesmapVto aVecof length 4. Sadly, the compile-time evaluation mechanisms in the Clash compiler are very poor, and a user-defined function such as themapVfunction defined above, is currently not synthesizable. We do plan to add support for this in the future. In the mean time, this poor support for user-defined recursive functions is amortized by the fact that the Clash compiler has built-in support for the higher-order functions defined in Clash.Sized.Vector. Most regular design patterns often encountered in circuit design are captured by the higher-order functions in Clash.Sized.Vector.
Recursive datatypes
The Clash compiler needs to be able to determine a bit-size for any value that will be represented in the eventual circuit. More specifically, we need to know the maximum number of bits needed to represent a value. While this is trivial for values of the elementary types, sum types, and product types, putting a fixed upper bound on recursive types is not (always) feasible. This means that the ubiquitous list type is unsupported! The only recursive types that are currently supported by the Clash compiler is the
Vector andRTreetypes, for which the compiler has hard-coded knowledge.For "easy"
Vector literals you should use Template Haskell splices and thelistToVecTHmeta-function that as we have seen earlier in this tutorial.GADTs
Clash has experimental support for GADTs. Similar to recursive types, Clash can't determine bit-sizes of GADTs. Notable exceptions to this rule are
VecandRTree. You can still use your own GADTs, as long as they can be removed through static analysis. For example, the following case will be optimized away and is therefore fine to use:x = case
resetKind@@Systemof SAsynchronous ->aSSynchronous ->bFloating point types
There is no support for the
FloatandDoubletypes, if you need numbers with a fractional part you can use theFixedpoint type.As to why there is no support for these floating point types:
- In order to achieve reasonable operating frequencies, arithmetic circuits for floating point data types must be pipelined.
Haskell's primitive arithmetic operators on floating point data types, such as
plusFloat#plusFloat# ::
Float#->Float#->Float#which underlie
'sFloatNuminstance, must be implemented as purely combinational circuits according to their type. Remember, sequential circuits operate on values of type "".Signala
Although it is possible to implement purely combinational (not pipelined) arithmetic circuits for floating point data types, the circuit would be unreasonable slow. And so, without synthesis possibilities for the basic arithmetic operations, there is no point in supporting the floating point data types.
Haskell primitive types
Only the following primitive Haskell types are supported:
IntegerIntInt8Int16Int32Int64(not available when compiling with-fclash-intwidth=32on a 64-bit machine)WordWord8Word16Word32Word64(not available when compiling with-fclash-intwidth=32on a 64-bit machine)Char
There are several aspects of which you should take note:
IntandWordare represented by the same number of bits as is native for the architecture of the computer on which the Clash compiler is executed. This means that if you are working on a 64-bit machine,IntandWordwill be 64-bit. This might be problematic when you are working in a team, and one designer has a 32-bit machine, and the other has a 64-bit machine. In general, you should be avoidingIntin such cases, but as a band-aid solution, you can force the Clash compiler to use a specific bit-width forIntandWordusing the-fclash-intwidth=Nflag, where N must either be 32 or 64.- When you use the
-fclash-intwidth=32flag on a 64-bit machine, theWord64andInt64types cannot be translated. This restriction does not apply to the other three combinations of-fclash-intwidthflag and machine type. The translation of
Integeris not meaning-preserving.Integerin Haskell is an arbitrary precision integer, something that cannot be represented in a statically known number of bits. In the Clash compiler, we chose to representIntegerby the same number of bits as we do forIntandWord. As you have read in a previous bullet point, this number of bits is either 32 or 64, depending on the architecture of the machine the Clash compiler is running on, or the setting of the-fclash-intwidthflag.Consequently, you should use
Integerwith due diligence; be especially careful when usingfromIntegralas it does a conversion viaInteger. For example:signedToUnsigned :: Signed 128 -> Unsigned 128 signedToUnsigned = fromIntegral
can either lose the top 64 or 96 bits depending on whether
Integeris represented by 64 or 32 bits. Instead, when doing such conversions, you should usebitCoerce:signedToUnsigned :: Signed 128 -> Unsigned 128 signedToUnsigned = bitCoerce
There is no support for side-effecting computations such as those in the
IOorSTmonad. There is also no support for Haskell's FFI.
Clash vs Lava
In Haskell land the most well-known way of describing digital circuits is the Lava family of languages:
The big difference between Clash and Lava is that Clash uses a "standard" compiler (static analysis) approach towards synthesis, where Lava is an embedded domain specific language. One downside of static analysis vs. the embedded language approach is already clearly visible: synthesis of recursive descriptions does not come for "free". This will be implemented in Clash in due time, but that doesn't help the circuit designer right now. As already mentioned earlier, the poor support for recursive functions is amortized by the built-in support for the higher-order in Clash.Sized.Vector.
