{-# LANGUAGE DataKinds             #-}
{-# LANGUAGE DeriveFunctor         #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TypeOperators         #-}

-- |
-- Module    : Crypto.Classical.Cipher.Enigma
-- Copyright : (c) Colin Woodbury, 2015 - 2020
-- License   : BSD3
-- Maintainer: Colin Woodbury <colin@fosskers.ca>

module Crypto.Classical.Cipher.Enigma where

import           Control.Monad.Trans.State.Strict
import           Crypto.Classical.Types
import           Crypto.Classical.Util
import qualified Data.ByteString.Lazy.Char8 as B
import           Data.Char
import           Data.Map.Strict (Map)
import qualified Data.Map.Strict as M
import           Data.Maybe (fromJust)
import           Data.Modular

---

newtype Enigma a = Enigma { _enigma :: a } deriving (Eq, Show, Functor)

instance Applicative Enigma where
  pure = Enigma
  Enigma f <*> Enigma a = Enigma $ f a

instance Monad Enigma where
  return = pure
  Enigma a >>= f = f a

-- | When a machine operator presses a key, the Rotors rotate. A circuit is then
-- completed as they hold the key down, and a bulb is lit. Here, we make sure to
-- rotate the Rotors before encrypting the character.
--
-- NOTE: Decryption is the same as encryption.
instance Cipher EnigmaKey Enigma where
  decrypt = encrypt
  encrypt k m = pure . B.pack $ evalState (traverse f $ B.unpack m) k'
    where
      k' :: EnigmaKey
      k' = withInitPositions k

      f :: Char -> State EnigmaKey Char
      f c | not $ isLetter c = return c
          | isLower c = f $ toUpper c
          | otherwise = do
              modify (\x -> x { _rotors = turn $ _rotors x })
              EnigmaKey rots _ rl pl <- get
              let rs  = map _circuit rots
                  rs' = reverse $ map mapInverse rs
                  pl' = mapInverse pl
                  cmp = foldl1 compose
                  e   = pl |.| cmp rs |.| rl |.| cmp rs' |.| pl'
              pure . letter . fromJust . flip M.lookup e $ int c

-- | Applies the initial Rotor settings as defined in the Key to the Rotors
-- themselves. These initial rotations do not trigger the turnover of
-- neighbouring Rotors as usual.
withInitPositions :: EnigmaKey -> EnigmaKey
withInitPositions k = k { _rotors = zipWith f (_rotors k) (_settings k) }
  where
    f :: Rotor -> Char -> Rotor
    f r s = r { _circuit = rotate (int s) $ _circuit r
              , _turnover = (\n -> n - int s) $ _turnover r }

-- | Turn the (machine's) right-most (left-most in List) Rotor by one position.
-- If its turnover value wraps back to 25, then turn the next Rotor as well.
turn :: [Rotor] -> [Rotor]
turn []     = []
turn (r:rs) = if _turnover r' == 25 then r' : turn rs else r' : rs
  where
    r' :: Rotor
    r' = r { _circuit = rotate 1 $ _circuit r
           , _turnover = pred $ _turnover r }

-- | Rotate a Rotor by `n` positions. By subtracting 1 from every key and value,
-- we perfectly simulate rotation. Example:
--
-- >>> rotate $ M.fromList [(0,2),(1,0),(2,3),(3,4),(4,1)]
-- M.fromList [(4,1),(0,4),(1,2),(2,3),(3,0)]
rotate :: /26 -> Map (/26) (/26) -> Map (/26) (/26)
rotate n r = M.fromList . map (both (\n' -> n' - n)) $ M.toList r