The big upside of Clash and its static analysis approach is that Clash can do synthesis of "normal" functions: there is no forced encasing datatype (often called Signal in Lava) on all the arguments and results of a synthesizable function. This enables the following features not available to Lava:
- Automatic synthesis for user-defined ADTs
- Synthesis of all choice constructs (pattern matching, guards, etc.)
Applicativeinstance for theSignaltype- Working with "normal" functions permits the use of e.g. the
Statemonad to describe the functionality of a circuit.
Although there are Lava alternatives to some of the above features (e.g. first-class patterns to replace pattern matching) they are not as "beautiful" and / or easy to use as the standard Haskell features.
Migration guide from Clash 0.99
- Clash has overhauled the way synthesis options are represented. You can read about this change in the blogpost: New feature: configurable initial values. The executive summary is as follows:
| 0.99 | 1.0 |
topEntity (clk::Clock d 'Source) rst = withClockReset f clk rst | topEntity clk rst = withClockResetEnable clk rst enableGen f |
topEntity (clk::Clock d 'Gated) rst = withClockReset f clk rst | topEntity clk rst enable = withClockResetEnable clk rst enable f |
data A = ... (and A is used as state, for example in register or mealy) | data A = ... deriving (Generic,NFDataX) |
SystemClockReset | SystemClockResetEnable |
HiddenClockReset dom gated sync | HiddenClockResetEnable dom |
HiddenClock dom gated | HiddenClock dom |
HiddenReset dom sync | HiddenReset dom |
Clock dom gated | Clock dom |
Reset dom sync | Reset dom |
outputVerifiernow operates on two domains. If you only need one, simply change it tooutputVerifier'- For an overview of all other changes, check out the changelog
Examples
FIR filter
FIR filter in Clash 0.99:
module FIR where
import Clash.Prelude
import Clash.Explicit.Testbench
dotp :: SaturatingNum a
=> Vec (n + 1) a
-> Vec (n + 1) a
-> a
dotp as bs = fold boundedPlus (zipWith boundedMult as bs)
fir
:: (Default a, KnownNat n, SaturatingNum a, HiddenClockReset domain gated synchronous)
=> Vec (n + 1) a -> Signal domain a -> Signal domain a
fir coeffs x_t = y_t
where
y_t = dotp coeffs <$> bundle xs
xs = window x_t
topEntity
:: Clock System Source
-> Reset System Asynchronous
-> Signal System (Signed 16)
-> Signal System (Signed 16)
topEntity = exposeClockReset (fir (2:>3:>(-2):>8:>Nil))
{-# NOINLINE topEntity #-}
testBench :: Signal System Bool
testBench = done
where
testInput = stimuliGenerator clk rst (2:>3:>(-2):>8:>Nil)
expectedOutput = outputVerifier clk rst (4:>12:>1:>20:>Nil)
done = expectedOutput (topEntity clk rst testInput)
clk = tbSystemClockGen (not <$> done)
rst = systemResetGen
FIR filter in Clash 1.0:
module FIR where
import Clash.Prelude
import Clash.Explicit.Testbench
dotp :: SaturatingNum a
=> Vec (n + 1) a
-> Vec (n + 1) a
-> a
dotp as bs = fold boundedAdd (zipWith boundedMul as bs)
fir
:: ( HiddenClockResetEnable dom
, Default a
, KnownNat n
, SaturatingNum a
, NFDataX a )
=> Vec (n + 1) a -> Signal dom a -> Signal dom a
fir coeffs x_t = y_t
where
y_t = dotp coeffs <$> bundle xs
xs = window x_t
topEntity
:: Clock System
-> Reset System
-> Enable System
-> Signal System (Signed 16)
-> Signal System (Signed 16)
topEntity = exposeClockResetEnable (fir (2:>3:>(-2):>8:>Nil))
{-# NOINLINE topEntity #-}
testBench :: Signal System Bool
testBench = done
where
testInput = stimuliGenerator clk rst (2:>3:>(-2):>8:>Nil)
expectedOutput = outputVerifier' clk rst (4:>12:>1:>20:>Nil)
done = expectedOutput (topEntity clk rst enableGen testInput)
clk = tbSystemClockGen (not <$> done)
rst = systemResetGen
Blinker circuit
Blinker circuit in Clash 0.99:
{-# LANGUAGE NoMonoLocalBinds #-}
module Blinker where
import Clash.Prelude
import Clash.Promoted.Symbol
import Clash.Intel.ClockGen
type Dom50 = Dom "System" 20000
{-# ANN topEntity
(Synthesize
{ t_name = "blinker"
, t_inputs = [ PortName "CLOCK_50"
, PortName "KEY0"
, PortName "KEY1"
]
, t_output = PortName "LED"
}) #-}
topEntity
:: Clock Dom50 Source
-> Reset Dom50 Asynchronous
-> Signal Dom50 Bit
-> Signal Dom50 (BitVector 8)
topEntity clk rst =
exposeClockReset (mealy blinkerT (1,False,0) . isRising 1) pllOut rstSync
where
(pllOut,pllStable) = altpll @Dom50 (SSymbol @"altpll50") clk rst
rstSync = resetSynchronizer pllOut (unsafeToAsyncReset pllStable)
blinkerT (leds,mode,cntr) key1R = ((leds',mode',cntr'),leds)
where
-- clock frequency = 50e6 (50 MHz)
-- led update rate = 333e-3 (every 333ms)
cnt_max = 16650000 -- 50e6 * 333e-3
cntr' | cntr == cnt_max = 0
| otherwise = cntr + 1
mode' | key1R = not mode
| otherwise = mode
leds' | cntr == 0 = if mode then complement leds
else rotateL leds 1
| otherwise = leds
Blinker in Clash 1.0:
module Blinker where import Clash.Prelude import Clash.Intel.ClockGen data LedMode = Rotate -- ^ After some period, rotate active led to the left | Complement -- ^ After some period, turn on all disable LEDs, and vice versa deriving (Generic,NFDataX) -- Define a synthesis domain with a clock with a period of 20000 ps.createDomainvSystem{vName="Input", vPeriod=20000} -- Define a synthesis domain with a clock with a period of 50000 ps.createDomainvSystem{vName="Dom50", vPeriod=50000} {-# ANN topEntity (Synthesize{ t_name = "blinker" , t_inputs = [ PortName "CLOCK_50" , PortName "KEY0" , PortName "KEY1" ] , t_output = PortName "LED" }) #-} topEntity :: Clock Input -- ^ Incoming clock -> Signal Input Bool -- ^ Reset signal, straight from KEY0 -> Signal Dom50 Bit -- ^ Mode choice, straight from KEY1. See 'LedMode'. -> Signal Dom50 (BitVector 8) -- ^ Output containing 8 bits, corresponding to 8 LEDs topEntity clk20 rstBtn modeBtn = exposeClockResetEnable (mealy blinkerT initialStateBlinkerT . isRising 1) clk50 rstSync en modeBtn where -- | Enable line for subcomponents: we'll keep it always running en = enableGen -- Start with the first LED turned on, in rotate mode, with the counter on zero initialStateBlinkerT = (1, Rotate, 0) -- Signal coming from the reset button is low when pressed, and high when -- not pressed. We convert this signal to the polarity of our domain with --unsafeFromActiveLow. rst =unsafeFromLowPolarityrstBtn -- Instantiate a PLL: this stabilizes the incoming clock signal and indicates -- when the signal is stable. We're also using it to transform an incoming -- clock signal running at 20 MHz to a clock signal running at 50 MHz. (clk50, pllStable) = altpll @Dom50 (SSymbol @"altpll50") clk20 rst -- Synchronize reset to clock signal coming from PLL. We want the reset to -- remain active while the PLL is NOT stable, hence the conversion with --unsafeFromActiveLowrstSync =resetSynchronizerclk50 (unsafeFromLowPolarity pllStable) en flipMode :: LedMode -> LedMode flipMode Rotate = Complement flipMode Complement = Rotate blinkerT :: (BitVector 8, LedMode, Index 16650001) -> Bool -> ((BitVector 8, LedMode, Index 16650001), BitVector 8) blinkerT (leds, mode, cntr) key1R = ((leds', mode', cntr'), leds) where -- clock frequency = 50e6 (50 MHz) -- led update rate = 333e-3 (every 333ms) cnt_max = 16650000 :: Index 16650001 -- 50e6 * 333e-3 cntr' | cntr == cnt_max = 0 | otherwise = cntr + 1 mode' | key1R = flipMode mode | otherwise = mode leds' | cntr == 0 = case mode of Rotate -> rotateL leds 1 Complement -> complement leds | otherwise = leds